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Executor waffleownedyou[RTPS] waffleownedyou
NC BR 199

KDR: 2.84

Score: 107.4m

Last Seen: Dec 6th, 2018 3:57 AM
- OFFLINE - 146.1 hour(s)

Prestige 1, Battle Rank 100 (199 total) - New Conglomerate on Emerald - Outfit Member of Rootie Tootie Point And Shootie[RTPS] Rootie Tootie Point And Shootie
NC outfit on Emerald

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor LA39 Bruiser NS-44 Commissioner AF-23 Grinder AF-23 Grinder Reaper DMR AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,415,681 MLG Score: 1931
Fun Score: N/A
Cheeseburgers Flipped: 1595TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.756%31.114%9262399997,9502.808280.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.442%1.708A++1.629A+-0.432C--HEAD ++ (~16.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.677B+7.20.495B+17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.958%0.84%342102035714183460.251586103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.01%0.159C++-0.707D-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.80.111C+55.6-0.053C+87.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.473%1.365%496610167,402258541182.86344180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%0.842B*-0.819D-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++5.70.548B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.183%3.477%63518100411,819222627385.30952432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.709%-0.181C-0.22C0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.7B+12.10.691B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.423%64.268%63521020820261020.314056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.083%1.557A+-0.191C-1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.34C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.014%13.692%6355101727,0163081308.76858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.419%1.886A++-0.158C0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.20.537B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rootie Tootie Point And Shootie[RTPS] Rootie Tootie Point And Shootie
NC outfit on Emerald

Members: 35
107.4m306.6%584 (35k)512 (30.7k)2.8417184,96965,0913.11213199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221103722.156%21.021%46603:1429

26% Combat Medic29% Engineer32% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:39 PMDec 4th, 2018 4:17 AMDec 10th, 2018 10:48 AM (2d) (PST)Dec 5th, 2018 11:57 PM (6d) (PST)Dec 5th, 2018 11:57 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8113534580.8810.3100.1852.8980.0641931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,67521,17327,502531911174430,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3498.6h/145.8d 17,603 38,882 49,101 608.3k 5,565 11,133 13,417 170.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:34,735
Deaths:9,294
KDR:3.737
