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Primarch viNd02[TRID] viNd02
VS BR 94

KDR: 2.03

Score: 13.1m

Last Seen: Nov 3rd, 2018 5:09 PM
- OFFLINE - 874.6 hour(s)

Battle Rank 94 - Vanu Sovereignty on Cobalt
Level Progress (to 95): 34%
Level 100 Progress: 70% 416h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 H-V45 Pulsar VS1 Flare VE6 Pulsar LSW VX29 Polaris NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $454,113 MLG Score: 363
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.843%20.775%4332599714,6762.93168-0.898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.65%-0.036C+0.029C+0.15C++HEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.18C++12.80.103C+48.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.364%3.509%141102157345550.165217102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.093D*-0.211C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.2-1.125D*60.9-0.559D189.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.549%71.577%14610161,92859163.25676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.245%-0.675D0.29C*0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.105C+2.70.151C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.853%12.366%142102018641800.444976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.824%-0.209C-0.422C---1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.056C+4.80.002C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m278.3%229 (13.7k)162 (9.7k)2.0336121,36110,5042.2031694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022134615.425%21.937%33807:457

21% Combat Medic52% Heavy Assault17% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:31 AMAug 12th, 2014 6:35 PMDec 3rd, 2018 6:43 PM (6d) (PST)Nov 3rd, 2018 2:50 PM (36d) (PST)Nov 3rd, 2018 1:09 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
238841540.2620.1290.0580.7630.012363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,2715,0629,20916834619,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1356.6h/56.5d 1,781 4,686 9,133 62.1k 1,468 5,170 941 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:3,052
Deaths:698
KDR:4.372
Accuracy:21.352% D--
HSR:22.706% D--
Orion VS54
C+
Kills:1,173
Deaths:1,095
KDR:1.071
Accuracy:20.390% C+
HSR:17.306% D--
Flare VE6
D-
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:17.596% D-
HSR:18.104% D-
Pulsar LSW
C+
Kills:1,159
Deaths:593
KDR:1.954
Accuracy:18.873% D
HSR:22.606% C+
VX29 Polaris
D
Kills:1,155
Deaths:807
KDR:1.431
Accuracy:19.370% D
HSR:13.074% D*
NS-15M2
D
Kills:1,149
Deaths:349
KDR:3.292
Accuracy:19.479% D
HSR:15.753% D*
Lasher X2
C--
Kills:756
Deaths:410
KDR:1.844
Accuracy:21.107% D
HSR:3.042% C--
SVA-88
D
Kills:149
Deaths:50
KDR:2.980
Accuracy:19.750% D
HSR:15.436% D*
NSX Naginata
B++
Kills:107
Deaths:25
KDR:4.280
Accuracy:19.598% C-
HSR:32.710% B++
Kills:9,860
Deaths (as Heavy Assault):4,657
Deaths (to Heavy Assaults):2,965
KDR:2.11724
Kill Difference:5,203
Playtime:705.138 hours
Usage:52%
Score:6.751m
Score/min:160
Accuracy (listed only):19.724%
HSR (listed only):17.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:536
Deaths:880
KDR:0.609
Accuracy:20.871% C
HSR:11.381% D**
NS-7 PDW
C
Kills:471
Deaths:400
KDR:1.178
Accuracy:22.624% C
HSR:15.711% C
Eridani SX5
D-
Kills:196
