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Lt. Colonel Commissar velikq[HAPK] velikq
TR BR 69

KDR: 1.97

Score: 31.6m

Last Seen: Jan 14th, 2019 10:11 PM
- ONLINE NOW

Prestige 1, Battle Rank 69 - Terran Republic on Miller - Outfit Leader of NARKOSHI[HAPK] NARKOSHI
TR outfit on Miller

Members: 2
Level Progress (to 70): 86%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R P2-120 HESH TAR T9 CARV TMG-50 Cycler TRV SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,705,113 MLG Score: 1363
Fun Score: N/A
Cheeseburgers Flipped: 446TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.385%25.57%8034098234,9512.156-0.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.27%2.024A*0.763B++-1.037D*HEAD ++ (~9.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.516B+11.40.203C++24.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.546%1.765%602510176,572197042813.33435153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.49%1.041B**-0.553D1.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.539B+9.20.267C*8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.345%4.36%5231410085,505163222923.3711240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%0.763B++0.003C+0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.31C*360.079C+45.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.591%50.168%523510171,7822072220.859624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.241%0.383C**-1.127D*1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.516D5.6-0.769D-9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.533%15.724%523410182,334978352.3865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%0.943B*0.234C++-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.528B+3.30.324C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NARKOSHI[HAPK] NARKOSHI
TR outfit on Miller

Members: 2
31.6m224.4%437 (26.2k)387 (23.2k)1.9703361,63631,2822.323769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022402522.826%18.413%42002:3722

16% Combat Medic39% Engineer22% Heavy Assault13% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2014 12:35 PMNov 18th, 2018 1:55 PMJan 16th, 2019 3:45 PM (2d) (PST)Jan 14th, 2019 6:14 PM (4d) (PST)Jan 14th, 2019 6:11 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1162798370.7540.3820.1391.9760.1271363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,94916,73750,21245238119823,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1363.2h/56.8d 11,054 11,349 19,477 161.7k 1,135 3,337 10,411 91.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,569
Deaths:801
KDR:1.959
Accuracy:29.236% A
HSR:25.112% C*
T9 CARV
A++
Kills:1,322
Deaths:1,006
KDR:1.314
Accuracy:27.007% A++
HSR:23.752% C*
TMG-50
B**
Kills:1,303
Deaths:713
KDR:1.827
Accuracy:26.921% B**
HSR:23.791% C++
T9A "Butcher"
C++
Kills:1,175
Deaths:657
KDR:1.788
Accuracy:24.914% C++
HSR:25.787% C+
T9 CARV-S
B++
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:25.537% B++
HSR:20.413% C--
T32 Bull
B**
Kills:1,156
