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Second Lt. verpop[OO] verpop
TR BR 39

KDR: 2.81

Score: 9.8m

Last Seen: Aug 20th, 2019 9:05 PM
- OFFLINE - 21.3 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 71
Level Progress (to 40): 78%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee TSAR-42 NS-15M AE NS-15MP NS-11P SMG-46G Armistice NS-357P Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,132,751 MLG Score: 6501
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 19.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.381%41.587%130515119911,8452.599870.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.941%1.986A++3.142M++-0.766D-HEAD ++ (~25.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.62B+8.90.379C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.372%0.627%5972112133,1906712146.91182615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.102C+-0.885D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.781B++12.80.758B++22.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.964%0.683%44011213439178482.46629896%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.969B*-1.209D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.884B*2.30.817B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.086%35.185%11611213162123201.31707771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.027D*7.583S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.67B+9.90.752B++29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.018%85.494%116212122,97843456.86175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.737%1.358A1.196B**-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.70.462B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.872%32.374%1161121327853050.524528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.356A3.5M**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++20.597B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 71
9.8m449.2%770 (46.2k)637 (38.2k)2.8126721,0057,4682.9041239 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214186329.144%37.039%107902:049

10% Combat Medic14% Engineer52% Heavy Assault19% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2018 7:37 AMApr 7th, 2018 5:11 AMAug 20th, 2019 5:58 PM (19h) (PST)Aug 20th, 2019 5:21 PM (20h) (PST)Aug 20th, 2019 5:05 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9103275831.3650.4850.5056.3010.0386501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,61919,59535,024822930378238,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.5h/10.7d 683 7,780 4,703 97k 372 1,012 586 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:3,252
Deaths:1,194
KDR:2.724
Accuracy:31.419% A++
HSR:37.608% A++
NS-15M AE
A++
Kills:1,193
Deaths:432
KDR:2.762
Accuracy:28.519% B+
HSR:42.833% A++
NS-15MP
A+
Kills:1,178
Deaths:330
KDR:3.570
Accuracy:30.626% B+
HSR:45.246% A+
NS-15M1
A*
Kills:949
Deaths:324
KDR:2.929
Accuracy:30.866% A+
HSR:38.145% A*
T9 CARV
M**
Kills:177
Deaths:77
KDR:2.299
Accuracy:29.544% A*
HSR:46.893% M**
MG-H1 Watchman AE
B*
Kills:84
Deaths:22
KDR:3.818
Accuracy:29.961% B*
HSR:33.333% B+
Kills:6,833
Deaths (as Heavy Assault):2,379
Deaths (to Heavy Assaults):2,515
KDR:2.87222
Kill Difference:4,454
Playtime:132.687 hours
Usage:52%
Score:5.409m
Score/min:679
Accuracy (listed only):30.156%