Accuracy:31.178% B+
HSR:34.438% B**
LA1 Anchor
B**
Kills:18,898
Deaths:5,960
KDR:3.171
Accuracy:29.304% B*
HSR:32.437% B**
NC6 Gauss SAW
B+
Kills:5,856
Deaths:2,578
KDR:2.272
Accuracy:22.855% B+
HSR:16.889% D--
NS-15M2
B++
Kills:1,348
Deaths:433
KDR:3.113
Accuracy:26.218% B+
HSR:30.861% B++
NS-15M1
B++
Kills:1,251
Deaths:433
KDR:2.889
Accuracy:26.339% B++
HSR:26.299% B+
EM6
B**
Kills:1,172
Deaths:540
KDR:2.170
Accuracy:26.906% B**
HSR:20.137% C--
NC05 Jackhammer
B+
Kills:884
Deaths:391
KDR:2.261
Accuracy:47.903% B+
HSR:13.462% C
MGR-L1 Promise
A*
Kills:365
Deaths:99
KDR:3.687
Accuracy:30.339% A
HSR:41.918% A*
Kills:64,509
Deaths (as Heavy Assault):19,728
Deaths (to Heavy Assaults):20,283
KDR:3.26992
Kill Difference:44,781
Playtime:1,121.964 hours
Usage:32%
Score:33.060m
Score/min:491
Accuracy (listed only):30.130%
HSR (listed only):27.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:18,747
Deaths:8,041
KDR:2.331
Accuracy:74.395% A
HSR:14.461% C+
AF-4 Cyclone
A*
Kills:6,203
Deaths:2,260
KDR:2.745
Accuracy:30.828% B**
HSR:31.324% A*
MGR-S1 Gladius
A++
Kills:4,179
Deaths:1,394
KDR:2.998
Accuracy:33.488% A
HSR:34.913% A++
GD-66 Claw
B**
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B**
HSR:12.785% C
NC12 Sweeper
B+
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% B+
HSR:10.630% D
Blitz GD-10
B
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% B
HSR:16.322% C+
AF-57 Piston
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B*
HSR:11.780% D
NS Baron G5
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B*
HSR:16.911% B+
AF-19 Mercenary
C++
Kills:910
Deaths:583
KDR:1.561
Accuracy:22.627% C++
HSR:14.506% D*
GD-7F
A**
Kills:475
Deaths:302
KDR:1.573
Accuracy:28.480% B*
HSR:33.684% A**
The Brawler
C*
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% C
HSR:14.865% C*
MKV Suppressed
A+
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% A+
HSR:23.113% B++
Gauss Compact S
B**
Kills:193
Deaths:166
KDR:1.163
Accuracy:28.581% B**
HSR:12.953% D-
AC-X11
A*
Kills:131
Deaths:88
KDR:1.489
Accuracy:29.421% B*
HSR:32.824% A*
Kills:42,898
Deaths (as Light Assault):18,723
Deaths (to Light Assaults):10,639
KDR:2.29119
Kill Difference:24,175
Playtime:97.874 hours
Usage:3%
Score:1.693m
Score/min:288
Accuracy (listed only):41.254%
HSR (listed only):20.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:18,747
Deaths:8,041
KDR:2.331
Accuracy:74.395% A
HSR:14.461% C+
GD-66 Claw
B**
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B**
HSR:12.785% C
NC12 Sweeper
B+
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% B+
HSR:10.630% D
AF-57 Piston
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B*
HSR:11.780% D
NS Baron G5
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B*
HSR:16.911% B+
AF-19 Mercenary
C++
Kills:910
Deaths:583
KDR:1.561
Accuracy:22.627% C++
HSR:14.506% D*
GD-7F
A**
Kills:475
Deaths:302
KDR:1.573
Accuracy:28.480% B*
HSR:33.684% A**
