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Maj. General vrlkcygnzgld[91AR] vrlkcygnzgld
NC BR 82

KDR: 3.08

Score: 8.6m

Last Seen: Sep 4th, 2019 8:27 PM
- OFFLINE - 291.4 hour(s)

Battle Rank 82 - New Conglomerate on Cobalt
Level Progress (to 83): 83%
Level 100 Progress: 46% 474h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SAS-R C-4 GD-7F NC14 Bolt Driver NC6 Gauss SAW AF-19 Mercenary NS-11C MGR-L1 Promise
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,585,366 MLG Score: 2866
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.038%25.706%69512120210,8692.621560.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.599%1.086B**0.498B+-0.626DHEAD ++ (~12.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.503B+9.50.307C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.916%1.663%1039512091,5032024177.44059360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.331%-0.106C+-0.559D-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.649B+5.40.569B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.154%76.391%0212124,439581117.62715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.458%0.046C+0.488B+-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.396B20.337C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.659%15.538%01121325130400.822951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.91B**21B**1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m181.1%360 (21.6k)310 (18.6k)3.0837122,3977,2633.3458682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214183323.866%30.339%72403:4910

17% Engineer27% Heavy Assault24% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2016 2:11 PMMar 28th, 2017 11:47 AMSep 4th, 2019 9:23 PM (15d) (PST)Sep 4th, 2019 5:15 PM (15d) (PST)Sep 4th, 2019 4:27 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6741665080.8060.2620.2451.5350.0412866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4149,95430,46048161592218,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
462.9h/19.3d 1,904 6,795 6,471 42.6k 482 2,500 1,144 18.7m

