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Initiate wazzuuppp[BREF] wazzuuppp
VS BR 112

KDR: 1.64

Score: 25.2m

Last Seen: May 27th, 2017 4:23 AM
- OFFLINE - 4594 hour(s)

Battle Rank 114 (112 total) - Vanu Sovereignty on Briggs
Level Progress (to 115): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 NS-11C Dual Photon Pods Supernova PC Pulsar C NS-11CG C-4 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $516,663 MLG Score: 413
Fun Score: N/A
Cheeseburgers Flipped: 606TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.848%18.613%46217100516,6501.67539-0.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.587%0.737B++-0.319C0.201C++HEAD ++ (~6.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.348C**12.10.152C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.108%1.527%1158310193,47053610956.47388317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.718%1.44A-0.07C+-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.615B+31.70.401B30.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.948%1.772%836310193,3307657324.34726454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.66%1.369A-0.541D-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.40.731B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.309%3.03%94510175617372990.760163187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.917%-0.079C+-0.34C--0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.559B+18.40.532B+33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.491%13.871%941102131071240.435393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.242D*-0.131C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.213C4.20.126C++11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m378.5%325 (19.5k)283 (17k)1.6397834,45521,0122.0425112 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102288425.075%10.512%26404:158

44% Engineer43% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:10 AMMay 7th, 2017 7:48 AMMay 27th, 2017 3:33 AM (637d) (PST)May 27th, 2017 12:43 AM (637d) (PST)May 27th, 2017 12:23 AM (637d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421493930.3860.2350.0411.7010.063413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4968,94723,54923142102416,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1487.2h/62d 8,462 3,622 7,344 151.8k 2,362 7,204 5,644 48.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:743
Deaths:605
KDR:1.228
Accuracy:28.744% B+
HSR:3.096% C-
VX29 Polaris
C+
Kills:194
Deaths:40
KDR:4.850
Accuracy:22.726% C+
HSR:18.557% D
Pulsar LSW
C*
Kills:133
Deaths:71
KDR:1.873
Accuracy:24.124% C*
HSR:22.556% C+
Orion VS54
D-
Kills:55
Deaths:
KDR:
Accuracy:16.571% D-
HSR:16.364% D*
Kills:1,125
Deaths (as Heavy Assault):716
Deaths (to Heavy Assaults):5,723
KDR:1.57123
Kill Difference:409
Playtime:81.253 hours
Usage:5%
Score:1.073m
Score/min:220
Accuracy (listed only):23.041%
