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Commissar Predator velikq[HAPK] velikq
TR BR 81

KDR: 2.01

Score: 34.5m

Last Seen: Mar 13th, 2019 8:11 PM
- OFFLINE - 77 minute(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller - Outfit Leader of NARKOSHI[HAPK] NARKOSHI
TR outfit on Miller

Members: 3
Level Progress (to 82): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R P2-120 HESH TAR SMG-46 Armistice Cycler TRV T9 CARV TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,747,647 MLG Score: 1397
Fun Score: N/A
Cheeseburgers Flipped: 521TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.385%25.826%8114099336,6072.14855-0.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.293%2.014A*0.79B++-1.045D*HEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+11.30.208C++24.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.661%1.653%593510287,140217745393.27974157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.383%1.049B**-0.618D1.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.547B+90.278C*8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.724%4.197%5341410196,076178226473.40965229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%0.802B++-0.039C+0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.343C**34.80.116C+43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.391%50.206%534510281,9402196250.883424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%0.365C**-1.11D*0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.538D5.7-0.789D-9.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.812%15.788%534410292,6161044362.50335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.61%0.947B*0.25C*-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.527B+3.30.321C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NARKOSHI[HAPK] NARKOSHI
TR outfit on Miller

Members: 3
34.5m227.9%442 (26.5k)391 (23.5k)2.0122766,88833,2402.3870981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033432723.119%18.142%41902:4027

16% Combat Medic39% Engineer21% Heavy Assault13% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2014 12:35 PMNov 18th, 2018 1:55 PMMar 21st, 2019 9:46 AM (17h) (PST)Mar 13th, 2019 4:49 PM (8d) (PST)Mar 13th, 2019 4:11 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1312788530.7580.3760.1372.0240.1311397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,87116,66751,20445238121823,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1471.6h/61.3d 12,459 12,135 21,316 178.7k 1,209 3,580 11,534 99.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,591
Deaths:816
KDR:1.950
Accuracy:28.886% A
HSR:24.890% C++
T9 CARV
A+
Kills:1,330
Deaths:1,013
KDR:1.313
Accuracy:27.024% A+
HSR:23.910% C++
TMG-50
B**
Kills:1,303
Deaths:713
KDR:1.827
Accuracy:26.921% B**
HSR:23.791% C++
T9A "Butcher"
C++
Kills:1,198
Deaths:669
KDR:1.791
Accuracy:24.979% C++
HSR:25.960% C+
MG-H1 Watchman
A+
Kills:1,169
Deaths:520
KDR:2.248
Accuracy:30.802% A+
HSR:28.657% C**
T9 CARV-S
B++
Kills:1,162
Deaths:682
KDR:1.704
Accuracy:25.539% B++
HSR:20.396% D
T32 Bull
B*
Kills:1,156
Deaths:798
KDR:1.449
