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Harbinger A.S.P. Operative vincentpendragon[R7] vincentpendragon
VS BR 92

KDR: 1.15

Score: 34.1m

Last Seen: Feb 18th, 2019 2:45 AM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 113
Level Progress (to 93): 78%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar VS1 Supernova PC Solstice VE3 Orion VS54 C-4 NS-11C NS-11P Eidolon VE33
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 296TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.831%20.11%5603598731,3821.26118-0.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.788%1.323A-0.092C+-1.409D**HEAD ++ (~6.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.416B12.20.149C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.574%1.599%171410181,2519344641.3394269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.442%-0.091C+-0.001C+-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.70.342C**38.70.269C*67

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.38%2.372%230510174,511243219371.85485233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-0.543D-0.156C1.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.9-0.306C18-0.423C--32.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.453%5.58%101810141,57720398290.773418190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.158%0.126C++0.305C*0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.054C+42-0.067C+70.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.456%67.852%101410186753438100.196335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.682%0.664B+0.047C+-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.298C*2.70.139C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.898%19.975%101410181,5971563161.02175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.889%0.85B*1.075B**0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.487B+3.50.28C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 113
34.1m331.3%338 (20.3k)285 (17.1k)1.152655,78648,4001.4103392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022152420.51%14.586%29902:2920

26% Combat Medic42% Engineer17% Heavy Assault6% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 4:19 PMNov 26th, 2016 5:58 AMFeb 19th, 2019 10:48 AM (2d) (PST)Feb 17th, 2019 11:42 PM (3d) (PST)Feb 17th, 2019 10:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6182653530.4660.4040.0681.7510.062307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,10215,90321,19928244105417,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1995.2h/83.1d 12,474 8,137 17,666 209.6k 3,646 5,792 7,480 74m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,841
Deaths:1,393
KDR:1.322
Accuracy:24.440% B++
HSR:18.794% D-
VE-H Maw
C*
Kills:1,183
Deaths:1,034
KDR:1.144
Accuracy:26.836% C*
HSR:23.162% C
Pulsar LSW
B+
Kills:1,174
Deaths:1,193
KDR:0.984
Accuracy:26.036% B+
HSR:27.513% B+
NS-15M2
C++
Kills:1,170
