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Primarch A.S.P. Operative vincentpendragon[VREV] vincentpendragon
VS BR 96

KDR: 1.15

Score: 35.3m

Last Seen: Aug 18th, 2019 11:50 PM
- OFFLINE - 136.6 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 21
Level Progress (to 97): 53%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar VS1 Supernova PC Solstice VE3 Orion VS54 C-4 NS-11C Darkstar NS-11P
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.825%20.235%56335117932,3151.25793-0.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.815%1.299A-0.091C+-1.397D**HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.415B12.10.15C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.554%1.555%173412101,2869514671.35226275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.386%-0.081C+-0.018C+-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.349C**38.20.275C*66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.456%2.319%230512094,614248619801.85525233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%-0.539D-0.155C1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.6-0.312C17.9-0.433C--32.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.439%5.486%101812061,60420828470.770413189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.271%0.119C+0.263C*0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.058C+42.1-0.058C+70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.437%68.088%101412106803570100.190423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%0.673B+0.065C+-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.70.146C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.837%19.963%101412101,6181625160.99508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.891%0.853B*1.039B**0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.50.282C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Revolution[VREV] Vanu Revolution
VS outfit on Emerald

Members: 21
35.3m337.4%342 (20.5k)287 (17.2k)1.1525757,46549,8581.4082696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214156420.47%14.71%30102:2823

26% Combat Medic41% Engineer18% Heavy Assault6% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:19 PMAug 12th, 2019 12:38 AMAug 22nd, 2019 4:03 PM (2d) (PST)Aug 18th, 2019 9:32 PM (6d) (PST)Aug 18th, 2019 7:50 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6182663520.4680.4060.0691.7880.062309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,06815,96221,10628244107417,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2048.2h/85.3d 12,748 8,453 18,402 219.7k 3,742 5,957 7,651 75.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,841
Deaths:1,393
KDR:1.322
Accuracy:24.440% B++
HSR:18.794% D-
VE-H Maw
C*
Kills:1,206
Deaths:1,053
KDR:1.145
Accuracy:26.834% C*
HSR:23.300% C
Ursa
B+
Kills:1,180
Deaths:954
KDR:1.237
Accuracy:25.972% B+
HSR:26.695% B
NS-15M2
C++
Kills:1,174
Deaths:1,179
KDR:0.996
Accuracy:24.340% C++
HSR:23.084% C
Pulsar LSW
