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Primarch A.S.P. Operative vincentpendragon[R7] vincentpendragon
VS BR 94

KDR: 1.15

Score: 34.6m

Last Seen: Apr 13th, 2019 2:23 AM
- OFFLINE - 212.3 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 73
Level Progress (to 95): 45%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar VS1 Supernova PC Solstice VE3 Orion VS54 C-4 NS-11C NS-11P Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.826%20.247%56335100032,0501.2656-0.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.804%1.311A-0.073C+-1.41D**HEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B12.10.151C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.595%1.572%173410311,2729414661.35032272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%-0.085C+-0.025C+-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.351C**38.30.278C*66.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.38%2.351%229510304,552245819571.85116232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%-0.539D-0.161C1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.6-0.309C17.9-0.428C--32.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.515%5.535%101810271,59020638410.770349189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.282%0.124C+0.286C*0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.40.054C+42.2-0.065C+70.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.462%68.088%101410316803520100.193127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.679%0.667B+0.063C+-0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.302C*2.70.145C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.84%19.888%101410311,6041605160.998755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.909%0.866B*1.058B**0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+3.50.282C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 73
34.6m333%339 (20.3k)285 (17.1k)1.1539856,78549,2081.4105694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035154920.571%14.684%30202:2823

26% Combat Medic41% Engineer18% Heavy Assault6% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:19 PMNov 26th, 2016 5:58 AMApr 20th, 2019 2:58 PM (1d) (PST)Apr 12th, 2019 11:42 PM (9d) (PST)Apr 12th, 2019 10:23 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6192663530.4680.4050.0691.7650.062311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,13715,93621,20128244106417,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2023.7h/84.3d 12,626 8,338 17,919 214.3k 3,699 5,892 7,582 75.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,841
Deaths:1,393
KDR:1.322
Accuracy:24.440% B++
HSR:18.794% D-
VE-H Maw
C*
Kills:1,185
Deaths:1,039
KDR:1.141
Accuracy:26.851% C*
HSR:23.122% C
Ursa
B+
Kills:1,180
Deaths:954
KDR:1.237
Accuracy:25.972% B+
HSR:26.695% B
Lasher X2
B*
Kills:1,179
Deaths:1,103
KDR:1.069
Accuracy:32.136% B*
HSR:2.969% C--
Pulsar LSW
B+