Deaths:798
KDR:1.449
Accuracy:28.355% B**
HSR:26.125% B
MG-H1 Watchman
A+
Kills:1,100
Deaths:481
KDR:2.287
Accuracy:30.884% A+
HSR:27.727% C*
NSX Naginata
A+
Kills:707
Deaths:314
KDR:2.252
Accuracy:29.826% A+
HSR:31.683% B+
T7 Mini-Chaingun
B**
Kills:417
Deaths:266
KDR:1.568
Accuracy:17.572% C++
HSR:16.787% B**
T16 Rhino
B**
Kills:251
Deaths:124
KDR:2.024
Accuracy:25.832% B**
HSR:26.693% B*
NS-15M2
A
Kills:64
Deaths:22
KDR:2.909
Accuracy:30.501% A
HSR:34.375% A
Kills:10,225
Deaths (as Heavy Assault):5,862
Deaths (to Heavy Assaults):7,985
KDR:1.74429
Kill Difference:4,363
Playtime:296.487 hours
Usage:22%
Score:6.142m
Score/min:345
Accuracy (listed only):26.962%
HSR (listed only):25.659%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,173
Deaths:696
KDR:1.685
Accuracy:30.532% A+
HSR:25.405% B++
AMR-66
B**
Kills:1,162
Deaths:1,033
KDR:1.125
Accuracy:33.291% B**
HSR:25.559% C++
TRAC-5
A*
Kills:1,162
Deaths:910
KDR:1.277
Accuracy:31.413% A*
HSR:18.847% C+
TRS-12 Uppercut
B
Kills:947
Deaths:553
KDR:1.712
Accuracy:61.269% B
HSR:16.368% C*
HC1 Cougar
A+
Kills:882
Deaths:515
KDR:1.713
Accuracy:31.286% A+
HSR:27.551% B**
FA1 Barrage
B*
Kills:758
Deaths:617
KDR:1.229
Accuracy:48.323% B*
HSR:13.852% C
LC3 Jaguar
A*
Kills:562
Deaths:268
KDR:2.097
Accuracy:33.111% A*
HSR:25.267% B**
AS16 NightHawk
B**
Kills:493
Deaths:253
KDR:1.949
Accuracy:49.665% B**
HSR:16.836% B++
TRAC-5 Burst
B**
Kills:395
Deaths:187
KDR:2.112
Accuracy:31.180% B**
HSR:27.848% B++
MG-HBR1 Dragoon
B+
Kills:140
Deaths:74
KDR:1.892
Accuracy:36.409% B+
HSR:30.714% C++
TAS-16 Blackjack
B*
Kills:136
Deaths:85
KDR:1.600
Accuracy:68.778% B*
HSR:17.647% B+
Kills:7,810
Deaths (as Engineer):5,191
Deaths (to Engineers):6,536
KDR:1.50453
Kill Difference:2,619
Playtime:532.574 hours
Usage:39%
Score:12.808m
Score/min:401
Accuracy (listed only):41.387%
HSR (listed only):22.354%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A*
Kills:1,279
Deaths:646
KDR:1.980
Accuracy:36.767% A*
HSR:24.003% A
MG-S1 Jackal
A++
Kills:1,180
Deaths:466
KDR:2.532
Accuracy:35.396% A++
HSR:28.814% A
LC2 Lynx
A+
Kills:1,173
Deaths:696
KDR:1.685
Accuracy:30.532% A+
HSR:25.405% B++
TRAC-5
A*
Kills:1,162
Deaths:910
KDR:1.277
Accuracy:31.413% A*
HSR:18.847% C+
PDW-16 Hailstorm
M
Kills:1,018
Deaths:354
KDR:2.876
Accuracy:32.727% A++
HSR:31.238% M
TRS-12 Uppercut
B
Kills:947
Deaths:553
KDR:1.712
Accuracy:61.269% B
HSR:16.368% C*
HC1 Cougar
A+
Kills:882
Deaths:515
KDR:1.713
Accuracy:31.286% A+
HSR:27.551% B**
FA1 Barrage
B*
Kills:758
Deaths:617
KDR:1.229
Accuracy:48.323% B*
HSR:13.852% C
LC3 Jaguar
A*
Kills:562
Deaths:268
KDR:2.097
Accuracy:33.111% A*
HSR:25.267% B**
AS16 NightHawk
B**
Kills:493
Deaths:253
KDR:1.949
Accuracy:49.665% B**
HSR:16.836% B++
NS-7 PDW
M++
Kills:445
Deaths:211
KDR:2.109
Accuracy:36.243% A*
HSR:36.180% M++
TRAC-5 Burst
B**
Kills:395
Deaths:187
KDR:2.112
Accuracy:31.180% B**
HSR:27.848% B++
NSX Tengu
A
Kills:225
Deaths:90
KDR:2.500
Accuracy:45.589% A
HSR:24.889% B+
TAS-16 Blackjack
B*
