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Executor waffleownedyou[RTPS] waffleownedyou
NC BR 200

KDR: 2.84

Score: 108.4m

Last Seen: Apr 14th, 2019 6:40 PM
- OFFLINE - 182 hour(s)

Prestige 1, Battle Rank 100 (200 total) - New Conglomerate on Emerald - Outfit Member of Rootie Tootie Point And Shootie[RTPS] Rootie Tootie Point And Shootie
NC outfit on Emerald

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor LA39 Bruiser NS-44 Commissioner AF-23 Grinder AF-23 Grinder AF-4 Cyclone Reaper DMR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,444,454 MLG Score: 1954
Fun Score: N/A
Cheeseburgers Flipped: 1597TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.829%31.125%928231012100,0352.826410.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.452%1.702A++1.596A+-0.427C--HEAD ++ (~16.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.677B+7.20.496B+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.958%0.84%342103335714473460.246547103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.01%0.164C++-0.699D0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.80.115C+55.6-0.049C+87.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.496%1.355%497610297,455259941462.86841180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%0.835B++-0.801D-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.60.55B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.253%3.511%63718101711,904223927685.31429430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.73%-0.178C-0.222C0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.703B++12.10.695B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.878%64.988%63721033854264520.322873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.272%1.631A+-0.14C-1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+2.10.346C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.016%13.69%6375103027,0193140308.60204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.419%1.879A++-0.171C0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.20.537B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rootie Tootie Point And Shootie[RTPS] Rootie Tootie Point And Shootie
NC outfit on Emerald

Members: 33
108.4m306.2%584 (35k)511 (30.7k)2.84349187,46365,9273.11264200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10351131622.239%21.118%47003:1329

26% Combat Medic29% Engineer32% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:39 PMDec 4th, 2018 4:17 AMApr 22nd, 2019 12:33 AM (3h) (PST)Apr 14th, 2019 4:20 PM (7d) (PST)Apr 14th, 2019 2:40 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8133534600.8840.3110.1872.9030.0641954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,75121,18327,568531911174430,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3534.2h/147.3d 17,744 39,588 49,815 615.6k 5,620 11,243 13,563 172.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:36,057
Deaths:9,696