B+
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:26.036% B+
HSR:27.513% B+
Flare VE6
C
Kills:281
Deaths:212
KDR:1.325
Accuracy:20.499% C
HSR:15.303% D*
NSX-P Naginata
C
Kills:151
Deaths:133
KDR:1.135
Accuracy:21.728% C
HSR:25.828% C
Kills:7,007
Deaths (as Heavy Assault):6,117
Deaths (to Heavy Assaults):13,975
KDR:1.1455
Kill Difference:890
Playtime:367.707 hours
Usage:18%
Score:6.360m
Score/min:288
Accuracy (listed only):24.264%
HSR (listed only):22.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:2,325
Deaths:2,215
KDR:1.050
Accuracy:26.551% B++
HSR:16.430% D
NS-11C
B*
Kills:1,459
Deaths:1,639
KDR:0.890
Accuracy:28.223% B*
HSR:17.752% C
Eidolon VE33
B++
Kills:1,234
Deaths:1,166
KDR:1.058
Accuracy:31.910% B++
HSR:22.609% C-
Serpent VE92
B++
Kills:1,190
Deaths:1,363
KDR:0.873
Accuracy:27.186% B++
HSR:22.437% B+
Zenith VX-5
B*
Kills:1,174
Deaths:1,317
KDR:0.891
Accuracy:29.837% B*
HSR:24.361% B+
Pulsar C
A
Kills:1,171
Deaths:1,211
KDR:0.967
Accuracy:30.827% A
HSR:29.377% B**
Deimos VA29
A+
Kills:705
Deaths:581
KDR:1.213
Accuracy:71.476% B*
HSR:24.965% A+
Thanatos VE70
C**
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% C**
HSR:14.237% C-
NSX-P Tanto
B*
Kills:362
Deaths:397
KDR:0.912
Accuracy:30.180% B*
HSR:31.768% B*
Nova
A
Kills:266
Deaths:285
KDR:0.933
Accuracy:57.813% B**
HSR:20.301% A
VE-LR Obelisk
C*
Kills:206
Deaths:177
KDR:1.164
Accuracy:33.510% C*
HSR:24.757% D-
Eclipse VE3A
C++
Kills:177
Deaths:243
KDR:0.728
Accuracy:27.536% C++
HSR:20.339% C++
VE-C Horizon
A
Kills:66
Deaths:95
KDR:0.695
Accuracy:33.439% C+
HSR:33.333% A
Pandora VX25
A+
Kills:57
Deaths:41
KDR:1.390
Accuracy:54.839% A+
HSR:15.790% C++
Kills:10,982
Deaths (as Engineer):11,408
Deaths (to Engineers):10,041
KDR:0.96266
Kill Difference:426
Playtime:847.406 hours
Usage:41%
Score:15.085m
Score/min:297
Accuracy (listed only):37.580%
HSR (listed only):22.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:2,325
Deaths:2,215
KDR:1.050
Accuracy:26.551% B++
HSR:16.430% D
NS-11C
B*
Kills:1,459
Deaths:1,639
KDR:0.890
Accuracy:28.223% B*
HSR:17.752% C
Serpent VE92
B++
Kills:1,190
Deaths:1,363
KDR:0.873
Accuracy:27.186% B++
HSR:22.437% B+
Zenith VX-5
B*
Kills:1,174
Deaths:1,317
KDR:0.891
Accuracy:29.837% B*
HSR:24.361% B+
Pulsar C
A
Kills:1,171
Deaths:1,211
KDR:0.967
Accuracy:30.827% A
HSR:29.377% B**
Deimos VA29
A+
Kills:705
Deaths:581
KDR:1.213
Accuracy:71.476% B*
HSR:24.965% A+
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D--
Sirius SX12
B++
Kills:661
Deaths:745
KDR:0.887
Accuracy:28.096% B++
HSR:12.708% D-
Thanatos VE70
C**
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% C**
HSR:14.237% C-
VE-S Canis
B++
Kills:495
Deaths:431
KDR:1.148
Accuracy:31.419% B++
HSR:12.727% D-
NSX-P Tanto
B*
Kills:362
Deaths:397
KDR:0.912
Accuracy:30.180% B*
HSR:31.768% B*
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
Nova
A
Kills:266
Deaths:285
KDR:0.933
Accuracy:57.813% B**
HSR:20.301% A
Eclipse VE3A
C++
Kills:177