Kills:136
Deaths:85
KDR:1.600
Accuracy:68.778% B*
HSR:17.647% B+
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:10,715
Deaths (as Light Assault):5,882
Deaths (to Light Assaults):4,995
KDR:1.82166
Kill Difference:4,833
Playtime:83.265 hours
Usage:6%
Score:1.839m
Score/min:368
Accuracy (listed only):40.600%
HSR (listed only):23.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A*
Kills:1,279
Deaths:646
KDR:1.980
Accuracy:36.767% A*
HSR:24.003% A
TX1 Repeater
A++
Kills:1,193
Deaths:1,220
KDR:0.978
Accuracy:34.113% A++
HSR:20.453% C+
MG-S1 Jackal
A++
Kills:1,180
Deaths:466
KDR:2.532
Accuracy:35.396% A++
HSR:28.814% A
NS-357 Underboss
A
Kills:1,173
Deaths:938
KDR:1.251
Accuracy:45.933% A
HSR:19.352% C
SOAS-20
A+
Kills:1,165
Deaths:732
KDR:1.592
Accuracy:35.604% A+
HSR:24.292% B+
NS-30 Vandal
A+
Kills:1,153
Deaths:499
KDR:2.311
Accuracy:41.927% A+
HSR:28.534% C**
KSR-35
B**
Kills:1,042
Deaths:465
KDR:2.241
Accuracy:41.286% B**
HSR:27.927% C+
PDW-16 Hailstorm
M
Kills:1,018
Deaths:354
KDR:2.876
Accuracy:32.727% A++
HSR:31.238% M
TS2 Inquisitor
B++
Kills:1,012
Deaths:700
KDR:1.446
Accuracy:32.817% B++
HSR:22.629% B+
TRAP-M1
A
Kills:958
Deaths:313
KDR:3.061
Accuracy:36.401% A
HSR:31.628% B*
NS-7 PDW
M++
Kills:445
Deaths:211
KDR:2.109
Accuracy:36.243% A*
HSR:36.180% M++
NSX Tomoe
A+
Kills:445
Deaths:189
KDR:2.355
Accuracy:35.804% A+
HSR:36.180% C+
M77-B
B**
Kills:390
Deaths:114
KDR:3.421
Accuracy:43.708% B**
HSR:76.667% C++
NS-44 Commissioner
B++
Kills:294
Deaths:166
KDR:1.771
Accuracy:38.155% C**
HSR:26.871% B++
NSX Tengu
A
Kills:225
Deaths:90
KDR:2.500
Accuracy:45.589% A
HSR:24.889% B+
TSAR-42
A
Kills:208
Deaths:126
KDR:1.651
Accuracy:46.750% A
HSR:71.154% C**
NS-AM7 Archer
B+
Kills:206
Deaths:357
KDR:0.577
Accuracy:62.804% B+
HSR:9.223% D-
HSR-1
A++
Kills:162
Deaths:53
KDR:3.057
Accuracy:39.722% B*
HSR:43.827% A++
99SV
B**
Kills:146
Deaths:51
KDR:2.863
Accuracy:36.160% B*
HSR:44.521% B**
NSX Daimyo
A+
Kills:80
Deaths:29
KDR:2.759
Accuracy:50.958% A+
HSR:98.750% A+
T4 AMP
B*
Kills:75
Deaths:54
KDR:1.389
Accuracy:32.512% B*
HSR:22.667% B+
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:13,909
Deaths (as Infiltrator):7,804
Deaths (to Infiltrators):5,665
KDR:1.78229
Kill Difference:6,105
Playtime:181.648 hours
Usage:13%
Score:3.950m
Score/min:362
Accuracy (listed only):39.913%
HSR (listed only):34.991%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,358
Deaths:554
KDR:2.451
Accuracy:33.149% A*
HSR:26.804% B*
Cycler TRV
A++
Kills:1,291
Deaths:901
KDR:1.433
Accuracy:31.491% A++
HSR:22.231% B+
SMG-46 Armistice
A*
Kills:1,279
Deaths:646
KDR:1.980
Accuracy:36.767% A*
HSR:24.003% A
SABR-13
A
Kills:1,234
Deaths:559
KDR:2.208
Accuracy:32.292% A
HSR:28.201% B+
TORQ-9
A+
Kills:1,223
Deaths:696
KDR:1.757
Accuracy:31.863% A+
HSR:28.945% B++
T1 Cycler
A++
Kills:1,188
Deaths:739
KDR:1.608
Accuracy:30.285% A++
HSR:24.074% B+
MG-S1 Jackal
A++
Kills:1,180
Deaths:466
KDR:2.532
Accuracy:35.396% A++
HSR:28.814% A
T1A Unity
A
Kills:1,147
Deaths:459
