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Executor waffleownedyou[AWM] waffleownedyou
NC BR 207

KDR: 2.85

Score: 118.3m

Last Seen: Jul 16th, 2020 11:44 PM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 100 (207 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor LA39 Bruiser NS-44 Commissioner AF-23 Grinder AF-23 Grinder AF-4 Cyclone Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,757,204 MLG Score: 2204
Fun Score: N/A
Cheeseburgers Flipped: 1608TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.317%31.825%965251324120,3332.98341-0.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.062%1.755A++1.611A+-1.543FHEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.681B+7.20.498B+16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.995%0.838%312134735816013470.22361103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.994%0.187C++-0.675D0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1440.114C+56.1-0.055C+87.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.781%1.28%515613438,044272343992.95409183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.869%0.847B*-0.789D-1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++5.50.558B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.455%3.697%61520132912,414236428765.24905431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.161%-0.256C-0.199C0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.678B+130.678B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.944%66.803%61521347979305920.319935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.294%1.655A++-0.016C+-1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+20.361C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.038%13.71%6155134427,1043571317.58791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.419%1.835A++-0.216C0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.732B++2.20.537B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
118.3m313.7%591 (35.5k)514 (30.8k)2.8512211,18874,0703.10498207 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491360122.942%22.287%51103:0630

25% Combat Medic27% Engineer36% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:39 PMJan 8th, 2020 7:39 PMJul 19th, 2020 4:21 PM (16d) (PST)Jul 16th, 2020 10:02 PM (19d) (PST)Jul 16th, 2020 7:44 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8273574700.9180.3220.2053.0790.0632204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,64521,41828,227551912185430,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3833.2h/159.7d 18,798 47,067 57,704 708.2k 6,250 12,396 14,557 190.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:48,542
Deaths:13,261
KDR:3.661
Accuracy:31.573% C+
HSR:34.286% B+
LA1 Anchor
B+
Kills:21,335
Deaths:6,806
KDR:3.135
Accuracy:29.683% C**
HSR:33.044% B+
NC6 Gauss SAW
C
Kills:5,962
Deaths:2,605
KDR:2.289
Accuracy:22.948% C
HSR:17.142% D*
NS-15M1
C*
Kills:1,517
Deaths:532
KDR:2.852
Accuracy:26.879% C++
HSR:29.071% C*
NS-15M2
C+
Kills:1,352
Deaths:434
KDR:3.115
