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Primarch wPunKw[HREN] wPunKw
VS BR 97

KDR: 2.02

Score: 9.6m

Last Seen: Jul 30th, 2018 8:09 AM
- OFFLINE - 6470.4 hour(s)

Battle Rank 97 - Vanu Sovereignty on Miller
Level Progress (to 98): 7%
Level 100 Progress: 51% 443h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Ursa Orion VS54 SVA-88 VX29 Polaris Pulsar LSW Betelgeuse 54-A Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $921,987 MLG Score: 737
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.949%20.35%5082210298,6782.07162-0.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.184%0.751B++-0.057C+-0.232CHEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.383C**11.50.194C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.461%1.576%737410471,3962025766.91089242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.952%-0.731D--0.022C+0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.60.265C*36.10.319C*82.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.909%0.482%1401310481,6602357447.0339223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.068%1.557A+-1.361D**-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.70.708B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.651%67.347%0110509844110.22172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.095C+0.015C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.301C*2.50.226C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.624%12.5%01105011227430.407273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.428M*-0.408C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.015C+10.7-1.211D*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m402.4%347 (20.8k)330 (19.8k)2.0241817,2468,5202.5482497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS105167121.399%13.041%27903:256

35% Engineer38% Heavy Assault11% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:38 PMApr 20th, 2018 10:37 AMAug 22nd, 2018 8:13 PM (246d) (PST)Jul 30th, 2018 4:30 AM (270d) (PST)Jul 30th, 2018 4:09 AM (270d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731974760.5900.2920.0772.6830.077737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,37911,82028,55935175161519,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
486.9h/20.3d 4,465 2,249 4,581 78.4k 434 1,370 2,237 19.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C**
Kills:1,170
Deaths:675
KDR:1.733
Accuracy:23.963% C**
HSR:21.966% C
Orion VS54
B*
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:25.176% B*
HSR:20.908% D
SVA-88
C++
Kills:1,164
Deaths:670
KDR:1.737
Accuracy:24.037% C++
HSR:23.368% C
VX29 Polaris
C**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:24.990% C**
HSR:17.545% D
Pulsar LSW
C++
Kills:1,156
Deaths:547
KDR:2.113
Accuracy:23.941% C++
HSR:17.820% D-
Betelgeuse 54-A
C+
Kills:974
Deaths:588
KDR:1.656
Accuracy:25.503% C+
HSR:25.051% D
Lasher X2
B++
Kills:233
Deaths:146
KDR:1.596
Accuracy:27.887% C**
HSR:5.150% B++
NS-15M1
B
Kills:222
Deaths:115
KDR:1.930
Accuracy:24.354% B
HSR:15.315% D-
VE-H Maw
C+
Kills:115
Deaths:70
KDR:1.643
Accuracy:25.057% C+
HSR:22.609% C
Kills:7,358
Deaths (as Heavy Assault):4,292
Deaths (to Heavy Assaults):2,463
KDR:1.71435
Kill Difference:3,066
Playtime:182.855 hours
Usage:38%
Score:3.919m
Score/min:357
Accuracy (listed only):24.990%
