Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,725)players online:
wintergaming (357)  ZoranTheBear (55)  dim_giant (16)  PierreKira (16)  PlanetsideBattles (8)  fbmarder (8) 460
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (64 days). The data shown below may not be accurate.

weirdfrog[DIGT] weirdfrog
VS BR 113

KDR: 1.11

Score: 25.8m

Last Seen: Feb 15th, 2019 9:40 PM
- OFFLINE - 1538.5 hour(s)

Battle Rank 113 (113 total) - Vanu Sovereignty on Miller
Level Progress (to 114): 11%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Eidolon VE33 NS-15MB NS-11A VX29 Polaris Solstice VE3 Nyx VX31 Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:weirdfrog



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.325%22.436%50125101023,2171.47064-0.364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.845%0.239C++0.263C*-1.44D**HEAD ++ (~11.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.26C*12.30.136C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.302%1.333%101103475765950.098039278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.958D---0.245C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.666B+15.20.713B++38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.266%2.67%432103341214112740.291785150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.866%0.131C++0.044C+0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+6.80.461B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.303%3.571%97710281,09211936050.914573180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.088%-0.545D-0.207C-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
910.234C++27.60.303C*63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.936%57.833%9731032683247440.27596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%-0.163C-0.608D0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.05C+3.5-0.107C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.542%16.418%972103326892120.290988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.389%-1.073D*0.37C**-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.364C-5.1-0.058C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m364.3%320 (19.2k)257 (15.4k)1.1069334,30730,9931.30471113 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035122315.741%18.157%28603:1414

17% Combat Medic36% Engineer26% Heavy Assault16% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 5:43 PMFeb 20th, 2017 7:02 PMMar 16th, 2019 9:37 AM (35d) (PST)Feb 15th, 2019 5:49 PM (64d) (PST)Feb 15th, 2019 5:40 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4021702320.3430.3090.0621.3690.033179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,14710,21013,9372119482215,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1669h/69.5d 6,130 6,229 15,082 137.1k 3,498 3,640 3,320 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
