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Archon wamptepom[SCTE] wamptepom
VS BR 76

KDR: 3.91

Score: 7.1m

Last Seen: Mar 8th, 2020 6:27 PM
- OFFLINE - 51.2 hour(s)

Battle Rank 76 - Vanu Sovereignty on Cobalt
Level Progress (to 77): 63%
Level 100 Progress: 38% 790h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VE-LR Obelisk Deimos VA29 L100 Python AP Serpent VE92 Lumine Edge NS-44L Blackhand C-4 Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,987,388 MLG Score: 2388
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.49%34.524%8457122510,2773.426810.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.979%0.633B+2.04A*-2.202F--HEAD ++ (~22.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.612B+7.10.506B+21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.794%2.025%5082123039591484.29348806%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.142%-0.368C-0.418B-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.553B+24.50.539B+48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.603%0.442%2624412282,94317988316.4413333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.929%0.442B-1.339D**-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.60.713B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.668%85.99%02123082835632.32584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.881%0.86B*1.223B**-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.502B+20.37C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.527%11.568%0312292,066271107.59559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%1.558A+-0.624D0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.75B++20.591B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.1m165.3%248 (14.9k)234 (14k)3.9126921,1525,4064.2532476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232191227.145%23.492%63805:377

11% Heavy Assault57% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2015 8:40 PMJul 17th, 2015 5:10 PMMar 9th, 2020 4:23 AM (23d) (PST)Mar 8th, 2020 3:28 PM (23d) (PST)Mar 8th, 2020 2:27 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
628975310.6950.1780.1631.2320.0502388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7025,80631,89642111074314,026