Accuracy:28.355% B*
HSR:26.125% C**
NSX Naginata
A+
Kills:727
Deaths:327
KDR:2.223
Accuracy:29.627% A+
HSR:31.224% B+
T7 Mini-Chaingun
B**
Kills:417
Deaths:266
KDR:1.568
Accuracy:17.572% C++
HSR:16.787% B**
T16 Rhino
B*
Kills:261
Deaths:130
KDR:2.008
Accuracy:25.518% B*
HSR:26.820% B*
NS-15M2
A
Kills:64
Deaths:22
KDR:2.909
Accuracy:30.501% A
HSR:34.375% B**
Kills:10,378
Deaths (as Heavy Assault):5,956
Deaths (to Heavy Assaults):8,416
KDR:1.74244
Kill Difference:4,422
Playtime:313.914 hours
Usage:21%
Score:6.597m
Score/min:350
Accuracy (listed only):26.884%
HSR (listed only):25.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,174
Deaths:698
KDR:1.682
Accuracy:30.521% A+
HSR:25.383% B++
AMR-66
B**
Kills:1,169
Deaths:1,037
KDR:1.127
Accuracy:33.284% B**
HSR:25.749% C*
TRAC-5
A*
Kills:1,162
Deaths:910
KDR:1.277
Accuracy:31.413% A*
HSR:18.847% C+
TRS-12 Uppercut
C**
Kills:1,047
Deaths:590
KDR:1.775
Accuracy:61.049% C**
HSR:16.046% C++
HC1 Cougar
A
Kills:1,033
Deaths:611
KDR:1.691
Accuracy:31.007% A
HSR:27.299% B**
FA1 Barrage
B*
Kills:813
Deaths:641
KDR:1.268
Accuracy:48.261% B*
HSR:13.653% C
LC3 Jaguar
A*
Kills:719
Deaths:338
KDR:2.127
Accuracy:33.508% A*
HSR:25.730% B**
AS16 NightHawk
B**
Kills:562
Deaths:291
KDR:1.931
Accuracy:50.657% B**
HSR:17.260% B*
TRAC-5 Burst
B**
Kills:395
Deaths:187
KDR:2.112
Accuracy:31.180% B**
HSR:27.848% B++
TAS-16 Blackjack
B++
Kills:194
Deaths:134
KDR:1.448
Accuracy:68.045% B++
HSR:19.072% B++
MG-HBR1 Dragoon
B+
Kills:144
Deaths:75
KDR:1.920
Accuracy:36.548% B+
HSR:31.250% C*
NS Baron G5
C++
Kills:65
Deaths:53
KDR:1.226
Accuracy:44.823% C++
HSR:7.692% D**
Kills:8,477
Deaths (as Engineer):5,565
Deaths (to Engineers):7,054
KDR:1.52327
Kill Difference:2,912
Playtime:572.359 hours
Usage:39%
Score:13.920m
Score/min:405
Accuracy (listed only):41.691%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A*
Kills:1,340
Deaths:665
KDR:2.015
Accuracy:36.309% A*
HSR:24.179% A
MG-S1 Jackal
A+
Kills:1,182
Deaths:468
KDR:2.526
Accuracy:35.385% A+
HSR:28.765% A
LC2 Lynx
A+
Kills:1,174
Deaths:698
KDR:1.682
Accuracy:30.521% A+
HSR:25.383% B++
TRAC-5
A*
Kills:1,162
Deaths:910
KDR:1.277
Accuracy:31.413% A*
HSR:18.847% C+
PDW-16 Hailstorm
M
Kills:1,123
Deaths:418
KDR:2.687
Accuracy:31.794% A+
HSR:31.167% M
TRS-12 Uppercut
C**
Kills:1,047
Deaths:590
KDR:1.775
Accuracy:61.049% C**
HSR:16.046% C++
HC1 Cougar
A
Kills:1,033
Deaths:611
KDR:1.691
Accuracy:31.007% A
HSR:27.299% B**
FA1 Barrage
B*
Kills:813
Deaths:641
KDR:1.268
Accuracy:48.261% B*
HSR:13.653% C
LC3 Jaguar
A*
Kills:719
Deaths:338
KDR:2.127
Accuracy:33.508% A*
HSR:25.730% B**
AS16 NightHawk
B**
Kills:562
Deaths:291
KDR:1.931
Accuracy:50.657% B**
HSR:17.260% B*
NS-7 PDW
M++
Kills:526
Deaths:236
KDR:2.229
Accuracy:35.401% A*
HSR:35.742% M++
TRAC-5 Burst
B**
Kills:395
Deaths:187
KDR:2.112
Accuracy:31.180% B**
HSR:27.848% B++
NSX Tengu
A
Kills:258
Deaths:97
KDR:2.660
Accuracy:45.944% A
HSR:24.419% B+
TAS-16 Blackjack
B++
Kills:194
Deaths:134
KDR:1.448
Accuracy:68.045% B++
HSR:19.072% B++
NS Baron G5
C++
Kills:65
Deaths:53
KDR:1.226
Accuracy:44.823% C++
HSR:7.692% D**
