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vicevista[DKES] vicevista
VS BR 94

KDR: 5.07

Score: 16m

Last Seen: Sep 18th, 2019 5:22 PM
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Battle Rank 101 (94 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Cosmos VM3 Quasar VM1 Quasar VM1 Manticore SX40 Cosmos VM3 VE-LR Obelisk Skorpios NSX Tomoe
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,526,918 MLG Score: 4418
Fun Score: N/A
Cheeseburgers Flipped: 494TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.283%30.228%103624119026,8694.657480.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.653%2.6A**0.963B*-0.677DHEAD ++ (~13.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.68B+80.424B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.608%6.995%331312113861742122.21839181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.105%-0.498D3.173M++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.468B+16.50.509B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.758%82.409%331812069,3008052711.5385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%2.533A**0.882B*-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.80.42B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m244.3%347 (20.8k)236 (14.2k)5.0659548,5479,5835.1255494 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214645131.06%36.398%113107:0636

93% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2018 11:42 PMSep 6th, 2019 11:47 AMSep 18th, 2019 2:12 PM (4d) (PST)Sep 18th, 2019 3:03 PM (4d) (PST)Sep 18th, 2019 1:22 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261223040.7170.1410.2611.7750.0104418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5337,33518,19843816106114,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1129.1h/47d 571 17,670 15,893 120.2k 1,410 3,841 671 28.8m

