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wallawatt[ZAPS] wallawatt
VS BR 167

KDR: 4.05

Score: 68.5m

Last Seen: Jun 15th, 2017 2:20 AM
- OFFLINE - 18397.3 hour(s)

Battle Rank 106 (167 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Maelstrom Turbo Laser Saron Laser Cannon Orion VS54 Hornet Missiles Dual Photon Pods L100 Python AP C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,004,553 MLG Score: 803
Fun Score: N/A
Cheeseburgers Flipped: 1539TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.069%24.284%68220119419,2602.497081.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.907%1.346A0.522B+-0.027C+HEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.517B+10.10.293C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.936%1.662%17674121024,79018141310613.6659189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.955%-0.043C+0.067C+-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.80.066C+55.7-0.051C+95.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.69%2.086%13308120611,840129947499.1147249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.569%0.069C+-0.306C0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.379C**100.202C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.405%2.388%153712071,717119512531.43562137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.769%-0.535D-0.509D1.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.639B+13.10.671B+30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.221%80.576%1531121327839300.707379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.442A**0.877B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.50.218C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.076%16.318%1532121223980150.298005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.151%0.377C**0.332C**-1.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*4.40.1C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.5m252.5%343 (20.6k)331 (19.9k)4.0515788,39321,8174.83953167 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214245629.908%9.875%29509:3123

45% Engineer10% Heavy Assault34% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:20 PMMay 25th, 2013 12:56 AMJul 14th, 2017 10:15 AM (737d) (PST)Jun 14th, 2017 10:35 PM (767d) (PST)Jun 14th, 2017 10:20 PM (767d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
841847570.4270.1050.0421.4250.137803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,4625,03645,426266386819,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3448.4h/143.7d 17,191 8,729 17,235 294.9k 2,876 9,935 28,361 174m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,513
Deaths:1,462
KDR:1.719
Accuracy:28.823% B**
HSR:22.523% B+
Pulsar C
B**
Kills:1,746