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:11,653
Deaths (as Light Assault):6,368
Deaths (to Light Assaults):5,232
KDR:1.82993
Kill Difference:5,285
Playtime:88.322 hours
Usage:6%
Score:1.957m
Score/min:369
Accuracy (listed only):40.751%
HSR (listed only):22.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A*
Kills:1,340
Deaths:665
KDR:2.015
Accuracy:36.309% A*
HSR:24.179% A
TX1 Repeater
A++
Kills:1,193
Deaths:1,220
KDR:0.978
Accuracy:34.113% A++
HSR:20.453% C+
MG-S1 Jackal
A+
Kills:1,182
Deaths:468
KDR:2.526
Accuracy:35.385% A+
HSR:28.765% A
NS-357 Underboss
B**
Kills:1,173
Deaths:938
KDR:1.251
Accuracy:45.832% B**
HSR:19.352% C
TS2 Inquisitor
B++
Kills:1,171
Deaths:798
KDR:1.467
Accuracy:33.116% B++
HSR:23.399% B+
SOAS-20
A+
Kills:1,165
Deaths:732
KDR:1.592
Accuracy:35.604% A+
HSR:24.292% B+
KSR-35
B*
Kills:1,162
Deaths:492
KDR:2.362
Accuracy:40.533% B*
HSR:28.485% C+
NS-30 Vandal
A+
Kills:1,153
Deaths:499
KDR:2.311
Accuracy:41.927% A+
HSR:28.534% C*
PDW-16 Hailstorm
M
Kills:1,123
Deaths:418
KDR:2.687
Accuracy:31.794% A+
HSR:31.167% M
TRAP-M1
A
Kills:1,083
Deaths:357
KDR:3.034
Accuracy:36.306% A
HSR:32.595% B**
NS-7 PDW
M++
Kills:526
Deaths:236
KDR:2.229
Accuracy:35.401% A*
HSR:35.742% M++
HSR-1
A
Kills:498
Deaths:128
KDR:3.891
Accuracy:40.805% B*
HSR:39.157% A
NSX Tomoe
A+
Kills:494
Deaths:205
KDR:2.410
Accuracy:35.906% A+
HSR:36.032% C+
M77-B
B**
Kills:413
Deaths:117
KDR:3.530
Accuracy:43.325% B**
HSR:77.240% C++
NS-44 Commissioner
B+
Kills:402
Deaths:219
KDR:1.836
Accuracy:40.600% B+
HSR:25.871% B+
NSX Tengu
A
Kills:258
Deaths:97
KDR:2.660
Accuracy:45.944% A
HSR:24.419% B+
TSAR-42
B**
Kills:210
Deaths:126
KDR:1.667
Accuracy:46.372% B**
HSR:71.429% C**
NS-AM7 Archer
B+
Kills:206
Deaths:358
KDR:0.575
Accuracy:62.600% B+
HSR:9.223% D-
99SV
B**
Kills:147
Deaths:51
KDR:2.882
Accuracy:36.143% B*
HSR:44.898% B**
NSX Daimyo
A+
Kills:87
Deaths:30
KDR:2.900
Accuracy:48.287% B**
HSR:98.851% A+
T4 AMP
B++
Kills:78
Deaths:56
KDR:1.393
Accuracy:32.080% B++
HSR:21.795% B+
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:15,124
Deaths (as Infiltrator):8,241
Deaths (to Infiltrators):5,980
KDR:1.83521
Kill Difference:6,883
Playtime:196.068 hours
Usage:13%
Score:4.311m
Score/min:366
Accuracy (listed only):39.777%
HSR (listed only):34.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,391
Deaths:573
KDR:2.428
Accuracy:33.000% A++
HSR:27.175% B*
SMG-46 Armistice
A*
Kills:1,340
Deaths:665
KDR:2.015
Accuracy:36.309% A*
HSR:24.179% A
Cycler TRV
A++
Kills:1,336
Deaths:925
KDR:1.444
Accuracy:31.690% A++
HSR:22.081% C**
SABR-13
A
Kills:1,250
Deaths:568
KDR:2.201
Accuracy:32.387% A
HSR:28.320% B
TORQ-9
A+
Kills:1,237
Deaths:702
KDR:1.762
Accuracy:31.902% A+
HSR:29.184% B++
T1 Cycler
A++
Kills:1,188
Deaths:739
KDR:1.608
Accuracy:30.285% A++
HSR:24.074% B+
MG-S1 Jackal
A+
Kills:1,182
Deaths:468
KDR:2.526
Accuracy:35.385% A+
HSR:28.765% A
T1A Unity
A
Kills:1,166
Deaths:469
KDR:2.486
Accuracy:30.581% A
HSR:24.871% C+
PDW-16 Hailstorm
M
Kills:1,123
Deaths:418
KDR:2.687
Accuracy:31.794% A+
HSR:31.167% M
TRS-12 Uppercut
C**
Kills:1,047
Deaths:590
KDR:1.775
Accuracy:61.049% C**