HSR (listed only):15.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:5,181
Deaths:3,294
KDR:1.573
Accuracy:22.355% C
HSR:18.336% C-
NS-11C
B+
Kills:4,779
Deaths:3,382
KDR:1.413
Accuracy:26.774% B+
HSR:17.598% C
Pulsar C
B+
Kills:2,181
Deaths:1,893
KDR:1.152
Accuracy:26.475% B+
HSR:18.615% D
NS-11CG
C++
Kills:2,153
Deaths:1,951
KDR:1.104
Accuracy:25.771% C++
HSR:17.975% C-
NSX Tanto
C+
Kills:718
Deaths:611
KDR:1.175
Accuracy:26.425% C+
HSR:24.234% C+
Pandora VX25
C
Kills:310
Deaths:285
KDR:1.088
Accuracy:26.491% D*
HSR:13.871% C
Zenith VX-5
A+
Kills:72
Deaths:70
KDR:1.029
Accuracy:25.594% C+
HSR:30.556% A+
Solstice VE3
A
Kills:64
Deaths:15
KDR:4.267
Accuracy:20.376% C-
HSR:26.563% A
Kills:15,458
Deaths (as Engineer):11,501
Deaths (to Engineers):4,314
KDR:1.34406
Kill Difference:3,957
Playtime:656.284 hours
Usage:44%
Score:10.477m
Score/min:266
Accuracy (listed only):25.032%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:5,181
Deaths:3,294
KDR:1.573
Accuracy:22.355% C
HSR:18.336% C-
NS-11C
B+
Kills:4,779
Deaths:3,382
KDR:1.413
Accuracy:26.774% B+
HSR:17.598% C
Pulsar C
B+
Kills:2,181
Deaths:1,893
KDR:1.152
Accuracy:26.475% B+
HSR:18.615% D
NS-11CG
C++
Kills:2,153
Deaths:1,951
KDR:1.104
Accuracy:25.771% C++
HSR:17.975% C-
NSX Tanto
C+
Kills:718
Deaths:611
KDR:1.175
Accuracy:26.425% C+
HSR:24.234% C+
Pandora VX25
C
Kills:310
Deaths:285
KDR:1.088
Accuracy:26.491% D*
HSR:13.871% C
Eridani SX5-AE
C
Kills:198
Deaths:266
KDR:0.744
Accuracy:28.189% C
HSR:22.222% C
Eridani SX5
C*
Kills:113
Deaths:137
KDR:0.825
Accuracy:27.443% C*
HSR:15.044% D
Zenith VX-5
A+
Kills:72
Deaths:70
KDR:1.029
Accuracy:25.594% C+
HSR:30.556% A+
Solstice VE3
A
Kills:64
Deaths:15
KDR:4.267
Accuracy:20.376% C-
HSR:26.563% A
Kills:15,769
Deaths (as Light Assault):11,904
Deaths (to Light Assaults):4,030
KDR:1.32468
Kill Difference:3,865
Playtime:644.562 hours
Usage:43%
Score:11.580m
Score/min:299
Accuracy (listed only):25.589%
HSR (listed only):20.501%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:310
Deaths:285
KDR:1.088
Accuracy:26.491% D*
HSR:13.871% C
Eridani SX5-AE
C
Kills:198
Deaths:266
KDR:0.744
Accuracy:28.189% C
HSR:22.222% C
Eridani SX5
C*
Kills:113
Deaths:137
KDR:0.825
Accuracy:27.443% C*
HSR:15.044% D
NS-11A
B+
Kills:77
Deaths:58
KDR:1.328
Accuracy:23.476% C+
HSR:24.675% B+
H-V45
C
Kills:58
Deaths:75
KDR:0.773
Accuracy:22.392% C
HSR:18.966% C
Kills:756
Deaths (as Combat Medic):821
Deaths (to Combat Medics):2,413
KDR:0.92083
Kill Difference:65
Playtime:10.524 hours
Usage:1%
Score:0.291m
Score/min:461
Accuracy (listed only):25.598%
HSR (listed only):18.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:385
Deaths:405
KDR:0.951
Accuracy:32.874% C
HSR:20% C
Eridani SX5-AE
C
Kills:198
Deaths:266
KDR:0.744
Accuracy:28.189% C
HSR:22.222% C
Manticore SX40
C+
Kills:162
Deaths:185
KDR:0.876
Accuracy:24.559% D
HSR:20.988% C+
Artemis VX26
C*
Kills:123
Deaths:136
KDR:0.904
Accuracy:28.398% C*
