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Commander Commissar velikq[] velikq
TR BR 54

KDR: 1.95

Score: 29.5m

Last Seen: Sep 15th, 2018 7:41 PM
- OFFLINE - 10.6 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Miller
Level Progress (to 55): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R P2-120 HESH TAR T9 CARV TMG-50 SMG-46 Armistice SABR-13
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,695,105 MLG Score: 1355
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.266%25.591%8003997533,9422.17187-0.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.382%2.01A*0.783B++-1.136D*HEAD ++ (~9.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+11.30.208C++24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.586%1.814%619510096,338184841763.42965152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.518%1.052B**-0.542D1.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.541B+9.20.269C*8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.035%4.511%4861310014,877154621153.15459230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.55%0.736B++0.052C+0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.269C*37.80.029C+48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.142%51.125%486510091,6452024220.812346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.177%0.463B+-1.06D*0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.463D5.5-0.731D-8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.956%15.761%486410102,043936292.18269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.29%0.886B*0.264C*-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+3.40.309C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m217.9%430 (25.8k)381 (22.9k)1.9470258,32329,9552.2855354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014385622.574%18.763%42402:3521

16% Combat Medic39% Engineer22% Heavy Assault14% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2014 12:35 PMJul 15th, 2018 3:04 PMSep 21st, 2018 5:09 PM (52d) (PST)Sep 15th, 2018 4:13 PM (58d) (PST)Sep 15th, 2018 3:41 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1092828270.7530.3870.1411.9150.1251355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,51416,89149,62345238115822,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1291h/53.8d 10,140 10,943 18,623 148.3k 1,108 3,215 9,719 85.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,561
Deaths:796
KDR:1.961
Accuracy:29.262% A+
HSR:25.048% C*
T9 CARV
A++
Kills:1,310
Deaths:1,003
KDR:1.306
Accuracy:27.009% A++
HSR:23.893% C*
TMG-50
B**
Kills:1,303
Deaths:713
KDR:1.827
Accuracy:26.921% B**
HSR:23.791% C++
T9A "Butcher"
C*
Kills:1,175
Deaths:657
KDR:1.788
Accuracy:24.914% C*
HSR:25.787% C+
T9 CARV-S
B*
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:25.537% B*
HSR:20.413% D
T32 Bull
B**
Kills:1,156
Deaths:798
KDR:1.449
Accuracy:28.355% B**