Accuracy:26.218% C
HSR:30.917% C+
EM6
C*
Kills:1,201
Deaths:552
KDR:2.176
Accuracy:26.953% C*
HSR:21.066% D-
MGR-L1 Promise
A+
Kills:371
Deaths:104
KDR:3.567
Accuracy:30.413% B+
HSR:42.049% A+
Kills:80,280
Deaths (as Heavy Assault):24,294
Deaths (to Heavy Assaults):23,480
KDR:3.30452
Kill Difference:55,986
Playtime:1,368.073 hours
Usage:36%
Score:41.160m
Score/min:501
Accuracy (listed only):27.810%
HSR (listed only):29.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B*
Kills:18,835
Deaths:8,106
KDR:2.324
Accuracy:74.392% B*
HSR:14.484% C+
AF-4 Cyclone
B**
Kills:7,470
Deaths:2,756
KDR:2.710
Accuracy:31.131% B+
HSR:31.807% B**
MGR-S1 Gladius
B**
Kills:4,353
Deaths:1,461
KDR:2.979
Accuracy:33.553% B+
HSR:35.286% B**
GD-66 Claw
B+
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B+
HSR:12.785% C-
NC12 Sweeper
C++
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% C++
HSR:10.630% D-
Blitz GD-10
C
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% C
HSR:16.322% C-
AF-57 Piston
B
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B
HSR:11.780% D
NS Baron G5
B+
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B+
HSR:16.911% C**
AF-19 Mercenary
D
Kills:910
Deaths:583
KDR:1.561
Accuracy:22.627% D
HSR:14.506% D*
GD-7F
A++
Kills:477
Deaths:304
KDR:1.569
Accuracy:28.467% C++
HSR:33.753% A++
The Brawler
C++
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% D
HSR:14.865% C++
MKV Suppressed
B**
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% B**
HSR:23.113% C++
Gauss Compact S
B+
Kills:193
Deaths:166
KDR:1.163
Accuracy:28.581% B+
HSR:12.953% D--
AC-X11
A+
Kills:186
Deaths:133
KDR:1.399
Accuracy:31.254% B+
HSR:33.333% A+
NS-66 Punisher
C*
Kills:163
Deaths:53
KDR:3.075
Accuracy:29.635% C++
HSR:31.902% C*
Kills:44,647
Deaths (as Light Assault):19,451
Deaths (to Light Assaults):12,140
KDR:2.29536
Kill Difference:25,196
Playtime:99.760 hours
Usage:3%
Score:1.751m
Score/min:292
Accuracy (listed only):40.625%
HSR (listed only):20.962%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:18,835
Deaths:8,106
KDR:2.324
Accuracy:74.392% B*
HSR:14.484% C+
AF-4 Cyclone
B**
Kills:7,470
Deaths:2,756
KDR:2.710
Accuracy:31.131% B+
HSR:31.807% B**
Reaper DMR
B++
Kills:6,383
Deaths:2,106
KDR:3.031
Accuracy:32.542% B++
HSR:33.119% B+
MGR-S1 Gladius
B**
Kills:4,353
Deaths:1,461
KDR:2.979
Accuracy:33.553% B+
HSR:35.286% B**
GD-66 Claw
B+
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B+
HSR:12.785% C-
GR-22
A
Kills:3,429
Deaths:1,144
KDR:2.997
Accuracy:32.531% B**
HSR:34.296% A
NC12 Sweeper
C++
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% C++
HSR:10.630% D-
Blitz GD-10
C
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% C
HSR:16.322% C-
Carnage AR
C++
Kills:1,404
Deaths:558
KDR:2.516
Accuracy:28.026% C++
HSR:19.231% D
AF-57 Piston
B
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B
HSR:11.780% D
NS Baron G5
B+
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B+
HSR:16.911% C**
NC1 Gauss Rifle
C+
Kills:784
Deaths:553
KDR:1.418
Accuracy:25.615% C+
