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Raider vvaron[91AR] vvaron
NC BR 59

KDR: 0.99

Score: 3.7m

Last Seen: Oct 20th, 2017 7:04 PM
- OFFLINE - 4621.2 hour(s)

Battle Rank 59 - New Conglomerate on Cobalt
Level Progress (to 60): 16%
Level 100 Progress: 20% 1674h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Spear Anti-Vehicle Phalanx Turret Bouncing Betty C75 Viper AF-19 Mercenary Skyguard Tank Mine MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,016 MLG Score: 16
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.779%27.922%385110071540.1760.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.413D**1.161B**1.38AHEAD ++ (~21.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.5-1.5F25.8-0.812D-161.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.835%1.468%297310051,2943183484.06918371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.01%-1.952F--0.777D--0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.7-1.732F-22-0.757D-83.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m488.1%151 (9.1k)137 (8.2k)0.9901062,9022,9311.4118159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10081079.683%5.134%5009:100

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2017 5:48 PMAug 18th, 2017 7:31 AMOct 23rd, 2017 12:20 AM (333d) (PST)Oct 20th, 2017 5:48 PM (335d) (PST)Oct 20th, 2017 3:04 PM (336d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
283592240.1080.1090.0060.6500.02516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0003,55913,4416703928,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
448.5h/18.7d 1,236 149 2,272 17.5k 375 1,350 681 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):480
KDR:0
Kill Difference:UNR
Playtime:6.683 hours
Usage:1%
Score:0.040m
Score/min:100
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:154
Deaths:998
KDR:0.154
Accuracy:13.779% F
HSR:27.922% B**
Kills:154
Deaths (as Engineer):998
Deaths (to Engineers):767
KDR:0.15431
Kill Difference:844
Playtime:419.723 hours
Usage:94%
Score:3.547m
Score/min:141
Accuracy (listed only):13.779%
HSR (listed only):27.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):589
KDR:0
Kill Difference:UNR
Playtime:3.721 hours
Usage:1%
Score:0.027m
Score/min:120
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):157
KDR:0
Kill Difference:UNR
Playtime:3.013 hours
Usage:1%
Score:0.013m
Score/min:73
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:86
Deaths:167
KDR:0.515
Accuracy:31.472% D
HSR:17.442% B+
NCM2 Falcon
A++
Kills:53
Deaths:143
KDR:0.371
Accuracy:27.510% D*
HSR:9.434% A++
Kills:139
Deaths (as MAX Suit):155
Deaths (to MAX Suits):83
KDR:0.89677
Kill Difference:16
Playtime:12.121 hours
Usage:3%
Score:0.070m
Score/min:96
Accuracy (listed only):29.491%
HSR (listed only):13.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:995
V. Kills:202 490%
Deaths:253
KDR:3.933
Accuracy:27.414% F--
KPH:15.700 F
VKPH:3.200 D*
C75 Viper
D*
Kills:171
V. Kills:40 417%
Deaths:154
KDR:1.110
Accuracy:23.611% D**
KPH:9.400 D*
VKPH:2.200 D**
Skyguard
D**
Kills:128
V. Kills:101 125%
Deaths:161
KDR:0.795
Accuracy:19.379% F
KPH:4.400 D**
VKPH:3.500 F-
Kills:1,294 (1,294 + 0)
Deaths:568
KDR:2.278
VKDR:0.604
Vehicle Kills:343
Kill Difference:726
Playtime:110.749 hours
Usage:25%
Score:0.248m
Score/min:37
Driving Accuracy:19.379%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:27 179%
Deaths:48
KDR:1.042
Accuracy:22.822% N/A
KPH:6.500 N/A
VKPH:3.500 N/A
Kills:50 (0 + 50)
Deaths:48
KDR:1.042
VKDR:0.563
Vehicle Kills:27
Kill Difference:2
Playtime:7.710 hours
Usage:2%
Score:0.014m
Score/min:31
Driving Accuracy:N/A%
Gunner Accuracy:22.822%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,1979952533.933D2.9427.414%F--1.407%C+15.7F3.2D*3963.5h4.7D**17.2T-
Spear Anti-Vehicle Phalanx Turret 386286407.15C+6.1629.262%D**3.147%D15.7D*5.5D**5718.2h10.7C-36.4D*
Bouncing Betty 1851851215.417M**14.4321.393%F*N/A185AN/A4401h1.4A+6.5D*
C75 Viper 2111711541.11D0.1223.611%D**1.17%C9.4D*2.2D**3418.2h20D--84.5F--
AF-19 Mercenary 1641549980.154D-0.8413.779%F27.922%B**1.1D*N/A3139.9h25.8F--187.5F--
Skyguard 2291281610.795D-0.2019.379%F2.344%C++4.4D**3.5F-3529.1h159.2D821.6F
Tank Mine 1741241111.273S10.2814.427%D**N/A155B**62.5C+7790.8h1.3B**8.9D*
MANA Anti-Personnel Turret 1131121930.58N/A0.418.28%UN/A1120U10U1541500.1h37.7T*455.6T*
MANA Anti-Vehicle Turret 1181001130.885F--0.1135.576%F*8%S1000D180D*35620.1h7.1D-20.1T*
NCM1 Scattercannon 87861670.515D0.4831.472%D17.442%B+7.7D*N/A2011.1h12.5F-39.6D*
NCM2 Falcon 61531430.371D0.6227.51%D*9.434%A++5.9D-N/A209h9.4B+34C+
M20 Basilisk 7750481.042D-0.0522.822%F12%A*6.5D*3.5D--317.7h111.1C486.7D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret54870.7h
Cortium Silo01731h
Rocklet Rifle0600.1h
Medical Applicator195,8860.7h
Deconstruction Tool13,9680.7h
Spitfire Auto-Turret166461h
Rampart Wall0870.8h
Xiphos Anti-Personnel Tower0600.2h
Nano-Armor Kit386293,89631.3h
Ammunition Package82,9350.8h
NC4 Mag-Shot0950.3h
Anti-Infantry MANA Turret123930.6h

Check the help document for the dictionary if you want to learn more about words used here.


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