Deaths:243
KDR:0.728
Accuracy:27.536% C++
HSR:20.339% C++
VE-C Horizon
A
Kills:66
Deaths:95
KDR:0.695
Accuracy:33.439% C+
HSR:33.333% A
Pandora VX25
A+
Kills:57
Deaths:41
KDR:1.390
Accuracy:54.839% A+
HSR:15.790% C++
Kills:11,668
Deaths (as Light Assault):12,277
Deaths (to Light Assaults):6,897
KDR:0.9504
Kill Difference:609
Playtime:137.358 hours
Usage:7%
Score:2.230m
Score/min:271
Accuracy (listed only):36.181%
HSR (listed only):20.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:2,676
Deaths:1,906
KDR:1.404
Accuracy:25.274% B
HSR:14.873% D-
Darkstar
B
Kills:1,263
Deaths:1,238
KDR:1.020
Accuracy:28.792% B
HSR:21.061% C-
NS-11P
B++
Kills:1,256
Deaths:1,280
KDR:0.981
Accuracy:26.646% B++
HSR:11.226% D*
Corvus VA55
B*
Kills:1,196
Deaths:1,194
KDR:1.002
Accuracy:28.442% B*
HSR:24.080% C++
CME
B+
Kills:1,176
Deaths:1,163
KDR:1.011
Accuracy:29.272% B+
HSR:17.517% D
Terminus VX-9
B+
Kills:1,175
Deaths:1,031
KDR:1.140
Accuracy:28.617% B+
HSR:29.787% B+
H-V45
B+
Kills:1,161
Deaths:1,109
KDR:1.047
Accuracy:27.190% B+
HSR:20.241% C+
Deimos VA29
A+
Kills:705
Deaths:581
KDR:1.213
Accuracy:71.476% B*
HSR:24.965% A+
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D--
Sirius SX12
B++
Kills:661
Deaths:745
KDR:0.887
Accuracy:28.096% B++
HSR:12.708% D-
Thanatos VE70
C**
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% C**
HSR:14.237% C-
VE-S Canis
B++
Kills:495
Deaths:431
KDR:1.148
Accuracy:31.419% B++
HSR:12.727% D-
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
Nova
A
Kills:266
Deaths:285
KDR:0.933
Accuracy:57.813% B**
HSR:20.301% A
Pandora VX25
A+
Kills:57
Deaths:41
KDR:1.390
Accuracy:54.839% A+
HSR:15.790% C++
Kills:13,647
Deaths (as Combat Medic):12,718
Deaths (to Combat Medics):5,929
KDR:1.07305
Kill Difference:929
Playtime:532.781 hours
Usage:26%
Score:9.213m
Score/min:288
Accuracy (listed only):35.956%
HSR (listed only):18.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:1,164
Deaths:1,730
KDR:0.673
Accuracy:28.412% C+
HSR:18.471% B
NS-44 Commissioner
B++
Kills:796
Deaths:987
KDR:0.806
Accuracy:42.090% B++
HSR:15.327% D--
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D--
Sirius SX12
B++
Kills:661
Deaths:745
KDR:0.887
Accuracy:28.096% B++
HSR:12.708% D-
NS-AM7 Archer
B**
Kills:510
Deaths:1,353
KDR:0.377
Accuracy:66.418% B**
HSR:18.627% C++
VE-S Canis
B++
Kills:495
Deaths:431
KDR:1.148
Accuracy:31.419% B++
HSR:12.727% D-
Manticore SX40
A+
Kills:433
Deaths:622
KDR:0.696
Accuracy:39.324% A+
HSR:25.866% B+
Beamer VS3
B+
Kills:315
Deaths:321
KDR:0.981
Accuracy:30.730% B+
HSR:12.698% D*
NS-357 Underboss
B+
Kills:303
Deaths:464
KDR:0.653
Accuracy:40.012% B+
HSR:17.162% D
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
NS-30 Vandal
C++
Kills:222
Deaths:151
KDR:1.470
Accuracy:33.721% C++
HSR:16.667% D*
NS-45 Pilot
C++
Kills:222
Deaths:315
KDR:0.705
Accuracy:32.397% C++
HSR:24.775% C+
Parallax VX3
B+
Kills:215
Deaths:91
KDR:2.363
Accuracy:42.812% B+
HSR:78.605% C++
XM98
B+
