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Immortal wamptepom[SCTE] wamptepom
VS BR 69

KDR: 3.46

Score: 5.6m

Last Seen: Oct 12th, 2019 4:27 PM
- OFFLINE - 96.1 hour(s)

Battle Rank 69 - Vanu Sovereignty on Cobalt - Outfit Member of gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 120
Level Progress (to 70): 91%
Level 100 Progress: 30% 871h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VE-LR Obelisk Deimos VA29 L100 Python AP NS-44L Blackhand Lumine Edge Serpent VE92 C-4 Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,680,893 MLG Score: 2143
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.691%32.442%801712097,1452.662070.795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.079%0.71B++1.197B**-2.39F--HEAD ++ (~20.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.552B+7.40.42B22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.123%2.122%6082121437774475.09459785%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.953%-0.417C--1.18B**-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.457B+24.80.448B47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.133%0.464%2394412122,37216069814.825339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.114%0.354C**-1.233D*-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.757B++3.80.666B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.712%85.922%02121482428432.89123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.871%0.88B*1.223B**-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.499B+20.364C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.566%11.533%0312132,055234108.78205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.475%1.538A+-0.568D0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.752B++20.596B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 120
5.6m166.3%254 (15.2k)237 (14.2k)3.4572816,4294,7523.7487469 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216141127.51%21.706%59704:597