KDR:3.719
Accuracy:31.252% B
HSR:34.271% B**
LA1 Anchor
B*
Kills:19,024
Deaths:6,011
KDR:3.165
Accuracy:29.323% B*
HSR:32.496% B*
NC6 Gauss SAW
B+
Kills:5,888
Deaths:2,586
KDR:2.277
Accuracy:22.902% B+
HSR:16.984% D--
NS-15M2
B++
Kills:1,348
Deaths:433
KDR:3.113
Accuracy:26.218% B+
HSR:30.861% B++
NS-15M1
B++
Kills:1,251
Deaths:433
KDR:2.889
Accuracy:26.339% B++
HSR:26.299% B+
EM6
B*
Kills:1,172
Deaths:540
KDR:2.170
Accuracy:26.906% B*
HSR:20.137% D
NC05 Jackhammer
B+
Kills:899
Deaths:399
KDR:2.253
Accuracy:48.142% B+
HSR:13.682% C
MGR-L1 Promise
A*
Kills:365
Deaths:99
KDR:3.687
Accuracy:30.339% B**
HSR:41.918% A*
Kills:66,004
Deaths (as Heavy Assault):20,197
Deaths (to Heavy Assaults):20,573
KDR:3.26801
Kill Difference:45,807
Playtime:1,146.654 hours
Usage:32%
Score:33.784m
Score/min:491
Accuracy (listed only):30.178%
HSR (listed only):27.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:18,750
Deaths:8,045
KDR:2.331
Accuracy:74.395% A
HSR:14.459% C+
AF-4 Cyclone
A++
Kills:6,449
Deaths:2,336
KDR:2.761
Accuracy:30.930% B**
HSR:31.447% A++
MGR-S1 Gladius
A++
Kills:4,179
Deaths:1,395
KDR:2.996
Accuracy:33.489% A
HSR:34.913% A++
GD-66 Claw
B**
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B**
HSR:12.785% C
NC12 Sweeper
B+
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% B+
HSR:10.630% D
Blitz GD-10
B
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% B
HSR:16.322% C+
AF-57 Piston
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B*
HSR:11.780% D
NS Baron G5
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B*
HSR:16.911% B+
AF-19 Mercenary
C++
Kills:910
Deaths:583
KDR:1.561
Accuracy:22.627% C++
HSR:14.506% D*
GD-7F
A**
Kills:475
Deaths:302
KDR:1.573
Accuracy:28.480% B*
HSR:33.684% A**
The Brawler
C**
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% C
HSR:14.865% C**
MKV Suppressed
A+
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% A+
HSR:23.113% B+
Gauss Compact S
B**
Kills:193
Deaths:166
KDR:1.163
Accuracy:28.581% B**
HSR:12.953% D-
AC-X11
A*
Kills:151
Deaths:102
KDR:1.480
Accuracy:29.981% B**
HSR:34.437% A*
Kills:43,167
Deaths (as Light Assault):18,818
Deaths (to Light Assaults):10,788
KDR:2.29392
Kill Difference:24,349
Playtime:97.984 hours
Usage:3%
Score:1.695m
Score/min:288
Accuracy (listed only):41.301%
HSR (listed only):20.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:18,750
Deaths:8,045
KDR:2.331
Accuracy:74.395% A
HSR:14.459% C+
GD-66 Claw
B**
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B**
HSR:12.785% C
NC12 Sweeper
B+
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% B+
HSR:10.630% D
AF-57 Piston
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B*
HSR:11.780% D
NS Baron G5
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B*
HSR:16.911% B+
AF-19 Mercenary
C++
Kills:910
Deaths:583
KDR:1.561
Accuracy:22.627% C++
HSR:14.506% D*
GD-7F
A**
Kills:475
Deaths:302
KDR:1.573
Accuracy:28.480% B*