HSR (listed only):18.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:1,281
Deaths:16
KDR:80.063
Accuracy:24.183% C++
HSR:11.397% D--
Serpent VE92
C*
Kills:236
Deaths:235
KDR:1.004
Accuracy:24.868% C*
HSR:16.525% D
Eridani SX5G
C++
Kills:198
Deaths:153
KDR:1.294
Accuracy:28.687% C++
HSR:16.667% D
Solstice VE3
B**
Kills:172
Deaths:115
KDR:1.496
Accuracy:28.614% B**
HSR:19.186% C+
Nova
M*
Kills:112
Deaths:16
KDR:7
Accuracy:82.624% M*
HSR:12.500% D
Pulsar C
A
Kills:109
Deaths:79
KDR:1.380
Accuracy:24.727% C++
HSR:30.275% A
NS-7 PDW
A
Kills:83
Deaths:65
KDR:1.277
Accuracy:31.270% A
HSR:10.843% D*
VE-S Canis
B+
Kills:80
Deaths:43
KDR:1.860
Accuracy:30.627% B+
HSR:22.500% C*
NSX-P Tanto
B+
Kills:59
Deaths:46
KDR:1.283
Accuracy:23.439% C-
HSR:28.814% B+
NS-11C
C+
Kills:58
Deaths:55
KDR:1.055
Accuracy:23.198% C+
HSR:13.793% D--
Solstice Burst
C
Kills:51
Deaths:10
KDR:5.100
Accuracy:23.210% D
HSR:21.569% C
Kills:2,439
Deaths (as Light Assault):833
Deaths (to Light Assaults):1,560
KDR:2.92797
Kill Difference:1,606
Playtime:64.785 hours
Usage:13%
Score:1.522m
Score/min:392
Accuracy (listed only):31.404%
HSR (listed only):18.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,281
Deaths:16
KDR:80.063
Accuracy:24.183% C++
HSR:11.397% D--
Serpent VE92
C*
Kills:236
Deaths:235
KDR:1.004
Accuracy:24.868% C*
HSR:16.525% D
Solstice VE3
B**
Kills:172
Deaths:115
KDR:1.496
Accuracy:28.614% B**
HSR:19.186% C+
Nova
M*
Kills:112
Deaths:16
KDR:7
Accuracy:82.624% M*
HSR:12.500% D
Pulsar C
A
Kills:109
Deaths:79
KDR:1.380
Accuracy:24.727% C++
HSR:30.275% A
NSX-P Tanto
B+
Kills:59
Deaths:46
KDR:1.283
Accuracy:23.439% C-
HSR:28.814% B+
NS-11C
C+
Kills:58
Deaths:55
KDR:1.055
Accuracy:23.198% C+
HSR:13.793% D--
Eidolon VE33
C
Kills:55
Deaths:18
KDR:3.056
Accuracy:25.653% C
HSR:18.182% D--
Solstice Burst
C
Kills:51
Deaths:10
KDR:5.100
Accuracy:23.210% D
HSR:21.569% C
Kills:2,133
Deaths (as Engineer):590
Deaths (to Engineers):1,483
KDR:3.61525
Kill Difference:1,543
Playtime:169.416 hours
Usage:35%
Score:2.704m
Score/min:266
Accuracy (listed only):31.168%
HSR (listed only):19.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C++
Kills:198
Deaths:153
KDR:1.294
Accuracy:28.687% C++
HSR:16.667% D
Nova
M*
Kills:112
Deaths:16
KDR:7
Accuracy:82.624% M*
HSR:12.500% D
H-V45
C--
Kills:97
Deaths:51
KDR:1.902
Accuracy:21.533% C--
HSR:16.495% D
NS-7 PDW
A
Kills:83
Deaths:65
KDR:1.277
Accuracy:31.270% A
HSR:10.843% D*
VE-S Canis
B+
Kills:80
Deaths:43
KDR:1.860
Accuracy:30.627% B+
HSR:22.500% C*
Corvus VA55
B++
Kills:76
Deaths:63
KDR:1.206
Accuracy:27.948% B++
HSR:19.737% C--
Kills:646
Deaths (as Combat Medic):391
Deaths (to Combat Medics):866
KDR:1.65217
Kill Difference:255
Playtime:12.185 hours
Usage:3%
Score:0.322m
Score/min:440
Accuracy (listed only):37.115%
HSR (listed only):16.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C++
Kills:198
Deaths:153
KDR:1.294
Accuracy:28.687% C++
HSR:16.667% D
NS-44 Commissioner AE
C+
Kills:188
Deaths:217
KDR:0.866
Accuracy:41.740% C+
HSR:17.021% D--
Ghost
C+
Kills:98
Deaths:50
KDR:1.960
Accuracy:35.651% C--
HSR:67.347% C+
NS-61 Emissary
B+
Kills:91
Deaths:108
KDR:0.843
Accuracy:31.441% B+
HSR:6.593% F
NS-7 PDW
A
Kills:83
Deaths:65
KDR:1.277
Accuracy:31.270% A
HSR:10.843% D*
VE-S Canis
B+
Kills:80
Deaths:43
KDR:1.860
Accuracy:30.627% B+
HSR:22.500% C*
Kills:738