HSR:16.046% C++
FA1 Barrage
B*
Kills:813
Deaths:641
KDR:1.268
Accuracy:48.261% B*
HSR:13.653% C
AS16 NightHawk
B**
Kills:562
Deaths:291
KDR:1.931
Accuracy:50.657% B**
HSR:17.260% B*
NS-7 PDW
M++
Kills:526
Deaths:236
KDR:2.229
Accuracy:35.401% A*
HSR:35.742% M++
T1S Cycler
A*
Kills:513
Deaths:280
KDR:1.832
Accuracy:34.026% A*
HSR:20.858% C+
T1B Cycler
B**
Kills:356
Deaths:144
KDR:2.472
Accuracy:31.444% B**
HSR:30.056% B
NSX Tengu
A
Kills:258
Deaths:97
KDR:2.660
Accuracy:45.944% A
HSR:24.419% B+
TAS-16 Blackjack
B++
Kills:194
Deaths:134
KDR:1.448
Accuracy:68.045% B++
HSR:19.072% B++
NS Baron G5
C++
Kills:65
Deaths:53
KDR:1.226
Accuracy:44.823% C++
HSR:7.692% D**
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:15,607
Deaths (as Combat Medic):8,024
Deaths (to Combat Medics):2,722
KDR:1.94504
Kill Difference:7,583
Playtime:237.958 hours
Usage:16%
Score:6.087m
Score/min:426
Accuracy (listed only):39.458%
HSR (listed only):23.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:737
Deaths:329
KDR:2.240
Accuracy:53.251% A++
HSR:1.764% D-
M3 Pounder HEG
A+
Kills:523
Deaths:276
KDR:1.895
Accuracy:54.575% A+
HSR:2.103% D
MRC3 Mercy
B++
Kills:482
Deaths:167
KDR:2.886
Accuracy:18.288% C**
HSR:24.481% B++
M2 Mutilator
B+
Kills:378
Deaths:176
KDR:2.148
Accuracy:16.872% B+
HSR:19.841% C**
MRC3 Mercy
B++
Kills:341
Deaths:102
KDR:3.343
Accuracy:17.229% C++
HSR:23.754% B++
M1 Heavy Cycler
B*
Kills:276
Deaths:160
KDR:1.725
Accuracy:17.839% B*
HSR:17.754% C+
NS-10 Burster
B+
Kills:173
Deaths:75
KDR:2.307
Accuracy:31.746% B+
HSR:2.312% D--
NS-10 Burster
B+
Kills:164
Deaths:70
KDR:2.343
Accuracy:31.871% B+
HSR:1.829% D*
MR1 Fracture
A++
Kills:56
Deaths:22
KDR:2.545
Accuracy:53.926% A++
HSR:1.786% D-
Kills:3,130
Deaths (as MAX Suit):688.500
Deaths (to MAX Suits):1,290
KDR:4.54611
Kill Difference:2,441.500
Playtime:65.222 hours
Usage:4%
Score:1.671m
Score/min:427
Accuracy (listed only):32.844%
HSR (listed only):10.625%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:715
V. Kills:449 159%
Deaths:103
KDR:6.942
Accuracy:42.959% A
KPH:51.200 A++
VKPH:32.100 A++
C150 Dalton
B**
Kills:150
V. Kills:75 197%
Deaths:21
KDR:7.143
Accuracy:40.900% C+
KPH:51.100 B**
VKPH:25.600 C++
Kills:865 (0 + 865)
Deaths:124
KDR:6.976
VKDR:4.226
Vehicle Kills:524
Kill Difference:741
Playtime:16.902 hours
Usage:1%
Score:0.499m
Score/min:492
Piloting Accuracy:N/A%
Gunner Accuracy:40.900%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:164
V. Kills:94 173%
Deaths:21
KDR:7.810
Accuracy:29.570% C++
KPH:27.200 A*
VKPH:15.600 A+
C75 Viper
M**
Kills:133
V. Kills:62 211%
Deaths:19
KDR:7
Accuracy:65.172% M+
KPH:49.100 B**
VKPH:22.900 M**
Kills:297 (297 + 0)
Deaths:40
KDR:7.425
VKDR:3.900
Vehicle Kills:156
Kill Difference:257
Playtime:8.743 hours
Usage:1%
Score:0.196m
Score/min:374
Driving Accuracy:65.172%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,341
V. Kills:3,259 133%
Deaths:610
KDR:7.116
Accuracy:63.185% A++
KPH:37.600 B++
VKPH:28.200 A++
P2-120 HESH
M
Kills:1,427
V. Kills:538 265%
Deaths:149
KDR:9.577
Accuracy:59.230% A*
KPH:62.800 B+
VKPH:23.700 M
P2-120 HEAT
M+
Kills:1,075