57% Infiltrator35% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2015 8:40 PMJul 17th, 2015 5:10 PMOct 15th, 2019 2:02 AM (1d) (PST)Oct 12th, 2019 1:31 PM (4d) (PST)Oct 12th, 2019 12:27 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041074970.6940.2010.1511.2380.0502143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2686,41829,8504212974314,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
394.3h/16.4d 1,385 3,566 4,108 29.3k 393 1,550 1,185 14.3m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:1,321
Deaths:312
KDR:4.234
Accuracy:49.890% B**
HSR:51.249% B++
Artemis VX26
C
Kills:848
Deaths:344
KDR:2.465
Accuracy:25.561% C
HSR:17.453% D-
Parallax VX3
A
Kills:580
Deaths:48
KDR:12.083
Accuracy:39.972% C++
HSR:87.414% A
XM98
B*
Kills:244
Deaths:92
KDR:2.652
Accuracy:42.437% B*
HSR:82.377% B*
Beamer VS3
B*
Kills:52
Deaths:62
KDR:0.839
Accuracy:32.740% B*
HSR:11.539% D**
Kills:3,045
Deaths (as Infiltrator):858
Deaths (to Infiltrators):804
KDR:3.54895
Kill Difference:2,187
Playtime:225.308 hours
Usage:57%
Score:2.958m
Score/min:219
Accuracy (listed only):38.120%
HSR (listed only):50.006%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,117
KDR:0
Kill Difference:UNR
Playtime:21.322 hours
Usage:5%
Score:0.312m
Score/min:244
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C++
Kills:1,948
Deaths:1,229
KDR:1.585
Accuracy:62.483% C++
HSR:11.140% D--
Serpent VE92
C
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:22.710% C
HSR:16.408% D
Solstice VE3
C
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C
NSX Tanto
D
Kills:404
Deaths:186
KDR:2.172
Accuracy:22.854% D
HSR:15.842% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C++
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:4,331
Deaths (as Light Assault):2,583
Deaths (to Light Assaults):1,032
KDR:1.67673
Kill Difference:1,748
Playtime:137.140 hours
Usage:35%
Score:2.193m
Score/min:266
Accuracy (listed only):38.542%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:2,648
Deaths:136
KDR:19.471
Accuracy:25.227% D--
HSR:41.541% B**
Deimos VA29
C++
Kills:1,948
Deaths:1,229
KDR:1.585
Accuracy:62.483% C++
HSR:11.140% D--
Serpent VE92
C
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:22.710% C
HSR:16.408% D
Solstice VE3
C
Kills:714
Deaths:522
KDR:1.368
Accuracy:20.830% C
HSR:18.627% C
NSX Tanto
D
Kills:404
Deaths:186
KDR:2.172
Accuracy:22.854% D
HSR:15.842% D**
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C++
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:6,979
Deaths (as Engineer):2,719
Deaths (to Engineers):695
KDR:2.56675
Kill Difference:4,260
Playtime:6.784 hours
Usage:2%
Score:0.108m
Score/min:265
Accuracy (listed only):36.640%
HSR (listed only):20.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,948
Deaths:1,229
KDR:1.585
Accuracy:62.483% C++
HSR:11.140% D--
Thanatos VE70
C++
Kills:54
Deaths:61
KDR:0.885
Accuracy:40% C++
HSR:16.667% C++
Phobos VX86
B++
Kills:53
Deaths:43
KDR:1.233
Accuracy:62.376% C**
HSR:20.755% B++
Kills:2,055
Deaths (as Combat Medic):1,333
Deaths (to Combat Medics):488
KDR:1.54164
Kill Difference:722
Playtime:2.580 hours
Usage:1%
Score:0.031m
Score/min:200
Accuracy (listed only):54.953%
HSR (listed only):16.187%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:305
V. Kills:18 N/A
Deaths:21
KDR:14.524
Accuracy:43.944% B+
KPH:56.500 B
VKPH:3.300 C+
Saron Laser Cannon
B++
Kills:72
V. Kills:29 240%
Deaths:17
KDR:4.235
Accuracy:29.936% C
KPH:21.300 B++
VKPH:8.600 C+
Kills:377 (377 + 0)
Deaths:38
KDR:9.921
VKDR:1.237
Vehicle Kills:47
Kill Difference:339
Playtime:8.782 hours
Usage:2%
Score:0.070m
Score/min:134
Piloting Accuracy:29.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,389
V. Kills:520 267%
Deaths:14
KDR:99.214
Accuracy:49.360% D-
KPH:46.500 B**
VKPH:17.400 C+
L100 Python HESH
B++
Kills:661
V. Kills:82 N/A
Deaths:3
KDR:220.333
Accuracy:47.218% C+
KPH:67.100 B++
VKPH:8.300 C+
C75 Viper
A++
Kills:230
V. Kills:40 N/A
Deaths:14
KDR:16.429
Accuracy:35.902% C-
KPH:61.500 A++
VKPH:10.700 B+
Skyguard
A+
Kills:62
V. Kills:34 177%
Deaths:2
KDR:31
Accuracy:28.157% C+
KPH:25 A+
VKPH:13.700 B**
Kills:2,342 (2,342 + 0)
Deaths:33
KDR:70.970
VKDR:20.485
Vehicle Kills:676
Kill Difference:2,309
Playtime:45.963 hours
Usage:12%
Score:0.578m
Score/min:210
Driving Accuracy:28.157%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:92
V. Kills:20 438%
Deaths:9
KDR:10.222
Accuracy:48.126% C+
KPH:35.300 B**
VKPH:7.700 C
Kills:92 (92 + 0)
Deaths:9
KDR:10.222
VKDR:2.222
Vehicle Kills:20
Kill Difference:83
Playtime:2.609 hours
Usage:1%
Score:0.027m
Score/min:170
Driving Accuracy:48.126%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 2,6782,64813619.471U16.0125.227%D--41.541%B**38.1C*N/A10569.5h5.4B++21.4C*
Deimos VA29 1,9581,9481,2291.585C**1.8762.483%C++11.14%D--46.8C++N/A11641.6h1.9B*3.1B+
L100 Python AP 1,9091,3891499.214U95.7649.36%D-N/A46.5B**17.4C+21229.9h3.8B**7.6B++
NS-44L Blackhand 1,3241,3213124.234M+0.7849.89%B**51.249%B++27.5C++N/A6548h3.3B*6.5B*
Lumine Edge 1,3231,3213,4850.379B**3.0834.843%B++18.698%B+5.3C+N/A13249.6h1.1B++3.2B+
Serpent VE92 1,1681,1585422.137B**1.3222.71%C16.408%D39.7B+N/A9729.2h11B+48.2B+
C-4 1,3401,1564562.535B*0.9232.046%B**N/A160.6A++25.6C6367.2h1B**3.1B**
Artemis VX26 8538483442.465B**0.9925.561%C17.453%D-37.7C*N/A8222.5h10.5B++41B
Solstice VE3 7197145221.368B**2.0920.83%C18.627%C36.8B**N/A10019.4h10.8B**51.9B
L100 Python HESH 7436613220.333U216.8847.218%C+N/A66.8B++8.3C+2109.9h2.8B++5.9B+
Parallax VX3 5815804812.083A**8.6339.972%C++87.414%A42.6B*N/A10013.6h2B+4.9B+
NSX Tanto 4094041862.172B**1.2922.854%D15.842%D**35.8C++N/A8211.3h11.4B+49.9C++
Light PPA 3233052114.524A++11.0743.944%B+N/A56.5B3.3C+1465.4h11.8C**26.9B
XM98 246244922.652B0.8142.437%B*82.377%B*33.4C**N/A847.3h2.1B++5B++
Frag Grenade 2552431243N/A239.5451.597%B*N/A486C+24A++12990.5h3.8C++7.3B+
C75 Viper 2702301416.429M+12.9735.902%C-N/A62.2A++10.8B+2043.7h6.2A+17.2B**
Rocklet Rifle 186111961.156B*2.3038.819%FN/A22.7C-15.3D-1854.9h41.5C106.9D
Proximity Mine 104104714.857M*11.4036.64%DN/A86.7DN/A2411.2h2.2D-6D
Force-Blade 94941,2900.073A++3.3821.662%D13.83%B*1.2B++N/A375.7h1.7B++7.8B+
NS Annihilator 14693214.429S0.9774.571%F-N/A17.2A+9.8B+1425.4h7.9A10.7B**
Supernova PC 11292910.222B++6.7648.126%C+2.174%C+35.4B**7.7C1702.6h5.2C*10.7C*
Saron Laser Cannon 10172174.235B++0.7829.936%C6.944%M*21.2B++8.5C+1143.4h80B++267.1B++
Skyguard 9662231U27.5428.157%C+N/A24.8A+13.6B**1922.5h72.3A256.6B**
Tank Mine 7558158U54.5477.305%M++N/A290M**85B*20330.2h1.9C+2.4A*
Thanatos VE70 5454610.885C+2.5740%C++16.667%C++33.8BN/A1111.6h4.3B+10.6B+
Phobos VX86 5353431.233C+2.2262.376%C**20.755%B++40.8C+N/A1091.3h2.4C*3.8C**
Beamer VS3 5352620.839C++2.6232.74%B*11.539%D**12.1DN/A384.3h9.9C+30.3C++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
CAS 14-E01140h
Spawn Beacon0720.1h
Medical Applicator108,3370.8h
Motion Spotter133,4982h
Ammunition Package11060h
Nano-Armor Kit15,5130.3h
Xiphos Anti-Personnel Phalanx Turret01130h

Check the help document for the dictionary if you want to learn more about words used here.


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