HSR:26.125% B
MG-H1 Watchman
A
Kills:983
Deaths:419
KDR:2.346
Accuracy:29.603% A
HSR:28.484% B
NSX Naginata
A+
Kills:694
Deaths:303
KDR:2.290
Accuracy:29.589% A+
HSR:31.844% B+
T7 Mini-Chaingun
B*
Kills:417
Deaths:264
KDR:1.580
Accuracy:16.450% C+
HSR:16.787% B*
T16 Rhino
B**
Kills:235
Deaths:117
KDR:2.009
Accuracy:23.942% B++
HSR:28.085% B**
NS-15M2
A+
Kills:64
Deaths:22
KDR:2.909
Accuracy:30.501% A+
HSR:34.375% A
Kills:10,059
Deaths (as Heavy Assault):5,772
Deaths (to Heavy Assaults):7,700
KDR:1.74272
Kill Difference:4,287
Playtime:279.170 hours
Usage:22%
Score:5.713m
Score/min:341
Accuracy (listed only):26.553%
HSR (listed only):25.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B**
Kills:1,162
Deaths:1,030
KDR:1.128
Accuracy:33.311% B**
HSR:25.559% C++
TRAC-5
A*
Kills:1,162
Deaths:910
KDR:1.277
Accuracy:31.413% A*
HSR:18.847% C+
LC2 Lynx
A++
Kills:1,000
Deaths:597
KDR:1.675
Accuracy:30.616% A++
HSR:26.100% B*
HC1 Cougar
A
Kills:849
Deaths:490
KDR:1.733
Accuracy:30.030% A
HSR:27.562% B**
TRS-12 Uppercut
B+
Kills:795
Deaths:451
KDR:1.763
Accuracy:61.805% B+
HSR:17.484% B+
FA1 Barrage
B*
Kills:726
Deaths:612
KDR:1.186
Accuracy:48.153% B*
HSR:13.774% C
LC3 Jaguar
A*
Kills:453
Deaths:206
KDR:2.199
Accuracy:33.801% A*
HSR:25.386% B**
AS16 NightHawk
B**
Kills:428
Deaths:222
KDR:1.928
Accuracy:49.009% B**
HSR:15.654% B
TRAC-5 Burst
B**
Kills:395
Deaths:187
KDR:2.112
Accuracy:31.180% B**
HSR:27.848% B++
MG-HBR1 Dragoon
B+
Kills:130
Deaths:71
KDR:1.831
Accuracy:36.425% B+
HSR:32.308% B
TAS-16 Blackjack
B+
Kills:94
Deaths:56
KDR:1.679
Accuracy:64.759% B+
HSR:17.021% B
Kills:7,194
Deaths (as Engineer):4,832
Deaths (to Engineers):6,174
KDR:1.48882
Kill Difference:2,362
Playtime:502.338 hours
Usage:39%
Score:11.923m
Score/min:396
Accuracy (listed only):40.955%
HSR (listed only):22.504%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A*
Kills:1,255
Deaths:640
KDR:1.961
Accuracy:36.724% A*
HSR:23.745% A
MG-S1 Jackal
A++
Kills:1,180
Deaths:466
KDR:2.532
Accuracy:35.396% A++
HSR:28.814% A
TRAC-5
A*
Kills:1,162
Deaths:910
KDR:1.277
Accuracy:31.413% A*
HSR:18.847% C+
LC2 Lynx
A++
Kills:1,000
Deaths:597
KDR:1.675
Accuracy:30.616% A++
HSR:26.100% B*
PDW-16 Hailstorm
M
Kills:932
Deaths:322
KDR:2.894
Accuracy:32.694% A++
HSR:31.116% M
HC1 Cougar
A
Kills:849
Deaths:490
KDR:1.733
Accuracy:30.030% A
HSR:27.562% B**
TRS-12 Uppercut
B+
Kills:795
Deaths:451
KDR:1.763
Accuracy:61.805% B+
HSR:17.484% B+
FA1 Barrage
B*
Kills:726
Deaths:612
KDR:1.186
Accuracy:48.153% B*
HSR:13.774% C
LC3 Jaguar
A*
Kills:453
Deaths:206
KDR:2.199
Accuracy:33.801% A*
HSR:25.386% B**
AS16 NightHawk
B**
Kills:428
Deaths:222
KDR:1.928
Accuracy:49.009% B**
HSR:15.654% B
TRAC-5 Burst
B**
Kills:395
Deaths:187
KDR:2.112
Accuracy:31.180% B**
HSR:27.848% B++
NS-7 PDW
M*
Kills:383
Deaths:183
KDR:2.093
Accuracy:36.468% A*
HSR:38.381% M*
NSX Tengu
