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Bounty Hunter verquer[HMTM] verquer
NC BR 187

KDR: 1.91

Score: 91.1m

Last Seen: Sep 8th, 2017 5:46 PM
- OFFLINE - 10998.7 hour(s)

Battle Rank 120 (187 total) - New Conglomerate on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor SAS-R NS-357 Underboss Titan-150 AP M30 Mustang AH NC05 Jackhammer Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $978,282 MLG Score: 782
Fun Score: N/A
Cheeseburgers Flipped: 2055TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.079%23.515%5664198168,1131.94436-0.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.981%0.598B+0.454B+-0.832D-HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.381C**11.20.218C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.1%1.831%178510175,788330230081.75235192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%-0.878D--0.201C++0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.9-0.059C+49.40.063C+120.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.678%3.226%170710157,192454835881.58135200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.75%-0.993D--0.371C**0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.024C+11.60.077C+26.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.787%6.54%2661710058,563358234592.39056247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.834%-0.403C--0.568B+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.388C**22.90.414B49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.08%77.524%266710159,5085420491.75392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.178%0.455B+0.682B+-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.30.281C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.585%12.215%266510174,7402058562.30209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.921%-0.064C+-0.453D0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++4.20.137C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.1m336.3%361 (21.7k)298 (17.9k)1.90931144,04875,4452.24776187 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022925720.804%19.083%39704:0359

34% Engineer28% Heavy Assault17% Infiltrator10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2014 10:38 PMJun 13th, 2015 4:25 PMOct 3rd, 2017 7:23 AM (434d) (PST)Sep 8th, 2017 1:51 PM (458d) (PST)Sep 8th, 2017 1:46 PM (458d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6411684730.4710.2470.0901.7980.064782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,48810,10328,38528155108417,865

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5099.3h/212.5d 25,534 27,488 54,185 550k 3,901 14,812 19,529 196.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:11,500
Deaths:9,856
KDR:1.167
Accuracy:20.633% C+
HSR:18.974% D
LA1 Anchor
C*
Kills:10,409
Deaths:5,139
KDR:2.025
Accuracy:24.809% C++
HSR:26.756% C*
NC05 Jackhammer
C+
Kills:2,057
Deaths:1,950
KDR:1.055
Accuracy:43.104% C+
HSR:10.890% D-
NC6A GODSAW
C-
Kills:1,215
Deaths:582
KDR:2.088
Accuracy:22.720% D--
HSR:23.786% C-
NC6 Gauss SAW
B++
Kills:1,203
Deaths:1,108
KDR:1.086
Accuracy:19.234% C+
HSR:27.182% B++
GD-22S
B
Kills:1,177
Deaths:594
KDR:1.981
Accuracy:20.874% C
HSR:26.083% B
EM1
A+
Kills:1,160
Deaths:390
KDR:2.974
Accuracy:29.055% A+
HSR:28.448% B**
NS-15M2
C*
Kills:1,158
Deaths:441
KDR:2.626
Accuracy:22.312% C
HSR:26.684% C*
NSX Naginata
C++
Kills:1,157
Deaths:535
KDR:2.163
Accuracy:22.773% C++
HSR:23.768% D
NS-15 Gallows
C+
Kills:1,155
Deaths:440
KDR:2.625
Accuracy:26.783% C+
HSR:27.879% C
Kills:32,191
Deaths (as Heavy Assault):21,035
Deaths (to Heavy Assaults):19,777
KDR:1.53035
Kill Difference:11,156
Playtime:1,446.538 hours
Usage:28%
Score:25.687m
Score/min:296
Accuracy (listed only):25.230%
HSR (listed only):24.045%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,185
Deaths:560
KDR:2.116
Accuracy:28.163% B+
HSR:22.785% C
AC-X11
B+
Kills:1,180
Deaths:1,159
KDR:1.018
Accuracy:22.310% C-