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:26.036% B+
HSR:27.513% B+
NS-15M2
C++
Kills:1,170
Deaths:1,172
KDR:0.998
Accuracy:24.398% C++
HSR:23.162% C
Flare VE6
C
Kills:281
Deaths:212
KDR:1.325
Accuracy:20.499% C
HSR:15.303% D*
Kills:8,010
Deaths (as Heavy Assault):7,066
Deaths (to Heavy Assaults):13,791
KDR:1.1336
Kill Difference:944
Playtime:361.869 hours
Usage:18%
Score:6.265m
Score/min:289
Accuracy (listed only):25.762%
HSR (listed only):19.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:2,325
Deaths:2,215
KDR:1.050
Accuracy:26.551% B++
HSR:16.430% D
NS-11C
B*
Kills:1,420
Deaths:1,601
KDR:0.887
Accuracy:28.278% B*
HSR:17.606% C
Eidolon VE33
B++
Kills:1,234
Deaths:1,166
KDR:1.058
Accuracy:31.910% B++
HSR:22.609% C
Serpent VE92
B++
Kills:1,190
Deaths:1,363
KDR:0.873
Accuracy:27.186% B++
HSR:22.437% B+
Zenith VX-5
B*
Kills:1,174
Deaths:1,317
KDR:0.891
Accuracy:29.837% B*
HSR:24.361% B+
Pulsar C
A
Kills:1,171
Deaths:1,211
KDR:0.967
Accuracy:30.827% A
HSR:29.377% B**
Deimos VA29
A+
Kills:700
Deaths:578
KDR:1.211
Accuracy:71.530% B**
HSR:25.143% A+
Thanatos VE70
B
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% B
HSR:14.237% C
NSX-P Tanto
B**
Kills:362
Deaths:397
KDR:0.912
Accuracy:30.180% B*
HSR:31.768% B**
Nova
A
Kills:257
Deaths:274
KDR:0.938
Accuracy:58.164% A
HSR:19.455% B**
VE-LR Obelisk
C*
Kills:206
Deaths:177
KDR:1.164
Accuracy:33.510% C*
HSR:24.757% D
Eclipse VE3A
C**
Kills:131
Deaths:164
KDR:0.799
Accuracy:28.176% C**
HSR:20.611% C++
Pandora VX25
A+
Kills:57
Deaths:41
KDR:1.390
Accuracy:54.839% A+
HSR:15.790% C++
Kills:10,817
Deaths (as Engineer):11,182
Deaths (to Engineers):9,938
KDR:0.96736
Kill Difference:365
Playtime:837.381 hours
Usage:41%
Score:14.785m
Score/min:294
Accuracy (listed only):37.983%
HSR (listed only):21.891%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:2,325
Deaths:2,215
KDR:1.050
Accuracy:26.551% B++
HSR:16.430% D
NS-11C
B*
Kills:1,420
Deaths:1,601
KDR:0.887
Accuracy:28.278% B*
HSR:17.606% C
Serpent VE92
B++
Kills:1,190
Deaths:1,363
KDR:0.873
Accuracy:27.186% B++
HSR:22.437% B+
Zenith VX-5
B*
Kills:1,174
Deaths:1,317
KDR:0.891
Accuracy:29.837% B*
HSR:24.361% B+
Pulsar C
A
Kills:1,171
Deaths:1,211
KDR:0.967
Accuracy:30.827% A
HSR:29.377% B**
Deimos VA29
A+
Kills:700
Deaths:578
KDR:1.211
Accuracy:71.530% B**
HSR:25.143% A+
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D-
Sirius SX12
B++
Kills:652
Deaths:726
KDR:0.898
Accuracy:28.027% B++
HSR:12.577% D-
Thanatos VE70
B
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% B
HSR:14.237% C
VE-S Canis
B++
Kills:453
Deaths:403
KDR:1.124
Accuracy:31.692% B++
HSR:13.024% D-
NSX-P Tanto
B**
Kills:362
Deaths:397
KDR:0.912
Accuracy:30.180% B*
HSR:31.768% B**
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
Nova
A
Kills:257
Deaths:274
KDR:0.938
Accuracy:58.164% A
HSR:19.455% B**
Eclipse VE3A
C**
Kills:131
Deaths:164
KDR:0.799
Accuracy:28.176% C**