Deaths:1,172
KDR:0.998
Accuracy:24.420% C++
HSR:23.162% C
Lasher X2
B*
Kills:1,128
Deaths:1,056
KDR:1.068
Accuracy:32.207% B*
HSR:2.926% D
Ursa
B+
Kills:661
Deaths:589
KDR:1.122
Accuracy:25.490% B+
HSR:25.265% C*
Flare VE6
C
Kills:281
Deaths:212
KDR:1.325
Accuracy:20.499% C
HSR:15.303% D*
Kills:7,438
Deaths (as Heavy Assault):6,649
Deaths (to Heavy Assaults):13,555
KDR:1.11866
Kill Difference:789
Playtime:344.113 hours
Usage:17%
Score:5.899m
Score/min:286
Accuracy (listed only):25.704%
HSR (listed only):19.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:2,325
Deaths:2,215
KDR:1.050
Accuracy:26.551% B++
HSR:16.430% D
NS-11C
B*
Kills:1,413
Deaths:1,592
KDR:0.888
Accuracy:28.296% B*
HSR:17.551% C
Eidolon VE33
B++
Kills:1,231
Deaths:1,162
KDR:1.059
Accuracy:31.900% B++
HSR:22.583% C-
Serpent VE92
B++
Kills:1,190
Deaths:1,363
KDR:0.873
Accuracy:27.186% B++
HSR:22.437% B+
Zenith VX-5
B*
Kills:1,174
Deaths:1,317
KDR:0.891
Accuracy:29.837% B*
HSR:24.361% B+
Pulsar C
A
Kills:1,171
Deaths:1,211
KDR:0.967
Accuracy:30.827% A
HSR:29.377% B**
Deimos VA29
A+
Kills:700
Deaths:577
KDR:1.213
Accuracy:71.517% B*
HSR:25.143% A+
Thanatos VE70
B
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% B
HSR:14.237% C
NSX-P Tanto
B*
Kills:360
Deaths:393
KDR:0.916
Accuracy:30.226% B*
HSR:31.667% B*
Nova
A
Kills:252
Deaths:263
KDR:0.958
Accuracy:58.557% A
HSR:19.841% B**
VE-LR Obelisk
C*
Kills:205
Deaths:172
KDR:1.192
Accuracy:33.581% C*
HSR:24.878% D-
Eclipse VE3A
B
Kills:118
Deaths:142
KDR:0.831
Accuracy:28.577% B
HSR:21.186% C**
Pandora VX25
A++
Kills:55
Deaths:36
KDR:1.528
Accuracy:55.882% A++
HSR:16.364% B
Kills:10,784
Deaths (as Engineer):11,121
Deaths (to Engineers):9,845
KDR:0.9697
Kill Difference:337
Playtime:833.500 hours
Usage:42%
Score:14.721m
Score/min:294
Accuracy (listed only):38.133%
HSR (listed only):22.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:2,325
Deaths:2,215
KDR:1.050
Accuracy:26.551% B++
HSR:16.430% D
NS-11C
B*
Kills:1,413
Deaths:1,592
KDR:0.888
Accuracy:28.296% B*
HSR:17.551% C
Serpent VE92
B++
Kills:1,190
Deaths:1,363
KDR:0.873
Accuracy:27.186% B++
HSR:22.437% B+
Zenith VX-5
B*
Kills:1,174
Deaths:1,317
KDR:0.891
Accuracy:29.837% B*
HSR:24.361% B+
Pulsar C
A
Kills:1,171
Deaths:1,211
KDR:0.967
Accuracy:30.827% A
HSR:29.377% B**
Deimos VA29
A+
Kills:700
Deaths:577
KDR:1.213
Accuracy:71.517% B*
HSR:25.143% A+
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D-
Sirius SX12
B++
Kills:647
Deaths:718
KDR:0.901
Accuracy:28.095% B++
HSR:12.210% D-
Thanatos VE70
B
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% B
HSR:14.237% C
VE-S Canis
B++
Kills:447
Deaths:396
KDR:1.129
Accuracy:31.704% B++
HSR:13.199% D-
NSX-P Tanto
B*
Kills:360
Deaths:393
KDR:0.916
Accuracy:30.226% B*
HSR:31.667% B*
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
Nova
A
Kills:252
Deaths:263
KDR:0.958
Accuracy:58.557% A
HSR:19.841% B**
Eclipse VE3A
B
Kills:118
Deaths:142
