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Harbinger viNd02[TRID] viNd02
VS BR 93

KDR: 2

Score: 12.9m

Last Seen: Jun 16th, 2018 5:35 PM
- OFFLINE - 124 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 1022
Level Progress (to 94): 71%
Level 100 Progress: 68% 434h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 Pulsar VS1 Flare VE6 Pulsar LSW VX29 Polaris NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $437,850 MLG Score: 350
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.812%20.522%4272597214,4482.89423-0.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.642%-0.02C+0.029C+0.109C+HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.183C++12.80.102C+48.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.364%3.509%14199657343550.165698102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.088D*-0.192C-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.2-1.172D*60.9-0.606D189.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.526%70.689%1469911,75758662.99829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.249%-0.696D0.23C++0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.075C+2.70.127C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.72%12.432%14299518541200.447942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.763%-0.208C-0.376C--1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.061C+4.80.007C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 1022
12.9m274.5%230 (13.8k)163 (9.8k)1.9987620,91310,4632.1661193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997130015.419%21.317%32907:357

21% Combat Medic53% Heavy Assault16% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:31 AMAug 12th, 2014 6:35 PMJun 21st, 2018 10:02 AM (7h) (PST)Jun 16th, 2018 2:07 PM (5d) (PST)Jun 16th, 2018 1:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
238861520.2640.1320.0560.7570.012350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,3015,1789,12316834519,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1319.5h/55d 1,751 4,458 8,908 60k 1,441 5,026 933 18.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:3,042
Deaths:698
KDR:4.358
Accuracy:21.356% D--
HSR:22.650% D-
Orion VS54
C+
Kills:1,173
Deaths:1,095
KDR:1.071
Accuracy:20.390% C+
HSR:17.306% D--
Flare VE6
D-
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:17.596% D-
HSR:18.104% D-
Pulsar LSW
C+
Kills:1,159
Deaths:593
KDR:1.954
Accuracy:18.873% D
HSR:22.606% C+
VX29 Polaris
D
Kills:1,155
Deaths:807
KDR:1.431
Accuracy:19.370% D
HSR:13.074% D*
NS-15M2
D
Kills:1,149
Deaths:349
KDR:3.292
Accuracy:19.479% D
HSR:15.753% D*
Lasher X2
C--
Kills:753
Deaths:409
KDR:1.841
Accuracy:21.018% D
HSR:3.054% C--
SVA-88
D
Kills:135
Deaths:50
KDR:2.700
Accuracy:19.853% D
HSR:14.815% D**
NSX Naginata
B++
Kills:107
Deaths:25
KDR:4.280
Accuracy:19.598% C-
HSR:32.710% B++
Kills:9,833
Deaths (as Heavy Assault):4,656
Deaths (to Heavy Assaults):2,962
KDR:2.1119
Kill Difference:5,177
Playtime:701.395 hours
Usage:53%
Score:6.721m
Score/min:160
Accuracy (listed only):19.726%
HSR (listed only):17.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:535
Deaths:880
KDR:0.608
Accuracy:20.872% C
HSR:11.402% D**
NS-7 PDW
C
Kills:458
Deaths:395
KDR:1.159
Accuracy:22.763% C
HSR:15.502% C
Eridani SX5
D-
Kills:196
Deaths:83
