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Deputy Director vrlkcygnzgld[91AR] vrlkcygnzgld
NC BR 93

KDR: 3.31

Score: 12.3m

Last Seen: Jul 27th, 2020 7:43 PM
- OFFLINE - 29.2 hour(s)

Battle Rank 93 - New Conglomerate on Cobalt
Level Progress (to 94): 97%
Level 100 Progress: 65% 277h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MGR-M1 Bishop SAS-R C-4 GD-7F NC14 Bolt Driver NC6 Gauss SAW AF-19 Mercenary NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,727,529 MLG Score: 3779
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.58%31.585%90318133119,3293.54856-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.566%1.418A1.575A+-0.481DHEAD ++ (~17.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.619B+8.10.434B20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.901%1.661%764513441,5052744175.47273360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%-0.111C+-0.542D-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.65B+5.40.57B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.268%76.119%0213474,648774115.99742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%0.196C++0.583B+-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B20.365C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.917%15.094%01134826542810.617716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.154A*0.054C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++20.591B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m204.4%396 (23.8k)345 (20.7k)3.3129533,21910,0273.5430393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349275525.689%31.937%82003:3415

14% Engineer30% Heavy Assault29% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2016 2:11 PMMar 28th, 2017 11:47 AMJul 28th, 2020 2:41 AM (125d) (PST)Jul 27th, 2020 6:13 PM (125d) (PST)Jul 27th, 2020 3:43 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571845730.9320.2810.2981.9860.0393779

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,40511,05534,350561718119220,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
594h/24.7d 2,307 10,609 9,711 70.8k 740 3,006 1,405 27m