KDR:0.831
Accuracy:28.577% B
HSR:21.186% C**
Pandora VX25
A++
Kills:55
Deaths:36
KDR:1.528
Accuracy:55.882% A++
HSR:16.364% B
Kills:11,412
Deaths (as Light Assault):11,937
Deaths (to Light Assaults):6,672
KDR:0.95602
Kill Difference:525
Playtime:133.841 hours
Usage:7%
Score:2.184m
Score/min:272
Accuracy (listed only):36.581%
HSR (listed only):20.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:2,676
Deaths:1,906
KDR:1.404
Accuracy:25.275% B
HSR:14.873% D-
NS-11P
B++
Kills:1,255
Deaths:1,279
KDR:0.981
Accuracy:26.647% B++
HSR:11.235% D*
Corvus VA55
B*
Kills:1,196
Deaths:1,194
KDR:1.002
Accuracy:28.442% B*
HSR:24.080% C*
CME
B+
Kills:1,176
Deaths:1,163
KDR:1.011
Accuracy:29.272% B+
HSR:17.517% D
Terminus VX-9
B+
Kills:1,175
Deaths:1,031
KDR:1.140
Accuracy:28.617% B+
HSR:29.787% B+
H-V45
B+
Kills:1,161
Deaths:1,109
KDR:1.047
Accuracy:27.190% B+
HSR:20.241% C+
Darkstar
B
Kills:1,118
Deaths:1,101
KDR:1.015
Accuracy:28.718% B
HSR:21.199% C
Deimos VA29
A+
Kills:700
Deaths:577
KDR:1.213
Accuracy:71.517% B*
HSR:25.143% A+
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D-
Sirius SX12
B++
Kills:647
Deaths:718
KDR:0.901
Accuracy:28.095% B++
HSR:12.210% D-
Thanatos VE70
B
Kills:590
Deaths:678
KDR:0.870
Accuracy:42.790% B
HSR:14.237% C
VE-S Canis
B++
Kills:447
Deaths:396
KDR:1.129
Accuracy:31.704% B++
HSR:13.199% D-
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
Nova
A
Kills:252
Deaths:263
KDR:0.958
Accuracy:58.557% A
HSR:19.841% B**
Pandora VX25
A++
Kills:55
Deaths:36
KDR:1.528
Accuracy:55.882% A++
HSR:16.364% B
Kills:13,418
Deaths (as Combat Medic):12,487
Deaths (to Combat Medics):5,736
KDR:1.07456
Kill Difference:931
Playtime:522.949 hours
Usage:26%
Score:8.958m
Score/min:285
Accuracy (listed only):36.092%
HSR (listed only):18.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:1,164
Deaths:1,730
KDR:0.673
Accuracy:28.412% C+
HSR:18.471% B
NS-44 Commissioner
B++
Kills:794
Deaths:986
KDR:0.805
Accuracy:42.070% B++
HSR:15.239% D--
Eridani SX5
C**
Kills:675
Deaths:677
KDR:0.997
Accuracy:27.858% C**
HSR:13.185% D-
Sirius SX12
B++
Kills:647
Deaths:718
KDR:0.901
Accuracy:28.095% B++
HSR:12.210% D-
NS-AM7 Archer
B**
Kills:502
Deaths:1,326
KDR:0.379
Accuracy:66.213% B**
HSR:18.725% C*
VE-S Canis
B++
Kills:447
Deaths:396
KDR:1.129
Accuracy:31.704% B++
HSR:13.199% D-
Manticore SX40
A+
Kills:425
Deaths:613
KDR:0.693
Accuracy:39.231% A+
HSR:26.353% B++
Beamer VS3
B+
Kills:315
Deaths:321
KDR:0.981
Accuracy:30.730% B+
HSR:12.698% D*
MKV Suppressed
B**
Kills:295
Deaths:359
KDR:0.822
Accuracy:30.820% B**
HSR:23.051% B+
NS-357 Underboss
B
Kills:282
Deaths:442
KDR:0.638
Accuracy:39.440% B
HSR:17.376% C--
NS-30 Vandal
C++
Kills:220
Deaths:146
KDR:1.507
Accuracy:33.900% C++
HSR:16.818% D*
Parallax VX3
B+
Kills:210
Deaths:89
KDR:2.360
Accuracy:42.965% B+
HSR:78.095% C++
NS-45 Pilot
C++
Kills:198
Deaths:293
KDR:0.676
Accuracy:32.384% C++
HSR:25.253% C+
XM98
B+
Kills:189