The Brawler
C*
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% C
HSR:14.865% C*
MGR-M1 Bishop
B**
Kills:197
Deaths:68
KDR:2.897
Accuracy:39.886% B**
HSR:20.812% D*
Gauss Compact S
B**
Kills:193
Deaths:166
KDR:1.163
Accuracy:28.581% B**
HSR:12.953% D-
AC-X11
A*
Kills:131
Deaths:88
KDR:1.489
Accuracy:29.421% B*
HSR:32.824% A*
Kills:30,081
Deaths (as Engineer):13,761
Deaths (to Engineers):12,959
KDR:2.18596
Kill Difference:16,320
Playtime:1,014.052 hours
Usage:29%
Score:33.138m
Score/min:545
Accuracy (listed only):44.866%
HSR (listed only):17.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:18,747
Deaths:8,041
KDR:2.331
Accuracy:74.395% A
HSR:14.461% C+
Reaper DMR
A
Kills:6,323
Deaths:2,090
KDR:3.025
Accuracy:32.527% A
HSR:33.181% A
AF-4 Cyclone
A*
Kills:6,203
Deaths:2,260
KDR:2.745
Accuracy:30.828% B**
HSR:31.324% A*
MGR-S1 Gladius
A++
Kills:4,179
Deaths:1,394
KDR:2.998
Accuracy:33.488% A
HSR:34.913% A++
GD-66 Claw
B**
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B**
HSR:12.785% C
NC12 Sweeper
B+
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% B+
HSR:10.630% D
Blitz GD-10
B
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% B
HSR:16.322% C+
Carnage AR
B++
Kills:1,340
Deaths:530
KDR:2.528
Accuracy:27.806% B++
HSR:18.582% C
GR-22
A*
Kills:1,304
Deaths:412
KDR:3.165
Accuracy:31.203% A+
HSR:34.356% A*
AF-57 Piston
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B*
HSR:11.780% D
NS Baron G5
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B*
HSR:16.911% B+
NC1 Gauss Rifle
B+
Kills:774
Deaths:548
KDR:1.412
Accuracy:25.584% B+
HSR:19.251% C
The Brawler
C*
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% C
HSR:14.865% C*
NC9 A-Tross
B++
Kills:280
Deaths:138
KDR:2.029
Accuracy:28.362% B++
HSR:24.643% C++
NS-11A
B++
Kills:236
Deaths:93
KDR:2.538
Accuracy:27.639% B++
HSR:23.305% C**
MKV Suppressed
A+
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% A+
HSR:23.113% B++
Kills:51,446
Deaths (as Combat Medic):21,395
Deaths (to Combat Medics):8,207
KDR:2.40458
Kill Difference:30,051
Playtime:920.794 hours
Usage:26%
Score:27.848m
Score/min:504
Accuracy (listed only):40.098%
HSR (listed only):21.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:9,161
Deaths:5,516
KDR:1.661
Accuracy:41.650% B++
HSR:32.191% A+
AF-4 Cyclone
A*
Kills:6,203
Deaths:2,260
KDR:2.745
Accuracy:30.828% B**
HSR:31.324% A*
MGR-S1 Gladius
A++
Kills:4,179
Deaths:1,394
KDR:2.998
Accuracy:33.488% A
HSR:34.913% A++
Blitz GD-10
B
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% B
HSR:16.322% C+
SAS-R
B**
Kills:725
Deaths:163
KDR:4.448
Accuracy:45.460% B**
HSR:64.414% C
MKV Suppressed
A+
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% A+
HSR:23.113% B++
NC4 Mag-Shot
D-
Kills:180
Deaths:154
KDR:1.169
Accuracy:21.382% D-
HSR:12.222% D--
NC14 Bolt Driver
A+
Kills:95
Deaths:37
KDR:2.568
Accuracy:45.226% A+
HSR:63.158% D*
Kills:23,175