D
Kills:1,398
Deaths:1,227
KDR:1.139
Accuracy:22.426% D
HSR:20.315% D--
VX29 Polaris
C
Kills:1,285
Deaths:831
KDR:1.546
Accuracy:22.122% C
HSR:20.311% C
NS-15M2
C
Kills:1,187
Deaths:1,258
KDR:0.944
Accuracy:22.305% C
HSR:23.420% C
Pulsar LSW
C
Kills:1,152
Deaths:657
KDR:1.753
Accuracy:21.576% C
HSR:19.097% D
Orion VS54
C--
Kills:1,150
Deaths:883
KDR:1.302
Accuracy:18.138% C--
HSR:20% D
Ursa
C++
Kills:813
Deaths:543
KDR:1.497
Accuracy:22.873% C++
HSR:21.402% C
Betelgeuse 54-A
D*
Kills:455
Deaths:290
KDR:1.569
Accuracy:21.173% D*
HSR:20% D**
Lasher X2
B++
Kills:266
Deaths:287
KDR:0.927
Accuracy:20.656% D
HSR:5.263% B++
NSX Naginata
C+
Kills:180
Deaths:143
KDR:1.259
Accuracy:18.318% D
HSR:27.222% C+
Kills:7,886
Deaths (as Heavy Assault):6,119
Deaths (to Heavy Assaults):8,833
KDR:1.28877
Kill Difference:1,767
Playtime:441.102 hours
Usage:26%
Score:6.044m
Score/min:228
Accuracy (listed only):21.065%
HSR (listed only):19.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,732
Deaths:2,634
KDR:0.658
Accuracy:17.036% D**
HSR:18.014% C
Eidolon VE33
C
Kills:1,721
Deaths:1,815
KDR:0.948
Accuracy:23.733% D
HSR:23.010% C
Solstice VE3
C
Kills:1,280
Deaths:1,674
KDR:0.765
Accuracy:18.807% D
HSR:18.281% C
VX6-7
B
Kills:622
Deaths:530
KDR:1.174
Accuracy:23.693% C+
HSR:22.830% B
Revenant
C**
Kills:333
Deaths:233
KDR:1.429
Accuracy:28.218% D-
HSR:31.532% C**
Thanatos VE70
C-
Kills:166
Deaths:225
KDR:0.738
Accuracy:25.192% D**
HSR:13.855% C-
Deimos VA29
B++
Kills:102
Deaths:208
KDR:0.490
Accuracy:37.606% F-
HSR:20.588% B++
VE-LR Obelisk
B+
Kills:61
Deaths:34
KDR:1.794
Accuracy:24.822% D--
HSR:36.066% B+
Kills:6,017
Deaths (as Engineer):7,353
Deaths (to Engineers):5,871
KDR:0.81831
Kill Difference:1,336
Playtime:593.604 hours
Usage:36%
Score:9.793m
Score/min:275
Accuracy (listed only):24.888%
HSR (listed only):23.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,732
Deaths:2,634
KDR:0.658
Accuracy:17.036% D**
HSR:18.014% C
Solstice VE3
C
Kills:1,280
Deaths:1,674
KDR:0.765
Accuracy:18.807% D
HSR:18.281% C
VX6-7
B
Kills:622
Deaths:530
KDR:1.174
Accuracy:23.693% C+
HSR:22.830% B
Thanatos VE70
C-
Kills:166
Deaths:225
KDR:0.738
Accuracy:25.192% D**
HSR:13.855% C-
Deimos VA29
B++
Kills:102
Deaths:208
KDR:0.490
Accuracy:37.606% F-
HSR:20.588% B++
Kills:3,902
Deaths (as Light Assault):5,271
Deaths (to Light Assaults):4,701
KDR:0.74028
Kill Difference:1,369
Playtime:55.248 hours
Usage:3%
Score:0.841m
Score/min:254
Accuracy (listed only):24.467%
HSR (listed only):18.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C++
Kills:1,257
Deaths:667
KDR:1.885
Accuracy:32.053% C
HSR:31.265% C++
Artemis VX26
C++
Kills:1,240
Deaths:1,096
KDR:1.131
Accuracy:26.192% C
HSR:23.468% C++
NS-30 Vandal
C++
Kills:1,216
Deaths:986
KDR:1.233
Accuracy:29.813% C--
HSR:27.549% C++