Deaths:90
KDR:2.100
Accuracy:41.372% B+
HSR:66.138% D-
Phaseshift VX-S
C+
Kills:177
Deaths:71
KDR:2.493
Accuracy:35.207% C+
HSR:74.576% C+
Artemis VX26
C++
Kills:164
Deaths:157
KDR:1.045
Accuracy:27.809% C++
HSR:14.634% D*
VA39 Spectre
B**
Kills:99
Deaths:78
KDR:1.269
Accuracy:39.138% B**
HSR:37.374% C+
Kills:6,803
Deaths (as Infiltrator):8,492
Deaths (to Infiltrators):7,221
KDR:0.80111
Kill Difference:1,689
Playtime:116.733 hours
Usage:6%
Score:1.476m
Score/min:211
Accuracy (listed only):36.315%
HSR (listed only):28.435%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:444
Deaths:240
KDR:1.850
Accuracy:21.899% A
HSR:18.469% C
Cosmos VM3
A
Kills:392
Deaths:219
KDR:1.790
Accuracy:22.434% A
HSR:19.898% C++
Quasar VM1
B++
Kills:358
Deaths:207
KDR:1.729
Accuracy:19.105% B++
HSR:18.715% C+
Quasar VM1
B*
Kills:185
Deaths:104
KDR:1.779
Accuracy:21.914% B*
HSR:18.919% C
Nebula VM20
A
Kills:146
Deaths:72
KDR:2.028
Accuracy:22.574% B*
HSR:27.397% A
Nebula VM20
A
Kills:138
Deaths:72
KDR:1.917
Accuracy:21.617% B++
HSR:26.812% A
Comet VM2
B**
Kills:97
Deaths:132
KDR:0.735
Accuracy:52.632% B**
HSR:2.062% D--
Comet VM2
A
Kills:54
Deaths:52
KDR:1.038
Accuracy:58.353% A
HSR:0% F-
Kills:1,814
Deaths (as MAX Suit):549
Deaths (to MAX Suits):2,721
KDR:3.30419
Kill Difference:1,265
Playtime:37.103 hours
Usage:2%
Score:0.888m
Score/min:399
Accuracy (listed only):30.066%
HSR (listed only):16.534%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:588
V. Kills:35 N/A
Deaths:336
KDR:1.750
Accuracy:36.144% D
KPH:32 C-
VKPH:1.900 D
Dual Photon Pods
B**
Kills:347
V. Kills:135 255%
Deaths:90
KDR:3.856
Accuracy:50.998% C+
KPH:74.800 C+
VKPH:29.100 B**
Saron Laser Cannon
B+
Kills:209
V. Kills:152 137%
Deaths:246
KDR:0.850
Accuracy:34.207% B+
KPH:11.800 C+
VKPH:8.600 C+
Maelstrom Turbo Laser
B+
Kills:107
V. Kills:71 149%
Deaths:104
KDR:1.029
Accuracy:30.928% C+
KPH:19.600 B+
VKPH:13 B
Photon A2A Missile Pods
C+
Kills:59
V. Kills:57 102%
Deaths:25
KDR:2.360
Accuracy:79.702% C+
KPH:42.500 C
VKPH:41.100 C+
Kills:1,310 (904 + 0)
Deaths:801
KDR:1.635
VKDR:0.562
Vehicle Kills:450
Kill Difference:509
Playtime:47.542 hours
Usage:2%
Score:0.549m
Score/min:192
Piloting Accuracy:30.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:105
V. Kills:80 130%
Deaths:29
KDR:3.621
Accuracy:54.330% A++
KPH:23.700 C--
VKPH:18.100 C--
Kills:105 (0 + 105)
Deaths:29
KDR:3.621
VKDR:2.759
Vehicle Kills:80
Kill Difference:76
Playtime:4.432 hours
Usage:0%
Score:0.073m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:54.330%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:757
V. Kills:138 N/A
Deaths:132
KDR:5.735
Accuracy:45.775% B++
KPH:51.700 A
VKPH:9.400 B+
Skyguard
B++
Kills:508
V. Kills:390 130%
Deaths:151
KDR:3.364
Accuracy:31.453% B
KPH:15.600 C**
VKPH:12 B++
L100 Python AP
B*
Kills:505
V. Kills:287 175%
Deaths:148
KDR:3.412
Accuracy:63.268% B*
KPH:30.700 C++
VKPH:17.400 C+
L100 Python HESH