HSR:24.915% B+
Razor GD-23
B+
Kills:1,171
Deaths:901
KDR:1.300
Accuracy:23.300% C+
HSR:22.630% B+
Mauler S6
C*
Kills:1,166
Deaths:891
KDR:1.309
Accuracy:42.060% C*
HSR:15.009% C+
19A Fortuna
C++
Kills:1,163
Deaths:1,055
KDR:1.102
Accuracy:23.412% D
HSR:20.980% C++
LA39 Bruiser
B
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:64.740% B
HSR:8.534% D*
NC12 Sweeper
B+
Kills:1,159
Deaths:568
KDR:2.040
Accuracy:47.478% B+
HSR:11.734% C
GD Guardian
B+
Kills:1,156
Deaths:444
KDR:2.604
Accuracy:36.583% B+
HSR:31.747% C**
NS Baron G5
C++
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:44.006% C++
HSR:12.716% C
Warden
B*
Kills:1,156
Deaths:674
KDR:1.715
Accuracy:30.313% B+
HSR:29.931% B*
AF-57 Piston
C
Kills:1,155
Deaths:1,109
KDR:1.041
Accuracy:28.270% D*
HSR:12.814% C
NS-11C
C+
Kills:1,155
Deaths:786
KDR:1.469
Accuracy:22.891% C+
HSR:18.875% C+
AF-19 Mercenary
B++
Kills:1,153
Deaths:1,391
KDR:0.829
Accuracy:21.727% C+
HSR:25.152% B++
GD-7F
B*
Kills:1,138
Deaths:795
KDR:1.431
Accuracy:22.620% C
HSR:24.077% B*
Gauss Compact Burst
B+
Kills:885
Deaths:390
KDR:2.269
Accuracy:28.891% B+
HSR:25.876% C++
The Brawler
A+
Kills:100
Deaths:74
KDR:1.351
Accuracy:55.860% C*
HSR:21% A+
Kills:17,238
Deaths (as Engineer):12,676
Deaths (to Engineers):16,530
KDR:1.35989
Kill Difference:4,562
Playtime:1,722.242 hours
Usage:34%
Score:30.256m
Score/min:293
Accuracy (listed only):33.914%
HSR (listed only):20.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,532
Deaths:851
KDR:1.800
Accuracy:24.736% C+
HSR:21.475% B+
NSX Tengu
C**
Kills:1,226
Deaths:571
KDR:2.147
Accuracy:38.551% C**
HSR:21.860% C++
NSX Tanto
B+
Kills:1,185
Deaths:560
KDR:2.116
Accuracy:28.163% B+
HSR:22.785% C
AC-X11
B+
Kills:1,180
Deaths:1,159
KDR:1.018
Accuracy:22.310% C-
HSR:24.915% B+
Razor GD-23
B+
Kills:1,171
Deaths:901
KDR:1.300
Accuracy:23.300% C+
HSR:22.630% B+
AF-4AE Cyclone
C++
Kills:1,168
Deaths:589
KDR:1.983
Accuracy:29.418% C++
HSR:18.408% D-
Mauler S6
C*
Kills:1,166
Deaths:891
KDR:1.309
Accuracy:42.060% C*
HSR:15.009% C+
Tempest
C+
Kills:1,165
Deaths:715
KDR:1.629
Accuracy:26.299% C+
HSR:17.597% C--
19A Fortuna
C++
Kills:1,163
Deaths:1,055
KDR:1.102
Accuracy:23.412% D
HSR:20.980% C++
Blitz GD-10
C
Kills:1,162
Deaths:1,349
KDR:0.861
Accuracy:22.616% C
HSR:12.651% D
LA39 Bruiser
B
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:64.740% B
HSR:8.534% D*
NC12 Sweeper
B+
Kills:1,159
Deaths:568
KDR:2.040
Accuracy:47.478% B+
HSR:11.734% C
NS-7 PDW
B++
Kills:1,158
Deaths:703
KDR:1.647
Accuracy:22.730% C
HSR:21.675% B++
NS Baron G5
C++
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:44.006% C++
HSR:12.716% C
AF-57 Piston
C
Kills:1,155
Deaths:1,109
KDR:1.041
Accuracy:28.270% D*
HSR:12.814% C
NS-11C
C+
Kills:1,155
Deaths:786
KDR:1.469
Accuracy:22.891% C+
HSR:18.875% C+
AF-19 Mercenary
B++
Kills:1,153
Deaths:1,391
KDR:0.829
Accuracy:21.727% C+
HSR:25.152% B++
MKV Suppressed
C**
Kills:1,151
Deaths:688
KDR:1.673
Accuracy:22.426% D
HSR:20.938% C**
GD-7F
B*
Kills:1,138
Deaths:795
KDR:1.431
Accuracy:22.620% C
HSR:24.077% B*
Gauss Compact Burst
B+
Kills:885
Deaths:390
KDR:2.269
Accuracy:28.891% B+
HSR:25.876% C++
The Brawler
A+
Kills:100
Deaths:74
KDR:1.351
Accuracy:55.860% C*
HSR:21% A+
Kills:23,488
Deaths (as Light Assault):17,024
Deaths (to Light Assaults):12,462
KDR:1.3797
Kill Difference:6,464
Playtime:504.882 hours
Usage:10%
Score:7.928m
Score/min:262
Accuracy (listed only):31.548%
HSR (listed only):19.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:3,046
Deaths:845
KDR:3.605
Accuracy:40.973% B
HSR:70.158% C*
NS-357 Underboss
B**
Kills:2,713
Deaths:1,784
KDR:1.521
Accuracy:44.651% B**
HSR:18.872% C
AF-4 Cyclone
B+
Kills:1,532
Deaths:851
KDR:1.800
Accuracy:24.736% C+
HSR:21.475% B+
EM4 Longshot
C++
Kills:1,264
Deaths:316
KDR:4
Accuracy:38.928% C+
HSR:79.114% C++
NS-44L Blackhand
C+
Kills:1,233
Deaths:908
KDR:1.358
Accuracy:34.954% D
HSR:40.714% C+