HSR:33.684% A**
The Brawler
C**
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% C
HSR:14.865% C**
MGR-M1 Bishop
B**
Kills:197
Deaths:68
KDR:2.897
Accuracy:39.886% B**
HSR:20.812% D*
Gauss Compact S
B**
Kills:193
Deaths:166
KDR:1.163
Accuracy:28.581% B**
HSR:12.953% D-
AC-X11
A*
Kills:151
Deaths:102
KDR:1.480
Accuracy:29.981% B**
HSR:34.437% A*
Kills:30,104
Deaths (as Engineer):13,779
Deaths (to Engineers):13,078
KDR:2.18477
Kill Difference:16,325
Playtime:1,018.326 hours
Usage:29%
Score:33.218m
Score/min:544
Accuracy (listed only):44.916%
HSR (listed only):17.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:18,750
Deaths:8,045
KDR:2.331
Accuracy:74.395% A
HSR:14.459% C+
AF-4 Cyclone
A++
Kills:6,449
Deaths:2,336
KDR:2.761
Accuracy:30.930% B**
HSR:31.447% A++
Reaper DMR
A
Kills:6,331
Deaths:2,090
KDR:3.029
Accuracy:32.525% A
HSR:33.202% A
MGR-S1 Gladius
A++
Kills:4,179
Deaths:1,395
KDR:2.996
Accuracy:33.489% A
HSR:34.913% A++
GD-66 Claw
B**
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B**
HSR:12.785% C
NC12 Sweeper
B+
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% B+
HSR:10.630% D
Blitz GD-10
B
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% B
HSR:16.322% C+
GR-22
A++
Kills:1,462
Deaths:468
KDR:3.124
Accuracy:31.519% A
HSR:33.516% A++
Carnage AR
B+
Kills:1,347
Deaths:532
KDR:2.532
Accuracy:27.805% B+
HSR:18.708% C
AF-57 Piston
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B*
HSR:11.780% D
NS Baron G5
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B*
HSR:16.911% B+
NC1 Gauss Rifle
B+
Kills:777
Deaths:549
KDR:1.415
Accuracy:25.587% B+
HSR:19.176% C
The Brawler
C**
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% C
HSR:14.865% C**
NC9 A-Tross
B+
Kills:280
Deaths:138
KDR:2.029
Accuracy:28.362% B+
HSR:24.643% C++
NS-11A
B++
Kills:238
Deaths:94
KDR:2.532
Accuracy:27.657% B++
HSR:23.109% C*
MKV Suppressed
A+
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% A+
HSR:23.113% B+
Kills:51,873
Deaths (as Combat Medic):21,536
Deaths (to Combat Medics):8,313
KDR:2.40866
Kill Difference:30,337
Playtime:925.698 hours
Usage:26%
Score:27.975m
Score/min:504
Accuracy (listed only):40.125%
HSR (listed only):21.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:9,322
Deaths:5,612
KDR:1.661
Accuracy:41.766% B++
HSR:32.268% A+
AF-4 Cyclone
A++
Kills:6,449
Deaths:2,336
KDR:2.761
Accuracy:30.930% B**
HSR:31.447% A++
MGR-S1 Gladius
A++
Kills:4,179
Deaths:1,395
KDR:2.996
Accuracy:33.489% A
HSR:34.913% A++
Blitz GD-10
B
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% B
HSR:16.322% C+
SAS-R
B**
Kills:759
Deaths:164
KDR:4.628
Accuracy:45.996% B**
HSR:65.217% C
MKV Suppressed
A+
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% A+
HSR:23.113% B+
NC4 Mag-Shot
D-
Kills:180
Deaths:154
KDR:1.169
Accuracy:21.382% D-
HSR:12.222% D--
NC14 Bolt Driver
A+
Kills:95
Deaths:37
KDR:2.568
Accuracy:45.226% A+
HSR:63.158% D*
Kills:23,616
