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Brigadier vrlkcygnzgld[91AR] vrlkcygnzgld
NC BR 76

KDR: 3.04

Score: 7m

Last Seen: Jun 7th, 2019 8:28 PM
- OFFLINE - 43.3 hour(s)

Battle Rank 76 - New Conglomerate on Cobalt
Level Progress (to 77): 52%
Level 100 Progress: 37% 579h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SAS-R GD-7F C-4 AF-19 Mercenary NC14 Bolt Driver NS-11C MGR-L1 Promise NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,813,499 MLG Score: 2249
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.732%24.128%6451012048,8282.746730.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.739%1.086B**0.498B+-0.626DHEAD ++ (~10.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.503B+9.90.307C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.888%1.693%1178512091,4771754128.44358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.355%-0.106C+-0.559D-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.649B+5.40.569B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.298%74.587%0212123,27046277.07792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.559%0.046C+0.488B+-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.10.337C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m186.9%342 (20.5k)293 (17.6k)3.0422916,9795,5813.3520976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214133122.742%27.864%63404:168

20% Engineer25% Heavy Assault23% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2016 2:11 PMMar 28th, 2017 11:47 AMJun 9th, 2019 12:53 AM (38d) (PST)Jun 7th, 2019 5:27 PM (40d) (PST)Jun 7th, 2019 4:28 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6511475040.7120.2340.1991.4120.0432249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0768,81130,26543141285317,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
397.2h/16.6d 1,729 4,731 4,969 33.7k 426 2,186 1,033 15.5m

