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Colonel Commander vsvm[WH0] vsvm
TR BR 75

KDR: 10.68

Score: 4.6m

Last Seen: Jul 23rd, 2018 7:38 PM
- OFFLINE - 614.7 hour(s)

Battle Rank 75 - Terran Republic on Emerald - Outfit Officer of The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 17
Level Progress (to 76): 71%
Level 100 Progress: 24% 440h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary MSW-R P525 Marauder-H Hellfire Rocket Pods TSAR-42 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,306,044 MLG Score: 1044
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.361%21.536%675410011,1986.081224.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.752%2.042A*0.172C++0.819B++HEAD + (~5.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.557B+10.40.268C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.018%0.335%4290310024,773113222542.2389214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.317%-0.894D---1.182D*-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.50.198C++370.294C*90.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.114%0.532%121411004376502597.52145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.94B*-0.983D---1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.916B*4.50.883B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.549%69.957%12141100423316014.5625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.965B*0.183C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.534B+1.90.401B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 17
4.6m314.5%542 (32.5k)488 (29.3k)10.68417,98174711.914375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR100574527.087%6.365%17212:304

75% Engineer16% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2017 7:58 PMJul 5th, 2018 8:34 PMAug 17th, 2018 2:12 AM (1d) (PST)Jul 23rd, 2018 3:39 PM (26d) (PST)Jul 23rd, 2018 3:38 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,297301,2670.8520.0800.0543.5600.2801044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,8141,82275,99251532141729,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
156.1h/6.5d 919 508 2,028 33.3k 41 264 2,618 12.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:96
Deaths:18
KDR:5.333
Accuracy:34.115% M
HSR:21.875% B+
Kills:96
Deaths (as Engineer):18
Deaths (to Engineers):245
KDR:5.33333
Kill Difference:78
Playtime:117.454 hours
Usage:75%
Score:3.871m
Score/min:549
Accuracy (listed only):34.115%
HSR (listed only):21.875%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:786
Deaths:78
KDR:10.077
Accuracy:30.850% A++
HSR:21.374% C
T9 CARV
A**
Kills:196
Deaths:31
KDR:6.323
Accuracy:31.157% A**
HSR:23.980% C*
NS-15M1
A*
Kills:120
Deaths:9
KDR:13.333
Accuracy:32.663% A*
HSR:18.333% C--
Kills:1,102
Deaths (as Heavy Assault):118
Deaths (to Heavy Assaults):129
KDR:9.33898
Kill Difference:984
Playtime:24.676 hours
Usage:16%
Score:0.414m
Score/min:279
Accuracy (listed only):31.556%
HSR (listed only):21.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:96
Deaths:18
KDR:5.333
Accuracy:34.115% M
HSR:21.875% B+
Kills:96
Deaths (as Light Assault):18
Deaths (to Light Assaults):108
KDR:5.33333
Kill Difference:78
Playtime:5.362 hours
Usage:3%
Score:0.188m
Score/min:585
Accuracy (listed only):34.115%
HSR (listed only):21.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:233
Deaths:31
KDR:7.516
Accuracy:41.549% B+
HSR:69.957% C*
Kills:233
Deaths (as Infiltrator):31
Deaths (to Infiltrators):65
KDR:7.51613
Kill Difference:202
Playtime:7.607 hours
Usage:5%
Score:0.095m
Score/min:209
Accuracy (listed only):41.549%
HSR (listed only):69.957%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:1,976
V. Kills:1,465 135%
Deaths:185
KDR:10.681
Accuracy:24.914% D*
KPH:35.800 A**
VKPH:26.500 M
M14 Banshee
M++
Kills:1,637
V. Kills:70 N/A
Deaths:44
KDR:37.205
Accuracy:38.321% A++
KPH:134.400 M++
VKPH:5.700 B**
M18 Rotary
S
Kills:1,160
V. Kills:648 179%
Deaths:47
KDR:24.681
Accuracy:41.039% A++
KPH:75.200 S
VKPH:42 S
Hellfire Rocket Pods
A++
Kills:238
V. Kills:20 N/A
Deaths:5
KDR:47.600
Accuracy:63.085% A++
KPH:175.600 A++
VKPH:14.800 C++
Kills:5,011 (4,773 + 0)
Deaths:281
KDR:17.833
VKDR:7.840
Vehicle Kills:2,203
Kill Difference:4,730
Playtime:84.163 hours
Usage:54%
Score:2.127m
Score/min:421
Piloting Accuracy:41.039%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:127
V. Kills:117 108%
Deaths:31
KDR:4.097
Accuracy:20.560% F-
KPH:28.700 C+
VKPH:26.400 C*
Kills:127 (0 + 127)
Deaths:31
KDR:4.097
VKDR:3.774
Vehicle Kills:117
Kill Difference:96
Playtime:4.424 hours
Usage:3%
Score:0.113m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:20.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:376
V. Kills:16 N/A
Deaths:21
KDR:17.905
Accuracy:46.114% A+
KPH:161.200 A
VKPH:6.900 C++
Kills:376 (0 + 376)
Deaths:21
KDR:17.905
VKDR:0.762
Vehicle Kills:16
Kill Difference:355
Playtime:2.332 hours
Usage:1%
Score:0.064m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:46.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,4411,97618510.681M++0.0024.914%D*N/A35.8A**26.5M37455.2h56.1B**225.2B*
M14 Banshee 1,7071,6374437.205M**26.5238.321%A++N/A134.2M++5.7B**37912.2h12.1B*31.6B*
M18 Rotary 1,8081,1604724.681U14.0041.039%A++N/A75.3S42.1S62215.4h39.6B**96.5B**
MSW-R 7937867810.077M*0.6130.85%A++21.374%C69.6AN/A17711.3h10.4B++33.6B*
P525 Marauder-H 3923762117.905C**7.2246.114%A+N/A163.5A7C++4572.3h4.5B**9.8B**
Hellfire Rocket Pods 258238547.6S36.9263.085%A++N/A170A++14.3C+4211.4h9.2A+14.5B**
TSAR-42 233233317.516B**3.1741.549%B+69.957%C*64.7AN/A1593.6h1.9B*4.5B++
T9 CARV 197196316.323M**4.3631.157%A**23.98%C*78.4MN/A2682.5h9.7A31.1B**
C150 Dalton 244127314.097C6.5920.56%F-N/A28.9C+26.6C*4244.4h2.8B**13.8C+
NS-15M1 122120913.333S2.6532.663%A*18.333%C--80A+1.3M+2001.5h10B*30.6B*
TRAC-5 9996185.333S5.3534.115%M21.875%B+22.3BN/A834.3h12.9B+37.8B**
NS Decimator 9060163.75M**6.9349.14%D**1.667%C--54.5A27.3A3381.1h3.3B**6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1974,5095.5h
NS-TMC-01 "His Regards"383535.1h
Heartstring31120.5h
Medical Kit10345212.4h
Medical Applicator01520h

Check the help document for the dictionary if you want to learn more about words used here.


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