A
Kills:189
Deaths:73
KDR:2.589
Accuracy:45.133% A
HSR:26.455% B*
TAS-16 Blackjack
B+
Kills:94
Deaths:56
KDR:1.679
Accuracy:64.759% B+
HSR:17.021% B
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:9,901
Deaths (as Light Assault):5,446
Deaths (to Light Assaults):4,823
KDR:1.81803
Kill Difference:4,455
Playtime:78.533 hours
Usage:6%
Score:1.620m
Score/min:344
Accuracy (listed only):40.260%
HSR (listed only):23.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A*
Kills:1,255
Deaths:640
KDR:1.961
Accuracy:36.724% A*
HSR:23.745% A
TX1 Repeater
A++
Kills:1,193
Deaths:1,220
KDR:0.978
Accuracy:34.120% A++
HSR:20.453% C+
MG-S1 Jackal
A++
Kills:1,180
Deaths:466
KDR:2.532
Accuracy:35.396% A++
HSR:28.814% A
NS-357 Underboss
A
Kills:1,169
Deaths:937
KDR:1.248
Accuracy:45.962% A
HSR:19.418% C+
SOAS-20
A+
Kills:1,165
Deaths:732
KDR:1.592
Accuracy:35.604% A+
HSR:24.292% B+
NS-30 Vandal
A+
Kills:1,153
Deaths:499
KDR:2.311
Accuracy:41.927% A+
HSR:28.534% C**
KSR-35
B**
Kills:1,033
Deaths:464
KDR:2.226
Accuracy:41.541% B**
HSR:27.977% C+
TS2 Inquisitor
B++
Kills:981
Deaths:682
KDR:1.438
Accuracy:32.956% B++
HSR:22.222% B+
PDW-16 Hailstorm
M
Kills:932
Deaths:322
KDR:2.894
Accuracy:32.694% A++
HSR:31.116% M
TRAP-M1
A+
Kills:827
Deaths:277
KDR:2.986
Accuracy:36.935% A+
HSR:30.955% B++
NSX Tomoe
A+
Kills:422
Deaths:181
KDR:2.331
Accuracy:35.812% A+
HSR:36.256% C+
M77-B
B**
Kills:384
Deaths:114
KDR:3.368
Accuracy:43.724% B**
HSR:76.302% C++
NS-7 PDW
M*
Kills:383
Deaths:183
KDR:2.093
Accuracy:36.468% A*
HSR:38.381% M*
NS-44 Commissioner
B*
Kills:212
Deaths:109
KDR:1.945
Accuracy:39.352% B+
HSR:27.359% B*
TSAR-42
A
Kills:208
Deaths:126
KDR:1.651
Accuracy:46.750% A
HSR:71.154% B
NS-AM7 Archer
B+
Kills:206
Deaths:357
KDR:0.577
Accuracy:62.804% B+
HSR:9.223% D--
NSX Tengu
A
Kills:189
Deaths:73
KDR:2.589
Accuracy:45.133% A
HSR:26.455% B*
99SV
B**
Kills:146
Deaths:51
KDR:2.863
Accuracy:36.160% B*
HSR:44.521% B**
HSR-1
A*
Kills:127
Deaths:37
KDR:3.432
Accuracy:39.879% B*
HSR:44.882% A*
NSX Daimyo
A+
Kills:80
Deaths:29
KDR:2.759
Accuracy:50.958% A+
HSR:98.750% A+
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:13,305
Deaths (as Infiltrator):7,530
Deaths (to Infiltrators):5,489
KDR:1.76693
Kill Difference:5,775
Playtime:175.062 hours
Usage:14%
Score:3.767m
Score/min:359
Accuracy (listed only):40.363%
HSR (listed only):35.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,358
Deaths:554
KDR:2.451
Accuracy:33.149% A*
HSR:26.804% B*
SMG-46 Armistice
A*
Kills:1,255
Deaths:640
KDR:1.961
Accuracy:36.724% A*
HSR:23.745% A
SABR-13
A
Kills:1,232
Deaths:558
KDR:2.208
Accuracy:31.932% A
HSR:28.166% B+
Cycler TRV
A++
Kills:1,224
Deaths:870
KDR:1.407
Accuracy:31.496% A++
HSR:22.141% B+
TORQ-9
A++
Kills:1,223
Deaths:696
KDR:1.757
Accuracy:31.863% A++
HSR:28.945% B*
MG-S1 Jackal
A++
Kills:1,180
Deaths:466
KDR:2.532
Accuracy:35.396% A++