A++
Kills:94
V. Kills:17 N/A
Deaths:8
KDR:11.750
Accuracy:48.565% C+
KPH:79.200 B**
VKPH:14.300 A++
Kills:1,864 (1,864 + 0)
Deaths:439
KDR:4.246
VKDR:1.895
Vehicle Kills:832
Kill Difference:1,425
Playtime:64.806 hours
Usage:3%
Score:0.879m
Score/min:226
Driving Accuracy:48.565%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:2,508
V. Kills:926 271%
Deaths:363
KDR:6.909
Accuracy:55.931% B++
KPH:29.100 B++
VKPH:10.800 B++
Saron HRB
B+
Kills:445
V. Kills:267 166%
Deaths:98
KDR:4.541
Accuracy:47.844% B+
KPH:21.600 C
VKPH:13 C
Supernova FPC
C**
Kills:233
V. Kills:142 163%
Deaths:62
KDR:3.758
Accuracy:58.457% B+
KPH:26.400 C*
VKPH:16.100 C**
Proton II PPA
C-
Kills:73
V. Kills:6 N/A
Deaths:14
KDR:5.214
Accuracy:18.980% D
KPH:34.300 D
VKPH:2.800 C-
Supernova VPC
A*
Kills:73
V. Kills:23 304%
Deaths:8
KDR:9.125
Accuracy:60.164% B**
KPH:51.500 B+
VKPH:16.200 A*
E540 Halberd
C++
Kills:55
V. Kills:25 212%
Deaths:12
KDR:4.583
Accuracy:48.766% C++
KPH:33.100 C++
VKPH:15 C
Kills:3,387 (2,814 + 573)
Deaths:557
KDR:6.081
VKDR:2.494
Vehicle Kills:1,389
Kill Difference:2,830
Playtime:120.773 hours
Usage:6%
Score:1.533m
Score/min:212
Driving Accuracy:60.164%
Gunner Accuracy:48.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:208
V. Kills:14 N/A
Deaths:31
KDR:6.710
Accuracy:39.799% C**
KPH:72.600 C
VKPH:4.900 C
Saron HRB-H
C+
Kills:139
V. Kills:85 162%
Deaths:39
KDR:3.564
Accuracy:55.732% C+
KPH:36 C+
VKPH:22 C
M40 Fury-H
D-
Kills:131
V. Kills:7 N/A
Deaths:15
KDR:8.733
Accuracy:31.778% D--
KPH:52.400 D-
VKPH:2.800 D-
Aphelion VEX-4H
C
Kills:71
V. Kills:50 139%
Deaths:33
KDR:2.152
Accuracy:42.578% C
KPH:34.900 C
VKPH:24.500 C
Kills:549 (0 + 549)
Deaths:118
KDR:4.653
VKDR:1.322
Vehicle Kills:156
Kill Difference:431
Playtime:11.264 hours
Usage:1%
Score:0.189m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:42.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:397
V. Kills:129 305%
Deaths:71
KDR:5.592
Accuracy:43.090% B+
KPH:30.400 B*
VKPH:9.900 B+
M20 Basilisk
C++
Kills:205
V. Kills:78 259%
Deaths:47
KDR:4.362
Accuracy:39.460% C++
KPH:22.300 C++
VKPH:8.500 C+
M12 Kobalt
B+
Kills:197
V. Kills:18 N/A
Deaths:16
KDR:12.313
Accuracy:22.331% B++
KPH:49.300 C-
VKPH:4.500 B+
M12 Kobalt
D
Kills:117
V. Kills:3 N/A
Deaths:13
KDR:9
Accuracy:14.986% D
KPH:41.200 D
VKPH:1.100 D--
M60-G Bulldog
C
Kills:93
V. Kills:22 404%
Deaths:22
KDR:4.227
Accuracy:28.347% D
KPH:21.400 C-
VKPH:5.100 C
M40 Fury
C
Kills:68
V. Kills:13 N/A
Deaths:14
KDR:4.857
Accuracy:30.598% D
KPH:34.500 C
VKPH:6.600 D
Kills:1,077 (0 + 1,077)
Deaths:183
KDR:5.885
VKDR:1.437
Vehicle Kills:263
Kill Difference:894
Playtime:35.400 hours
Usage:2%
Score:0.402m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:30.598%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:150
V. Kills:8 N/A
Deaths:105
KDR:1.429
Accuracy:38.714% C
KPH:38.100 C
VKPH:2 C+
Kills:150 (150 + 0)
Deaths:105
KDR:1.429
VKDR:0.076
Vehicle Kills:8
