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Immortal weap0nkil[SKL] weap0nkil
VS BR 69

KDR: 2.62

Score: 65.5m

Last Seen: Nov 26th, 2018 1:30 AM
- OFFLINE - 2111.3 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald
Level Progress (to 70): 47%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Light PPA Dual Photon Pods Supernova FPC Blueshift VM5 Maelstrom Turbo Laser L100 Python HESH Blueshift VM5 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $853,182 MLG Score: 682
Fun Score: N/A
Cheeseburgers Flipped: 1137TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.233%12.908%32622100020,9801.879260.742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.836%0.812B++-1.197D*-0.711D-MIXED (~0.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.44B10.60.26C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.812%1.28%21123101919,5251352496514.4309393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.946%0.462B+-0.297C0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.662B+22.80.57B+31.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.89%1.575%14274101811,173175053376.38093209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.083%2.241A*-0.667D-1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.80.699B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.193%0.764%207610162,22515129291.47156239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%0.374C**-0.913D--0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.818B++8.70.78B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.383%65%2071102114076800.182055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.207M++-0.14C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+2.30.284C*1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.245%8.997%207410185,03590185.58204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.508%1.898A++-1.102D*0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+3.30.313C*1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.5m321.4%701 (42.1k)655 (39.3k)2.6214781,64331,1443.2621469 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022168824.776%6.459%16003:1319

60% Engineer22% Heavy Assault7% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:45 PMJul 7th, 2018 10:44 PMDec 24th, 2018 11:47 AM (59d) (PST)Nov 25th, 2018 9:42 PM (88d) (PST)Nov 25th, 2018 9:30 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2332589750.8150.3110.0533.1570.167682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,99915,47458,525491931891039,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1668.7h/69.5d 19,953 5,273 15,382 316.1k 2,091 3,720 16,708 123.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,693
Deaths:1,359
KDR:1.982
Accuracy:23.379% B+
HSR:14.891% D**
Betelgeuse 54-A
C
Kills:2,389
Deaths:1,288
KDR:1.855
Accuracy:24.804% C
HSR:15.823% F-
VX29 Polaris
C
Kills:2,288
Deaths:49
KDR:46.694