Deaths (as Infiltrator):11,074
Deaths (to Infiltrators):7,146
KDR:2.13256
Kill Difference:12,542
Playtime:124.804 hours
Usage:4%
Score:2.818m
Score/min:376
Accuracy (listed only):34.799%
HSR (listed only):34.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:8,514
Deaths:2,058
KDR:4.137
Accuracy:44.876% B**
HSR:14.188% C
AF-23 Grinder
A+
Kills:7,726
Deaths:1,856
KDR:4.163
Accuracy:53.032% A+
HSR:17.046% C++
AF-34 Mattock
A++
Kills:626
Deaths:138
KDR:4.536
Accuracy:28.040% D
HSR:23.642% A++
AF-34 Mattock
A*
Kills:607
Deaths:139
KDR:4.367
Accuracy:31.009% C--
HSR:27.677% A*
NCM1 Scattercannon
B++
Kills:546
Deaths:240
KDR:2.275
Accuracy:44.781% B++
HSR:14.286% C
NCM3 Raven
C*
Kills:490
Deaths:253
KDR:1.937
Accuracy:40.960% C*
HSR:2.857% C++
NCM3 Raven
C**
Kills:434
Deaths:251
KDR:1.729
Accuracy:41.821% C**
HSR:2.304% C
NS-10 Burster
A+
Kills:158
Deaths:115
KDR:1.374
Accuracy:39.435% A+
HSR:8.228% B++
NS-10 Burster
A++
Kills:105
Deaths:80
KDR:1.313
Accuracy:42.447% A++
HSR:7.619% B++
Kills:19,206
Deaths (as MAX Suit):2,565
Deaths (to MAX Suits):4,010
KDR:7.48772
Kill Difference:16,641
Playtime:199.967 hours
Usage:6%
Score:8.901m
Score/min:742
Accuracy (listed only):40.711%
HSR (listed only):13.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:128
V. Kills:22 N/A
Deaths:6
KDR:21.333
Accuracy:46.604% C
KPH:160 B++
VKPH:27.500 B**
M30 Mustang AH
C
Kills:82
V. Kills:28 283%
Deaths:80
KDR:1.025
Accuracy:58.150% B
KPH:11.300 D--
VKPH:3.900 C
Kills:210 (82 + 0)
Deaths:86
KDR:2.442
VKDR:0.581
Vehicle Kills:50
Kill Difference:124
Playtime:8.063 hours
Usage:0%
Score:0.214m
Score/min:443
Piloting Accuracy:58.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:1,335
V. Kills:86 N/A
Deaths:89
KDR:15
Accuracy:45.908% B+
KPH:97.500 A++
VKPH:6.300 C
C150 Dalton
A+
Kills:1,171
V. Kills:458 255%
Deaths:116
KDR:10.095
Accuracy:53.524% A+
KPH:50.200 B**
VKPH:19.600 C
AP30 Shredder
B**
Kills:942
V. Kills:357 263%
Deaths:108
KDR:8.722
Accuracy:25.288% D
KPH:47.200 B**
VKPH:17.900 C+
CAS30 Tank Buster
D
Kills:275
V. Kills:244 112%
Deaths:571
KDR:0.482
Accuracy:38.323% D
KPH:3.900 D
VKPH:3.500 D-
Kills:3,723 (275 + 3,448)
Deaths:884
KDR:4.212
VKDR:1.295
Vehicle Kills:1,145
Kill Difference:2,839
Playtime:126.950 hours
Usage:4%
Score:2.159m
Score/min:283
Piloting Accuracy:38.323%
Gunner Accuracy:25.288%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,519
V. Kills:160 N/A
Deaths:57
KDR:26.649
Accuracy:69.068% A*
KPH:170.700 S
VKPH:18 A**
C75 Viper
A
Kills:400
V. Kills:69 N/A
Deaths:44
KDR:9.091
Accuracy:41.289% C**
KPH:54.400 A
VKPH:9.400 B+
L100 Python AP
A+
Kills:337
V. Kills:234 143%
Deaths:40
KDR:8.425
Accuracy:60.478% B+
KPH:39.100 B++
VKPH:27.200 A+
L100 Python HEAT
M**
Kills:114
V. Kills:9 N/A
Deaths:3
KDR:38
Accuracy:50.722% C+
KPH:86.300 M**
VKPH:6.800 D--
Skyguard
A**
Kills:112
V. Kills:82 135%
Deaths:17
KDR:6.588
Accuracy:39.618% A++
KPH:24.300 A+
VKPH:17.800 A**