NSX Tengu
C**
Kills:1,226
Deaths:571
KDR:2.147
Accuracy:38.551% C**
HSR:21.860% C++
NS-30 Vandal
B
Kills:1,184
Deaths:527
KDR:2.247
Accuracy:34.929% B
HSR:25.169% C+
AF-4AE Cyclone
C++
Kills:1,168
Deaths:589
KDR:1.983
Accuracy:29.418% C++
HSR:18.408% D-
Tempest
C+
Kills:1,165
Deaths:715
KDR:1.629
Accuracy:26.299% C+
HSR:17.597% C--
NC14 Bolt Driver
C++
Kills:1,163
Deaths:467
KDR:2.490
Accuracy:34.359% C+
HSR:75.322% C++
Blitz GD-10
C
Kills:1,162
Deaths:1,349
KDR:0.861
Accuracy:22.616% C
HSR:12.651% D
NSX Tomoe
B+
Kills:1,161
Deaths:481
KDR:2.414
Accuracy:31.196% B+
HSR:33.592% C
EM4-AE Longshot
B++
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:37.778% C--
HSR:85.431% B++
LA80
B+
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:36.272% D
HSR:81.293% B+
AF-6 Shadow
B+
Kills:1,158
Deaths:378
KDR:3.063
Accuracy:37.950% B+
HSR:28.411% C*
NS-7 PDW
B++
Kills:1,158
Deaths:703
KDR:1.647
Accuracy:22.730% C
HSR:21.675% B++
LA3 Desperado
B+
Kills:1,156
Deaths:762
KDR:1.517
Accuracy:31.947% B+
HSR:21.367% C**
NS-44 Commissioner
B+
Kills:1,155
Deaths:1,142
KDR:1.011
Accuracy:39.529% B+
HSR:18.268% C--
AF-18 Stalker
B+
Kills:1,154
Deaths:439
KDR:2.629
Accuracy:30.032% B+
HSR:24.523% B+
MKV Suppressed
C**
Kills:1,151
Deaths:688
KDR:1.673
Accuracy:22.426% D
HSR:20.938% C**
NS-61 Emissary
B+
Kills:1,149
Deaths:720
KDR:1.596
Accuracy:32.172% B+
HSR:16.449% C+
AF-8 RailJack
B*
Kills:1,147
Deaths:256
KDR:4.480
Accuracy:35.979% C+
HSR:82.127% B*
NC08 Mag-Scatter
A
Kills:869
Deaths:525
KDR:1.655
Accuracy:65.510% A
HSR:17.491% B+
The Moonshot
B++
Kills:568
Deaths:125
KDR:4.544
Accuracy:39.916% C
HSR:84.859% B++
NS-AM7 AE/NC Archer
B*
Kills:100
Deaths:78
KDR:1.282
Accuracy:61.888% C**
HSR:31% B*
NS-AM7 Archer
A
Kills:54
Deaths:75
KDR:0.720
Accuracy:50.911% D--
HSR:29.630% A
Kills:31,156
Deaths (as Infiltrator):15,735
Deaths (to Infiltrators):13,392
KDR:1.98004
Kill Difference:15,421
Playtime:886.106 hours
Usage:17%
Score:14.547m
Score/min:274
Accuracy (listed only):36.410%
HSR (listed only):38.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:1,532
Deaths:851
KDR:1.800
Accuracy:24.736% C+
HSR:21.475% B+
NSX Tengu
C**
Kills:1,226
Deaths:571
KDR:2.147
Accuracy:38.551% C**
HSR:21.860% C++
AF-4AE Cyclone
C++
Kills:1,168
Deaths:589
KDR:1.983
Accuracy:29.418% C++
HSR:18.408% D-
GR-22AE
C
Kills:1,167
Deaths:505
KDR:2.311
Accuracy:26.893% C
HSR:22.365% C
Mauler S6
C*
Kills:1,166
Deaths:891
KDR:1.309
Accuracy:42.060% C*
HSR:15.009% C+
Tempest
C+
Kills:1,165
Deaths:715
KDR:1.629
Accuracy:26.299% C+
HSR:17.597% C--
Blitz GD-10
C
Kills:1,162
Deaths:1,349
KDR:0.861
Accuracy:22.616% C
HSR:12.651% D
LA39 Bruiser
B
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:64.740% B
HSR:8.534% D*
Gauss Rifle Burst
C+
Kills:1,159
Deaths:609
KDR:1.903
Accuracy:27.027% C+
HSR:21.743% D
NC12 Sweeper
B+
Kills:1,159
Deaths:568
KDR:2.040
Accuracy:47.478% B+
HSR:11.734% C
NS-7 PDW
B++
Kills:1,158
Deaths:703
KDR:1.647
Accuracy:22.730% C
HSR:21.675% B++
NS Baron G5
C++
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:44.006% C++
HSR:12.716% C
Carnage AR
B**
Kills:1,156
Deaths:695
KDR:1.663
Accuracy:19.712% D--
HSR:28.028% B**
NC1 Gauss Rifle
B+
Kills:1,156
Deaths:902
KDR:1.282
Accuracy:22.897% C++
HSR:23.443% B+
AF-57 Piston
C
Kills:1,155
Deaths:1,109
KDR:1.041
Accuracy:28.270% D*
HSR:12.814% C
Reaper DMR
C+
Kills:1,153
Deaths:607
KDR:1.900
Accuracy:24.605% C+
HSR:23.417% C+
MKV Suppressed
C**
Kills:1,151
Deaths:688
KDR:1.673
Accuracy:22.426% D
HSR:20.938% C**
NC9 A-Tross
C**
Kills:1,151
Deaths:583
KDR:1.974
Accuracy:19.352% D*
HSR:25.977% C**
GR-22
B++
Kills:296
Deaths:124
KDR:2.387
Accuracy:27.354% B++
HSR:22.973% B+
The Brawler
A+
Kills:100
Deaths:74
KDR:1.351
Accuracy:55.860% C*
HSR:21% A+
Kills:21,696
Deaths (as Combat Medic):14,012
Deaths (to Combat Medics):6,530
KDR:1.54839
Kill Difference:7,684
Playtime:275.169 hours
Usage:5%
Score:6.741m
Score/min:408