Deaths:454
KDR:3.846
Accuracy:29.971% B**
HSR:25.086% C**
VX6-7
B+
Kills:1,582
Deaths:1,167
KDR:1.356
Accuracy:27.280% B+
HSR:22.250% C*
Zenith VX-5
A
Kills:815
Deaths:743
KDR:1.097
Accuracy:26.527% C*
HSR:29.203% A
Solstice SF
A+
Kills:283
Deaths:181
KDR:1.564
Accuracy:32.337% A+
HSR:10.601% D--
Pandora VX25
B+
Kills:148
Deaths:86
KDR:1.721
Accuracy:45.902% B+
HSR:14.865% C+
Thanatos VE70
B++
Kills:91
Deaths:64
KDR:1.422
Accuracy:46.328% B++
HSR:18.681% B+
Kills:7,178
Deaths (as Engineer):4,157
Deaths (to Engineers):7,095
KDR:1.72673
Kill Difference:3,021
Playtime:1,551.220 hours
Usage:45%
Score:29.643m
Score/min:318
Accuracy (listed only):33.881%
HSR (listed only):20.458%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:5,318
Deaths:2,337
KDR:2.276
Accuracy:26.987% A
HSR:25.668% C++
SVA-88
B**
Kills:1,654
Deaths:774
KDR:2.137
Accuracy:29.281% B**
HSR:25.212% C+
Flare VE6
B+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:25.890% B+
HSR:21.121% C--
Ursa
B+
Kills:932
Deaths:382
KDR:2.440
Accuracy:26.350% B+
HSR:27.468% B+
Pulsar LSW
B**
Kills:339
Deaths:165
KDR:2.055
Accuracy:28.259% B**
HSR:25.369% C++
VX29 Polaris
B**
Kills:52
Deaths:23
KDR:2.261
Accuracy:29.604% B**
HSR:17.308% D-
Kills:9,455
Deaths (as Heavy Assault):4,205
Deaths (to Heavy Assaults):5,393
KDR:2.24851
Kill Difference:5,250
Playtime:335.209 hours
Usage:10%
Score:5.497m
Score/min:273
Accuracy (listed only):27.728%
HSR (listed only):23.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,513
Deaths:1,462
KDR:1.719
Accuracy:28.823% B**
HSR:22.523% B+
Pulsar C
B**
Kills:1,746
Deaths:454
KDR:3.846
Accuracy:29.971% B**
HSR:25.086% C**
VX6-7
B+
Kills:1,582
Deaths:1,167
KDR:1.356
Accuracy:27.280% B+
HSR:22.250% C*
Sirius SX12
B**
Kills:1,212
Deaths:750
KDR:1.616
Accuracy:29.464% B**
HSR:23.762% B*
Zenith VX-5
A
Kills:815
Deaths:743
KDR:1.097
Accuracy:26.527% C*
HSR:29.203% A
Eridani SX5
A+
Kills:296
Deaths:153
KDR:1.935
Accuracy:29.149% B+
HSR:30.405% A+
Solstice SF
A+
Kills:283
Deaths:181
KDR:1.564
Accuracy:32.337% A+
HSR:10.601% D--
NS-7 PDW
B**
Kills:219
Deaths:147
KDR:1.490
Accuracy:30.593% B**
HSR:20.548% B+
Pandora VX25
B+
Kills:148
Deaths:86
KDR:1.721
Accuracy:45.902% B+
HSR:14.865% C+
Thanatos VE70
B++
Kills:91
Deaths:64
KDR:1.422
Accuracy:46.328% B++
HSR:18.681% B+
Kills:8,905
Deaths (as Light Assault):5,207
Deaths (to Light Assaults):3,876
KDR:1.7102
Kill Difference:3,698
Playtime:1,184.947 hours
Usage:34%
Score:25.367m
Score/min:357
Accuracy (listed only):32.637%
HSR (listed only):21.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,212
Deaths:750
KDR:1.616
Accuracy:29.464% B**
HSR:23.762% B*
H-V45
B**
Kills:530
Deaths:307
KDR:1.726
Accuracy:29.758% B**
HSR:20.377% C+
Pulsar VS1
A