KDR:2.361
Accuracy:18.066% D**
HSR:13.265% D-
Sirius SX12
B++
Kills:160
Deaths:38
KDR:4.211
Accuracy:23.923% C+
HSR:21.875% B++
NS-11C
C+
Kills:136
Deaths:161
KDR:0.845
Accuracy:21.619% C
HSR:17.647% C+
Thanatos VE70
C++
Kills:120
Deaths:46
KDR:2.609
Accuracy:40.335% C++
HSR:10% D*
Solstice Burst
D--
Kills:86
Deaths:31
KDR:2.774
Accuracy:21.195% D--
HSR:11.628% F-
NS Baron G5
D*
Kills:78
Deaths:53
KDR:1.472
Accuracy:27.007% D**
HSR:8.974% D*
Pandora VX25
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:35.350% C
HSR:16.923% B+
VE-S Canis
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:24.729% C
HSR:25.807% B+
Phobos VX86
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:55.147% N/A
HSR:10% N/A
Kills:1,946
Deaths (as Light Assault):1,734
Deaths (to Light Assaults):2,004
KDR:1.12226
Kill Difference:212
Playtime:47.479 hours
Usage:4%
Score:0.371m
Score/min:130
Accuracy (listed only):28.273%
HSR (listed only):14.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:1,167
Deaths:159
KDR:7.340
Accuracy:23.692% C+
HSR:25.021% B++
Pulsar VS1
B+
Kills:1,165
Deaths:609
KDR:1.913
Accuracy:22.775% C+
HSR:23.691% B+
NS-7 PDW
C
Kills:458
Deaths:395
KDR:1.159
Accuracy:22.763% C
HSR:15.502% C
Corvus VA55
A
Kills:361
Deaths:45
KDR:8.022
Accuracy:23.152% C+
HSR:30.748% A
Eridani SX5
D-
Kills:196
Deaths:83
KDR:2.361
Accuracy:18.066% D**
HSR:13.265% D-
Terminus VX-9
D
Kills:161
Deaths:57
KDR:2.825
Accuracy:22.199% D
HSR:21.118% D
Sirius SX12
B++
Kills:160
Deaths:38
KDR:4.211
Accuracy:23.923% C+
HSR:21.875% B++
NS-11A
C
Kills:159
Deaths:93
KDR:1.710
Accuracy:19.702% D-
HSR:18.239% C
Thanatos VE70
C++
Kills:120
Deaths:46
KDR:2.609
Accuracy:40.335% C++
HSR:10% D*
NS Baron G5
D*
Kills:78
Deaths:53
KDR:1.472
Accuracy:27.007% D**
HSR:8.974% D*
Pandora VX25
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:35.350% C
HSR:16.923% B+
VE-S Canis
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:24.729% C
HSR:25.807% B+
Phobos VX86
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:55.147% N/A
HSR:10% N/A
Kills:4,202
Deaths (as Combat Medic):1,625
Deaths (to Combat Medics):1,153
KDR:2.58585
Kill Difference:2,577
Playtime:272.555 hours
Usage:21%
Score:2.893m
Score/min:177
Accuracy (listed only):27.603%
HSR (listed only):18.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:535
Deaths:880
KDR:0.608
Accuracy:20.872% C
HSR:11.402% D**
NS-11C
C+
Kills:136
Deaths:161
KDR:0.845
Accuracy:21.619% C
HSR:17.647% C+
Thanatos VE70
C++
Kills:120
Deaths:46
KDR:2.609
Accuracy:40.335% C++
HSR:10% D*
Solstice Burst
D--
Kills:86
Deaths:31
KDR:2.774
Accuracy:21.195% D--
HSR:11.628% F-
NS Baron G5
D*
Kills:78
Deaths:53
KDR:1.472
Accuracy:27.007% D**
HSR:8.974% D*
Pandora VX25
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:35.350% C
HSR:16.923% B+
Phobos VX86
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:55.147% N/A
HSR:10% N/A
Kills:1,070
Deaths (as Engineer):1,210
Deaths (to Engineers):1,940
KDR:0.8843
Kill Difference:140
Playtime:65.936 hours
Usage:5%
Score:0.714m
Score/min:181
Accuracy (listed only):31.647%
HSR (listed only):12.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C
Kills:719
Deaths:213
KDR:3.376
Accuracy:29.834% D*
HSR:72.740% C
NS-7 PDW
C
Kills:458
Deaths:395
KDR:1.159
Accuracy:22.763% C
HSR:15.502% C
Ghost
C*
Kills:419