Accuracy (listed only):31.851%
HSR (listed only):19.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,270
Deaths:343
KDR:3.703
Accuracy:32.248% C
HSR:14.016% D-
AF-34 Mattock
C+
Kills:1,164
Deaths:343
KDR:3.394
Accuracy:32.225% C+
HSR:16.237% C+
NCM3 Raven
D
Kills:901
Deaths:635
KDR:1.419
Accuracy:34.194% D
HSR:1.998% D
NCM3 Raven
C+
Kills:822
Deaths:596
KDR:1.379
Accuracy:34.869% D
HSR:2.676% C+
NCM2 Falcon
B
Kills:523
Deaths:135
KDR:3.874
Accuracy:45.284% B
HSR:4.207% C
NCM1 Scattercannon
D
Kills:474
Deaths:317
KDR:1.495
Accuracy:24.379% D*
HSR:12.658% D
NCM1 Scattercannon
C+
Kills:462
Deaths:291
KDR:1.588
Accuracy:24.108% D*
HSR:14.719% C+
NS-10 Burster
B+
Kills:451
Deaths:398
KDR:1.133
Accuracy:33.334% B+
HSR:3.991% C-
NS-10 Burster
B+
Kills:448
Deaths:406
KDR:1.103
Accuracy:33.282% B+
HSR:3.125% D-
NCM2 Falcon
B*
Kills:354
Deaths:192
KDR:1.844
Accuracy:47.387% B*
HSR:7.062% B*
NS-20 Gorgon
C+
Kills:328
Deaths:70
KDR:4.686
Accuracy:24.122% C+
HSR:18.293% C+
NS-20 Gorgon
B++
Kills:301
Deaths:70
KDR:4.300
Accuracy:24.222% C+
HSR:22.924% B++
Kills:7,498
Deaths (as MAX Suit):1,898
Deaths (to MAX Suits):3,924
KDR:3.95047
Kill Difference:5,600
Playtime:257.367 hours
Usage:5%
Score:5.936m
Score/min:384
Accuracy (listed only):32.471%
HSR (listed only):10.159%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:2,539
V. Kills:211 N/A
Deaths:479
KDR:5.301
Accuracy:52.707% C
KPH:48 C+
VKPH:4 C
Breaker Rocket Pods
C--
Kills:1,056
V. Kills:136 N/A
Deaths:292
KDR:3.616
Accuracy:44.702% C--
KPH:41 C--
VKPH:5.300 D-
M20 Mustang
C+
Kills:894
V. Kills:984 91%
Deaths:1,159
KDR:0.771
Accuracy:25.296% D-
KPH:7.700 C--
VKPH:8.500 C+
Vortek Rotary
C--
Kills:709
V. Kills:479 148%
Deaths:735
KDR:0.965
Accuracy:24.028% D*
KPH:8.300 C--
VKPH:5.600 D
M20 Kestrel
C+
Kills:561
V. Kills:624 90%
Deaths:417
KDR:1.345
Accuracy:25.181% D
KPH:11.500 C--
VKPH:12.800 C+
Coyote Missiles
D
Kills:454
V. Kills:270 168%
Deaths:241
KDR:1.884
Accuracy:47.646% D
KPH:16.900 D--
VKPH:10 D--
Hornet Missiles
C-
Kills:391
V. Kills:287 136%
Deaths:97
KDR:4.031
Accuracy:58.606% C+
KPH:38.800 D
VKPH:28.500 C-
Tomcat A2AM Pods
C--
Kills:188
V. Kills:209 90%
Deaths:64
KDR:2.938
Accuracy:83.471% B+
KPH:26.700 D
VKPH:29.600 C--
Kills:6,792 (4,703 + 0)
Deaths:3,484
KDR:1.949
VKDR:0.918
Vehicle Kills:3,200
Kill Difference:3,308
Playtime:373.068 hours
Usage:7%
Score:4.141m
Score/min:185
Piloting Accuracy:25.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:745
V. Kills:960 78%
Deaths:410
KDR:1.817
Accuracy:20.560% F
KPH:16.600 D-
VKPH:21.300 C+
L105 Zephyr
B+
Kills:726
V. Kills:75 N/A
Deaths:58
KDR:12.517
Accuracy:46.797% B+
KPH:57.400 C*
VKPH:5.900 C
CAS30 Tank Buster
C**
Kills:590
V. Kills:989 60%
Deaths:1,020
KDR:0.578
Accuracy:51.083% B++
KPH:5.100 C--
VKPH:8.500 C**
Kills:2,061 (590 + 1,471)
Deaths:1,488
KDR:1.385
VKDR:1.360
Vehicle Kills:2,024
Kill Difference:573
Playtime:174.126 hours
Usage:3%
Score:1.560m
Score/min:149
Piloting Accuracy:51.083%
Gunner Accuracy:46.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,021
V. Kills:189 N/A
Deaths:46
KDR:22.196
Accuracy:40.317% D-
KPH:34.700 D
VKPH:6.400 C-
L100 Python HEAT
C++
Kills:969
V. Kills:263 367%
Deaths:49
KDR:19.776
Accuracy:45.381% D
KPH:31.900 C++
VKPH:8.700 D
L100 Python AP
C+
Kills:857
V. Kills:475 180%
Deaths:100
KDR:8.570
Accuracy:44.704% D*
KPH:29.400 C+
VKPH:16.300 C
C75 Viper
B+
Kills:582
V. Kills:102 N/A
Deaths:100
KDR:5.820
Accuracy:36.802% C+
KPH:39.600 B+
VKPH:6.900 C+
Skyguard
C+
Kills:300
V. Kills:256 117%
Deaths:45
KDR:6.667
Accuracy:24.537% D
KPH:11 C-
VKPH:9.400 C+
Kills:3,729 (3,729 + 0)
Deaths:340
KDR:10.968
VKDR:3.779
Vehicle Kills:1,285
Kill Difference:3,389
Playtime:130.836 hours
Usage:3%
Score:1.903m
Score/min:242
Driving Accuracy:24.537%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,609
V. Kills:1,939 134%
Deaths:326
KDR:8.003
Accuracy:51.665% C*
KPH:24.900 C*
VKPH:18.500 B*