V. Kills:567 189%
Deaths:160
KDR:6.719
Accuracy:61.282% A*
KPH:43.100 A+
VKPH:22.700 M+
E540 Halberd
M
Kills:862
V. Kills:480 179%
Deaths:90
KDR:9.578
Accuracy:54.663% A++
KPH:43.400 A++
VKPH:24.200 M
MR11 Gatekeeper
B**
Kills:197
V. Kills:218 90%
Deaths:39
KDR:5.051
Accuracy:52.253% A++
KPH:21.600 C++
VKPH:23.900 B**
G40-F Ranger
A+
Kills:123
V. Kills:90 135%
Deaths:32
KDR:3.844
Accuracy:37.573% B**
KPH:57.200 B*
VKPH:41.800 A+
G30 Vulcan
B*
Kills:58
V. Kills:32 176%
Deaths:8
KDR:7.250
Accuracy:35.080% B++
KPH:31.100 B*
VKPH:17.200 B+
Kills:8,083 (6,843 + 1,240)
Deaths:1,088
KDR:7.429
VKDR:4.765
Vehicle Kills:5,184
Kill Difference:6,995
Playtime:196.171 hours
Usage:13%
Score:4.496m
Score/min:382
Driving Accuracy:61.282%
Gunner Accuracy:35.080%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,148
V. Kills:73 N/A
Deaths:75
KDR:15.307
Accuracy:46.443% A+
KPH:150 B**
VKPH:9.500 B++
M40 Fury-H
A+
Kills:903
V. Kills:473 191%
Deaths:89
KDR:10.146
Accuracy:59.840% A++
KPH:66.900 C-
VKPH:35.100 A+
G20 Vulcan-H
B**
Kills:687
V. Kills:354 194%
Deaths:113
KDR:6.080
Accuracy:52.457% B++
KPH:63.500 B**
VKPH:32.700 B+
E540 Halberd-H
B*
Kills:324
V. Kills:143 225%
Deaths:63
KDR:5.143
Accuracy:63.692% B*
KPH:57.900 B++
VKPH:25.600 B
M12 Kobalt-H
A++
Kills:98
V. Kills:7 N/A
Deaths:7
KDR:14
Accuracy:28.634% A+
KPH:151.400 B+
VKPH:10.800 A++
MR11 Gatekeeper-H
B++
Kills:73
V. Kills:58 124%
Deaths:19
KDR:3.842
Accuracy:59.501% B++
KPH:32.100 C++
VKPH:25.500 C
G40-F Ranger
B*
Kills:67
V. Kills:38 172%
Deaths:6
KDR:11.167
Accuracy:37.023% B*
KPH:31.900 C+
VKPH:18.100 C+
Kills:3,300 (0 + 3,300)
Deaths:372
KDR:8.871
VKDR:3.081
Vehicle Kills:1,146
Kill Difference:2,928
Playtime:42.580 hours
Usage:3%
Score:1.241m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:37.023%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:504
V. Kills:22 N/A
Deaths:20
KDR:25.200
Accuracy:25.147% A+
KPH:132.600 A*
VKPH:5.800 B*
M12 Kobalt
B+
Kills:331
V. Kills:23 N/A
Deaths:28
KDR:11.821
Accuracy:23.483% A
KPH:72.600 C++
VKPH:5 B+
M20 Basilisk
A+
Kills:276
V. Kills:125 219%
Deaths:65
KDR:4.246
Accuracy:54.640% A++
KPH:31.100 B*
VKPH:14.100 A+
M20 Basilisk
A+
Kills:126
V. Kills:41 300%
Deaths:31
KDR:4.065
Accuracy:51.593% A+
KPH:30.900 B*
VKPH:10 C++
M40 Fury
B+
Kills:83
V. Kills:19 415%
Deaths:23
KDR:3.609
Accuracy:39.838% B+
KPH:50.900 C**
VKPH:11.600 B+
Kills:1,320 (0 + 1,320)
Deaths:167
KDR:7.904
VKDR:1.377
Vehicle Kills:230
Kill Difference:1,153
Playtime:22.964 hours
Usage:2%
Score:0.477m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:39.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:334
V. Kills:31 N/A
Deaths:160
KDR:2.088
Accuracy:48.166% B++
KPH:45 C+
VKPH:4.200 A++
Kills:334 (334 + 0)
Deaths:160
KDR:2.088
VKDR:0.194
Vehicle Kills:31
Kill Difference:174
Playtime:7.417 hours
Usage:1%
Score:0.052m
Score/min:116
Driving Accuracy:48.166%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:176
V. Kills:94 185%
Deaths:19
KDR:9.263
Accuracy:44.352% B++
KPH:39.400 B*
VKPH:21.100 B*
CAS 14-E
B*
Kills:135
V. Kills:15 N/A
Deaths:9
KDR:15
Accuracy:33.037% C
KPH:82.100 B
