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Champion wanted534[] wanted534
NC BR 114

KDR: 1.28

Score: 26.4m

Last Seen: Sep 18th, 2019 6:02 PM
- OFFLINE - 33.1 hour(s)

Battle Rank 112 (114 total) - New Conglomerate on Cobalt
Level Progress (to 113): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NC6 Gauss SAW C150 Dalton NS-15M2 Titan-150 AP GD-7F M30 Mustang AH Breaker Rocket Pods NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.472%17.792%43513120614,6580.9884690.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.766%0.639B+-0.479D-0.659DHEAD + (~5.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B10.70.252C*33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.47%0.712%361512146,745225227412.99379246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.598%-0.306C-0.806D-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.444B31.10.417B59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.809%2.777%188412153,025257417551.17521172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.09%0.465B+0.157C++-0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.752B++4.40.65B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.036%1.595%304912105,328208643342.55417123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.908%-0.189C-0.691D0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.841B*6.20.837B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.5%64.674%30421217368156200.235595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.441%-0.374C--0.156C-1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.154C++2.70.146C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.704%14.521%304212171,095789251.38783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.195%0.188C++-0.038C+-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.413B3.40.302C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.4m221.1%304 (18.2k)262 (15.7k)1.2779143,79034,2671.55625114 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219200719.576%8.472%16602:5611

56% Engineer17% Heavy Assault7% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2015 3:18 PMJun 11th, 2019 9:49 AMSep 19th, 2019 1:28 AM (56d) (PST)Sep 18th, 2019 2:52 PM (56d) (PST)Sep 18th, 2019 2:02 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7291475820.4350.3400.0371.2310.122222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7198,83634,8832620274715,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1678.6h/69.9d 9,538 3,710 13,087 124k 786 3,497 12,296 73.4m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:2,509
Deaths:3,285
KDR:0.764
Accuracy:24.644% C+
HSR:17.537% C-
AC-X11
C*
Kills:903
Deaths:1,133
KDR:0.797
Accuracy:26.205% C*
HSR:16.722% D--
GD-66 Claw
B
Kills:615
Deaths:771
KDR:0.798
Accuracy:41.859% D**
HSR:16.585% B
Mauler S6
B+
Kills:480
Deaths:931
KDR:0.516
Accuracy:45.239% B+
HSR:11.875% D
AF-19 Mercenary
C-
Kills:416
Deaths:863
KDR:0.482
Accuracy:20.220% C-
HSR:16.587% D-
NS-11C
C**
Kills:323
Deaths:337
KDR:0.958
Accuracy:25.531% C**
HSR:12.694% D*
NS Baron G5
D-
Kills:211
Deaths:325
KDR:0.649
Accuracy:34.832% D-
HSR:5.213% F-
Kills:5,457