E540 Halberd
C*
Kills:886
V. Kills:441 200%
Deaths:111
KDR:7.982
Accuracy:45.985% C++
KPH:31.200 C*
VKPH:15.500 C++
Titan-150 HEAT
B++
Kills:854
V. Kills:364 234%
Deaths:97
KDR:8.804
Accuracy:51.730% B+
KPH:26.700 B+
VKPH:11.400 B++
C85 Canister
C
Kills:632
V. Kills:43 N/A
Deaths:38
KDR:16.632
Accuracy:34.760% C-
KPH:49.500 D
VKPH:3.400 C
Enforcer ML85
C+
Kills:578
V. Kills:404 143%
Deaths:112
KDR:5.161
Accuracy:35.214% D
KPH:22.200 C+
VKPH:15.500 C+
M20 Basilisk
C*
Kills:105
V. Kills:40 256%
Deaths:31
KDR:3.387
Accuracy:30.905% C++
KPH:20.700 C+
VKPH:7.900 C*
Kills:5,664 (3,463 + 2,201)
Deaths:715
KDR:7.922
VKDR:4.519
Vehicle Kills:3,231
Kill Difference:4,949
Playtime:208.800 hours
Usage:4%
Score:3.562m
Score/min:284
Driving Accuracy:51.730%
Gunner Accuracy:30.905%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,144
V. Kills:65 N/A
Deaths:60
KDR:19.067
Accuracy:44.930% C-
KPH:108.800 C++
VKPH:6.200 C
Enforcer ML65-H
B+
Kills:777
V. Kills:540 144%
Deaths:73
KDR:10.644
Accuracy:52.793% C--
KPH:41.800 B+
VKPH:29 C+
E540 Halberd-H
D
Kills:185
V. Kills:109 168%
Deaths:62
KDR:2.984
Accuracy:57.162% C++
KPH:25.200 D
VKPH:14.800 D
M96 Mjolnir-H
C+
Kills:70
V. Kills:67 103%
Deaths:31
KDR:2.258
Accuracy:46.447% C
KPH:32.700 D
VKPH:31.300 C+
Kills:2,176 (0 + 2,176)
Deaths:226
KDR:9.628
VKDR:3.456
Vehicle Kills:781
Kill Difference:1,950
Playtime:38.619 hours
Usage:1%
Score:0.733m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:46.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:906
V. Kills:308 293%
Deaths:160
KDR:5.663
Accuracy:33.572% C-
KPH:25.800 B+
VKPH:8.800 B
M12 Kobalt
C+
Kills:405
V. Kills:18 N/A
Deaths:29
KDR:13.966
Accuracy:17.145% C+
KPH:54.500 C
VKPH:2.400 C+
M40 Fury
C*
Kills:401
V. Kills:66 N/A
Deaths:40
KDR:10.025
Accuracy:30.617% C--
KPH:50.400 C*
VKPH:8.300 C+
M20 Basilisk
C**
Kills:368
V. Kills:146 250%
Deaths:90
KDR:4.089
Accuracy:34.425% C
KPH:24.500 C**
VKPH:9.700 C++
M40 Fury
C*
Kills:292
V. Kills:54 N/A
Deaths:38
KDR:7.684
Accuracy:30.429% D
KPH:60 C*
VKPH:11.100 C+
M12 Kobalt
C+
Kills:209
V. Kills:4 N/A
Deaths:14
KDR:14.929
Accuracy:17.017% C+
KPH:70 C+
VKPH:1.300 D-
M60-G Bulldog
C++
Kills:115
V. Kills:20 N/A
Deaths:27
KDR:4.259
Accuracy:32.476% C+
KPH:29.900 C++
VKPH:5.200 C+
G30 Walker
B+
Kills:89
V. Kills:37 234%
Deaths:13
KDR:6.846
Accuracy:25.161% C--
KPH:19 B+
VKPH:7.900 C
Kills:2,785 (0 + 2,785)
Deaths:411
KDR:6.776
VKDR:1.589
Vehicle Kills:653
Kill Difference:2,374
Playtime:81.975 hours
Usage:2%
Score:1.175m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:25.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,310
V. Kills:60 N/A
Deaths:509
KDR:2.574
Accuracy:41.924% C+
KPH:56.600 C++
VKPH:2.600 B+
M40 Fury-F
B++
Kills:1,263
V. Kills:350 360%
Deaths:841
KDR:1.502
Accuracy:48.369% C+
KPH:33.800 B+
VKPH:9.400 B++
M12 Kobalt-F
B**
Kills:1,128
V. Kills:50 N/A
Deaths:395
KDR:2.856
Accuracy:23.750% C**
KPH:50.100 B**
VKPH:2.200 B**
Kills:3,701 (3,701 + 0)
Deaths:1,745
KDR:2.121
VKDR:0.264
Vehicle Kills:460
Kill Difference:1,956
Playtime:83.071 hours
Usage:2%
Score:0.671m
Score/min:135
Driving Accuracy:23.750%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:63
V. Kills:8 N/A
Deaths:7
KDR:9
Accuracy:26.361% D*
KPH:35.300 D--
VKPH:4.500 C--
Kills:63 (0 + 63)
Deaths:7
KDR:9
VKDR:1.143
Vehicle Kills:8
Kill Difference:56
Playtime:1.783 hours
Usage:0%
Score:0.013m
Score/min:124
Piloting Accuracy:N/A%
Gunner Accuracy:26.361%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 11,56011,5009,8561.167C+0.7420.633%C+18.974%D28.8CN/A91399.8h12.1C+58.5C+
LA1 Anchor 10,50910,4095,1392.025C+0.1224.809%C++26.756%C*45.7C+N/A154227.8h10.6C+42.8C++
SAS-R 3,0593,0468453.605C**1.7040.973%B70.158%C*38.5C++N/A13479.2h2.3C++5.7C**
NS-357 Underboss 2,7202,7131,7841.521B+0.3944.651%B**18.872%C38.5C+N/A10270.4h3.6B++8.1B++
Titan-150 AP 4,5482,6093268.003B+6.0951.665%C*3.143%C++24.9C*18.5B*293104.6h5.1C+9.8C++