Kills:435
Deaths:229
KDR:1.900
Accuracy:29.921% A
HSR:21.609% C++
Eridani SX5
A+
Kills:296
Deaths:153
KDR:1.935
Accuracy:29.149% B+
HSR:30.405% A+
NS-7 PDW
B**
Kills:219
Deaths:147
KDR:1.490
Accuracy:30.593% B**
HSR:20.548% B+
Pandora VX25
B+
Kills:148
Deaths:86
KDR:1.721
Accuracy:45.902% B+
HSR:14.865% C+
NS-11P
A++
Kills:123
Deaths:91
KDR:1.352
Accuracy:31.140% A++
HSR:9.756% D**
Thanatos VE70
B++
Kills:91
Deaths:64
KDR:1.422
Accuracy:46.328% B++
HSR:18.681% B+
Terminus VX-9
C
Kills:64
Deaths:35
KDR:1.829
Accuracy:24.004% C
HSR:18.750% D--
Kills:3,118
Deaths (as Combat Medic):1,862
Deaths (to Combat Medics):2,174
KDR:1.67454
Kill Difference:1,256
Playtime:61.581 hours
Usage:2%
Score:1.082m
Score/min:293
Accuracy (listed only):32.918%
HSR (listed only):19.862%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,212
Deaths:750
KDR:1.616
Accuracy:29.464% B**
HSR:23.762% B*
Eridani SX5
A+
Kills:296
Deaths:153
KDR:1.935
Accuracy:29.149% B+
HSR:30.405% A+
Parallax VX3
A++
Kills:278
Deaths:52
KDR:5.346
Accuracy:51.221% A++
HSR:80.576% B
NS-7 PDW
B**
Kills:219
Deaths:147
KDR:1.490
Accuracy:30.593% B**
HSR:20.548% B+
NS-44 Commissioner
C*
Kills:103
Deaths:95
KDR:1.084
Accuracy:38.286% C*
HSR:10.680% F
Artemis VX26
B*
Kills:89
Deaths:41
KDR:2.171
Accuracy:31.111% B*
HSR:20.225% C
Nyx VX31
B**
Kills:78
Deaths:25
KDR:3.120
Accuracy:40.326% B**
HSR:34.615% B+
Kills:2,275
Deaths (as Infiltrator):1,263
Deaths (to Infiltrators):1,800
KDR:1.80127
Kill Difference:1,012
Playtime:108.854 hours
Usage:3%
Score:1.373m
Score/min:210
Accuracy (listed only):35.736%
HSR (listed only):31.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,467
Deaths:566
KDR:4.359
Accuracy:24.190% A
HSR:26.307% B**
Nebula VM20
A
Kills:2,444
Deaths:566
KDR:4.318
Accuracy:25.023% A
HSR:25.327% B*
Blueshift VM5
A*
Kills:2,337
Deaths:509
KDR:4.591
Accuracy:24.763% B**
HSR:33.505% A*
Blueshift VM5
A*
Kills:2,266
Deaths:506
KDR:4.478
Accuracy:26.092% A
HSR:33.098% A*
Comet VM2
A+
Kills:612
Deaths:267
KDR:2.292
Accuracy:56.755% A+
HSR:2.778% D
Comet VM2
A+
Kills:578
Deaths:261
KDR:2.215
Accuracy:59.869% A+
HSR:3.114% C--
NS-10 Burster
A++
Kills:132
Deaths:43
KDR:3.070
Accuracy:40.022% A++
HSR:10.606% B++
NS-10 Burster
A*
Kills:119
Deaths:49
KDR:2.429
Accuracy:40.890% A++
HSR:12.605% A*
Vortex VM21
B*
Kills:58
Deaths:35
KDR:1.657
Accuracy:49.076% B*
HSR:0% F
Kills:11,013
Deaths (as MAX Suit):1,401
Deaths (to MAX Suits):1,326
KDR:7.86081
Kill Difference:9,612
Playtime:192.708 hours
Usage:6%
Score:5.586m
Score/min:483
Accuracy (listed only):38.520%
HSR (listed only):16.371%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:10,074
V. Kills:799 N/A
Deaths:815
KDR:12.361
Accuracy:47.258% B*
KPH:66.200 B++
VKPH:5.300 B*