Accuracy:22.117% C
HSR:11.495% D**
Flare VE6
B
Kills:2,214
Deaths:735
KDR:3.012
Accuracy:24.457% B
HSR:12.873% F
NS-15M AE
C**
Kills:1,965
Deaths:1,061
KDR:1.852
Accuracy:27.042% C**
HSR:12.316% F
SVA-88
C+
Kills:1,222
Deaths:419
KDR:2.916
Accuracy:23.352% C+
HSR:11.048% F-
Pulsar LSW
C++
Kills:1,158
Deaths:370
KDR:3.130
Accuracy:23.560% C++
HSR:10.190% F-
Lasher X2
B**
Kills:170
Deaths:143
KDR:1.189
Accuracy:32.647% B**
HSR:1.765% D*
NS-15M1
B+
Kills:102
Deaths:47
KDR:2.170
Accuracy:25.911% B+
HSR:3.922% F--
Kills:14,201
Deaths (as Heavy Assault):5,471
Deaths (to Heavy Assaults):8,788
KDR:2.59569
Kill Difference:8,730
Playtime:362.587 hours
Usage:22%
Score:10.300m
Score/min:473
Accuracy (listed only):25.252%
HSR (listed only):10.480%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:2,566
Deaths:2,627
KDR:0.977
Accuracy:28.944% B*
HSR:12.120% F-
Phobos VX86
B++
Kills:1,632
Deaths:811
KDR:2.012
Accuracy:67.416% B++
HSR:8.027% D*
Thanatos VE70
M*
Kills:1,340
Deaths:548
KDR:2.445
Accuracy:71.368% M*
HSR:8.582% F
Pandora VX25
B**
Kills:1,171
Deaths:797
KDR:1.469
Accuracy:50.695% B**
HSR:10.589% D*
Deimos VA29
A
Kills:892
Deaths:485
KDR:1.839
Accuracy:75.974% A
HSR:9.305% D*
Solstice SF
B+
Kills:671
Deaths:289
KDR:2.322
Accuracy:26.895% B+
HSR:7.750% D**
NS Baron G5G
C
Kills:285
Deaths:204
KDR:1.397
Accuracy:40.063% C
HSR:6.316% F-
Solstice VE3
C*
Kills:258
Deaths:50
KDR:5.160
Accuracy:23.876% C*
HSR:9.302% F-
NS Baron G5AE
C++
Kills:125
Deaths:97
KDR:1.289
Accuracy:47.661% C++
HSR:7.200% D**
Kills:8,940
Deaths (as Engineer):5,908
Deaths (to Engineers):9,027
KDR:1.5132
Kill Difference:3,032
Playtime:1,000.309 hours
Usage:60%
Score:42.901m
Score/min:715
Accuracy (listed only):48.099%
HSR (listed only):8.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:1,632
Deaths:811
KDR:2.012
Accuracy:67.416% B++
HSR:8.027% D*
Thanatos VE70
M*
Kills:1,340
Deaths:548
KDR:2.445
Accuracy:71.368% M*
HSR:8.582% F
Pandora VX25
B**
Kills:1,171
Deaths:797
KDR:1.469
Accuracy:50.695% B**
HSR:10.589% D*
MKV-B Suppressed
C**
Kills:1,066
Deaths:844
KDR:1.263
Accuracy:26.981% C**
HSR:14.634% D
MKV-G Suppressed
B+
Kills:937
Deaths:783
KDR:1.197
Accuracy:28.832% B+
HSR:13.661% D
Deimos VA29
A
Kills:892
Deaths:485
KDR:1.839
Accuracy:75.974% A
HSR:9.305% D*
MKV Suppressed
C++
Kills:654
Deaths:594
KDR:1.101
Accuracy:26.339% C++
HSR:18.196% C+
NS-11P
B++
Kills:296
Deaths:269
KDR:1.100
Accuracy:26.010% B++
HSR:11.824% D*
NS Baron G5G
C
Kills:285
Deaths:204
KDR:1.397
Accuracy:40.063% C
HSR:6.316% F-
Terminus VX-9
B+
Kills:160
Deaths:127
KDR:1.260
Accuracy:28.180% B+
HSR:10% F-
NS Baron G5AE
C++
Kills:125
Deaths:97
KDR:1.289
Accuracy:47.661% C++
HSR:7.200% D**
NS-11A
B+
Kills:118
Deaths:103
KDR:1.146
Accuracy:26.524% B+
HSR:5.932% F--
Eridani SX5
B+
Kills:79
Deaths:73
KDR:1.082
Accuracy:29.462% B+
HSR:8.861% D**
H-V45
C++
Kills:75
Deaths:81
KDR:0.926