HSR:28.814% A
T1 Cycler
A++
Kills:1,177
Deaths:732
KDR:1.608
Accuracy:30.279% A++
HSR:24.299% B+
T1A Unity
A
Kills:1,147
Deaths:459
KDR:2.499
Accuracy:30.601% A
HSR:24.673% C++
PDW-16 Hailstorm
M
Kills:932
Deaths:322
KDR:2.894
Accuracy:32.694% A++
HSR:31.116% M
TRS-12 Uppercut
B+
Kills:795
Deaths:451
KDR:1.763
Accuracy:61.805% B+
HSR:17.484% B+
FA1 Barrage
B*
Kills:726
Deaths:612
KDR:1.186
Accuracy:48.153% B*
HSR:13.774% C
AS16 NightHawk
B**
Kills:428
Deaths:222
KDR:1.928
Accuracy:49.009% B**
HSR:15.654% B
NS-7 PDW
M*
Kills:383
Deaths:183
KDR:2.093
Accuracy:36.468% A*
HSR:38.381% M*
T1B Cycler
B**
Kills:317
Deaths:125
KDR:2.536
Accuracy:31.132% B**
HSR:29.653% B
T1S Cycler
A*
Kills:251
Deaths:101
KDR:2.485
Accuracy:33.718% A*
HSR:21.514% C++
NSX Tengu
A
Kills:189
Deaths:73
KDR:2.589
Accuracy:45.133% A
HSR:26.455% B*
TAS-16 Blackjack
B+
Kills:94
Deaths:56
KDR:1.679
Accuracy:64.759% B+
HSR:17.021% B
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:13,971
Deaths (as Combat Medic):7,151
Deaths (to Combat Medics):2,479
KDR:1.95371
Kill Difference:6,820
Playtime:208.458 hours
Usage:16%
Score:5.213m
Score/min:417
Accuracy (listed only):38.946%
HSR (listed only):24.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:538
Deaths:257
KDR:2.093
Accuracy:52.576% A++
HSR:0.929% D**
MRC3 Mercy
B*
Kills:437
Deaths:153
KDR:2.856
Accuracy:18.269% B+
HSR:24.485% B*
M2 Mutilator
B+
Kills:378
Deaths:176
KDR:2.148
Accuracy:16.872% B+
HSR:19.841% C**
M3 Pounder HEG
A+
Kills:368
Deaths:204
KDR:1.804
Accuracy:53.935% A+
HSR:2.174% D
MRC3 Mercy
B*
Kills:294
Deaths:88
KDR:3.341
Accuracy:17.132% C*
HSR:24.830% B*
M1 Heavy Cycler
B**
Kills:276
Deaths:160
KDR:1.725
Accuracy:17.839% B**
HSR:17.754% C+
NS-10 Burster
B
Kills:125
Deaths:48
KDR:2.604
Accuracy:30.891% B
HSR:2.400% D--
NS-10 Burster
B+
Kills:116
Deaths:53
KDR:2.189
Accuracy:30.741% B+
HSR:1.724% D*
Kills:2,532
Deaths (as MAX Suit):569.500
Deaths (to MAX Suits):1,195
KDR:4.44601
Kill Difference:1,962.500
Playtime:50.208 hours
Usage:4%
Score:1.243m
Score/min:413
Accuracy (listed only):29.782%
HSR (listed only):11.767%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:658
V. Kills:417 157%
Deaths:94
KDR:7
Accuracy:42.786% A
KPH:50 A+
VKPH:31.700 A+
C150 Dalton
A
Kills:85
V. Kills:43 193%
Deaths:9
KDR:9.444
Accuracy:43.907% C**
KPH:53.400 A
VKPH:27 C**
Kills:743 (0 + 743)
Deaths:103
KDR:7.214
VKDR:4.466
Vehicle Kills:460
Kill Difference:640
Playtime:14.739 hours
Usage:1%
Score:0.435m
Score/min:492
Piloting Accuracy:N/A%
Gunner Accuracy:43.907%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:156
V. Kills:87 177%
Deaths:18
KDR:8.667
Accuracy:29.131% C++
KPH:29.700 A**
VKPH:16.500 A++
C75 Viper
M
Kills:57
V. Kills:27 204%
Deaths:15
KDR:3.800
Accuracy:66.017% M++
KPH:38 B+
VKPH:18 M
Kills:213 (213 + 0)
Deaths:33
KDR:6.455
VKDR:3.455
Vehicle Kills:114
Kill Difference:180