KDR:2.499
Accuracy:30.601% A
HSR:24.673% C+
PDW-16 Hailstorm
M
Kills:1,018
Deaths:354
KDR:2.876
Accuracy:32.727% A++
HSR:31.238% M
TRS-12 Uppercut
B
Kills:947
Deaths:553
KDR:1.712
Accuracy:61.269% B
HSR:16.368% C*
FA1 Barrage
B*
Kills:758
Deaths:617
KDR:1.229
Accuracy:48.323% B*
HSR:13.852% C
AS16 NightHawk
B**
Kills:493
Deaths:253
KDR:1.949
Accuracy:49.665% B**
HSR:16.836% B++
NS-7 PDW
M++
Kills:445
Deaths:211
KDR:2.109
Accuracy:36.243% A*
HSR:36.180% M++
T1B Cycler
B**
Kills:324
Deaths:128
KDR:2.531
Accuracy:31.305% B**
HSR:29.938% B
T1S Cycler
A**
Kills:322
Deaths:144
KDR:2.236
Accuracy:36.270% A**
HSR:21.429% C++
NSX Tengu
A
Kills:225
Deaths:90
KDR:2.500
Accuracy:45.589% A
HSR:24.889% B+
TAS-16 Blackjack
B*
Kills:136
Deaths:85
KDR:1.600
Accuracy:68.778% B*
HSR:17.647% B+
MKV Suppressed
A*
Kills:60
Deaths:31
KDR:1.935
Accuracy:36.719% A*
HSR:20% C++
Kills:14,628
Deaths (as Combat Medic):7,486
Deaths (to Combat Medics):2,578
KDR:1.95405
Kill Difference:7,142
Playtime:215.816 hours
Usage:16%
Score:5.496m
Score/min:424
Accuracy (listed only):39.374%
HSR (listed only):24.229%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:581
Deaths:282
KDR:2.060
Accuracy:52.934% A++
HSR:0.861% F
MRC3 Mercy
B*
Kills:452
Deaths:159
KDR:2.843
Accuracy:18.297% B
HSR:24.558% B*
M3 Pounder HEG
A+
Kills:408
Deaths:229
KDR:1.782
Accuracy:54.380% A+
HSR:2.206% D
M2 Mutilator
B+
Kills:378
Deaths:176
KDR:2.148
Accuracy:16.872% B+
HSR:19.841% C**
MRC3 Mercy
B*
Kills:306
Deaths:94
KDR:3.255
Accuracy:17.172% C*
HSR:24.837% B*
M1 Heavy Cycler
B*
Kills:276
Deaths:160
KDR:1.725
Accuracy:17.839% B*
HSR:17.754% C+
NS-10 Burster
B+
Kills:138
Deaths:63
KDR:2.190
Accuracy:30.986% B+
HSR:1.449% D*
NS-10 Burster
B+
Kills:129
Deaths:58
KDR:2.224
Accuracy:31.151% B+
HSR:2.326% D--
Kills:2,668
Deaths (as MAX Suit):610.500
Deaths (to MAX Suits):1,241
KDR:4.37019
Kill Difference:2,057.500
Playtime:55.888 hours
Usage:4%
Score:1.395m
Score/min:416
Accuracy (listed only):29.954%
HSR (listed only):11.729%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:664
V. Kills:420 158%
Deaths:95
KDR:6.989
Accuracy:43.059% A+
KPH:50 A
VKPH:31.600 A
C150 Dalton
B**
Kills:116
V. Kills:56 204%
Deaths:12
KDR:9.667
Accuracy:39.277% C+
KPH:48.700 B**
VKPH:23.500 C+
Kills:780 (0 + 780)
Deaths:107
KDR:7.290
VKDR:4.449
Vehicle Kills:476
Kill Difference:673
Playtime:15.654 hours
Usage:1%
Score:0.459m
Score/min:489
Piloting Accuracy:N/A%
Gunner Accuracy:39.277%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:158
V. Kills:89 176%
Deaths:19
KDR:8.316
Accuracy:29.186% C++
KPH:28.200 A*
VKPH:15.900 A++
C75 Viper
A**
Kills:70
V. Kills:31 219%
Deaths:17
KDR:4.118
Accuracy:65.150% M+
KPH:39.700 B++
VKPH:17.600 A**
Kills:228 (228 + 0)
Deaths:36
KDR:6.333
VKDR:3.333
Vehicle Kills:120
Kill Difference:192
Playtime:7.367 hours
Usage:1%
Score:0.168m
Score/min:379
Driving Accuracy:65.150%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:3,990
V. Kills:3,106 128%
Deaths:579
KDR:6.891
Accuracy:63.096% A++