Deaths (as Infiltrator):636
Deaths (to Infiltrators):1,267
KDR:1.16038
Kill Difference:102
Playtime:52.946 hours
Usage:11%
Score:1.034m
Score/min:326
Accuracy (listed only):33.236%
HSR (listed only):23.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:182
Deaths:36
KDR:5.056
Accuracy:25.490% A
HSR:18.132% D
Blueshift VM5
B**
Kills:150
Deaths:35
KDR:4.286
Accuracy:24.105% B**
HSR:20% C+
Kills:332
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):396
KDR:9.35211
Kill Difference:296.500
Playtime:8.199 hours
Usage:2%
Score:0.148m
Score/min:301
Accuracy (listed only):24.798%
HSR (listed only):19.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:693
V. Kills:174 396%
Deaths:5
KDR:138.600
Accuracy:60.028% B*
KPH:73.300 C+
VKPH:18.400 C+
Saron Laser Cannon
C+
Kills:329
V. Kills:289 113%
Deaths:147
KDR:2.238
Accuracy:25.643% D--
KPH:10.200 C
VKPH:9 C+
Light PPA
B**
Kills:317
V. Kills:19 N/A
Deaths:38
KDR:8.342
Accuracy:48.015% B**
KPH:69.500 B*
VKPH:4.200 B
Maelstrom Turbo Laser
C+
Kills:57
V. Kills:40 139%
Deaths:11
KDR:5.182
Accuracy:30.434% C+
KPH:9.700 C-
VKPH:6.800 C--
Photon A2A Missile Pods
D
Kills:55
V. Kills:52 104%
Deaths:3
KDR:18.333
Accuracy:73.211% D*
KPH:25.900 D
VKPH:24.500 D
Kills:1,451 (703 + 0)
Deaths:204
KDR:7.113
VKDR:2.814
Vehicle Kills:574
Kill Difference:1,247
Playtime:54.201 hours
Usage:11%
Score:0.968m
Score/min:298
Piloting Accuracy:30.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
S
Kills:214
V. Kills:124 171%
Deaths:11
KDR:19.455
Accuracy:21.990% D*
KPH:44.800 S
VKPH:26 S
L100 Python HESH
C++
Kills:84
V. Kills:10 N/A
Deaths:4
KDR:21
Accuracy:42.901% D
KPH:52.200 C++
VKPH:6.200 D
Kills:298 (298 + 0)
Deaths:15
KDR:19.867
VKDR:8.933
Vehicle Kills:134
Kill Difference:283
Playtime:6.383 hours
Usage:1%
Score:0.112m
Score/min:292
Driving Accuracy:42.901%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:785
V. Kills:480 163%
Deaths:137
KDR:5.730
Accuracy:58.211% B+
KPH:27.800 B
VKPH:17 B+
Supernova VPC
B+
Kills:440
V. Kills:50 N/A
Deaths:14
KDR:31.429
Accuracy:53.944% B+
KPH:54.200 B+
VKPH:6.200 C-
Supernova PC
M+
Kills:435
V. Kills:69 N/A
Deaths:9
KDR:48.333
Accuracy:55.943% B++
KPH:51.900 M+
VKPH:8.200 C+
Kills:1,660 (1,660 + 0)
Deaths:160
KDR:10.375
VKDR:3.744
Vehicle Kills:599
Kill Difference:1,500
Playtime:44.736 hours
Usage:9%
Score:0.549m
Score/min:204
Driving Accuracy:55.943%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,2871,2811680.063U78.0424.183%C++11.397%D--41.5AN/A24630.9h7.5B++31B*
Ursa 1,1911,1706751.733B+0.2923.963%C**21.966%C51.3B+N/A13722.8h10.7B44.6B+
Orion VS54 1,1781,1676591.771C**0.2525.176%B*20.908%D47.8B++N/A20524.4h11.5B+45.8B+
SVA-88 1,1771,1646701.737C+0.2924.037%C++23.368%C46.7C++N/A12524.9h12.4C+51.5C++
VX29 Polaris 1,1661,1578221.408C+0.6224.99%C**17.545%D45.6C++N/A11225.4h12.1C*48.5B
Pulsar LSW 1,1651,1565472.113B+0.0923.941%C++17.82%D-57.5B+N/A28320.1h10.8B+45.2B+
Betelgeuse 54-A 9829745881.656C0.3725.503%C+25.051%D58.7C+N/A21316.6h11.6C45.3C+
Supernova FPC 1,2657851375.73C+3.7158.211%B+N/A27.8B17B+17928.2h4.8B+8.3B++
Dual Photon Pods 8676935138.6U136.5860.028%B*N/A72.9C+18.3C+4309.5h13.7B**22.8B*
Frag Grenade 5004951495N/A492.9829.779%F-N/A1650S16.7B*23210.3h1A**3.3A
C-4 5424601602.875B**0.8522.42%DN/A170.4A*30.4C++10592.7h1B**4.6B+
Supernova VPC 4904401431.429A*29.4053.944%B+N/A54.3B+6.2C-2648.1h2.7B++5B++