VKPH:9.100 B*
Kills:311 (0 + 311)
Deaths:28
KDR:11.107
VKDR:3.893
Vehicle Kills:109
Kill Difference:283
Playtime:6.108 hours
Usage:0%
Score:0.093m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:33.037%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,6004,3416107.116C++5.1063.185%A++2.304%C--37.6B++28.2A++370115.5h8.1C+12.8B++
MSW-R 1,6161,5918161.95C++0.0628.886%A24.89%C++59.1B*N/A17426.9h11B+38B++
P2-120 HESH 1,9651,4271499.577C7.5659.23%A*N/A62.9B+23.7M35322.7h4.9C++8.3B*
TAR 1,4071,3915732.428B++0.4233%A++27.175%B*75.6A*N/A29318.4h11.2B*33.8B**
SMG-46 Armistice 1,3621,3406652.015B**0.0036.309%A*24.179%A66.3A++1.1A**17520.2h12.2B++33.5B*
Cycler TRV 1,3691,3369251.444C*0.5731.69%A++22.081%C**46.1B++1.1A++13829h14C+44.2B++
T9 CARV 1,3561,3301,0131.313C++0.7027.024%A+23.91%C++51A1A+20126.1h13.2B+48.9B++
TMG-50 1,3161,3037131.827B+0.1926.921%B**23.791%C++53.6B*N/A14724.3h10B++37.2B++
SABR-13 1,2771,2505682.201B0.1932.387%A28.32%B63.1A+1.4A++14619.8h11.3C**34.8B++
TORQ-9 1,2621,2377021.762B+0.2531.902%A+29.184%B++64.8A+1.3A++16819.1h14.7C*46B++
T9A "Butcher" 1,2311,1986691.791C+0.2224.979%C++25.96%C+59.9C++1.7A*17020h12.9D51.7C+
TX1 Repeater 1,2261,1931,2200.978B1.0334.113%A++20.453%C+59.1A+1.6A++16620.2h13C**38.2B++
T1 Cycler 1,2131,1887391.608B+0.4030.285%A++24.074%B+54.7A*1.2A*18021.7h14.1C**46.7B*
MG-S1 Jackal 1,1911,1824682.526A0.5135.385%A+28.765%A89.5A*N/A27613.2h8.9B+25B*
LC2 Lynx 1,1941,1746981.682B+0.3330.521%A+25.383%B++46.8B**N/A17625.1h13.3B+43.6B++
NS-357 Underboss 1,1971,1739381.251C**0.7645.832%B**19.352%C90.9A++1.9M++28712.9h4.1C*8.9B++
C-4 1,6361,1715622.084B+0.0723.232%C-N/A137.8A54.7A++38.5h1B**4.5B++
TS2 Inquisitor 1,2051,1717981.467C**0.5533.116%B++23.399%B+92.2A*2.7M**25012.7h9.5B+28.8B+
MG-H1 Watchman 1,1941,1695202.248B+0.2430.802%A+28.657%C**72.6B**1.6A+21416.1h14.3B46.4B+
AMR-66 1,1911,1691,0371.127C**0.8933.284%B**25.749%C*27.5B+N/A8242.5h8.9C**26.8B+
T1A Unity 1,1831,1664692.486A0.4730.581%A24.871%C+69.8A1B++16916.7h11.4B+37.2B*
SOAS-20 1,1811,1657321.592C++0.4235.604%A+24.292%B+52B*N/A12522.4h11.2C**31.5B*
KSR-35 1,1741,1624922.362C++0.3540.533%B*28.485%C+74A++N/A24015.7h4B++9.9B++
T9 CARV-S 1,1841,1626821.704C++0.3125.539%B++20.396%D55.9B+1.1A++13820.8h11.7B46B+
TRAC-5 1,1841,1629101.277B++0.7431.413%A*18.847%C+30.3B*N/A10738.3h14.7C**46.8B++
T32 Bull 1,1781,1567981.449C++0.5628.355%B*26.125%C**48.8BN/A12823.7h12.9C+45.5B+
NS-30 Vandal 1,1691,1534992.311B+0.3041.927%A+28.534%C*67AN/A20617.2h5.1B+12.2B*
P525 Marauder-H 1,2211,1487515.307C++13.2946.443%A+N/A149.1B**9.5B++3817.7h6.7C++14.4B++
PDW-16 Hailstorm 1,1401,1234182.687A++0.6731.794%A+31.167%M68.5A*1A*17616.4h12B++37.8B++
TRAP-M1 1,0931,0833573.034B**1.0236.306%A32.595%B**83.3A*N/A29513h7.9B+21.9B++
P2-120 HEAT 1,6421,0751606.719C*4.7161.282%A*N/A43A+22.7M+32625h7.6C++12.5B*
TRS-12 Uppercut 1,0601,0475901.775B+0.2461.049%C**16.046%C++74.3A+N/A19214.1h2.3B+3.8B+
HC1 Cougar 1,0651,0336111.691B+0.3231.007%A27.299%B**32.4C**1A+10531.9h12.6C++40.7B+
M40 Fury-H 1,3769038910.146C+8.1359.84%A++N/A66.9C-35A+57313.5h15.7D*26.2C+