NSX Tomoe
B+
Kills:1,179
Deaths:639
KDR:1.845
Accuracy:30.938% B+
HSR:27.566% D-
Parallax VX3
C+
Kills:456
Deaths:206
KDR:2.214
Accuracy:39.261% C+
HSR:63.597% F
NS-61 Emissary
C+
Kills:408
Deaths:389
KDR:1.049
Accuracy:25.745% C
HSR:16.422% C+
NS-357 Underboss
B**
Kills:317
Deaths:324
KDR:0.978
Accuracy:37.314% C++
HSR:30.284% B**
NS-AM7 Archer
A
Kills:256
Deaths:468
KDR:0.547
Accuracy:52.954% D
HSR:28.125% A
VA39 Spectre
C**
Kills:165
Deaths:151
KDR:1.093
Accuracy:28.664% D
HSR:41.818% C**
Beamer VS3
C*
Kills:159
Deaths:248
KDR:0.641
Accuracy:15.862% F
HSR:23.899% C*
Ghost
C+
Kills:62
Deaths:31
KDR:2
Accuracy:38.763% C+
HSR:58.065% D--
Kills:6,715
Deaths (as Infiltrator):5,205
Deaths (to Infiltrators):5,600
KDR:1.29011
Kill Difference:1,510
Playtime:260.728 hours
Usage:16%
Score:3.408m
Score/min:218
Accuracy (listed only):32.505%
HSR (listed only):33.823%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C++
Kills:1,369
Deaths:937
KDR:1.461
Accuracy:24.628% C++
HSR:19.796% C
H-V45
C+
Kills:1,228
Deaths:1,274
KDR:0.964
Accuracy:19.332% D--
HSR:21.010% C+
Corvus VA55
C++
Kills:1,219
Deaths:1,053
KDR:1.158
Accuracy:24.488% C++
HSR:21.739% C+
Equinox VE2
C*
Kills:1,000
Deaths:771
KDR:1.297
Accuracy:27.273% C*
HSR:21.800% C++
Thanatos VE70
C-
Kills:166
Deaths:225
KDR:0.738
Accuracy:25.192% D**
HSR:13.855% C-
Deimos VA29
B++
Kills:102
Deaths:208
KDR:0.490
Accuracy:37.606% F-
HSR:20.588% B++
Kills:5,084
Deaths (as Combat Medic):4,468
Deaths (to Combat Medics):3,123
KDR:1.13787
Kill Difference:616
Playtime:284.459 hours
Usage:17%
Score:5.138m
Score/min:301
Accuracy (listed only):26.420%
HSR (listed only):19.798%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:405
Deaths:337
KDR:1.202
Accuracy:11.797% D-
HSR:17.778% C+
Comet VM2
B++
Kills:253
Deaths:330
KDR:0.767
Accuracy:36.066% D
HSR:5.534% B++
Nebula VM20
C+
Kills:93
Deaths:50
KDR:1.860
Accuracy:16.250% C
HSR:20.430% C+
Nebula VM20
B++
Kills:80
Deaths:50
KDR:1.600
Accuracy:16.770% C
HSR:23.750% B++
Kills:831
Deaths (as MAX Suit):383.500
Deaths (to MAX Suits):1,774
KDR:2.16688
Kill Difference:447.500
Playtime:24.973 hours
Usage:1%
Score:0.557m
Score/min:372
Accuracy (listed only):20.221%
HSR (listed only):16.873%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:81
V. Kills:30 261%
Deaths:38
KDR:2.132
Accuracy:33.262% F--
KPH:26.400 D-
VKPH:9.800 D
Light PPA
C--
Kills:75
V. Kills:9 N/A
Deaths:71
KDR:1.056
Accuracy:28.302% F
KPH:18.800 D-
VKPH:2.300 C--
Kills:156 (75 + 0)
Deaths:109
KDR:1.431
VKDR:0.358
Vehicle Kills:39
Kill Difference:47
Playtime:7.044 hours
Usage:0%
Score:0.064m
Score/min:151
Piloting Accuracy:28.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:123
V. Kills:14 N/A
Deaths:20
KDR:6.150
Accuracy:38.769% C--
KPH:442,800 U
VKPH:50,400 U
Kills:123 (0 + 123)
Deaths:20
KDR:6.150
VKDR:0.700