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:1,689
Deaths:544
KDR:3.105
Accuracy:26.886% B+
HSR:25.340% B*
AF-19 Mercenary
B+
Kills:1,303
Deaths:717
KDR:1.817
Accuracy:24.889% B+
HSR:22.333% C++
NS-11C
B++
Kills:1,274
Deaths:470
KDR:2.711
Accuracy:26.310% B+
HSR:23.469% B++
Razor GD-23
B+
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:27.581% B+
HSR:23.479% B+
MGR-C1 Charger
B**
Kills:886
Deaths:253
KDR:3.502
Accuracy:30.929% B++
HSR:31.377% B**
Blitz GD-10
A
Kills:525
Deaths:291
KDR:1.804
Accuracy:28.584% B*
HSR:24.571% A
LA39 Bruiser
B+
Kills:251
Deaths:134
KDR:1.873
Accuracy:67.659% B+
HSR:15.538% C++
AF-4 Cyclone
M+
Kills:145
Deaths:62
KDR:2.339
Accuracy:31.124% B**
HSR:37.931% M+
Kills:7,240
Deaths (as Light Assault):2,776
Deaths (to Light Assaults):1,787
KDR:2.60807
Kill Difference:4,464
Playtime:138.163 hours
Usage:30%
Score:3.054m
Score/min:368
Accuracy (listed only):32.995%
HSR (listed only):25.505%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,313
Deaths:619
KDR:2.121
Accuracy:25.163% B*
HSR:25.819% B
MGR-L1 Promise
B**
Kills:1,218
Deaths:482
KDR:2.527
Accuracy:29.597% B**
HSR:28.407% B+
GD-22S
B++
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:25.762% B+
HSR:28.952% B++
NSX-P Naginata
B**
Kills:470
Deaths:169
KDR:2.781
Accuracy:28.335% B**
HSR:31.915% B+
LA1 Anchor
B**
Kills:177
Deaths:91
KDR:1.945
Accuracy:27.401% B+
HSR:32.768% B**
Kills:4,342
Deaths (as Heavy Assault):1,915
Deaths (to Heavy Assaults):1,834
KDR:2.26736
Kill Difference:2,427
Playtime:123.409 hours
Usage:27%
Score:2.191m
Score/min:296
Accuracy (listed only):27.252%
HSR (listed only):29.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:525
Deaths:291
KDR:1.804
Accuracy:28.584% B*
HSR:24.571% A
LA39 Bruiser
B+
Kills:251
Deaths:134
KDR:1.873
Accuracy:67.659% B+
HSR:15.538% C++
AF-4 Cyclone
M+
Kills:145
Deaths:62
KDR:2.339
Accuracy:31.124% B**
HSR:37.931% M+
Kills:921
Deaths (as Combat Medic):487
Deaths (to Combat Medics):609
KDR:1.89117
Kill Difference:434
Playtime:2.717 hours
Usage:1%
Score:0.053m
Score/min:324
Accuracy (listed only):42.455%
HSR (listed only):26.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,032
Deaths:489
KDR:6.200
Accuracy:37.770% C+
HSR:77.770% B**
NC14 Bolt Driver
C+
Kills:1,407
Deaths:306
KDR:4.598
Accuracy:33.647% C
HSR:73.419% C+
Blitz GD-10
A
Kills:525
Deaths:291
KDR:1.804
Accuracy:28.584% B*
HSR:24.571% A
NS-44 Commissioner
A
Kills:484
Deaths:275
KDR:1.760
Accuracy:43.742% B*
HSR:31.612% A
NC4 Mag-Shot
B*
Kills:410
Deaths:358
KDR:1.145
Accuracy:33.112% B*
HSR:20.732% C*
AF-4 Cyclone
M+
Kills:145
Deaths:62
KDR:2.339
Accuracy:31.124% B**
HSR:37.931% M+
Kills:6,003
Deaths (as Infiltrator):1,781
Deaths (to Infiltrators):1,303
KDR:3.37058
Kill Difference:4,222
Playtime:112.164 hours
Usage:24%
Score:2.091m
Score/min:311
Accuracy (listed only):34.663%
HSR (listed only):44.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,689
Deaths:544
KDR:3.105
Accuracy:26.886% B+
HSR:25.340% B*
AF-19 Mercenary
B+
Kills:1,303
Deaths:717
KDR:1.817
Accuracy:24.889% B+
HSR:22.333% C++
NS-11C
B++
Kills:1,274
Deaths:470
KDR:2.711
Accuracy:26.310% B+
HSR:23.469% B++
Razor GD-23
B+
Kills:1,167
Deaths:305
KDR:3.826
Accuracy:27.581% B+
HSR:23.479% B+
MGR-C1 Charger
B**
Kills:886
Deaths:253
KDR:3.502
Accuracy:30.929% B++
HSR:31.377% B**
LA39 Bruiser
B+
Kills:251
Deaths:134
KDR:1.873
Accuracy:67.659% B+
HSR:15.538% C++
Kills:6,570
Deaths (as Engineer):2,423
Deaths (to Engineers):774
KDR:2.71151
Kill Difference:4,147
Playtime:79.591 hours
Usage:17%
Score:1.181m
Score/min:247
Accuracy (listed only):34.042%
HSR (listed only):23.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:78
Deaths:46
KDR:1.696
Accuracy:45.630% B++
HSR:19.231% B*
Kills:78
Deaths (as MAX Suit):23
Deaths (to MAX Suits):264
KDR:3.3913
Kill Difference:55
Playtime:3.492 hours
Usage:1%
Score:0.052m
Score/min:249
Accuracy (listed only):45.630%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:218