HSR (listed only):40.676%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
M
Kills:1,175
Deaths:411
KDR:2.859
Accuracy:32.660% B**
HSR:36.426% M
LC2 Lynx AE
B*
Kills:694
Deaths:240
KDR:2.892
Accuracy:31.057% B*
HSR:32.565% B*
TRS-12 Uppercut
M+
Kills:278
Deaths:114
KDR:2.439
Accuracy:57.872% C+
HSR:32.374% M+
NSX-P Tanto
A*
Kills:60
Deaths:28
KDR:2.143
Accuracy:36.412% A*
HSR:35% A
Kills:2,207
Deaths (as Light Assault):793
Deaths (to Light Assaults):1,301
KDR:2.7831
Kill Difference:1,414
Playtime:10.397 hours
Usage:4%
Score:0.356m
Score/min:571
Accuracy (listed only):39.500%
HSR (listed only):34.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
M+
Kills:1,176
Deaths:457
KDR:2.573
Accuracy:31.503% A++
HSR:38.605% M+
SMG-46G Armistice
M
Kills:1,175
Deaths:411
KDR:2.859
Accuracy:32.660% B**
HSR:36.426% M
TRS-12 Uppercut
M+
Kills:278
Deaths:114
KDR:2.439
Accuracy:57.872% C+
HSR:32.374% M+
T1 Cycler
A**
Kills:81
Deaths:41
KDR:1.976
Accuracy:29.936% A++
HSR:38.272% A**
TAR-AE
A++
Kills:65
Deaths:34
KDR:1.912
Accuracy:27.073% C+
HSR:40% A++
NS-11A "Heatwave"
A+
Kills:61
Deaths:43
KDR:1.419
Accuracy:29.302% B+
HSR:37.705% A+
Kills:2,836
Deaths (as Combat Medic):1,100
Deaths (to Combat Medics):935
KDR:2.57818
Kill Difference:1,736
Playtime:25.942 hours
Usage:10%
Score:0.747m
Score/min:480
Accuracy (listed only):34.724%
HSR (listed only):37.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
B*
Kills:694
Deaths:240
KDR:2.892
Accuracy:31.057% B*
HSR:32.565% B*
TRS-12 Uppercut
M+
Kills:278
Deaths:114
KDR:2.439
Accuracy:57.872% C+
HSR:32.374% M+
NSX-P Tanto
A*
Kills:60
Deaths:28
KDR:2.143
Accuracy:36.412% A*
HSR:35% A
Kills:1,032
Deaths (as Engineer):382
Deaths (to Engineers):895
KDR:2.70157
Kill Difference:650
Playtime:37.023 hours
Usage:14%
Score:1.151m
Score/min:518
Accuracy (listed only):41.781%
HSR (listed only):33.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,575
Deaths:927
KDR:2.778
Accuracy:44.357% B*
HSR:83.573% A+
SMG-46G Armistice
M
Kills:1,175
Deaths:411
KDR:2.859
Accuracy:32.660% B**
HSR:36.426% M
NS-357P Underboss
M**
Kills:1,158
Deaths:938
KDR:1.235
Accuracy:42.442% C++
HSR:59.672% M**
NS-357 Underboss
M*
Kills:493
Deaths:448
KDR:1.100
Accuracy:43.692% B*
HSR:47.465% M*
NSX Daimyo
B**
Kills:403
Deaths:124
KDR:3.250
Accuracy:42.273% C++
HSR:97.767% B**
NS-44P Commissioner
M**
Kills:133
Deaths:78
KDR:1.705
Accuracy:45.740% B+
HSR:60.150% M**
Kills:5,937
Deaths (as Infiltrator):2,926
Deaths (to Infiltrators):1,022
KDR:2.02905
Kill Difference:3,011
Playtime:48.978 hours
Usage:19%
Score:2.139m
Score/min:728
Accuracy (listed only):41.861%
HSR (listed only):64.175%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:3,190
V. Kills:113 N/A
Deaths:207
KDR:15.411
Accuracy:36.372% A
KPH:107.600 A*
VKPH:3.800 C*
Kills:3,190 (3,190 + 0)
Deaths:207
KDR:15.411
VKDR:0.546
Vehicle Kills:113
Kill Difference:2,983
Playtime:29.643 hours
Usage:12%
Score:0.630m
Score/min:354
Piloting Accuracy:36.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:439
V. Kills:40 N/A
Deaths:15
KDR:29.267
Accuracy:50.964% C**
KPH:99 A++
VKPH:9 C*
Kills:439 (439 + 0)
Deaths:15
KDR:29.267
VKDR:2.667
Vehicle Kills:40
Kill Difference:424
Playtime:4.436 hours
Usage:2%
Score:0.115m
Score/min:433
Driving Accuracy:50.964%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:99
