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Overseer wejgern[MMNK] wejgern
NC BR 66

KDR: 2.83

Score: 14.9m

Last Seen: Feb 5th, 2019 8:01 PM
- OFFLINE - 203.6 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Miller
Level Progress (to 67): 77%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP Mauler S6 C85 Canister-H NS-11C Blitz GD-10 EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,498,698 MLG Score: 1198
Fun Score: N/A
Cheeseburgers Flipped: 574TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.906%17.937%5181510205,4191.398451.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.547%1.522A+-0.427C---0.496DHEAD (~3.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.434B12.20.145C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.756%1.271%518210331,0232612343.91954435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.775%0.037C+-0.303C1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.748B++15.30.711B++25.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.154%2.039%1417310323,43347620417.21218168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.547%1.483A+-0.361C-0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++6.10.515B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.777%10.895%503410311,6434434383.7088374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.262%0.241C++1.632A+1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.847B*70.822B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.127%79.839%5032103362031411.97452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.98%0.467B+0.832B++3.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.30.279C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.371%11.703%503210331,427294194.83729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.674%0.577B+-0.566D-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.298C*4.50.077C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m423.7%522 (31.3k)456 (27.4k)2.8303423,1898,1933.2552266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035210324.119%13.343%32204:006

47% Engineer13% Heavy Assault11% Infiltrator15% Light Assault13% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 5:27 PMNov 3rd, 2018 5:06 PMFeb 16th, 2019 11:29 AM (64d) (PST)Feb 5th, 2019 4:04 PM (74d) (PST)Feb 5th, 2019 4:01 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0852358500.7080.2500.0953.5120.1201198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,11714,11551,00243156211727,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
545.6h/22.7d 3,481 3,094 6,623 115k 526 1,668 3,939 35.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B*
Kills:858
Deaths:473
KDR:1.814
Accuracy:26.344% B*
HSR:22.145% C
MGR-L1 Promise
C++
Kills:351
Deaths:139
KDR:2.525
Accuracy:24.317% C++
HSR:22.507% C
NC05 Jackhammer
B*
Kills:276
Deaths:229
KDR:1.205
Accuracy:51.269% B*
HSR:13.044% C-
NC6 Gauss SAW
C*
Kills:229
Deaths:238
KDR:0.962
Accuracy:21.146% C*
HSR:16.594% D*
Kills:1,714
Deaths (as Heavy Assault):1,079
Deaths (to Heavy Assaults):2,246
KDR:1.58851
Kill Difference:635
Playtime:68.563 hours
Usage:13%
Score:1.434m
Score/min:349
Accuracy (listed only):30.769%
HSR (listed only):18.572%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,168
Deaths:625
KDR:1.869
Accuracy:30.632% A
HSR:15.753% D
AF-19 Mercenary
A++
Kills:365
Deaths:396
KDR:0.922
Accuracy:30.594% A++
HSR:15.616% D--
AF-4A Bandit
B+
Kills:193
Deaths:131
KDR:1.473
Accuracy:27.886% B+
HSR:21.762% C+
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AC-X11
C**
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C**
HSR:22.078% C++
GD-7F
C--
Kills:71
Deaths:48
KDR:1.479
Accuracy:21.854% C--
HSR:11.268% F
Kills:3,476
Deaths (as Engineer):2,587
Deaths (to Engineers):1,767
KDR:1.34364
Kill Difference:889
Playtime:257.351 hours
Usage:47%
Score:7.218m
Score/min:467
Accuracy (listed only):33.240%
HSR (listed only):16.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,168
Deaths:625
KDR:1.869
Accuracy:30.632% A
HSR:15.753% D
Blitz GD-10
A+
Kills:918
Deaths:422
KDR:2.175
Accuracy:32.182% A+
HSR:16.122% C+
AF-19 Mercenary
A++
Kills:365
Deaths:396
KDR:0.922
Accuracy:30.594% A++
HSR:15.616% D--
MGR-S1 Gladius
C++
Kills:286
Deaths:112
KDR:2.554
Accuracy:27.630% C++
HSR:22.378% C++
AF-4A Bandit
B+
Kills:193
Deaths:131
KDR:1.473
Accuracy:27.886% B+
HSR:21.762% C+
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AC-X11
C**
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C**
HSR:22.078% C++
GD-7F
C--
Kills:71
Deaths:48
KDR:1.479
Accuracy:21.854% C--
HSR:11.268% F
Kills:4,680
Deaths (as Light Assault):3,121