V. Kills:33 N/A
Deaths:9
KDR:24.222
Accuracy:47.690% C+
KPH:70.400 B++
VKPH:10.700 B++
C75 Viper
C+
Kills:168
V. Kills:27 N/A
Deaths:21
KDR:8
Accuracy:32.361% D
KPH:29.800 C+
VKPH:4.800 D
Kills:386 (386 + 0)
Deaths:30
KDR:12.867
VKDR:2
Vehicle Kills:60
Kill Difference:356
Playtime:8.736 hours
Usage:2%
Score:0.080m
Score/min:153
Driving Accuracy:32.361%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:604
V. Kills:98 N/A
Deaths:29
KDR:20.828
Accuracy:48.445% C++
KPH:54.500 B*
VKPH:8.800 C++
Titan-150 AP
C
Kills:358
V. Kills:203 175%
Deaths:49
KDR:7.306
Accuracy:43.153% D-
KPH:21.500 C
VKPH:12.200 D
Titan-150 HEAT
C
Kills:155
V. Kills:55 277%
Deaths:23
KDR:6.739
Accuracy:38.922% D-
KPH:19.700 C
VKPH:7 D
Kills:1,117 (1,117 + 0)
Deaths:101
KDR:11.059
VKDR:3.525
Vehicle Kills:356
Kill Difference:1,016
Playtime:35.628 hours
Usage:8%
Score:0.282m
Score/min:132
Driving Accuracy:38.922%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,0383,0324896.2A3.1237.77%C+77.77%B**67.2AN/A17045.1h1.9B++5B+
C-4 1,9691,7722926.068M*2.9828.481%B+N/A300.3S33.4C**10575.9h1.1B*3.7B*
GD-7F 1,6921,6895443.105A*0.0226.886%B+25.34%B*50B*N/A12133.8h10.4B*38.7B++
NC14 Bolt Driver 1,4121,4073064.598A++1.5133.647%C73.419%C+42.3AN/A10333.3h2.3B+7C**
NC6 Gauss SAW 1,3221,3136192.121B*0.9625.163%B*25.819%B43B+N/A12530.5h8.3B++33.1B++
AF-19 Mercenary 1,3101,3037171.817A1.2724.889%B+22.333%C++35.3B**N/A9836.9h10.1B*40.4B++
NS-11C 1,2801,2744702.711A*0.3726.31%B+23.469%B++37.4B+N/A9034.1h11.4B*43.4B++
MGR-L1 Promise 1,2261,2184822.527B**0.5629.597%B**28.407%B+49.9C**N/A12224.4h11B*37.1B*
Razor GD-23 1,1701,1673053.826M++0.7427.581%B+23.479%B+66.3A*N/A22317.6h8.6B**31B*
GD-22S 1,1681,1645542.101B0.9825.762%B+28.952%B++47.1B+N/A10924.7h9.3B*35.9B+
MGR-C1 Charger 8958862533.502A**0.4230.929%B++31.377%B**96.3A**1C**2679.2h9.7B**31.3B*
Titan-150 HESH 7026042920.828B**17.7448.445%C++N/A54.4B*8.8C++15811.1h2.9B+6.1B+
Blitz GD-10 5285252911.804B*1.2828.584%B*24.571%A30.7C++N/A7717.1h12.3B++42.9B++
NS-44 Commissioner 4864842751.76B++1.3243.742%B*31.612%A94.9A*N/A2845.1h3.3B++7.6B++
NSX-P Naginata 4784701692.781B**0.3028.335%B**31.915%B+66.2B++1.1C+1807.1h10.8B++38B++
Frag Grenade 4504451445N/A441.9248.26%B+N/A494.4C++5.6C-14040.9h3.8C++7.8B
NC4 Mag-Shot 4114103581.145B+1.9433.112%B*20.732%C*44.1B**N/A1079.3h6.4B++19.5B++
Titan-150 AP 561358497.306C*4.2243.153%D-3.352%B+21.4C12.2D12916.7h6.5D--15D**
LA39 Bruiser 2512511341.873B++1.2167.659%B+15.538%C++69.7AN/A1813.6h2B*2.9B++
L100 Python HESH 251218924.222A21.1447.69%C+N/A70.3B++10.6B++2273.1h2.9B+6.2B
Shrike 2631911371.394A1.6954.497%C2.618%C+34.1B*12.9C+2315.6h6.5C++11.9C++
NC15 Phoenix 273189325.906S2.8252.058%CN/A18.2B+8.1C-15510.4h9.7C*18.6C*
Mag-Cutter 2061885,6290.033B3.0538.191%B*2.128%D0.6C+N/A1330h2B+5.3C*
LA1 Anchor 177177911.945C+1.1427.401%B+32.768%B**47.8C+N/A2043.7h9B+32.8B+
C75 Viper 195168218B**4.9232.361%D1.786%B+30C+4.8D1125.6h14.5C+44.7C
Hawk GD-68 271166981.694A++1.3956.939%D1.205%D-22.4B*14.2B*1707.4h6.5B*11.4B+
Titan-150 HEAT 210155236.739B+3.6638.922%D-4.516%B**19.6C7D1027.9h5.8C15D
AF-4 Cyclone 145145622.339B*0.7431.124%B**37.931%M+60.4B**N/A2102.4h8.2B**26.3B*
Spear Anti-Vehicle Phalanx Turret 13692109.2C**6.1228.81%D**6.522%A36.8C+17.6C2092.5h6.9B+24.1C+
NCM1 Scattercannon 7978461.696C++1.3945.63%B++19.231%B*30B+N/A1102.6h7.3C**16B+
Tank Mine 856679.429M*6.3555.066%A+N/A36.7D**10.6F-2341.8h1.9C+3.4A++
Auraxium Mag-Cutter 59591,4680.04C++3.0446.667%AN/A1C+N/A357.1h1.5B**3.3B++

Consumables
  Name Deaths Consumed Time Equipped
Smoke Grenade01400h
Medical Kit1302,4971.9h
Motion Spotter02660.1h
Recon Detection Device243,4483.7h
Ammunition Package77800.3h
Nano-Armor Kit39102,5165.6h
Anti-Infantry MANA Turret71270.1h
Medical Applicator96,5720.5h
NSX-P Tanto0930h
Nano-Repair Grenade01670h
Shield Recharging Field11650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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