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C**
Kills:1,697
Deaths:549
KDR:3.091
Accuracy:26.877% C+
HSR:25.280% C**
AF-19 Mercenary
C+
Kills:1,303
Deaths:717
KDR:1.817
Accuracy:24.889% C+
HSR:22.333% C+
NS-11C
C**
Kills:1,274
Deaths:470
KDR:2.711
Accuracy:26.310% C+
HSR:23.469% C**
MGR-C1 Charger
B+
Kills:1,186
Deaths:320
KDR:3.706
Accuracy:30.545% C+
HSR:30.944% B+
Razor GD-23
C+
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:27.581% C+
HSR:23.479% C+
Blitz GD-10
B++
Kills:538
Deaths:296
KDR:1.818
Accuracy:28.685% C*
HSR:25.093% B++
AF-4 Cyclone
A++
Kills:375
Deaths:147
KDR:2.551
Accuracy:30.655% B+
HSR:36.267% A++
19A Fortuna
B+
Kills:268
Deaths:74
KDR:3.622
Accuracy:29.694% B+
HSR:21.269% C+
LA39 Bruiser
C*
Kills:265
Deaths:143
KDR:1.853
Accuracy:67.917% C*
HSR:15.094% C+
Kills:8,073
Deaths (as Light Assault):3,021
Deaths (to Light Assaults):2,252
KDR:2.67229
Kill Difference:5,052
Playtime:145.956 hours
Usage:25%
Score:3.290m
Score/min:376
Accuracy (listed only):32.573%
HSR (listed only):24.803%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,360
Deaths:627
KDR:2.169
Accuracy:25.152% C++
HSR:25.956% C+
LA1 Anchor
B++
Kills:1,260
Deaths:384
KDR:3.281
Accuracy:26.789% C
HSR:35.476% B++
MGR-L1 Promise
B
Kills:1,218
Deaths:482
KDR:2.527
Accuracy:29.597% B
HSR:28.407% C+
EM6
B+
Kills:1,175
Deaths:357
KDR:3.291
Accuracy:28.608% B+
HSR:29.957% C++
NSX-P Naginata
C*
Kills:1,175
Deaths:384
KDR:3.060
Accuracy:27.705% C*
HSR:33.617% C++
GD-22S
C++
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:25.762% C+
HSR:28.952% C++
NC6A GODSAW
B+
Kills:626
Deaths:212
KDR:2.953
Accuracy:33.921% B+
HSR:26.837% C--
Kills:7,978
Deaths (as Heavy Assault):3,000
Deaths (to Heavy Assaults):2,544
KDR:2.65933
Kill Difference:4,978
Playtime:180.894 hours
Usage:30%
Score:3.641m
Score/min:335
Accuracy (listed only):28.219%
HSR (listed only):29.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:538
Deaths:296
KDR:1.818
Accuracy:28.685% C*
HSR:25.093% B++
AF-4 Cyclone
A++
Kills:375
Deaths:147
KDR:2.551
Accuracy:30.655% B+
HSR:36.267% A++
LA39 Bruiser
C*
Kills:265
Deaths:143
KDR:1.853
Accuracy:67.917% C*
HSR:15.094% C+
NC1 Gauss Rifle
C++
Kills:70
Deaths:48
KDR:1.458
Accuracy:22.735% D
HSR:25.714% C++
Kills:1,248
Deaths (as Combat Medic):634
Deaths (to Combat Medics):904
KDR:1.96845
Kill Difference:614
Playtime:3.401 hours
Usage:1%
Score:0.068m
Score/min:333
Accuracy (listed only):37.498%
HSR (listed only):25.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:3,225
Deaths:516
KDR:6.250
Accuracy:37.811% D
HSR:77.364% B+
NC14 Bolt Driver
C-
Kills:1,423
Deaths:312
KDR:4.561
Accuracy:33.752% D
HSR:73.296% C-
NS-44 Commissioner
B+
Kills:730
Deaths:412
KDR:1.772
Accuracy:43.430% B
HSR:29.589% B+
Blitz GD-10
B++
Kills:538
Deaths:296
KDR:1.818
Accuracy:28.685% C*
HSR:25.093% B++
NC4 Mag-Shot
B+
Kills:419
Deaths:367
KDR:1.142
Accuracy:33.174% B+
HSR:20.764% C++
AF-4 Cyclone
A++
Kills:375
Deaths:147
KDR:2.551
Accuracy:30.655% B+
HSR:36.267% A++
NS-45 Pilot
C
Kills:244
Deaths:134
KDR:1.821
Accuracy:31.217% C-
HSR:27.459% C
Soldier Soaker