HSR:19.133% D
The Brawler
C++
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% D
HSR:14.865% C++
NC9 A-Tross
C++
Kills:290
Deaths:143
KDR:2.028
Accuracy:28.486% C++
HSR:24.483% C
NS-11A
C+
Kills:238
Deaths:94
KDR:2.532
Accuracy:27.657% C+
HSR:23.109% C
MKV Suppressed
B**
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% B**
HSR:23.113% C++
NS-66 Punisher
C*
Kills:163
Deaths:53
KDR:3.075
Accuracy:29.635% C++
HSR:31.902% C*
Kills:55,409
Deaths (as Combat Medic):22,863
Deaths (to Combat Medics):9,446
KDR:2.42352
Kill Difference:32,546
Playtime:967.074 hours
Usage:25%
Score:29.434m
Score/min:507
Accuracy (listed only):39.606%
HSR (listed only):21.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:18,835
Deaths:8,106
KDR:2.324
Accuracy:74.392% B*
HSR:14.484% C+
GD-66 Claw
B+
Kills:3,856
Deaths:1,628
KDR:2.369
Accuracy:69.967% B+
HSR:12.785% C-
NC12 Sweeper
C++
Kills:2,954
Deaths:1,520
KDR:1.943
Accuracy:47.426% C++
HSR:10.630% D-
AF-57 Piston
B
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:47.700% B
HSR:11.780% D
NS Baron G5
B+
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:52.537% B+
HSR:16.911% C**
AF-19 Mercenary
D
Kills:910
Deaths:583
KDR:1.561
Accuracy:22.627% D
HSR:14.506% D*
GD-7F
A++
Kills:477
Deaths:304
KDR:1.569
Accuracy:28.467% C++
HSR:33.753% A++
The Brawler
C++
Kills:296
Deaths:216
KDR:1.370
Accuracy:52.501% D
HSR:14.865% C++
MGR-M1 Bishop
B+
Kills:198
Deaths:70
KDR:2.829
Accuracy:39.707% B+
HSR:21.212% D**
Gauss Compact S
B+
Kills:193
Deaths:166
KDR:1.163
Accuracy:28.581% B+
HSR:12.953% D--
AC-X11
A+
Kills:186
Deaths:133
KDR:1.399
Accuracy:31.254% B+
HSR:33.333% A+
Kills:30,227
Deaths (as Engineer):13,875
Deaths (to Engineers):14,089
KDR:2.17852
Kill Difference:16,352
Playtime:1,044.525 hours
Usage:27%
Score:33.979m
Score/min:542
Accuracy (listed only):45.014%
HSR (listed only):17.928%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:10,770
Deaths:6,595
KDR:1.633
Accuracy:42.516% C*
HSR:33.129% B*
AF-4 Cyclone
B**
Kills:7,470
Deaths:2,756
KDR:2.710
Accuracy:31.131% B+
HSR:31.807% B**
MGR-S1 Gladius
B**
Kills:4,353
Deaths:1,461
KDR:2.979
Accuracy:33.553% B+
HSR:35.286% B**
Blitz GD-10
C
Kills:2,420
Deaths:1,281
KDR:1.889
Accuracy:26.063% C
HSR:16.322% C-
SAS-R
B++
Kills:884
Deaths:198
KDR:4.465
Accuracy:46.058% B++
HSR:67.195% D
NS-357 Underboss
A+
Kills:242
Deaths:182
KDR:1.330
Accuracy:47.891% B*
HSR:40.496% A+
MKV Suppressed
B**
Kills:212
Deaths:95
KDR:2.232
Accuracy:33.541% B**
HSR:23.113% C++
NC4 Mag-Shot
D*
Kills:180
Deaths:154
KDR:1.169
Accuracy:21.013% D*
HSR:12.222% D*
NS-66 Punisher
C*
Kills:163
Deaths:53
KDR:3.075
Accuracy:29.635% C++
HSR:31.902% C*
NS-357 IA
B**
Kills:107
Deaths:58
KDR:1.845
Accuracy:57.393% B**
HSR:33.645% C
NC14 Bolt Driver
B*
Kills:95
Deaths:37
KDR:2.568
Accuracy:45.226% B*
HSR:63.158% F
Kills:26,896
Deaths (as Infiltrator):12,870
Deaths (to Infiltrators):8,147
KDR:2.08982
Kill Difference:14,026
Playtime:131.691 hours
Usage:3%
Score:2.951m
Score/min:373
Accuracy (listed only):37.638%