HSR:20.611% C++
Pandora VX25
A+
Kills:57
Deaths:41
KDR:1.390
Accuracy:54.839% A+
HSR:15.790% C++
Kills:11,452
Deaths (as Light Assault):12,004
Deaths (to Light Assaults):6,797
KDR:0.95402
Kill Difference:552
Playtime:135.116 hours
Usage:7%
Score:2.187m
Score/min:270
Accuracy (listed only):36.450%
HSR (listed only):19.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:2,676
Deaths:1,906
KDR:1.404
Accuracy:25.274% B
HSR:14.873% D-
NS-11P
B++
Kills:1,256
Deaths:1,280
KDR:0.981
Accuracy:26.646% B++
HSR:11.226% D*
Corvus VA55
B*
Kills:1,196
Deaths:1,194
KDR:1.002
Accuracy:28.442% B*
HSR:24.080% C++
Darkstar
B
Kills:1,181
Deaths:1,160
KDR:1.018
Accuracy:28.826% B
HSR:21.253% C
CME
B+
Kills:1,176
Deaths:1,163
KDR:1.011
Accuracy:29.272% B+
HSR:17.517% D
Terminus VX-9
B+
Kills:1,175
Deaths:1,031
KDR:1.140
Accuracy:28.617% B+
HSR:29.787% B+
H-V45
B+
Kills:1,161
Deaths:1,109
KDR:1.047
Accuracy:27.190% B+
HSR:20.241% C+
Deimos VA29
A+
Kills:700
Deaths:578
KDR:1.211
Accuracy:71.530% B**
HSR:25.143% A+
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D-
Sirius SX12
B++
Kills:652
Deaths:726
KDR:0.898
Accuracy:28.027% B++
HSR:12.577% D-
Thanatos VE70
B
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% B
HSR:14.237% C
VE-S Canis
B++
Kills:453
Deaths:403
KDR:1.124
Accuracy:31.692% B++
HSR:13.024% D-
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
Nova
A
Kills:257
Deaths:274
KDR:0.938
Accuracy:58.164% A
HSR:19.455% B**
Pandora VX25
A+
Kills:57
Deaths:41
KDR:1.390
Accuracy:54.839% A+
HSR:15.790% C++
Kills:13,500
Deaths (as Combat Medic):12,579
Deaths (to Combat Medics):5,837
KDR:1.07322
Kill Difference:921
Playtime:527.328 hours
Usage:26%
Score:9.028m
Score/min:285
Accuracy (listed only):35.999%
HSR (listed only):18.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:1,164
Deaths:1,730
KDR:0.673
Accuracy:28.412% C+
HSR:18.471% B
NS-44 Commissioner
B++
Kills:794
Deaths:987
KDR:0.804
Accuracy:42.068% B++
HSR:15.239% D--
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D-
Sirius SX12
B++
Kills:652
Deaths:726
KDR:0.898
Accuracy:28.027% B++
HSR:12.577% D-
NS-AM7 Archer
B**
Kills:506
Deaths:1,340
KDR:0.378
Accuracy:66.314% B**
HSR:18.775% C*
VE-S Canis
B++
Kills:453
Deaths:403
KDR:1.124
Accuracy:31.692% B++
HSR:13.024% D-
Manticore SX40
A+
Kills:427
Deaths:615
KDR:0.694
Accuracy:39.261% A+
HSR:26.230% B+
Beamer VS3
B+
Kills:315
Deaths:321
KDR:0.981
Accuracy:30.730% B+
HSR:12.698% D*
NS-357 Underboss
B+
Kills:302
Deaths:463
KDR:0.652
Accuracy:40.012% B+
HSR:16.887% D
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
NS-30 Vandal
C++
Kills:221
Deaths:148
KDR:1.493
Accuracy:33.857% C++
HSR:16.742% D*
Parallax VX3
B+
Kills:215
Deaths:90
KDR:2.389
Accuracy:42.949% B+
HSR:78.605% C++
NS-45 Pilot
C++
Kills:214
Deaths:306
KDR:0.699
Accuracy:32.505% C++
HSR:24.766% C+
XM98
B+
Kills:189
Deaths:90
KDR:2.100
Accuracy:41.372% B+
HSR:66.138% D--