Kills:189
Deaths:90
KDR:2.100
Accuracy:41.372% B+
HSR:66.138% D--
Phaseshift VX-S
C+
Kills:177
Deaths:71
KDR:2.493
Accuracy:35.207% C+
HSR:74.576% C+
Artemis VX26
C++
Kills:167
Deaths:162
KDR:1.031
Accuracy:27.636% C++
HSR:14.970% D*
VA39 Spectre
B**
Kills:99
Deaths:78
KDR:1.269
Accuracy:39.138% B**
HSR:37.374% C+
Kills:6,938
Deaths (as Infiltrator):8,647
Deaths (to Infiltrators):7,480
KDR:0.80236
Kill Difference:1,709
Playtime:117.853 hours
Usage:6%
Score:1.494m
Score/min:211
Accuracy (listed only):36.321%
HSR (listed only):28.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:448
Deaths:245
KDR:1.829
Accuracy:21.931% B**
HSR:18.304% C+
Cosmos VM3
B**
Kills:401
Deaths:224
KDR:1.790
Accuracy:22.472% B**
HSR:20.200% C*
Quasar VM1
B++
Kills:358
Deaths:207
KDR:1.729
Accuracy:19.105% B++
HSR:18.715% C+
Quasar VM1
B*
Kills:185
Deaths:104
KDR:1.779
Accuracy:21.914% B*
HSR:18.919% C-
Nebula VM20
A
Kills:146
Deaths:76
KDR:1.921
Accuracy:22.856% B*
HSR:27.397% A
Nebula VM20
A
Kills:145
Deaths:76
KDR:1.908
Accuracy:21.949% B++
HSR:26.897% A
Comet VM2
B**
Kills:99
Deaths:138
KDR:0.717
Accuracy:52.474% B**
HSR:2.020% D--
Comet VM2
A
Kills:55
Deaths:58
KDR:0.948
Accuracy:57.674% A
HSR:0% F-
Kills:1,837
Deaths (as MAX Suit):564
Deaths (to MAX Suits):2,797
KDR:3.25709
Kill Difference:1,273
Playtime:37.970 hours
Usage:2%
Score:0.915m
Score/min:401
Accuracy (listed only):30.047%
HSR (listed only):16.556%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:621
V. Kills:38 N/A
Deaths:354
KDR:1.754
Accuracy:36.193% D
KPH:32.600 C-
VKPH:2 D
Dual Photon Pods
B**
Kills:349
V. Kills:135 257%
Deaths:90
KDR:3.878
Accuracy:50.777% C+
KPH:75 C+
VKPH:29 B**
Saron Laser Cannon
C+
Kills:209
V. Kills:152 137%
Deaths:248
KDR:0.843
Accuracy:34.218% B+
KPH:11.800 C+
VKPH:8.600 C+
Maelstrom Turbo Laser
C*
Kills:107
V. Kills:71 149%
Deaths:105
KDR:1.019
Accuracy:30.929% C+
KPH:18.900 C*
VKPH:12.500 C*
Photon A2A Missile Pods
C+
Kills:59
V. Kills:57 102%
Deaths:25
KDR:2.360
Accuracy:79.438% C++
KPH:42.500 C
VKPH:41.100 C+
Kills:1,345 (937 + 0)
Deaths:822
KDR:1.636
VKDR:0.551
Vehicle Kills:453
Kill Difference:523
Playtime:48.528 hours
Usage:2%
Score:0.560m
Score/min:192
Piloting Accuracy:30.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:105
V. Kills:80 130%
Deaths:29
KDR:3.621
Accuracy:54.330% A++
KPH:23.700 D
VKPH:18.100 C--
Kills:105 (0 + 105)
Deaths:29
KDR:3.621
VKDR:2.759
Vehicle Kills:80
Kill Difference:76
Playtime:4.432 hours
Usage:0%
Score:0.073m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:54.330%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:762
V. Kills:140 N/A
Deaths:135
KDR:5.644
Accuracy:45.779% B+
KPH:51.900 A
VKPH:9.500 C**
L100 Python AP
B++
Kills:549
V. Kills:305 179%
Deaths:153
KDR:3.588
Accuracy:63.151% B++
KPH:31.400 C+
VKPH:17.400 C+
Skyguard
B++
Kills:530
V. Kills:398 133%
Deaths:156
KDR:3.397
Accuracy:31.554% B
KPH:16 C*
VKPH:12 B++
L100 Python HESH
A+
Kills:94
V. Kills:17 N/A
Deaths:8