Accuracy:24.886% C++
HSR:12% D*
Kills:8,830
Deaths (as Combat Medic):5,816
Deaths (to Combat Medics):3,002
KDR:1.51823
Kill Difference:3,014
Playtime:37.534 hours
Usage:2%
Score:1.491m
Score/min:662
Accuracy (listed only):40.742%
HSR (listed only):10.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:2,566
Deaths:2,627
KDR:0.977
Accuracy:28.944% B*
HSR:12.120% F-
Phobos VX86
B++
Kills:1,632
Deaths:811
KDR:2.012
Accuracy:67.416% B++
HSR:8.027% D*
Thanatos VE70
M*
Kills:1,340
Deaths:548
KDR:2.445
Accuracy:71.368% M*
HSR:8.582% F
Pandora VX25
B**
Kills:1,171
Deaths:797
KDR:1.469
Accuracy:50.695% B**
HSR:10.589% D*
MKV-B Suppressed
C**
Kills:1,066
Deaths:844
KDR:1.263
Accuracy:26.981% C**
HSR:14.634% D
MKV-G Suppressed
B+
Kills:937
Deaths:783
KDR:1.197
Accuracy:28.832% B+
HSR:13.661% D
Deimos VA29
A
Kills:892
Deaths:485
KDR:1.839
Accuracy:75.974% A
HSR:9.305% D*
Solstice SF
B+
Kills:671
Deaths:289
KDR:2.322
Accuracy:26.895% B+
HSR:7.750% D**
MKV Suppressed
C++
Kills:654
Deaths:594
KDR:1.101
Accuracy:26.339% C++
HSR:18.196% C+
NS Baron G5G
C
Kills:285
Deaths:204
KDR:1.397
Accuracy:40.063% C
HSR:6.316% F-
Solstice VE3
C*
Kills:258
Deaths:50
KDR:5.160
Accuracy:23.876% C*
HSR:9.302% F-
NS Baron G5AE
C++
Kills:125
Deaths:97
KDR:1.289
Accuracy:47.661% C++
HSR:7.200% D**
Eridani SX5
B+
Kills:79
Deaths:73
KDR:1.082
Accuracy:29.462% B+
HSR:8.861% D**
Kills:11,676
Deaths (as Light Assault):8,202
Deaths (to Light Assaults):4,811
KDR:1.42356
Kill Difference:3,474
Playtime:118.931 hours
Usage:7%
Score:3.564m
Score/min:499
Accuracy (listed only):41.885%
HSR (listed only):10.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-B Suppressed
C**
Kills:1,066
Deaths:844
KDR:1.263
Accuracy:26.981% C**
HSR:14.634% D
MKV-G Suppressed
B+
Kills:937
Deaths:783
KDR:1.197
Accuracy:28.832% B+
HSR:13.661% D
MKV Suppressed
C++
Kills:654
Deaths:594
KDR:1.101
Accuracy:26.339% C++
HSR:18.196% C+
NS-44G Commissioner
C**
Kills:288
Deaths:314
KDR:0.917
Accuracy:41.954% C**
HSR:7.639% F-
NS-357G Underboss
B+
Kills:191
Deaths:237
KDR:0.806
Accuracy:41.769% B+
HSR:13.089% D--
NS-44B Commissioner
C+
Kills:172
Deaths:244
KDR:0.705
Accuracy:39.140% C+
HSR:6.395% F-
Parallax VX3
A**
Kills:140
Deaths:40
KDR:3.500
Accuracy:56.383% A**
HSR:65% D**
Manticore SX40
C
Kills:89
Deaths:57
KDR:1.561
Accuracy:26.707% C
HSR:13.483% D*
Eridani SX5
B+
Kills:79
Deaths:73
KDR:1.082
Accuracy:29.462% B+
HSR:8.861% D**
Kills:3,616
Deaths (as Infiltrator):3,186
Deaths (to Infiltrators):2,677
KDR:1.13497
Kill Difference:430
Playtime:13.035 hours
Usage:1%
Score:0.218m
Score/min:278
Accuracy (listed only):35.285%
HSR (listed only):17.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:3,388
Deaths:1,254
KDR:2.702
Accuracy:22.332% B+
HSR:16.677% D-
Blueshift VM5
B+
Kills:3,323
Deaths:1,252
KDR:2.654
Accuracy:21.589% B+
HSR:17.454% D
Nebula VM20
B+
Kills:1,111
Deaths:359
KDR:3.095
