Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Castellan Record Smasher vsls612[XXX] vsls612
VS BR 61

KDR: 2.74

Score: 37.6m

Last Seen: May 27th, 2020 1:47 AM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Member of EZ Mode[XXX] EZ Mode
VS outfit on Emerald

Members: 4
Level Progress (to 62): 36%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC C150 Dalton Betelgeuse 54-A Ghost Supernova VPC SVA-88 M60-A Bulldog Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:vsls612



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.643%29.216%54519126411,9972.027890.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.148%-0.512D1.218B**-0.169CHEAD ++ (~19.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.296C*9.70.32C*42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.976%0.509%220112825894973541.18511166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.645A+-0.933D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.675B+29.40.476B+26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.694%1.615%1884512788,23485148609.66432169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.139%1.418A-0.503D0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.814B++3.80.681B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.805%0.558%1354912747,707752424810.2351181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.863%0.133C++-0.871D--1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.866B*4.40.849B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.597%82.202%1354212811,63547623.43487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.042%0.593B+0.979B*-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.577B+1.60.488B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EZ Mode[XXX] EZ Mode
VS outfit on Emerald

Members: 4
37.6m386.5%535 (32.1k)466 (28k)2.7352337,31413,6423.5776361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283193913.547%14.552%19705:5511

7% Combat Medic59% Engineer22% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2014 10:08 PMFeb 21st, 2015 3:35 AMMay 27th, 2020 8:09 PM (11h) (PST)May 26th, 2020 11:22 PM (1d) (PST)May 26th, 2020 9:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7651056600.4630.1690.0672.3050.133543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8766,28439,59228104138827,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1343.1h/56d 11,492 5,430 11,762 185.8k 738 4,321 10,749 61.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:263
Deaths:632
KDR:0.416
Accuracy:18.827% D*
HSR:15.970% C+
Solstice VE3
A+
Kills:162
Deaths:392
KDR:0.413
Accuracy:13.395% F-
HSR:29.630% A+
NS-11C
C+
Kills:128
Deaths:351
KDR:0.365
Accuracy:16.066% F
HSR:18.750% C+
Pulsar C
B**
Kills:56
Deaths:59
KDR:0.949
Accuracy:21.115% D-
HSR:30.357% B**
Kills:609
Deaths (as Engineer):1,434
Deaths (to Engineers):3,614
KDR:0.42469
Kill Difference:825
Playtime:797.863 hours
Usage:59%
Score:26.059m
Score/min:544
Accuracy (listed only):17.351%
HSR (listed only):23.677%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,511
Deaths:901
KDR:3.897
Accuracy:21.322% D*
HSR:35.973% B+
SVA-88
C+
Kills:1,292