KDR:11.750
Accuracy:48.565% C+
KPH:79.200 A
VKPH:14.300 A+
Kills:1,935 (1,935 + 0)
Deaths:452
KDR:4.281
VKDR:1.903
Vehicle Kills:860
Kill Difference:1,483
Playtime:66.520 hours
Usage:3%
Score:0.910m
Score/min:228
Driving Accuracy:48.565%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:2,508
V. Kills:926 271%
Deaths:363
KDR:6.909
Accuracy:55.931% B++
KPH:29.100 B+
VKPH:10.700 B+
Saron HRB
C
Kills:449
V. Kills:270 166%
Deaths:99
KDR:4.535
Accuracy:47.818% B+
KPH:21.600 C
VKPH:13 C
Supernova FPC
C*
Kills:265
V. Kills:156 169%
Deaths:69
KDR:3.841
Accuracy:57.957% B+
KPH:27.900 C*
VKPH:16.400 C*
Proton II PPA
C--
Kills:73
V. Kills:6 N/A
Deaths:14
KDR:5.214
Accuracy:18.980% D-
KPH:34.300 D
VKPH:2.800 C--
Supernova VPC
A*
Kills:73
V. Kills:23 304%
Deaths:8
KDR:9.125
Accuracy:60.164% B**
KPH:51.500 B
VKPH:16.200 A*
E540 Halberd
B
Kills:56
V. Kills:25 215%
Deaths:12
KDR:4.667
Accuracy:50.129% B
KPH:30.900 C+
VKPH:13.800 C
Kills:3,424 (2,846 + 578)
Deaths:565
KDR:6.060
VKDR:2.488
Vehicle Kills:1,406
Kill Difference:2,859
Playtime:121.775 hours
Usage:6%
Score:1.556m
Score/min:213
Driving Accuracy:60.164%
Gunner Accuracy:50.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:212
V. Kills:15 N/A
Deaths:31
KDR:6.839
Accuracy:40% C**
KPH:71.400 C
VKPH:5 C
Saron HRB-H
C+
Kills:140
V. Kills:86 161%
Deaths:39
KDR:3.590
Accuracy:55.922% C+
KPH:36.200 C+
VKPH:22.200 C+
M40 Fury-H
D-
Kills:131
V. Kills:7 N/A
Deaths:15
KDR:8.733
Accuracy:31.778% D--
KPH:52.400 D-
VKPH:2.800 D-
Aphelion VEX-4H
C
Kills:74
V. Kills:51 142%
Deaths:34
KDR:2.176
Accuracy:41.488% C--
KPH:34.600 C
VKPH:23.900 C
Kills:557 (0 + 557)
Deaths:119
KDR:4.681
VKDR:1.336
Vehicle Kills:159
Kill Difference:438
Playtime:11.477 hours
Usage:1%
Score:0.194m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:41.488%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:413
V. Kills:133 308%
Deaths:71
KDR:5.817
Accuracy:42.963% B+
KPH:30 B*
VKPH:9.700 B+
M20 Basilisk
C++
Kills:207
V. Kills:79 259%
Deaths:48
KDR:4.313
Accuracy:39.439% C++
KPH:22.400 C++
VKPH:8.500 C+
M12 Kobalt
B+
Kills:198
V. Kills:18 N/A
Deaths:16
KDR:12.375
Accuracy:22.268% B++
KPH:48.800 C-
VKPH:4.400 B+
M12 Kobalt
D
Kills:120
V. Kills:3 N/A
Deaths:13
KDR:9.231
Accuracy:14.974% D
KPH:41.900 D
VKPH:1 D--
M60-G Bulldog
C
Kills:93
V. Kills:22 404%
Deaths:22
KDR:4.227
Accuracy:28.485% D
KPH:21.200 C--
VKPH:5 C
M40 Fury
C
Kills:68
V. Kills:13 N/A
Deaths:14
KDR:4.857
Accuracy:30.438% D
KPH:34.200 C
VKPH:6.500 D
Kills:1,099 (0 + 1,099)
Deaths:184
KDR:5.973
VKDR:1.457
Vehicle Kills:268
Kill Difference:915
Playtime:36.310 hours
Usage:2%
Score:0.412m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:30.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:151
V. Kills:9 N/A
Deaths:107
KDR:1.411
Accuracy:38.552% C
KPH:37.300 C-
VKPH:2.200 C++
Kills:151 (151 + 0)
Deaths:107
KDR:1.411
VKDR:0.084
Vehicle Kills:9
Kill Difference:44
Playtime:4.044 hours
Usage:0%
Score:0.028m
Score/min:117