Kills:2,482 (2,482 + 0)
Deaths:161
KDR:15.416
VKDR:3.441
Vehicle Kills:554
Kill Difference:2,321
Playtime:30.804 hours
Usage:1%
Score:1.110m
Score/min:601
Driving Accuracy:39.618%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:4,494
V. Kills:3,404 132%
Deaths:637
KDR:7.055
Accuracy:55.853% B++
KPH:33.300 B**
VKPH:25.200 A*
Enforcer ML85
A+
Kills:783
V. Kills:405 193%
Deaths:75
KDR:10.440
Accuracy:42.342% C++
KPH:35.500 A+
VKPH:18.300 C**
Titan-150 HEAT
C**
Kills:593
V. Kills:188 314%
Deaths:121
KDR:4.901
Accuracy:49.412% C**
KPH:22 C++
VKPH:7 D
E540 Halberd
A
Kills:294
V. Kills:143 204%
Deaths:24
KDR:12.250
Accuracy:50.150% B++
KPH:43 A
VKPH:20.900 A
Kills:6,164 (5,087 + 1,077)
Deaths:857
KDR:7.193
VKDR:4.831
Vehicle Kills:4,140
Kill Difference:5,307
Playtime:190.844 hours
Usage:5%
Score:5.625m
Score/min:491
Driving Accuracy:49.412%
Gunner Accuracy:50.150%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:623
V. Kills:333 187%
Deaths:55
KDR:11.327
Accuracy:61.070% B+
KPH:50 B+
VKPH:26.700 B++
M40 Fury-H
B*
Kills:501
V. Kills:30 N/A
Deaths:29
KDR:17.276
Accuracy:34.732% D
KPH:124.800 B*
VKPH:7.500 D
C85 Canister-H
B++
Kills:439
V. Kills:39 N/A
Deaths:36
KDR:12.194
Accuracy:53.885% B
KPH:128.900 B+
VKPH:11.500 B++
Enforcer ML65-H
B++
Kills:104
V. Kills:61 168%
Deaths:13
KDR:8
Accuracy:59.142% C++
KPH:45.900 B++
VKPH:26.900 C+
M96 Mjolnir-H
A++
Kills:69
V. Kills:34 197%
Deaths:8
KDR:8.625
Accuracy:50.033% C++
KPH:81.800 A++
VKPH:40.300 B++
Kills:1,736 (0 + 1,736)
Deaths:141
KDR:12.312
VKDR:3.525
Vehicle Kills:497
Kill Difference:1,595
Playtime:22.998 hours
Usage:1%
Score:0.880m
Score/min:637
Driving Accuracy:N/A%
Gunner Accuracy:50.033%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,559
V. Kills:205 N/A
Deaths:73
KDR:21.356
Accuracy:43.950% B**
KPH:97.700 A*
VKPH:12.800 B*
M40 Fury
A++
Kills:1,228
V. Kills:165 N/A
Deaths:67
KDR:18.328
Accuracy:43.658% B*
KPH:101.700 A++
VKPH:13.700 B+
M60-G Bulldog
A++
Kills:750
V. Kills:100 N/A
Deaths:46
KDR:16.304
Accuracy:46.205% B*
KPH:78.500 A++
VKPH:10.500 B+
M12 Kobalt
A
Kills:646
V. Kills:9 N/A
Deaths:11
KDR:58.727
Accuracy:21.124% B++
KPH:105.100 A
VKPH:1.500 D
M60-G Bulldog
A++
Kills:635
V. Kills:73 N/A
Deaths:34
KDR:18.677
Accuracy:43.290% B**
KPH:57.100 A++
VKPH:6.600 C++
M12 Kobalt
A++
Kills:419
V. Kills:7 N/A
Deaths:13
KDR:32.231
Accuracy:23.506% A
KPH:124 A++
VKPH:2.100 C
M20 Basilisk
B**
Kills:185
V. Kills:62 294%
Deaths:22
KDR:8.409
Accuracy:46.901% B**
KPH:24.600 B+
VKPH:8.200 C*
M20 Basilisk
B*
Kills:164
V. Kills:61 265%
Deaths:14
KDR:11.714
Accuracy:46.092% B*
KPH:24 C**
VKPH:8.900 C+
Kills:5,586 (0 + 5,586)
Deaths:280
KDR:19.950
VKDR:2.436
Vehicle Kills:682
Kill Difference:5,306
Playtime:72.588 hours
Usage:2%
Score:2.915m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:46.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:219
V. Kills:22 N/A
Deaths:16
KDR:13.688
Accuracy:36.969% B+
KPH:65.400 C+
