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Legate wamptepom[SCTE] wamptepom
VS BR 71

KDR: 3.54

Score: 5.9m

Last Seen: Dec 8th, 2019 12:40 PM
- ONLINE NOW

Battle Rank 71 - Vanu Sovereignty on Cobalt - Outfit Member of gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 79
Level Progress (to 72): 72%
Level 100 Progress: 31% 846h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VE-LR Obelisk Deimos VA29 L100 Python AP NS-44L Blackhand Lumine Edge Serpent VE92 C-4 Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,780,973 MLG Score: 2223
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.68%33.056%816712207,9292.851130.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.052%0.679B+1.776A++-2.27F--HEAD ++ (~20.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.597B+7.40.482B+22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.111%2.094%6002122538275475.02632796%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%-0.335C-0.503B+-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.551B+24.70.533B+47.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.205%0.442%2497412232,48616073615.441337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.105%0.492B+-1.333D**-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.80.697B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.764%85.99%02122582830232.74172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.844%0.872B*1.224B**-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+20.371C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.547%11.57%0312242,057242108.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.471%1.571A+-0.625D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.75B++20.591B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 79
5.9m165.9%255 (15.3k)238 (14.3k)3.5357417,4634,9393.8337771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227151827.396%22.19%60805:027

6% Heavy Assault57% Infiltrator34% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2015 8:40 PMJul 17th, 2015 5:10 PMDec 13th, 2019 2:41 AM (1d) (PST)Dec 8th, 2019 8:42 AM (6d) (PST)Dec 8th, 2019 8:40 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151065090.7020.1990.1561.2480.0502223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9196,37130,5484212975314,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
414.5h/17.3d 1,472 3,875 4,479 31k 414 1,624 1,250 15.3m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:1,353
Deaths:321
KDR:4.215
Accuracy:49.746% B*
HSR:51.146% B++
Artemis VX26
C
Kills:858
Deaths:344
KDR:2.494
Accuracy:25.525% C
HSR:17.249% D-
Parallax VX3
B**
Kills:584
Deaths:48
KDR:12.167
Accuracy:40.049% C++
HSR:87.500% B**
XM98
B*
Kills:244
Deaths:92
KDR:2.652
Accuracy:42.437% B++
HSR:82.377% B*
Beamer VS3
B*
Kills:52
Deaths:62
KDR:0.839
Accuracy:32.740% B*
HSR:11.539% D**
Kills:3,091
Deaths (as Infiltrator):867
Deaths (to Infiltrators):839
KDR:3.56517
Kill Difference:2,224
Playtime:237.616 hours
Usage:57%
Score:3.163m
Score/min:222
Accuracy (listed only):38.099%
HSR (listed only):49.962%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,149
KDR:0
Kill Difference:UNR
Playtime:25.016 hours
Usage:6%
Score:0.358m
Score/min:239
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C++
Kills:1,950
Deaths:1,239
KDR:1.574
Accuracy:62.456% C++
HSR:11.180% D--
Serpent VE92
C
Kills:1,325
Deaths:658
KDR:2.014
Accuracy:22.766% C
HSR:17.132% D
Solstice VE3
C+
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C+
NSX Tanto
D
Kills:404
Deaths:186
KDR:2.172
Accuracy:22.838% D
HSR:15.842% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C++
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:4,500
Deaths (as Light Assault):2,709
Deaths (to Light Assaults):1,086
KDR:1.66113
Kill Difference:1,791
Playtime:141.215 hours
Usage:34%
Score:2.265m
Score/min:267
Accuracy (listed only):38.544%
HSR (listed only):16.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:3,223
Deaths:163
KDR:19.773
Accuracy:25.263% D--
HSR:41.918% B**
Deimos VA29
C++
Kills:1,950
Deaths:1,239
KDR:1.574
Accuracy:62.456% C++
HSR:11.180% D--
Serpent VE92
C
Kills:1,325
Deaths:658
KDR:2.014
Accuracy:22.766% C
HSR:17.132% D
Solstice VE3
C+
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C+
NSX Tanto
D
Kills:404
Deaths:186
KDR:2.172
Accuracy:22.838% D
HSR:15.842% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C++
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:7,723
Deaths (as Engineer):2,872
Deaths (to Engineers):719