C+
Kills:155
Deaths:84
KDR:1.845
Accuracy:37.494% C+
HSR:10.968% D
Kills:7,109
Deaths (as Infiltrator):2,268
Deaths (to Infiltrators):1,824
KDR:3.13448
Kill Difference:4,841
Playtime:174.764 hours
Usage:29%
Score:4.019m
Score/min:383
Accuracy (listed only):34.527%
HSR (listed only):37.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A+
Kills:4,441
Deaths:825
KDR:5.383
Accuracy:38.844% B
HSR:47.129% A+
GD-7F
C**
Kills:1,697
Deaths:549
KDR:3.091
Accuracy:26.877% C+
HSR:25.280% C**
AF-19 Mercenary
C+
Kills:1,303
Deaths:717
KDR:1.817
Accuracy:24.889% C+
HSR:22.333% C+
NS-11C
C**
Kills:1,274
Deaths:470
KDR:2.711
Accuracy:26.310% C+
HSR:23.469% C**
MGR-C1 Charger
B+
Kills:1,186
Deaths:320
KDR:3.706
Accuracy:30.545% C+
HSR:30.944% B+
Razor GD-23
C+
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:27.581% C+
HSR:23.479% C+
19A Fortuna
B+
Kills:268
Deaths:74
KDR:3.622
Accuracy:29.694% B+
HSR:21.269% C+
LA39 Bruiser
C*
Kills:265
Deaths:143
KDR:1.853
Accuracy:67.917% C*
HSR:15.094% C+
Kills:11,601
Deaths (as Engineer):3,403
Deaths (to Engineers):1,122
KDR:3.40905
Kill Difference:8,198
Playtime:80.969 hours
Usage:14%
Score:1.206m
Score/min:248
Accuracy (listed only):34.082%
HSR (listed only):26.125%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:93
Deaths:55
KDR:1.691
Accuracy:46.460% C**
HSR:18.280% B+
Kills:93
Deaths (as MAX Suit):27.500
Deaths (to MAX Suits):349
KDR:3.38182
Kill Difference:65.500
Playtime:3.820 hours
Usage:1%
Score:0.059m
Score/min:257
Accuracy (listed only):46.460%
HSR (listed only):18.280%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:220
V. Kills:33 N/A
Deaths:9
KDR:24.444
Accuracy:47.224% C
KPH:69.500 C++
VKPH:10.400 C*
C75 Viper
D
Kills:168
V. Kills:27 N/A
Deaths:21
KDR:8
Accuracy:32.361% D--
KPH:29.800 D
VKPH:4.800 D-
Kills:388 (388 + 0)
Deaths:30
KDR:12.933
VKDR:2
Vehicle Kills:60
Kill Difference:358
Playtime:8.804 hours
Usage:1%
Score:0.083m
Score/min:158
Driving Accuracy:32.361%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:604
V. Kills:98 N/A
Deaths:29
KDR:20.828
Accuracy:48.445% C
KPH:54.500 C*
VKPH:8.800 C
Titan-150 AP
D-
Kills:358
V. Kills:203 175%
Deaths:49
KDR:7.306
Accuracy:43.153% D-
KPH:21.500 D-
VKPH:12.200 D--
Titan-150 HEAT
D
Kills:155
V. Kills:55 277%
Deaths:23
KDR:6.739
Accuracy:38.922% D*
KPH:19.700 D
VKPH:7 D
Kills:1,117 (1,117 + 0)
Deaths:101
KDR:11.059
VKDR:3.525
Vehicle Kills:356
Kill Difference:1,016
Playtime:35.628 hours
Usage:6%
Score:0.285m
Score/min:133
Driving Accuracy:38.922%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 4,5084,4418255.383A+2.0738.844%B47.129%A+91.6A1.4B++24948.5h4.4B*11.4B++
SAS-R 3,2313,2255166.25B++2.9437.811%D77.364%B+67.9C*N/A17547.5h1.9C**5C+
C-4 2,1491,9393176.117A**2.8028.948%C++N/A312.7M++33.9C++11236.2h1B*3.6B+
GD-7F 1,7001,6975493.091B++0.2226.877%C+25.28%C**49.9C+N/A12534h10.4B+38.7B
NC14 Bolt Driver 1,4281,4233124.561B1.2533.752%D73.296%C-42.5C*N/A10733.5h2.3C+6.9C+
NC6 Gauss SAW 1,3691,3606272.169C++1.1425.152%C++25.956%C+44CN/A13830.9h8.3C**32.8C**
AF-19 Mercenary 1,3101,3037171.817C**1.5024.889%C+22.333%C+35.2C+N/A10637h10.1B40.4C*
