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Immortal wamptepom[SCTE] wamptepom
VS BR 66

KDR: 3.2

Score: 5m

Last Seen: Aug 17th, 2019 6:43 PM
- ONLINE NOW

Battle Rank 66 - Vanu Sovereignty on Cobalt - Outfit Member of gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 111
Level Progress (to 67): 92%
Level 100 Progress: 27% 914h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Deimos VA29 VE-LR Obelisk Lumine Edge NS-44L Blackhand L100 Python AP C-4 Serpent VE92 Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,505,753 MLG Score: 2003
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.898%31.392%782712075,8552.270260.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.137%0.71B++1.197B**-2.39F--HEAD ++ (~18.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.552B+7.70.42B23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.96%2.26%5932121235470444.98592787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.103%-0.417C--1.18B**-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.457B+25.60.448B49.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.798%0.441%2167412102,04115059813.5166341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%0.354C**-1.233D*-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.757B++3.90.666B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.838%85.802%02121281726433.08302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.811%0.88B*1.223B**-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.499B+20.364C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.51%11.591%0312112,036223109.13004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.468%1.538A+-0.568D0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.752B++20.596B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 111
5m165.7%253 (15.2k)235 (14.1k)3.2015814,5804,5543.4642166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214117827.707%21.091%58404:405

57% Infiltrator37% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2015 8:40 PMJul 17th, 2015 5:10 PMAug 22nd, 2019 3:45 PM (2d) (PST)Aug 17th, 2019 4:36 PM (7d) (PST)Aug 17th, 2019 2:43 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5811134680.6840.2140.1441.2160.0492003