Deaths (as Infiltrator):10,900
Deaths (to Infiltrators):7,063
KDR:2.12615
Kill Difference:12,275
Playtime:123.579 hours
Usage:4%
Score:2.803m
Score/min:378
Accuracy (listed only):34.705%
HSR (listed only):34.707%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:8,512
Deaths:2,057
KDR:4.138
Accuracy:44.871% B**
HSR:14.192% C+
AF-23 Grinder
A+
Kills:7,726
Deaths:1,855
KDR:4.165
Accuracy:53.031% A+
HSR:17.046% C++
AF-34 Mattock
A++
Kills:625
Deaths:135
KDR:4.630
Accuracy:28.084% D
HSR:23.680% A++
AF-34 Mattock
A**
Kills:596
Deaths:136
KDR:4.382
Accuracy:31.008% D
HSR:27.852% A**
NCM1 Scattercannon
B++
Kills:546
Deaths:240
KDR:2.275
Accuracy:44.781% B++
HSR:14.286% C
NCM3 Raven
C++
Kills:490
Deaths:253
KDR:1.937
Accuracy:40.960% C++
HSR:2.857% C++
NCM3 Raven
C*
Kills:434
Deaths:251
KDR:1.729
Accuracy:41.821% C*
HSR:2.304% C
NS-10 Burster
A+
Kills:158
Deaths:115
KDR:1.374
Accuracy:39.335% A+
HSR:8.228% B++
NS-10 Burster
A++
Kills:104
Deaths:80
KDR:1.300
Accuracy:42.346% A++
HSR:7.692% B++
Kills:19,191
Deaths (as MAX Suit):2,561
Deaths (to MAX Suits):3,976
KDR:7.49356
Kill Difference:16,630
Playtime:199.785 hours
Usage:6%
Score:8.896m
Score/min:742
Accuracy (listed only):40.693%
HSR (listed only):13.126%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:128
V. Kills:22 N/A
Deaths:6
KDR:21.333
Accuracy:46.604% C
KPH:160 B**
VKPH:27.500 B**
M30 Mustang AH
C
Kills:82
V. Kills:28 283%
Deaths:80
KDR:1.025
Accuracy:58.150% C**
KPH:11.300 D--
VKPH:3.900 C
Kills:210 (82 + 0)
Deaths:86
KDR:2.442
VKDR:0.581
Vehicle Kills:50
Kill Difference:124
Playtime:8.063 hours
Usage:0%
Score:0.213m
Score/min:441
Piloting Accuracy:58.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:1,333
V. Kills:86 N/A
Deaths:89
KDR:14.978
Accuracy:45.960% B+
KPH:97.800 A+
VKPH:6.300 C
C150 Dalton
A
Kills:1,171
V. Kills:458 255%
Deaths:116
KDR:10.095
Accuracy:53.524% A
KPH:50.200 B**
VKPH:19.600 C
AP30 Shredder
B**
Kills:941
V. Kills:356 264%
Deaths:108
KDR:8.713
Accuracy:25.256% D
KPH:47.200 B**
VKPH:17.900 C+
CAS30 Tank Buster
D
Kills:275
V. Kills:244 112%
Deaths:571
KDR:0.482
Accuracy:38.323% D
KPH:3.900 D
VKPH:3.500 D-
Kills:3,720 (275 + 3,445)
Deaths:884
KDR:4.208
VKDR:1.294
Vehicle Kills:1,144
Kill Difference:2,836
Playtime:126.850 hours
Usage:4%
Score:2.158m
Score/min:284
Piloting Accuracy:38.323%
Gunner Accuracy:25.256%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,517
V. Kills:159 N/A
Deaths:57
KDR:26.614
Accuracy:69.055% A**
KPH:170.800 S
VKPH:17.900 M
C75 Viper
A
Kills:393
V. Kills:65 N/A
Deaths:43
KDR:9.140
Accuracy:40.872% B
KPH:54.300 A
VKPH:9 B+
L100 Python AP
A+
Kills:337
V. Kills:234 143%
Deaths:40
KDR:8.425
Accuracy:60.478% B++
KPH:39.100 B++
VKPH:27.200 A+
Skyguard
A**
Kills:112
V. Kills:82 135%
Deaths:17
KDR:6.588
Accuracy:39.657% A++
KPH:24.300 A+
VKPH:17.800 A**
L100 Python HEAT
M**
Kills:111
V. Kills:9 N/A
Deaths:3
KDR:37
Accuracy:50.248% C+
KPH:85.800 M**
VKPH:7 D--