VKPH:6.600 C*
Pelter Rocket Pod
B*
Kills:149
V. Kills:37 392%
Deaths:9
KDR:16.556
Accuracy:51.016% B++
KPH:72.500 B*
VKPH:18 C+
Kills:368 (0 + 368)
Deaths:25
KDR:14.720
VKDR:2.360
Vehicle Kills:59
Kill Difference:343
Playtime:5.403 hours
Usage:0%
Score:0.080m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:51.016%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 36,23036,0579,6963.719B++0.8831.252%B34.271%B**88.8B**N/A253406.1h6.8C*21.8B++
LA1 Anchor 19,10119,0246,0113.165B0.3229.323%B*32.496%B*84.4AN/A291225.5h7.8B**26.6B*
LA39 Bruiser 18,76418,7508,0452.331B**0.5174.395%A14.459%C+64.1B**N/A231292.7h1.9B**2.6B*
NS-44 Commissioner 9,3609,3225,6121.661B++1.1841.766%B++32.268%A+89.7A*N/A298103.9h3.3B+7.9B++
AF-23 Grinder 8,5308,5142,0584.137B++1.2944.876%B**14.188%C66.3A**N/A269128.5h4.6B**10.3A
AF-23 Grinder 7,7517,7261,8564.163B++1.3253.032%A+17.046%C++67A*N/A281115.3h5.6B++10.5B**
AF-4 Cyclone 6,4686,4492,3362.761A0.0830.93%B**31.447%A++63.5AN/A221101.6h7.8B**25.3B*
Reaper DMR 6,3826,3312,0903.029B+0.1932.525%A33.202%A65.8A+N/A20696.2h7.3A22.6B**
NC6 Gauss SAW 5,8985,8882,5862.277A0.5722.902%B+16.984%D--41.6B+N/A169141.7h7.5B**32.6B++
Titan-150 AP 7,8984,4946377.055C*4.2155.853%B++1.558%D33.3B**25.2A*470134.9h4.4C**7.9B++
MGR-S1 Gladius 4,2204,1791,3952.996B**0.1533.489%A34.913%A++81.3A++N/A22851.4h7.2B*21.5B++
GD-66 Claw 3,8603,8561,6282.369B**0.4769.967%B**12.785%C60.1B*N/A20364.2h2B*2.9B++
NS Decimator 4,8243,3521,6462.036A0.8168.365%B**1.79%C54.5A23.9B**49961.5h3.9B+5.7B*
C-4 3,7853,0211,5641.932B+0.9125.785%C+N/A127.5B**32.2C*129223.7h1.2B+4.7B+
NC12 Sweeper 2,9562,9541,5201.943B*0.9047.426%B+10.63%D41.7B+N/A17370.8h3.8B+8.1B++
Blitz GD-10 2,4212,4201,2811.889B**0.9526.063%B16.322%C+41.6B++N/A18058.2h11.4B*43.8B++
M40 Fury 1,7641,5597321.356M+18.5143.95%B**1.219%D97.4A*12.8B*86616h8.7B*19.9B**
L100 Python HESH 1,6791,5195726.649A++23.8169.068%A*N/A170.7S18A**5778.9h2.2B**3.2A
GR-22 1,4801,4624683.124A+0.2831.519%A33.516%A++71.7A++N/A28720.4h9.5A+30B**
NS-15M2 1,3511,3484333.113B**0.2726.218%B+30.861%B++79.3AN/A37017h9.5B**36.1B++
Carnage AR 1,3511,3475322.532B*0.3127.805%B+18.708%C55.9B**N/A24724.1h10.7B**38.7B*
L105 Zephyr 1,4211,3358915B+12.1645.908%B+N/A97.4A++6.3C48313.7h3.6A+7.9B**
NS-15M1 1,2541,2514332.889B**0.0526.339%B++26.299%B+75.8AN/A48716.5h9.8B**37.2B++
M40 Fury 1,3931,2286718.328A*15.4843.658%B*1.384%C-101.5A++13.6B+96612.1h9.3B++21.3B*
Mag-Cutter 1,1941,19434,8970.034B+2.8145%A+N/A0.9C**N/A31374.4h1.6B*3.5B++
EM6 1,1731,1725402.17B+0.6726.906%B*20.137%D79.2A+N/A50114.8h8.8B*32.8B++
C150 Dalton 1,6291,17111610.095B+7.2553.524%A+N/A50.3B**19.7C47023.3h4B7.4B**
AF-57 Piston 1,1711,1636191.879B++0.9647.7%B*11.78%D46.7B+N/A23224.9h3.8B+8.1B+
NS Baron G5 1,1661,1595302.187A+0.6652.537%B*16.911%B+62A+N/A31018.7h3.4B**6.5C*
Tank Mine 1,5639493093.071C**0.2328.239%CN/A141.6B++91.6B**23166.7h1.5B++5.4B+
AP30 Shredder 1,2999421088.722B+5.8825.288%D2.442%C**47.1B**17.9C+55520h42.7B**168.8B*