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.9h/21.1d 1,841 4,969 5,787 37.5k 472 1,936 1,511 19.1m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:1,541
Deaths:343
KDR:4.493
Accuracy:49.136% B++
HSR:51.006% B++
Artemis VX26
D
Kills:877
Deaths:348
KDR:2.520
Accuracy:25.566% D
HSR:17.104% D-
Parallax VX3
A
Kills:584
Deaths:48
KDR:12.167
Accuracy:39.923% C+
HSR:87.500% A
XM98
B*
Kills:244
Deaths:93
KDR:2.624
Accuracy:42.414% B+
HSR:82.377% B*
Beamer VS3
B*
Kills:59
Deaths:63
KDR:0.937
Accuracy:32.992% B*
HSR:13.559% D*
Kills:3,305
Deaths (as Infiltrator):895
Deaths (to Infiltrators):948
KDR:3.69274
Kill Difference:2,410
Playtime:290.604 hours
Usage:57%
Score:3.773m
Score/min:216
Accuracy (listed only):38.006%
HSR (listed only):50.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,959
Deaths:1,247
KDR:1.571
Accuracy:62.427% C+
HSR:11.179% D--
Serpent VE92
C-
Kills:1,653
Deaths:798
KDR:2.071
Accuracy:22.665% C-
HSR:17.725% C--
Solstice VE3
C
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% D
HSR:18.627% C
NSX Tanto
D-
Kills:407
Deaths:187
KDR:2.176
Accuracy:22.784% D-
HSR:15.725% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B+
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C++
HSR:20.755% B+
Kills:4,840
Deaths (as Light Assault):2,858
Deaths (to Light Assaults):1,212
KDR:1.69349
Kill Difference:1,982
Playtime:150.793 hours
Usage:30%
Score:2.411m
Score/min:266
Accuracy (listed only):38.514%
HSR (listed only):16.780%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,223
KDR:0
Kill Difference:UNR
Playtime:54.099 hours
Usage:11%
Score:0.781m
Score/min:241
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:5,026
Deaths:270
KDR:18.615
Accuracy:24.634% D*
HSR:42.061% B**
Deimos VA29
C+
Kills:1,959
Deaths:1,247
KDR:1.571
Accuracy:62.427% C+
HSR:11.179% D--
Serpent VE92
C-
Kills:1,653
Deaths:798
KDR:2.071
Accuracy:22.665% C-
HSR:17.725% C--
Solstice VE3
C
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% D
HSR:18.627% C
NSX Tanto
D-
Kills:407
Deaths:187
KDR:2.176
Accuracy:22.784% D-
HSR:15.725% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B+
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C++
HSR:20.755% B+
Kills:9,866
Deaths (as Engineer):3,128
Deaths (to Engineers):795
KDR:3.15409
Kill Difference:6,738
Playtime:7.361 hours
Usage:1%
Score:0.110m
Score/min:249
Accuracy (listed only):36.531%
HSR (listed only):20.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,959
Deaths:1,247
KDR:1.571
Accuracy:62.427% C+
HSR:11.179% D--
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B+
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C++
HSR:20.755% B+
Kills:2,066
Deaths (as Combat Medic):1,351
Deaths (to Combat Medics):533
KDR:1.52924
Kill Difference:715
Playtime:2.851 hours
Usage:1%
Score:0.034m
Score/min:199
Accuracy (listed only):54.935%
HSR (listed only):16.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:323
V. Kills:19 N/A
Deaths:21
KDR:15.381
Accuracy:41.653% C+
KPH:49.800 C+
VKPH:2.900 C
Saron Laser Cannon
B+
Kills:72
V. Kills:29 240%
Deaths:17
KDR:4.235
Accuracy:29.936% C
KPH:21.300 B+
VKPH:8.600 C
Kills:395 (395 + 0)
Deaths:38
KDR:10.395
VKDR:1.263
Vehicle Kills:48
Kill Difference:357
Playtime:9.865 hours
Usage:2%
Score:0.075m
Score/min:126
Piloting Accuracy:29.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,824
V. Kills:688 265%
Deaths:14
KDR:130.286
Accuracy:47.946% D--
KPH:47.100 B*
VKPH:17.700 C
L100 Python HESH
B+
Kills:797
V. Kills:98 N/A
Deaths:3
KDR:265.667
Accuracy:46.518% C-
KPH:67.500 B+
VKPH:8.300 C+
C75 Viper
A
Kills:230
V. Kills:40 N/A
Deaths:14
KDR:16.429
Accuracy:35.902% C-
KPH:61.500 A
VKPH:10.700 B+
Skyguard
A+
Kills:62
V. Kills:34 177%
Deaths:2
KDR:31
Accuracy:28.157% C
KPH:25 A+
VKPH:13.700 B**
Kills:2,913 (2,913 + 0)
Deaths:33
KDR:88.273
VKDR:26.061
Vehicle Kills:860
Kill Difference:2,880
Playtime:56.785 hours
Usage:11%
Score:0.714m
Score/min:210
Driving Accuracy:28.157%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:92
V. Kills:20 438%
Deaths:9
KDR:10.222
Accuracy:48.126% C
KPH:35.300 B*
VKPH:7.700 C
Kills:92 (92 + 0)
Deaths:9
KDR:10.222
VKDR:2.222
Vehicle Kills:20
Kill Difference:83
Playtime:2.609 hours
Usage:1%
Score:0.028m
Score/min:181
Driving Accuracy:48.126%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 5,0895,02627018.615S14.7024.634%D*42.061%B**42C+N/A109119.7h5.4B+21.9C+
Deimos VA29 1,9691,9591,2471.571C++2.3462.427%C+11.179%D--46.6C+N/A11642h1.9B++3.1B+
L100 Python AP 2,5121,82414130.286U126.3747.946%D--N/A47B*17.7C21138.8h3.5A7.4B++
Serpent VE92 1,6631,6537982.071B++1.8422.665%C-17.725%C--41.4C++N/A10039.9h11B+48.7C*
Lumine Edge 1,5631,5614,0350.387A*3.5336.919%B*17.745%C**4.9C+N/A12317.3h1.1B*3B+
NS-44L Blackhand 1,5441,5413434.493M+0.5849.136%B++51.006%B++27.8C+N/A6655.5h3.2B*6.5B++
C-4 1,4451,2574952.539B++1.3732.275%B**N/A163.2A+24.4C6337.7h1B**3.1B**
Artemis VX26 8848773482.52B++1.3925.566%D17.104%D-37.3C+N/A8223.5h10.6B+41.4C++
L100 Python HESH 8957973265.667U261.7546.518%C-N/A67.5B+8.3C+20811.8h2.7B+5.9B+
Solstice VE3 7197145221.368B++2.5420.83%D18.627%C36.8B+N/A10319.4h10.8B*51.9C++
Parallax VX3 5855844812.167A*8.2539.923%C+87.5%A42.6B+N/A10313.7h2C**4.9B
NSX Tanto 4124071872.176B*1.7422.784%D-15.725%D**35.4C+N/A8211.5h11.4B+50.2C++
Light PPA 3423232115.381A11.4741.653%C+N/A49.7C+2.9C1286.5h12.2C++29.2C*
Plasma Grenade 3323181318N/A314.0952.259%B++N/A530C+23.3B**13940.6h3.6C+6.9C**
XM98 246244932.624C*1.2942.414%B+82.377%B*33.4C++N/A877.3h2.1B+5B+
C75 Viper 2702301416.429A++12.5235.902%C-N/A62.2A10.8B+2093.7h6.2A17.2B++
Hunter QCX 214214484.458S0.5556.564%B*64.019%M14.6C+N/A3614.7h2.2B+3.8B+
NS Annihilator 315199355.686U1.7774.868%D**N/A18.6A++10.8B++13710.7h7.9A10.5B**
Proximity Mine 1911911215.917M**12.0038.688%DN/A95.5DN/A2462h2.1D5.5D
Rocklet Rifle 1951161031.126B+2.7938.557%FN/A21.5D14.6D-1775.4h42.4C-110D
Force-Blade 96961,4020.068B**3.8421.4%D-13.542%B**0.9C*N/A2106.4h1.7B*7.9C**
Supernova PC 11292910.222B+6.3148.126%C2.174%C+35.4B*7.7C1812.6h5.2C+10.7C+
NS Decimator 11186571.509B2.4038.438%T1.163%D-17.9D*5.2D*1024.8h5.8D15F--
Tank Mine 10482182U78.0989.143%M**N/A273.3M*73.3C**14620.3h1.9C+2.1A*
Saron Laser Cannon 10172174.235B+0.3229.936%C6.944%M*21.2B+8.5C1223.4h80B++267.1B++
Skyguard 9662231S27.0928.157%CN/A24.8A+13.6B**1982.5h72.3A256.6B**
Beamer VS3 6059630.937C++2.9832.992%B*13.559%D*13.1DN/A424.5h9.3C+28.2B+
Thanatos VE70 5454610.885C+3.0340%C+16.667%C++33.8C+N/A1241.6h4.3B10.6C**
Phobos VX86 5353431.233C+2.6862.376%C++20.755%B+40.8CN/A1091.3h2.4C++3.8C*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01140h
M20 Wyvern0530h
Spawn Beacon11440.2h
Medical Applicator109,4900.9h
Motion Spotter144,5802.6h
Ammunition Package11080h
Nano-Armor Kit15,6540.3h
Xiphos Anti-Personnel Phalanx Turret01130h

Check the help document for the dictionary if you want to learn more about words used here.


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