Deaths:83
KDR:2.361
Accuracy:18.066% F
HSR:13.265% D-
Sirius SX12
B++
Kills:160
Deaths:38
KDR:4.211
Accuracy:23.923% C+
HSR:21.875% B++
NS-11C
C
Kills:136
Deaths:161
KDR:0.845
Accuracy:21.619% C-
HSR:17.647% C
Thanatos VE70
C++
Kills:121
Deaths:46
KDR:2.630
Accuracy:40.508% C++
HSR:9.917% D*
Solstice Burst
D--
Kills:86
Deaths:31
KDR:2.774
Accuracy:21.185% D--
HSR:11.628% F-
NS Baron G5
D*
Kills:78
Deaths:53
KDR:1.472
Accuracy:27.007% D**
HSR:8.974% D*
Pandora VX25
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:35.350% C
HSR:16.923% B+
VE-S Canis
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:24.729% C
HSR:25.807% B+
Phobos VX86
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:55.147% N/A
HSR:10% N/A
Kills:1,961
Deaths (as Light Assault):1,739
Deaths (to Light Assaults):2,012
KDR:1.12766
Kill Difference:222
Playtime:47.635 hours
Usage:4%
Score:0.374m
Score/min:131
Accuracy (listed only):28.275%
HSR (listed only):14.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,167
Deaths:159
KDR:7.340
Accuracy:23.692% C+
HSR:25.021% B+
Pulsar VS1
B+
Kills:1,165
Deaths:609
KDR:1.913
Accuracy:22.775% C+
HSR:23.691% B+
Corvus VA55
A
Kills:480
Deaths:56
KDR:8.571
Accuracy:23.113% C+
HSR:31.667% A
NS-7 PDW
C
Kills:471
Deaths:400
KDR:1.178
Accuracy:22.624% C
HSR:15.711% C
Eridani SX5
D-
Kills:196
Deaths:83
KDR:2.361
Accuracy:18.066% F
HSR:13.265% D-
Terminus VX-9
D
Kills:161
Deaths:57
KDR:2.825
Accuracy:22.199% D
HSR:21.118% D
Sirius SX12
B++
Kills:160
Deaths:38
KDR:4.211
Accuracy:23.923% C+
HSR:21.875% B++
NS-11A
C-
Kills:159
Deaths:93
KDR:1.710
Accuracy:19.702% D-
HSR:18.239% C-
Thanatos VE70
C++
Kills:121
Deaths:46
KDR:2.630
Accuracy:40.508% C++
HSR:9.917% D*
NS Baron G5
D*
Kills:78
Deaths:53
KDR:1.472
Accuracy:27.007% D**
HSR:8.974% D*
Pandora VX25
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:35.350% C
HSR:16.923% B+
VE-S Canis
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:24.729% C
HSR:25.807% B+
Phobos VX86
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:55.147% N/A
HSR:10% N/A
Kills:4,335
Deaths (as Combat Medic):1,641
Deaths (to Combat Medics):1,157
KDR:2.64168
Kill Difference:2,694
Playtime:287.410 hours
Usage:21%
Score:2.980m
Score/min:173
Accuracy (listed only):27.603%
HSR (listed only):18.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:536
Deaths:880
KDR:0.609
Accuracy:20.871% C
HSR:11.381% D**
NS-11C
C
Kills:136
Deaths:161
KDR:0.845
Accuracy:21.619% C-
HSR:17.647% C
Thanatos VE70
C++
Kills:121
Deaths:46
KDR:2.630
Accuracy:40.508% C++
HSR:9.917% D*
Solstice Burst
D--
Kills:86
Deaths:31
KDR:2.774
Accuracy:21.185% D--
HSR:11.628% F-
NS Baron G5
D*
Kills:78
Deaths:53
KDR:1.472
Accuracy:27.007% D**
HSR:8.974% D*
Pandora VX25
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:35.350% C
HSR:16.923% B+
Phobos VX86
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:55.147% N/A
HSR:10% N/A
Kills:1,072
Deaths (as Engineer):1,210
Deaths (to Engineers):1,947
KDR:0.88595
Kill Difference:138
Playtime:66.676 hours
Usage:5%
Score:0.721m
Score/min:180
Accuracy (listed only):31.669%
HSR (listed only):12.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:889
Deaths:222
KDR:4.005
Accuracy:29.993% D*
HSR:74.241% C+
NS-7 PDW
C
Kills:471
Deaths:400
KDR:1.178
Accuracy:22.624% C
HSR:15.711% C