E540 Halberd 1,342862909.578B+7.5754.663%A++2.436%C--43.3A++24.1M49519.9h5B++9.1B**
FA1 Barrage 8258136411.268B+0.7448.261%B*13.653%C48.7AN/A14716.7h4.4B+9B++
M3 Pounder HEG 9947373292.24B+0.2353.251%A++1.764%D-24.2B*8.4M++15530.5h19.9C37.5B+
NSX Naginata 7397273272.223B*0.2129.627%A+31.224%B+70.6B**1.2A18910.3h13.6C+45.8B+
LC3 Jaguar 7347193382.127B+0.1133.508%A*25.73%B**58.9A+1.2A*22312.2h12.4C**37.1B++
AP30 Shredder 1,1647151036.942C+4.9342.959%A1.538%C51.1A++32.1A++49314h71.6B+166.7B*
G20 Vulcan-H 1,0416871136.08B+4.0752.457%B++2.329%C63.6B**32.8B+52110.8h75.4B*143.8B**
ML-7 1,0155918790.672C+1.3471.216%A++2.538%C+29.8B+21.4A31719.8h7.3C+10.2B+
AS16 NightHawk 5715622911.931B*0.0850.657%B**17.26%B*71.1A++1.1A+2037.9h3.9B++7.7B++
NS-7 PDW 5385262362.229A++0.2235.401%A*35.742%M++50.1B**1.1A**15010.5h15.2C++43B++
M3 Pounder HEG 7275232761.895C*0.1254.575%A+2.103%D19.3C+7.5A*12727.1h26.5D--48.6C++
T1S Cycler 5415132801.832B++0.1834.026%A*20.858%C+52.9A2.9M+1679.7h10.5B*30.8B**
M12 Kobalt 5265042025.2B*23.1925.147%A+20.437%B+132.6A*5.8B*4793.8h15.6B+62.2B++
HSR-1 5044981283.891B**1.8840.805%B*39.157%A87.4A*1.1A++2245.7h4.4B*10.7B*
NSX Tomoe 5014942052.41B+0.4035.906%A+36.032%C+83.7A++1.2A**2245.9h12.6B+35.2B++
MRC3 Mercy 4944821672.886B+0.8718.288%C**24.481%B++43.8B**1.1B**13711h20.1C++110.1B
T7 Mini-Chaingun 4264172661.568B++0.4417.572%C++16.787%B**47.4B++1B*1518.8h19.6D111.8C+
M77-B 4154131173.53B**1.5243.325%B**77.24%C++42.1B**N/A1299.8h2.2B+5B++
NS-44 Commissioner 4064022191.836B*0.1840.6%B+25.871%B+61.8B**N/A2246.5h3.4B+8.4B+
TRAC-5 Burst 3993951872.112C++0.1031.18%B**27.848%B++70.5B**N/A1815.6h11.7B+37.4B++
M2 Mutilator 3843781762.148B0.1416.872%B+19.841%C**42.5A+N/A1198.9h18.7C111B
NS Decimator 5793682231.65B*0.3657.912%CN/A23.7D13.6C24215.5h3.8B++6.6B+
T1B Cycler 3593561442.472B+0.4631.444%B**30.056%B77.4AN/A2374.6h13.1C+41.7B+
Hunter QCX 5293462781.245B*0.7754.511%B++2.312%F42.2A**22.3M**3238.2h7.5C+13.7C*
MRC3 Mercy 3433411023.343B+1.3317.229%C++23.754%B++46.1AN/A1607.4h17.6B+102.4B+
S12 Renegade 3653341602.088C+0.0848.166%B++9.581%B*45.1C+4.2A++1167.4h4.2D8.7C+
T2 Striker 7123325660.587C++1.4366.054%A+N/A17.5B++20A++29919h49.9C+75.5B
M12 Kobalt 3543312811.821C+9.8123.483%A14.199%D--72C+5B+4014.6h23.9D--101.6C**
E540 Halberd-H 467324635.143C3.1363.692%B*N/A57.9B++25.5B3835.6h5.2B+8.1B*
M1 Heavy Cycler 2832761601.725B+0.2917.839%B*17.754%C+31.7B**N/A958.7h19.2C+107.7B+
M20 Basilisk 401276654.246B+2.2354.64%A++4.348%D31B*14A+2878.9h119.2C--218.1B+
T16 Rhino 2712611302.008B*0.0025.518%B*26.82%B*53.3B**2S1914.9h14C+54.9B+
MANA Anti-Personnel Turret 264260932.796N/A0.7833.416%UN/A2600U40U4587400.1h24.2T*72.5T*
NSX Tengu 260258972.66A0.6545.944%A24.419%B+73.7A+N/A1923.5h10.3B++22.4B++
TSAR-42 2172101261.667C0.3546.372%B**71.429%C**30.4C1M*1576.9h3D--6.6C+
NS-AM7 Archer 3152063580.575C**1.4462.6%B+9.223%D-8.8B+4.6A6923.5h18.6C**29.7B+
NS-TMC-01 "His Regards" 20920222,9670.009D2.005.078%F5.941%C0.3CN/A1753.9h3.1D61.4F**
MR11 Gatekeeper 415197395.051C*3.0452.253%A++2.03%C+21.6C++24B**4109.1h64.9D124.1B
Anti-Vehicle Grenade 2951951195N/A192.9965.131%A++N/A390C++200B**30490.5h6C+9.2B+