KPH:36.200 B+
VKPH:28.200 A++
P2-120 HESH
M+
Kills:1,395
V. Kills:527 264%
Deaths:148
KDR:9.426
Accuracy:59.442% A*
KPH:62.900 B+
VKPH:23.800 M+
P2-120 HEAT
M++
Kills:959
V. Kills:509 188%
Deaths:144
KDR:6.660
Accuracy:61.743% A*
KPH:43 A+
VKPH:22.800 M++
E540 Halberd
M
Kills:822
V. Kills:462 178%
Deaths:86
KDR:9.558
Accuracy:54.542% A++
KPH:43 A++
VKPH:24.200 M
MR11 Gatekeeper
B**
Kills:195
V. Kills:217 89%
Deaths:39
KDR:5
Accuracy:52.275% A++
KPH:21.500 C++
VKPH:23.900 B**
G40-F Ranger
A
Kills:122
V. Kills:89 136%
Deaths:31
KDR:3.935
Accuracy:37.398% B*
KPH:58.300 B*
VKPH:42.500 A
G30 Vulcan
B*
Kills:51
V. Kills:27 182%
Deaths:8
KDR:6.375
Accuracy:33.513% B+
KPH:29.700 B*
VKPH:15.700 B
Kills:7,534 (6,344 + 1,190)
Deaths:1,035
KDR:7.279
VKDR:4.770
Vehicle Kills:4,937
Kill Difference:6,499
Playtime:186.737 hours
Usage:14%
Score:4.243m
Score/min:379
Driving Accuracy:61.743%
Gunner Accuracy:33.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,145
V. Kills:73 N/A
Deaths:75
KDR:15.267
Accuracy:46.366% A+
KPH:150.900 B**
VKPH:9.600 B++
G20 Vulcan-H
B**
Kills:682
V. Kills:350 194%
Deaths:111
KDR:6.144
Accuracy:52.380% B++
KPH:63.400 B**
VKPH:32.500 B+
M40 Fury-H
A++
Kills:546
V. Kills:268 203%
Deaths:51
KDR:10.706
Accuracy:58.728% A++
KPH:73.500 C
VKPH:36.100 A++
E540 Halberd-H
B**
Kills:211
V. Kills:92 227%
Deaths:41
KDR:5.146
Accuracy:65.220% B**
KPH:60.100 B*
VKPH:26.200 B+
M12 Kobalt-H
A++
Kills:93
V. Kills:7 N/A
Deaths:7
KDR:13.286
Accuracy:28.288% A
KPH:145.900 B+
VKPH:11 A++
G40-F Ranger
N/A
Kills:50
V. Kills:29 167%
Deaths:5
KDR:10
Accuracy:33.739% N/A
KPH:34.600 N/A
VKPH:20 N/A
MR11 Gatekeeper-H
N/A
Kills:50
V. Kills:46 106%
Deaths:13
KDR:3.846
Accuracy:60.038% N/A
KPH:28.700 N/A
VKPH:26.400 N/A
Kills:2,777 (0 + 2,777)
Deaths:303
KDR:9.165
VKDR:2.855
Vehicle Kills:865
Kill Difference:2,474
Playtime:33.128 hours
Usage:2%
Score:0.991m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:60.038%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:483
V. Kills:20 N/A
Deaths:20
KDR:24.150
Accuracy:25.199% A++
KPH:137 A*
VKPH:5.700 B*
M12 Kobalt
B+
Kills:316
V. Kills:21 N/A
Deaths:28
KDR:11.286
Accuracy:23.501% A
KPH:72.400 C++
VKPH:4.800 B+
M20 Basilisk
A+
Kills:249
V. Kills:120 206%
Deaths:63
KDR:3.952
Accuracy:54.205% A++
KPH:29.100 B*
VKPH:14 A+
M20 Basilisk
A
Kills:121
V. Kills:39 303%
Deaths:31
KDR:3.903
Accuracy:51.381% A
KPH:30.900 B++
VKPH:10 C++
M40 Fury
B++
Kills:82
V. Kills:19 410%
Deaths:23
KDR:3.565
Accuracy:38.923% B+
KPH:52.600 B
VKPH:12.200 B++
Kills:1,251 (0 + 1,251)
Deaths:165
KDR:7.582
VKDR:1.327
Vehicle Kills:219
Kill Difference:1,086
Playtime:21.923 hours
Usage:2%
Score:0.445m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:38.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:175
V. Kills:94 184%
Deaths:18
KDR:9.722
Accuracy:44.072% B++
KPH:40.400 B**
VKPH:21.700 B*
CAS 14-E
B*
Kills:135
V. Kills:15 N/A
Deaths:9
KDR:15
Accuracy:33.178% C+
KPH:82.800 B+
VKPH:9.200 B*
Kills:310 (0 + 310)
Deaths:27