M30 Mustang AH 2,7502,5394795.301C++3.3952.707%C1.3%C+48C+4C18952.9h7.4B+14.1B
NC05 Jackhammer 2,0662,0571,9501.055C+0.8543.104%C+10.89%D-33.9CN/A13260.7h6.3D-14.6C
Frag Grenade 1,5941,57911579N/A1,577.0952.682%B*N/A563.9B5.4C-24612.8h3.3B+6.2B++
AF-4 Cyclone 1,5461,5328511.8B+0.1124.736%C+21.475%B+34C++N/A15545h10.7C*43.3C*
S12 Renegade 1,3701,3105092.574C+0.6641.924%C+1.756%D-56.7C++2.6B+14323.1h4D9.5C
AF-34 Mattock 1,2851,2703433.703C*1.7932.248%C14.016%D-36.8C+N/A11034.5h7.6D23.6C-
EM4 Longshot 1,2721,2643164C**2.0938.928%C+79.114%C++32.8C++N/A14238.5h2.2C++5.7C++
M40 Fury-F 1,6131,2638411.502C+0.4148.369%C+N/A33.8B+9.4B++13537.4h8.5B+17.5B+
NS-44L Blackhand 1,2411,2339081.358C*0.5534.954%D40.714%C+25.9C++N/A7047.6h4.7C+13.4C+
NSX Tengu 1,2451,2265712.147B*0.2438.551%C**21.86%C++36.2C+N/A11033.9h13.2C++34.3C**
NC6A GODSAW 1,2321,2155822.088C+0.1822.72%D--23.786%C-41.9C--N/A16129h9.7C+42.7C
NC6 Gauss SAW 1,2221,2031,1081.086C+0.8219.234%C+27.182%B++25.3C+N/A23647.5h10.2C*52.8C*
NSX Tanto 1,1991,1855602.116B**0.2128.163%B+22.785%C44.2B+N/A11426.8h13.8C++49.2C*
NS-30 Vandal 1,1891,1845272.247C**0.3434.929%B25.169%C+35.4C+N/A14333.4h5.7C++16.4C**
The Slasher 1,1991,18218,9500.062C*1.8543.713%B++13.79%C++1.1CN/A31058.4h2B+4.5B
AC-X11 1,1981,1801,1591.018C+0.8922.31%C-24.915%B+11.1DN/A50106.4h11.1C+49.6C+
GD-22S 1,1881,1775941.981B0.0720.874%C26.083%B38.7C++N/A20730.4h11.2C++53.5C++
Razor GD-23 1,1941,1719011.3B+0.6123.3%C+22.63%B+12.8DN/A6391.4h13.4C+57.3C++
AF-4AE Cyclone 1,1781,1685891.983B0.0729.418%C++18.408%D-36.4C-N/A12932.1h10.1C+34.3C++
GR-22AE 1,1821,1675052.311B+0.4026.893%C22.365%C46.7C+N/A14925h12.8C+47.6C+
Mauler S6 1,1761,1668911.309B+0.6042.06%C*15.009%C+34.5BN/A11633.8h5.2C+12.4C*
Tempest 1,1731,1657151.629C*0.2826.299%C+17.597%C--25.7D-N/A6845.3h10.7C40.8C+
AF-34 Mattock 1,1781,1643433.394C++1.4832.225%C+16.237%C+33.7CN/A10234.5h8.6F-26.6D--
NC14 Bolt Driver 1,1691,1634672.49B+0.5834.359%C+75.322%C++26.6C*N/A13343.7h2.5C**7.2C**
19A Fortuna 1,1921,1631,0551.102C+0.8123.412%D20.98%C++10.8D--N/A30107.9h12.8D*54.7D--
Blitz GD-10 1,1761,1621,3490.861C+1.0522.616%C12.651%D24.3C+N/A11147.9h17.3C76.7C+
NSX Tomoe 1,1831,1614812.414B+0.5031.196%B+33.592%C49.8B+N/A14023.3h15.4C49.4C++
Sticky Grenade 1,1841,16011160N/A1,158.0952.997%C+N/A725C--15B20241.6h2.6C5C+
EM4-AE Longshot 1,1621,1602464.715C++2.8137.778%C--85.431%B++37.7C-N/A10530.8h2C+5.2C+
LA39 Bruiser 1,1701,1608031.445C*0.4664.74%B8.534%D*34.9C+N/A10533.2h2.6C+4C*
EM1 1,1661,1603902.974A++1.0629.055%A+28.448%B**60.7B**N/A20119.1h11.9C*40.8B++
LA80 1,1661,1601955.949B*4.0436.272%D81.293%B+38.2C+N/A9030.4h2.3C+6.4C
Gauss Rifle Burst 1,1691,1596091.903C++0.0127.027%C+21.743%D46.9C++N/A11324.7h11.7C+43.4C+
NC12 Sweeper 1,1731,1595682.04B*0.1347.478%B+11.734%C59.4B**N/A25419.5h4.4C*9.2B+
AF-6 Shadow 1,1651,1583783.063B*1.1537.95%B+28.411%C*45.8C++N/A12725.3h5.6C++14.8B+
NS-7 PDW 1,1731,1587031.647B*0.2622.73%C21.675%B++30.9C**N/A14937.5h15.6C+68.7C+
NS-15M2 1,1711,1584412.626B+0.7222.312%C26.684%C*46.3C*N/A22625h13.7C+61.3C+
NSX Naginata 1,1791,1575352.163B++0.2522.773%C++23.768%D53.1B+1B+18621.8h12.4C++54.6C*
GD Guardian 1,1751,1564442.604C**0.6936.583%B+31.747%C**43.8C+N/A9826.4h7C++19B+
LA3 Desperado 1,1611,1567621.517B+0.3931.947%B+21.367%C**35.5C++N/A13432.6h8.2B+25.6C*
NS Baron G5 1,1661,1561,0761.074C+0.8444.006%C++12.716%C23.7C-N/A6848.8h5.8D13.2C+
Carnage AR 1,1671,1566951.663C**0.2519.712%D--28.028%B**28.4C+N/A13540.7h15.6D79.4D
Warden 1,1671,1566741.715B*0.1930.313%B+29.931%B*29.5B+N/A12939.2h8.7B+28.8B+
NC1 Gauss Rifle 1,1651,1569021.282C**0.6322.897%C++23.443%B+28.7BN/A16240.3h13C++56.9C*
AF-57 Piston 1,1751,1551,1091.041C+0.8728.27%D*12.814%C27.6CN/A7241.9h4.4C*15.7C
NS-15 Gallows 1,1751,1554402.625C++0.7226.783%C+27.879%C55.5C+1C**17520.8h12.8D--47.8C
NS-44 Commissioner 1,1581,1551,1421.011C++0.9039.529%B+18.268%C--26.7CN/A11643.3h4C+10.1B