HSR (listed only):35.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:8,542
Deaths:2,069
KDR:4.129
Accuracy:44.958% B++
HSR:14.177% C
AF-23 Grinder
B**
Kills:7,736
Deaths:1,862
KDR:4.155
Accuracy:53.068% B**
HSR:17.024% C+
AF-34 Mattock
A
Kills:633
Deaths:139
KDR:4.554
Accuracy:28.231% D--
HSR:23.539% A
AF-34 Mattock
A++
Kills:610
Deaths:140
KDR:4.357
Accuracy:31.221% D--
HSR:27.541% A++
NCM1 Scattercannon
C*
Kills:593
Deaths:254
KDR:2.335
Accuracy:45.621% C*
HSR:14.671% C
NCM3 Raven
C++
Kills:490
Deaths:254
KDR:1.929
Accuracy:41.000% C+
HSR:2.857% C++
NCM3 Raven
C+
Kills:435
Deaths:252
KDR:1.726
Accuracy:41.858% C+
HSR:2.299% C
NS-10 Burster
B*
Kills:164
Deaths:119
KDR:1.378
Accuracy:40.068% B*
HSR:7.927% B++
NS-10 Burster
A
Kills:109
Deaths:84
KDR:1.298
Accuracy:43.130% A
HSR:7.339% B*
Kills:19,312
Deaths (as MAX Suit):2,586.500
Deaths (to MAX Suits):4,235
KDR:7.46646
Kill Difference:16,725.500
Playtime:201.357 hours
Usage:5%
Score:8.975m
Score/min:743
Accuracy (listed only):41.017%
HSR (listed only):13.042%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:128
V. Kills:22 N/A
Deaths:6
KDR:21.333
Accuracy:46.604% D-
KPH:160 C++
VKPH:27.500 B++
M30 Mustang AH
D
Kills:82
V. Kills:28 283%
Deaths:80
KDR:1.025
Accuracy:58.150% C+
KPH:11.300 D*
VKPH:3.900 D
Kills:210 (82 + 0)
Deaths:86
KDR:2.442
VKDR:0.581
Vehicle Kills:50
Kill Difference:124
Playtime:8.063 hours
Usage:0%
Score:0.219m
Score/min:453
Piloting Accuracy:58.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,335
V. Kills:86 N/A
Deaths:89
KDR:15
Accuracy:45.874% C**
KPH:97.400 B**
VKPH:6.300 C--
C150 Dalton
A+
Kills:1,328
V. Kills:529 251%
Deaths:119
KDR:11.160
Accuracy:52.901% A+
KPH:52.200 C*
VKPH:20.800 C-
AP30 Shredder
B++
Kills:950
V. Kills:362 262%
Deaths:108
KDR:8.796
Accuracy:25.868% D
KPH:46.900 B++
VKPH:17.900 C
CAS30 Tank Buster
D-
Kills:276
V. Kills:245 112%
Deaths:572
KDR:0.483
Accuracy:38.369% D-
KPH:3.900 D--
VKPH:3.500 D-
Kills:3,889 (276 + 3,613)
Deaths:888
KDR:4.380
VKDR:1.376
Vehicle Kills:1,222
Kill Difference:3,001
Playtime:130.269 hours
Usage:3%
Score:2.272m
Score/min:291
Piloting Accuracy:38.369%
Gunner Accuracy:25.868%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,569
V. Kills:168 N/A
Deaths:57
KDR:27.526
Accuracy:68.820% A*
KPH:168.500 M**
VKPH:18 A*
L100 Python AP
B**
Kills:436
V. Kills:285 152%
Deaths:40
KDR:10.900
Accuracy:63.100% B*
KPH:44.600 C++
VKPH:29.100 B**
C75 Viper
B+
Kills:400
V. Kills:69 N/A
Deaths:44
KDR:9.091
Accuracy:41.289% C+
KPH:54.400 B+
VKPH:9.400 C+
Skyguard
A++
Kills:121
V. Kills:87 138%
Deaths:17
KDR:7.118
Accuracy:39.664% A+
KPH:25.300 B*
VKPH:18.200 A++
L100 Python HEAT
A*
Kills:114
V. Kills:9 N/A
Deaths:3
KDR:38
Accuracy:50.722% C
KPH:86.300 A*
VKPH:6.800 D*
Kills:2,640 (2,640 + 0)
Deaths:161
KDR:16.398
VKDR:3.839
Vehicle Kills:618
Kill Difference:2,479
Playtime:32.538 hours
Usage:1%
Score:1.168m
Score/min:598
Driving Accuracy:50.722%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:4,925
V. Kills:3,593 137%
Deaths:639