Deaths (as Engineer):7,645
Deaths (to Engineers):9,393
KDR:0.7138
Kill Difference:2,188
Playtime:938.072 hours
Usage:56%
Score:15.563m
Score/min:277
Accuracy (listed only):31.219%
HSR (listed only):13.888%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:3,615
Deaths:2,852
KDR:1.268
Accuracy:24.053% B++
HSR:23.375% C+
NS-15M2
C
Kills:2,907
Deaths:3,021
KDR:0.962
Accuracy:22.738% C
HSR:19.642% D
Kills:6,522
Deaths (as Heavy Assault):5,873
Deaths (to Heavy Assaults):8,063
KDR:1.11051
Kill Difference:649
Playtime:281.294 hours
Usage:17%
Score:4.271m
Score/min:253
Accuracy (listed only):23.395%
HSR (listed only):21.509%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:2,509
Deaths:3,285
KDR:0.764
Accuracy:24.644% C+
HSR:17.537% C-
AF-4 Cyclone
C+
Kills:1,577
Deaths:2,065
KDR:0.764
Accuracy:25.171% C+
HSR:12.682% D-
AC-X11
C*
Kills:903
Deaths:1,133
KDR:0.797
Accuracy:26.205% C*
HSR:16.722% D--
GD-66 Claw
B
Kills:615
Deaths:771
KDR:0.798
Accuracy:41.859% D**
HSR:16.585% B
Mauler S6
B+
Kills:480
Deaths:931
KDR:0.516
Accuracy:45.239% B+
HSR:11.875% D
AF-19 Mercenary
C-
Kills:416
Deaths:863
KDR:0.482
Accuracy:20.220% C-
HSR:16.587% D-
NS-11C
C**
Kills:323
Deaths:337
KDR:0.958
Accuracy:25.531% C**
HSR:12.694% D*
NS Baron G5
D-
Kills:211
Deaths:325
KDR:0.649
Accuracy:34.832% D-
HSR:5.213% F-
NS-7 PDW
B**
Kills:142
Deaths:175
KDR:0.811
Accuracy:30.471% B**
HSR:11.268% D--
Kills:7,176
Deaths (as Light Assault):9,885
Deaths (to Light Assaults):6,363
KDR:0.72595
Kill Difference:2,709
Playtime:304.474 hours
Usage:18%
Score:4.831m
Score/min:264
Accuracy (listed only):30.464%
HSR (listed only):13.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,577
Deaths:2,065
KDR:0.764
Accuracy:25.171% C+
HSR:12.682% D-
NS-44 Commissioner
C**
Kills:743
Deaths:741
KDR:1.003
Accuracy:38.365% C**
HSR:12.651% D*
NS-357 Underboss
D**
Kills:652
Deaths:1,040
KDR:0.627
Accuracy:24.946% D**
HSR:10.736% D**
NS-30 Vandal
B*
Kills:492
Deaths:372
KDR:1.323
Accuracy:38.249% B*
HSR:13.211% F
AF-8 RailJack
D
Kills:258
Deaths:204
KDR:1.265
Accuracy:32.892% D
HSR:66.279% D-
NS-61 Emissary
C-
Kills:211
Deaths:211
KDR:1
Accuracy:25.437% C-
HSR:12.322% D
NC4 Mag-Shot
B+
Kills:168
Deaths:476
KDR:0.353
Accuracy:30.252% B+
HSR:11.905% D*
NS-7 PDW
B**
Kills:142
Deaths:175
KDR:0.811
Accuracy:30.471% B**
HSR:11.268% D--
NC14 Bolt Driver
D
Kills:110
Deaths:184
KDR:0.598
Accuracy:31.644% D
HSR:60.909% D**
Kills:4,353
Deaths (as Infiltrator):5,468
Deaths (to Infiltrators):4,899
KDR:0.79609
Kill Difference:1,115
Playtime:120.914 hours
Usage:7%
Score:1.341m
Score/min:185
Accuracy (listed only):30.825%
HSR (listed only):23.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:519
Deaths:425
KDR:1.221
Accuracy:47.081% B*
HSR:14.451% C
NCM1 Scattercannon
B*
Kills:453
Deaths:219
KDR:2.068
Accuracy:45.691% B*
HSR:11.258% D--
NCM2 Falcon
B+
Kills:84
Deaths:159
KDR:0.528
Accuracy:44.472% B+
HSR:3.571% D
Kills:1,056
Deaths (as MAX Suit):401.500
Deaths (to MAX Suits):1,301
KDR:2.63014
Kill Difference:654.500
Playtime:23.339 hours
Usage:1%
Score:0.373m
Score/min:266
Accuracy (listed only):45.748%
