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Castellan wamptepom[SCTE] wamptepom
VS BR 65

KDR: 2.76

Score: 3.8m

Last Seen: Mar 23rd, 2019 12:08 PM
- OFFLINE - 1464.5 hour(s)

Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 34%
Level 100 Progress: 20% 1048h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Deimos VA29 Lumine Edge NS-44L Blackhand C-4 Serpent VE92 Artemis VX26 Solstice VE3 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,944,054 MLG Score: 1554
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.8%28.71%712711894,4481.803730.959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.185%0.719B++1.217B**-2.405F*HEAD ++ (~16.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+8.30.421B25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.393%2.867%5352119427961424.57377649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%-0.421C--1.17B**-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.457B+29.20.449B58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.634%0.646%1373411921,2391413228.78723384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.249%0.361C**-1.251D**-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.758B++4.20.667B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.838%85.909%02119480924533.30204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.813%0.874B*1.228B**-0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+20.363C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.06%11.759%0311931,922207109.28502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.416%1.548A+-0.557D0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.752B++20.596B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m193.9%240 (14.4k)185 (11.1k)2.762611,8934,3052.9477465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS119690427.582%20.962%57804:443

45% Infiltrator37% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2015 8:40 PMJul 17th, 2015 5:10 PMApr 21st, 2019 11:05 AM (32d) (PST)Mar 23rd, 2019 9:35 AM (61d) (PST)Mar 23rd, 2019 8:08 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341113230.5830.2110.1221.1950.0341554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0356,64419,3913513772211,121

