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Sentinel vvaron[91AR] vvaron
NC BR 72

KDR: 1.68

Score: 6m

Last Seen: Sep 29th, 2018 7:39 PM
- OFFLINE - 1728.4 hour(s)

Battle Rank 72 - New Conglomerate on Cobalt
Level Progress (to 73): 23%
Level 100 Progress: 32% 1357h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Spear Anti-Vehicle Phalanx Turret Tank Mine NC15 Phoenix NCM1 Scattercannon Bouncing Betty C75 Viper AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 226TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.87%26.061%361110211650.1624021.521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.401D**0.849B*1.368AHEAD ++ (~19.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.8-1.587F26.9-0.884D--166.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.697%0.731%714410183,5583958398.98485424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.068%-1.772F--1.228D*-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.1-0.245C10.90.128C++37.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.187%7.377%30210201223491070.34957113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.193%-1.11D*0.783B++-1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.1-1.294D**65.3-0.671D204.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m382.5%158 (9.5k)146 (8.8k)1.683646,0833,6132.3310372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10223099.831%2.893%2811:221

87% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2017 5:48 PMAug 18th, 2017 7:31 AMOct 28th, 2018 11:00 PM (43d) (PST)Sep 29th, 2018 5:31 PM (72d) (PST)Sep 29th, 2018 3:39 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380613190.1470.0880.0040.6940.03421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8053,68419,1219504228,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
687.4h/28.6d 2,339 176 3,773 28.6k 529 2,168 1,405 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):572
KDR:0
Kill Difference:UNR
Playtime:43.089 hours
Usage:6%
Score:0.264m
Score/min:102
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:165
Deaths:1,112
KDR:0.148
Accuracy:13.870% F
HSR:26.061% B*
Kills:165
Deaths (as Engineer):1,112
Deaths (to Engineers):931
KDR:0.14838
Kill Difference:947
Playtime:601.094 hours
Usage:87%
Score:5.526m
Score/min:153
Accuracy (listed only):13.870%
HSR (listed only):26.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):654
KDR:0
Kill Difference:UNR
Playtime:4.655 hours
Usage:1%
Score:0.034m
Score/min:123
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:228
Deaths:338
KDR:0.675
Accuracy:28.296% D-
HSR:11.842% D-
NCM2 Falcon
B++
Kills:134
Deaths:306
KDR:0.438
Accuracy:28.876% D*
HSR:6.716% B++
Kills:362
Deaths (as MAX Suit):322
Deaths (to MAX Suits):111
KDR:1.12422
Kill Difference:40
Playtime:28.352 hours
Usage:4%
Score:0.160m
Score/min:94
Accuracy (listed only):28.586%
HSR (listed only):9.279%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:3,166
V. Kills:656 482%
Deaths:460
KDR:6.883
Accuracy:29.344% F-
KPH:21.100 D*
VKPH:4.400 D--
C75 Viper
D*
Kills:171
V. Kills:40 417%
Deaths:154
KDR:1.110
Accuracy:23.611% D**
KPH:9.400 D*
VKPH:2.200 D**
Skyguard
D**
Kills:128
V. Kills:101 125%
Deaths:164
KDR:0.780
Accuracy:19.499% F
KPH:4.400 D**
VKPH:3.500 F-
L100 Python HEAT
D--
Kills:93
V. Kills:28 321%
Deaths:5
KDR:18.600
Accuracy:25.946% F*
KPH:16 D--
VKPH:4.800 D**
Kills:3,558 (3,558 + 0)
Deaths:783
KDR:4.544
VKDR:1.054
Vehicle Kills:825
Kill Difference:2,775
Playtime:203.219 hours
Usage:30%
Score:0.637m
Score/min:52
Driving Accuracy:25.946%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D*
Kills:52
V. Kills:25 200%
Deaths:16
KDR:3.250
Accuracy:27.404% F--
KPH:16.900 D*
VKPH:8.100 D**
Kills:52 (0 + 52)
Deaths:16
KDR:3.250
VKDR:1.563
Vehicle Kills:25
Kill Difference:36
Playtime:3.076 hours
Usage:0%
Score:0.023m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:27.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:70
V. Kills:33 206%
Deaths:52
KDR:1.346
Accuracy:24.030% D**
KPH:7.400 D*
VKPH:3.500 D--
Kills:70 (0 + 70)
Deaths:52
KDR:1.346
VKDR:0.635
Vehicle Kills:33
Kill Difference:18
Playtime:9.443 hours
Usage:1%
Score:0.023m
Score/min:41
Driving Accuracy:N/A%
Gunner Accuracy:24.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,8223,1664606.883C5.2029.344%F-N/A21.1D*4.4D--57149.9h4.4D--15.1F--
Spear Anti-Vehicle Phalanx Turret 459340467.391C++5.7129.627%D**2.647%D15D**5.3D**5722.6h11.1C-37.4D*
Tank Mine 4233042611.692S10.0115.059%D**N/A178.8A++70C**8261.7h1.1A7.2C
NC15 Phoenix 357262347.706S6.0233.141%TN/A9.1C-3.3D-6428.7h10.5C+31.8F
NCM1 Scattercannon 2332283380.675C--1.0128.296%D-11.842%D-8.6D*N/A2126.4h12.4F-43.9D**
Bouncing Betty 1881881314.462M**12.7821.098%F*N/A170.9B**N/A4311.1h1.4A+6.8D**
C75 Viper 2111711541.11D0.5723.611%D**1.17%C9.4D*2.2D**3818.2h20D--84.5F--
AF-19 Mercenary 1761651,1120.148D-1.5413.87%F26.061%B*0.9D*N/A3174.6h26.9F*193.8F*
NCM2 Falcon 1551343060.438C--1.2528.876%D*6.716%B++5.7D--N/A1623.6h9.9B34.3C+
Skyguard 2291281640.78D-0.9019.499%F2.344%C++4.4D**3.4F-3729.3h161.8D-829.7F-
MANA Anti-Personnel Turret 1131121930.58N/A1.108.28%UN/A1120U10U1579300.1h37.7T*455.6T*
MANA Anti-Vehicle Turret 1191011160.871C0.8135.009%F--7.921%S1010A++180D*38020.1h7.4B**21.1B+
L100 Python HEAT 12193518.6A**16.9225.946%F*1.075%D*16D--4.8D**605.8h8.1D*31.2T*
M20 Basilisk 10370521.346D0.3424.03%D**11.429%A*7.4D*3.5D--419.4h107.9C+448.8D*
E540 Halberd 7752163.25C--1.5727.404%F--1.923%D16.8D*8.1D**1263.1h8.1F29.4T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret55220.7h
M12 Kobalt-H0650h
Cortium Silo02921.6h
Rocklet Rifle0600.1h
Medical Applicator196,1770.8h
Deconstruction Tool14,6611h
Spitfire Auto-Turret211,0711.5h
Bunker0810.6h
Rampart Wall01150.9h
Xiphos Anti-Personnel Tower0920.3h
Nano-Armor Kit476427,61142.7h
Ammunition Package93,7341.3h
NC4 Mag-Shot0950.3h
Anti-Infantry MANA Turret123930.6h

Check the help document for the dictionary if you want to learn more about words used here.


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