Vehicle Kills:14
Kill Difference:103
Playtime:0.001 hours
Usage:0%
Score:0.032m
Score/min:947,340
Piloting Accuracy:N/A%
Gunner Accuracy:38.769%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:95
V. Kills:31 297%
Deaths:42
KDR:2.262
Accuracy:35.267% C-
KPH:27.500 C+
VKPH:9 C**
L100 Python HEAT
N/A
Kills:50
V. Kills:27 179%
Deaths:17
KDR:2.941
Accuracy:52.451% N/A
KPH:22.700 N/A
VKPH:12.300 N/A
Kills:145 (145 + 0)
Deaths:59
KDR:2.458
VKDR:0.983
Vehicle Kills:58
Kill Difference:86
Playtime:5.655 hours
Usage:0%
Score:0.095m
Score/min:279
Driving Accuracy:52.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:528
V. Kills:324 162%
Deaths:99
KDR:5.333
Accuracy:35.112% D--
KPH:20.300 C-
VKPH:12.400 C-
Supernova PC
C+
Kills:317
V. Kills:118 266%
Deaths:103
KDR:3.078
Accuracy:49.031% C+
KPH:21 C+
VKPH:7.800 C+
Supernova FPC
C--
Kills:132
V. Kills:90 145%
Deaths:46
KDR:2.870
Accuracy:42.993% D*
KPH:18.700 D
VKPH:12.700 C--
Proton II PPA
D--
Kills:131
V. Kills:7 N/A
Deaths:27
KDR:4.852
Accuracy:15.117% D**
KPH:28.200 D--
VKPH:1.500 D*
E540 Halberd
C-
Kills:59
V. Kills:29 197%
Deaths:10
KDR:5.900
Accuracy:42.230% D
KPH:26.500 C-
VKPH:13 D
Kills:1,167 (449 + 718)
Deaths:285
KDR:4.095
VKDR:1.993
Vehicle Kills:568
Kill Difference:882
Playtime:55.049 hours
Usage:3%
Score:0.789m
Score/min:239
Driving Accuracy:42.993%
Gunner Accuracy:42.230%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:105
V. Kills:6 N/A
Deaths:16
KDR:6.563
Accuracy:21.668% F-
KPH:70.300 C-
VKPH:4 D
Aphelion VEX-4H
C
Kills:62
V. Kills:55 111%
Deaths:31
KDR:2
Accuracy:32.701% D**
KPH:27 D
VKPH:23.900 C
Kills:167 (0 + 167)
Deaths:47
KDR:3.553
VKDR:1.298
Vehicle Kills:61
Kill Difference:120
Playtime:3.793 hours
Usage:0%
Score:0.066m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:32.701%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:132
V. Kills:47 275%
Deaths:42
KDR:3.143
Accuracy:38.985% B+
KPH:27.600 C+
VKPH:9.800 B**
M40 Fury
D
Kills:84
V. Kills:17 467%
Deaths:13
KDR:6.462
Accuracy:26.788% D*
KPH:36.100 D
VKPH:7.300 D
M40 Fury
D-
Kills:63
V. Kills:13 450%
Deaths:16
KDR:3.938
Accuracy:25.184% D*
KPH:24 D-
VKPH:5 D-
M20 Basilisk
D-
Kills:57
V. Kills:30 184%
Deaths:18
KDR:3.167
Accuracy:31.792% D-
KPH:8.900 D--
VKPH:4.700 D-
M20 Basilisk
C+
Kills:55
V. Kills:34 157%
Deaths:30
KDR:1.833
Accuracy:31.351% D-
KPH:13.900 D
VKPH:8.600 C+
Kills:391 (0 + 391)
Deaths:119
KDR:3.286
VKDR:1.185
Vehicle Kills:141
Kill Difference:272
Playtime:20.079 hours
Usage:1%
Score:0.215m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:31.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,7671,7322,6340.658C0.4517.036%D**18.014%C15.6DN/A56111h16C--94.1D-
Eidolon VE33 1,7431,7211,8150.948C+0.1623.733%D23.01%C18.7CN/A5891.8h10.4C+43.8C
NS-15MB 1,4121,3981,2271.139D0.0322.426%D20.315%D--27.5D-N/A6250.8h13.2C58.8C