Deaths:584
KDR:2.212
Accuracy:18.835% D*
HSR:25.464% C+
Orion VS54
C
Kills:1,177
Deaths:1,086
KDR:1.084
Accuracy:16.789% D--
HSR:23.959% C
NS-15M1
B+
Kills:1,160
Deaths:597
KDR:1.943
Accuracy:17.960% D--
HSR:28.879% B+
Ursa
B+
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:21.749% C
HSR:30.198% B+
Flare VE6
B
Kills:1,157
Deaths:345
KDR:3.354
Accuracy:19.041% D-
HSR:28.436% B
Pulsar LSW
B**
Kills:576
Deaths:243
KDR:2.370
Accuracy:19.694% D-
HSR:34.201% B**
VX29 Polaris
C
Kills:161
Deaths:362
KDR:0.445
Accuracy:12.803% F-
HSR:22.360% C
NS-15M AE
C**
Kills:111
Deaths:16
KDR:6.938
Accuracy:21.226% D--
HSR:30.631% C**
Kills:10,304
Deaths (as Heavy Assault):4,366
Deaths (to Heavy Assaults):3,876
KDR:2.36005
Kill Difference:5,938
Playtime:299.338 hours
Usage:22%
Score:6.992m
Score/min:389
Accuracy (listed only):18.824%
HSR (listed only):28.900%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:363
Deaths:698
KDR:0.520
Accuracy:13.776% F--
HSR:14.050% D
Solstice SF
C+
Kills:263
Deaths:632
KDR:0.416
Accuracy:18.827% D*
HSR:15.970% C+
Eridani SX5
B+
Kills:165
Deaths:380
KDR:0.434
Accuracy:20.041% D**
HSR:24.242% B+
Solstice VE3
A+
Kills:162
Deaths:392
KDR:0.413
Accuracy:13.395% F-
HSR:29.630% A+
NS-11C
C+
Kills:128
Deaths:351
KDR:0.365
Accuracy:16.066% F
HSR:18.750% C+
VE-S Canis
A+
Kills:71
Deaths:29
KDR:2.448
Accuracy:28.848% C+
HSR:36.620% A+
Pulsar C
B**
Kills:56
Deaths:59
KDR:0.949
Accuracy:21.115% D-
HSR:30.357% B**
Kills:1,208
Deaths (as Light Assault):2,541
Deaths (to Light Assaults):2,401
KDR:0.4754
Kill Difference:1,333
Playtime:42.068 hours
Usage:3%
Score:0.448m
Score/min:177
Accuracy (listed only):18.867%
HSR (listed only):24.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:367
Deaths:590
KDR:0.622
Accuracy:17.572% D*
HSR:16.349% D
NS-7 PDW
D
Kills:363
Deaths:698
KDR:0.520
Accuracy:13.776% F--
HSR:14.050% D
Eridani SX5
B+
Kills:165
Deaths:380
KDR:0.434
Accuracy:20.041% D**
HSR:24.242% B+
NS-11P
D-
Kills:97
Deaths:262
KDR:0.370
Accuracy:13.344% F--
HSR:15.464% D-
VE-S Canis
A+
Kills:71
Deaths:29
KDR:2.448
Accuracy:28.848% C+
HSR:36.620% A+
Kills:1,063
Deaths (as Combat Medic):1,959
Deaths (to Combat Medics):1,395
KDR:0.54262
Kill Difference:896
Playtime:99.243 hours
Usage:7%
Score:2.158m
Score/min:362
Accuracy (listed only):18.716%
HSR (listed only):21.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,576
Deaths:230
KDR:6.852
Accuracy:38.767% C
HSR:82.360% A
NS-7 PDW
D
Kills:363
Deaths:698
KDR:0.520
Accuracy:13.776% F--
HSR:14.050% D
NS-44 Commissioner
C++
Kills:213
Deaths:290
KDR:0.734
Accuracy:25.497% D**
HSR:23.944% C++
Eridani SX5
B+
Kills:165
Deaths:380
KDR:0.434
Accuracy:20.041% D**
HSR:24.242% B+
VE-S Canis
A+
Kills:71
Deaths:29
KDR:2.448
Accuracy:28.848% C+
HSR:36.620% A+
NS-44 Commissioner AE
C+
Kills:71
Deaths:88
KDR:0.807
Accuracy:23.844% F*
HSR:25.352% C+
XM98
C**
Kills:59
Deaths:30
KDR:1.967
Accuracy:35.821% C
HSR:77.966% C**
Kills:2,518
Deaths (as Infiltrator):1,745
Deaths (to Infiltrators):1,354
KDR:1.44298
Kill Difference:773
Playtime:47.991 hours
Usage:4%
Score:0.710m
Score/min:247
Accuracy (listed only):26.656%