Kill Difference:45
Playtime:3.937 hours
Usage:0%
Score:0.028m
Score/min:120
Driving Accuracy:38.714%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 2,6972,6761,9061.404B+0.2525.275%B14.873%D-25.1C+N/A86106.6h13.2B+52.4B+
Supernova PC 3,4342,5083636.909C**5.7655.931%B++2.711%C**29.1B++10.8B++15986.1h4B*7.2B**
Solstice VE3 2,3462,3252,2151.05B+0.1026.551%B++16.43%D19.6C++N/A70118.9h13.5B+50.9B
Orion VS54 1,8641,8411,3931.322C+0.1724.44%B++18.794%D-37.4C**N/A14249.2h12.3C**50.5C*
C-4 2,2591,5391,1181.377C+0.2225.25%C+N/A92.2C**43.1B**77816.7h1.4C**5.7C**
NS-11C 1,4341,4131,5920.888C+0.2628.296%B*17.551%C30.9C**N/A9145.7h12.4B+43.9B+
NS-11P 1,2701,2551,2790.981C+0.1726.647%B++11.235%D*24.1C+N/A5952.1h14.8C+55.6B+
Eidolon VE33 1,2581,2311,1621.059C+0.0931.9%B++22.583%C-31.3B+N/A9139.3h8.5B+26.6B+
Corvus VA55 1,2131,1961,1941.002C+0.1528.442%B*24.08%C*29.2C+N/A8341h11.8C**41.5B+
Serpent VE92 1,2081,1901,3630.873C+0.2827.186%B++22.437%B+29.5C++N/A11240.4h12.7C**46.8B+
VE-H Maw 1,2091,1831,0341.144C0.0126.836%C*23.162%C39.3CN/A13730.1h10.6C*39.3C**
CME 1,1861,1761,1631.011C0.1429.272%B+17.517%D30.1CN/A8639.1h14.3C+49C**
Terminus VX-9 1,1961,1751,0311.14C+0.0128.617%B+29.787%B+36.5C+N/A8932.2h11.8B41.1B+
Zenith VX-5 1,1981,1741,3170.891C0.2629.837%B*24.361%B+31.6C+N/A10737.1h13.7C+46.1B+
Pulsar LSW 1,2061,1741,1930.984C0.1726.036%B+27.513%B+34.8CN/A11733.7h13.1C+50.1B
Pulsar C 1,1951,1711,2110.967C+0.1930.827%A29.377%B**31.9C*N/A11036.7h11.4C**37.1B+
NS-15M2 1,1961,1701,1720.998C0.1524.42%C++23.162%C35.6CN/A9632.9h12.8C++52.5C*
NS-61 Emissary 1,1861,1641,7300.673C+0.4828.412%C+18.471%B38.3B++N/A10430.4h13.1C**46.3B
H-V45 1,1731,1611,1091.047C+0.1127.19%B+20.241%C+33.5C++N/A10034.7h12B+44.2B+
MANA Anti-Personnel Turret 1,1691,1565791.997N/A0.8418.71%UN/A11560U130U21627400.1h21T*112.4T*
Lasher X2 1,1651,1281,0561.068C**0.0832.207%B*2.926%D53.5B**1.8B**19221.1h21.2C+65.7B+
Darkstar 1,1451,1181,1011.015C-0.1428.718%B21.199%C34.3C-N/A13332.6h13.2C+45.9C**
NS-44 Commissioner 8087949860.805C+0.3542.07%B++15.239%D--49.3B+N/A15416.1h3.6B+8.6B+
C75 Viper 8957571325.735B4.5845.775%B++1.321%C+51.8A9.5B+24414.6h9.8B*21.5B*
Force-Blade 79271730,4130.024C+1.1332.276%C*4.045%C0.7C+N/A21025.3h2.2B+6.7B+
Sticky Grenade 7127041704N/A702.8555.299%B+N/A880C+10C25520.8h2.3C++4.1C**
Deimos VA29 7067005771.213C+0.0671.517%B*25.143%A+51.9B+N/A16213.5h2.2B+3B+
Eridani SX5 6856756770.997C+0.1627.858%C**13.185%D-25.4CN/A7326.6h13.3C+47.6C++
Ursa 6806615891.122C+0.0325.49%B+25.265%C*41.3C*1.2A++14116h11.9C+46.7B
Sirius SX12 6576477180.901C+0.2528.095%B++12.21%D-28C+N/A10623.1h17C60.4C*
Tank Mine 9315952492.39C+1.2426.209%C--N/A104.4C+58.9C+10175.7h1.8C**6.8C+
Thanatos VE70 5955906780.87C+0.2842.79%B14.237%C29.9C++N/A10019.7h4.5B10.5B+
Light PPA 6235883361.75C0.6036.144%D1.02%C32C-1.9D11818.4h11B+30.5C**
MANA Anti-Vehicle Turret 9005464311.267D0.1157.498%C2.747%C+5460B*3540B+10250530.1h8B+13.8B+