NS-11A 1,3851,3699371.461C*0.3524.628%C++19.796%C30.2C+N/A7045.4h15.1C61.3C++
VX29 Polaris 1,3011,2858311.546C++0.4422.122%C20.311%C44.2C++N/A10429.1h11.6B52.2C*
Solstice VE3 1,3011,2801,6740.765C+0.3418.807%D18.281%C15.8C+N/A7581.1h14.4B76.3C++
Nyx VX31 1,2701,2576671.885C+0.7832.053%C31.265%C++34.6C+N/A7536.3h5.5C*17.1C++
Artemis VX26 1,2501,2401,0961.131C+0.0226.192%C23.468%C++24.9CN/A8049.7h12.8C+48.8C+
H-V45 1,2471,2281,2740.964C+0.1419.332%D--21.01%C+20.4C--N/A6060.3h14.2C+73.5C-
Corvus VA55 1,2401,2191,0531.158C++0.0524.488%C++21.739%C+24.6C+N/A9449.5h12.6C+51.3C*
NS-30 Vandal 1,2371,2169861.233C0.1329.813%C--27.549%C++22.2DN/A7554.7h6.4C21.4C
NS-15M2 1,2101,1871,2580.944C0.1622.305%C23.42%C25.5DN/A7846.5h13.2C+59.3C+
NSX Tomoe 1,1891,1796391.845C*0.7430.938%B+27.566%D-32.8CN/A7535.9h14.6C+47.2C**
Pulsar LSW 1,1741,1526571.753C**0.6521.576%C19.097%D34.3CN/A8533.6h12.7C+58.8C++
Orion VS54 1,1691,1508831.302C+0.2018.138%C--20%D28.3C+N/A10440.7h12.9C++71C++
S1 1,3691,0481,3430.78C++0.3359.898%B3.531%B+26.3C++8.1D14739.8h5.8B+9.7B+
Equinox VE2 1,0121,0007711.297C++0.1927.273%C*21.8%C++29.2C+N/A7634.2h14.8D54.1C+
Proximity Mine 8548535261.622D0.5231.382%D*N/A109.4CN/A4747.8h1.7B++5.3C
Ursa 8278135431.497B0.3922.873%C++21.402%C35C+N/A8423.2h11.6C++50.9C*
VX6-7 6326225301.174C+0.0723.693%C+22.83%B26C+N/A8023.9h13.8C+58.2C++
Saron HRB 852528995.333C++4.2335.112%D--3.409%A++20.3C-12.5C19826h17.4B*49.5C**
Parallax VX3 4574562062.214C1.1139.261%C+63.597%F30.4C++N/A10615h2.6C-6.7C+
Betelgeuse 54-A 4674552901.569C0.4621.173%D*20%D**36.4D-1B+12412.5h14.1F66.7F
C-4 5734254520.94C0.1720.231%D--N/A54.5D19D5437.8h2D9.8D--
NS-61 Emissary 4164083891.049B0.0625.745%C16.422%C+30C**N/A8413.6h13.4C*52.1C*
Quasar VM1 4164053371.202C+0.1011.797%D-17.778%C+20.7C+N/A8919.6h15.5C++131.5C+
Tank Mine 6313673601.019D-0.0928.415%CN/A54.8D--39.4D-6816.7h2.9D**10.2F-
Revenant 3393332331.429C0.3228.218%D-31.532%C**23.5DN/A5414.2h9.1D32.4D-
NS-357 Underboss 3193173240.978C+0.1337.314%C++30.284%B**45.9C++N/A1236.9h4.1C*11C**
Supernova PC 4353171033.078C1.9749.031%C+3.155%B++21C+7.8C+19015.1h5.2C*10.6C**
Sticky Grenade 2942901290N/A288.8939.513%D**N/A483.3D--6.7D23070.6h2.6C6.7C--
Lasher X2 2722662870.927C+0.1820.656%D5.263%B++31.3C++N/A1408.5h19.3C*93.7C+
MANA Anti-Vehicle Turret 4052561042.462C++1.3656.861%C+3.125%C2560C+1490C--724300.1h9.1C16.1C+
NS-AM7 Archer 3222564680.547C++0.5652.954%D28.125%A7.6C++2C4733.8h14.8B+28B+
Comet VM2 3182533300.767C+0.3436.066%D5.534%B++13.5B+3.5C10118.8h15.5B*43.1B+
Frag Grenade 2162111211N/A209.8941.626%C-N/A422C10C*21230.5h4.1C+9.8C+
MANA Anti-Personnel Turret 1981961231.593N/A0.4911.86%UN/A1960U20U4152600.1h22.9T*192.9T*
Lancer VS22 4051823990.456C0.6556.442%D2.198%C**10.8C13.3C+22216.8h21.8C**38.5C*
NSX Naginata 1841801431.259C+0.1518.318%D27.222%C+35.3C+N/A1365.1h16.7D-91D