AF-19 Mercenary 9119105831.561B**1.2822.627%C++14.506%D*18.4C+N/A12849.5h8.8B**39B++
NC05 Jackhammer 9008993992.253B**0.5948.142%B+13.682%C71.9AN/A32912.5h3.5B**7.2B*
Enforcer ML85 1,1887837510.44A7.6042.342%C++1.916%C+35.4A+18.3C**69622.1h9.7B**23B*
NC1 Gauss Rifle 7787775491.415B1.4325.587%B+19.176%C31.2B+N/A21624.9h9.6B**37.4B*
SAS-R 7617591644.628B*1.7845.996%B**65.217%C52B+N/A23714.6h2B+4.3B++
M60-G Bulldog 8507504616.304A*13.4646.205%B*2.8%C+78.9A++10.5B+7739.5h4.9B*10.5B*
The Slasher 73573521,9700.033C2.8142.275%B+1.905%D--0.9CN/A3800.6h1.6B*3.8B+
M12 Kobalt 6556461158.727S55.8821.124%B++16.564%C-105.9A1.5D4486.1h13.7B**64.9B++
M60-G Bulldog 7086353418.676S15.8343.29%B**2.677%C+57.2A++6.6C++65411.1h4.8B**11.1B**
AF-34 Mattock 6296261384.536B+1.6928.04%D23.642%A++69.6A+N/A3119h3.6A+13B++
E540 Halberd-H 9566235511.327B+8.4861.07%B+3.21%B**49.8B+26.6B++59112.5h5.3B+8.6B++
AF-34 Mattock 6126071394.367B+1.5231.009%C--27.677%A*67.4A+N/A3039h4.2A13.5B++
Titan-150 HEAT 7815931214.901C++2.0649.412%C**2.361%C22C++7D25327h3.4B**6.9B**
M60-A Bulldog 5995481830.444B+27.6051.823%B++1.46%D44.2B+4.1C++29412.4h4.4B**8.5B**
NCM1 Scattercannon 5475462402.275B+0.5744.781%B++14.286%C25.2C++N/A12721.7h7.5C*16.8B+
MANA Anti-Vehicle Turret 9255382662.023U0.8252.344%U3.346%T*5380U3870U12588240.1h6.9T*13.2T*
M40 Fury-H 5315012917.276B+14.4334.732%DN/A125.3B**7.5D4974h5B*14.4B*
NCM3 Raven 7454902531.937A+0.9140.96%C*2.857%C++19.9A**10.4A++28424.6h17.2A42B**
GD-7F 4794753021.573B+1.2728.48%B*33.684%A**26.4C+N/A17718h9.5B**33.5B++
C85 Canister-H 4784393612.194C++9.3553.885%B10.706%C+129.1B+11.5B++6133.4h5.4B+10B++
NCM3 Raven 6574342511.729A1.1141.821%C**2.304%C17.8A**9.1A23624.4h19.6B**46.8B*
M12 Kobalt 4264191332.231M29.3923.506%A21.002%B+123.2A++2.1C4883.4h13.5B*57.6B++
C75 Viper 469400449.091A6.2541.289%C**1%C--54.1A9.3B+4917.4h7.6B**18.5B**
Frag Grenade 3963931393N/A390.1633.87%D**N/A1965S15A111480.2h1.7A++4.9B**
MGR-L1 Promise 365365993.687A++0.8430.339%B**41.918%A*73B**N/A3105h9.8B**32.2B*
Shrike 5913404230.804C**2.0459.618%B2.353%C19.8C14.6C**37617.2h7.1C+11.9C++
L100 Python AP 571337408.425B*5.5860.478%B+2.077%C39.2B++27.2A+6318.6h5.9C*9.7B+
The Brawler 2982962161.37C+1.4752.501%C14.865%C**31.8DN/A1629.3h3.3B++6.3B+
E540 Halberd 4372942412.25B+9.4150.15%B++4.422%B++43.2A21A11966.8h5.1B+10.2B++
M60-A Bulldog 3242911618.188C++15.3455.795%B**2.062%C+41C**4.6C++3967.1h4.6B+8.3B*
NC9 A-Tross 2802801382.029B++0.8128.362%B+24.643%C++54.9B**N/A3575.1h7.2A25.6B*
CAS30 Tank Buster 5192755710.482D2.3638.323%DN/A3.9D3.5D-10570h68.8C+179.4C
Anti-Vehicle Grenade 2782471247N/A244.1655.06%B+N/A823.3A*103.3C+61220.3h2.6A+4.7A
Bouncing Betty 243243534.585C*1.7465.134%A**N/A220.9A*N/A10861.1h1.4A++2.1A++
NS-11A 238238942.532B**0.3127.657%B++23.109%C*52.9B**N/A3284.5h10.5B**37.8B*
CAS 14-E 2412191613.688C+10.8436.969%B+1.826%C+66.4C+6.7C**1923.3h21.6B++58.4B*