Kills:2,470 (2,470 + 0)
Deaths:160
KDR:15.438
VKDR:3.431
Vehicle Kills:549
Kill Difference:2,310
Playtime:30.638 hours
Usage:1%
Score:1.104m
Score/min:601
Driving Accuracy:50.248%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:4,450
V. Kills:3,381 132%
Deaths:635
KDR:7.008
Accuracy:55.848% B++
KPH:33.200 B**
VKPH:25.200 A*
Enforcer ML85
A+
Kills:781
V. Kills:404 193%
Deaths:74
KDR:10.554
Accuracy:42.344% C++
KPH:35.400 A+
VKPH:18.300 C**
Titan-150 HEAT
C**
Kills:593
V. Kills:188 314%
Deaths:121
KDR:4.901
Accuracy:49.412% C**
KPH:22 C++
VKPH:7 C--
E540 Halberd
A
Kills:291
V. Kills:141 205%
Deaths:23
KDR:12.652
Accuracy:50.204% B++
KPH:43.300 A
VKPH:21 A
Kills:6,115 (5,043 + 1,072)
Deaths:853
KDR:7.169
VKDR:4.823
Vehicle Kills:4,114
Kill Difference:5,262
Playtime:189.881 hours
Usage:5%
Score:5.609m
Score/min:492
Driving Accuracy:49.412%
Gunner Accuracy:50.204%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:585
V. Kills:316 185%
Deaths:54
KDR:10.833
Accuracy:60.492% B+
KPH:48.700 B+
VKPH:26.300 B++
M40 Fury-H
B*
Kills:501
V. Kills:30 N/A
Deaths:29
KDR:17.276
Accuracy:34.732% D
KPH:124.800 B*
VKPH:7.500 C--
C85 Canister-H
B++
Kills:439
V. Kills:39 N/A
Deaths:36
KDR:12.194
Accuracy:53.947% B+
KPH:129 B+
VKPH:11.500 B++
Enforcer ML65-H
B++
Kills:104
V. Kills:61 168%
Deaths:13
KDR:8
Accuracy:59.142% C*
KPH:45.900 B++
VKPH:26.900 C+
M96 Mjolnir-H
A+
Kills:67
V. Kills:33 197%
Deaths:8
KDR:8.375
Accuracy:50.033% C+
KPH:79.800 A+
VKPH:39.300 B+
Kills:1,696 (0 + 1,696)
Deaths:140
KDR:12.114
VKDR:3.421
Vehicle Kills:479
Kill Difference:1,556
Playtime:22.544 hours
Usage:1%
Score:0.863m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:50.033%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,559
V. Kills:205 N/A
Deaths:73
KDR:21.356
Accuracy:43.950% B**
KPH:97.700 A*
VKPH:12.800 B++
M40 Fury
A++
Kills:1,228
V. Kills:165 N/A
Deaths:67
KDR:18.328
Accuracy:43.660% B*
KPH:101.700 A++
VKPH:13.700 B+
M60-G Bulldog
A++
Kills:750
V. Kills:100 N/A
Deaths:46
KDR:16.304
Accuracy:46.205% B*
KPH:78.500 A++
VKPH:10.500 B+
M12 Kobalt
A
Kills:638
V. Kills:8 N/A
Deaths:11
KDR:58
Accuracy:21.083% B++
KPH:105.100 A
VKPH:1.300 D-
M60-G Bulldog
A++
Kills:635
V. Kills:73 N/A
Deaths:34
KDR:18.677
Accuracy:43.216% B**
KPH:57.100 A++
VKPH:6.600 C++
M12 Kobalt
A+
Kills:391
V. Kills:6 N/A
Deaths:13
KDR:30.077
Accuracy:23.383% A
KPH:118.700 A+
VKPH:1.800 C--
M20 Basilisk
B**
Kills:183
V. Kills:62 290%
Deaths:21
KDR:8.714
Accuracy:46.806% B**
KPH:24.400 B+
VKPH:8.300 C*
M20 Basilisk
B*
Kills:163
V. Kills:61 263%
Deaths:14
KDR:11.643
Accuracy:45.731% B*
KPH:24.100 C*
VKPH:9 C+
Kills:5,547 (0 + 5,547)
Deaths:279
KDR:19.882
VKDR:2.437
Vehicle Kills:680
Kill Difference:5,268
Playtime:72.317 hours
Usage:2%
Score:2.907m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:45.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:213
V. Kills:21 N/A
Deaths:15
KDR:14.200
Accuracy:36.743% B+
KPH:65.200 C+