Lancer VS22 9865131,0720.479C0.6774.314%A++N/A15.1C*14C++20933.9h18.1B+24.3B+
Skyguard 8985081513.364C**2.2131.453%B1.969%C+15.6C**12B++18832.5h116.4B370B+
L100 Python AP 7925051483.412C+2.2663.268%B*2.574%C+30.6C++17.4C+25316.5h6.6C++10.4B+
NS-AM7 Archer 7005021,3260.379C0.7766.213%B**18.725%C*7.8C*3.1B5064.1h13.7B+20.6B*
Proximity Mine 5004991383.616C+2.4639.045%CN/A127.9C++N/A4143.9h1.9C++4.9C+
VE-S Canis 4524473961.129C+0.0231.704%B++13.199%D-40.6C+N/A14911h10.7B+33.9B+
Saron HRB 712445984.541C+3.3947.844%B+2.247%B+21.6C13C29320.6h21.7C*45.4B+
Cosmos VM3 4514442401.85C+0.7021.899%A18.469%C46.7A+N/A1589.5h11.1B*50.5B*
Manticore SX40 4324256130.693C0.4639.231%A+26.353%B++40.5B+N/A11910.5h8.3C+21.2B+
Spear Anti-Vehicle Phalanx Turret 608419646.547C+5.3948.452%B+4.773%B45.5B+20.5C+3429.2h7.3B+15.1B++
Frag Grenade 4044001400N/A398.8545.959%C++N/A666.7B*6.7C+27990.6h2.8B**6B++
M20 Basilisk 526397715.592B**4.4443.09%B+4.282%D30.3B*9.8B+22013.1h74.5B++172.9B*
Cosmos VM3 3953922191.79C+0.6422.434%A19.898%C++45.1AN/A1478.7h12B*53.4B+
NSX-P Tanto 3693603930.916C+0.2430.226%B*31.667%B*29.3C++N/A9412.3h14B46.3B+
Quasar VM1 3683582071.729C*0.5819.105%B++18.715%C+32.8B*N/A14310.9h13.8B+72.2B+
Dual Photon Pods 482347903.856C2.7050.998%C+N/A75.4C+29.3B**5344.6h31.5D61.8C
S1 5003365520.609C+0.5470.189%A+2.976%C++26.9C++13.1C++29512.5h6.3C**9B++
Beamer VS3 3233153210.981B0.1730.73%B+12.698%D*47.7B**1.2B*1726.6h7.6B+24.9C**
MKV Suppressed 3032953590.822C0.3330.82%B**23.051%B+24CN/A7912.3h14C*45.3B+
The Slasher 2912863,5660.08B+1.0730.255%C17.133%B++3.1C+N/A893.7h2.1C*7C++
NS-357 Underboss 2872824420.638C0.5139.44%B17.376%C--37.1C+N/A1137.6h4.3C+11B
Flare VE6 2832812121.325C+0.1720.499%C15.303%D*38C+N/A1717.4h9.4B+45.8C**
Nova 2572522630.958C0.1958.557%A19.841%B**48.5B+1A+1535.2h4.8C+8.1B+
Supernova FPC 375233623.758C2.6158.457%B+2.575%C++26.5C*16.1C**4598.8h5.4C++9.3B+
NS-30 Vandal 2222201461.507C+0.3533.9%C++16.818%D*35.5C+N/A1106.2h5.4B16.1B
Parallax VX3 213210892.36C+1.2142.965%B+78.095%C++33.9BN/A1106.2h1.9B++4.4B++
Saron Laser Cannon 3612092460.85C0.3034.207%B+4.306%A11.8C+8.6C+13317.7h111.1B+324.6B+
Proton II PPA-H 222208316.71C5.5639.799%C**N/A71.7C4.8C-2202.9h11.6C29.1C++
M20 Basilisk 283205474.362B*3.2139.46%C++4.39%C-22.3C++8.5C+1839.2h87.1B+220.7B+
VE-LR Obelisk 2142051721.192C0.0433.581%C*24.878%D-34.7C++1.5B**1075.9h6.6C*19.7B
NS-45 Pilot 1981982930.676C0.4832.384%C++25.253%C+33.6CN/A1165.9h7.9C+24.5C++
M12 Kobalt 2151971612.313C+11.1622.331%B++13.706%D-49.3C-4.5B+1964h24.8D-111.2C++
XM98 192189902.1C+0.9541.372%B+66.138%D-33.2C*N/A1285.7h2.2B+5.2B++
Quasar VM1 1881851041.779C+0.6321.914%B*18.919%C37.8B+N/A1154.9h12.5B+57.2B++
Phaseshift VX-S 179177712.493C+1.3435.207%C+74.576%C+32.2C++N/A1085.5h2.2B++6.1B+
Artemis VX26 1651641571.045C0.1127.809%C++14.634%D*23.4C-N/A787h12.9C+46.4C++
S12 Renegade 1581501051.429C0.2838.714%C6%C*38.5C2.1C++1203.9h3.7C+9.5C+