Accuracy:20.792% B+
HSR:10.261% F-
Nebula VM20
B+
Kills:1,073
Deaths:359
KDR:2.989
Accuracy:20.363% B+
HSR:11.463% F
Comet VM2
B**
Kills:419
Deaths:349
KDR:1.201
Accuracy:53.112% B**
HSR:2.625% D
Comet VM2
B**
Kills:373
Deaths:348
KDR:1.072
Accuracy:55.472% B**
HSR:2.413% D-
NS-10 Burster
B+
Kills:143
Deaths:103
KDR:1.388
Accuracy:32.142% B+
HSR:0.699% D**
NS-10 Burster
B
Kills:141
Deaths:103
KDR:1.369
Accuracy:32.069% B
HSR:2.128% D*
Kills:9,971
Deaths (as MAX Suit):2,063.500
Deaths (to MAX Suits):2,455
KDR:4.83208
Kill Difference:7,907.500
Playtime:142.443 hours
Usage:9%
Score:7.066m
Score/min:827
Accuracy (listed only):32.234%
HSR (listed only):7.965%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:8,893
V. Kills:639 N/A
Deaths:1,586
KDR:5.607
Accuracy:52.142% A+
KPH:129.500 M
VKPH:9.300 A**
Dual Photon Pods
B*
Kills:7,258
V. Kills:1,822 398%
Deaths:621
KDR:11.688
Accuracy:66.504% A++
KPH:114.300 B++
VKPH:28.700 B*
Maelstrom Turbo Laser
A
Kills:3,374
V. Kills:2,186 154%
Deaths:1,476
KDR:2.286
Accuracy:34.768% B+
KPH:30.700 A
VKPH:19.900 A
Hornet Missiles
B
Kills:1,953
V. Kills:1,311 149%
Deaths:752
KDR:2.597
Accuracy:73.751% A
KPH:66.800 C+
VKPH:44.800 B
Coyote Missiles
C+
Kills:314
V. Kills:230 136%
Deaths:239
KDR:1.314
Accuracy:60.189% B*
KPH:30.900 C
VKPH:22.700 C+
Photon A2A Missile Pods
C
Kills:182
V. Kills:193 94%
Deaths:95
KDR:1.916
Accuracy:79.770% C+
KPH:28.200 D
VKPH:29.900 C
Kills:21,974 (12,267 + 0)
Deaths:4,769
KDR:4.608
VKDR:1.338
Vehicle Kills:6,381
Kill Difference:17,205
Playtime:287.867 hours
Usage:17%
Score:10.692m
Score/min:619
Piloting Accuracy:34.768%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:191
V. Kills:13 N/A
Deaths:20
KDR:9.550
Accuracy:45.829% B+
KPH:687,600 U
VKPH:46,800 U
C150 Dalton
U
Kills:186
V. Kills:138 134%
Deaths:43
KDR:4.326
Accuracy:51.514% A
KPH:669,600 U
VKPH:496,800 U
CAS30 Tank Buster
C+
Kills:137
V. Kills:125 109%
Deaths:243
KDR:0.564
Accuracy:43.459% C+
KPH:6.700 C
VKPH:6.100 C
AP30 Shredder
U
Kills:81
V. Kills:39 203%
Deaths:28
KDR:2.893
Accuracy:27.499% D--
KPH:291,600 U
VKPH:140,400 U
Kills:595 (137 + 458)
Deaths:334
KDR:1.781
VKDR:0.943
Vehicle Kills:315
Kill Difference:261
Playtime:20.581 hours
Usage:1%
Score:0.704m
Score/min:570
Piloting Accuracy:43.459%
Gunner Accuracy:27.499%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:3,329
V. Kills:340 N/A
Deaths:175
KDR:19.023
Accuracy:67.240% A*
KPH:104 A*
VKPH:10.600 B++
Skyguard
A++
Kills:267
V. Kills:223 119%
Deaths:85
KDR:3.141
Accuracy:30.988% C**
KPH:19.600 B*
VKPH:16.400 A++
Kills:3,596 (3,596 + 0)
Deaths:260
KDR:13.831
VKDR:2.165
Vehicle Kills:563
Kill Difference:3,336
Playtime:45.611 hours
Usage:3%
Score:1.514m
Score/min:553
Driving Accuracy:30.988%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:6,405
V. Kills:4,588 140%
Deaths:1,427
KDR:4.488
Accuracy:63.070% B**
KPH:36.100 B**
VKPH:25.800 A*