Maelstrom Turbo Laser
C++
Kills:6,205
V. Kills:4,922 126%
Deaths:1,547
KDR:4.011
Accuracy:36.085% B*
KPH:14.400 C+
VKPH:11.500 C++
Saron Laser Cannon
B**
Kills:5,381
V. Kills:5,208 103%
Deaths:1,302
KDR:4.133
Accuracy:34.856% B+
KPH:16.900 B
VKPH:16.300 B**
Hornet Missiles
A
Kills:3,463
V. Kills:1,839 188%
Deaths:244
KDR:14.193
Accuracy:73.331% A
KPH:64 C+
VKPH:34 C+
Dual Photon Pods
B+
Kills:3,130
V. Kills:1,190 263%
Deaths:211
KDR:14.834
Accuracy:55.782% B+
KPH:61.400 C
VKPH:23.300 B+
Coyote Missiles
C-
Kills:2,117
V. Kills:1,460 145%
Deaths:344
KDR:6.154
Accuracy:59.595% B*
KPH:23.900 D
VKPH:16.500 C-
Antares LC
B++
Kills:1,619
V. Kills:1,569 103%
Deaths:362
KDR:4.472
Accuracy:32.775% C++
KPH:19.600 C++
VKPH:19 B++
Photon A2A Missile Pods
C--
Kills:835
V. Kills:892 94%
Deaths:89
KDR:9.382
Accuracy:78.638% C+
KPH:24.900 D
VKPH:26.500 C--
Kills:32,824 (23,279 + 0)
Deaths:4,914
KDR:6.680
VKDR:3.638
Vehicle Kills:17,879
Kill Difference:27,910
Playtime:1,211.060 hours
Usage:35%
Score:21.308m
Score/min:293
Piloting Accuracy:32.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:280
V. Kills:175 159%
Deaths:43
KDR:6.512
Accuracy:24.713% D**
KPH:1,008,000 U
VKPH:630,000 U
C150 Dalton
U
Kills:242
V. Kills:125 192%
Deaths:29
KDR:8.345
Accuracy:59.605% A*
KPH:871,200 U
VKPH:450,000 U
CAS30 Tank Buster
B+
Kills:95
V. Kills:95 99%
Deaths:35
KDR:2.714
Accuracy:42.192% C
KPH:9.400 C**
VKPH:9.400 B+
Kills:617 (95 + 522)
Deaths:107
KDR:5.766
VKDR:3.692
Vehicle Kills:395
Kill Difference:510
Playtime:10.075 hours
Usage:0%
Score:0.850m
Score/min:1,407
Piloting Accuracy:42.192%
Gunner Accuracy:59.605%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:3,058
V. Kills:2,101 145%
Deaths:351
KDR:8.712
Accuracy:60.399% B+
KPH:23.600 D
VKPH:16.200 C
C75 Viper
A
Kills:2,620
V. Kills:446 N/A
Deaths:197
KDR:13.300
Accuracy:47.829% B*
KPH:54 A
VKPH:9.200 C*
L100 Python HEAT
B*
Kills:1,381
V. Kills:508 271%
Deaths:105
KDR:13.152
Accuracy:59.683% B*
KPH:29.100 C+
VKPH:10.700 C
L100 Python HESH
B**
Kills:1,101
V. Kills:137 N/A
Deaths:40
KDR:27.525
Accuracy:59.094% B**
KPH:47 C+
VKPH:5.800 D
Skyguard
B**
Kills:952
V. Kills:532 179%
Deaths:178
KDR:5.348
Accuracy:35.343% B**
KPH:17.900 B+
VKPH:10 C++
Kills:9,112 (9,112 + 0)
Deaths:871
KDR:10.462
VKDR:4.276
Vehicle Kills:3,724
Kill Difference:8,241
Playtime:302.099 hours
Usage:9%
Score:4.971m
Score/min:274
Driving Accuracy:35.343%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,309
V. Kills:139 N/A
Deaths:22
KDR:59.500
Accuracy:61.514% A
KPH:35.300 C-
VKPH:3.800 D--
Supernova FPC
D
Kills:970
V. Kills:754 128%
Deaths:136
KDR:7.132
Accuracy:59.222% B++
KPH:16.200 D-
VKPH:12.600 D
Supernova PC
B**
Kills:449
V. Kills:132 338%
Deaths:24
KDR:18.708