KDR:7.707
Accuracy:55.958% B+
KPH:34.900 C*
VKPH:25.500 A
Enforcer ML85
B*
Kills:786
V. Kills:406 193%
Deaths:75
KDR:10.480
Accuracy:42.407% C+
KPH:35.400 B*
VKPH:18.300 C+
Titan-150 HEAT
C+
Kills:593
V. Kills:188 314%
Deaths:121
KDR:4.901
Accuracy:49.412% C+
KPH:22 C--
VKPH:7 D
E540 Halberd
B++
Kills:294
V. Kills:143 204%
Deaths:24
KDR:12.250
Accuracy:50.083% B+
KPH:42.900 B+
VKPH:20.900 B++
Kills:6,598 (5,518 + 1,080)
Deaths:859
KDR:7.681
VKDR:5.041
Vehicle Kills:4,330
Kill Difference:5,739
Playtime:196.951 hours
Usage:5%
Score:5.800m
Score/min:491
Driving Accuracy:49.412%
Gunner Accuracy:50.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:624
V. Kills:334 186%
Deaths:55
KDR:11.346
Accuracy:61.016% B+
KPH:49.700 C+
VKPH:26.600 B+
M40 Fury-H
B++
Kills:501
V. Kills:30 N/A
Deaths:29
KDR:17.276
Accuracy:34.732% D-
KPH:124.800 B++
VKPH:7.500 D
C85 Canister-H
B++
Kills:444
V. Kills:40 N/A
Deaths:36
KDR:12.333
Accuracy:54.013% C+
KPH:129.500 C++
VKPH:11.700 B++
Enforcer ML65-H
C*
Kills:104
V. Kills:61 168%
Deaths:13
KDR:8
Accuracy:59.142% C+
KPH:45.900 C*
VKPH:26.900 C-
M96 Mjolnir-H
A
Kills:71
V. Kills:35 197%
Deaths:8
KDR:8.875
Accuracy:51.141% C+
KPH:83.400 A
VKPH:41.100 B+
M12 Kobalt-H
B+
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:25.239% B+
KPH:149.500 C++
VKPH:2.900 D
Kills:1,795 (0 + 1,795)
Deaths:143
KDR:12.552
VKDR:3.503
Vehicle Kills:501
Kill Difference:1,652
Playtime:23.448 hours
Usage:1%
Score:0.893m
Score/min:634
Driving Accuracy:N/A%
Gunner Accuracy:25.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,560
V. Kills:205 N/A
Deaths:73
KDR:21.370
Accuracy:43.986% B++
KPH:97.500 A
VKPH:12.800 B++
M40 Fury
A+
Kills:1,229
V. Kills:165 N/A
Deaths:67
KDR:18.343
Accuracy:43.654% B++
KPH:101.600 A+
VKPH:13.600 B
M60-G Bulldog
B**
Kills:768
V. Kills:104 N/A
Deaths:46
KDR:16.696
Accuracy:46.216% B+
KPH:78.300 B**
VKPH:10.600 C++
M12 Kobalt
B++
Kills:728
V. Kills:10 N/A
Deaths:12
KDR:60.667
Accuracy:21.637% C*
KPH:110.300 B++
VKPH:1.500 D-
M60-G Bulldog
B*
Kills:643
V. Kills:77 N/A
Deaths:34
KDR:18.912
Accuracy:43.247% B+
KPH:56.600 B*
VKPH:6.800 C+
M12 Kobalt
B**
Kills:502
V. Kills:8 N/A
Deaths:13
KDR:38.615
Accuracy:24.433% B**
KPH:130.200 B**
VKPH:2.100 D
M20 Basilisk
C+
Kills:202
V. Kills:68 293%
Deaths:22
KDR:9.182
Accuracy:48.127% B*
KPH:25.300 C+
VKPH:8.500 C+
M20 Basilisk
B++
Kills:178
V. Kills:65 270%
Deaths:14
KDR:12.714
Accuracy:47.151% B++
KPH:25.400 C+
VKPH:9.300 C+
G40-F Ranger
C*
Kills:51
V. Kills:30 165%
Deaths:5
KDR:10.200
Accuracy:35.913% C
KPH:25.700 C*
VKPH:15.100 C+
Kills:5,861 (0 + 5,861)
Deaths:286
KDR:20.493
VKDR:2.559
Vehicle Kills:732
Kill Difference:5,575
Playtime:76.716 hours
Usage:2%
Score:3.011m
Score/min:654
Driving Accuracy:N/A%
Gunner Accuracy:35.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:278
V. Kills:25 N/A
Deaths:17
KDR:16.353
Accuracy:35.984% B+
KPH:66.500 C
VKPH:6 C+
Pelter Rocket Pod
B+
Kills:151
V. Kills:37 397%
Deaths:9
KDR:16.778
Accuracy:50.991% B+
KPH:73.100 C++
VKPH:17.900 C
Kills:429 (0 + 429)