KDR:11.481
VKDR:4.037
Vehicle Kills:109
Kill Difference:283
Playtime:5.962 hours
Usage:0%
Score:0.091m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:33.178%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,0963,9905796.891C++4.9263.096%A++2.481%C-36.2B+28.2A++369110.2h8.4C13.3B+
MSW-R 1,5941,5698011.959C++0.0129.236%A25.112%C*59.4B*N/A17326.4h11B+37.6B++
P2-120 HESH 1,9221,3951489.426C7.4659.442%A*N/A62.8B+23.7M+35322.2h4.9C++8.2B*
TAR 1,3741,3585542.451B++0.4833.149%A*26.804%B*76.3A*N/A29817.8h11.1B*33.6B**
T9 CARV 1,3481,3221,0061.314C++0.6627.007%A++23.752%C*51.2A1A+19925.8h13.1B+48.7B++
TMG-50 1,3161,3037131.827B++0.1426.921%B**23.791%C++53.6B**N/A14724.3h10B+37.2B++
Cycler TRV 1,3241,2919011.433C*0.5431.491%A++22.231%B+46.6B*1.2A*13927.7h14C+44.3B++
SMG-46 Armistice 1,3011,2796461.98B**0.0136.767%A*24.003%A66.3A++1.1A**17519.3h12.3B++33.4B*
SABR-13 1,2611,2345592.208B0.2432.292%A28.201%B+63A+1.4A++14619.6h11.2B34.7B++
TORQ-9 1,2481,2236961.757B+0.2131.863%A+28.945%B++65.4A+1.3A*16718.7h14.6C*45.8B++
TX1 Repeater 1,2261,1931,2200.978C**0.9934.113%A++20.453%C+59.1A++1.6A++16520.2h13C**38.2B+
T1 Cycler 1,2131,1887391.608B+0.3630.285%A++24.074%B+54.7A*1.2A*17821.7h14.1C**46.7B*
MG-S1 Jackal 1,1891,1804662.532A0.5635.396%A++28.814%A90.1A*N/A27613.1h8.9B+25B*
T9A "Butcher" 1,2071,1756571.788C+0.1824.914%C++25.787%C+60.3C*1.6A*16519.5h12.7D50.8C+
LC2 Lynx 1,1931,1736961.685B+0.2930.532%A+25.405%B++46.7B**N/A17525.1h13.3B+43.6B++
NS-357 Underboss 1,1971,1739381.251C**0.7245.933%A19.352%C90.9A++1.9M++28712.9h4.1C*8.9B++
SOAS-20 1,1811,1657321.592C++0.3835.604%A+24.292%B+52B*N/A12522.4h11.2B31.5B*
AMR-66 1,1841,1621,0331.125C**0.8533.291%B**25.559%C++27.5B+N/A8142.3h8.9C**26.8B+
TRAC-5 1,1841,1629101.277B++0.6931.413%A*18.847%C+30.3B*N/A10438.3h14.7C**46.8B++
T9 CARV-S 1,1831,1616801.707C++0.2625.537%B++20.413%C--55.8B++1.1A++13820.8h11.7B46B+
T32 Bull 1,1781,1567981.449C++0.5228.355%B**26.125%B48.8B+N/A12723.7h12.9C+45.5B+
NS-30 Vandal 1,1691,1534992.311B0.3441.927%A+28.534%C**67AN/A20617.2h5.1B+12.2B++
T1A Unity 1,1641,1474592.499A0.5330.601%A24.673%C+69.5A1B*16816.5h11.4B+37.2B*
P525 Marauder-H 1,2181,1457515.267C++13.3046.366%A+N/A150.7B**9.6B++3837.6h6.7C++14.4B++
MG-H1 Watchman 1,1251,1004812.287B+0.3230.884%A+27.727%C*73.3A1.7A++21615h14.4C**46.6B++
KSR-35 1,0521,0424652.241C++0.2741.286%B**27.927%C+72.9A+N/A23914.3h4B+9.6B++
PDW-16 Hailstorm 1,0321,0183542.876A*0.9132.727%A++31.238%M77.7M1.1A**19413.1h11.6B*35.4B*
TS2 Inquisitor 1,0431,0127001.446C**0.5232.817%B++22.629%B+89.6A++2.7M**24511.3h9.5B+29.1B+
C-4 1,3739954652.14B+0.1723.103%CN/A140.1A+53.2A++11857.1h1B**4.5B+
P2-120 HEAT 1,4689591446.66C*4.6961.743%A*N/A43A+22.8M++32022.3h7.6C++12.4B*
TRAP-M1 9659583133.061A1.0936.401%A31.628%B*82.6A*N/A30111.6h8B+21.9B++
TRS-12 Uppercut 9609475531.712B+0.2661.269%B16.368%C*74A+1A+19312.8h2.4B+3.9B+
HC1 Cougar 9078825151.713B++0.2631.286%A+27.551%B**33.8B1A+11326.1h12.6C++40.2B+
E540 Halberd 1,284822869.558B+7.5954.542%A++2.555%C--43A++24.2M48219.1h5B++9.1B**