Playtime:6.758 hours
Usage:1%
Score:0.153m
Score/min:376
Driving Accuracy:66.017%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:3,931
V. Kills:3,073 128%
Deaths:575
KDR:6.837
Accuracy:63.124% A*
KPH:36.100 B++
VKPH:28.200 A++
P2-120 HESH
M+
Kills:1,395
V. Kills:527 264%
Deaths:148
KDR:9.426
Accuracy:59.498% A*
KPH:63 B++
VKPH:23.800 M+
E540 Halberd
M
Kills:820
V. Kills:461 177%
Deaths:85
KDR:9.647
Accuracy:54.532% A++
KPH:43 A++
VKPH:24.200 M
P2-120 HEAT
M*
Kills:799
V. Kills:443 180%
Deaths:123
KDR:6.496
Accuracy:60.434% A*
KPH:42.600 A+
VKPH:23.600 M*
MR11 Gatekeeper
B**
Kills:194
V. Kills:216 89%
Deaths:39
KDR:4.974
Accuracy:52.261% A++
KPH:21.400 C++
VKPH:23.800 B**
G40-F Ranger
A
Kills:122
V. Kills:89 136%
Deaths:31
KDR:3.935
Accuracy:37.355% B**
KPH:58.400 B++
VKPH:42.600 A
G30 Vulcan
B*
Kills:51
V. Kills:27 182%
Deaths:8
KDR:6.375
Accuracy:32.894% B+
KPH:30.400 B*
VKPH:16.100 B
Kills:7,312 (6,125 + 1,187)
Deaths:1,009
KDR:7.247
VKDR:4.793
Vehicle Kills:4,836
Kill Difference:6,303
Playtime:181.583 hours
Usage:14%
Score:4.077m
Score/min:374
Driving Accuracy:60.434%
Gunner Accuracy:32.894%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:906
V. Kills:62 N/A
Deaths:67
KDR:13.522
Accuracy:45.966% A+
KPH:150.800 B**
VKPH:10.300 B**
G20 Vulcan-H
B*
Kills:576
V. Kills:303 189%
Deaths:104
KDR:5.538
Accuracy:52.165% B++
KPH:59 B*
VKPH:31 B+
M40 Fury-H
A+
Kills:402
V. Kills:196 204%
Deaths:46
KDR:8.739
Accuracy:57.701% A+
KPH:73 C
VKPH:35.600 A+
E540 Halberd-H
B**
Kills:168
V. Kills:77 215%
Deaths:39
KDR:4.308
Accuracy:66.107% B**
KPH:58.800 B++
VKPH:26.900 B+
Kills:2,052 (0 + 2,052)
Deaths:256
KDR:8.016
VKDR:2.492
Vehicle Kills:638
Kill Difference:1,796
Playtime:24.147 hours
Usage:2%
Score:0.696m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:66.107%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:481
V. Kills:20 N/A
Deaths:20
KDR:24.050
Accuracy:25.299% A++
KPH:138.300 A*
VKPH:5.700 B**
M12 Kobalt
B+
Kills:316
V. Kills:21 N/A
Deaths:28
KDR:11.286
Accuracy:23.633% A+
KPH:72.700 C++
VKPH:4.800 B+
M20 Basilisk
A++
Kills:244
V. Kills:119 203%
Deaths:63
KDR:3.873
Accuracy:54.322% A++
KPH:29.200 B*
VKPH:14.200 A++
M20 Basilisk
A+
Kills:121
V. Kills:39 303%
Deaths:29
KDR:4.172
Accuracy:51.341% A+
KPH:32.200 B*
VKPH:10.400 C++
M40 Fury
B++
Kills:82
V. Kills:19 410%
Deaths:23
KDR:3.565
Accuracy:38.923% B+
KPH:52.600 B
VKPH:12.200 B++
Kills:1,244 (0 + 1,244)
Deaths:163
KDR:7.632
VKDR:1.337
Vehicle Kills:218
Kill Difference:1,081
Playtime:21.515 hours
Usage:2%
Score:0.436m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:38.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:168
V. Kills:90 185%
Deaths:17
KDR:9.882
Accuracy:43.719% B+
KPH:41 B**
VKPH:22 B*
CAS 14-E
A
Kills:116
V. Kills:14 N/A
Deaths:8
KDR:14.500
Accuracy:34.554% C++
KPH:94.300 B++
VKPH:11.400 A
Kills:284 (0 + 284)
Deaths:25