TAS-16 Blackjack 1961941341.448C**0.5668.045%B++19.072%B++58.8B*N/A2173.3h2.2B+3.2B+
M20 Wyvern 270176199.263B*7.2544.352%B++N/A39.1B*20.9B++2504.5h57.1B++128.7B*
NS-10 Burster 245173752.307A++0.2931.746%B+2.312%D--12.9M**5.4A+9413.4h82.1A+258.6A
Tank Mine 272166692.406C+0.3995.077%SN/A110.7C++70.7C**13071.5h4.1T*4.3B**
Skyguard 258164217.81A**5.8029.57%C++N/A27.3A*15.7A++2876h73.8B**249.4B**
NS-10 Burster 244164702.343A+0.3331.871%B+1.829%D*12.7M**6.2A*9312.9h84.3A++264.5A
C150 Dalton 225150217.143C++5.1340.9%C+3.333%M**51.7B**25.9C++4872.9h2.8B**6.8B**
99SV 153147512.882B*0.8736.143%B*44.898%B**39.7B**1.6M*2093.7h5B+13.7B++
MG-HBR1 Dragoon 144144751.92B+0.0936.548%B+31.25%C*51.4AN/A1702.8h7.3C++19.9B
CAS 14-E 150135915C+12.9933.037%C3.704%A++84.4B+9.4B*2661.6h24.2B+73.3B+
M20 Drake 210135443.068C1.0637.348%B+1.481%D-21.8C+12.1C2106.2h78.6C+210.4B
C75 Viper 195133197B+4.9965.172%M+2.256%B*49.3B**23M**5662.7h15.5C+23.8B*
M20 Basilisk 167126314.065B+2.0551.593%A+8.73%B**30.7B*10C++3154.1h110.8C+214.8B+
G40-F Ranger 213123323.844C1.8337.573%B**N/A55.9B*40.9A+5512.2h76.9C*204.7B+
Frag Grenade 1191171117N/A114.9953.912%AN/A585B+10B36370.2h3.2B++6B*
Rocklet Rifle 190112941.191B*0.8256.242%B+N/A32.9B+22.9C+4883.4h35C**62.2B+
Spear Anti-Vehicle Phalanx Turret 16398147C+4.9964.227%A*3.061%D57.6A38.2A++6821.7h11.9C-18.5B
M12 Kobalt-H 10598714C+11.9928.634%A+18.367%C**163.3B++11.7A*4540.6h14.1B49.1B*
NSX Daimyo 8787302.9C+0.8948.287%B**98.851%A+124.3MN/A2990.7h1.8B**3.7B**
M12 Kobalt 8983327.667C+25.6527.322%B**21.687%B*138.3B+10B+3950.6h12.3B*44.9B**
M40 Fury 10283233.609C-1.6039.838%B+2.41%B++51.9B11.9B+2821.6h11.3B+28.3B++
T4 AMP 7978561.393B+0.6232.08%B++21.795%B+60B**N/A3081.3h14.7C*45.7B+
MR11 Gatekeeper-H 13173193.842C+1.8359.501%B++N/A31.7C++25.2C4622.3h49.3B+82.9B++
Ripper 69691,0440.066C+1.9528.125%C++18.841%B2.3CN/A630h1.3B+4.6C+
Claymore 6868232.957D0.9438.909%B++N/A113.3C-N/A5130.6h1.6T-4C++
G40-F Ranger 10567611.167C*9.1537.023%B*N/A31.9C+18.1C+4292.1h66.4B179.4B+
NS Baron G5 6665531.226C*0.7944.823%C++7.692%D**50B*N/A1451.3h4.9C+10.8C+
NS-15M2 6464222.909B++0.9030.501%A34.375%B**64B*N/A5901h14.9C-48.9B
MKV Suppressed 6260311.935B**0.0836.719%A*20%C++60A2S2701h14.4C++39.2B+
G30 Vulcan 905887.25B++5.2435.08%B++1.724%D--30.5B*16.8B+6621.9h107C+305.1B+
MR1 Fracture 8656222.545M+0.5353.926%A++1.786%D-20M10.7M+2622.8h33.5B*62.1B**

Consumables
  Name Deaths Consumed Time Equipped
TX2 Emperor01360.2h
Motion Spotter185,4632.4h
Restoration Kit2902,7312.6h
Nano-Armor Kit8351,165,03362.7h
Anti-Vehicle MANA Turret54460.6h
Spawn Beacon81,2500.9h
Nanite Revive Grenade01850.1h
Medical Applicator554278,21317.8h
Nanite Healing Grenade01640h
Welding Device03460h
G30 Walker0510h
Ammunition Package502,1380.9h
Shield Recharging Field475,6171.5h
Medical Kit7726,7786.7h
Anti-Infantry MANA Turret125040.7h
WLT-Howler Mining Laser12,5330.4h
Nano-Repair Grenade03870.1h
Recon Detection Device221,2691.8h
CAS30 Tank Buster0890.3h

Check the help document for the dictionary if you want to learn more about words used here.


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