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Commissar Commander vsvm[WH0] vsvm
TR BR 77

KDR: 10.62

Score: 5m

Last Seen: Apr 27th, 2019 3:31 AM
- OFFLINE - 4 hour(s)

Battle Rank 77 - Terran Republic on Emerald - Outfit Officer of The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 23
Level Progress (to 78): 25%
Level 100 Progress: 26% 424h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary MSW-R Hellfire Rocket Pods P525 Marauder-H TSAR-42 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,434,897 MLG Score: 1147
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.753%22.401%711411931,4336.203464.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.705%2.074A*0.252C*0.843B*HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.565B+10.30.278C*22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.814%0.311%4835411935,467118232446.3305235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.137%-0.798D--1.184D*0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.282C*34.50.349C**81.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.114%0.532%119011196376502597.37255145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.921B*-0.97D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.918B*4.50.886B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.317%74.216%11902119528720014.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.277%0.946B*0.463B+-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+2.20.319C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 23
5m307.7%547 (32.8k)490 (29.4k)10.6178,75982511.795177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR119782727.658%6.804%18812:214

73% Engineer18% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2017 7:58 PMJul 5th, 2018 8:34 PMMay 22nd, 2019 8:39 PM (2d) (PST)Apr 26th, 2019 11:40 PM (28d) (PST)Apr 26th, 2019 11:31 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,273331,2400.8650.0810.0593.4920.2701147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,3601,97674,38452542101629,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
168.7h/7d 972 596 2,177 35.4k 48 308 2,730 12.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:98
Deaths:19
KDR:5.158
Accuracy:34.167% M
HSR:22.449% B++
Kills:98
Deaths (as Engineer):19
Deaths (to Engineers):256
KDR:5.15789
Kill Difference:79
Playtime:123.464 hours
Usage:73%
Score:4.134m
Score/min:558
Accuracy (listed only):34.167%
HSR (listed only):22.449%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:952
Deaths:101
KDR:9.426
Accuracy:31.382% A++
HSR:21.954% C
T9 CARV
A**
Kills:196
Deaths:32
KDR:6.125
Accuracy:31.154% A**
HSR:23.980% C*
NS-15M1
A*
Kills:187
Deaths:18
KDR:10.389
Accuracy:32.897% A*
HSR:22.995% C++
Kills:1,335
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):153
KDR:8.84106
Kill Difference:1,184
Playtime:30.720 hours
Usage:18%
Score:0.540m
Score/min:293
Accuracy (listed only):31.811%
HSR (listed only):22.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:98
Deaths:19
KDR:5.158
Accuracy:34.167% M
HSR:22.449% B++
Kills:98
Deaths (as Light Assault):19
Deaths (to Light Assaults):123
KDR:5.15789
Kill Difference:79
Playtime:5.473 hours
Usage:3%
Score:0.189m
Score/min:577
Accuracy (listed only):34.167%
HSR (listed only):22.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:233
Deaths:31
KDR:7.516
Accuracy:41.549% B+
HSR:69.957% C*
NSX Daimyo
C+
Kills:54
Deaths:9
KDR:6
Accuracy:40.766% C+
HSR:92.593% C
Kills:287
Deaths (as Infiltrator):40
Deaths (to Infiltrators):76
KDR:7.175
Kill Difference:247
Playtime:8.068 hours
Usage:5%
Score:0.100m
Score/min:207
Accuracy (listed only):41.157%
HSR (listed only):81.275%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:2,094
V. Kills:1,532 137%
Deaths:197
KDR:10.629
Accuracy:25.509% D*
KPH:35.600 A**
VKPH:26.100 M
M14 Banshee
M++
Kills:1,637
V. Kills:70 N/A
Deaths:44
KDR:37.205
Accuracy:38.321% A+
KPH:134.400 M++
VKPH:5.700 B**
M18 Rotary
S
Kills:1,160
V. Kills:648 179%
Deaths:47
KDR:24.681
Accuracy:41.039% A++
KPH:75.200 S
VKPH:42 S
Hellfire Rocket Pods
A++
Kills:576
V. Kills:52 N/A
Deaths:9
KDR:64
Accuracy:64.551% A++
KPH:183.200 A++
VKPH:16.500 C*
Kills:5,467 (4,891 + 0)
Deaths:297
KDR:18.407
VKDR:7.751
Vehicle Kills:2,302
Kill Difference:5,170
Playtime:89.493 hours
Usage:53%
Score:2.300m
Score/min:428
Piloting Accuracy:41.039%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:127
V. Kills:117 108%
Deaths:31
KDR:4.097
Accuracy:20.560% F-
KPH:28.700 C
VKPH:26.400 C*
Kills:127 (0 + 127)
Deaths:31
KDR:4.097
VKDR:3.774
Vehicle Kills:117
Kill Difference:96
Playtime:4.424 hours
Usage:3%
Score:0.113m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:20.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:376
V. Kills:16 N/A
Deaths:21
KDR:17.905
Accuracy:46.114% A+
KPH:161.200 A
VKPH:6.900 C++
Kills:376 (0 + 376)
Deaths:21
KDR:17.905
VKDR:0.762
Vehicle Kills:16
Kill Difference:355
Playtime:2.332 hours
Usage:1%
Score:0.064m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:46.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,6262,09419710.629M+0.0125.509%D*N/A35.7A**26.1M37458.7h56.2B**220.3B*
M14 Banshee 1,7071,6374437.205M++26.5938.321%A+N/A134.2M++5.7B**38212.2h12.1B++31.6B*
M18 Rotary 1,8081,1604724.681U14.0641.039%A++N/A75.3S42.1S62215.4h39.6B**96.5A
MSW-R 9609521019.426M++1.1931.382%A++21.954%C70AN/A18813.6h10.3B*32.8B*
Hellfire Rocket Pods 628576964S53.3864.551%A++N/A185.8A++16.8C**6713.1h9.3B++14.5B*
P525 Marauder-H 3923762117.905B7.2946.114%A+N/A163.5A7C++4582.3h4.5B**9.8B**
TSAR-42 233233317.516B*3.1041.549%B+69.957%C*64.7AN/A1603.6h1.9B*4.5B++
T9 CARV 197196326.125M+4.4931.154%A**23.98%C*75.4A**N/A2712.6h9.8B**31.3B**
NS-15M1 1901871810.389S0.2332.897%A*22.995%C++81.3A++1.3A**2602.3h9.7B**29.4B**
C150 Dalton 244127314.097C6.5220.56%F-N/A28.9C26.6C*4244.4h2.8B**13.8C
TRAC-5 10198195.158S5.4634.167%M22.449%B++22.8BN/A874.3h13B+37.9B*
NS Decimator 11477203.85M*6.7748.889%D**1.299%D59.2A++28.5A+3591.3h3.1B**6.4B++
NSX Daimyo 545496B*4.6240.766%C+92.593%C38.6C-N/A1371.4h3.4D--8.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1975,6465.7h
NS-TMC-01 "His Regards"383535.1h
Ammunition Package1500h
Medical Kit12153814.5h
Medical Applicator01520h
Heartstring31120.5h

Check the help document for the dictionary if you want to learn more about words used here.


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