HSR:17.886% D
Eridani SX5
C*
Kills:113
Deaths:137
KDR:0.825
Accuracy:27.443% C*
HSR:15.044% D
Beamer VS3
C
Kills:59
Deaths:11
KDR:5.364
Accuracy:20.508% D--
HSR:20.339% C
Kills:1,040
Deaths (as Infiltrator):1,140
Deaths (to Infiltrators):3,029
KDR:0.91228
Kill Difference:100
Playtime:17.459 hours
Usage:1%
Score:0.278m
Score/min:265
Accuracy (listed only):26.995%
HSR (listed only):19.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:203
Deaths:107
KDR:1.897
Accuracy:17.618% C-
HSR:22.168% C*
Nebula VM20
C++
Kills:199
Deaths:119
KDR:1.672
Accuracy:18.726% C++
HSR:21.106% C++
Comet VM2
C++
Kills:164
Deaths:155
KDR:1.058
Accuracy:43.887% C++
HSR:2.439% D-
Nebula VM20
C*
Kills:160
Deaths:119
KDR:1.345
Accuracy:18.774% C+
HSR:21.875% C*
Comet VM2
A++
Kills:149
Deaths:155
KDR:0.961
Accuracy:44.941% C+
HSR:8.054% A++
Blueshift VM5
C+
Kills:114
Deaths:56
KDR:2.036
Accuracy:18.865% C+
HSR:20.175% C+
Cosmos VM3
A++
Kills:107
Deaths:52
KDR:2.058
Accuracy:16.312% C+
HSR:27.103% A++
NS-10 Burster
B++
Kills:94
Deaths:104
KDR:0.904
Accuracy:33.685% B++
HSR:5.319% C-
NS-10 Burster
B+
Kills:88
Deaths:104
KDR:0.846
Accuracy:33.643% B+
HSR:5.682% C+
Kills:1,278
Deaths (as MAX Suit):485.500
Deaths (to MAX Suits):1,110
KDR:2.63234
Kill Difference:792.500
Playtime:75.832 hours
Usage:5%
Score:1.518m
Score/min:334
Accuracy (listed only):27.383%
HSR (listed only):14.880%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:2,848
V. Kills:502 N/A
Deaths:210
KDR:13.562
Accuracy:60.056% B*
KPH:136.800 B**
VKPH:24.100 B+
Maelstrom Turbo Laser
A++
Kills:287
V. Kills:207 138%
Deaths:611
KDR:0.470
Accuracy:41.619% A++
KPH:5.300 D
VKPH:3.800 D-
Kills:3,135 (287 + 0)
Deaths:821
KDR:3.819
VKDR:0.864
Vehicle Kills:709
Kill Difference:2,314
Playtime:75.464 hours
Usage:5%
Score:1.292m
Score/min:285
Piloting Accuracy:41.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:335
V. Kills:368 91%
Deaths:138
KDR:2.428
Accuracy:62.559% A++
KPH:30.500 M**
VKPH:33.500 S
C150 Dalton
U
Kills:65
V. Kills:12 N/A
Deaths:5
KDR:13
Accuracy:51.210% A
KPH:234,000 U
VKPH:43,200 U
Kills:400 (335 + 65)
Deaths:143
KDR:2.797
VKDR:2.657
Vehicle Kills:380
Kill Difference:257
Playtime:10.994 hours
Usage:1%
Score:0.441m
Score/min:669
Piloting Accuracy:62.559%
Gunner Accuracy:51.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:441
V. Kills:58 N/A
Deaths:68
KDR:6.485
Accuracy:57.072% B*
KPH:72.300 B*
VKPH:9.500 B+
L100 Python HEAT
A
Kills:264
V. Kills:71 367%
Deaths:49
KDR:5.388
Accuracy:56% B+
KPH:46.900 A
VKPH:12.600 C**
Kills:705 (705 + 0)
Deaths:117
KDR:6.026
VKDR:1.103
Vehicle Kills:129
Kill Difference:588
Playtime:11.723 hours
Usage:1%
Score:0.234m
Score/min:333
Driving Accuracy:56%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:2,625
V. Kills:553 474%
Deaths:69
KDR:38.044
Accuracy:54.446% B+
KPH:42.600 A*
VKPH:9 C*
Saron HRB
B+
Kills:92
V. Kills:93 98%
Deaths:6
KDR:15.333
Accuracy:40.147% C