Accuracy:59.406% B**
KPH:26 B
VKPH:7.700 C
Proton II PPA
A
Kills:322
V. Kills:14 N/A
Deaths:11
KDR:29.273
Accuracy:27.070% B+
KPH:93.200 A
VKPH:4.100 C*
Saron HRB
M++
Kills:263
V. Kills:321 82%
Deaths:13
KDR:20.231
Accuracy:54.417% A
KPH:33.100 B*
VKPH:40.400 M++
E540 Halberd
B+
Kills:76
V. Kills:52 143%
Deaths:11
KDR:6.909
Accuracy:57.934% A
KPH:27.900 C
VKPH:19.100 B+
M12 Kobalt
B*
Kills:57
V. Kills: N/A
Deaths:1
KDR:57
Accuracy:14.668% C
KPH:97.500 B*
VKPH:0 D**
Kills:3,446 (2,728 + 718)
Deaths:218
KDR:15.807
VKDR:6.477
Vehicle Kills:1,412
Kill Difference:3,228
Playtime:128.734 hours
Usage:4%
Score:2.248m
Score/min:291
Driving Accuracy:59.406%
Gunner Accuracy:14.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:635
V. Kills:440 144%
Deaths:19
KDR:33.421
Accuracy:65.080% B*
KPH:65 B**
VKPH:45 M+
M40 Fury-H
B**
Kills:70
V. Kills:10 N/A
Deaths:3
KDR:23.333
Accuracy:48.249% B+
KPH:142.500 B**
VKPH:20.400 B+
Kills:705 (0 + 705)
Deaths:22
KDR:32.045
VKDR:20.455
Vehicle Kills:450
Kill Difference:683
Playtime:10.267 hours
Usage:0%
Score:0.560m
Score/min:909
Driving Accuracy:N/A%
Gunner Accuracy:48.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:84
V. Kills:17 467%
Deaths:3
KDR:28
Accuracy:51.008% A++
KPH:33.800 B
VKPH:6.800 C*
Kills:84 (0 + 84)
Deaths:3
KDR:28
VKDR:5.667
Vehicle Kills:17
Kill Difference:81
Playtime:2.484 hours
Usage:0%
Score:0.052m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:51.008%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:288
V. Kills:51 N/A
Deaths:138
KDR:2.087
Accuracy:52.247% C*
KPH:20.100 C+
VKPH:3.600 D
S12 Renegade
C
Kills:161
V. Kills:1 N/A
Deaths:73
KDR:2.205
Accuracy:39.441% C
KPH:33.400 D
VKPH:0.200 D**
Kills:449 (449 + 0)
Deaths:211
KDR:2.128
VKDR:0.246
Vehicle Kills:52
Kill Difference:238
Playtime:19.191 hours
Usage:1%
Score:0.170m
Score/min:148
Driving Accuracy:39.441%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 10,87310,07481512.361B*8.3147.258%B*N/A66.2B++5.3B*274152.1h10.6B+22.4B+
Maelstrom Turbo Laser 11,1276,2051,5474.011B*0.0436.085%B*3.368%B+14.4C+11.5C++231429.6h99.3C*275.2B+
Saron Laser Cannon 10,5895,3811,3024.133B*0.0834.856%B+1.542%C-16.9B16.3B**267319.2h108B+309.7B+
Orion VS54 5,3275,3182,3372.276B+1.7826.987%A25.668%C++33.6C++N/A142158.1h9.5B**35B
Hornet Missiles 5,3023,46324414.193A++10.1473.331%A1.415%C+64C+34C+53754.1h8.2B+11.2B++
Dual Photon Pods 4,3203,13021114.834A10.7855.782%B+N/A61.4C23.3B+62251h24.5C+43.8C*
L100 Python AP 5,1593,0583518.712B*4.6660.399%B+2.91%C*23.6D16.2C287129.6h5B+8.2B++
C75 Viper 3,0662,62019713.299A*9.2547.829%B*1.221%C53.9A9.2C*31248.6h6.3A13.2A
Serpent VE92 2,5232,5131,4621.719B+2.3328.823%B**22.523%B+19.3C-N/A74129.9h10.2B*35.2B++