Driving Accuracy:38.552%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 2,6972,6761,9061.404B+0.2525.274%B14.873%D-25.1C+N/A86106.6h13.2B+52.4B+
Supernova PC 3,4342,5083636.909C**5.7655.931%B++2.711%B29.1B+10.8B+15986.1h4B*7.2B**
Solstice VE3 2,3462,3252,2151.05B+0.1026.551%B++16.43%D19.5C+N/A70119.1h13.5B+50.9B
Orion VS54 1,8641,8411,3931.322C+0.1724.44%B++18.794%D-37.3C*N/A14449.3h12.3C**50.5C*
C-4 2,2951,5671,1401.375C+0.2225.231%C+N/A92.2C*42.8B**77717h1.4C*5.7C*
NS-11C 1,4811,4591,6390.89C+0.2628.223%B*17.752%C31.1C*N/A9246.9h12.4B+44.1B+
Darkstar 1,2951,2631,2381.02C-0.1328.792%B21.061%C-33.2C--N/A12738h13.4C+46.5C*
NS-11P 1,2711,2561,2800.981C+0.1726.646%B++11.226%D*24.1CN/A5952.2h14.8C+55.6B+
Eidolon VE33 1,2611,2341,1661.058C+0.0931.91%B++22.609%C-31.3B+N/A9139.4h8.5B26.6B+
VE-H Maw 1,2341,2061,0531.145C0.0126.834%C*23.3%C39.2CN/A13730.8h10.6C*39.4C**
Corvus VA55 1,2131,1961,1941.002C+0.1528.442%B*24.08%C++29.2C+N/A8441h11.8C**41.5B+
Serpent VE92 1,2081,1901,3630.873C+0.2827.186%B++22.437%B+29.5C+N/A11240.4h12.7C*46.8B+
Lasher X2 1,2181,1801,1101.063C++0.0932.103%B*2.966%D53.4B**1.7B*19122.1h21.5C67B+
Ursa 1,2091,1809541.237C+0.0825.972%B+26.695%B42C++1B**14428.1h11.3C++43.3B+
CME 1,1861,1761,1631.011C0.1429.272%B+17.517%D30.1CN/A8739.1h14.3C+49C**
Terminus VX-9 1,1961,1751,0311.14C+0.0128.617%B+29.787%B+36.5C+N/A9032.2h11.8C**41.1B+
Zenith VX-5 1,1981,1741,3170.891C0.2629.837%B*24.361%B+31.6C+N/A10737.1h13.7C+46.1B+
NS-15M2 1,2001,1741,1790.996C0.1624.34%C++23.084%C35.5CN/A9633.1h12.9C+52.9C*
Pulsar LSW 1,2061,1741,1930.984C0.1726.036%B+27.513%B+34.8CN/A11733.7h13.1C+50.1B
Pulsar C 1,1951,1711,2110.967C+0.1930.827%A29.377%B**31.9C++N/A11136.7h11.4C**37.1B+
MANA Anti-Personnel Turret 1,1841,1655871.985N/A0.8318.59%UN/A11650U190U21786400.1h21T*113.2T*
NS-61 Emissary 1,1861,1641,7300.673C+0.4828.412%C+18.471%B38.3B+N/A10430.4h13.1C*46.3B
H-V45 1,1731,1611,1091.047C+0.1127.19%B+20.241%C+33.5C++N/A10034.7h12B+44.2B+
NS-44 Commissioner 8107969870.806C+0.3542.09%B++15.327%D--49.4B+N/A15616.1h3.6B8.6B+
C75 Viper 9027621355.644B4.4945.779%B+1.312%C+51.8A9.5C**24614.7h9.8B++21.4B*
Sticky Grenade 7287201720N/A718.8555.473%BN/A900C+10C25910.8h2.3C+4.1C*
Force-Blade 79271730,4130.024C+1.1332.276%C++4.045%C-0.7C+N/A21025.4h2.2B+6.7B+
Deimos VA29 7117055811.213C+0.0671.476%B*24.965%A+52.2C**N/A16513.5h2.2B+3B+
Eridani SX5 6856756770.997C+0.1627.858%C**13.185%D--25.4CN/A7326.6h13.3C+47.6C++
Sirius SX12 6716617450.887C+0.2728.096%B++12.708%D-27.9C+N/A10523.7h17.2C61.1C*
Light PPA 6596213541.754C0.6036.193%DN/A32.5C-2D12219.1h11.1B30.5C**
Tank Mine 9616172542.429C+1.2826.174%DN/A106.4C+59.3C+10285.8h1.8C*6.7C+
Thanatos VE70 5955906780.87C+0.2842.79%C**14.237%C-29.9C++N/A10019.7h4.5B10.5B+
L100 Python AP 8545491533.588C2.4463.151%B++2.368%C+31.4C+17.4C+25217.5h6.4C+10.1C**
MANA Anti-Vehicle Turret 9005464341.258C0.1157.583%C+2.747%C-5460S3540M*3077270.1h8B+14B
Skyguard 9285301563.397C++2.2431.554%B1.887%C+16C*12B++19233.1h113.8C**360.8B+