VKPH:6.400 C++
Pelter Rocket Pod
B+
Kills:149
V. Kills:37 392%
Deaths:9
KDR:16.556
Accuracy:51.016% B+
KPH:72.600 B+
VKPH:18 C+
Kills:362 (0 + 362)
Deaths:24
KDR:15.083
VKDR:2.417
Vehicle Kills:58
Kill Difference:338
Playtime:5.321 hours
Usage:0%
Score:0.080m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:51.016%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 34,89434,7359,2943.737B++0.9031.178%B+34.438%B**89.1B**N/A255390h6.8C*21.8B++
LA1 Anchor 18,97418,8985,9603.171B+0.3329.304%B*32.437%B**84.4A+N/A291224h7.8B**26.6B*
LA39 Bruiser 18,76118,7478,0412.331B**0.5174.395%A14.461%C+64.1B**N/A231292.6h1.9B**2.6B*
NS-44 Commissioner 9,1989,1615,5161.661B++1.1841.65%B++32.191%A+89.6A*N/A298102.3h3.3B++7.9B++
AF-23 Grinder 8,5288,5122,0574.138B++1.3044.871%B**14.192%C+66.2A**N/A269128.5h4.6B**10.3A
AF-23 Grinder 7,7517,7261,8554.165B+1.3253.031%A+17.046%C++67A*N/A281115.3h5.6B++10.5B**
Reaper DMR 6,3746,3232,0903.025B+0.1832.527%A33.181%A65.8A+N/A20696.1h7.3A22.6B**
AF-4 Cyclone 6,2196,2032,2602.745A0.1030.828%B**31.324%A*62.5AN/A21999.2h7.8B**25.4B*
NC6 Gauss SAW 5,8665,8562,5782.272B**0.5722.855%B+16.889%D--41.4B+N/A168141.4h7.5B*32.7B++
Titan-150 AP 7,8314,4506357.008C**4.1755.848%B++1.573%D33.2B**25.2A*471134.1h4.4C*8B+
MGR-S1 Gladius 4,2204,1791,3942.998B**0.1633.488%A34.913%A++81.3A++N/A22751.4h7.2B**21.5B*
GD-66 Claw 3,8603,8561,6282.369B*0.4769.967%B**12.785%C60.1B*N/A20364.2h2B*2.9B++
NS Decimator 4,6873,2651,6152.022A0.8268.377%B**1.807%C54.3A23.7B*50060.1h3.9B++5.7B*
C-4 3,7833,0191,5621.933B+0.9125.757%C++N/A127.4B**32.2C*129023.7h1.2B+4.7B+
NC12 Sweeper 2,9562,9541,5201.943B*0.9047.426%B+10.63%D41.7B+N/A17370.8h3.8B++8.1B++
Blitz GD-10 2,4212,4201,2811.889B++0.9526.063%B16.322%C+41.6B++N/A18058.2h11.4B*43.8B++
M40 Fury 1,7641,5597321.356M+18.5143.95%B**1.219%D97.4A*12.8B++86616h8.7B*19.9B**
L100 Python HESH 1,6761,5175726.614A+23.7769.055%A**N/A170.4S17.9M5778.9h2.2A3.2A
NS-15M2 1,3511,3484333.113B*0.2726.218%B+30.861%B++79.3A+N/A36917h9.5B**36.1B++
Carnage AR 1,3441,3405302.528B*0.3127.806%B++18.582%C55.8AN/A24724h10.8B**38.7B*
L105 Zephyr 1,4191,3338914.978B+12.1445.96%B+N/A98A+6.3C48513.6h3.6A+7.9B**
GR-22 1,3181,3044123.165A+0.3231.203%A+34.356%A*71.6A*N/A29918.2h9.4A+30.2B**
NS-15M1 1,2541,2514332.889B**0.0526.339%B++26.299%B+75.8AN/A48716.5h9.8B**37.2B++
M40 Fury 1,3931,2286718.328A*15.4943.66%B*1.384%C-101.5A++13.6B+96612.1h9.3B++21.3B*
Mag-Cutter 1,1921,19234,8920.034B+2.8144.973%AN/A0.9C**N/A31374.2h1.6B*3.5B++
EM6 1,1731,1725402.17B+0.6726.906%B**20.137%C--79.2A+N/A50114.8h8.8B*32.8B++
C150 Dalton 1,6291,17111610.095B+7.2553.524%AN/A50.3B**19.7C47023.3h4B+7.4B**
AF-57 Piston 1,1711,1636191.879B++0.9647.7%B*11.78%D46.7B+N/A23224.9h3.8B++8.1B+
NS Baron G5 1,1661,1595302.187A+0.6552.537%B*16.911%B+62A+N/A31018.7h3.4B**6.5C+
Tank Mine 1,5599463083.071C**0.2328.185%CN/A143.3B*92.9B**23186.6h1.5B++5.4B+