MKV Suppressed 212212952.232A+0.6133.541%A+23.113%B+70.7A++N/A4073h9.7B**28.8B*
MGR-M1 Bishop 198197682.897B*0.0539.886%B**20.812%D*70.4A++N/A2052.8h4.6B**11.6B*
MAX Punch 1951952,5700.076C+2.7745.442%C+N/A1.1C+N/A4177.6h1.7C++3.8C**
Gauss Compact S 1931931661.163B1.6828.581%B**12.953%D-25.1BN/A2617.7h9.4B+32.8B++
Spear Anti-Vehicle Phalanx Turret 2711851611.563B++8.7253.283%B**1.081%D**61.7A28.7B++10243h6.5B++12.3B*
M20 Basilisk 247185228.409M+5.5746.901%B**1.622%F24.7B+8.3C*2917.5h79.1B+168.7B*
M12 Kobalt 184183920.333C+17.4924.768%B+13.115%D--183A+1D*4701h12.5B*50.6B*
Sticky Grenade 1831811181N/A178.1655.556%C**N/A905C+10C60950.2h2.2C++3.9C**
NC4 Mag-Shot 1801801541.169B++1.6721.382%D-12.222%D--30C**N/A2186h6.2B*29.1C*
M20 Basilisk 2251641411.714S8.8746.092%B*4.878%C24.1C**9C+2696.8h87.2B189.1B++
NS-10 Burster 2421581151.374B++1.4739.435%A+8.228%B++8.9A+4.7B++14917.7h114.5B*290.5B**
AC-X11 1541511021.48B+1.3629.981%B**34.437%A*23.2C+N/A2646.5h7.3B**24.3B++
Pelter Rocket Pod 186149916.556B**13.7151.016%B++N/A71B++17.6C+3382.1h25.8C--50.6C++
NC15 Phoenix 2801301620.802C2.0458.295%B++N/A14.1C++16.3B++4909.2h8.7B+15B*
Breaker Rocket Pods 150128621.333A++18.4946.604%CN/A160B++27.5B**26340.8h16.9C++36.3C++
M60-A Bulldog 150126264.846C+2.0034.08%C+N/A45B+8.6B+9732.8h3.9A11.3B*
L100 Python HEAT 123114338S35.1650.722%C+N/A87.7M**6.9D--12571.3h2.8A+5.5A+
Skyguard 194112176.588A++3.7439.618%A++3.571%A24.3A+17.8A**5754.6h105.8B+267.2B*
NS-10 Burster 162105801.313B+1.5342.447%A++7.619%B++8.8A+4.8B*15212h142.7B+336.1B*
A30 Walker 205105372.838C+0.0128.205%B*N/A8.7C+8.3C+20312.1h183.5C*650.4B+
Enforcer ML65-H 165104138B**5.1659.142%C++1.923%C++45.2B++26.5C+9722.3h12.1B++20.4B*
Carver 99991,3990.071C+2.7731.861%B+13.131%C-1.8CN/A754.4h1.4C++4.3B
NC14 Bolt Driver 9595372.568B+0.2845.226%A+63.158%D*17CN/A2415.6h2.8C+6.3B+
M30 Mustang AH 11082801.025C--1.8258.15%B1.22%C+11.2D--3.8C2017.3h11.6C19.9C+
M96 Mjolnir-H 1036988.625A5.7850.033%C++N/A86.3A++42.5B*11910.8h22.2B**44.5B**
Hawk GD-68 12365521.25A+1.5966.401%B+N/A14.1C+12.6B+5694.6h7.7C**11.6B+
MANA Anti-Personnel Turret 5858173.412N/A0.5714.598%UN/A580UN/A4329200.1h15.9T*108.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123,3021.9h
Restoration Kit81726,43715.8h
Nano-Armor Kit1,3541,297,426137.4h
M12 Kobalt-H1590.1h
Medical Kit1,29111,21815.8h
Spawn Beacon578,5695.9h
Anti-Vehicle MANA Turret421,1003.8h
Nanite Revive Grenade04,3691.2h
Nanite Healing Grenade0910h
Spitfire Auto-Turret31760.3h
Rampart Wall2550.5h
Deconstruction Tool04640.3h
Recon Detection Device192,1823.7h
Ammunition Package611,0871.4h
Anti-Infantry MANA Turret41680.8h
Medical Applicator1,413594,16146.3h
Nano-Repair Grenade03020.1h
Shield Recharging Field229840.5h
Xiphos Anti-Personnel Phalanx Turret0560h

Check the help document for the dictionary if you want to learn more about words used here.


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