Lancer VS22 9885141,0770.477C0.6874.305%A++N/A15.1C++13.9C+20934.1h18.1B24.3B+
NS-AM7 Archer 7115101,3530.377C0.7866.418%B**18.627%C++7.7C++3C**5066h13.8B+20.8B++
Proximity Mine 5004991393.59C+2.4438.938%CN/A127.9C++N/A4133.9h1.9C++4.9C+
VE-S Canis 5024954311.148C+0.0031.419%B++12.727%D-41.6C++N/A17111.9h10.7B+34B+
Saron HRB 719449994.535C+3.3847.818%B+2.227%B+21.6C13C29320.8h21.8C++45.5B+
Cosmos VM3 4554482451.829C+0.6821.931%B**18.304%C+46.2B**N/A1569.7h11.2B**50.9B*
Manticore SX40 4404336220.696C0.4639.324%A+25.866%B+40.5B+N/A12110.7h8.3C+21.2B+
Spear Anti-Vehicle Phalanx Turret 611421676.284C+5.1348.624%B+4.751%B+45.8B+20.7C+3449.2h7.3B+15.1B+
M20 Basilisk 546413715.817A+4.6642.963%B+4.116%D29.9B*9.6B+21713.8h73.9B+172B++
Frag Grenade 4104051405N/A403.8546.27%C++N/A675B*8.3C+27210.6h2.9B*6.2B++
Cosmos VM3 4054012241.79C+0.6422.472%B**20.2%C*45.1B*N/A1498.9h11.9B*53.1B
S1 5883936000.655C+0.5070.764%A+2.799%C+28.9C**14.3C*31313.6h6.2B8.7B++
NSX-P Tanto 3713623970.912C+0.2430.18%B*31.768%B*29.2C++N/A9512.4h14.1C**46.6B+
Quasar VM1 3683582071.729C++0.5819.105%B++18.715%C+32.8B++N/A14310.9h13.8B+72.2B+
Dual Photon Pods 484349903.878C2.7350.777%C+N/A74.3C+28.7B*5354.7h31.6D62.3C-
Beamer VS3 3233153210.981B0.1730.73%B+12.698%D*47.7B**1.2B++1736.6h7.6B++24.9C**
NS-357 Underboss 3103034640.653C0.5040.012%B+17.162%D37.9C+N/A1218h4.4C+10.9B
MKV Suppressed 3032953590.822C0.3330.82%B**23.051%B+24CN/A7912.3h14C*45.3B+
The Slasher 2982914,2870.068B1.0830.519%C16.839%B++2.6C+N/A7114h2.1C**7C+
Flare VE6 2832812121.325C+0.1720.499%C15.303%D*38C+N/A1727.4h9.4B+45.8C**
Nova 2712662850.933C0.2257.813%B**20.301%A47.5B+N/A1515.6h4.8C+8.3B+
Supernova FPC 421265693.841C2.6957.957%B+2.264%C+27.9C*16.4C*4559.5h5.2C++8.9B+
NS-30 Vandal 2242221511.47C+0.3233.721%C++16.667%D*35.2C+N/A1126.3h5.5C**16.3B
NS-45 Pilot 2222223150.705C0.4532.397%C++24.775%C+35.2CN/A1256.3h7.7C+23.9C++
Parallax VX3 218215912.363C+1.2142.812%B+78.605%C++34.1BN/A1116.3h1.9B++4.4B++
Proton II PPA-H 227212316.839C5.6940%C**N/A70.7C5C2183h12C30.1C++
Saron Laser Cannon 3612092480.843C0.3134.218%B+4.306%A+11.7C+8.5C+13417.8h112.1B327.5B+
M20 Basilisk 286207484.313B++3.1639.439%C++4.348%C-22.3C++8.5C+1849.3h86.6B+219.7B+
VE-LR Obelisk 2152061771.164C0.0133.51%C*24.757%D-33.8C+1.5A1116.1h6.7C++20.1C**
M12 Kobalt 2161981612.375C+11.2222.268%B++13.636%D--48.3C-4.4B+1964.1h24.8D111.3C*
XM98 192189902.1C+0.9541.372%B+66.138%D--33.2B+N/A1285.7h2.2B+5.2B++
Quasar VM1 1881851041.779C+0.6321.914%B*18.919%C-37.8C*N/A1154.9h12.5B+57.2B++
Phaseshift VX-S 179177712.493C+1.3435.207%C+74.576%C+32.2C*N/A1085.5h2.2B++6.1B+
Eclipse VE3A 1821772430.728C0.4227.536%C++20.339%C++23DN/A957.7h12.6C+45.8C*
Artemis VX26 1681671621.031C0.1227.636%C++14.97%D*22.6C--N/A767.4h13C+47.1C++
NS Decimator 2281551560.994C+0.1668.975%B**N/A35.2C+16.6C++4714.4h4.7C++6.8B+
S12 Renegade 1601511071.411C0.2638.552%C5.96%C++37.8C-2.3C*1174h3.7C9.6C+