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
340.2h/14.2d 797 2,493 2,635 24.4k 315 1,132 685 8.9m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:1,175
Deaths:265
KDR:4.434
Accuracy:50.804% B**
HSR:52.426% B++
Artemis VX26
C
Kills:844
Deaths:343
KDR:2.461
Accuracy:25.591% C
HSR:17.536% D
Parallax VX3
B**
Kills:565
Deaths:45
KDR:12.556
Accuracy:40.136% C++
HSR:87.434% B**
XM98
B*
Kills:244
Deaths:92
KDR:2.652
Accuracy:42.437% B++
HSR:82.377% B*
Beamer VS3
B*
Kills:52
Deaths:62
KDR:0.839
Accuracy:32.740% B*
HSR:11.539% D**
Kills:2,880
Deaths (as Infiltrator):807
Deaths (to Infiltrators):711
KDR:3.56877
Kill Difference:2,073
Playtime:153.178 hours
Usage:45%
Score:1.744m
Score/min:190
Accuracy (listed only):38.342%
HSR (listed only):50.262%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,038
KDR:0
Kill Difference:UNR
Playtime:2.301 hours
Usage:1%
Score:0.015m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C++
Kills:1,815
Deaths:1,144
KDR:1.587
Accuracy:62.069% C++
HSR:11.350% D-
Serpent VE92
C+
Kills:867
Deaths:424
KDR:2.045
Accuracy:22.741% C+
HSR:14.072% D--
Solstice VE3
C+
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C+
NSX Tanto
D
Kills:404
Deaths:185
KDR:2.184
Accuracy:22.961% D
HSR:15.842% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B*
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% B
HSR:20.755% B*
Kills:3,907
Deaths (as Light Assault):2,379
Deaths (to Light Assaults):903
KDR:1.64229
Kill Difference:1,528
Playtime:125.489 hours
Usage:37%
Score:1.977m
Score/min:263
Accuracy (listed only):38.496%
HSR (listed only):16.219%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C++
Kills:1,815
Deaths:1,144
KDR:1.587
Accuracy:62.069% C++
HSR:11.350% D-
Serpent VE92
C+
Kills:867
Deaths:424
KDR:2.045
Accuracy:22.741% C+
HSR:14.072% D--
Solstice VE3
C+
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C+
NSX Tanto
D
Kills:404
Deaths:185
KDR:2.184
Accuracy:22.961% D
HSR:15.842% D**
VE-LR Obelisk
A++
Kills:392
Deaths:18
KDR:21.778
Accuracy:30.923% C+
HSR:47.959% A++
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B*
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% B
HSR:20.755% B*
Kills:4,299
Deaths (as Engineer):2,397
Deaths (to Engineers):635
KDR:1.79349
Kill Difference:1,902
Playtime:2.594 hours
Usage:1%
Score:0.030m
Score/min:192
Accuracy (listed only):37.414%
HSR (listed only):20.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:207
V. Kills:13 N/A
Deaths:16
KDR:12.938
Accuracy:46.182% B++
KPH:63 B+
VKPH:4 C**
Saron Laser Cannon
B*
Kills:72
V. Kills:29 240%
Deaths:17
KDR:4.235
Accuracy:29.936% C
KPH:21.300 B*
VKPH:8.600 C+
Kills:279 (279 + 0)
Deaths:33
KDR:8.455
VKDR:1.273
Vehicle Kills:42
Kill Difference:246
Playtime:6.672 hours
Usage:2%
Score:0.050m
Score/min:124
Piloting Accuracy:29.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:475
V. Kills:178 265%
Deaths:10
KDR:47.500
Accuracy:50.672% D
KPH:43 B**
VKPH:16.100 C
L100 Python HESH
B*
Kills:446
V. Kills:52 N/A
Deaths:3
KDR:148.667
Accuracy:47.010% C
KPH:68.900 B*
VKPH:8 C+
C75 Viper
A++
Kills:226
V. Kills:38 N/A
Deaths:13
KDR:17.385
Accuracy:35.973% C
KPH:60.800 A++
VKPH:10.200 B+
Skyguard
A*
Kills:60
V. Kills:32 182%
Deaths:2
KDR:30
Accuracy:25.878% D
KPH:28.700 A*
VKPH:15.300 A+
Kills:1,207 (1,207 + 0)
Deaths:28
KDR:43.107
VKDR:10.714
Vehicle Kills:300
Kill Difference:1,179
Playtime:23.338 hours
Usage:7%
Score:0.256m
Score/min:183
Driving Accuracy:25.878%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:92
V. Kills:20 438%
Deaths:9
KDR:10.222
Accuracy:48.126% C+
KPH:35.300 A
VKPH:7.700 C+
Kills:92 (92 + 0)
Deaths:9
KDR:10.222
VKDR:2.222
Vehicle Kills:20
Kill Difference:83
Playtime:2.609 hours
Usage:1%
Score:0.024m
Score/min:152
Driving Accuracy:48.126%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 1,8251,8151,1441.587B1.1862.069%C++11.35%D-47.1C*N/A11438.5h1.9B*3B+
Lumine Edge 1,2941,2923,1030.416A2.3535.068%B++18.808%B+6.9C++N/A16188.6h1.1B++3.2B+
NS-44L Blackhand 1,1771,1752654.434M+1.6750.804%B**52.426%B++27.6C*N/A6442.6h3.3B*6.4B*
C-4 1,2191,0434252.454B++0.3131.246%B**N/A155.7A++26.3C+6136.7h1B**3.2B**
Serpent VE92 8758674242.045B*0.7222.741%C+14.072%D--37.9B+N/A8722.9h11B++48.4B+
Artemis VX26 8498443432.461B**0.3025.591%C17.536%D37.7C*N/A8222.4h10.5B++41B
Solstice VE3 7197145221.368B*1.3920.83%C18.627%C+36.8B**N/A9719.4h10.8B**51.9B
Parallax VX3 5665654512.556A**9.7940.136%C++87.434%B**42.5B*N/A9513.3h2B+4.9B+
L100 Python AP 6534751047.5S44.7450.672%DN/A42.8B**16C17411.1h4.3B**8.5B++
L100 Python HESH 4984463148.667U145.9047.01%CN/A68.6B*8C+1926.5h2.8B++6B+
NSX Tanto 4094041852.184B**0.5822.961%D15.842%D**35.8C++N/A8211.3h11.4B+49.6C**
VE-LR Obelisk 3943921821.778U19.0230.923%C+47.959%A++30.6C+N/A6512.8h4.5B**14.5B++
XM98 246244922.652B0.1142.437%B++82.377%B*33.4B+N/A827.3h2.1B++5B++
C75 Viper 2642261317.385M+14.6235.973%CN/A61.1A++10.3B+1933.7h6.3A17.4B**
Light PPA 2202071612.938B**10.1846.182%B++1.449%C**62.7B+3.9C*1393.3h11.6B25.1B+
Frag Grenade 2001951195N/A192.2451.499%B*N/A487.5C+12.5B+11880.4h4C+7.7B
Rocklet Rifle 182109931.172B**1.5939.953%D**N/A23.2C15.5D1774.7h40.6C+101.5D
Force-Blade 94941,2240.077A++2.6922.553%D13.83%B**1.7B**N/A455.4h1.7B*7.5B+
Supernova PC 11292910.222B*7.4648.126%C+2.174%C+35.4A7.7C+1512.6h5.2C++10.7C++
Saron Laser Cannon 10172174.235B*1.4729.936%C6.944%M++21.2B*8.5C+1103.4h80B++267.1B++
Skyguard 9260230U27.2425.878%DN/A28.6A*15.2A+1862.1h56.7A++219.2A
Proximity Mine 5656511.2A*8.4442.763%C+N/A93.3DN/A2300.6h2.3D*5.4C-
Thanatos VE70 5454610.885C+1.8840%C+16.667%C++33.8BN/A1001.6h4.3B+10.6B+
Phobos VX86 5353431.233C+1.5362.376%B20.755%B*40.8C+N/A991.3h2.4C*3.8B
Beamer VS3 5352620.839C++1.9232.74%B*11.539%D**12.1DN/A364.3h9.9C+30.3C++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
CAS 14-E01140h
Medical Applicator105,7260.6h
Motion Spotter112,7151.6h
Nano-Armor Kit03,9260.2h
Xiphos Anti-Personnel Phalanx Turret01130h

Check the help document for the dictionary if you want to learn more about words used here.


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