HSR (listed only):9.760%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:2,446
V. Kills:210 N/A
Deaths:479
KDR:5.106
Accuracy:61.077% B++
KPH:79.700 B*
VKPH:6.800 B+
Breaker Rocket Pods
C**
Kills:1,780
V. Kills:327 N/A
Deaths:376
KDR:4.734
Accuracy:56.060% B*
KPH:105.400 C*
VKPH:19.400 C**
Vortek Rotary
B+
Kills:1,262
V. Kills:1,081 117%
Deaths:1,151
KDR:1.096
Accuracy:27.985% D
KPH:18.400 C*
VKPH:15.700 B+
M20 Kestrel
B+
Kills:728
V. Kills:669 109%
Deaths:460
KDR:1.583
Accuracy:25.836% D
KPH:21.900 C++
VKPH:20.100 B+
M20 Mustang
C++
Kills:356
V. Kills:231 153%
Deaths:480
KDR:0.742
Accuracy:28.909% C
KPH:14.400 C++
VKPH:9.300 C+
Kills:6,572 (4,792 + 0)
Deaths:2,946
KDR:2.231
VKDR:0.855
Vehicle Kills:2,518
Kill Difference:3,626
Playtime:174.223 hours
Usage:10%
Score:2.377m
Score/min:227
Piloting Accuracy:28.909%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:3,197
V. Kills:3,035 105%
Deaths:1,025
KDR:3.119
Accuracy:23.338% D**
KPH:28.700 C
VKPH:27.200 C**
CAS30 Tank Buster
B
Kills:901
V. Kills:875 103%
Deaths:925
KDR:0.974
Accuracy:41.436% C
KPH:8.500 C++
VKPH:8.200 B
L105 Zephyr
C+
Kills:242
V. Kills:45 N/A
Deaths:61
KDR:3.967
Accuracy:42.781% C++
KPH:41.400 C
VKPH:7.700 C+
Kills:4,340 (901 + 3,439)
Deaths:2,011
KDR:2.158
VKDR:1.967
Vehicle Kills:3,955
Kill Difference:2,329
Playtime:223.731 hours
Usage:13%
Score:3.101m
Score/min:231
Piloting Accuracy:41.436%
Gunner Accuracy:42.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:247
V. Kills:50 484%
Deaths:60
KDR:4.117
Accuracy:51.866% B
KPH:58.400 C**
VKPH:11.800 B**
C75 Viper
C
Kills:121
V. Kills:35 336%
Deaths:92
KDR:1.315
Accuracy:44.274% B+
KPH:23.500 C
VKPH:6.800 C
Kills:368 (368 + 0)
Deaths:152
KDR:2.421
VKDR:0.559
Vehicle Kills:85
Kill Difference:216
Playtime:9.379 hours
Usage:1%
Score:0.140m
Score/min:249
Driving Accuracy:44.274%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,516
V. Kills:1,578 159%
Deaths:695
KDR:3.620
Accuracy:45.899% D
KPH:28.400 B+
VKPH:17.800 B++
E540 Halberd
C**
Kills:539
V. Kills:297 181%
Deaths:103
KDR:5.233
Accuracy:40.329% D
KPH:28.900 C+
VKPH:15.900 C**
Enforcer ML85
C++
Kills:533
V. Kills:404 132%
Deaths:135
KDR:3.948
Accuracy:38.938% C
KPH:22.200 C+
VKPH:16.800 C++
Titan-150 HEAT
C+
Kills:141
V. Kills:80 174%
Deaths:92
KDR:1.533
Accuracy:42.121% D
KPH:15.800 D
VKPH:9 C+
Kills:3,729 (2,657 + 1,072)
Deaths:1,025
KDR:3.638
VKDR:2.301
Vehicle Kills:2,359
Kill Difference:2,704
Playtime:140.099 hours
Usage:8%
Score:2.290m
Score/min:272
Driving Accuracy:42.121%
Gunner Accuracy:38.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:455
V. Kills:39 N/A
Deaths:47
KDR:9.681
Accuracy:55.240% B+
KPH:101.400 C+
VKPH:8.700 C++
E540 Halberd-H
C*
Kills:243
V. Kills:133 181%
Deaths:70
KDR:3.471
Accuracy:58.789% B
KPH:40.700 C+
VKPH:22.300 C*
M96 Mjolnir-H
C+
Kills:168
V. Kills:164 102%
Deaths:99
KDR:1.697
Accuracy:49.296% C+
KPH:31.400 D-
VKPH:30.700 C+
Enforcer ML65-H
C
Kills:108
V. Kills:85 126%
Deaths:43
KDR:2.512
Accuracy:54.657% C
KPH:27.700 C-
VKPH:21.800 D
M40 Fury-H
C*
Kills:58
V. Kills:7 N/A
Deaths:10
KDR:5.800
Accuracy:42.255% C*
KPH:64 C--
VKPH:7.700 C--
Kills:1,032 (0 + 1,032)
Deaths:269
KDR:3.836
VKDR:1.591