Supernova VPC
A
Kills:1,099
V. Kills:96 N/A
Deaths:63
KDR:17.444
Accuracy:62.558% A
KPH:61.200 B*
VKPH:5.300 D
E540 Halberd
B*
Kills:347
V. Kills:273 127%
Deaths:86
KDR:4.035
Accuracy:58.274% A
KPH:28.400 C
VKPH:22.300 B*
Supernova PC
M**
Kills:340
V. Kills:69 486%
Deaths:42
KDR:8.095
Accuracy:65.370% A++
KPH:62.200 M**
VKPH:12.600 A
Saron HRB
B+
Kills:271
V. Kills:188 143%
Deaths:67
KDR:4.045
Accuracy:49.630% B++
KPH:29 B+
VKPH:20.100 B+
Proton II PPA
B*
Kills:77
V. Kills:3 N/A
Deaths:6
KDR:12.833
Accuracy:25.299% C*
KPH:82.500 B*
VKPH:3.200 C
Kills:8,539 (7,844 + 695)
Deaths:1,691
KDR:5.050
VKDR:3.085
Vehicle Kills:5,217
Kill Difference:6,848
Playtime:223.488 hours
Usage:13%
Score:9.400m
Score/min:701
Driving Accuracy:65.370%
Gunner Accuracy:25.299%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:1,148
V. Kills:78 N/A
Deaths:40
KDR:28.700
Accuracy:43.441% C++
KPH:150.600 A
VKPH:10.200 C
E540 Halberd-H
A++
Kills:101
V. Kills:78 128%
Deaths:14
KDR:7.214
Accuracy:69.286% A+
KPH:46.800 C++
VKPH:36.200 A++
Saron HRB-H
C*
Kills:57
V. Kills:43 130%
Deaths:15
KDR:3.800
Accuracy:56.915% C++
KPH:35.100 C+
VKPH:26.500 C*
Kills:1,306 (0 + 1,306)
Deaths:69
KDR:18.928
VKDR:2.884
Vehicle Kills:199
Kill Difference:1,237
Playtime:11.405 hours
Usage:1%
Score:0.656m
Score/min:959
Driving Accuracy:N/A%
Gunner Accuracy:56.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:192
V. Kills:19 N/A
Deaths:19
KDR:10.105
Accuracy:39.350% B
KPH:77.800 A
VKPH:7.700 C
M40 Fury
A*
Kills:166
V. Kills:9 N/A
Deaths:16
KDR:10.375
Accuracy:29.320% D-
KPH:113.700 A*
VKPH:6.200 D-
M60-G Bulldog
B+
Kills:58
V. Kills:13 414%
Deaths:14
KDR:4.143
Accuracy:48.324% A
KPH:37.700 B+
VKPH:8.400 B+
Kills:416 (0 + 416)
Deaths:49
KDR:8.490
VKDR:0.837
Vehicle Kills:41
Kill Difference:367
Playtime:5.466 hours
Usage:0%
Score:0.183m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:48.324%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,5328,8931,5865.607C**2.9952.142%A+N/A129.4M9.3A**61468.7h8.4B++16.2B++
Dual Photon Pods 9,0807,25862111.688B*9.0766.504%A++1.102%C114.3B++28.7B*84763.5h14.4B**21.6B**
Supernova FPC 10,9936,4051,4274.488C+1.8763.07%B**1.624%D36.1B**25.8A*598177.6h4.7B+7.4B*
Blueshift VM5 3,4153,3881,2542.702C*0.0822.332%B+16.677%D-51.4B**N/A27765.9h12.8B**57.4B++
Maelstrom Turbo Laser 5,5603,3741,4762.286C*0.3434.768%B+2.786%C++30.7A19.9A446109.9h78.5B+225.8B++
L100 Python HESH 3,6693,32917519.023B++16.4067.24%A*1.322%C104A*10.6B++55432h2.5B*3.7B**
Blueshift VM5 3,3443,3231,2522.654C*0.0321.589%B+17.454%D50.6B**N/A27565.7h12.5B**57.9B++
Orion VS54 2,6972,6931,3591.982B+0.6423.379%B+14.891%D**52.2B**N/A32351.6h10.3B*44C**
Pulsar C 2,5822,5662,6270.977C+1.6428.944%B*12.12%F-13.5DN/A67190.2h10B+34.6B+
Betelgeuse 54-A 2,3982,3891,2881.855C0.7724.804%C15.823%F-71.1C*N/A35133.6h10.1B+40.6C*
VX29 Polaris 2,2892,2884946.694U44.0722.117%C11.495%D**52.4BN/A27243.7h11.1B+50.2C**