HSR (listed only):40.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:409
Deaths:303
KDR:1.350
Accuracy:13.839% D
HSR:17.848% C
Blueshift VM5
A++
Kills:302
Deaths:65
KDR:4.646
Accuracy:19.171% C-
HSR:31.788% A++
Blueshift VM5
B+
Kills:280
Deaths:65
KDR:4.308
Accuracy:19.026% C
HSR:25.357% B+
Cosmos VM3
D--
Kills:278
Deaths:191
KDR:1.456
Accuracy:13.036% D--
HSR:13.669% D*
Comet VM2
B
Kills:101
Deaths:168
KDR:0.601
Accuracy:42.905% C+
HSR:4.951% B
Comet VM2
C
Kills:79
Deaths:82
KDR:0.963
Accuracy:44.531% C
HSR:1.266% D**
Kills:1,449
Deaths (as MAX Suit):437
Deaths (to MAX Suits):729
KDR:3.31579
Kill Difference:1,012
Playtime:49.406 hours
Usage:4%
Score:1.184m
Score/min:400
Accuracy (listed only):25.418%
HSR (listed only):15.813%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:110
V. Kills:6 N/A
Deaths:40
KDR:2.750
Accuracy:39.113% C-
KPH:24.400 D-
VKPH:1.300 D--
Kills:110 (110 + 0)
Deaths:40
KDR:2.750
VKDR:0.150
Vehicle Kills:6
Kill Difference:70
Playtime:4.508 hours
Usage:0%
Score:0.049m
Score/min:182
Piloting Accuracy:39.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:4,546
V. Kills:2,595 175%
Deaths:200
KDR:22.730
Accuracy:27.006% D*
KPH:52.800 B+
VKPH:30.100 C*
CAS30 Tank Buster
B+
Kills:589
V. Kills:330 178%
Deaths:120
KDR:4.908
Accuracy:52.976% B+
KPH:11.900 B+
VKPH:6.700 C+
L105 Zephyr
C+
Kills:134
V. Kills:26 N/A
Deaths:29
KDR:4.621
Accuracy:42.305% C+
KPH:41.800 C
VKPH:8.100 C+
Kills:5,269 (589 + 4,680)
Deaths:349
KDR:15.097
VKDR:8.456
Vehicle Kills:2,951
Kill Difference:4,920
Playtime:138.675 hours
Usage:10%
Score:2.574m
Score/min:309
Piloting Accuracy:52.976%
Gunner Accuracy:42.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:157
V. Kills:96 162%
Deaths:27
KDR:5.815
Accuracy:52.470% C-
KPH:28.200 C-
VKPH:17.300 C
C75 Viper
D
Kills:99
V. Kills:18 N/A
Deaths:39
KDR:2.538
Accuracy:31.323% D-
KPH:21.400 D
VKPH:3.900 D--
L100 Python HESH
C--
Kills:80
V. Kills:11 N/A
Deaths:4
KDR:20
Accuracy:36.086% F
KPH:43.600 C--
VKPH:6 D
Kills:336 (336 + 0)
Deaths:70
KDR:4.800
VKDR:1.786
Vehicle Kills:125
Kill Difference:266
Playtime:12.030 hours
Usage:1%
Score:0.300m
Score/min:415
Driving Accuracy:36.086%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:6,380
V. Kills:4,484 142%
Deaths:801
KDR:7.965
Accuracy:57.163% B+
KPH:26.600 C+
VKPH:18.700 B+
Supernova VPC
C+
Kills:1,400
V. Kills:170 N/A
Deaths:99
KDR:14.141
Accuracy:50.352% C+
KPH:47.300 C+
VKPH:5.700 C--
E540 Halberd
B++
Kills:708
V. Kills:567 125%
Deaths:121
KDR:5.851
Accuracy:62.365% A++
KPH:26.200 D
VKPH:21 B++
Proton II PPA
B++
Kills:703
V. Kills:24 N/A
Deaths:36
KDR:19.528
Accuracy:24.949% C+
KPH:87.500 B++
VKPH:3 C--
Saron HRB
B++
Kills:468
V. Kills:416 112%
Deaths:84
KDR:5.571
Accuracy:55.384% A
KPH:26.100 C+
VKPH:23.200 B++
Supernova PC
D
Kills:217
V. Kills:60 356%
Deaths:81
KDR:2.679
Accuracy:43.228% D
KPH:17.100 D
VKPH:4.700 D--
Aphelion VEX-4
B*
Kills:54
V. Kills:60 89%
Deaths:5
KDR:10.800
Accuracy:49.440% A*
KPH:20.800 D
VKPH:23.100 B*
Kills:9,930 (7,997 + 1,933)
Deaths:1,227
KDR:8.093
VKDR:4.711
Vehicle Kills:5,781
Kill Difference:8,703
Playtime:337.999 hours
Usage:25%
Score:9.590m
Score/min:473