Phaseshift VX-S
C+
Kills:177
Deaths:71
KDR:2.493
Accuracy:35.207% C+
HSR:74.576% C+
Artemis VX26
C++
Kills:167
Deaths:162
KDR:1.031
Accuracy:27.636% C++
HSR:14.970% D*
VA39 Spectre
B**
Kills:99
Deaths:78
KDR:1.269
Accuracy:39.138% B**
HSR:37.374% C+
Kills:6,865
Deaths (as Infiltrator):8,566
Deaths (to Infiltrators):7,379
KDR:0.80142
Kill Difference:1,701
Playtime:117.632 hours
Usage:6%
Score:1.485m
Score/min:210
Accuracy (listed only):36.345%
HSR (listed only):28.430%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:444
Deaths:241
KDR:1.842
Accuracy:21.920% A
HSR:18.469% C
Cosmos VM3
A
Kills:394
Deaths:220
KDR:1.791
Accuracy:22.444% A
HSR:20.051% C++
Quasar VM1
B++
Kills:358
Deaths:207
KDR:1.729
Accuracy:19.105% B++
HSR:18.715% C+
Quasar VM1
B*
Kills:185
Deaths:104
KDR:1.779
Accuracy:21.914% B*
HSR:18.919% C
Nebula VM20
A
Kills:146
Deaths:76
KDR:1.921
Accuracy:22.856% B*
HSR:27.397% A
Nebula VM20
A
Kills:145
Deaths:76
KDR:1.908
Accuracy:21.949% B*
HSR:26.897% A
Comet VM2
B**
Kills:98
Deaths:134
KDR:0.731
Accuracy:52.749% B**
HSR:2.041% D--
Comet VM2
A+
Kills:54
Deaths:54
KDR:1
Accuracy:58.567% A+
HSR:0% F-
Kills:1,824
Deaths (as MAX Suit):556
Deaths (to MAX Suits):2,766
KDR:3.28058
Kill Difference:1,268
Playtime:37.272 hours
Usage:2%
Score:0.895m
Score/min:400
Accuracy (listed only):30.188%
HSR (listed only):16.561%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:609
V. Kills:37 N/A
Deaths:346
KDR:1.760
Accuracy:36.299% D
KPH:32.300 C
VKPH:2 D
Dual Photon Pods
B*
Kills:347
V. Kills:135 255%
Deaths:90
KDR:3.856
Accuracy:50.913% C+
KPH:74.800 C+
VKPH:29.100 B*
Saron Laser Cannon
C+
Kills:209
V. Kills:152 137%
Deaths:246
KDR:0.850
Accuracy:34.207% B+
KPH:11.800 C+
VKPH:8.600 C+
Maelstrom Turbo Laser
B
Kills:107
V. Kills:71 149%
Deaths:104
KDR:1.029
Accuracy:30.928% C+
KPH:19.600 B
VKPH:13 C**
Photon A2A Missile Pods
C+
Kills:59
V. Kills:57 102%
Deaths:25
KDR:2.360
Accuracy:79.702% C+
KPH:42.500 C
VKPH:41.100 C+
Kills:1,331 (925 + 0)
Deaths:811
KDR:1.641
VKDR:0.557
Vehicle Kills:452
Kill Difference:520
Playtime:48.019 hours
Usage:2%
Score:0.553m
Score/min:192
Piloting Accuracy:30.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:105
V. Kills:80 130%
Deaths:29
KDR:3.621
Accuracy:54.330% A++
KPH:23.700 D
VKPH:18.100 D
Kills:105 (0 + 105)
Deaths:29
KDR:3.621
VKDR:2.759
Vehicle Kills:80
Kill Difference:76
Playtime:4.432 hours
Usage:0%
Score:0.073m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:54.330%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:758
V. Kills:139 N/A
Deaths:133
KDR:5.699
Accuracy:45.743% B+
KPH:51.700 A
VKPH:9.500 B
L100 Python AP
B*
Kills:539
V. Kills:301 178%
Deaths:149
KDR:3.617
Accuracy:63.390% B*
KPH:31.300 C++
VKPH:17.500 C+
Skyguard
B+
Kills:512
V. Kills:392 130%
Deaths:152
KDR:3.368
Accuracy:31.432% B
KPH:15.700 C*
VKPH:12 B+
L100 Python HESH
A++
Kills:94
V. Kills:17 N/A
Deaths:8
KDR:11.750
Accuracy:48.565% C+