NS-11C 1,2801,2744702.711B*0.6026.31%C+23.469%C**37.4C+N/A9134.1h11.4B+43.4B
LA1 Anchor 1,2791,2603843.281C++0.0326.789%C35.476%B++71.2C+1.1C*20817.7h7.9B*29.4B+
MGR-L1 Promise 1,2261,2184822.527B+0.7929.597%B28.407%C+49.9C-N/A13024.4h11B37.1B
MGR-C1 Charger 1,2031,1863203.706A*0.3930.545%C+30.944%B+91.9B*1.3C++26512.9h9.6B++31.4B+
EM6 1,1891,1753573.291B+0.0228.608%B+29.957%C++73.4C*N/A19816h9B+31.4B+
NSX-P Naginata 1,1881,1753843.06B++0.2527.705%C*33.617%C++71.2C+N/A18816.5h10.2C*36.9C**
Razor GD-23 1,1701,1673053.826A++0.5127.581%C+23.479%C+66.3B++N/A22717.6h8.6B++31B+
GD-22S 1,1681,1645542.101C+1.2125.762%C+28.952%C++47.1CN/A11424.7h9.3C**35.9C*
NS-44 Commissioner 7327304121.772B1.5443.43%B29.589%B+94.8B**N/A2747.7h3.3C*7.6B
Frag Grenade 6376301630N/A626.6950.23%C++N/A525C5.8D-16651.2h3.5C6.9C+
NC6A GODSAW 6376262122.953C+0.3633.921%B+26.837%C--68C1.2C+2189.2h9.8C+28.7C++
Titan-150 HESH 7026042920.828C*17.5248.445%CN/A54.4C*8.8C15811.1h2.9C++6.1C++
Blitz GD-10 5415382961.818C**1.4928.685%C*25.093%B++31.1C-N/A8117.3h12.3C*42.8C*
NC4 Mag-Shot 4204193671.142C++2.1733.174%B+20.764%C++44.6C*N/A1129.4h6.5B+19.5B+
AF-4 Cyclone 3773751472.551B+0.7630.655%B+36.267%A++68.2C**N/A2255.5h7.7B**25.1B++
Titan-150 AP 561358497.306C3.9943.153%D-3.352%B*21.4D-12.2D--13116.7h6.5F-15F-
NS Decimator 3792941182.492B++0.8263.849%C*2.041%C++52.5B15.2C-2935.6h4.5C+7.1C+
19A Fortuna 270268743.622A+0.3129.694%B+21.269%C+78.8B++N/A2033.4h9C*30.4B+
LA39 Bruiser 2662651431.853B+1.4667.917%C*15.094%C+69.7C*N/A1973.8h2B+2.9B+
NS-45 Pilot 2452441341.821C++1.4931.217%C-27.459%C97.6C**N/A3552.5h5.7B+18.3C*
Auraxium Mag-Cutter 2352354,1370.057B+3.2653.268%A++N/A1.3C++N/A4178.1h1.6B++3.1B*
L100 Python HESH 253220924.444B+21.1347.224%CN/A68.8C++10.3C++2373.2h3C+6.3C+
Shrike 2822041421.437B+1.8854.025%D2.451%C+35.2B13.4C+2515.8h6.3C+11.6C
NC15 Phoenix 291203336.152M+2.8452.716%C+N/A18.8B+8.1D16410.8h9.6C+18.1C+
Mag-Cutter 2061885,6500.033C++3.2838.153%B+2.128%D0.6CN/A1331.3h2B+5.3B+
Hawk GD-68 2951811061.708B*1.6057.384%D--1.105%D-22.6C**14.3B1738h6.6B+11.4C++
C75 Viper 195168218C+4.6932.361%D--1.786%B++30D4.8D-1145.6h14.5D44.7D*
Titan-150 HEAT 210155236.739C+3.4338.922%D*4.516%A19.6D7D1037.9h5.8D15D*
Soldier Soaker 156155841.845C**1.4737.494%C+10.968%D119.2AN/A3541.3h5.3B+14.1B+
Spear Anti-Vehicle Phalanx Turret 1501021010.2C++6.8929.373%F-5.882%B**39.2C--18.5D2382.6h6.5B+22D
NCM1 Scattercannon 9493551.691C-1.6246.46%C**18.28%B+32.1C+N/A1232.9h6.8C**14.6B+
Tank Mine 10281711.571S8.2656.098%B**N/A40.5D**10.5F-2442h1.7B3A+
NC1 Gauss Rifle 7170481.458C*1.8522.735%D25.714%C++29.2CN/A2932.4h9.9B+43.7C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1864,1192.7h
Motion Spotter04770.2h
Recon Detection Device285,6356.1h
Shield Recharging Field21690.1h
Ammunition Package98430.3h
Medical Applicator107,9900.6h
Nano-Armor Kit40104,5855.8h
Anti-Infantry MANA Turret71290.1h
NSX-P Tanto0930h
Nano-Repair Grenade01670h
Smoke Grenade01910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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