Nebula VM20 150146722.028C+0.8822.574%B*27.397%A54.1A1.5A*2332.7h15B+66.5B+
Rocklet Rifle 2501403260.429C--0.7259.806%B++N/A23C18D3806.1h40.1C+67.1C*
Saron HRB-H 224139393.564C2.4155.732%C+N/A35.6C+21.8C3433.9h19.5B++35B++
Nebula VM20 140138721.917C+0.7621.617%B++26.812%A51.1B**N/A2142.7h15B+69.3B+
NS Decimator 1981351420.951C+0.2068.072%B*N/A33.8C+15.8C+4764h4.8C++7B+
M40 Fury-H 138131158.733C7.5831.778%D--N/A52.4D-2.8D-1442.5h5.5B++17.3B+
Nemesis VSH9 2151242900.428C-0.7265.76%B+N/A11.7C8.6C19710.6h9.6C--14.5C+
Eclipse VE3A 1231181420.831C0.3228.577%B21.186%C**28.1C-1.2B*1284.2h12.6C+43.9C*
M12 Kobalt 120117139C7.8514.986%D17.094%C41.8D1.1D--1542.8h18C*120.3C+
NS Annihilator 2551162280.509C+0.6479.117%CN/A9.3C+11.1B*15412.5h12.1C+15.2C+
Aspis Anti-Aircraft Phalanx Turret 225109293.759C*2.6128.549%B+N/A11.8C*12.6B2039.2h132.6B+464.5B+
Maelstrom Turbo Laser 1781071041.029C0.1230.928%C+2.804%C++19.5B+12.9B2525.5h72.2B++233.6B+
C150 Dalton 185105293.621C2.4754.33%A++N/A23.9C--18.2C--2734.4h7.6F14.1C
VA39 Spectre 10199781.269C+0.1239.138%B**37.374%C+19.4C+N/A1445.1h6.6C+16.9B+
Comet VM2 125971320.735C+0.4252.632%B**2.062%D--12.9B3.7C1677.5h19.4B+36.8B+
L100 Python HESH 11194811.75C++10.6048.565%C+N/A78.3B**14.2A++6531.2h2.3B**4.8B*
M60-G Bulldog 11593224.227C+3.0728.347%D3.226%C*21.6C-5.1C1094.3h7.8C++27.4C+
Proton II PPA 7973145.214D4.0618.98%DN/A34.8D2.9C1432.1h13D68.5D--
Supernova VPC 967389.125C+7.9760.164%B**N/A52.1B+16.4A*5981.4h4D6.7C++
Aphelion VEX-4H 12171332.152C1.0042.578%CN/A35.5C25C4122h66.6C+156.4C+
M40 Fury 8168144.857C3.7030.598%D1.471%C34C-6.5D2312h16.3C+53.4C
NSX Amaterasu 64634,5930.014D1.1430.913%C++1.587%D**0.4CN/A1144.2h2.4C++7.7B+
Photon A2A Missile Pods 11659252.36C--1.2179.702%C+N/A42.1C40.7C+5521.4h9.1C+11.4C+
Pandora VX25 5555361.528B0.3855.882%A++16.364%B61.1B**N/A4520.9h3.5B*6.2B**
E540 Halberd 8055124.583C3.4348.766%C++1.818%C-32.4C++14.7C3821.7h6.1C+12.5C++
Comet VM2 8454521.038C++0.1158.353%AN/A18B**10M2363h22.8B+39.1B++
Auraxium Force-Blade 54524,4410.012D1.1429.11%C+N/A0.4C--N/A2121.6h1.6B*5.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1863,1483.2h
Motion Spotter16420.4h
Nano-Armor Kit989817,49179.9h
Anti-Vehicle MANA Turret261,0332.6h
Spawn Beacon141,4652.1h
Repair Module0610.3h
Turret AI Module0610.4h
Skywall Shield Emitter3610.5h
Nanite Revive Grenade02,2720.6h
Nanite Healing Grenade01,5920.4h
Deconstruction Tool12,5820.3h
M12 Kobalt0660h
Spitfire Auto-Turret321,5672h
Rampart Wall0801.4h
Ammunition Package586,0162.3h
Shield Recharging Field1066,3222.6h
Medical Kit1411,9561.9h
Anti-Infantry MANA Turret841,4683.4h
Medical Applicator1,699388,02246.8h
IPC Targeting Dart1650.4h
Nano-Repair Grenade06290.2h
Hyena Missile Launcher0690.1h
Hardlight Barrier202370.5h
Recon Detection Device393,3585.5h
Smoke Grenade05690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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