KDR:2.68907
Kill Difference:4,851
Playtime:6.818 hours
Usage:2%
Score:0.108m
Score/min:265
Accuracy (listed only):36.647%
HSR (listed only):20.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,950
Deaths:1,239
KDR:1.574
Accuracy:62.456% C++
HSR:11.180% D--
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C++
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:2,057
Deaths (as Combat Medic):1,343
Deaths (to Combat Medics):505
KDR:1.53165
Kill Difference:714
Playtime:2.604 hours
Usage:1%
Score:0.031m
Score/min:200
Accuracy (listed only):54.944%
HSR (listed only):16.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:310
V. Kills:18 N/A
Deaths:21
KDR:14.762
Accuracy:43.604% B
KPH:56.300 C*
VKPH:3.300 C+
Saron Laser Cannon
B++
Kills:72
V. Kills:29 240%
Deaths:17
KDR:4.235
Accuracy:29.936% C
KPH:21.300 B++
VKPH:8.600 C+
Kills:382 (382 + 0)
Deaths:38
KDR:10.053
VKDR:1.237
Vehicle Kills:47
Kill Difference:344
Playtime:8.889 hours
Usage:2%
Score:0.072m
Score/min:135
Piloting Accuracy:29.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,477
V. Kills:554 266%
Deaths:14
KDR:105.500
Accuracy:49.352% D-
KPH:46.200 B**
VKPH:17.300 C+
L100 Python HESH
B++
Kills:687
V. Kills:86 N/A
Deaths:3
KDR:229
Accuracy:47.056% C+
KPH:67.700 B++
VKPH:8.500 C+
C75 Viper
A++
Kills:230
V. Kills:40 N/A
Deaths:14
KDR:16.429
Accuracy:35.902% C
KPH:61.500 A++
VKPH:10.700 B+
Skyguard
A++
Kills:62
V. Kills:34 177%
Deaths:2
KDR:31
Accuracy:28.157% C
KPH:25 A++
VKPH:13.700 B**
Kills:2,456 (2,456 + 0)
Deaths:33
KDR:74.424
VKDR:21.636
Vehicle Kills:714
Kill Difference:2,423
Playtime:48.338 hours
Usage:12%
Score:0.606m
Score/min:209
Driving Accuracy:28.157%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:92
V. Kills:20 438%
Deaths:9
KDR:10.222
Accuracy:48.126% C+
KPH:35.300 B**
VKPH:7.700 C
Kills:92 (92 + 0)
Deaths:9
KDR:10.222
VKDR:2.222
Vehicle Kills:20
Kill Difference:83
Playtime:2.609 hours
Usage:1%
Score:0.027m
Score/min:174
Driving Accuracy:48.126%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 3,2603,22316319.773U16.2425.263%D--41.918%B**40C*N/A10880.5h5.4B++21.3C*
Deimos VA29 1,9601,9501,2391.574C*1.9662.456%C++11.18%D--46.8C++N/A11641.7h1.9B*3.1B+
L100 Python AP 2,0311,47714105.5U101.9649.352%D-N/A46.2B**17.3C+21032h3.8B**7.6B++
NS-44L Blackhand 1,3561,3533214.215M0.6849.746%B*51.146%B++27.6C++N/A6549h3.3B*6.5B*
Lumine Edge 1,3271,3253,6690.361B*3.1734.884%B++18.642%B+5C+N/A12263.4h1.1B++3.2B+
Serpent VE92 1,3351,3256582.014B*1.5222.766%C17.132%D40.6B+N/A9932.6h11.2B+49B
C-4 1,3781,1924702.536B*1.0031.981%B**N/A163.3A++25.5C6407.3h1B**3.1B**
Artemis VX26 8638583442.494B**1.0425.525%C17.249%D-37.6C++N/A8222.8h10.5B++40.9B
Solstice VE3 7197145221.368B**2.1720.83%C18.627%C+36.8B**N/A10119.4h10.8B**51.9C**
L100 Python HESH 7736873229U225.4647.056%C+N/A68B++8.5C+21010.1h2.8B++5.9B+
Parallax VX3 5855844812.167A*8.6340.049%C++87.5%B**42.9B*N/A10113.6h2B+4.9B+
NSX Tanto 4094041862.172B**1.3622.838%D15.842%D**35.8C++N/A8211.3h11.4B+50C**
Light PPA 3283102114.762A++11.2343.604%BN/A56.4C*3.3C+1455.5h11.9C*27.3B
Plasma Grenade 2802671267N/A263.4651.631%B*N/A534C*26A++13070.5h3.7C++7.2B+
XM98 246244922.652B0.8842.437%B++82.377%B*33.4BN/A857.3h2.1B++5B++
C75 Viper 2702301416.429A**12.8935.902%CN/A62.2A++10.8B+2043.7h6.2A17.2B**
Proximity Mine 117117814.625M**11.0937.18%DN/A90DN/A2361.3h2.2D-6D
Rocklet Rifle 191114971.175B**2.3638.886%D**N/A22.4C15.1D1825.1h41.7C+107.3D
NS Annihilator 178112225.091U1.5673.653%F-N/A17.5A++10.3B++1406.4h7.7A+10.4A
Force-Blade 94941,2940.073A+3.4621.662%D13.83%B**1.2B+N/A379.2h1.7B*7.8B+
Supernova PC 11292910.222B++6.6948.126%C+2.174%C+35.4B**7.7C1732.6h5.2C++10.7C*
Saron Laser Cannon 10172174.235B+0.7029.936%C6.944%M*21.2B++8.5C+1183.4h80B++267.1B++
Tank Mine 8365165U61.4684.722%M**N/A325S90B*21920.2h1.9C+2.2A*
Skyguard 9662231U27.4628.157%CN/A24.8A+13.6B**1932.5h72.3A256.6B**
Thanatos VE70 5454610.885C+2.6540%C++16.667%C++33.8BN/A1191.6h4.3B+10.6B+
Phobos VX86 5353431.233C+2.3062.376%C**20.755%B++40.8C+N/A1091.3h2.4C*3.8B
Beamer VS3 5352620.839C++2.7032.74%B*11.539%D**12.1DN/A394.3h9.9C+30.3C++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
CAS 14-E01140h
Spawn Beacon1820.1h
Medical Applicator108,5020.8h
Motion Spotter133,7032.1h
Ammunition Package11060h
Nano-Armor Kit15,6080.3h
Xiphos Anti-Personnel Phalanx Turret01130h

Check the help document for the dictionary if you want to learn more about words used here.


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