KPH:79.200 A
VKPH:14.300 A++
Kills:1,903 (1,903 + 0)
Deaths:442
KDR:4.305
VKDR:1.921
Vehicle Kills:849
Kill Difference:1,461
Playtime:65.634 hours
Usage:3%
Score:0.892m
Score/min:226
Driving Accuracy:48.565%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:2,508
V. Kills:926 271%
Deaths:363
KDR:6.909
Accuracy:55.931% B++
KPH:29.100 B++
VKPH:10.800 B++
Saron HRB
B+
Kills:445
V. Kills:267 166%
Deaths:98
KDR:4.541
Accuracy:47.844% B+
KPH:21.600 C
VKPH:13 C
Supernova FPC
C*
Kills:235
V. Kills:144 162%
Deaths:63
KDR:3.730
Accuracy:58.257% B+
KPH:26.100 C++
VKPH:16 C*
Supernova VPC
A*
Kills:73
V. Kills:23 304%
Deaths:8
KDR:9.125
Accuracy:60.164% B**
KPH:51.500 B+
VKPH:16.200 A*
Proton II PPA
C-
Kills:73
V. Kills:6 N/A
Deaths:14
KDR:5.214
Accuracy:18.980% D
KPH:34.300 D
VKPH:2.800 C-
E540 Halberd
C**
Kills:56
V. Kills:25 215%
Deaths:12
KDR:4.667
Accuracy:50.129% C**
KPH:30.900 C+
VKPH:13.800 C-
Kills:3,390 (2,816 + 574)
Deaths:558
KDR:6.075
VKDR:2.493
Vehicle Kills:1,391
Kill Difference:2,832
Playtime:121.078 hours
Usage:6%
Score:1.538m
Score/min:212
Driving Accuracy:60.164%
Gunner Accuracy:50.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:208
V. Kills:14 N/A
Deaths:31
KDR:6.710
Accuracy:39.607% C**
KPH:72.200 C
VKPH:4.900 C
Saron HRB-H
C+
Kills:140
V. Kills:86 161%
Deaths:39
KDR:3.590
Accuracy:55.922% C+
KPH:36.200 C+
VKPH:22.200 C+
M40 Fury-H
D-
Kills:131
V. Kills:7 N/A
Deaths:15
KDR:8.733
Accuracy:31.778% D--
KPH:52.400 D-
VKPH:2.800 D-
Aphelion VEX-4H
C
Kills:74
V. Kills:51 142%
Deaths:34
KDR:2.176
Accuracy:41.488% C--
KPH:34.600 C
VKPH:23.900 C
Kills:553 (0 + 553)
Deaths:119
KDR:4.647
VKDR:1.328
Vehicle Kills:158
Kill Difference:434
Playtime:11.386 hours
Usage:1%
Score:0.193m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:41.488%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:407
V. Kills:133 304%
Deaths:71
KDR:5.732
Accuracy:43.150% B+
KPH:30.300 B*
VKPH:9.900 B+
M20 Basilisk
C++
Kills:207
V. Kills:79 259%
Deaths:48
KDR:4.313
Accuracy:39.471% C+
KPH:22.400 C++
VKPH:8.500 C+
M12 Kobalt
B+
Kills:197
V. Kills:18 N/A
Deaths:16
KDR:12.313
Accuracy:22.278% B++
KPH:48.800 C-
VKPH:4.500 B+
M12 Kobalt
D
Kills:117
V. Kills:3 N/A
Deaths:13
KDR:9
Accuracy:14.986% D
KPH:41.200 D
VKPH:1.100 D
M60-G Bulldog
C
Kills:93
V. Kills:22 404%
Deaths:22
KDR:4.227
Accuracy:28.469% D
KPH:21.200 C-
VKPH:5 C
M40 Fury
C
Kills:68
V. Kills:13 N/A
Deaths:14
KDR:4.857
Accuracy:30.438% D
KPH:34.200 C
VKPH:6.500 D
Kills:1,089 (0 + 1,089)
Deaths:184
KDR:5.918
VKDR:1.457
Vehicle Kills:268
Kill Difference:905
Playtime:35.954 hours
Usage:2%
Score:0.408m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:30.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:151
V. Kills:9 N/A
Deaths:107
KDR:1.411
Accuracy:38.681% C-
KPH:37.600 C-
VKPH:2.200 C*
Kills:151 (151 + 0)
Deaths:107
KDR:1.411
VKDR:0.084
Vehicle Kills:9
Kill Difference:44
Playtime:4.012 hours
Usage:0%