Deaths:25
KDR:16.760
Accuracy:35.326% C--
HSR:69.690% C*
NSX Tomoe
A+
Kills:304
Deaths:48
KDR:6.333
Accuracy:20.421% F
HSR:51.974% A+
Parallax VX3
B+
Kills:236
Deaths:7
KDR:33.714
Accuracy:37.284% C
HSR:81.356% B+
Eridani SX5
D-
Kills:196
Deaths:83
KDR:2.361
Accuracy:18.066% D**
HSR:13.265% D-
NSX Daimyo
B
Kills:162
Deaths:14
KDR:11.571
Accuracy:27.489% F-
HSR:95.062% B
VA39 Spectre
D
Kills:161
Deaths:164
KDR:0.982
Accuracy:28.034% D
HSR:29.193% D-
Sirius SX12
B++
Kills:160
Deaths:38
KDR:4.211
Accuracy:23.923% C+
HSR:21.875% B++
NS-44 Commissioner
C--
Kills:159
Deaths:71
KDR:2.239
Accuracy:30.951% C--
HSR:11.950% D**
NS-30 Vandal
C-
Kills:106
Deaths:33
KDR:3.212
Accuracy:30.133% C-
HSR:14.151% D**
Artemis VX26
B**
Kills:90
Deaths:32
KDR:2.813
Accuracy:23.856% D
HSR:30% B**
Beamer VS3
D-
Kills:63
Deaths:133
KDR:0.474
Accuracy:18.475% D*
HSR:15.873% D-
VE-S Canis
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:24.729% C
HSR:25.807% B+
Phaseshift VX-S
D*
Kills:60
Deaths:17
KDR:3.529
Accuracy:26.430% D*
HSR:56.667% D*
Kills:3,355
Deaths (as Infiltrator):1,281
Deaths (to Infiltrators):1,456
KDR:2.61905
Kill Difference:2,074
Playtime:209.739 hours
Usage:16%
Score:1.930m
Score/min:153
Accuracy (listed only):26.514%
HSR (listed only):40.340%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:349
Deaths:190
KDR:1.837
Accuracy:21.492% A
HSR:17.765% C+
Cosmos VM3
A+
Kills:246
Deaths:109
KDR:2.257
Accuracy:22.141% A+
HSR:15.447% D-
Comet VM2
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:48.099% N/A
HSR:6% N/A
Kills:645
Deaths (as MAX Suit):178
Deaths (to MAX Suits):796
KDR:3.6236
Kill Difference:467
Playtime:12.496 hours
Usage:1%
Score:0.256m
Score/min:342
Accuracy (listed only):30.577%
HSR (listed only):13.071%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:67
V. Kills:13 N/A
Deaths:8
KDR:8.375
Accuracy:26.543% D--
KPH:25.700 D
VKPH:5 D-
M20 Basilisk
D
Kills:57
V. Kills:17 317%
Deaths:12
KDR:4.750
Accuracy:24.364% D**
KPH:10.900 D
VKPH:3.300 D*
Kills:124 (0 + 124)
Deaths:20
KDR:6.200
VKDR:1.500
Vehicle Kills:30
Kill Difference:104
Playtime:7.829 hours
Usage:1%
Score:0.038m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:24.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0593,0426984.358B+2.3621.356%D--22.65%D-17.7D**N/A51172.3h11.4C53.6D
Orion VS54 1,1801,1731,0951.071C+0.9320.39%C+17.306%D--20.9C-N/A7556.2h12.3C**60.2C++
H-V45 1,1761,1671597.34S5.3423.692%C+25.021%B++12.5DN/A3693.3h14.8C--62.6C+
Pulsar VS1 1,1731,1656091.913B**0.0922.775%C+23.691%B+14.1DN/A4482.8h14.7C++64.4C*
Flare VE6 1,1641,1606301.841B+0.1617.596%D-18.104%D-16.6D-N/A4669.7h10.3C**58.4C+
Pulsar LSW 1,1651,1595931.954B+0.0418.873%D22.606%C+15.7D--N/A4273.9h12.2C++64.5C+
VX29 Polaris 1,1691,1558071.431C++0.5719.37%D13.074%D*18D--N/A5464.3h14.1C-72.9C
NS-15M2 1,1521,1493493.292B**1.2919.479%D15.753%D*17.4D-N/A4166.1h11.8B60.4C+
Lasher X2 7667534091.841A0.1621.018%D3.054%C--16.7DN/A5845.2h21.9C104.4C
XM98 7237192133.376B++1.3829.834%D*72.74%C23C+N/A6031.2h2.6C+8.7C-
S1 9136898330.827C*1.1760.615%B+3.483%C**29.4B+9.6C16923.4h5B*8.2B++
Solstice VE3 5445358800.608C1.3920.872%C11.402%D**13.5CN/A6039.6h17.1C+82C+
NS Decimator 6084671642.848A**0.8552.619%D--2.57%C++32.4C+9.8D18514.4h5.3C+10.1C--
NS-7 PDW 4634583951.159C**0.8422.763%C15.502%C14.4DN/A4831.9h16C+70.2C+