FA1 Barrage 7707586171.229C**0.7448.323%B*13.852%C49.9AN/A14515.2h4.2B++8.8B++
NSX Naginata 7197073142.252B*0.2829.826%A+31.683%B+71.4A1.2B*1849.9h13.6C45.6B+
G20 Vulcan-H 1,0326821116.144B++4.1752.38%B++2.199%C-63.1B**32.4B+50110.8h75.3B*143.8B**
AP30 Shredder 1,084664956.989C+5.0243.059%A+1.506%C--49.9A31.6A49013.3h74.2B172.2B++
M3 Pounder HEG 8065812822.06B+0.0952.934%A++N/A22.3B+8.7M*13926h20.1C-37.9B+
ML-7 9875768740.659C+1.3170.908%A++2.604%C+29.5B+21.1A31119.5h7.2C+10.1B+
LC3 Jaguar 5755622682.097B+0.1333.111%A*25.267%B**60.4A+1.4M+2479.3h11.9B35.9B*
M40 Fury-H 8145465110.706C+8.7458.728%A++N/A73.8C36.2A++6487.4h15.3D*26C
AS16 NightHawk 5024932531.949B++0.0249.665%B**16.836%B++69.4A++1.3A*1947.1h3.9B+7.9B++
M12 Kobalt 5034832024.15B++22.1825.199%A++19.669%C**138A*5.7B*4843.5h15.4B++61.3B*
MRC3 Mercy 4624521592.843B+0.8718.297%B24.558%B*44.3A1B**13710.2h20C+109.3B
NS-7 PDW 4564452112.109A0.1436.243%A*36.18%M++48.9B**1.2M+1489.1h15.9C+43.7B++
NSX Tomoe 4514451892.354B+0.3835.804%A+36.18%C+82.4A*1.1A+2175.4h12.7B+35.6B++
T7 Mini-Chaingun 4264172661.568B++0.4017.572%C++16.787%B**47.4B*1B+1498.8h19.6D111.8C+
M3 Pounder HEG 5884082291.782C++0.1954.38%A+2.206%D18.1C+8A**11522.6h26.3D--48.4C++
TRAC-5 Burst 3993951872.112C*0.1431.18%B**27.848%B++70.5B**N/A1805.6h11.7B+37.4B++
M77-B 3923901143.421B**1.4543.708%B**76.667%C++41.1B**N/A1239.5h2.2B+5B++
M2 Mutilator 3843781762.148B0.1816.872%B+19.841%C**42.5A+N/A1168.9h18.7C111B
T2 Striker 7093305600.589C++1.3866.111%A+N/A17.6B+20.3B**30118.7h49.5C+74.8B+
T1B Cycler 3273241282.531B+0.5631.305%B**29.938%B75.3AN/A2344.3h13.3C+42.4B+
T1S Cycler 3373221442.236B**0.2736.27%A**21.429%C++64.4A++3M*1715h9.9B**27.3A
M12 Kobalt 3373162811.286C+9.3223.501%A14.557%D-71.8C+4.8B+4074.4h24.1D--102.3C**
MRC3 Mercy 307306943.255B+1.2817.172%C*24.837%B*46.4A+N/A1596.6h17.6B+102.4B+
NS-44 Commissioner 2982941661.771B*0.2038.155%C**26.871%B++55.5B*N/A1885.3h3.2B++8.4B+
M1 Heavy Cycler 2832761601.725B0.2517.839%B*17.754%C+31.7B**N/A938.7h19.2C+107.7B+
MANA Anti-Personnel Turret 261257902.856N/A0.8933.332%UN/A2570U40U4451300.1h24.2T*72.6T*
T16 Rhino 2612511242.024B*0.0525.832%B**26.693%B*55.8B**2.2S1934.5h14.1C+54.4B+
M20 Basilisk 369249633.952B+1.9854.205%A++4.819%C-29B*14A+2728.6h124.1D229B
NS Decimator 3722381641.451B+0.5258.798%C+N/A23.8D13.4C22910h3.9B++6.7B+
NSX Tengu 227225902.5A0.5345.589%A24.889%B+70.3A+N/A1873.2h10.4B++22.9B++
Hunter QCX 3232121971.076B+0.8953.937%B++2.358%F34.8A++18.2M*2676.1h9C+16.8C++
E540 Halberd-H 303211415.146C3.1865.22%B**N/A60.3B*26.3B+4223.5h5.3B+8.1B*
TSAR-42 2152081261.651C0.3246.75%A71.154%C**30.6C1M*1536.8h3D--6.5C++
NS-AM7 Archer 3152063570.577C**1.3962.804%B+9.223%D-8.8B+4.7A6923.3h18.6C*29.6B
MR11 Gatekeeper 412195395C**3.0352.275%A++2.051%C+21.4C++23.8B**3989.1h65.4D125.1B
NS-TMC-01 "His Regards" 19919222,0100.009D1.965.12%F5.208%C0.3C-N/A1712.2h3.2D62.2F**
Anti-Vehicle Grenade 2861891189N/A187.0365.011%A+N/A378C+194A29460.5h6.1C+9.4B+