Score:0.028m
Score/min:118
Driving Accuracy:38.681%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 2,6972,6761,9061.404B+0.2525.274%B14.873%D-25.1C++N/A86106.6h13.2B+52.4B+
Supernova PC 3,4342,5083636.909C**5.7655.931%B++2.711%C**29.1B++10.8B++15986.1h4B*7.2B**
Solstice VE3 2,3462,3252,2151.05B+0.1026.551%B++16.43%D19.5C++N/A70119.1h13.5B+50.9B+
Orion VS54 1,8641,8411,3931.322C+0.1724.44%B++18.794%D-37.3C**N/A14349.3h12.3B50.5B+
C-4 2,2741,5511,1261.377C+0.2225.258%C+N/A92.3C**43B**77916.8h1.4C**5.7C*
NS-11C 1,4411,4201,6010.887C+0.2728.278%B*17.606%C30.9C**N/A9145.9h12.4B+43.9B++
NS-11P 1,2711,2561,2800.981C+0.1726.646%B++11.226%D*24.1C+N/A5952.2h14.8C+55.6B+
Eidolon VE33 1,2611,2341,1661.058C+0.1031.91%B++22.609%C31.3B+N/A9139.4h8.5B26.6B+
Corvus VA55 1,2131,1961,1941.002C+0.1528.442%B*24.08%C++29.2C++N/A8341h11.8C**41.5B+
Serpent VE92 1,2081,1901,3630.873C+0.2827.186%B++22.437%B+29.5C++N/A11240.4h12.7C**46.8B+
VE-H Maw 1,2111,1851,0391.141C0.0126.851%C*23.122%C39.1CN/A13730.3h10.6C*39.4C**
Darkstar 1,2111,1811,1601.018C0.1428.826%B21.253%C34.3C-N/A13034.4h13.3C+46.2C**
Ursa 1,2091,1809541.237C+0.0825.972%B+26.695%B42C*1A14428.1h11.3C++43.3B+
Lasher X2 1,2171,1791,1031.069C*0.0832.136%B*2.969%C--53.3A1.7A+19122.1h21.4C66.6B+
CME 1,1861,1761,1631.011C0.1429.272%B+17.517%D30.1C+N/A8639.1h14.3C+49B
Terminus VX-9 1,1961,1751,0311.14C+0.0128.617%B+29.787%B+36.5C+N/A9032.2h11.8B41.1B+
Zenith VX-5 1,1981,1741,3170.891C0.2629.837%B*24.361%B+31.6C+N/A10737.1h13.7C+46.1B+
Pulsar LSW 1,2061,1741,1930.984C0.1726.036%B+27.513%B+34.8CN/A11733.7h13.1C+50.1C**
Pulsar C 1,1951,1711,2110.967C+0.1930.827%A29.377%B**31.9C*N/A11136.7h11.4C**37.1B+
NS-15M2 1,1961,1701,1720.998C0.1624.398%C++23.162%C35.6CN/A9632.9h12.8C++52.6C*
NS-61 Emissary 1,1861,1641,7300.673C+0.4828.412%C+18.471%B38.3B++N/A10430.4h13.1C*46.3B
H-V45 1,1731,1611,1091.047C+0.1127.19%B+20.241%C+33.5C++N/A10034.7h12B+44.2B+
MANA Anti-Personnel Turret 1,1691,1565791.997N/A0.8418.709%UN/A11560U130U21731100.1h21T*112.5T*
NS-44 Commissioner 8087949870.804C+0.3542.068%B++15.239%D--49.3B++N/A15516.1h3.6B8.6B+
C75 Viper 8977581335.699B+4.5545.743%B+1.319%C+51.6A9.5B24414.7h9.8B*21.5B*
Force-Blade 79271730,4130.024C+1.1332.276%C*4.045%C0.7C++N/A21025.4h2.2B+6.7B+
Sticky Grenade 7167081708N/A706.8555.346%B+N/A885C+10C25580.8h2.3C++4.1C**
Deimos VA29 7067005781.211C+0.0671.53%B**25.143%A+51.9B+N/A16213.5h2.2B+3B+
Eridani SX5 6856756770.997C+0.1627.858%C**13.185%D-25.4CN/A7326.6h13.3C+47.6C++
Sirius SX12 6626527260.898C+0.2628.027%B++12.577%D-28C+N/A10623.3h17C60.5C*
Tank Mine 9596162512.454C+1.3026.206%DN/A106.2C+59.1C+10305.8h1.7B+6.6C+
Light PPA 6466093461.76C0.6136.299%DN/A32.2C-2D11918.9h11.1B+30.6C**
Thanatos VE70 5955906780.87C+0.2842.79%B14.237%C29.9C++N/A10019.7h4.5B+10.5B+
MANA Anti-Vehicle Turret 9005464331.261D0.1157.491%C++2.747%C--5460B++3540C*10251730.1h8C+13.9C*