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8616,78428,0774113973314,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
355h/14.8d 1,196 3,075 3,456 25.9k 368 1,374 1,043 12.4m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:1,277
Deaths:293
KDR:4.358
Accuracy:50.396% B**
HSR:51.762% B++
Artemis VX26
C
Kills:844
Deaths:343
KDR:2.461
Accuracy:25.588% C
HSR:17.536% D
Parallax VX3
A
Kills:573
Deaths:48
KDR:11.938
Accuracy:40.142% C++
HSR:87.260% A
XM98
B*
Kills:244
Deaths:92
KDR:2.652
Accuracy:42.437% B*
HSR:82.377% B*
Beamer VS3
B*
Kills:52
Deaths:62
KDR:0.839
Accuracy:32.740% B*
HSR:11.539% D**
Kills:2,990
Deaths (as Infiltrator):838
Deaths (to Infiltrators):764
KDR:3.56802
Kill Difference:2,152
Playtime:201.466 hours
Usage:57%
Score:2.598m
Score/min:215
Accuracy (listed only):38.261%
HSR (listed only):50.095%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,080
KDR:0
Kill Difference:UNR
Playtime:10.924 hours
Usage:3%
Score:0.162m
Score/min:247
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C++
Kills:1,929
Deaths:1,217
KDR:1.585
Accuracy:62.437% C++
HSR:11.198% D-
Serpent VE92
C
Kills:966
Deaths:473
KDR:2.042
Accuracy:22.515% C
HSR:15.010% D-
Solstice VE3
C
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C
NSX Tanto
D
Kills:404
Deaths:185
KDR:2.184
Accuracy:22.961% D
HSR:15.842% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:4,120
Deaths (as Light Assault):2,501
Deaths (to Light Assaults):972
KDR:1.64734
Kill Difference:1,619
Playtime:132.715 hours
Usage:37%
Score:2.109m
Score/min:265
Accuracy (listed only):38.520%
HSR (listed only):16.350%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C++
Kills:1,929
Deaths:1,217
KDR:1.585
Accuracy:62.437% C++
HSR:11.198% D-
VE-LR Obelisk
A
Kills:1,598
Deaths:76
KDR:21.026
Accuracy:26.781% D
HSR:42.616% A
Serpent VE92
C
Kills:966
Deaths:473
KDR:2.042
Accuracy:22.515% C
HSR:15.010% D-
Solstice VE3
C
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C
NSX Tanto
D
Kills:404
Deaths:185
KDR:2.184
Accuracy:22.961% D
HSR:15.842% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:5,718
Deaths (as Engineer):2,577
Deaths (to Engineers):670
KDR:2.21886
Kill Difference:3,141
Playtime:6.282 hours
Usage:2%
Score:0.101m
Score/min:267
Accuracy (listed only):36.843%
HSR (listed only):20.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,929
Deaths:1,217
KDR:1.585
Accuracy:62.437% C++
HSR:11.198% D-
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C+
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:2,036
Deaths (as Combat Medic):1,321
Deaths (to Combat Medics):474
KDR:1.54126
Kill Difference:715
Playtime:2.575 hours
Usage:1%
Score:0.031m
Score/min:200
Accuracy (listed only):54.938%
HSR (listed only):16.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:282
V. Kills:15 N/A
Deaths:21
KDR:13.429
Accuracy:44.370% B+
KPH:56.800 B
VKPH:3 C+
Saron Laser Cannon
B++
Kills:72
V. Kills:29 240%
Deaths:17
KDR:4.235
Accuracy:29.936% C
KPH:21.300 B++
VKPH:8.600 C+
Kills:354 (354 + 0)
Deaths:38
KDR:9.316
VKDR:1.158
Vehicle Kills:44
Kill Difference:316
Playtime:8.349 hours
Usage:2%
Score:0.066m
Score/min:131
Piloting Accuracy:29.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,177
V. Kills:439 268%
Deaths:14
KDR:84.071
Accuracy:49.331% D-
KPH:45.300 B**
VKPH:16.900 C
L100 Python HESH
B++
Kills:542
V. Kills:63 N/A
Deaths:3
KDR:180.667
Accuracy:47.157% C+
KPH:66.400 B++
VKPH:7.700 C+
C75 Viper
A++
Kills:230
V. Kills:40 N/A
Deaths:14
KDR:16.429
Accuracy:35.902% C
KPH:61.500 A++
VKPH:10.700 B+
Skyguard
A++
Kills:62
V. Kills:34 177%
Deaths:2
KDR:31
Accuracy:28.049% C
KPH:25.700 A++
VKPH:14.100 A
Kills:2,011 (2,011 + 0)
Deaths:33
KDR:60.939
VKDR:17.455
Vehicle Kills:576
Kill Difference:1,978
Playtime:40.322 hours
Usage:11%
Score:0.503m
Score/min:208
Driving Accuracy:28.049%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:92
V. Kills:20 438%
Deaths:9
KDR:10.222
Accuracy:48.126% C+
KPH:35.300 B**
VKPH:7.700 C
Kills:92 (92 + 0)
Deaths:9
KDR:10.222
VKDR:2.222
Vehicle Kills:20
Kill Difference:83
Playtime:2.609 hours
Usage:1%
Score:0.026m
Score/min:166
Driving Accuracy:48.126%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 1,9391,9291,2171.585B1.6262.437%C++11.198%D-46.7C++N/A11641.3h1.9B*3.1B+
VE-LR Obelisk 1,6191,5987621.026U17.8226.781%D42.616%A34.2C+N/A10146.7h5.2B*19.3B
Lumine Edge 1,3101,3083,3160.394B**2.8134.761%B++18.807%B+5.8C+N/A14227.2h1.1B++3.2B+
NS-44L Blackhand 1,2801,2772934.358A**1.1650.396%B**51.762%B++27.8C++N/A6546h3.2B*6.4B*
L100 Python AP 1,6161,1771484.071U80.8749.331%D-N/A45.3B**16.9C21126h3.9B**7.8B++
C-4 1,3051,1214412.542B*0.6631.894%B**N/A160.1A++26.3C+6367h1B**3.1B**
Serpent VE92 9769664732.042B*1.1622.515%C15.01%D-37.3BN/A8925.9h11.2B+49.5B
Artemis VX26 8498443432.461B**0.7425.588%C17.536%D37.7C*N/A8222.4h10.5B++41B
Solstice VE3 7197145221.368B*1.8320.83%C18.627%C36.8B**N/A9919.4h10.8B**51.9B
Parallax VX3 5745734811.938A*8.7440.142%C++87.26%A42.8B*N/A9913.4h2B+4.9B+
L100 Python HESH 6055423180.667U177.4747.157%C+N/A66.1B++7.7C+2048.2h2.8B+6B+
NSX Tanto 4094041852.184B**1.0222.961%D15.842%D**35.8C++N/A8211.3h11.4B+49.6C*
Light PPA 2972822113.429A++10.2344.37%B+1.064%C56.4C**3C+1435h11.7C**26.4B+
XM98 246244922.652B0.5542.437%B*82.377%B*33.4B+N/A847.3h2.1B++5B++
C75 Viper 2702301416.429M13.2335.902%CN/A62.2A++10.8B+2043.7h6.2A17.2B**
Frag Grenade 2312211221N/A217.8051.291%B++N/A442C+20A12520.5h3.9C+7.5B
Rocklet Rifle 184110941.17B*2.0339.474%D**N/A22.9C-15.4D1824.8h41.2C+104.3D
Force-Blade 94941,2560.075A++3.1321.992%D13.83%B**1.4B++N/A365.8h1.7B*7.7B+
Supernova PC 11292910.222B++7.0248.126%C+2.174%C+35.4B**7.7C1662.6h5.2C++10.7C*
Proximity Mine 8484516.8S13.6038.259%C-N/A93.3DN/A2510.9h2.3D--5.9D
Saron Laser Cannon 10172174.235B*1.0329.936%C6.944%M*21.2B++8.5C+1133.4h80B++267.1B++
Skyguard 9662231U27.8028.049%CN/A25.8A++14.2A+1952.4h70.9A252.7B**
NS Annihilator 8856105.6U2.4073.09%F-N/A17.5A+10B+1583.2h7.5A+10.3B**
Thanatos VE70 5454610.885C+2.3240%C+16.667%C++33.8C**N/A1051.6h4.3B+10.6B+
Phobos VX86 5353431.233C+1.9762.376%C**20.755%B++40.8C+N/A1091.3h2.4C*3.8B
Beamer VS3 5352620.839C++2.3632.74%B*11.539%D**12.1DN/A374.3h9.9C+30.3C++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
CAS 14-E01140h
Medical Applicator108,3370.8h
Motion Spotter123,2081.9h
Ammunition Package1990h
Nano-Armor Kit14,9760.3h
Xiphos Anti-Personnel Phalanx Turret01130h

Check the help document for the dictionary if you want to learn more about words used here.


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