NS-11C 1,1751,1557861.469B+0.4422.891%C+18.875%C+27.4C++N/A8342.2h13.8C**60.2C*
AF-18 Stalker 1,1731,1544392.629A0.7230.032%B+24.523%B+47.5B++N/A13624.3h12.4C*41.1B+
AF-19 Mercenary 1,1661,1531,3910.829C+1.0821.727%C+25.152%B++13.4CN/A9486.2h14.3C+66C++
Reaper DMR 1,1691,1536071.9C++0.0124.605%C+23.417%C+38.3C*N/A11930.1h10.4C+42.4C+
MANA Anti-Personnel Turret 1,1831,1524282.692N/A0.7819.311%UN/A11520U310U23504000.1h26.2T*135.9T*
MKV Suppressed 1,1691,1516881.673B++0.2422.426%D20.938%C**33.1C++N/A13934.8h17.2C76.6C
NC9 A-Tross 1,1691,1515831.974B++0.0619.352%D*25.977%C**30.2CN/A12638.1h11.7D60.3D-
NS-61 Emissary 1,1581,1497201.596B**0.3132.172%B+16.449%C+45.8B**N/A10725.1h11.3B+35.2B++
AF-8 RailJack 1,1581,1472564.48B*2.5735.979%C+82.127%B*31.3B+N/A9236.7h2.3C*6.4C*
C85 Canister-H 1,2091,1446019.067B17.1644.93%C-14.598%B*109C++6.2C29610.5h6.3C*14C++
GD-7F 1,1481,1387951.431B0.4822.62%C24.077%B*27.2C+N/A10241.8h14C+62C+
M12 Kobalt-F 1,1781,1283952.856B+0.9523.75%C**3.812%D--50.1B**2.2B**12622.5h13.9B58.6B+
Breaker Rocket Pods 1,1921,0562923.616C-1.7144.702%C--1.326%B+41.1C--5.3D-26525.7h12.7B+28.3B
NSX Masamune 1,2251,0385491.891A0.0254.174%C2.408%C**50.9A9.2C20420.4h5.4B*10B*
NS Decimator-B 1,2121,0364842.14B+0.2363.826%C+3.089%C**43C+7.3D15924.1h3.5B+5.5B+
L100 Python HESH 1,2101,0214622.196B**20.2940.317%D-2.547%B*34.7D6.4C-21229.4h3.9D9.6D
Tank Mine 1,6171,0063323.03C**1.1235.336%C++N/A110.5C++67.1C++12179.1h2.4D6.9C+
AF-22 Crow 1,2091,0004882.049M++0.1469.03%C++4%B*42.4B*8.9C+21123.6h4.1A+5.9A+
L100 Python HEAT 1,2329694919.776M+17.8745.381%D3.406%B+32C++8.7D23130.3h4.5B++9.9B+
Shrike 1,2499611,0660.902B1.0161.472%B+1.977%C--27.9C**8.4D33134.4h5.4B++8.8B++
NS Decimator 1,3079401,2000.783C1.1357.993%C3.404%B*26.2C-10.2D27035.9h5.2C+9.1C
C-4 1,3829097191.264C+0.6527.968%B+N/A23.5D*12.3D*34038.6h1.5C++5.4B
M20 Basilisk 1,2149061605.663A+3.7533.572%C-8.389%B*25.7B+8.8B19335.2h79.4C*236.5C**
NCM3 Raven 1,3569016351.419B++0.4934.194%D1.998%D12.4B*6.3C++11272.7h20.1B**58.7B+
M20 Mustang 1,8788941,1590.771C1.1425.296%D-2.349%C*7.7C--8.5C+172116.4h153.9C608.5D
E540 Halberd 1,3278861117.982C*6.0745.985%C++4.289%B+31.2C*15.5C++31928.4h5.8C++12.6C*
Gauss Compact Burst 8948853902.269C**0.3628.891%B+25.876%C++41.5C++N/A10921.3h11.5C++39.7C*
NC08 Mag-Scatter 8708695251.655C*0.2565.51%A17.491%B+23.8CN/A6436.5h3.2B**4.9B**
L100 Python AP 1,3328571008.57B**6.6644.704%D*5.018%A29.5C+16.3C25929.1h5.1B+11.4C++
Titan-150 HEAT 1,218854978.804B*6.8951.73%B+4.333%B++26.8B+11.4B++27431.9h4.3B+8.3B*
NCM3 Raven 1,2318225961.379B+0.5334.869%D2.676%C+11.6B5.8C10370.7h22.1B++63.4B
Hawk GD-68 1,2337921,2550.631C+1.2866.174%B+2.904%C++15.7C+8.7C23750.5h8.7C+13.2C++
Enforcer ML65-H 1,3177777310.644A++8.7352.793%C--1.931%C++41.8B+29C+31818.6h15.2C*28.8C++
C150 Dalton 1,7057454101.817D0.0920.56%FN/A16.6D-21.3C+29245h5.2C+25.1F--
L105 Zephyr 8017265812.517C**10.6146.797%B+N/A57.2C*5.9C21612.7h6.4C+13.7B
Vortek Rotary 1,1887097350.965C0.9424.028%D*3.808%B**8.3C--5.6D13285.1h93.4C+388.6C-
C85 Canister 6756323816.632C++14.7234.76%C-13.608%C+49.4D3.4C16512.8h8.6C+24.8C+
CAS30 Tank Buster 1,5795901,0200.578C-1.3351.083%B++1.864%B++5.1C--8.5C**87116.5h85C166.4C+
C75 Viper 6845821005.82C**3.9136.802%C+N/A39.6B+6.9C+32714.7h11.9C**32.3C**
Enforcer ML85 9825781125.161C++3.2535.214%DN/A22.1C+15.5C+29926.1h13.5C+38.4C
The Moonshot 5715681254.544C+2.6339.916%C84.859%B++38.1DN/A11014.9h2.2D--5.5D
M20 Kestrel 1,1855614171.345C+0.5625.181%D1.604%C+11.5C--12.8C+15748.9h135.3C537.4C
NCM2 Falcon 6665231353.874M**1.9645.284%B4.207%C20.6A+5.6C*12825.4h9.1B*20B*
NCM1 Scattercannon 4824743171.495C+0.4124.379%D*12.658%D26.2C*N/A13618.1h6.1B++25C+
NCM1 Scattercannon 4694622911.588C0.3224.108%D*14.719%C+26.9C-N/A10717.2h6C++25D
Coyote Missiles 7244542411.884C-0.0347.646%DN/A16.9D--10D--20826.9h44.8C+94C
NS-10 Burster 9034513981.133C*0.7833.334%B+3.991%C-4.9C+4.9B*9292.6h200.7D-602.2C+