L100 Python AP 8405391493.617C+2.4663.39%B*2.412%C+31.3C++17.5C+25217.2h6.4C*10.1B+
Lancer VS22 9865131,0720.479C0.6774.283%A++N/A15.1C*13.9C++20934h18.1B+24.3B+
Skyguard 9045121523.368C*2.2131.432%B1.953%C+15.8C*12.1B++18932.5h115.7C**368.1B+
NS-AM7 Archer 7055061,3400.378C0.7866.314%B**18.775%C*7.8C*3.1B5065h13.7B+20.7B++
Proximity Mine 5004991383.616C+2.4639.045%CN/A127.9C*N/A4143.9h1.9C++4.9C+
VE-S Canis 4584534031.124C+0.0331.692%B++13.024%D-40.4C+N/A14911.2h10.8B+34.1B+
Saron HRB 712445984.541C+3.3947.844%B+2.247%B++21.6C13C29320.6h21.7C*45.4B+
Cosmos VM3 4514442411.842C+0.6921.92%A18.469%C46.7A+N/A1579.5h11.1B**50.7B*
Manticore SX40 4344276150.694C0.4639.261%A+26.23%B+40.3B+N/A11910.6h8.4C+21.3B+
Spear Anti-Vehicle Phalanx Turret 611421656.477C+5.3248.526%B+4.751%B+45.8B+20.7C+3439.2h7.3B+15.1B++
M20 Basilisk 540407715.732A4.5843.15%B+4.177%D30.4B*9.9B+21913.4h74.2B++172B*
Frag Grenade 4104051405N/A403.8546.27%C++N/A675B*8.3C+27110.6h2.9B*6.2B++
Cosmos VM3 3973942201.791C+0.6422.444%A20.051%C++44.8AN/A1488.8h12B*53.3B*
S1 5883936000.655C+0.5070.764%A+2.799%C+28.9B14.3C*31213.6h6.2B8.7B*
NSX-P Tanto 3713623970.912C+0.2430.18%B*31.768%B**29.2C++N/A9512.4h14.1B46.6B+
Quasar VM1 3683582071.729C++0.5819.105%B++18.715%C+32.8B**N/A14310.9h13.8B+72.2B+
Dual Photon Pods 482347903.856C2.7050.913%C+N/A75.4C+29.3B*5344.6h31.7D62.2C
Beamer VS3 3233153210.981B0.1730.73%B+12.698%D*47.7B**1.2B*1736.6h7.6B+24.9C*
NS-357 Underboss 3093024630.652C0.5040.012%B+16.887%D37.8C+N/A1218h4.4C+10.9C**
MKV Suppressed 3032953590.822C0.3330.82%B**23.051%B+24CN/A7912.3h14C*45.3B+
The Slasher 2942884,1390.07B+1.0830.288%C17.014%B++2.6C+N/A7110.3h2.1C**7C*
Flare VE6 2832812121.325C+0.1720.499%C15.303%D*38C+N/A1727.4h9.4B+45.8C**
Nova 2622572740.938C0.2258.164%A19.455%B**47.6B+N/A1505.4h4.8C+8.2B+
Supernova FPC 379235633.73C2.5858.257%B+2.553%C++26.1C++16C*4549h5.4C++9.3B+
NS-30 Vandal 2232211481.493C+0.3433.857%C++16.742%D*35.1C+N/A1126.3h5.5C**16.1B
Parallax VX3 218215902.389C+1.2442.949%B+78.605%C++34.1B+N/A1116.3h1.9B++4.4B++
NS-45 Pilot 2142143060.699C0.4532.505%C++24.766%C+34.5CN/A1176.2h7.8C+24.1C++
Saron Laser Cannon 3612092460.85C0.3034.207%B+4.306%A11.8C+8.6C+13317.7h111.1B+324.6B+
Proton II PPA-H 222208316.71C5.5639.607%C**N/A71.7C4.8C-2242.9h11.6C29.3C++
M20 Basilisk 286207484.313B*3.1639.471%C+4.348%C--22.5C++8.6C+1849.2h86.6B+219.4B+
VE-LR Obelisk 2152061771.164C0.0133.51%C*24.757%D33.8C+1.5B**1096.1h6.7C*20.1B
M12 Kobalt 2151971612.313C+11.1622.278%B++13.706%D-49.3C4.5B+1954h24.9D111.6C*
XM98 192189902.1C+0.9541.372%B+66.138%D--33.2B+N/A1285.7h2.2B+5.2B++
Quasar VM1 1881851041.779C+0.6321.914%B*18.919%C37.8B+N/A1154.9h12.5B+57.2B++
Phaseshift VX-S 179177712.493C+1.3435.207%C+74.576%C+32.2C*N/A1085.5h2.2B+6.1B+
Artemis VX26 1681671621.031C0.1227.636%C++14.97%D*22.6C--N/A767.4h13C+47.1C++
S12 Renegade 1601511071.411C0.2638.681%C-5.96%C**37.8C2.3C**1184h3.7C+9.5C+