Ghost 4194192516.76S14.7635.326%C--69.69%C*22.1DN/A6219h2.2C**6.3C++
Corvus VA55 363361458.022S6.0223.152%C+30.748%A13.6DN/A3726.6h13.4C57.9C+
Quasar VM1 3513491901.837C*0.1621.492%A17.765%C+33.2B**N/A12310.5h15.5C+72.2B+
NSX Tomoe 304304486.333M4.3320.421%F51.974%A+10.3D*N/A4129.6h15C+73.6D-
Cosmos VM3 2462461092.257C++0.2622.141%A+15.447%D-40.3B**N/A1486.1h12.3B+55.7B*
Anti-Vehicle Grenade 2822361236N/A234.0051.266%C+N/A337.1C65.7C19860.7h5.6C++10.9C*
Parallax VX3 236236733.714S31.7237.284%C81.356%B+29.1C++N/A838.1h1.9B+5.1B+
Force-Blade 27319710,1280.019C+1.9816.008%D*1.523%D0.2CN/A11211.6h3.8D23.5D
Eridani SX5 196196832.361A0.3618.066%D**13.265%D-14.5DN/A5113.5h12.3C++68C-
NSX Daimyo 1621621411.571M9.5727.489%F-95.062%B16.5D*N/A489.8h3.2D11.7F
VA39 Spectre 1611611640.982C1.0228.034%D29.193%D-16.6CN/A609.7h5.3B+18.8C*
Terminus VX-9 161161572.825B*0.8322.199%D21.118%D16.1D--N/A5510h11.7C**52.5C+
Sirius SX12 160160384.211M2.2123.923%C+21.875%B++10.3D-N/A3315.5h17.2C72C+
NS-11A 161159931.71C**0.2919.702%D-18.239%C13.6D-N/A4411.7h14.7C74.8C
NS-44 Commissioner 164159712.239A0.2430.951%C--11.95%D**3.6D*N/A1344.3h4.3C13.8C+
Nemesis VSH9 234141771.831A*0.1762.171%C+2.837%C++14.4C+9.5C+1559.8h8.2C++13.2C++
NS-11C 1371361610.845C+1.1521.619%C17.647%C+14.2DN/A629.6h16.5C76.4C+
SVA-88 135135502.7B+0.7019.853%D14.815%D**16.3D--N/A878.3h12.4C+62.5C+
Frag Grenade 1361351135N/A133.0053.055%B**N/A450C+3.3C-23590.3h3.7C++6.9B+
Hades VSH4 168125482.604S0.6162.032%D2.4%C+29.8B+10.2C+1734.2h5.6B**9B*
Thanatos VE70 120120462.609A++0.6140.335%C++10%D*23.5CN/A865.1h5.2C+12.9C++
NSX Naginata 107107254.28M2.2819.598%C-32.71%B++13.4D*N/A348h10.7B+54.8C*
NS-30 Vandal 107106333.212B*1.2130.133%C-14.151%D**19.6D-N/A705.4h5.4C**17.8C++
Artemis VX26 9090322.813A0.8123.856%D30%B**15.8D-N/A595.7h12.7C+53.4C
Solstice Burst 8986312.774B**0.7821.195%D--11.628%F-8.5D--N/A2810.1h12.1B+57C+
Spear Anti-Vehicle Phalanx Turret 1038199B7.0032.171%D*N/A26.1D7.1D*1603.1h8C**24.8C+
C-4 11179631.254C+0.7431.843%AN/A56.4C--22.9C-8801.4h2.3D*7.1C+
NS Baron G5 7878531.472B+0.5327.007%D**8.974%D*15.6D-N/A485h4.3B15.8C+
M40 Fury 806788.375B+6.3826.543%D--N/A25.8D5D-1202.6h9.6B+36.3B
Pandora VX25 6565203.25M1.2535.35%C16.923%B+27.1CN/A1012.4h4B+11.4C*
Beamer VS3 64631330.474C1.5218.475%D*15.873%D-4.1D--N/A1715.4h8.7C**47.3C+
VE-S Canis 626287.75S5.7524.729%C25.807%B+16.8DN/A493.7h15.1D61C
Phaseshift VX-S 6260173.529C**1.5326.43%D*56.667%D*13.6D-N/A424.4h3.5C+13.1C--
M20 Basilisk 7457124.75B**2.7524.364%D**3.509%D--11D3.3D*605.2h60.9B*250.2C**
MANA Anti-Personnel Turret 5854391.385N/A0.6113.125%UN/A540U40U1728800.1h30.8T*234.6T*
Phobos VX86 5050192.632B**0.6355.147%C10%D--20D-N/A752.5h3D5.4C+
Comet VM2 5550570.877C+1.1248.099%B++6%B*13.9B+1.4D**1053.6h12.4B**25.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23460.5h
Nano-Armor Kit120124,4098.4h
Spawn Beacon51040.2h
Nanite Revive Grenade03080.1h
Medical Applicator315318,61426.1h
Anti-Infantry MANA Turret61720.4h
Ammunition Package196610.5h
Medical Kit2564,5158.7h
Shield Recharging Field281,3490.7h
Recon Detection Device156,90011.2h
Smoke Grenade0860h

Check the help document for the dictionary if you want to learn more about words used here.


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