Driving Accuracy:43.228%
Gunner Accuracy:49.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:482
V. Kills:224 214%
Deaths:28
KDR:17.214
Accuracy:57.650% C+
KPH:50.300 C++
VKPH:23.400 C++
Saron HRB-H
D
Kills:132
V. Kills:138 95%
Deaths:58
KDR:2.276
Accuracy:54.958% C+
KPH:17.500 D*
VKPH:18.300 D
Kills:614 (0 + 614)
Deaths:86
KDR:7.140
VKDR:4.209
Vehicle Kills:362
Kill Difference:528
Playtime:17.134 hours
Usage:1%
Score:0.436m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:54.958%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:262
V. Kills:42 N/A
Deaths:51
KDR:5.137
Accuracy:40.053% C**
KPH:34.400 C+
VKPH:5.500 C
M60-G Bulldog
C+
Kills:161
V. Kills:32 N/A
Deaths:25
KDR:6.440
Accuracy:46.448% B++
KPH:41 C+
VKPH:8.100 C+
M40 Fury
C+
Kills:77
V. Kills:8 N/A
Deaths:14
KDR:5.500
Accuracy:30.561% D-
KPH:46.600 C+
VKPH:4.800 D--
Kills:500 (0 + 500)
Deaths:90
KDR:5.556
VKDR:0.911
Vehicle Kills:82
Kill Difference:410
Playtime:13.194 hours
Usage:1%
Score:0.446m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:30.561%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,8646,3808017.965C+5.2357.163%B+1.583%C-26.6C+18.7B+451240.1h4.2B+7.4B++
C150 Dalton 7,1414,54620022.73B**19.9927.006%D*N/A52.8B+30.1C*39786.1h1.7A6.4B*
Betelgeuse 54-A 3,5223,5119013.897C*1.1621.322%D*35.973%B+55.6C--N/A17963.1h8.8B**41.4C+
Ghost 1,5781,5762306.852B**4.1238.767%C82.36%A42.3C+N/A11537.3h1.6B**4.2B+
Supernova VPC 1,5701,4009914.141C+11.4150.352%C+1.643%C*47.3C+5.7C--24429.6h2.2B**4.4B*
SVA-88 1,3031,2925842.212C++0.5218.835%D*25.464%C+48CN/A29026.9h10.2B+54.1C+
M60-A Bulldog 1,3641,2376206.167S203.4366.684%A++N/A102.2A*10.5A++37112.1h4.1B*6.2B**
Orion VS54 1,1781,1771,0861.084C1.6516.789%D--23.959%C26.6C-N/A17844.3h10B++59.3C+
NS-15M1 1,1661,1605971.943C++0.7917.96%D--28.879%B+36.8CN/A17231.5h10.7B+59.8C+
Ursa 1,1611,1592324.996M++2.2621.749%C30.198%B+64B+N/A38718.1h8.4B*38.8B+
Flare VE6 1,1631,1573453.354A+0.6219.041%D-28.436%B51.7C+N/A26422.4h8.4B*44.3C++
E540 Halberd 1,2757081215.851C3.1262.365%A++N/A26.2D21B++73027h6.3D10.1B+
Proton II PPA 7277033619.528C++16.7924.949%C+2.56%B+87.9B++3C--4158h7.1B++28.5B+
CAS30 Tank Buster 9195891204.908A+2.1752.976%B+N/A11.9B+6.7C+15449.4h29.4B**55.5B*
Pulsar LSW 5795762432.37B+0.3719.694%D-34.201%B**45.4CN/A14612.7h9.4B*47.9C++
E540 Halberd-H 7064822817.214B+14.4857.65%C+N/A50.2C++23.3C++4109.6h4.3B*7.5B*
Saron HRB 884468845.571C+2.8455.384%AN/A26.1C+23.2B++86717.9h20.4C++36.8B++
Quasar VM1 4114093031.35C1.3913.839%D17.848%C19.1C--N/A9621.4h12.9B+93.4C++
NS Decimator 5633871143.395A*0.6656.27%D2.326%C++41.2C++18.7C++5609.4h4B7.1C*
Pulsar VS1 3703675900.622C-2.1117.572%D*16.349%D16.5DN/A9822.3h11.7B*66.5C+
NS-7 PDW 3693636980.52C--2.2213.776%F--14.05%D9.5D-N/A4738.2h15C+108.7D*
M60-A Bulldog 3563273110.548B7.8147.313%B++N/A54.5B4.8D3376h4.4B*9.3B*
M60-A Bulldog 3373083102.667M++99.9361.705%AN/A81.1A++7.6B**2973.8h4B**6.4B**
Blueshift VM5 303302654.646B*1.9119.171%C-31.788%A++45.1C**N/A2326.7h11A+57.4B+
Blueshift VM5 282280654.308B++1.5719.026%C25.357%B+41.8C++N/A2126.7h11.8B**61.9B+
Cosmos VM3 2812781911.455C1.2813.036%D--13.669%D*19.4D-N/A9214.3h13.9C+106.9D
