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viktum[KPR0] viktum
TR BR 93

KDR: 1.52

Score: 15.8m

Last Seen: Nov 9th, 2018 2:43 AM
- OFFLINE - 93.5 hour(s)

Battle Rank 103 (93 total) - Terran Republic on Emerald - Outfit Leader of The KoS Project TR[KPR0] The KoS Project TR
TR outfit on Emerald

Members: 3
Level Progress (to 104): 90%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG Claymore TRAC-5 S MRC3 Mercy M2 Mutilator MRC3 Mercy Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 5443TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
6.968%15.094%105210122120.05720451.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.248%-2.751F**-0.849D--0.447BHEAD ++ (~11.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.2-2.419F*17.9-0.252C238.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.632%6.05%42310112814161420.673861197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.636%-2.266F--2.171A*-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.9-0.496D10.20.186C++47.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.981%77.679%01101311249620.225806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.362D**0.693B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.275C3.3-0.028C+9.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The KoS Project TR[KPR0] The KoS Project TR
TR outfit on Emerald

Members: 3
15.8m797.3%190 (11.4k)173 (10.4k)1.5180212,5928,2952.1686693 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR101478711.918%8.053%9611:072

38% Engineer12% Heavy Assault45% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 2:17 PMMar 20th, 2016 10:55 PMNov 10th, 2018 10:41 PM (2d) (PST)Nov 8th, 2018 10:48 PM (4d) (PST)Nov 8th, 2018 10:43 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3801572230.1370.0900.0111.3620.03370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7979,39413,40385182210,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1527.9h/63.7d 5,397 1,014 8,053 124.9k 910 7,731 3,070 34.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C-
Kills:263
Deaths:360
KDR:0.731
Accuracy:6.383% F--
HSR:11.407% C-
T9 CARV
C
Kills:69
Deaths:188
KDR:0.367
Accuracy:5.034% F**
HSR:20.290% C
Kills:332
Deaths (as Heavy Assault):548
Deaths (to Heavy Assaults):2,360
KDR:0.60584
Kill Difference:216
Playtime:190.916 hours
Usage:12%
Score:0.978m
Score/min:85
Accuracy (listed only):5.708%
HSR (listed only):15.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:660
Deaths:3,455
KDR:0.191
Accuracy:8.647% F**
HSR:12.273% D
LC3 Jaguar
D**
Kills:143
Deaths:813
KDR:0.176
Accuracy:8.563% T
HSR:12.587% D**
Kills:803
Deaths (as Engineer):4,268
Deaths (to Engineers):1,842
KDR:0.18814
Kill Difference:3,465
Playtime:575.269 hours
Usage:38%
Score:7.271m
Score/min:211
Accuracy (listed only):8.605%
HSR (listed only):12.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:660
Deaths:3,455
KDR:0.191
Accuracy:8.647% F**
HSR:12.273% D
LC3 Jaguar
D**
Kills:143
Deaths:813
KDR:0.176
Accuracy:8.563% T
HSR:12.587% D**
Kills:803
Deaths (as Light Assault):4,268
Deaths (to Light Assaults):1,340
KDR:0.18814
Kill Difference:3,465
Playtime:18.238 hours
Usage:1%
Score:0.036m
Score/min:33
Accuracy (listed only):8.605%
HSR (listed only):12.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:112
Deaths:2
KDR:56
Accuracy:25.981% F-
HSR:77.679% C+
Kills:112
Deaths (as Infiltrator):2
Deaths (to Infiltrators):1,163
KDR:56
Kill Difference:110
Playtime:29.678 hours
Usage:2%
Score:0.145m
Score/min:81
Accuracy (listed only):25.981%
HSR (listed only):77.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):738
KDR:0
Kill Difference:UNR
Playtime:25.574 hours
Usage:2%
Score:0.321m
Score/min:209
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:2,154
Deaths:590
KDR:3.651
Accuracy:18.524% F--
HSR:4.039% B+
M3 Pounder HEG
B*
Kills:2,123
Deaths:605
KDR:3.509
Accuracy:18.346% F--
HSR:4.522% B*
MRC3 Mercy
D
Kills:657
Deaths:173
KDR:3.798
Accuracy:10.429% D*
HSR:17.047% D
M2 Mutilator
B+
Kills:612
Deaths:333
KDR:1.838
Accuracy:8.305% D**
HSR:20.588% B+
MRC3 Mercy
C
Kills:589
Deaths:156
KDR:3.776
Accuracy:9.749% D**
HSR:18.336% C