Deaths:26
KDR:16.500
VKDR:2.385
Vehicle Kills:62
Kill Difference:403
Playtime:6.247 hours
Usage:0%
Score:0.093m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:50.991%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 48,84448,54213,2613.661C*0.8131.573%C+34.286%B+88.6C*N/A252547.6h6.8B+21.6B+
LA1 Anchor 21,42321,3356,8063.135C++0.2829.683%C**33.044%B+86.1B+N/A296247.8h7.8B*26.3B+
LA39 Bruiser 18,85018,8358,1062.324B**0.5374.392%B*14.484%C+64.1C++N/A232293.7h1.9B++2.6B+
NS-44 Commissioner 10,81110,7706,5951.633C**1.2242.516%C*33.129%B*92.9B**N/A305115.9h3.2C**7.6B
AF-23 Grinder 8,5588,5422,0694.129B+1.2844.958%B++14.177%C66.3A++N/A269128.9h4.6B*10.3B**
AF-23 Grinder 7,7617,7361,8624.155B+1.3053.068%B**17.024%C+66.9A++N/A281115.6h5.6B++10.5B**
AF-4 Cyclone 7,4967,4702,7562.71B+0.1431.131%B+31.807%B**66.9C**N/A229111.6h7.8B**25.1B++
Reaper DMR 6,4366,3832,1063.031B*0.1832.542%B++33.119%B+65.8BN/A20797h7.3B*22.6B*
NC6 Gauss SAW 5,9735,9622,6052.289C*0.5622.948%C17.142%D*41.5CN/A172143.5h7.5B++32.5B
Titan-150 AP 8,5184,9256397.707C+4.8655.958%B+1.462%C--35C*25.5A467140.9h4.3C+7.6C**
MGR-S1 Gladius 4,3994,3531,4612.979C**0.1333.553%B+35.286%B**81.1BN/A23053.7h7.2B+21.5B+
NS Decimator 5,8844,0751,9142.129B+0.7268.03%B++1.644%C56.5B+25.1B+49072.1h3.8C*5.5B+
GD-66 Claw 3,8603,8561,6282.369B+0.4869.967%B+12.785%C-60.1C+N/A20464.2h2B++2.9B++
GR-22 3,4633,4291,1442.997B++0.1532.531%B**34.296%A75.4B++N/A26345.5h9.4B**28.9B*
C-4 3,8603,0841,5911.938C++0.9125.832%CN/A129B32.5C++130423.9h1.2C**4.7C++
NC12 Sweeper 2,9562,9541,5201.943B+0.9147.426%C++10.63%D-41.7C+N/A17370.8h3.8B+8.1B+
Blitz GD-10 2,4212,4201,2811.889C**0.9626.063%C16.322%C-41.6C+N/A18258.2h11.4B+43.8C**
L100 Python HESH 1,7371,5695727.526B*24.6768.82%A*N/A168.7M**18.1A*5689.3h2.2B**3.2A
M40 Fury 1,7651,5607321.37A**18.5243.986%B++1.218%C--97.5A12.8B++86416h8.8B++19.9B*
NS-15M1 1,5211,5175322.852C**0.0026.879%C++29.071%C*75.9BN/A44120h9.6B++35.9B+
Carnage AR 1,4081,4045582.516B+0.3428.026%C++19.231%D56.2C**N/A25125h10.7B+38.2B+
NS-15M2 1,3551,3524343.115C**0.2626.218%C30.917%C+79.5C*N/A37917h9.5B+36.1C**
L105 Zephyr 1,4211,3358915C++12.1545.874%C**N/A97.4B**6.3C--48313.7h3.6A7.9B**
C150 Dalton 1,8571,32811911.16C+8.3152.901%A+N/A52.1C*20.7C-49125.5h3.8C+7.2B++
M40 Fury 1,3941,2296718.343B*15.4943.654%B++1.383%C101.6A+13.6B96812.1h9.3B+21.3B*
EM6 1,2021,2015522.176C+0.6826.953%C*21.066%D-79.5B+N/A51215.1h8.8B+32.6B+
Mag-Cutter 1,1951,19534,9340.034C++2.8244.97%B**N/A0.9C++N/A31375.2h1.6B*3.5B+
NC05 Jackhammer 1,1671,1644872.39B*0.4651.784%B+14.777%C83.1B+N/A39314h3.6B*6.9B++
AF-57 Piston 1,1711,1636191.879C**0.9747.7%B11.78%D46.7CN/A23724.9h3.8B+8.1B+
NS Baron G5 1,1661,1595302.187A+0.6652.537%B+16.911%C**62B+N/A31318.7h3.4B*6.5C++
Tank Mine 1,6079813193.075C+0.2228.12%DN/A144.3C**92.1B*22996.8h1.5B++5.4C+
The Slasher 95895830,0630.032C-2.8243.019%B+1.67%D*0.9CN/A31053.3h1.6B**3.8B+
AP30 Shredder 1,3129501088.796C+5.9425.868%D2.421%C**46.8B++17.8C56120.3h44.4B**171.7B*