Ghost
C*
Kills:420
Deaths:25
KDR:16.800
Accuracy:35.319% C--
HSR:69.762% C*
NSX Tomoe
A
Kills:357
Deaths:52
KDR:6.865
Accuracy:20.928% F
HSR:50.980% A
Parallax VX3
B+
Kills:236
Deaths:7
KDR:33.714
Accuracy:37.284% C
HSR:81.356% B+
Eridani SX5
D-
Kills:196
Deaths:83
KDR:2.361
Accuracy:18.066% F
HSR:13.265% D-
NS-44 Commissioner
C--
Kills:177
Deaths:73
KDR:2.425
Accuracy:31.150% C--
HSR:15.819% D-
NSX Daimyo
B
Kills:162
Deaths:14
KDR:11.571
Accuracy:27.489% F-
HSR:95.062% B
VA39 Spectre
D
Kills:161
Deaths:164
KDR:0.982
Accuracy:28.034% D
HSR:29.193% D-
Sirius SX12
B++
Kills:160
Deaths:38
KDR:4.211
Accuracy:23.923% C+
HSR:21.875% B++
NS-30 Vandal
C-
Kills:106
Deaths:33
KDR:3.212
Accuracy:30.133% C-
HSR:14.151% D**
Artemis VX26
B**
Kills:90
Deaths:32
KDR:2.813
Accuracy:23.856% D
HSR:30% B**
Beamer VS3
D-
Kills:63
Deaths:133
KDR:0.474
Accuracy:18.475% D*
HSR:15.873% D-
VE-S Canis
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:24.729% C
HSR:25.807% B+
Phaseshift VX-S
D*
Kills:60
Deaths:17
KDR:3.529
Accuracy:26.430% D*
HSR:56.667% D*
Kills:3,610
Deaths (as Infiltrator):1,301
Deaths (to Infiltrators):1,467
KDR:2.77479
Kill Difference:2,309
Playtime:227.222 hours
Usage:17%
Score:2.065m
Score/min:151
Accuracy (listed only):26.562%
HSR (listed only):40.651%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:349
Deaths:190
KDR:1.837
Accuracy:21.492% A
HSR:17.765% C+
Cosmos VM3
A
Kills:246
Deaths:109
KDR:2.257
Accuracy:22.141% A
HSR:15.447% D-
Comet VM2
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:48.099% N/A
HSR:6% N/A
Kills:645
Deaths (as MAX Suit):178
Deaths (to MAX Suits):797
KDR:3.6236
Kill Difference:467
Playtime:12.496 hours
Usage:1%
Score:0.256m
Score/min:342
Accuracy (listed only):30.577%
HSR (listed only):13.071%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:67
V. Kills:13 N/A
Deaths:8
KDR:8.375
Accuracy:26.543% D--
KPH:25.700 D
VKPH:5 D-
M20 Basilisk
D-
Kills:57
V. Kills:17 317%
Deaths:12
KDR:4.750
Accuracy:24.364% F
KPH:10.700 D-
VKPH:3.200 D*
Kills:124 (0 + 124)
Deaths:20
KDR:6.200
VKDR:1.500
Vehicle Kills:30
Kill Difference:104
Playtime:7.920 hours
Usage:1%
Score:0.038m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:24.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0693,0526984.372B+2.3421.352%D--22.706%D--17.6D**N/A51173h11.5C53.7D
Orion VS54 1,1801,1731,0951.071C+0.9620.39%C+17.306%D--20.9C-N/A7656.2h12.3C**60.2C++
H-V45 1,1761,1671597.34M**5.3123.692%C+25.021%B+12.5D-N/A3693.3h14.8C-62.6C+
Pulsar VS1 1,1731,1656091.913B**0.1222.775%C+23.691%B+14.1DN/A4482.8h14.7C++64.4C*
Flare VE6 1,1641,1606301.841B+0.1917.596%D-18.104%D-16.6D-N/A4669.7h10.3C**58.4C+
Pulsar LSW 1,1651,1595931.954B+0.0818.873%D22.606%C+15.7D--N/A4273.9h12.2C++64.5C+
VX29 Polaris 1,1691,1558071.431C+0.6019.37%D13.074%D*18D--N/A5464.3h14.1C-72.9C
NS-15M2 1,1521,1493493.292B*1.2619.479%D15.753%D*17.4D-N/A4166.1h11.8B60.4C+
XM98 8938892224.005B**1.9729.993%D*74.241%C+21.4CN/A5741.6h2.5C++8.3C
Lasher X2 7697564101.844A+0.1921.107%D3.042%C--16.7DN/A5945.3h22C104.4C
S1 9136898330.827C*1.2160.622%B+3.483%B+29.4B+9.6C-17023.4h5B*8.2B*
Solstice VE3 5455368800.609C1.4220.871%C11.381%D**13.5CN/A6139.7h17.1C+81.9C+
Corvus VA55 484480568.571S6.5423.113%C+31.667%A11.9D-N/A3140.3h13.9C--60.2C+