Nebula VM20 150146761.921C+0.7722.856%B*27.397%A52.1B**1.4A++2302.8h15.6B68.4B+
Nebula VM20 147145761.908C+0.7521.949%B*26.897%A51.8AN/A2352.8h14.9B+67.8B++
Rocklet Rifle 2501403270.428C--0.7359.762%B++N/A22.6C17.7D3856.2h40.2C+67.2C**
Saron HRB-H 226140393.59C2.4455.922%C+N/A35.9C+22.1C+3483.9h19.5B++34.9B++
NS Decimator 1991361450.938C+0.2267.901%B*N/A33.2C+15.4C+4754.1h4.9C+7.1B+
M40 Fury-H 138131158.733C7.5831.778%D--N/A52.4D-2.8D-1462.5h5.5B++17.3B+
Eclipse VE3A 1361311640.799C0.3528.176%C**20.611%C++23DN/A1025.7h12.8C+45.5C*
Nemesis VSH9 2151242900.428C-0.7365.76%B+N/A11.7C8.6C19710.6h9.6C--14.5C+
M12 Kobalt 120117139C7.8514.986%D17.094%C+41.8D1.1D1542.8h18C*120.3C+
NS Annihilator 2551162280.509C+0.6479.153%CN/A9.3C+11.1B++15412.5h12.1C+15.3C+
Aspis Anti-Aircraft Phalanx Turret 225109293.759C++2.6128.529%B+N/A11.8C*12.6B2039.2h132.6B+464.8B+
Maelstrom Turbo Laser 1781071041.029C0.1230.928%C+2.804%C++19.5C**12.9C**2525.5h72.2B+233.6B+
C150 Dalton 185105293.621C2.4754.33%A++N/A23.9D18.2C--2734.4h7.6F-14.1C
VA39 Spectre 10199781.269C+0.1239.138%B**37.374%C+19.4C+N/A1465.1h6.6C+16.9B+
Comet VM2 127981340.731C+0.4252.749%B**2.041%D--12.9B+3.8C+1677.6h19.6B+37.1B++
L100 Python HESH 11194811.75C+10.6048.565%C+N/A78.3B**14.2A++6571.2h2.3B**4.8B*
M60-G Bulldog 11593224.227C+3.0728.469%D3.226%C++21.1C-5C1084.4h8.1C+28.4C
Aphelion VEX-4H 12574342.176C1.0241.488%C--N/A35.2C24.3C4032.1h65.2C+157.2C+
Supernova VPC 967389.125C+7.9760.164%B**N/A52.1B+16.4A*5981.4h4D6.7C++
Proton II PPA 7973145.214C--4.0618.98%DN/A34.8D2.9C-1432.1h13D68.5D-
M40 Fury 8168144.857C3.7030.438%D1.471%C34C6.5D2292h16.3C+53.7C
NSX Amaterasu 64634,6520.014D1.1430.645%C++1.587%D*0.4DN/A1146.2h2.4C**7.9B+
Photon A2A Missile Pods 11659252.36C-1.2179.702%C+N/A42.1C40.7C+5521.4h9.1C+11.4C+
Pandora VX25 5757411.39C**0.2454.839%A+15.79%C++51.8B+N/A4051.1h3.6B++6.5B**
Auraxium Force-Blade 59574,5870.012D1.1427.66%CN/A0.4C--N/A2127.3h1.6B*5.8B+
E540 Halberd 8156124.667C3.5150.129%C**1.786%C31.1C+13.9C-3631.8h7D-13.9C
Comet VM2 8454541C+0.1558.567%A+N/A17.4B**9.7A**2353.1h23.6B+40.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26420.4h
Restoration Kit1993,4063.4h
Nano-Armor Kit992820,95980.2h
Anti-Vehicle MANA Turret261,0382.6h
Spawn Beacon151,5012.1h
Repair Module0610.3h
Turret AI Module0610.4h
Skywall Shield Emitter3610.5h
Nanite Revive Grenade02,3000.6h
Nanite Healing Grenade01,5930.4h
Deconstruction Tool12,5820.3h
M12 Kobalt0660h
Spitfire Auto-Turret331,5792h
Rampart Wall0801.4h
Ammunition Package606,0572.3h
Shield Recharging Field1076,3792.6h
Medical Kit1421,9751.9h
Anti-Infantry MANA Turret851,4723.4h
Medical Applicator1,716391,85747.1h
IPC Targeting Dart1650.4h
Nano-Repair Grenade06420.2h
Hardlight Barrier202420.5h
Hyena Missile Launcher0690.1h
Recon Detection Device413,3965.6h
Smoke Grenade05710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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