KDR:11.360
VKDR:4.160
Vehicle Kills:104
Kill Difference:259
Playtime:5.326 hours
Usage:0%
Score:0.082m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:34.554%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,0043,9315756.837C++4.8963.124%A*2.518%C-36.1B++28.2A++370108.8h8.4C13.3B++
MSW-R 1,5861,5617961.961C++0.0129.262%A+25.048%C*59.6B**1A++17226.2h11B+37.6B++
P2-120 HESH 1,9221,3951489.426C7.4859.498%A*N/A63.1B++23.8M+35322.1h4.9C++8.2B**
TAR 1,3741,3585542.451B++0.5033.149%A*26.804%B*76.3A*N/A29817.8h11.1B*33.6B**
T9 CARV 1,3361,3101,0031.306C++0.6427.009%A++23.893%C*51.4A1A+19525.5h13.1B+48.5B++
TMG-50 1,3161,3037131.827B++0.1226.921%B**23.791%C++53.6B**N/A14724.3h10B+37.2B++
SMG-46 Armistice 1,2771,2556401.961B*0.0136.724%A*23.745%A65.7A*1.2M++17119.1h12.3B++33.6B*
SABR-13 1,2591,2325582.208B+0.2631.932%A28.166%B+63.2A++1.4A++14619.5h11B+34.5B*
Cycler TRV 1,2531,2248701.407C*0.5431.496%A++22.141%B+45.8B*1.1A*13626.7h14.1C+44.7B++
TORQ-9 1,2481,2236961.757B0.1931.863%A++28.945%B*65.4A++1.3A*16718.7h14.6C*45.8B++
TX1 Repeater 1,2261,1931,2200.978C**0.9734.12%A++20.453%C+59.1A++1.6A++16520.2h13C**38.2C**
MG-S1 Jackal 1,1891,1804662.532A0.5835.396%A++28.814%A90.1A**N/A27513.1h8.9B+25B*
T1 Cycler 1,2021,1777321.608B+0.3430.279%A++24.299%B+55A*1.2A*17921.4h14.1C*46.6B*
T9A "Butcher" 1,2071,1756571.788C+0.1624.914%C*25.787%C+60.6C*1.6A**16519.4h12.7D50.8C+
NS-357 Underboss 1,1921,1699371.248B0.7045.962%A19.418%C+90.6A++1.8M+28712.9h4.1C*8.9B+
SOAS-20 1,1811,1657321.592C++0.3635.604%A+24.292%B+52B*N/A12522.4h11.2C**31.5B*
AMR-66 1,1841,1621,0301.128C*0.8233.311%B**25.559%C++27.5B+N/A8142.2h8.9C**26.8B+
TRAC-5 1,1841,1629101.277B++0.6731.413%A*18.847%C+30.3B*N/A10238.3h14.7C**46.8B++
T9 CARV-S 1,1831,1616801.707C*0.2425.537%B*20.413%D55.8B++1.1A++13720.8h11.7B46B+
T32 Bull 1,1781,1567981.449C++0.5028.355%B**26.125%B48.8B+N/A12623.7h12.9C+45.5B+
NS-30 Vandal 1,1691,1534992.311B0.3641.927%A+28.534%C**67AN/A20517.2h5.1B+12.2B*
T1A Unity 1,1641,1474592.499A0.5530.601%A24.673%C++69.9A1B*16916.4h11.4B+37.2B**
KSR-35 1,0431,0334642.226C++0.2841.541%B**27.977%C+73.3AN/A24114.1h4B+9.6B++
LC2 Lynx 1,0161,0005971.675B+0.2730.616%A++26.1%B*45.9B**N/A17121.8h13.5B+44B++
MG-H1 Watchman 1,0019834192.346B++0.4029.603%A28.484%B76.2A1.4A21912.9h13.2B+44.5B++
TS2 Inquisitor 1,0109816821.438C**0.5132.956%B++22.222%B+90A++2.7S24110.9h9.5B+28.8B+
PDW-16 Hailstorm 9449323222.894A*0.9532.694%A++31.116%M79.7M+1A*18611.7h11.5B*35.1B*
P525 Marauder-H 9689066713.522C+11.5745.966%A+N/A151B**10.3B**3916h6.2B13.5B*
C-4 1,1618504052.099B+0.1523.148%CN/A137.1A50.2A+11166.2h1.1B*4.7C++
HC1 Cougar 8748494901.733B++0.2130.03%A27.562%B**36.9B+1.1A++11923h11.7C**39B+
TRAP-M1 8348272772.986B**1.0436.935%A+30.955%B++81.1A++N/A29210.2h8.1B+21.8B*
E540 Halberd 1,281820859.647B+7.7054.532%A++2.561%C--42.9A++24.1M47319.1h5B++9.1B**