Flare VE6 2,2152,2147353.012A++0.3924.457%B12.873%F56.5B+N/A28939.2h9.7B+39.6B+
NS-15M AE 1,9831,9651,0611.852C+0.7727.042%C**12.316%F67.8B+N/A31929h11.2C**41.3B
Hornet Missiles 3,2641,9537522.597C-0.0273.751%AN/A66.7C+44.7B82729.3h10.2C*13.9B+
Phobos VX86 1,6351,6328112.012B++0.6167.416%B++8.027%D*65B*N/A28325.1h2.1B++3.2B+
Thanatos VE70 1,3411,3405482.445A++0.1871.368%M*8.582%F56.8A+N/A31023.6h5.5C7.7B*
SVA-88 1,2261,2224192.916B++0.2923.352%C+11.048%F-57.6B+N/A29421.2h10.6B+45.6B
Pandora VX25 1,1731,1717971.469C**1.1550.695%B**10.589%D*68.1AN/A31717.2h3.7B++7.2B*
Pulsar LSW 1,1601,1583703.13A+0.5123.56%C++10.19%F-68.1B**N/A34017h10.5B++44.5B+
M40 Fury-H 1,2261,1484028.7B**26.0843.441%C++N/A151.1A10.3C8837.6h4.4B**10.1B**
Nebula VM20 1,1121,1113593.095B+0.4720.792%B+10.261%F-51.7B**N/A22721.5h10.8A++52B*
Supernova VPC 1,1951,0996317.444B+14.8262.558%A1.638%C++61.1B*5.3D44518h2.5B*3.9B**
Nebula VM20 1,0751,0733592.989B+0.3720.363%B+11.463%F49.9B**N/A22121.5h10.9A+53.8B*
MKV-B Suppressed 1,0791,0668441.263C++1.3626.981%C**14.634%D53.6B*N/A22719.9h13.7C**50.8B
MKV-G Suppressed 9559377831.197C+1.4228.832%B+13.661%D49.3B**N/A18019h12.7C**44B+
Tank Mine 1,6669282973.125C**0.5023.433%DN/A210.9A*167.7M**42204.4h1.1A4.7B**
Deimos VA29 8948924851.839B+0.7875.974%A9.305%D*80.4A+N/A35311.1h1.8B**2.4B++
Solstice SF 6716712892.322A+0.3026.895%B+7.75%D**28.8B+N/A16223.3h9.3B+34.7B++
MKV Suppressed 6606545941.101C++1.5226.339%C++18.196%C+46.4B++N/A19214.1h12.2B+46.3B+
Frag Grenade 6286241624N/A621.3822.863%TN/A3120U20A**64450.2h0.9A**3.8A
C-4 7035673631.562C++1.0628.208%B+N/A157.5A++37.8B+23353.6h1B**3.6B*
NS Decimator 8095313891.365B+1.2671.643%A1.507%D41.2B+21.6B++66712.9h5.3C7.4B
Comet VM2 6834193491.201B+1.4253.112%B**2.625%D20.1A++12.7S35920.8h21.4C*40.4B+
Comet VM2 5983733481.072C++1.5555.472%B**2.413%D-18.1B**10.9M++29020.6h25.8C*46.5B+
E540 Halberd 620347864.035C1.4158.274%A2.305%C+28.4C22.4B*228212.2h6.9D11.8C**
Supernova PC 409340428.095B+5.4765.37%A++2.941%B+61.8M**12.5A10205.5h3.6B**5.5A
Anti-Vehicle Grenade 3613251325N/A322.3862.668%AN/A541.7B*60C-48960.6h4B*6.4B**
Coyote Missiles 5443142391.314D1.3160.189%B*N/A30.8C22.5C+52810.2h48.5C+80.6C*
NS-11P 2982962691.1C+1.5226.01%B++11.824%D*42.3B*N/A2457h11.8B*45.3B++
NS-44G Commissioner 2892883140.917C1.7041.954%C**7.639%F-64C*N/A2854.5h3.5C++8.5C**
NS Baron G5G 2852852041.397C++1.2240.063%C6.316%F-58.2B**N/A3474.9h3.6B*8.9B+
Saron HRB 459271674.045C+1.4249.63%B++1.107%C--29.1B+20.2B+8939.3h16.8B*33.9B**
Skyguard 490267853.141C*0.5230.988%C**N/A19.6B*16.4A++55013.6h131.1C+423.2C*
Solstice VE3 259258505.16S2.5423.876%C*9.302%F-9.8DN/A15926.3h12.7B+53.3B
NS Decimator-B 2772032580.787D1.8376.09%A+2.956%C**47.2C+17.2C6714.3h5D6.6C+
M40 Fury 2111921910.105B++7.4839.35%BN/A76.8A7.6C4702.5h6.8B*17.3B**
NS-357G Underboss 1911912370.806C1.8241.769%B+13.089%D--86.8B+N/A4322.2h3.9C++9.4B