AP30 Shredder 1,2979411088.713B+5.8725.256%D2.444%C**47.3B**17.9C+55519.9h42.6B*168.8B*
AF-19 Mercenary 9119105831.561B*1.2822.627%C++14.506%D*18.4C+N/A12749.5h8.8B**39B++
NC05 Jackhammer 8858843912.261B*0.5847.903%B+13.462%C70.7AN/A32812.5h3.5B**7.2B++
Enforcer ML85 1,1857817410.554A7.7142.344%C++1.921%C+35.5A+18.4C**69722h9.7B*23B*
NC1 Gauss Rifle 7757745481.412B+1.4325.584%B+19.251%C31.2B+N/A21624.8h9.6B**37.4B*
M60-G Bulldog 8507504616.304A*13.4646.205%B*2.8%C+78.9A++10.5B+7739.5h4.9B*10.5B*
SAS-R 7277251634.448B++1.6145.46%B**64.414%C50.7B+N/A23714.3h2B+4.4B++
The Slasher 69869821,1600.033C2.8141.984%B+2.006%D--0.9C-N/A3772.5h1.5B**3.6B+
M12 Kobalt 6466381158S55.1621.083%B++16.771%C104.6A1.3D-4506.1h13.8B**65.3B++
M60-G Bulldog 7086353418.676S15.8343.216%B**2.677%C+57.2A++6.6C++65411.1h4.8B**11B**
AF-34 Mattock 6286251354.63B+1.7928.084%D23.68%A++70.2A+N/A3148.9h3.6A+12.9B++
AF-34 Mattock 6015961364.382B+1.5431.008%D27.852%A**67A+N/A3028.9h4.2A13.6B++
Titan-150 HEAT 7815931214.901C++2.0649.412%C**2.361%C22C++7C--25327h3.4B**6.9B**
E540 Halberd-H 9015855410.833B+7.9960.492%B+3.419%B*48.8B+26.3B++59312h5.3B+8.8B++
M60-A Bulldog 5995481830.444B+27.6051.823%B++1.46%D44.2B+4.1C++29412.4h4.4B**8.5B*
NCM1 Scattercannon 5475462402.275C**0.5744.781%B++14.286%C25.2C++N/A12721.7h7.5C*16.8B+
MANA Anti-Vehicle Turret 9255382662.023A0.8252.344%U3.346%D5380B*3870M**12578240.1h6.9B+13.2B**
M40 Fury-H 5315012917.276C**14.4334.732%DN/A125.3B*7.5C--4974h5B*14.4B++
NCM3 Raven 7454902531.937A0.9040.96%C++2.857%C++19.9A*10.4A+28424.6h17.2B**42B**
GD-7F 4794753021.573B+1.2728.48%B*33.684%A**26.4C+N/A17618h9.5B**33.5B++
C85 Canister-H 4784393612.194C+9.3553.947%B+10.706%C+129.1B+11.5B++6133.4h5.4B+10B+
NCM3 Raven 6574342511.729A1.1141.821%C*2.304%C17.8A*9.1A23624.4h19.6B**46.8B**
Frag Grenade 3963931393N/A390.1633.87%FN/A1965S15A111250.2h1.7A++4.9B**
C75 Viper 458393439.14B*6.3040.872%B1.018%D54.6A9B+4947.2h7.6B**18.5B**
M12 Kobalt 3973911330.077A++27.2423.383%A20.716%B+118.5A+1.8C--4813.3h14B*59.9B++
MGR-L1 Promise 365365993.687A++0.8530.339%A41.918%A*73AN/A3065h9.8B**32.2B**
Shrike 5913404230.804C*2.0459.618%B2.353%C19.8C14.6C**37517.2h7.1C+11.9C++
L100 Python AP 571337408.425B**5.5860.478%B++2.077%C--39.2B++27.2A+6288.6h5.9C*9.7B+
The Brawler 2982962161.37C+1.4752.501%C14.865%C*31.8DN/A1629.3h3.3B++6.3B+
M60-A Bulldog 3242911618.188C++15.3555.795%B**2.062%C+41C*4.6C*3967.1h4.6B+8.3B*
E540 Halberd 4322912312.652B*9.8150.204%B++4.467%B++43.4A21A12126.7h5.1B+10.1B*
NC9 A-Tross 2802801382.029B++0.8128.362%B++24.643%C++54.9B**N/A3575.1h7.2A25.6B**
CAS30 Tank Buster 5192755710.482D2.3638.323%DN/A3.9D3.5D-10570h68.8C+179.4C
Anti-Vehicle Grenade 2782471247N/A244.1655.06%B+N/A823.3A*103.3C++61200.3h2.6A+4.7A
Bouncing Betty 243243534.585C*1.7465.134%A**N/A220.9A*N/A10861.1h1.4A+2.1A++
NS-11A 236236932.538B**0.3027.639%B++23.305%C**52.4B**N/A3274.5h10.5B**37.9B*
CAS 14-E 2342131514.2C+11.3636.743%B+1.878%C+64.5C+6.4C++1953.3h21.2B++57.8B*