Solstice SF 2692636320.416D2.3218.827%D*15.97%C+4.2D*N/A2662.8h16.3D--86.6D*
M60-G Bulldog 304262515.137C+2.4040.053%C**2.672%C+34.5C+5.5C4617.6h6.4C**15.9B+
Supernova PC 277217812.679C--0.0643.228%D2.765%B+17.1D4.7D--37212.7h3.5B*8.2B+
S1 3302134970.429D2.3149.547%D--1.878%C--15D-8.2D30314.2h5.9C**11.9C+
NS-44 Commissioner 2132132900.734C2.0025.497%D**23.944%C++22.2DN/A1199.6h3B*11.6C+
Eridani SX5 1671653800.434D2.3020.041%D**24.242%B+3.7D*N/A1745.2h13.7D68.3D-
Solstice VE3 1631623920.413D2.3213.395%F-29.63%A+8.4DN/A9119.4h15.3C+114.1C
VX29 Polaris 1611613620.445D-2.2912.803%F-22.36%C12.8D*N/A6312.6h12.8C100D*
M60-G Bulldog 193161256.44C+3.7046.448%B++N/A41.3C+8.2C+8083.9h6.4C*13.8B+
Anti-Vehicle Grenade 1801581158N/A155.2656.991%B+N/A526.7B+73.3C44130.3h4.1B++7.2B++
L100 Python AP 253157275.815C+3.0852.47%C-N/A28C-17.1C5205.6h3.9B++7.5B+
C-4 2111421980.717C--2.0228.899%B+N/A30.9D*15D--8524.6h1.8D6.1C+
L105 Zephyr 160134294.621C--1.8942.305%C+N/A41.9C8.1C+3533.2h5.2B++12.4B+
Saron HRB-H 270132582.276D0.4654.958%C+N/A17.6D--18.4D4417.5h34.1D-62D-
NS-11C 1301283510.365D2.3716.066%F18.75%C+5.6D--N/A3922.9h16.8D104.5D--
NS-15M AE 111111166.938M4.2021.226%D--30.631%C**55.5C+N/A1982h8.6B**40.6C**
Light PPA 116110402.75C0.0139.113%C-N/A24.4D-1.3D--1814.5h9.1B+23.2B+
Comet VM2 1681011680.601C-2.1342.905%C+4.951%B6.3D--4.2C+11816h25.1C58.6C+
C75 Viper 11799392.538C-0.2031.323%D-N/A21.5D3.9D--3034.6h7.8B*25B+
NS-11P 98972620.37D2.3713.344%F--15.464%D-8.1D--N/A4912h14.4C107.5F
Tank Mine 12085302.833C+0.10126.75%SN/A106.3C+43.8D24150.8h6T*4.7B++
L100 Python HESH 9180420B+17.2636.086%F2.5%B*44.4C-6.1D3801.8h2.5C**7C+
Comet VM2 14979820.963C1.7744.531%C1.266%D**7.7D-6.8B*15510.3h28.3C+63.5C+
M20 Drake 12279126.583A+3.8532.196%C*N/A23.2C12.6C2503.4h54.9C*170.6C**
M40 Fury 8577145.5C2.7630.561%D-1.299%C-45.3C+4.7D--4521.7h11.3B+37C++
Sticky Grenade 7676176N/A73.2661.157%B*N/A760DN/A194450.1h1A1.6B**
VE-S Canis 7271292.448B++0.2928.848%C+36.62%A+47.3C+N/A1371.5h10.5C**36.4C*
NS-44 Commissioner AE 7171880.807C1.9323.844%F*25.352%C+8.8D*N/A248.1h3.7C--15.5F--
A30 Walker 10669233B+0.2619.474%D*N/A15C8D2784.6h85.1B++437.1C**
A30 Walker 10366322S19.2629.968%B++N/A22.8M12.8B**3442.9h140.7B**469.6B*
Hyena Missile Launcher 10364144.571B**1.8438.896%B*N/A24.6C++15C++2482.6h18.9A48.7B**
XM98 5959301.967C+0.7735.821%C77.966%C**21.9C-N/A1542.7h2.4C+6.8C+
Pulsar C 5756590.949C1.7921.115%D-30.357%B**11.2D-N/A2235h10.9C*51.6C+
Aphelion VEX-4 11454510.8B**8.0649.44%A*N/A20.8D23.1B*3532.6h55.6C*112.4B*
Plasma Grenade 5151151N/A48.2642.801%C--N/A510CN/A44780.1h4.3D-9.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit317578,02439.9h
Anti-Vehicle MANA Turret4580.3h
Spawn Beacon12120.1h
AE Nano-Armor Kit354359,96222h
Nanite Revive Grenade07730.2h
Medical Applicator473147,60216.3h
Motion Spotter68620.4h
NS Patriot Flare Gun2900.5h
G40-F Ranger0790.1h
Shield Recharging Field186610.4h
Ammunition Package223800.5h
Medical Kit4715,12925.7h
Nano-Repair Grenade0810h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 2.93s on queries, 2.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.