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:1,502
Deaths:496
KDR:3.028
Accuracy:26.909% B+
HSR:24.834% B*
AF-19 Mercenary
B+
Kills:1,303
Deaths:716
KDR:1.820
Accuracy:24.892% B+
HSR:22.333% C++
NS-11C
B++
Kills:1,274
Deaths:470
KDR:2.711
Accuracy:26.310% B+
HSR:23.469% B++
Razor GD-23
B+
Kills:936
Deaths:257
KDR:3.642
Accuracy:27.455% B+
HSR:22.115% C**
Blitz GD-10
B*
Kills:440
Deaths:259
KDR:1.699
Accuracy:27.875% B++
HSR:22.045% B*
Kills:5,455
Deaths (as Light Assault):2,198
Deaths (to Light Assaults):1,385
KDR:2.4818
Kill Difference:3,257
Playtime:119.568 hours
Usage:30%
Score:2.483m
Score/min:346
Accuracy (listed only):26.688%
HSR (listed only):22.959%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:1,172
Deaths:464
KDR:2.526
Accuracy:29.787% B**
HSR:28.584% B+
NC6 Gauss SAW
B*
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:24.822% B*
HSR:24.763% C*
GD-22S
C++
Kills:512
Deaths:306
KDR:1.673
Accuracy:23.984% C++
HSR:24.609% C++
NSX-P Naginata
A
Kills:100
Deaths:45
KDR:2.222
Accuracy:29.055% A
HSR:21% D--
Kills:2,943
Deaths (as Heavy Assault):1,365
Deaths (to Heavy Assaults):1,362
KDR:2.15604
Kill Difference:1,578
Playtime:99.567 hours
Usage:25%
Score:1.695m
Score/min:284
Accuracy (listed only):26.912%
HSR (listed only):24.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,975
Deaths:323
KDR:6.115
Accuracy:37.425% C
HSR:75.646% B++
NC14 Bolt Driver
C+
Kills:1,295
Deaths:296
KDR:4.375
Accuracy:33.015% C
HSR:72.973% C+
Blitz GD-10
B*
Kills:440
Deaths:259
KDR:1.699
Accuracy:27.875% B++
HSR:22.045% B*
NC4 Mag-Shot
B*
Kills:410
Deaths:358
KDR:1.145
Accuracy:33.112% B*
HSR:20.732% C*
NS-44 Commissioner
B++
Kills:120
Deaths:61
KDR:1.967
Accuracy:42.358% B++
HSR:25% B+
Kills:4,240
Deaths (as Infiltrator):1,297
Deaths (to Infiltrators):1,049
KDR:3.26908
Kill Difference:2,943
Playtime:91.360 hours
Usage:23%
Score:1.589m
Score/min:290
Accuracy (listed only):34.757%
HSR (listed only):43.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:440
Deaths:259
KDR:1.699
Accuracy:27.875% B++
HSR:22.045% B*
Kills:440
Deaths (as Combat Medic):259
Deaths (to Combat Medics):452
KDR:1.69884
Kill Difference:181
Playtime:2.459 hours
Usage:1%
Score:0.044m
Score/min:295
Accuracy (listed only):27.875%
HSR (listed only):22.045%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,502
Deaths:496
KDR:3.028
Accuracy:26.909% B+
HSR:24.834% B*
AF-19 Mercenary
B+
Kills:1,303
Deaths:716
KDR:1.820
Accuracy:24.892% B+
HSR:22.333% C++
NS-11C
B++
Kills:1,274
Deaths:470
KDR:2.711
Accuracy:26.310% B+
HSR:23.469% B++
Razor GD-23
B+
Kills:936
Deaths:257
KDR:3.642
Accuracy:27.455% B+
HSR:22.115% C**
Kills:5,015
Deaths (as Engineer):1,939
Deaths (to Engineers):609
KDR:2.58638
Kill Difference:3,076
Playtime:77.602 hours
Usage:20%
Score:1.125m
Score/min:242
Accuracy (listed only):26.391%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:77
Deaths:45
KDR:1.711
Accuracy:45.638% B++
HSR:19.481% B*
Kills:77
Deaths (as MAX Suit):22.500
Deaths (to MAX Suits):197
KDR:3.42222
Kill Difference:54.500
Playtime:3.484 hours
Usage:1%
Score:0.052m
Score/min:249
Accuracy (listed only):45.638%
HSR (listed only):19.481%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:209
V. Kills:32 N/A
Deaths:7
KDR:29.857
Accuracy:47.910% C+
KPH:70.500 B++
VKPH:10.800 B++
C75 Viper
C+
Kills:168
V. Kills:27 N/A
Deaths:21
KDR:8
Accuracy:32.361% D
KPH:29.800 C+
VKPH:4.800 D
Kills:377 (377 + 0)
Deaths:28
KDR:13.464
VKDR:2.107
Vehicle Kills:59
Kill Difference:349
Playtime:8.603 hours
Usage:2%
Score:0.077m
Score/min:149
Driving Accuracy:32.361%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:604
V. Kills:98 N/A
Deaths:29
KDR:20.828
Accuracy:48.445% C++
KPH:54.500 B*
VKPH:8.800 C++
Titan-150 AP
C
Kills:341
V. Kills:199 171%
Deaths:47
KDR:7.255
Accuracy:43.168% D-
KPH:21 C
VKPH:12.200 D
Titan-150 HEAT
C
Kills:155
V. Kills:55 277%
Deaths:23
KDR:6.739
Accuracy:38.922% D-
KPH:19.700 C
VKPH:7 D
Kills:1,100 (1,100 + 0)
Deaths:99
KDR:11.111
VKDR:3.556
Vehicle Kills:352
Kill Difference:1,001
Playtime:35.224 hours
Usage:9%
Score:0.278m
Score/min:131
Driving Accuracy:38.922%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,9771,9753236.115A3.0737.425%C75.646%B++60.4B*N/A15732.7h1.9B++5.1B+
GD-7F 1,5041,5024963.028A*0.0126.909%B+24.834%B*47.1B++N/A11431.9h10.5B*39.1B++
C-4 1,6131,4512316.281M*3.2427.52%BN/A279S31.2C++10305.2h1.1B*3.9B*
AF-19 Mercenary 1,3101,3037161.82A1.2224.892%B+22.333%C++35.3B**N/A9336.9h10B*40.4B++
NC14 Bolt Driver 1,3001,2952964.375A+1.3333.015%C72.973%C+39.8B**N/A9632.5h2.4B+7.3C*
NS-11C 1,2801,2744702.711A*0.3326.31%B+23.469%B++37.4B+N/A8834.1h11.4B*43.4B++
MGR-L1 Promise 1,1791,1724642.526B**0.5229.787%B**28.584%B+48.8C**N/A11724h11B*36.9B*
NC6 Gauss SAW 1,1661,1595502.107B*0.9424.822%B*24.763%C*41.5B+N/A11627.9h8.2B++33B++
Razor GD-23 9399362573.642M++0.6027.455%B+22.115%C**62.4A++N/A23115h8.4A30.7B*
Titan-150 HESH 7026042920.828B**17.7948.445%C++N/A54.4B*8.8C++15811.1h2.9B+6.1B+
GD-22S 5125123061.673C++1.3723.984%C++24.609%C++33.7C+N/A8515.2h9.9B+41.1B+
Blitz GD-10 4434402591.699B++1.3427.875%B++22.045%B*27.5C+N/A6816h12.6B++45.4B+
NC4 Mag-Shot 4114103581.145B+1.9033.112%B*20.732%C*44.1B**N/A1059.3h6.4B++19.5B++
Titan-150 AP 540341477.255C*4.2143.168%D-3.519%B+20.9C12.2D12816.3h6.6D--15.2D**
Frag Grenade 3163141314N/A310.9646.421%C++N/A392.5C2.5D--12400.8h4.2C+9C++
L100 Python HESH 241209729.857A++26.8147.91%C+N/A69.7B++10.7B++2223h3B+6.2B
NC15 Phoenix 269185306.167S3.1252.038%CN/A18.1B+8.2C-15610.2h9.7C*18.7C*
C75 Viper 195168218B**4.9632.361%D1.786%B+30C+4.8D1115.6h14.5C+44.7C
Mag-Cutter 1841665,0630.033B3.0138.038%B*1.807%D0.5C+N/A1308.6h2.1B+5.5C*
Titan-150 HEAT 210155236.739B+3.7038.922%D-4.516%B**19.6C7D1017.9h5.8C15D
Hawk GD-68 250153981.561A+1.4856.663%D-1.307%D-21.5B++13.7B++1647.1h6.7B++11.9B+
Shrike 1941421051.352B**1.6954.825%C+3.521%B+33B++12.1C+2354.3h6.3C**11.5C*
NS-44 Commissioner 120120611.967B**1.0842.358%B++25%B+75A+N/A2971.6h3.2B++7.6B++
NSX-P Naginata 100100452.222B++0.8229.055%A21%D--66.7B++N/A2971.5h8.2A28.1B**
Spear Anti-Vehicle Phalanx Turret 13692109.2C**6.1628.817%D**6.522%A36.8C+17.6C2082.5h6.9B+24.1C+
NCM1 Scattercannon 7877451.711C++1.3345.638%B++19.481%B*29.6B+N/A1032.6h7.3C**16.1B+
Tank Mine 846579.286M*6.2451.542%AN/A36.1D**10.6F-2211.8h1.8C*3.5A+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit921,7311.4h
Motion Spotter0740h
Recon Detection Device132,6182.7h
Ammunition Package56980.3h
Nano-Armor Kit3498,7875.5h
Anti-Infantry MANA Turret71170.1h
Medical Applicator96,1240.4h
Nano-Repair Grenade01640h
NSX-P Tanto0930h
Shield Recharging Field11430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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