Supernova PC 504435948.333S46.3155.943%B++N/A51.8M+8.2C+2328.4h2.5A++4.5A+
Saron Laser Cannon 6183291472.238C++0.2125.643%D--4.255%A10.2C9C+29232.2h95.4B+372.2B+
Nemesis VSH9 5643202481.29B**0.7366.71%B+1.563%D27.8B++21.2A++28211.5h8.1C++12.1B
Light PPA 336317388.342B++6.3248.015%B**1.262%C+68.9B++4.1C**3004.6h10.7B+22.3B+
Serpent VE92 2392362351.004C+1.0224.868%C*16.525%D12.7DN/A8418.6h14C+56.3C*
Lasher X2 2402331461.596B**0.4327.887%C**5.15%B++35.8B1.1B+1466.5h18.3B+65.6B+
NS-15M1 2252221151.93B+0.0924.354%B15.315%D-60B++N/A3603.7h11B+45.3B+
Skyguard 3382141119.455S17.4321.99%D*N/A44.6S25.8S3234.8h46.9A++213.3A
Eridani SX5G 2011981531.294C+0.7328.687%C++16.667%D27.9DN/A787.1h11.6C+40.4C*
NS-44 Commissioner AE 1931882170.866C1.1641.74%C+17.021%D--18.3D--N/A4810.3h3.5C+8.4C++
Blueshift VM5 186182365.056A3.0325.49%A18.132%D40.4B+N/A2144.5h16.3C++63.9B+
Proximity Mine 182182228.273A6.2533.591%D--N/A165.5B**N/A3511.1h1.2A*3.5B*
Solstice VE3 1781721151.496B**0.5328.614%B**19.186%C+18.7C+N/A1049.2h13.4B+46.8B+
Blueshift VM5 152150354.286B**2.2624.105%B**20%C+33.3C++N/A1954.5h18.5D76.7B
VE-H Maw 117115701.643C++0.3825.057%C+22.609%C57.5C**1B+1792h9.6B+38.3B
Nova 115112167S4.9882.624%M*12.5%D32C+N/A1603.5h10.7T*13C
Force-Blade 1121113870.287S1.7444.796%AN/A3.6M**N/A230.5h1.8B*4B++
Pulsar C 110109791.38C*0.6424.727%C++30.275%A16.8C-N/A736.5h11.6C*47C**
Ghost 9998501.96C+0.0635.651%C--67.347%C+28.8CN/A1003.4h2.5C+6.9C+
H-V45 9797511.902B0.1221.533%C--16.495%D25.5CN/A1413.8h12.4B+57.7C++
NS-61 Emissary 91911080.843C++1.1831.441%B+6.593%F24.6C+N/A693.7h11.6B+36.8B++
L100 Python HESH 9484421B*18.9842.901%DN/A52.5C++6.3D1971.6h3.3C**7.7C+
NS-7 PDW 8383651.277B+0.7531.27%A10.843%D*33.2BN/A1482.5h16.9C53.9B
VE-S Canis 8280431.86B+0.1630.627%B+22.5%C*57.1B+1.4A+2101.4h11.2B36.5B+
Tank Mine 1267998.778M*6.7534.435%C++N/A131.7B+78.3B+8160.6h1.6B+4.6B**
Corvus VA55 7776631.206C*0.8227.948%B++19.737%C--31.7C*N/A1182.4h13.1C+46.8B+
Lancer AE 10361411.488B+0.5461.226%C+N/A19.7B13.5C2463.1h15.6C**25.4B
NSX-P Tanto 6059461.283B+0.7423.439%C-28.814%B+26.8C+N/A1322.2h15C++64.1C++
NS-11C 5858551.055C++0.9723.198%C+13.793%D--21.5C+N/A882.7h13.9C**60.1C**
Maelstrom Turbo Laser 9757115.182A3.1630.434%C+3.509%B+9.7C-6.8C--1405.9h108.1C++355.3C++
Eidolon VE33 5555183.056A+1.0325.653%C18.182%D--19.6C+N/A1062.8h7B*27.1B+
Photon A2A Missile Pods 10755318.333A**16.3173.211%D*N/A26.2D24.8D2282.1h6.5B**8.9B*
NS Decimator 7555421.31B0.7160.625%C+1.818%C55A20B+5641h3.5B*5.8B*
Lumine Edge 64524,6050.011C2.0128.814%C++5.769%F0.3DN/A1170.1h2D-6.8C++
Solstice Burst 5151105.1M+3.0823.21%D21.569%C8.9D--N/A445.7h15C64.6C
The Slasher 5150560.893U1.1335.312%C++34%M15.2A++N/A343.3h2.4C+6.7C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0650.1h
Motion Spotter31,2100.6h
Spawn Beacon12580.1h
Nano-Armor Kit1570,2969.6h
Cortium Silo01420.2h
AE Medical Applicator4931,0702.3h
AE Nano-Armor Kit29110,4446h
Nanite Revive Grenade01840.1h
Medical Applicator53,8270.4h
Deconstruction Tool08950.1h
Restoration Kit163160.2h
Ammunition Package46030.2h
Medical Kit579770.7h
Anti-Infantry MANA Turret03660.4h
Router31580.1h
Nano-Repair Grenade01740h
Shield Recharging Field129900.3h
Recon Detection Device0830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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