V. Kills:8 N/A
Deaths:4
KDR:24.750
Accuracy:45.337% B+
KPH:65.400 B++
VKPH:5.300 D
Kills:99 (99 + 0)
Deaths:4
KDR:24.750
VKDR:2
Vehicle Kills:8
Kill Difference:95
Playtime:1.514 hours
Usage:1%
Score:0.018m
Score/min:198
Driving Accuracy:45.337%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:162
V. Kills:4 N/A
Deaths:9
KDR:18
Accuracy:25.086% B+
KPH:246.200 A*
VKPH:6.100 C**
Kills:162 (0 + 162)
Deaths:9
KDR:18
VKDR:0.444
Vehicle Kills:4
Kill Difference:153
Playtime:0.658 hours
Usage:0%
Score:0.044m
Score/min:1,112
Driving Accuracy:N/A%
Gunner Accuracy:25.086%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,2623,2521,1942.724B0.0931.419%A++37.608%A++123.2M++N/A42026.4h9A28.5B**
M14 Banshee 3,3033,19020715.411B**12.6036.372%AN/A107.8A*3.8C*35429.6h12.8B++35.3B*
TSAR-42 2,5802,5759272.778C+0.0344.357%B*83.573%A+95.7MN/A40726.9h1.7B**3.8B**
NS-15M AE 1,2151,1934322.762C**0.0528.519%B+42.833%A++95.4A1.8A*41212.5h10.6B+37.3B+
NS-15MP 1,1941,1783303.57B+0.7630.626%B+45.246%A+114.4A1.6A41210.3h9.6B+31.4B+
NS-11P 1,1951,1764572.573A0.2431.503%A++38.605%M+106.9S1.7M**30511h9.9A31.6B**
SMG-46G Armistice 1,1951,1754112.859A++0.0532.66%B**36.426%M99.6A++1.7S38911.8h11.4B++34.8B++
NS-357P Underboss 1,1591,1589381.235C+1.5842.442%C++59.672%M**131.6AN/A4298.8h2.9B**6.7B*
NS-15M1 9549493242.929B**0.1230.866%A+38.145%A*111.6A**N/A3698.5h10B*32.4B*
LC2 Lynx AE 7066942402.892B**0.0831.057%B*32.565%B*99.1A++1.7A+3507h11B*35.4B++
NS-357 Underboss 4944934481.1C++1.7143.692%B*47.465%M*145M*N/A5643.4h3.1B**7B**
L100 Python HESH 4794391529.267A+26.4550.964%C**N/A99.8A++9.1C*4334.4h2.3B**4.5B**
Hexedge 4204206,9580.06B++2.7547.589%AN/A2.1BN/A7198.7h1.8B+3.8B++
NSX Daimyo 4034031243.25C++0.4442.273%C++97.767%B**91.6A+N/A2634.4h2B*4.7B++
NS "Jackpot" Decimator 4313101232.52B+0.2968.039%B+N/A67.4B*26.3B+3514.6h3.4B+4.9B+
Frag Grenade 2912861286N/A283.1952.499%B**N/A476.7C+8.3C+17780.6h4C+7.6B+
TRS-12 Uppercut 2822781142.439B**0.3757.872%C+32.374%M+120.9M*1.7M++3172.3h2B**3.4B+
T9 CARV 178177772.299B*0.5129.544%A*46.893%M**77A**N/A5892.3h8.8A+29.6B**
M12 Kobalt-H 166162918C+15.1925.086%B+35.185%M**231.4A*5.7C++11090.7h9.9B**39.4B**
NS-44P Commissioner 135133781.705B+1.1145.74%B+60.15%M**190M*2.9S6480.7h2.3A5B*
Striker AE 212128383.368S0.5662.483%AN/A49.2S32.3M**5062.6h21.7A34.7A+
P2-120 HESH 10799424.75B**21.9445.337%B+N/A66B++5.3D1971.5h3.5B**7.8B**
MG-H1 Watchman AE 8584223.818A+1.0129.961%B*33.333%B+168M*2B**3560.5h8.3A+27.7B**
T7-P Mini-Chaingun 8584412.049C++0.7627.364%B+25%B**140A++1.7B+2890.6h10.4B+38B+
T1 Cycler 8281411.976B*0.8429.936%A++38.272%A**101.3S1.3A*6710.8h8.6A++28.8A
TAR-AE 6665341.912C*0.9027.073%C+40%A++81.3B**1.3B*1840.8h10B*37.1B+
NS-11A "Heatwave" 6261431.419C+1.3929.302%B+37.705%A+55.5B+N/A1351.1h13.4C++45.8B
NSX-P Tanto 6160282.143A0.6736.412%A*35%A100M*1.7A*3220.6h11.4B++31.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43360.2h
Medical Applicator1516,0931h
AE Nano-Armor Kit626,9021.7h
AE Medical Applicator2114,4270.8h
Restoration Kit151492.4h
Ammunition Package81910.1h
Medical Kit5424,00946.6h
Nano-Armor Kit1315,9391.1h
Recon Detection Device161,9812.5h

Check the help document for the dictionary if you want to learn more about words used here.


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