KPH:18.900 D
VKPH:19.100 B+
Kills:2,717 (2,625 + 92)
Deaths:75
KDR:36.227
VKDR:8.613
Vehicle Kills:646
Kill Difference:2,642
Playtime:66.536 hours
Usage:4%
Score:1.262m
Score/min:316
Driving Accuracy:54.446%
Gunner Accuracy:40.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:242
V. Kills:32 N/A
Deaths:62
KDR:3.903
Accuracy:30.004% D
KPH:31.400 C--
VKPH:4.200 D--
M20 Basilisk
C
Kills:85
V. Kills:32 258%
Deaths:19
KDR:4.474
Accuracy:35.633% C
KPH:17.100 C
VKPH:6.400 C
M60-G Bulldog
B++
Kills:77
V. Kills:15 N/A
Deaths:12
KDR:6.417
Accuracy:41.193% B++
KPH:21 C--
VKPH:4.100 C--
M20 Basilisk
N/A
Kills:50
V. Kills:15 313%
Deaths:12
KDR:4.167
Accuracy:32.856% N/A
KPH:19.700 N/A
VKPH:5.900 N/A
Kills:454 (0 + 454)
Deaths:105
KDR:4.324
VKDR:0.895
Vehicle Kills:94
Kill Difference:349
Playtime:18.856 hours
Usage:1%
Score:0.202m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:32.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:163
V. Kills:16 N/A
Deaths:140
KDR:1.164
Accuracy:31.395% F
KPH:11.600 D
VKPH:1.100 D*
Kills:163 (163 + 0)
Deaths:140
KDR:1.164
VKDR:0.114
Vehicle Kills:16
Kill Difference:23
Playtime:14.095 hours
Usage:1%
Score:0.046m
Score/min:55
Driving Accuracy:31.395%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 5,2135,1813,2941.573C*0.0722.355%C18.336%C-16.8DN/A109309h13C++58C++
NS-11C 4,8014,7793,3821.413B+0.2326.774%B+17.598%C21.9C+N/A97217.9h12B++44.7B+
Dual Photon Pods 3,3502,84821013.562B**11.9260.056%B*1.369%C++136.9B**24.1B+83520.8h15.5B*25.8B*
Supernova PC 3,1782,6256938.043S36.4054.446%B+1.714%C--42.5A*9C*31261.7h3.2A6B**
Pulsar C 2,2012,1811,8931.152C+0.4926.475%B+18.615%D18C-N/A57120.9h11B+41.7B+
NS-11CG 2,1782,1531,9511.104C**0.5425.771%C++17.975%C-16.9C--N/A70127.4h13.4C**51.9B+
C-4 2,4191,6761,1801.42C+0.2221.862%DN/A66.2C29.4C+80525.3h1.5C++6.8C+
Proximity Mine 1,2841,2822624.893B3.2535.96%DN/A166.5B**N/A4927.7h1.3A++3.5B*
Tank Mine 1,8031,0021695.929A++4.2915.215%D**N/A131.8B+105.4A+12287.6h0.7A*4.9B*
Frag Grenade 8088031803N/A801.3636.753%D--N/A730B**4.5D18741.1h2.3A6.2B++
Lasher X2 7537436051.228B+0.4128.744%B+3.096%C-20.6C-N/A10336.1h19.6C++68.1B+
NSX Tanto 7277186111.175C++0.4626.425%C+24.234%C+18.4C--N/A4639.1h13.3C*50.5C++
Spear Anti-Vehicle Phalanx Turret 8525505011B++9.3644.587%C++3.455%C30.6C16.8C-26818h8B+18B+
L100 Python HESH 499441686.485C4.8557.072%B*1.814%C*72.3B*9.5B+3286.1h3.4C++6B+
NS-44 Commissioner 3873854050.951C+0.6932.874%C20%C31.3C+N/A12912.3h2.9B**8.7B+
CAS30 Tank Buster 7033351382.428B*0.7962.559%A++1.194%C+30.5M**33.5S60611h61.2C+97.9B+
Pandora VX25 3133102851.088C+0.5526.491%D*13.871%C15.4D-N/A8320.1h4.2C**16C-
Maelstrom Turbo Laser 4942876110.47C1.1741.619%A++3.484%B+5.3D3.8D-7654.6h158C--379.7C++
MANA Anti-Vehicle Turret 5002712151.26D0.3855.35%D3.321%C*2710C+2290C+2855200.1h8.6B+15.6B+
L100 Python HEAT 335264495.388C**3.7556%B+2.273%C47.1A12.7C**3385.6h4.6B*8.1B*