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A++
Kills:1,175
Deaths:455
KDR:2.582
Accuracy:40.987% A++
HSR:26.809% B++
Skorpios
B++
Kills:1,171
Deaths:295
KDR:3.969
Accuracy:30.096% B++
HSR:16.567% D
NSX Tomoe
A
Kills:1,170
Deaths:337
KDR:3.472
Accuracy:26.917% C-
HSR:49.829% A
NSX Tengu
C**
Kills:1,170
Deaths:441
KDR:2.653
Accuracy:37.782% C*
HSR:22.821% C**
VE-S Canis
B*
Kills:1,169
Deaths:253
KDR:4.621
Accuracy:32.117% B*
HSR:12.575% D-
NS-30G Vandal
B**
Kills:1,168
Deaths:260
KDR:4.492
Accuracy:43.795% B**
HSR:38.185% B*
MKV Suppressed
A+
Kills:1,168
Deaths:286
KDR:4.084
Accuracy:33.886% A+
HSR:19.863% C++
MKV-G Suppressed
B**
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:34.166% B**
HSR:22.879% B++
Artemis VX26
B*
Kills:1,167
Deaths:252
KDR:4.631
Accuracy:31.248% B*
HSR:27.592% B++
MKV-B Suppressed
A+
Kills:1,167
Deaths:334
KDR:3.494
Accuracy:33.593% A+
HSR:22.794% B+
VA39 Spectre
M++
Kills:1,166
Deaths:150
KDR:7.773
Accuracy:50.133% M++
HSR:57.376% A++
NS-7B PDW
B*
Kills:1,166
Deaths:307
KDR:3.798
Accuracy:30.124% B*
HSR:16.895% C
V10
A*
Kills:1,165
Deaths:107
KDR:10.888
Accuracy:55.020% A*
HSR:87.554% B**
Sirius SX12
A+
Kills:1,165
Deaths:280
KDR:4.161
Accuracy:32.109% A+
HSR:18.627% C++
NSX-P Tengu
B+
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:39.019% B+
HSR:17.167% D
NS-7 PDW
A++
Kills:1,164
Deaths:272
KDR:4.279
Accuracy:33.314% A++
HSR:20.275% B+
Phaseshift VX-S
A*
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:52.732% A*
HSR:87.188% B*
Eridani SX5
B**
Kills:1,163
Deaths:396
KDR:2.937
Accuracy:31.813% B**
HSR:21.238% C++
Parsec VX3-A
A
Kills:1,163
Deaths:175
KDR:6.646
Accuracy:50.269% A
HSR:80.654% C**
NS-30B Vandal
B**
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:41.032% B**
HSR:34.824% B++
Phantom VA23
M
Kills:1,162
Deaths:155
KDR:7.497
Accuracy:46.121% A++
HSR:52.926% M
Ghost
A++
Kills:1,161
Deaths:214
KDR:5.425
Accuracy:50.358% A++
HSR:73.041% B+
NS-44L Blackhand
A**
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:58.625% A++
HSR:73.299% A**
Parallax VX3
A*
Kills:1,161
Deaths:89
KDR:13.045
Accuracy:53.501% A*
HSR:88.717% A
NS-7G PDW
A+
Kills:1,161
Deaths:252
KDR:4.607
Accuracy:32.896% A+
HSR:22.739% B++
XM98
A**
Kills:1,161
Deaths:137
KDR:8.474
Accuracy:53.815% A**
HSR:86.822% A
NSX Daimyo
A+
Kills:1,160
Deaths:117
KDR:9.915
Accuracy:50.825% A+
HSR:98.017% B**
Beamer VS3
A*
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:41.808% A*
HSR:21.379% C+
NS-30 Vandal
A++
Kills:1,158
Deaths:201
KDR:5.761
Accuracy:43.855% A++
HSR:39.378% A+
Nyx VX31
A++
Kills:1,150
Deaths:208
KDR:5.529
Accuracy:45.012% A++
HSR:46% A++
Soldier Soaker
B*
Kills:110
Deaths:19
KDR:5.789
Accuracy:41.706% B*
HSR:11.818% C-
Kills:35,040
Deaths (as Infiltrator):7,598
Deaths (to Infiltrators):2,182
KDR:4.61174
Kill Difference:27,442
Playtime:1,048.690 hours
Usage:93%
Score:13.940m
Score/min:222
Accuracy (listed only):41.247%
HSR (listed only):42.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,171
Deaths:228
KDR:5.136
Accuracy:43.688% A++
HSR:36.294% B+
Eidolon VE33
A++
Kills:1,167
Deaths:263
KDR:4.437
Accuracy:38.428% A++
HSR:31.020% B++
Revenant
B**
Kills:1,167
Deaths:262
KDR:4.454
Accuracy:39.877% B**
HSR:24.165% D
Kills:3,505
Deaths (as Engineer):753