M6 Onslaught
C*
Kills:430
Deaths:211
KDR:2.038
Accuracy:8.171% F
HSR:20.465% C*
M2 Mutilator
D-
Kills:227
Deaths:122
KDR:1.861
Accuracy:9.552% D*
HSR:14.978% D-
MR1 Fracture
C+
Kills:209
Deaths:61
KDR:3.426
Accuracy:17.745% F-
HSR:3.828% C+
MR1 Fracture
C
Kills:183
Deaths:61
KDR:3
Accuracy:16.629% F--
HSR:3.279% C
NS-10 Burster
D*
Kills:165
Deaths:27
KDR:6.111
Accuracy:16.820% F
HSR:1.818% D*
NS-10 Burster
D--
Kills:147
Deaths:25
KDR:5.880
Accuracy:16.939% F-
HSR:2.041% D--
Kills:7,496
Deaths (as MAX Suit):1,182
Deaths (to MAX Suits):614
KDR:6.34179
Kill Difference:6,314
Playtime:681.611 hours
Usage:45%
Score:7.085m
Score/min:173
Accuracy (listed only):13.746%
HSR (listed only):10.086%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:57
V. Kills:10 N/A
Deaths:20
KDR:2.850
Accuracy:14.616% F*
KPH:7.600 D*
VKPH:1.300 F
Kills:57 (57 + 0)
Deaths:20
KDR:2.850
VKDR:0.500
Vehicle Kills:10
Kill Difference:37
Playtime:7.484 hours
Usage:0%
Score:0.031m
Score/min:70
Driving Accuracy:14.616%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D*
Kills:140
V. Kills:39 350%
Deaths:51
KDR:2.745
Accuracy:16.561% F**
KPH:10.100 D*
VKPH:2.800 F
P2-120 AP
D--
Kills:84
V. Kills:71 117%
Deaths:19
KDR:4.421
Accuracy:24.561% F--
KPH:12.700 D**
VKPH:10.700 D--
Kills:224 (224 + 0)
Deaths:70
KDR:3.200
VKDR:1.571
Vehicle Kills:110
Kill Difference:154
Playtime:20.442 hours
Usage:1%
Score:0.200m
Score/min:163
Driving Accuracy:24.561%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 2,7932,1545903.651A2.1318.524%F--4.039%B+7.7D*2.3D-40278.6h24.2D130.7F--
M3 Pounder HEG 2,7582,1236053.509A1.9918.346%F--4.522%B*7.6D*2.3D40280.4h24.9D*135.9F*
Claymore 1,1091,1098712.747B**11.2336.602%B+N/A198B**N/A7505.6h1.1B*3B++
TRAC-5 S 6796603,4550.191D-1.338.647%F**12.273%D2.1D*N/A10307.4h16.8D-194.2T*
MRC3 Mercy 6846571733.798B*2.2810.429%D*17.047%D6.1FN/A20106.9h26.1D**250.1D**
M2 Mutilator 6286123331.838C*0.328.305%D**20.588%B+8.5D**N/A2872.2h19.6C--236D*
MRC3 Mercy 6025891563.776B*2.269.749%D**18.336%C5.5FN/A16106.2h26.5F271.9F-
Tank Mine 7484691273.693B++2.1723.286%DN/A90.2C53.7C10795.2h1.8C**7.5C--
M6 Onslaught 4434302112.038C+0.528.171%F20.465%C*9D**N/A3347.6h19.9C243.7D*
Sticky Grenade 3633611361N/A359.4841.256%D*N/A722C--4D-39150.5h1.9B+4.7C+
T7 Mini-Chaingun 2742633600.731C0.796.383%F--11.407%C-2.3FN/A8114.4h23D*361T
M2 Mutilator 2362271221.861C++0.349.552%D*14.978%D-9.7D**N/A3923.3h23D**240.3D**
MR1 Fracture 426209613.426S1.9117.745%F-3.828%C+1.9F2D**25108.2h120.3F*677.9T*
MR1 Fracture 372183613M**1.4816.629%F--3.279%C1.7F1.8D**20107.5h126F**757.8T*
NS-10 Burster 360165276.111S4.5916.82%F1.818%D*1.4F1.7D*27114.6h319.4T-1899.2T*
NS-10 Burster 338147255.88S4.3616.939%F-2.041%D--1.3F-1.7D**27114.7h357.5T*2110.7T*
LC3 Jaguar 1491438130.176D1.348.563%T12.587%D**2.9D*N/A2048.5h17.8D--208.2T*
P2-120 HEAT 179140512.745C-1.2316.561%F**8.571%M*10.1D*2.8F9913.8h7.4C++44.9T
RAMS .50M 114112256U54.4825.981%F-77.679%C+6.9D**N/A2816.2h3.3D**12.5F-
MANA Anti-Personnel Turret 1041011270.795N/A0.727.005%UN/A1010U30U4109100.1h34.9T*498T*
P2-120 AP 15584194.421C2.9024.561%F--4.762%B++12.7D**10.8D--2976.6h10.8D*44.1T*
MAX Punch 98721,1840.061C1.4644%C+N/A0.1DN/A0679.6h2.4C+5.6C+
T9 CARV 72691880.367C--1.155.034%F**20.29%C3.1D*N/A4022.5h17.9D355.9T*
Spear Anti-Vehicle Phalanx Turret 9462610.333B+8.8130.95%D*9.677%M+12.9D**6.7D**1964.8h11.5C--37D*
C75 Viper 6757202.85C1.3314.616%F*1.754%C*7.6D*1.3F707.5h16.1C110.2T*
C-4 6754481.125C+0.3931.105%B**N/A30D*7.2D**8151.8h2D-6.4C+
ASP-30 Grounder 10953491.082B+0.4443.652%F--1.887%D3.9D-4.1D7613.6h14.2F--32.5T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6920.2h
Motion Spotter02150.1h
Nano-Armor Kit497523,26134.1h
Nanite Revive Grenade03320.1h
Medical Applicator9033,9793.8h
Spitfire Auto-Turret113440.5h
Ammunition Package595,2642.8h
Medical Kit71630.2h
Anti-Infantry MANA Turret153921.2h
Shield Recharging Field12680.1h
AP30 Shredder0500h
Recon Detection Device01,3893.8h
M18 Needler71200.5h

Check the help document for the dictionary if you want to learn more about words used here.


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