P2-120 HEAT 1,2427991236.496C*4.5560.434%A*1.001%D*42.7A+23.7M*29118.7h7.9C+13.1B*
TRS-12 Uppercut 8047954511.763B+0.1861.805%B+17.484%B+74.3A+N/A16510.7h2.4B+3.8B+
FA1 Barrage 7387266121.186C*0.7648.153%B*13.774%C48.4AN/A13515h4.3B+8.8B++
NSX Naginata 7066943032.29B*0.3429.589%A+31.844%B+73.1A1.3B**1889.5h13.1C+44.4B+
AP30 Shredder 1,075658947C+5.0542.786%A1.52%C--50.2A+31.8A+48713.1h73.4B+171.6B*
G20 Vulcan-H 8795761045.538B+3.5952.165%B++2.083%C--58.8B*30.9B+4779.8h79.4B++152.2B*
ML-7 9875768740.659C+1.2970.908%A++2.604%C+29.5B+21.1A30419.5h7.2C+10.1B+
M3 Pounder HEG 7435382572.093B+0.1552.576%A++N/A23.2B++8.8M*14123.2h19.5C37.1B+
M12 Kobalt 5014812024.05B++22.1025.299%A++19.751%B137.4A*5.7B**4843.5h15.4B+61B*
LC3 Jaguar 4634532062.199B+0.2533.801%A*25.386%B**62.9A++1.4M++2437.2h11.9B35.2B*
MRC3 Mercy 4464371532.856B+0.9118.269%B+24.485%B*44.1AN/A1339.9h20.2C+110.4B
AS16 NightHawk 4354282221.928B++0.0249.009%B**15.654%B69A++1.1A++1716.2h3.9B+7.9B*
NSX Tomoe 4284221812.331B0.3835.812%A+36.256%C+81.2A++1.2A++2095.2h12.9B+36B++
T7 Mini-Chaingun 4264172641.58B++0.3716.45%C+16.787%B*47.9B*1B+1478.7h18.1C110C+
M40 Fury-H 598402468.739C+6.7957.701%A+N/A73.1C35.6A+6025.5h15.1D--26.2C
TRAC-5 Burst 3993951872.112B0.1631.18%B**27.848%B++70.5B**N/A1785.6h11.7B+37.4B++
M77-B 3863841143.368B*1.4243.724%B**76.302%C++40.9B**N/A1229.4h2.2B+5B++
NS-7 PDW 3923831832.093A+0.1536.468%A*38.381%M*47.9B**1.1M1408h16.1C+44.2B++
M2 Mutilator 3843781762.148B0.2016.872%B+19.841%C**42.5A+N/A1168.9h18.7C111B
M3 Pounder HEG 5283682041.804C++0.1453.935%A+2.174%D18.6C+8.1M11719.8h25.9D--48C++
T1B Cycler 3203171252.536B+0.5931.132%B**29.653%B77.3A+N/A2264.1h13.2C+42.5B+
M12 Kobalt 3373162811.286C+9.3423.633%A+14.557%D--73.5C++4.9B+4084.3h24D*101.6C**
T2 Striker 6562995440.55C+1.4066.833%A+N/A17B20.3B**30517.6h52.1C78B
MRC3 Mercy 295294883.341B++1.3917.132%C*24.83%B*46.7A+N/A1556.3h17.6B+102.6B+
M1 Heavy Cycler 2832761601.725B0.2217.839%B**17.754%C+31.7B**N/A938.7h19.2C+107.7B+
T1S Cycler 2582511012.485A+0.5433.718%A*21.514%C++64.4A*1.8B**1563.9h9.3A27.6A
M20 Basilisk 363244633.873B+1.9354.322%A++4.918%C29B*14.2A++2678.4h124.4D229B
MANA Anti-Personnel Turret 248244832.94N/A0.9933.344%UN/A2440U40U4018900.1h24.6T*73.9T*
T16 Rhino 2442351172.009B*0.0623.942%B++28.085%B**56B**2.1S1984.2h13.1C*54.6B+
NS-44 Commissioner 2142121091.945B**0.0039.352%B+27.359%B*58.9B**N/A2013.6h3.1B*7.9B++
TSAR-42 2152081261.651C0.3046.75%A71.154%B30.6C1M**1506.8h3D--6.5C++
NS-AM7 Archer 3152063570.577C*1.3762.804%B+9.223%D--8.8B+4.7B++6823.3h18.6C**29.6B+
MR11 Gatekeeper 410194394.974C**3.0352.261%A++2.062%C+21.3C++23.7B**3749.1h65.5D125.4B+
NSX Tengu 191189732.589A0.6445.133%A26.455%B*70A+N/A1682.7h10.2B*22.6B++
NS-TMC-01 "His Regards" 18718121,1000.009D1.945.06%F5.525%C0.3CN/A1677.4h3.2D63.5F*
Anti-Vehicle Grenade 2721791179N/A177.0565.22%A++N/A358C+186A29410.5h6.3C+9.7B+