Deaths (to Engineers):1,083
KDR:4.65471
Kill Difference:2,752
Playtime:17.384 hours
Usage:2%
Score:0.382m
Score/min:366
Accuracy (listed only):40.664%
HSR (listed only):30.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M+
Kills:1,196
Deaths:226
KDR:5.292
Accuracy:31.249% M+
HSR:13.378% D*
Quasar VM1
A*
Kills:1,178
Deaths:191
KDR:6.168
Accuracy:27.040% A*
HSR:21.392% B+
Quasar VM1
A++
Kills:1,176
Deaths:179
KDR:6.570
Accuracy:26.546% A++
HSR:21.088% C+
Cosmos VM3
M
Kills:1,174
Deaths:236
KDR:4.975
Accuracy:29.993% M
HSR:14.310% D--
Nebula VM20
A
Kills:414
Deaths:53
KDR:7.811
Accuracy:24.498% A
HSR:19.565% C+
Nebula VM20
B**
Kills:410
Deaths:55
KDR:7.455
Accuracy:23.198% B**
HSR:19.756% C
Kills:5,548
Deaths (as MAX Suit):470
Deaths (to MAX Suits):219
KDR:11.80426
Kill Difference:5,078
Playtime:61.824 hours
Usage:5%
Score:1.628m
Score/min:439
Accuracy (listed only):27.087%
HSR (listed only):18.248%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:216
V. Kills:85 251%
Deaths:5
KDR:43.200
Accuracy:63.453% B++
KPH:68.600 A
VKPH:27 B++
M20 Basilisk-H
S
Kills:95
V. Kills:94 100%
Deaths:1
KDR:95
Accuracy:87.144% M**
KPH:107.300 B**
VKPH:106.200 S
Kills:311 (0 + 311)
Deaths:6
KDR:51.833
VKDR:29.833
Vehicle Kills:179
Kill Difference:305
Playtime:4.034 hours
Usage:0%
Score:0.088m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:87.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:86
V. Kills:7 N/A
Deaths:1
KDR:86
Accuracy:45.032% B+
KPH:33.200 B**
VKPH:2.700 D**
M12 Kobalt
A**
Kills:84
V. Kills:2 N/A
Deaths:2
KDR:42
Accuracy:31.138% A**
KPH:59.200 C+
VKPH:1.400 D-
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:26.411% N/A
KPH:104.700 N/A
VKPH:2.100 N/A
Kills:220 (0 + 220)
Deaths:3
KDR:73.333
VKDR:3.333
Vehicle Kills:10
Kill Difference:217
Playtime:4.488 hours
Usage:0%
Score:0.046m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:26.411%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 1,2121,1962265.292A*0.2331.249%M+13.378%D*44.3B*N/A12627h12.9B+41.3B+
Quasar VM1 1,1971,1781916.168M++1.1027.04%A*21.392%B+48.5A*N/A13524.3h11.9B**44.1B++
Quasar VM1 1,1921,1761796.57A*1.5026.546%A++21.088%C+51.1B**N/A14123h10.7B**40.2B**
Manticore SX40 1,1811,1754552.582A++2.4840.987%A++26.809%B++28.3C+N/A8241.5h6B*14.6B**
Cosmos VM3 1,1881,1742364.975A++0.0929.993%M14.31%D--41.6B++N/A11628.2h13.4C*44.8B**
VE-LR Obelisk 1,1831,1712285.136A*0.0743.688%A++36.294%B+46.3B+N/A18925.3h4.5B**10.3B**
Skorpios 1,1751,1712953.969A++1.1030.096%B++16.567%D30.4DN/A7238.5h10.6B+35.3B+
NSX Tomoe 1,1801,1703373.472A1.5926.917%C-49.829%A38.4C+N/A8130.5h10.4B**38.5B+
NSX Tengu 1,1801,1704412.653A+2.4137.782%C*22.821%C**33.7C+N/A7134.7h10.6B++28.1B+
VE-S Canis 1,1781,1692534.621M*0.4432.117%B*12.575%D-48.1C**N/A11724.3h9.7B++30.2B+
NS-30G Vandal 1,1771,1682604.492B**0.5743.795%B**38.185%B*41.7CN/A8928h4.7B+10.6B*
MKV Suppressed 1,1821,1682864.084M**0.9833.886%A+19.863%C++49.3B*N/A10523.7h10.8B*31.9B++
MKV-G Suppressed 1,1841,1672933.983B**1.0834.166%B**22.879%B++44.7B*N/A11426.1h11.2B32.7B*
Artemis VX26 1,1741,1672524.631M+0.4331.248%B*27.592%B++32.9C+N/A7035.5h10.5B++33.4B++
MKV-B Suppressed 1,1781,1673343.494M++1.5733.593%A+22.794%B+43.1C**N/A11727.1h10.6B*31.6B*
Eidolon VE33 1,1761,1672634.437M*0.6338.428%A++31.02%B++35B+N/A13133.3h6.1B**16B**