NS-10 Burster 8934484061.103B0.8133.282%B+3.125%D-4.8C+4.8B++9392.9h204.5D--614.3C+
Spear Anti-Vehicle Phalanx Turret 6934423512.629B*10.7241.696%C+4.977%B+43.3C**24.6C**44710.2h6.9B+16.5B+
Icikill 46842722,9530.019D1.8937.5%B+11.944%C++0.3C-N/A11253.9h2.2C+5.9B+
M12 Kobalt 4234052913.966C++12.0617.145%C+20.741%B+54.7C2.4C+2167.4h24.2D141.4C+
M40 Fury 4674014010.025B++8.1230.617%C--1.247%D50.1C++8.3C+3378h11.9B38.8C*
Hornet Missiles 678391974.031C+2.1258.606%C+2.302%B+38.7D28.4C-41610.1h12C+20.4C+
M20 Basilisk 514368904.089B++2.1834.425%C7.065%B+24.5C**9.7C++23015h85C++246.8C*
NCM2 Falcon 4833541921.844B++0.0747.387%B*7.062%B*12.7C+4.6C+12027.9h14.6C--30.8C++
Carver 3293293660.899M+1.0153.352%A*12.462%D9.8B+N/A2633.5h1.1B++2.1B+
NS-20 Gorgon 344328704.686M**2.7824.122%C+18.293%C+27.8A1.4C+7911.8h25B+103.5B+
NS-20 Gorgon 315301704.3M**2.3924.222%C+22.924%B++25.5A1.2C+6811.8h26.3B+108.6B++
Skyguard 556300456.667A++4.7624.537%D2%C+11C-9.4C+22427.2h156D635.9D-
GR-22 3022961242.387B*0.4827.354%B++22.973%B+47.7B*1A+2196.2h15.3D55.8C*
M40 Fury 346292387.684C++5.7730.429%DN/A59.6C*11C+4014.9h10B+33B
NS Annihilator 5342486240.397C--1.5177.048%D-N/A6.6D-7.6C15137.7h15.2D--19.7D*
Anti-Vehicle Grenade 2842451245N/A243.0949.068%CN/A306.3C48.8D26150.8h5.3C**10.7C**
Bouncing Betty 231230633.651C+1.7445.075%C++N/A95.8DN/A5192.4h2.2D-4.9C+
C-4 ARX 3832271891.201C-0.7122.676%D-N/A42.8D**29.4C4445.3h1.5D6.6D--
M12 Kobalt 2132091414.929C**13.0217.017%C+18.182%C+69.7C+1.3D-3203h20C+117.4C++
Tomcat A2AM Pods 397188642.938C-1.0383.471%B+N/A26.5D29.4C--5017.1h9.2C-11C+
MANA Anti-Vehicle Turret 265186762.447A*0.5447.694%C4.301%A++1860S790C**1434230.1h6.4A13.4A
E540 Halberd-H 294185622.984C--1.0757.162%C++N/A25D-14.7D2807.4h9.2D--16D-
MAX Punch 1921831,8980.096C++1.8148.613%C*N/A0.7CN/A2254.6h1.8C++3.7C++
NSX Amaterasu 1661611,5370.105B**1.8045.27%B**16.149%C++1.9CN/A686.7h3.3C++7.4B+
NS Harrower 1621607620.21M*1.7035.743%C*28.125%A++3.3C+N/A948.3h2.3C+6.3C*
M60-G Bulldog 135115274.259C+2.3532.476%C+2.609%C30.3C++5.3C+2383.8h6.1B+18.9B+
M20 Basilisk 145105313.387C*1.4830.905%C++3.81%D20.6C+7.8C*1945.1h95.4C-308.6C+
M12 Kobalt 1071021102B**100.0923.434%B19.608%C**92.7C4.5C++2731.1h24.3D103.6C+
NS-AM7 AE/NC Archer 131100781.282B+0.6361.888%C**31%B*14.3C**4.4C++867h15.7C+25.3C+
The Brawler 102100741.351C+0.5655.86%C*21%A+27.8D-N/A783.6h5.9F--10.6D*
Xiphos Anti-Personnel Phalanx Tower 9993193B+91.0942.206%AN/A186C+12B++6900.5h26.9C+63.7C**
G30 Walker 12689136.846A*4.9425.161%C--5.618%B++18.9B+7.9C2594.7h145.1B**576.6B++
M60-A Bulldog 8380711.429A9.5240.973%B++N/A38.1C*1.4D*1902.1h6.5C--15.9C**
M40 Fury 8473236.5A++34.5942.576%D1.37%C+91.3C*13.8C--4370.8h10.4B+24.4B
Aspis Anti-Aircraft Phalanx Turret 16371193.737C++1.8325.782%C+N/A10.8C+13.9B+3846.6h156.8C+608.1C++
M96 Mjolnir-H 13770312.258C--0.3546.447%CN/A33.3D31.9C+5192.1h42.4C+91.3C+
CAS 14-E 716379C7.0926.361%D*3.175%A35D--4.4C--1241.8h49.7F188.4F--
NS-AM7 Archer 6354750.72B+1.1950.911%D--29.63%A8.7B+1.5D1106.2h15B+29.5B+
Spear Anti-Vehicle Phalanx Tower 9653153A*51.0949.265%C+1.887%D-33.1C26.9C+3191.6h10.8C+21.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2412,0885.1h
Restoration Kit354250.4h
Nano-Armor Kit1,0742,101,712172.6h
Anti-Vehicle MANA Turret85881.1h
Spawn Beacon171,9851.4h
Turret AI Module01280.5h
Structure Shield Module0860.4h
Repair Module01450.5h
Cortium Silo01730.3h
Skywall Shield Emitter0580.2h
Medical Applicator647298,04628.3h
Medical Kit1,12826,56124.6h
Nanite Revive Grenade01,3510.4h
Deconstruction Tool03,4900.9h
Spear Anti-Vehicle Tower1660.3h
Spitfire Auto-Turret44100.5h
Rampart Wall11331.5h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Xiphos Anti-Personnel Tower0520.2h
Recon Detection Device718,34413.8h
Shield Recharging Field321,9420.8h
Ammunition Package1357,3284.3h
Anti-Infantry MANA Turret571,9283.1h

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