E540 Halberd-H 245168394.308C--2.3666.107%B**N/A57.9B++26.6B+4432.9h5.4B+8.1B*
M20 Wyvern 258168179.882B*7.9343.719%B+N/A41B**22B*2514.1h52.8B*120.8B**
Skyguard 243156188.667M++6.7229.131%C++N/A29.4A**16.4A++2965.3h67.8B**232.9B**
99SV 152146512.863B*0.9236.16%B*44.521%B**39.5B**1.6M*1953.7h5B+13.7B++
Hunter QCX 2211451361.066B+0.8853.742%B++1.379%F31.5A+16.5M2124.6h9.9C18.3C++
Tank Mine 243142692.058C0.1183.994%M**N/A94.7C+67.3C*12121.5h4.2T*5B*
M20 Drake 210135433.14C1.1937.409%B+1.481%D22.5C+12.5C2096h77.8C++208B+
MG-HBR1 Dragoon 130130711.831C**0.1236.425%B+32.308%B52AN/A1262.5h7.1C++19.5B+
HSR-1 129127373.432B++1.4839.879%B*44.882%A*97.7A*1.5M++2661.3h4.1B**10.4B*
NS-10 Burster 185125482.604A++0.6630.891%B2.4%D--14S6.7A**968.9h74.5A*241A+
G40-F Ranger 211122313.935C1.9937.355%B**N/A58.1B++42.4A5552.1h76.3C++204.2B+
M20 Basilisk 160121294.172B+2.2251.341%A+9.091%A31.8B*10.3C++2983.8h105.2C+205B+
NS-10 Burster 165116532.189A++0.2430.741%B+1.724%D*12.5M**5.3A+939.3h83.8A+272.4A
CAS 14-E 130116814.5C+12.5534.554%C++2.586%B++96.7B++11.7A+2681.2h23.6B+68.3B+
Frag Grenade 1181161116N/A114.0554.015%B**N/A580B+10C**33630.2h3.2B+5.9B++
Spear Anti-Vehicle Phalanx Turret 16096146.857C+4.9164.159%A*3.125%D56.5B**37.6A+6591.7h12.1D18.8B
TAS-16 Blackjack 9594561.679B+0.2764.759%B+17.021%B58.8B**N/A1871.6h2.3B+3.5B+
C150 Dalton 1288599.444B+7.5043.907%C**2.353%A*53.1A26.9C**5321.6h2.7B**6.1A
M40 Fury 10182233.565C-1.6238.923%B+2.439%B++51.3C**11.9B+2861.6h10.8B+27.6B++
NSX Daimyo 8080292.759C+0.8150.958%A+98.75%A+133.3M++N/A3220.6h1.7A3.3B**
M12 Kobalt 8478326C+24.0528.407%A21.795%B**195A++15M4720.4h12.3B++43.5B*
Rocklet Rifle 12370710.986B+0.9657.314%B+N/A28C+21.2C3852.5h43C75.1C++
NS Decimator 10668681C+0.9555.29%DN/A16.2D--9D2474.2h4.8C++8.6C+
Claymore 6767223.045D1.1039.695%B*N/A111.7C-N/A5330.6h1.6T3.9C++
NS-15M2 6464222.909B++0.9630.501%A+34.375%A64B*N/A5541h14.9C--48.9B
MKV Suppressed 6260311.935B**0.0136.719%A*20%C++60A2S2601h14.4C++39.2B+
C75 Viper 8457153.8C+1.8566.017%M++5.263%S38B+18M6561.5h22D*33.3B
Ripper 55552310.238A+1.7137.569%B**23.636%B**8.3BN/A206.6h1.2B+3.3B+
G30 Vulcan 785186.375B++4.4332.894%B+1.961%D-30B*15.9B5221.7h98.8C++300.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter174,5162h
Restoration Kit2582,4832.4h
TX2 Emperor01360h
Nano-Armor Kit7461,052,48556h
Anti-Vehicle MANA Turret54270.5h
Spawn Beacon71,0290.8h
Nanite Revive Grenade01820.1h
Medical Applicator517260,12516.5h
Nanite Healing Grenade01590h
Welding Device03460h
G30 Walker0510h
Ammunition Package461,9610.9h
Shield Recharging Field455,5091.4h
Medical Kit7366,3186.3h
Anti-Infantry MANA Turret124740.6h
WLT-Howler Mining Laser14540.1h
Nano-Repair Grenade03220.1h
Recon Detection Device211,2371.8h
CAS30 Tank Buster0760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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