Vehicle Kills:428
Kill Difference:763
Playtime:20.613 hours
Usage:1%
Score:0.378m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:42.255%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:104
V. Kills:26 385%
Deaths:15
KDR:6.933
Accuracy:48.456% A+
KPH:49.400 A
VKPH:12.300 A++
M40 Fury
C++
Kills:96
V. Kills:22 417%
Deaths:16
KDR:6
Accuracy:31.077% C-
KPH:41.200 C+
VKPH:9.400 C++
M20 Basilisk
B+
Kills:53
V. Kills:18 279%
Deaths:29
KDR:1.828
Accuracy:41.361% B+
KPH:24 B
VKPH:8.200 C**
Kills:253 (0 + 253)
Deaths:60
KDR:4.217
VKDR:1.100
Vehicle Kills:66
Kill Difference:193
Playtime:6.643 hours
Usage:0%
Score:0.109m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:41.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:362
V. Kills:130 276%
Deaths:653
KDR:0.554
Accuracy:52.868% B
KPH:17.600 C
VKPH:6.300 C+
S12 Renegade
C++
Kills:272
V. Kills:8 N/A
Deaths:177
KDR:1.537
Accuracy:42.662% C++
KPH:42 C
VKPH:1.200 C--
Kills:634 (634 + 0)
Deaths:830
KDR:0.764
VKDR:0.166
Vehicle Kills:138
Kill Difference:196
Playtime:27.088 hours
Usage:2%
Score:0.139m
Score/min:86
Driving Accuracy:42.662%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,6913,6152,8521.268C++0.0124.053%B++23.375%C+46.5B++1B**12277.8h8.5B+35.4B+
C150 Dalton 6,2323,1971,0253.119C-1.8423.338%D**N/A28.6C27.2C**338111.6h3.2B++13.7C+
NS-15M2 2,9562,9073,0210.962C0.3222.738%C19.642%D38.3C+N/A9175.9h13.2C+58C++
Titan-150 AP 4,0942,5166953.62C2.3445.899%D2.782%C++28.4B+17.8B++28088.5h3.8B+8.3B+
GD-7F 2,5842,5093,2850.764C0.5124.644%C+17.537%C-21.9CN/A56114.6h14.3C+58C++
M30 Mustang AH 2,6562,4464795.106C+3.8361.077%B++N/A79.7B*6.8B+26230.7h7.7B12.5B+
Breaker Rocket Pods 2,1071,7803764.734C3.4656.06%B*N/A105.3C*19.3C**42616.9h14B+24.9B+
NC05 Jackhammer 1,7421,7251,2721.356C++0.0851.443%B*11.304%D-47C*N/A14436.7h4.3B+8.3B+
AF-4 Cyclone 1,6111,5772,0650.764C0.5125.171%C+12.682%D-29.1C+N/A7254.1h11.8C+47C++
Vortek Rotary 2,3431,2621,1511.096C+0.1827.985%DN/A18.4C*15.8B++18468.6h67.8B242.4C**
C-4 1,7001,1511,3180.873C0.4019.423%D*N/A35.7D--17D-28432.2h1.3B+6.7C+
AC-X11 9159031,1330.797C0.4826.205%C*16.722%D--27.4C+N/A6732.9h9.5B36.4B
CAS30 Tank Buster 1,7769019250.974C+0.3041.436%C1.443%C**8.5C++8.2B121106.3h54.1C+130.7C++
NS-44 Commissioner 7577437411.003C++0.2738.365%C**12.651%D*33.5C+N/A8822.2h3.7C**9.5B+
M20 Kestrel 1,3977284601.583C+0.3125.836%DN/A21.9C++20.1B+21733.3h89.3C**345.8C*
NS Decimator 9367018710.805C0.4753.262%D--3.281%B**35.6C+11.9C-19919.7h3.6B++6.7B+
NS-357 Underboss 6586521,0400.627C0.6524.946%D**10.736%D**21.2DN/A5230.8h4.8C-19.3D-
GD-66 Claw 6326157710.798C0.4841.859%D**16.585%B37C+1A8216.6h2.6C+6.3C--
E540 Halberd 8365391035.233C3.9640.329%D3.154%C++28.8C+15.9C**22718.7h5.5C*13.5C+
Enforcer ML85 9375331353.948C+2.6738.938%CN/A22.2C+16.8C++30324h12.7C++32.7C++
NCM1 Scattercannon 5245194251.221C0.0647.081%B*14.451%C25.8C*N/A7220.1h8.1C+17.2B+
NS-30 Vandal 5074923721.323C0.0538.249%B*13.211%F39.7C+1.2A++10412.4h6.2C+16.1B
Mauler S6 4884809310.516C0.7645.239%B+11.875%D29.4C++N/A8116.3h4.4B+9.6B+
C85 Canister-H 494455479.681C+8.4055.24%B+10.11%C101.1C+8.7C++3024.5h6.3C**11.4B+