Thanatos VE70 1671662250.738C+0.3725.192%D**13.855%C-17.7C--N/A979.4h5.3C+21.2D-
VA39 Spectre 1661651511.093C+0.0128.664%D41.818%C**16.7CN/A669.9h6.1C++21.4C+
Beamer VS3 1631592480.641C+0.4715.862%F23.899%C*15.9C-N/A7610h9.4C++59.1C
Supernova FPC 222132462.87C1.7642.993%D*N/A18.6D12.7C--5687.1h6.2C14.4D-
M60-G Bulldog 179132423.143C2.0438.985%B+6.061%A*27.5C+9.8B**1854.8h9.8D25.1C+
Nemesis VSH9 1871312650.494C0.6156.23%D-3.817%B*16.4C+7C--2068h6.6B++11.7B+
Proton II PPA 138131274.852D3.7515.117%D**3.053%B**28.5D--1.5D*984.6h12.7D84.1D**
L105 Zephyr 137123206.15C5.0438.769%C--N/A1230U140U3157800.1h5.8B+15.1C*
NS-R3 Swarm 2571132860.395C0.7163.744%C+N/A5.6C-7.1C++7720.2h39.2D--61.6D--
Proton II PPA-H 111105166.563C5.4621.668%F-1.905%C++70C-4D2211.5h8.4B+38.6C-
Deimos VA29 1031022080.49D0.6237.606%F-20.588%B++13.8D--N/A657.4h4.8T*12.8T-
Force-Blade 1239715,4100.006C--1.1030.592%C++4.124%C0.1DN/A1690.8h3.8D-12.5C+
C75 Viper 12695422.262C1.1635.267%C-1.053%C-27.1C+8.9C*3093.5h12B+34.1C**
Nebula VM20 9993501.86C+0.7516.25%C20.43%C+35.8C*2.3M**1122.6h16.2C++99.7C++
M40 Fury 10184136.462C+5.3626.788%D*1.19%D36.5D7.4D1972.3h15.3C+57.1D
Dual Photon Pods 11181382.132D1.0333.262%F--N/A26.1D-9.7D2173.1h36.3D*109.1F-
Nebula VM20 8180501.6C0.4916.77%C23.75%B++30.8C+N/A1052.6h19.6D116.8C
Light PPA 8475711.056C--0.0528.302%F1.333%C++18.8D-2.3C--1014h15.2C+53.8C
Anti-Vehicle Grenade 8065165N/A63.8939.314%D*N/A216.7D50D19290.3h6.9C-17.5D
M40 Fury 7663163.938C2.8325.184%D*N/A24.2D-5D-2032.6h15.8C+62.6D
Ghost 6462312C+0.8938.763%C+58.065%D--31C1M++2512h3D--7.8C-
Aphelion VEX-4H 11762312C0.8932.701%D**3.226%C++27D23.9C3382.3h64.8C+198.2D
VE-LR Obelisk 6461341.794C++0.6924.822%D--36.066%B+25.4C1.3B*532.4h7.4C+29.9C-
E540 Halberd 8859105.9C4.7942.23%DN/A26.8C-13.2D2902.2h6C+14.3C
NSX Masamune 85571050.543C0.5654.105%C-1.754%C15.4D-7.6D1253.7h22.5D--41.7D-
M20 Basilisk 8757183.167C++2.0631.792%D-7.018%B+8.9D--4.7D-1406.4h154.1D*484.8D**
M20 Basilisk 8955301.833D0.7331.351%D-3.636%D14.1D8.7C+2053.9h128.2C--408.8D-
Spear Anti-Vehicle Phalanx Turret 9254114.909C3.8040.764%C5.556%B*31.8C22.4C++4291.7h11.9D29.1C--
L100 Python HEAT 7750172.941C1.8352.451%C++2%C22.7C--12.3C++2322.2h8.6D-16.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret56040.8h
Motion Spotter43670.4h
Restoration Kit313030.5h
Spiker01050.1h
Nano-Armor Kit661577,97148.7h
Spawn Beacon282,9663.5h
Nanite Revive Grenade04,6721.3h
Medical Applicator1,048334,50526.7h
Spitfire Auto-Turret316411h
Ammunition Package1345,6143.8h
Medical Kit2573,9124.4h
Anti-Infantry MANA Turret411,1012h
WLT-Howler Mining Laser04,5001.4h
Recon Detection Device634,0446.5h
Shield Recharging Field4780.1h
Antares LC0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 0.96s on queries, 0.52s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.