NSX-P Naginata 1541511331.135C+0.0221.728%C25.828%C32.1C-N/A964.7h11B+50.5B
Nebula VM20 150146761.921C+0.7722.856%B*27.397%A52.1B**1.4A++2312.8h15.6C**68.4B+
Nebula VM20 147145761.908C+0.7621.949%B++26.897%A51.8B**N/A2352.8h14.9B+67.8B++
Rocklet Rifle 2511413330.423C--0.7359.62%B++N/A22.4C-17.5D3846.3h40.5C+67.9C*
Saron HRB-H 226140393.59C2.4455.922%C+N/A35.9C+22.1C+3503.9h19.5B++34.9B++
M40 Fury-H 138131158.733C7.5831.778%D--N/A52.4D-2.8D-1462.5h5.5B*17.3B+
Nemesis VSH9 2151242900.428C-0.7265.76%B+N/A11.7C8.6C+19710.6h9.6C--14.5C+
M12 Kobalt 123120139.231C8.0814.974%D16.667%C41.4D1D--1562.9h17.9C*119.4C++
NS Annihilator 2571172280.513C0.6479.246%C-N/A9.4C11.2B*15412.5h12C+15.2C+
Aspis Anti-Aircraft Phalanx Turret 225109293.759C++2.6128.53%B+N/A11.8C++12.6B2039.2h132.8B+465.3B+
Maelstrom Turbo Laser 1781071051.019C0.1330.929%C+2.804%C*18.8C*12.5C*2435.7h73.3B+237B+
C150 Dalton 185105293.621C2.4754.33%A++N/A23.9D18.2C--2754.4h7.6F-14.1C
VA39 Spectre 10199781.269C+0.1239.138%B**37.374%C+19.4CN/A1475.1h6.6C16.9B
Comet VM2 128991380.717C+0.4452.474%B**2.02%D--12.9C**3.8C+1677.7h20.1B38.4B+
L100 Python HESH 11194811.75C++10.6048.565%C+N/A78.3A14.2A+6581.2h2.3B++4.8B*
M60-G Bulldog 11593224.227C+3.0728.485%D3.226%C*21.1C--5C1084.4h8.1C+28.4C
Aphelion VEX-4H 12574342.176C1.0241.488%C--N/A35.2C24.3C4032.1h65.2C+157.2C+
Proton II PPA 7973145.214D4.0618.98%D-N/A34.8D2.9C-1432.1h13D68.5D--
Supernova VPC 967389.125C7.9760.164%B**N/A52.1B+16.4A*5991.4h4D6.7C++
M40 Fury 8168144.857C3.7030.438%D1.471%C34C6.5D2292h16.3C+53.7C
VE-C Horizon 6866950.695C-0.4633.439%C+33.333%A28.7C--N/A1052.3h20.8D-62.3C-
NSX Amaterasu 64634,7670.013D-1.1430.584%C**1.587%F0.4DN/A1151.3h2.4C++7.9B+
Auraxium Force-Blade 65624,9230.013C--1.1428.451%C+N/A0.5C+N/A2137.5h1.6B**5.7B+
Photon A2A Missile Pods 11659252.36C-1.2179.438%C++N/A42.1C40.7C+5521.4h9.1C+11.5C+
Pandora VX25 5757411.39C*0.2454.839%A+15.79%C++51.8B+N/A4161.1h3.6B*6.5B*
E540 Halberd 8156124.667C3.5150.129%B1.786%C31.1C+13.9C3651.8h7D-13.9C
Comet VM2 8555580.948C+0.2057.674%AN/A17.2B*9.4A**2313.2h24.5B42.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,5592.2h
Anti-Vehicle MANA Turret261,0432.6h
Nano-Armor Kit1,009850,50282h
Skywall Shield Emitter3610.5h
Turret AI Module0610.4h
Repair Module0610.3h
Nanite Revive Grenade02,3400.6h
Nanite Healing Grenade01,5930.4h
Spitfire Auto-Turret331,6062h
Restoration Kit2033,4733.4h
Motion Spotter26480.4h
Rampart Wall0801.4h
Deconstruction Tool12,5820.3h
M12 Kobalt0660h
Smoke Grenade05710.2h
Shield Recharging Field1096,4592.7h
Recon Detection Device413,4045.6h
Ammunition Package616,1582.4h
Medical Kit1431,9891.9h
Anti-Infantry MANA Turret871,4953.4h
Medical Applicator1,729395,11747.5h
Hyena Missile Launcher0690.1h
Hardlight Barrier202460.5h
Nano-Repair Grenade06500.2h
Router0600.1h
IPC Targeting Dart1650.4h

Check the help document for the dictionary if you want to learn more about words used here.


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