M20 Wyvern 269175189.722B*7.7544.072%B++N/A40.7B**21.9B*2514.3h54.8B++124.4B*
HSR-1 164162533.057B++1.0939.722%B*43.827%A++81A++1A+2472h4.2B**10.7B*
Skyguard 247158198.316M+6.3529.186%C++N/A28.2A*15.9A++2865.6h70.6B**242B**
Tank Mine 261157692.275C+0.3089.235%SN/A104.7C+69.3C*12711.5h4T-4.5B**
99SV 152146512.863B*0.8936.16%B*44.521%B**39.5B**1.6M*2003.7h5B+13.7B++
MG-HBR1 Dragoon 140140741.892B+0.0836.409%B+30.714%C++51.9AN/A1682.7h7.3C++20B
NS-10 Burster 196138632.19A++0.2230.986%B+1.449%D*12.7M**5.3A+9310.9h84.1A+271.4A
TAS-16 Blackjack 137136851.6B+0.3768.778%B*17.647%B+61.8B**N/A2392.2h2.2B+3.3B+
CAS 14-E 150135915C+13.0333.178%C+3.704%A++84.4B+9.4B*2621.6h24.2B+72.9B+
M20 Drake 210135433.14C1.1737.409%B+1.481%D-22.5C+12.5C2106h77.8C+208B
NS-10 Burster 191129582.224A0.2531.151%B+2.326%D--12.4M**6A++8810.4h86.9A++279A
G40-F Ranger 211122313.935C1.9637.398%B*N/A58.1B*42.4A5562.1h76.6C*204.7B+
M20 Basilisk 160121313.903B1.9351.381%A9.091%A31B++10C++2943.9h109.2C+212.5B+
Frag Grenade 1191171117N/A115.0353.968%AN/A585B+10B34590.2h3.2B++5.9B*
C150 Dalton 172116129.667B+7.7039.277%C+2.586%A**48.3B**23.3C+4832.4h2.8B**7.2B**
Rocklet Rifle 16999831.193B*0.7857.295%B+N/A33B+23.3C+4883h35.8C*62.4B+
Spear Anti-Vehicle Phalanx Turret 16096146.857C+4.8964.168%A*3.125%D56.5B**37.6A++6671.7h12.1D18.9B
M12 Kobalt-H 10093713.286C11.3228.288%A17.204%C++155B++11.7A*4410.6h14.1B+49.8B++
M40 Fury 10182233.565C-1.5938.923%B+2.439%B++51.3C**11.9B+2861.6h10.8B+27.6B++
NSX Daimyo 8080292.759C+0.7950.958%A+98.75%A+133.3M++N/A3240.6h1.7A3.3B**
M12 Kobalt 8478326C+24.0327.768%B**21.795%B**156B**12A++4150.5h12.3B*44.5B*
T4 AMP 7675541.389B+0.5832.512%B*22.667%B+62.5AN/A3301.2h14.1C**43.3B+
C75 Viper 10170174.118C+2.1565.15%M+4.286%M++38.9B+17.2A*6741.8h20.5D-31.4B+
Claymore 6868232.957D0.9939.179%B++N/A113.3C-N/A5240.6h1.5F--3.9C++
NS-15M2 6464222.909B++0.9430.501%A34.375%A64B*N/A5611h14.9C--48.9B
MKV Suppressed 6260311.935B**0.0436.719%A*20%C++60A2S2641h14.4C++39.2B+
Ripper 57574760.12B+1.8535.294%B*22.807%B*4.4C+N/A1113h1.3B+3.6B+
G30 Vulcan 785186.375B+4.4033.513%B+1.961%D-30B*15.9B+5991.7h103.8C+309.7B+
G40-F Ranger 7950510C++8.0333.739%C*N/A35.7C*20.7C*4941.4h54.4B++161.1B++
MR11 Gatekeeper-H 9650133.846C+1.8860.038%B*N/A29.4C+27.1C+5271.7h56.3C*93.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter174,6942.1h
Restoration Kit2722,5762.5h
TX2 Emperor01360.2h
Nano-Armor Kit7911,104,14059.1h
Anti-Vehicle MANA Turret54350.5h
Spawn Beacon81,1300.9h
Nanite Revive Grenade01830.1h
Medical Applicator532266,92917h
Nanite Healing Grenade01630h
Welding Device03460h
G30 Walker0510h
Ammunition Package502,0330.9h
Shield Recharging Field475,5931.4h
Medical Kit7586,4796.5h
Anti-Infantry MANA Turret124990.7h
WLT-Howler Mining Laser12,5330.4h
Nano-Repair Grenade03460.1h
Recon Detection Device211,2611.8h
CAS30 Tank Buster0890.3h

Check the help document for the dictionary if you want to learn more about words used here.


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