M40 Fury 274242623.903C2.2630.004%D1.653%C+31.4C--4.2D--1557.7h9.4B+31.3B+
Blueshift VM5 2042031071.897C+0.2617.618%C-22.168%C*19.3D-N/A12010.5h12.1A68.6B+
Nebula VM20 2021991191.672C+0.0318.726%C++21.106%C++18.3D-N/A6610.9h11.2A+59.9B++
Eridani SX5-AE 2001982660.744D0.9028.189%C22.222%C10.5D--N/A2918.8h13.5C-47.9C
VX29 Polaris 194194404.85M++3.2122.726%C+18.557%D25.2DN/A1777.7h12.9C+56.7C++
Comet VM2 3171641551.058C*0.5843.887%C++2.439%D-5.6D--5.2B+7429.2h33.4D-76.1C-
M40 Fury-F 1791631401.164C+0.4831.395%FN/A11.6D1.1D*5514.1h6.1B*19.3B+
Manticore SX40 1631621850.876C+0.7624.559%D20.988%C+43.8B+N/A2413.7h5.5B**22.4B+
Nebula VM20 1631601191.345C0.2918.774%C+21.875%C*14.7D--N/A5910.9h14.1B++74.8B+
Comet VM2 2791491550.961C+0.6844.941%C+8.054%A++5.2D*4.5C6428.8h37.4D83.2C
Pulsar LSW 133133711.873B0.2324.124%C*22.556%C+34.1CN/A2503.9h10.6B++43.8B+
Artemis VX26 1271231360.904C0.7428.398%C*17.886%D16.4D-N/A907.5h11.8C*41.5B
Blueshift VM5 114114562.036C+0.4018.865%C+20.175%C+19.7D-N/A1325.8h12.3B**65.4B+
Eridani SX5 1131131370.825C0.8127.443%C*15.044%D13.3D-N/A1048.5h13.5C+49.3C++
Cosmos VM3 108107522.058C++0.4216.312%C+27.103%A++22.8C--N/A1664.7h11B*67.7B+
NS-10 Burster 180941040.904C+0.7433.685%B++5.319%C-4D3.7C++9423.5h184.8D--548.6C+
Saron HRB 18592615.333A*13.6940.147%C1.087%C--18.8D19B+3744.9h16.1B**40B++
NS Annihilator 20990402.25M**0.6167.019%T*N/A9.9C+13.1A++2199.1h11.3C**16.8C-
NS-10 Burster 159881040.846C0.7933.643%B+5.682%C+3.7D-3D8923.5h201.9D*600.1C
M20 Basilisk 11785194.474B++2.8335.633%C11.765%A**17C6.4C2065h67.3B*189B++
Aspis Anti-Aircraft Phalanx Turret 16582184.556B+2.9232.061%B**2.439%C*11.7C*11.9C*3187h136.5B+425.7B++
M60-G Bulldog 9277126.417B*4.7841.193%B++1.299%D--20.8C--4.1C--1523.7h7.8C++18.9B+
NS-11A 7777581.328C+0.3123.476%C+24.675%B+23.3CN/A1453.3h10.5B**44.5B++
Zenith VX-5 7272701.029C+0.6125.594%C+30.556%A+21.2C-N/A1403.4h12.4B48.5C**
C150 Dalton 7765513B**11.3651.21%A1.538%B*650U120S4128100.1h4.2C++8.3B*
Solstice VE3 6464154.267S2.6320.376%C-26.563%A27.8B+N/A6282.3h12B++59C**
Beamer VS3 5959115.364S3.7220.508%D--20.339%C42.1B*N/A3321.4h4A+19.3B
NS Decimator 8658860.674C-0.9758.916%C+1.724%C-21.5D10.4D3972.7h5.8D9.9C-
H-V45 5958750.773C0.8722.392%C18.966%C15.3DN/A1643.8h13.4C++59.8C+
Orion VS54 5555155U53.3616.571%D-16.364%D*23.9CN/A7242.3h14.2C+85.8C+
M20 Basilisk 6550124.167B++2.5332.856%D6%C++20C+6D2362.5h58.7A178.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret288193.1h
Restoration Kit142160.4h
Nano-Armor Kit337350,44733.9h
Spawn Beacon0520.2h
Nanite Revive Grenade01000h
Medical Applicator458,7761.1h
Aphelion VEX01060h
Deconstruction Tool07980.1h
Spitfire Auto-Turret107940.9h
Ammunition Package213,4862.2h
Anti-Infantry MANA Turret51,1401.7h
Smoke Grenade0550h
Recon Detection Device221,1642.9h

Check the help document for the dictionary if you want to learn more about words used here.


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