L105 Zephyr 204191209.55C++6.9345.829%B+N/A1910U130U8052100.1h4.4A9.7B**
Sticky Grenade 1911881188N/A185.3861.064%B**N/A626.7D10C39250.3h3.1D5C+
C150 Dalton 324186434.326C1.7051.514%AN/A1860U1380U27172100.1h6.5D*12.6C+
Photon A2A Missile Pods 375182951.916D0.7179.77%C+N/A28D29.7C5786.5h9.9C-12.4C--
NS-44B Commissioner 1741722440.705D1.9239.14%C+6.395%F-86B**1B**3552h3B++7.6B+
Lasher X2 1701701431.189B+1.4332.647%B**1.765%D*63A+N/A5972.7h13A+40B**
MANA Anti-Vehicle Turret 3891701561.09D1.5365.092%C++2.353%C--1700C2190C+37526600.1h13.5C++20.8C++
M40 Fury 1751661610.375B+7.7529.32%D-N/A110.7A*6D-7081.5h5.1B**17.5B**
Terminus VX-9 1611601271.26C+1.3628.18%B+10%F-50B+N/A3053.2h11.8B41.8B+
NS-10 Burster 2691431031.388B*1.2332.142%B+N/A8.1B**7.1A*25717.7h137C++426.2B+
NS-10 Burster 2521411031.369B+1.2532.069%B2.128%D*8B**6.3A++23317.7h138.4B431.7B+
S1 1881401510.927B+1.6971.984%A++5%A43.8A15B15933.2h5.3B++7.3B**
Parallax VX3 140140403.5C++0.8856.383%A**65%D**30.4C++N/A2134.6h2.3C+4B*
CAS30 Tank Buster 2621372430.564C-2.0643.459%C+N/A6.7C6.1C20620.6h46.3B+106.5B+
NS Baron G5AE 127125971.289C+1.3347.661%C++7.2%D**73.5B**1.2A++2921.7h3.9B+8.2C+
NS-11A 1181181031.146C+1.4826.524%B+5.932%F--38.1BN/A2493.1h13.1B49.4B+
NS-15M1 102102472.17B+0.4525.911%B+3.922%F--56.7B+N/A5921.8h10.8B++41.7B+
E540 Halberd-H 179101147.214C+4.5969.286%A+N/A45.9C++35.5A++12082.2h5.8C**8.3B++
Manticore SX40 8989571.561B+1.0626.707%C13.483%D*49.4B++N/A2931.8h7.4C**27.8C++
Spear Anti-Vehicle Phalanx Turret 1248499.333B6.7143.882%C+3.571%C49.4B++23.5C*14491.7h7.4B+16.9B+
AP30 Shredder 12081282.893C-0.2727.499%D--2.469%B810U390U9738800.1h59.4B**216.1B+
Eridani SX5 7979731.082C+1.5429.462%B+8.861%D**32.9C+N/A3352.4h10.9B+36.9B+
Proton II PPA 8077612.833C+10.2125.299%C*N/A85.6B**3.3C+7660.9h6.6B**26B*
H-V45 7575810.926C1.7024.886%C++12%D*35.7C++N/A4202.1h11.6B++46.6B+
MANA Anti-Personnel Turret 7270193.684N/A1.0625.907%UN/A700U20U4276800.1h25.5T*98.4T*
Proximity Mine 6464106.4B*3.7861.497%A*N/A320SN/A27140.2h1.8B2.9A
Nemesis VSH9 10060106S3.3865.722%B+6.667%A*14.6C+9.8C+5734.1h11.6D**17.7D--
M60-G Bulldog 7158144.143C+1.5248.324%AN/A38.7B++8.7B++5521.5h8.9C18.5B+
Saron HRB-H 10057153.8C+1.1856.915%C++N/A35.6C+26.9C**9791.6h21.9B+38.6B+
NS Annihilator 12657571B**1.6275.238%D**N/A12.4B+15A*5014.6h11.1B14.7C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit333450.4h
Nano-Armor Kit500993,22576.6h
Spawn Beacon71,1190.8h
Anti-Vehicle MANA Turret357782h
AE Medical Applicator5817,8741.4h
AE Nano-Armor Kit3395,6025.6h
Nanite Revive Grenade09860.3h
Medical Applicator12140,4443.3h
Ammunition Package124900.5h
Shield Recharging Field552,4311.1h
Medical Kit6686,0056.3h
Anti-Infantry MANA Turret51390.2h
Nano-Repair Grenade01070h
Recon Detection Device2660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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