Revenant 1,1781,1672624.454B+0.6139.877%B**24.165%D45.8C+N/A9625.5h6.1B++15.3B*
VA39 Spectre 1,1741,1661507.773S2.7150.133%M++57.376%A++37.4B**N/A8731.2h3.2A+6.5A
NS-7B PDW 1,1741,1663073.798A*1.2730.124%B*16.895%C38.4BN/A8030.4h12.2B++40.6B+
V10 1,1741,16510710.888M++5.8255.02%A*87.554%B**48.7B++N/A11023.9h1.6B**2.9A
Sirius SX12 1,1721,1652804.161M+0.9032.109%A+18.627%C++46B*N/A10625.3h11.1B*34.7B*
NSX-P Tengu 1,1721,1654342.684A++2.3839.019%B+17.167%D27CN/A5943.1h10.7B++27.5B++
NS-7 PDW 1,1721,1642724.279S0.7933.314%A++20.275%B+34.9B+N/A7633.4h11.3B*33.9B*
Phaseshift VX-S 1,1661,16311110.477M+5.4152.732%A*87.188%B*41B++N/A19128.4h1.6B**3.1B**
Eridani SX5 1,1691,1633962.937A++2.1331.813%B**21.238%C++49.1B+N/A11823.7h9.9B++31.1B++
Parsec VX3-A 1,1661,1631756.646B+1.5850.269%A80.654%C**38.6C-N/A8530.1h1.6B*3.2B**
NS-30B Vandal 1,1681,1632235.215A**0.1541.032%B**34.824%B++46.5C+N/A21925h4.6B++11.3B++
Phantom VA23 1,1641,1621557.497M**2.4346.121%A++52.926%M38.2C+N/A8130.4h3.5B**7.6B**
Ghost 1,1631,1612145.425B**0.3650.358%A++73.041%B+52.3B+N/A12722.2h1.9B++3.7B*
NS-44L Blackhand 1,1621,1612215.253M*0.1958.625%A++73.299%A**33.7B+N/A7334.5h2.5A4.3B**
Parallax VX3 1,1621,1618913.045M7.9853.501%A*88.717%A52.3A+N/A11822.2h1.4A+2.6A
NS-7G PDW 1,1641,1612524.607M**0.4632.896%A+22.739%B++49.4B**N/A10223.5h11B**33.4B*
XM98 1,1621,1611378.474M**3.4153.815%A**86.822%A44.5B*N/A16426.1h1.6A+2.9A
NSX Daimyo 1,1601,1601179.915A*4.8550.825%A+98.017%B**48.5C+N/A11423.9h1.5A+3A
Beamer VS3 1,1721,1603243.58M**1.4941.808%A*21.379%C+60.7A++N/A17319.1h6.8B++16.3B
NS-30 Vandal 1,1691,1582015.761A**0.7043.855%A++39.378%A+44.4C*N/A13426.1h4.5B**10.3B**
Nyx VX31 1,1561,1502085.529A**0.4645.012%A++46%A++42.4C++N/A15827.1h4.7B++10.4B**
Frag Grenade 9339121912N/A906.9357.042%A+N/A760B**17.5B**20951.2h2.8B*5B**
Proximity Mine 870866899.73A++4.6640.695%C+N/A166.5B*N/A4375.2h1.5A3.8B++
Hunter QCX 7727674211.822A++3.2451.935%B+42.373%B**16.3C**N/A3947h2.6B+5B+
Force-Blade 6396109,1050.067A5.0053.249%A++1.639%D0.6C+N/A21028.2h1.7B*3.3B++
Nebula VM20 421414537.811M+2.7524.498%A19.565%C+44B+N/A1229.4h12.2A49.8B*
Nebula VM20 421410557.455A**2.3923.198%B**19.756%C43.2B+1.2B**1149.5h11.7A50.3B**
E540 Halberd-H 301216543.2M38.1363.453%B++N/A69.7A27.4B++4143.1h4.8B++7.6B*
Spear Anti-Vehicle Phalanx Turret 169125717.857A++12.7965.885%A*3.2%C78.1A**27.5B+3081.6h6.5B++9.9B**
Soldier Soaker 110110195.789S0.7241.706%B*11.818%C-50C+N/A1132.2h4.8B++11.5B**
Fatestealer 100100601.667U3.4051.322%A+27%B+20.8CN/A464.8h2.3C++4.5B**
M20 Basilisk-H 18995195U89.9387.144%M**N/A105.6B**104.4S1780.9h11.9B*13.7A
M20 Basilisk 9386186U80.9345.032%B+8.14%B**33.1B**2.7D**1152.6h44.7B**99.2A
M12 Kobalt 8684242M36.9331.138%A**21.429%B++60C+1.4D-2111.4h17.7B+56.9B*
Pulsar VS1 6969401.725B*3.3430.091%A23.188%B21.6C+N/A1663.2h10.6A35.2B**
M12 Kobalt 5150150A+44.9326.411%A++22%B*100B*2D3440.5h11.4A43.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32030.2h
Medical Applicator3412,2941.7h
Motion Spotter4323,83911.5h
Nano-Armor Kit3864,1465.1h
Snowman Soldier71420.9h
Recon Detection Device182,0923.2h

Check the help document for the dictionary if you want to learn more about words used here.


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