Nebula VM20 2,4792,4675664.359B**0.3124.19%A26.307%B**39.2B+N/A17362.9h12.4B**51.4B*
Nebula VM20 2,4622,4445664.318B**0.2725.023%A25.327%B*38.9C**N/A16862.9h12.9B**51.6B*
Blueshift VM5 2,3402,3375094.591B*0.5424.763%B**33.505%A*42.2B+N/A16455.4h11A+44.4B**
Blueshift VM5 2,2702,2665064.478B*0.4326.092%A33.098%A*41.1B+N/A16055.2h11.8A45.4B**
Coyote Missiles 3,5772,1173446.154A2.1059.595%B*N/A23.9D16.5C-34688.6h38.3B64.2B+
Pulsar C 1,7561,7464543.846A+0.2129.971%B**25.086%C**12.1DN/A98144.1h9.7B++32.3B++
SVA-88 1,6601,6547742.137C*1.9129.281%B**25.212%C+31.1C--N/A11853.2h10.4B+35.7B++
Antares LC 3,1881,6193624.472A++0.4232.775%C++1.791%C+19.6C++18.9B++30582.8h107.4C**327.7B
VX6-7 1,5941,5821,1671.356C++2.7027.28%B+22.25%C*9.6D-N/A43165.2h11B+40.3B+
L100 Python HEAT 1,8891,38110513.152A*9.1059.683%B*1.303%D-29.1C+10.7C25547.4h4.1B**7B**
Supernova VPC 1,4481,3092259.5S55.4561.514%A1.299%C35.3C-3.7D--19237.1h2.3B**3.8B**
Proximity Mine 1,2751,2744528.311S24.2639.544%CN/A240.4A**N/A6605.3h1.1A*2.8A
Sirius SX12 1,2171,2127501.616B+2.4429.464%B**23.762%B*17.6C--N/A7368.8h11.9B++40.2B++
Flare VE6 1,1641,1605242.214B*1.8425.89%B+21.121%C--35.6C+N/A17232.6h8.6B*33.3B++
L100 Python HESH 1,2381,1014027.525A+23.4759.094%B**N/A47.1C+5.9D24123.4h2.7B+4.6B*
Supernova FPC 1,7249701367.132C*3.0859.222%B++3.918%B**16.2D-12.6D25959.7h5C**8.4B+
Skyguard 1,4849521785.348B**1.3035.343%B**4.097%A++17.9B+10C++23953.1h71.9A203.4A
Ursa 9359323822.44A1.6126.35%B+27.468%B+32.8C+N/A11528.4h10B+38B+
Photon A2A Missile Pods 1,727835899.382B**5.3378.638%C+N/A24.9D26.5C--37033.6h8.5C++10.9C++
Zenith VX-5 8358157431.097C+2.9526.527%C*29.203%A4D*N/A16204.2h11.1B++41.7B+
NS Decimator 9416705531.212C*2.8467.586%B*2.239%C+30C12.2C-34522.3h4.2B+6.3B++
E540 Halberd-H 1,0756351933.421A*29.3765.08%B*2.992%B*64.8B**44.9M+8879.8h5.3B+8.1B*
Comet VM2 9176122672.292A++1.7656.755%A+2.778%D15.3B++7.6A++19040h14.2B*25B*
C-4 9636102992.04B+2.0126.157%C++N/A44.9D-26C73513.6h1.5C++5.8C*
Tank Mine 1,2496091095.587A+1.5430.504%CN/A117.1C*123.1A*20895.2h1.6B+5.4B+
Comet VM2 8165782612.215A+1.8459.869%A+3.114%C--14.9B+6.1B+15838.7h15.5B**26B**
H-V45 5325303071.726C*2.3329.758%B**20.377%C+22.9CN/A10423.1h10.8B**36.2B*
Supernova PC 5814492418.708A++14.6659.406%B**1.114%D-26.1B7.7C34017.2h3.2A5.5A
Pulsar VS1 4364352291.9B**2.1529.921%A21.609%C++26.4C++N/A14316.5h11B**36.6B**
Pulsar LSW 3393391652.055B+2.0028.259%B**25.369%C++26.9DN/A15112.6h11.9C**42.2B+
Proton II PPA 3363221129.273B*25.2227.07%B+1.553%C--92A4C++4313.5h6.3B**23.3B**
Eridani SX5 3002961531.935B*2.1229.149%B+30.405%A+25.3CN/A12711.7h9.1B*31.2B++
M40 Fury-F 3392881382.087C**1.9652.247%C*1.042%C++20C+3.5D14514.4h7B++13.4B*
Solstice SF 2872831811.564B+2.4932.337%A+10.601%D--15.3CN/A7418.5h6.6B++20.5B**