AF-19 Mercenary 9119105831.561C++1.2922.627%D14.506%D*18.4C--N/A13649.5h8.8B++39C**
SAS-R 8868841984.465C**1.6146.058%B++67.195%D53.3C+N/A23416.6h2C++4.2B+
Enforcer ML85 1,1927867510.48B+7.6342.407%C+1.908%C+35.4B*18.3C+69622.2h9.7B+23B+
NC1 Gauss Rifle 7857845531.418C++1.4325.615%C+19.133%D31.4CN/A23025h9.5B++37.3B+
M60-G Bulldog 8727684616.696A13.8446.216%B+2.734%C+78.4B**10.6C++7659.8h4.9B++10.5B++
M12 Kobalt 7387281260.667A*57.8221.637%C*16.758%D110.3B++1.5D-4686.6h13.6B*62.7B+
M60-G Bulldog 7206433418.912M+16.0643.247%B+2.644%C**56.4B++6.8C+64911.4h4.8B**11.1B*
AF-34 Mattock 6366331394.554C++1.7028.231%D--23.539%A68.8B++N/A3099.2h3.7B**13B+
E540 Halberd-H 9586245511.345C+8.4961.016%B+3.205%B**49.9C+26.7B+58812.5h5.3C++8.7C**
AF-34 Mattock 6156101404.357C++1.5131.221%D--27.541%A++66.3B*N/A3009.2h4.2B**13.5B++
NCM1 Scattercannon 5945932542.335C+0.5245.621%C*14.671%C26.8CN/A13522.1h7.4C+16.2C*
Titan-150 HEAT 7815931214.901C2.0549.412%C+2.361%C+22C--7D25527h3.4B*6.9B++
M60-A Bulldog 6145601831.111B**28.2651.589%C*1.429%D43.8C+4.2C+29012.8h4.4B*8.6B++
MANA Anti-Vehicle Turret 9255382662.023U0.8352.344%UN/A5380U3870U12601280.1h6.9T*13.2T*
M12 Kobalt 5105021338.615M+35.7624.433%B**20.12%C++128.7B**2.1D4973.9h14B++57.2B++
M40 Fury-H 5315012917.276C++14.4234.732%D-N/A125.3B++7.5D4974h5B*14.4B++
NCM3 Raven 7454902541.929A0.9241%C+2.857%C++19.9A++10.4A+28324.6h17.3B**42.2B*
GD-7F 4814773041.569C+1.2828.467%C++33.753%A++26.4DN/A18818.1h9.5B++33.5B+
C85 Canister-H 4844443612.333C+9.4854.013%C+10.586%C+130.6C++11.8B++6153.4h5.4B+10B+
L100 Python AP 7214364010.9C++8.0563.1%B*1.606%C44.5C++29.1B**6209.8h5.5C8.7C++
NCM3 Raven 6594352521.726B**1.1341.858%C+2.299%C17.8A++9.2B**23624.4h19.6B*46.8B++
Frag Grenade 4064031403N/A400.1534.776%F-N/A2015S15C*111750.2h1.7A++4.9B++
C75 Viper 469400449.091C++6.2441.289%C+1%C-54.1B+9.3C+4987.4h7.6B++18.5B+
MGR-L1 Promise 3713711043.567B*0.7230.413%B+42.049%A+74.2C++N/A3605h9.8B++32.3B+
Shrike 5913404230.804C2.0559.618%C++2.353%C19.8D14.6C+39217.2h7.1D11.9C
The Brawler 2982962161.37C+1.4852.501%D14.865%C++31.8DN/A1639.3h3.3B++6.3C*
M60-A Bulldog 3312951618.438C++15.5955.355%B++2.034%C+41C+5C++3957.2h4.7B+8.5B++
E540 Halberd 4372942412.25C++9.4050.083%B+4.422%B**42.6B+20.7B++12416.9h5.1C++10.2B
NC9 A-Tross 2902901432.028B+0.8228.486%C++24.483%C55.8C*N/A3665.2h7.2B**25.4B++
CAS 14-E 3032781716.353C+13.5035.984%B+1.439%C-66.2C6C+2054.2h23.6B+65.6B+
CAS30 Tank Buster 5212765720.483C--2.3738.369%D-N/A3.9D--3.5D-10470.8h69.4D-180.8D-
Anti-Vehicle Grenade 2782471247N/A244.1555.06%C**N/A823.3A++103.3C+62080.3h2.6A+4.7B**
Bouncing Betty 243243534.585C+1.7365.134%A++N/A220.9A+N/A11181.1h1.4B**2.1A+
NS-357 Underboss 2422421821.33C++1.5247.891%B*40.496%A+93.1B*N/A4422.6h3.2B*6.7B++
NS-11A 238238942.532B++0.3227.657%C+23.109%C52.9C++N/A3404.5h10.5B++37.8B+
M12 Kobalt 214213923.667C20.8224.846%B13.615%D*193.6B**N/A4811.1h12.3B*49.5B*
MKV Suppressed 212212952.232B++0.6233.541%B**23.113%C++70.7B++N/A4193h9.7B++28.8B*
M20 Basilisk 270202229.182A++6.3348.127%B*1.485%F-25.3C+8.5C+2908h80.5C++167.3B+