NS Decimator 6154721662.843A*0.8152.334%D--2.542%C*31.9C+9.7D18414.8h5.5C10.4D
NS-7 PDW 4764714001.178B0.8622.624%C15.711%C14DN/A4733.6h16C+70.9C+
Ghost 4204202516.8S14.7735.319%C--69.762%C*22.1DN/A6219h2.2C**6.3C++
NSX Tomoe 357357526.865M4.8320.928%F50.98%A11D*N/A4332.6h14.9C+71.3D
Quasar VM1 3513491901.837C*0.2021.492%A17.765%C+33.2B**N/A12310.5h15.5C+72.2B+
Cosmos VM3 2462461092.257C*0.2222.141%A15.447%D-40.3B**N/A1486.1h12.3B+55.7B++
Anti-Vehicle Grenade 2822361236N/A233.9751.296%C+N/A337.1C+65.7C19750.7h5.6C++11C*
Parallax VX3 236236733.714S31.6837.284%C81.356%B+29.1C++N/A838.1h1.9B+5.1B+
Force-Blade 27319710,1540.019C+2.0115.922%D*1.523%D0.2CN/A11233.4h3.8D23.6D
Eridani SX5 196196832.361A0.3318.066%F13.265%D-14.5DN/A5113.5h12.3C++68C-
NS-44 Commissioner 182177732.425A+0.3931.15%C--15.819%D-3.9D*N/A1445.9h4.2C+13.5C+
NSX Daimyo 1621621411.571M9.5427.489%F-95.062%B16.5D*N/A489.8h3.2D11.7F
VA39 Spectre 1611611640.982C1.0528.034%D29.193%D-16.6CN/A609.7h5.3B+18.8C*
Terminus VX-9 161161572.825B*0.7922.199%D21.118%D16.1D--N/A5510h11.7B52.5C+
Sirius SX12 160160384.211M+2.1823.923%C+21.875%B++10.3D-N/A3315.5h17.2C72C+
NS-11A 161159931.71B+0.3219.702%D-18.239%C-13.6D-N/A4411.7h14.7C+74.8C
SVA-88 149149502.98B++0.9519.75%D15.436%D*16D--N/A839.3h12.5C+63.4C+
Nemesis VSH9 237143771.857A*0.1862.596%C+2.797%C++13.6C+9C+14910.5h8.5C+13.6C+
Frag Grenade 1381371137N/A134.9753.066%B**N/A456.7C+3.3D-23640.3h3.7C++6.9B+
NS-11C 1371361610.845C+1.1921.619%C-17.647%C14.2DN/A629.6h16.5C76.4C+
Hades VSH4 168125482.604S0.5762.179%D2.4%C+29.8B+10.2C+1724.2h5.6B**9B**
Thanatos VE70 121121462.63A*0.6040.508%C++9.917%D*23.3CN/A865.2h5.3C+13C++
NSX Naginata 107107254.28M2.2519.598%C-32.71%B++13.4D*N/A348h10.7B+54.8C*
NS-30 Vandal 107106333.212B*1.1830.133%C-14.151%D**19.6D-N/A705.4h5.4C**17.8C++
Artemis VX26 9090322.813A0.7823.856%D30%B**15.8D-N/A595.7h12.7C+53.4C
Solstice Burst 8986312.774B**0.7421.185%D--11.628%F-8.4D--N/A2710.2h12.3B+57.9C+
C-4 11985631.349C+0.6832.007%AN/A60.7C-24.3C8881.4h2.2D*6.8C+
Spear Anti-Vehicle Phalanx Turret 1038199B6.9732.242%D*N/A26.1D7.1D*1613.1h8B24.9C+
NS Baron G5 7878531.472B+0.5627.007%D**8.974%D*15.6D-N/A485h4.3B+15.8C+
M40 Fury 806788.375B6.3426.543%D--N/A25.8D5D-1202.6h9.6B*36.3B
Pandora VX25 6565203.25M1.2235.35%C16.923%B+27.1CN/A1022.4h4B+11.4C*
Beamer VS3 64631330.474C1.5618.475%D*15.873%D-4.1D--N/A1715.4h8.7B47.3C+
VE-S Canis 626287.75S5.7224.729%C25.807%B+16.8DN/A503.7h15.1D61C
Phaseshift VX-S 6260173.529C++1.5026.43%D*56.667%D*13.6D-N/A434.4h3.5C13.1C--
M20 Basilisk 7457124.75B*2.7224.364%F3.509%D-10.8D-3.2D*595.3h60.9B**250.2C*
MANA Anti-Personnel Turret 5854391.385N/A0.6513.125%UN/A540U40U1746000.1h30.8T*234.6T*
Phobos VX86 5050192.632B**0.6055.147%C10%D--20D-N/A772.5h3D5.4C+
Comet VM2 5550570.877C+1.1648.099%B+6%B*13.9B+1.4D*1063.6h12.4B**25.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24070.5h
Nano-Armor Kit120125,7478.5h
Spawn Beacon51040.2h
Nanite Revive Grenade03100.1h
Medical Applicator316327,90226.7h
Ammunition Package216700.5h
Medical Kit2594,5668.9h
Anti-Infantry MANA Turret61720.4h
Smoke Grenade0860h
Shield Recharging Field281,3490.7h
Recon Detection Device157,09011.5h

Check the help document for the dictionary if you want to learn more about words used here.


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