NCM1 Scattercannon 4604532192.068C+0.7945.691%B*11.258%D--42.3B+N/A12710.7h5.9C*12.8B++
Mag-Cutter 44844525,9670.017C+1.2613.416%D*11.011%B++0.5C+N/A1904h2.3B17.5C+
AF-19 Mercenary 4234168630.482C-0.8020.22%C-16.587%D-21.3C++N/A9519.5h11.7B+58C**
Frag Grenade 4003971397N/A395.7249.264%B+N/A567.1B+4.3D15910.7h3.2B++6.5B++
M40 Fury-F 4923626530.554D0.7252.868%BN/A17.6C6.3C+8420.6h15.1C28.6C+
M20 Mustang 5873564800.742C0.5428.909%CN/A14.4C++9.4C+18224.7h89.1B+308.2B+
NS-11C 3333233370.958C+0.3225.531%C**12.694%D*25C+N/A7012.9h12.5B+48.9B+
Tank Mine 5673112021.54D0.2632.778%C+N/A88.9C73.1B+10363.5h2C+6.2C++
S12 Renegade 2802721771.537C0.2642.662%C++4.779%C+41.8C1.2C--916.5h3.6C8.3C++
AF-8 RailJack 2582582041.265C--0.0132.892%D66.279%D-23C+N/A7311.2h2.7C8.2C
L100 Python HESH 297247604.117D2.8451.866%B1.619%C+58.8C**11.9B**2484.2h3.8C7.4C+
E540 Halberd-H 376243703.471C-2.1958.789%BN/A40.5C+22.2C*2826h6.2C+10.5C*
L105 Zephyr 287242613.967C--2.6942.781%C++N/A41C7.6C+1965.9h6.3C++14.7C**
NS Baron G5 2202113250.649C--0.6334.832%D-5.213%F-17.6DN/A4812h4.7C++13.4C+
NS-61 Emissary 2122112111C**0.2825.437%C-12.322%D37.7B+N/A965.6h14.4C++56.5C+
Bouncing Betty 203203712.859C1.5859.835%A++N/A126.9C++N/A3621.6h2.1C-3.6B*
NC4 Mag-Shot 1701684760.353C--0.9230.252%B+11.905%D*17.7CN/A659.5h9.9C32.8C++
M96 Mjolnir-H 332168991.697D0.4249.296%C+1.19%B+31.7D30.9C+3545.3h44C89.2C+
NC15 Phoenix 4011624870.333D0.9448.7%DN/A11.4C16.8B++19514.2h9.6C**19.7C++
Spear Anti-Vehicle Phalanx Turret 242147265.654C4.3846.592%B2.721%D49B+31.7B**4903h8.2C++17.6B+
NS-7 PDW 1451421750.811C+0.4730.471%B**11.268%D--30.9C*N/A1164.6h14.6C*48B+
Titan-150 HEAT 221141921.533D0.2642.121%D4.965%A15.8D9C+2128.9h4.9C*11.6C+
M60-A Bulldog 151128423.048C1.7733.495%C+N/A33.7C+6.1C+2343.8h5.9C+17.7C++
Rocklet Rifle 2191221480.824C**0.4537.337%FN/A11.8D*9.4D*12310.3h20A+53.4B++
C75 Viper 156121921.315D0.0444.274%B+2.479%A23.7C6.9C2505.1h16.5C--37.2C++
Shrike 1441142800.407C--0.8751.121%D6.14%A*23.3C+6.1D--2764.9h5B*9.8B+
NC14 Bolt Driver 1101101840.598D0.6831.644%D60.909%D**17.7CN/A936.2h2.8C+8.8C+
Enforcer ML65-H 193108432.512C--1.2354.657%C1.852%C+27.7C-21.8D3013.9h14.1B25.8B
M60-G Bulldog 130104156.933B++5.6648.456%A+1.923%D49.5A12.4A++2162.1h7.2C++14.9B++
M40 Fury 11896166C+4.7231.077%C-1.042%D41.7C+9.6C++3292.3h12.3C**39.6C++
A30 Walker 16186751.147C+0.1316.467%D*N/A15.6C+13.6C*3485.5h87.7B*532.5B+
NCM2 Falcon 97841590.528C-0.7544.472%B+3.571%D10.5C1.6D*508h8.7B+19.5B+
M40 Fury-H 6558105.8D4.5242.255%C*N/A64.4C-7.8C--2100.9h9C+21.3C+
M20 Basilisk 7153291.828C--0.5541.361%B+11.321%A*24.1B8.2C**2712.2h101.6C+245.6C*
MANA Anti-Personnel Turret 5250351.429N/A0.1537.328%UN/A500U20U1541100.1h51T*136.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1341,4073.2h
Nano-Armor Kit1,3821,015,646221.7h
Medical Kit2212,2823.9h
Medical Applicator5811,6261.3h
Xiphos Anti-Personnel Phalanx Tower0930h
G30 Walker0510h
Recon Detection Device331810.8h
Ammunition Package756732.5h
Anti-Infantry MANA Turret382281.4h

Check the help document for the dictionary if you want to learn more about words used here.


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