MGR-M1 Bishop 199198702.829C**0.0239.707%B+21.212%D**70.7B++N/A2302.8h4.6B++11.7B++
MAX Punch 1971972,5960.076C+2.7845.479%C+N/A1.1C+N/A4178.9h1.7C*3.8B+
Gauss Compact S 1931931661.163C++1.6928.581%B+12.953%D--25.1CN/A2707.7h9.4C++32.8B
Spear Anti-Vehicle Phalanx Turret 2811921612B9.1553.872%B+1.042%F64B+29.7C**10253h6.6B12.2B+
Sticky Grenade 1891871187N/A184.1555.296%C++N/A935C10C--60660.2h2.1C++3.9C++
AC-X11 1901861331.398C+1.4531.254%B+33.333%A+24.2DN/A2537.7h7.5B*24B++
NC4 Mag-Shot 1801801541.169C++1.6821.013%D*12.222%D*29.5CN/A2246.1h6.2B++29.6C+
M20 Basilisk 2431781412.714M+9.8647.151%B++5.056%C25.4C+9.3C+2777h86.7C++183.8B+
NS-10 Burster 2511641191.378C+1.4740.068%B*7.927%B++9.1B*4.8C*15018h115.9B*289.2B**
NS-66 Punisher 163163533.075B*0.2229.635%C++31.902%C*70.9C++N/A2012.3h9.3B++31.4B+
Pelter Rocket Pod 188151916.778C**13.9350.991%B+N/A71.9C++17.6C3382.1h25.6D50.1C+
NC15 Phoenix 2801301620.802C-2.0558.121%B++N/A14.1C+16.3B+4929.2h8.8C*15.1B+
Breaker Rocket Pods 150128621.333A18.4846.604%D-N/A160C++27.5B++26950.8h16.9D36.3C--
M60-A Bulldog 150126264.846C-1.9933.975%CN/A45C+8.6B+10742.8h3.9B**11.5B+
Skyguard 208121177.118B+4.2739.664%A+3.306%B**25.2B*18.1A++5774.8h102.1C++257.5B++
L100 Python HEAT 123114338S35.1550.722%CN/A87.7A*6.9D*12781.3h2.8A+5.5B**
A30 Walker 213110372.973C+0.1227.925%C++N/A8.8C--8.2C20312.5h182.7C654.3C+
NS-10 Burster 168109841.298C+1.5543.13%A7.339%B*8.8B++4.8C++15112.4h145.7C++337.8B*
NS-357 IA 107107581.845B+1.0157.393%B**33.645%C107B**N/A3031h2.8B*4.8B**
Enforcer ML65-H 165104138C*5.1559.142%C+1.923%B45.2C++26.5C--9742.3h12.1B+20.4B+
Carver 99991,4080.07C+2.7831.861%C++13.131%C-1.8C-N/A755h1.4C+4.3B
NC14 Bolt Driver 9595372.568C+0.2845.226%B*63.158%F17DN/A2545.6h2.8D-6.3C+
M30 Mustang AH 11082801.025D1.8358.15%C+1.22%C++11.2D*3.8D2067.3h11.6D*19.9D-
MANA Anti-Personnel Turret 7676213.619N/A0.7715.985%UN/A760UN/A4727900.1h15T*94T*
Hawk GD-68 13975581.293B1.5667.14%BN/A14.7C-12.5C*5425.1h7.6C++11.3C*
M96 Mjolnir-H 1067188.875B6.0251.141%C+N/A78.9B**38.9B+11990.9h22.7B**44.5B**
A30 Walker 11761551.109D1.7421.373%D3.279%A+11.1D10.2C--2175.5h143.6C671.9C
G40-F Ranger 8151510.2B*7.3535.913%CN/A25.5C*15C+2552h62.7A++174.5B*
M12 Kobalt-H 5251225.5C+22.6525.239%B+17.647%C+170B+3.3D4800.3h8.3A32.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4161,332,076140h
Anti-Vehicle MANA Turret421,1003.8h
Spawn Beacon599,7116.4h
Ordnance Dampener2700.1h
Rampart Wall2700.7h
Nanite Revive Grenade04,7301.3h
Nanite Healing Grenade01090h
Medical Kit1,60415,65519.4h
Motion Spotter123,5922.1h
Restoration Kit91928,41117.2h
Deconstruction Tool04640.3h
Welding Device06750.1h
Spitfire Auto-Turret32600.3h
Recon Detection Device192,1853.7h
Shield Recharging Field249880.5h
Ammunition Package691,2121.5h
Medical Applicator1,476622,32747.9h
Anti-Infantry MANA Turret42080.9h
Xiphos Anti-Personnel Phalanx Turret0560h
Nano-Repair Grenade06380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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