MKV Suppressed 212212952.232A+0.6133.541%A+23.113%B++70.7A++N/A4073h9.7B*28.8B*
MGR-M1 Bishop 198197682.897B++0.0639.886%B**20.812%D*70.4A++N/A2012.8h4.6B**11.6B**
MAX Punch 1951952,5660.076C+2.7745.442%C+N/A1.1C+N/A4177.4h1.7C++3.8C++
Gauss Compact S 1931931661.163C**1.6828.581%B**12.953%D-25.1BN/A2587.7h9.4B+32.8B+
M12 Kobalt 184183920.333C+17.4924.768%B++13.115%D--183A+1D*4701h12.5B*50.6B*
M20 Basilisk 245183218.714M++5.8746.806%B**1.639%F24.4B+8.3C*2897.5h79.4C*169.7B++
Spear Anti-Vehicle Phalanx Turret 2661821611.375B++8.5353.162%B**1.099%F60.7A28B+10203h6.6B+12.4B*
Sticky Grenade 1831811181N/A178.1655.492%C**N/A905C+10C+61320.2h2.1C*3.9C*
NC4 Mag-Shot 1801801541.169B++1.6721.382%D-12.222%D--30BN/A2176h6.2B*29.1C++
M20 Basilisk 2241631411.643S8.8045.731%B*4.908%C24C*9C+2686.8h86C++188B+
NS-10 Burster 2421581151.374B++1.4739.335%A+8.228%B++9A++4.8B++15017.6h114B*289.7B**
Pelter Rocket Pod 186149916.556B*13.7151.016%B+N/A71B+17.6C3382.1h25.8C--50.6C+
AC-X11 133131881.489B+1.3529.421%B*32.824%A*21.8CN/A2776h7.1B**24.3B++
NC15 Phoenix 2801301620.802C2.0458.333%B++N/A14.1C+16.3B+4909.2h8.7B+15B++
Breaker Rocket Pods 150128621.333A++18.4946.604%CN/A160B**27.5B**26240.8h16.9C+36.3C++
M60-A Bulldog 150126255.04C+2.2034.274%C+N/A45B+8.6B++9802.8h3.9A11.3B*
Skyguard 194112176.588A++3.7539.657%A++3.571%B**24.3A+17.8A**5724.6h105.7B+266.6B**
L100 Python HEAT 120111337S34.1650.248%C+N/A85.4M**6.9D--12801.3h2.7A++5.5A
A30 Walker 205105372.838C+0.0028.205%B*N/A8.7C+8.3C+20312.1h183.5C**650.4B+
Enforcer ML65-H 165104138B**5.1659.142%C*1.923%C++45.2B++26.5C+9722.3h12.1B++20.4B*
NS-10 Burster 160104801.3B+1.5442.346%A++7.692%B++8.7A+4.7B++15112h143.2B+338.2B*
Carver 97971,3940.07C+2.7731.392%B+13.402%C-1.8CN/A753.9h1.3C**4.1C**
NC14 Bolt Driver 9595372.568B+0.2745.226%A+63.158%D*17CN/A2405.6h2.8C+6.3B+
M30 Mustang AH 11082801.025C--1.8258.15%C**1.22%C+11.2D--3.8C2007.3h11.6C19.9C+
M96 Mjolnir-H 1006788.375A+5.5350.033%C+N/A83.8A++41.3B++11580.8h22.7B*45.3B**
Hawk GD-68 12164521.231B**1.6166.267%B+N/A14.2C+12.7B5704.5h7.8C*11.7B+
MANA Anti-Personnel Turret 5656173.294N/A0.4514.485%UN/A560UN/A4307300.1h16.1T*111.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123,2651.9h
Nanite Revive Grenade04,3601.2h
Restoration Kit80726,13315.7h
Nanite Healing Grenade0910h
M12 Kobalt-H1590.1h
Nano-Armor Kit1,3491,290,644136.9h
Medical Kit1,26410,82915.5h
Spawn Beacon568,3755.8h
Anti-Vehicle MANA Turret421,1003.8h
Spitfire Auto-Turret31760.3h
Rampart Wall2550.5h
Deconstruction Tool04640.3h
Recon Detection Device192,1733.7h
Ammunition Package591,0821.4h
Anti-Infantry MANA Turret41630.8h
Medical Applicator1,409591,86746.1h
Nano-Repair Grenade02550.1h
Xiphos Anti-Personnel Phalanx Turret0560h
Shield Recharging Field229840.5h

Check the help document for the dictionary if you want to learn more about words used here.


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