AP30 Shredder 455280436.512C++2.4624.713%D**1.786%C+2800U1750U28819000.1h42.2A170.7B*
Parallax VX3 278278525.346B++1.2951.221%A++80.576%B20.9C-N/A10213.3h2.5C4.9B+
MANA Anti-Vehicle Turret 7312691282.102C*1.9566.64%B1.859%D-2690B**4620M+13915150.1h12.5C+18.7C++
Saron HRB 5842631320.231M++16.1854.417%A1.141%C-32.9B*40.1M++6918h13.3A24.5A+
C150 Dalton 367242298.345C**4.2959.605%A*N/A2420U1250U28631100.1h4.7C+8B*
NS-7 PDW 2222191471.49B++2.5630.593%B**20.548%B+18.4C-N/A10611.9h10.8B**35.2B*
Anti-Vehicle Grenade 1921791179N/A174.9574.286%MN/A1790S130B+77300.1h2.2A++2.9A+
S12 Renegade 162161732.205C+1.8539.441%C2.484%D-33.5DN/A1564.8h2.4B**6B+
Pandora VX25 151148861.721B2.3345.902%B+14.865%C+35.2C+N/A1784.2h4.2B9.1B+
NS-10 Burster 226132433.07M*0.9840.022%A++10.606%B++6.6C**4.7B++17920.1h123.4B308.3B*
Spear Anti-Vehicle Phalanx Turret 200129139.923B+5.8751.961%B++3.101%C-33.9C18.7C6883.8h8.3C**16B+
NS-11P 123123911.352C*2.7031.14%A++9.756%D**17.1DN/A1027.2h12.4B+39.8B*
NS-10 Burster 205119492.429A++1.6240.89%A++12.605%A*5.6C+4.1C++15021.2h141.2C*345.3B*
Frag Grenade 1181171117N/A112.9536.688%D*N/A1170M++10C++48100.1h2.5A6.7B+
NS-44 Commissioner 104103951.084C++2.9738.286%C*10.68%F16.9DN/A1076.1h3.3B++8.5B+
CAS30 Tank Buster 19095352.714B**1.3442.192%CN/A9.4C**9.4B+45610.1h39.8B++94.4B+
Thanatos VE70 9391641.422B+2.6346.328%B++18.681%B+20.2C-N/A2024.5h4.7C*10.2B+
Artemis VX26 8989412.171B++1.8831.111%B*20.225%C12.9D--N/A1186.9h11.7C**37.7B+
MANA Anti-Personnel Turret 9486243.583N/A0.4740.518%UN/A860U80U4630800.1h52.2T*128.9T*
M60-G Bulldog 10184328S23.9551.008%A++2.381%C33.6C**6.8C*3492.5h7.2C**14.2B*
S1 11281970.835C*3.2268.943%AN/A24.5C+9.4C--10173.3h5.2B++7.6B*
Nyx VX31 7878253.12B+0.9340.326%B**34.615%B+26C--N/A1293h7D-17.3C++
E540 Halberd 12876116.909C+2.8657.934%A1.316%D28.1C19.3B+6762.7h6.2C10.7B+
M40 Fury-H 8070323.333B**19.2848.249%B+N/A140B**20B+13390.5h6.1B+12.6B*
Terminus VX-9 6464351.829C++2.2224.004%C18.75%D--30.5CN/A2682.1h10.8B++45.1B
M60-A Bulldog 8463242.625C--1.4336.585%C+N/A22.5D7.5C**5962.8h6C+16.3C++
Vortex VM21 12058351.657C**2.3949.076%B*N/A4.6D-5C-11112.5h52.2C106.3C++
M12 Kobalt 5757157A++52.9514.668%C10.526%D95B++N/A3850.6h13.5B*91.7B+
VX29 Polaris 5352232.261B++1.7929.604%B**17.308%D-28.9C--N/A2501.8h10.5B++35.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4750.7h
Anti-Vehicle MANA Turret144272.6h
Nano-Armor Kit5851,176,280190.4h
Motion Spotter51,6490.9h
Medical Applicator17657,2116.4h
Ammunition Package41420.2h
Medical Kit591,8074h
Anti-Infantry MANA Turret61551h
Recon Detection Device47671.5h

Check the help document for the dictionary if you want to learn more about words used here.


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