Deaths (to Light Assaults):1,291
KDR:1.49952
Kill Difference:1,559
Playtime:84.310 hours
Usage:15%
Score:2.248m
Score/min:444
Accuracy (listed only):32.573%
HSR (listed only):17.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
Blitz GD-10
A+
Kills:918
Deaths:422
KDR:2.175
Accuracy:32.182% A+
HSR:16.122% C+
MGR-S1 Gladius
C++
Kills:286
Deaths:112
KDR:2.554
Accuracy:27.630% C++
HSR:22.378% C++
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
Kills:2,631
Deaths (as Combat Medic):1,822
Deaths (to Combat Medics):724
KDR:1.44402
Kill Difference:809
Playtime:3.521 hours
Usage:1%
Score:0.068m
Score/min:324
Accuracy (listed only):40.132%
HSR (listed only):15.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:918
Deaths:422
KDR:2.175
Accuracy:32.182% A+
HSR:16.122% C+
NC14 Bolt Driver
A++
Kills:391
Deaths:146
KDR:2.678
Accuracy:46.237% A++
HSR:71.100% C
AF-18 Stalker
B*
Kills:373
Deaths:377
KDR:0.989
Accuracy:31.887% B*
HSR:11.528% D*
MGR-S1 Gladius
C++
Kills:286
Deaths:112
KDR:2.554
Accuracy:27.630% C++
HSR:22.378% C++
NSX Daimyo
C*
Kills:229
Deaths:48
KDR:4.771
Accuracy:29.323% F-
HSR:94.760% C*
NC4 Mag-Shot
C++
Kills:139
Deaths:155
KDR:0.897
Accuracy:28.059% C++
HSR:17.266% C
NS-61 Emissary
A+
Kills:127
Deaths:95
KDR:1.337
Accuracy:37.973% A+
HSR:14.961% C
NS-44 Commissioner
B
Kills:89
Deaths:67
KDR:1.328
Accuracy:39.272% B
HSR:17.978% D
Kills:2,552
Deaths (as Infiltrator):1,422
Deaths (to Infiltrators):1,000
KDR:1.79466
Kill Difference:1,130
Playtime:60.511 hours
Usage:11%
Score:1.264m
Score/min:348
Accuracy (listed only):34.070%
HSR (listed only):33.261%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:3,246
Deaths:859
KDR:3.779
Accuracy:33.591% C**
HSR:16.081% B+
AF-41 Hacksaw
B++
Kills:3,003
Deaths:787
KDR:3.816
Accuracy:33.828% C++
HSR:17.416% B++
AF-23 Grinder
C++
Kills:180
Deaths:100
KDR:1.800
Accuracy:38.222% C++
HSR:13.333% D-
NCM3 Raven
A
Kills:87
Deaths:54
KDR:1.611
Accuracy:44.419% B+
HSR:4.598% A
NCM3 Raven
B*
Kills:67
Deaths:52
KDR:1.288
Accuracy:45.713% B*
HSR:1.493% D-
Kills:6,583
Deaths (as MAX Suit):926
Deaths (to MAX Suits):474
KDR:7.10907
Kill Difference:5,657
Playtime:71.928 hours
Usage:13%
Score:2.709m
Score/min:628
Accuracy (listed only):39.155%
HSR (listed only):10.584%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:762
V. Kills:37 N/A
Deaths:119
KDR:6.403
Accuracy:58.949% B+
KPH:67.600 B+
VKPH:3.300 C-
Vortek Rotary
B**
Kills:261
V. Kills:160 162%
Deaths:59
KDR:4.424
Accuracy:31.302% C+
KPH:27.700 B**
VKPH:17 B*
Hornet Missiles
B+
Kills:119
V. Kills:140 84%
Deaths:37
KDR:3.216
Accuracy:66.795% B*
KPH:46.800 C
VKPH:55 B+
Kills:1,142 (1,023 + 0)
Deaths:215
KDR:5.312
VKDR:1.567
Vehicle Kills:337
Kill Difference:927
Playtime:23.227 hours
Usage:4%
Score:0.518m
Score/min:372
Piloting Accuracy:31.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:496
V. Kills:150 328%
Deaths:56
KDR:8.857
Accuracy:45.694% B++
KPH:51 A
VKPH:15.400 A++
L100 Python AP
A
Kills:228
V. Kills:150 151%
Deaths:39
KDR:5.846
Accuracy:66.976% A
KPH:38.800 B+
VKPH:25.500 A
Kills:724 (724 + 0)
Deaths:95
KDR:7.621
VKDR:3.158
Vehicle Kills:300
Kill Difference:629
Playtime:15.600 hours
Usage:3%
Score:0.329m
Score/min:352
Driving Accuracy:66.976%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,709
V. Kills:1,707 159%
Deaths:425
KDR:6.374
Accuracy:61.776% A
KPH:36.100 A
VKPH:22.700 A++
Enforcer ML85
B++
Kills:194
V. Kills:150 128%
Deaths:39
KDR:4.974
Accuracy:46.560% B++
KPH:27.900 B+
VKPH:21.500 B++
E540 Halberd
A
Kills:156
V. Kills:99 156%
Deaths:21
KDR:7.429
Accuracy:53.094% B**
KPH:33.800 B+
VKPH:21.500 A
M12 Kobalt
B++
Kills:54
V. Kills:1 N/A
Deaths:10
KDR:5.400
Accuracy:13.068% C
KPH:84 B++
VKPH:1.600 C
Kills:3,113 (2,709 + 404)
Deaths:495
KDR:6.289
VKDR:3.954
Vehicle Kills:1,957
Kill Difference:2,618
Playtime:87.310 hours
Usage:16%
Score:1.742m
Score/min:333
Driving Accuracy:61.776%
Gunner Accuracy:13.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,239
V. Kills:56 N/A
Deaths:96
KDR:12.906
Accuracy:49.527% C+
KPH:211.500 A++
VKPH:9.600 B
M96 Mjolnir-H
M
Kills:111
V. Kills:153 72%
Deaths:58
KDR:1.914
Accuracy:71.690% A**
KPH:50.300 C++
VKPH:69.300 M
Kills:1,350 (0 + 1,350)
Deaths:154
KDR:8.766
VKDR:1.357
Vehicle Kills:209
Kill Difference:1,196
Playtime:8.068 hours
Usage:1%
Score:0.331m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:71.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 3,2783,2468593.779B+0.9533.591%C**16.081%B+56.6A+N/A20957.3h5.4B+16.1B++
AF-41 Hacksaw 3,0423,0037873.816B+0.9933.828%C++17.416%B++56.6A++N/A21153.1h5.5B++16.4B++
Titan-150 AP 4,4162,7094256.374C++3.5461.776%A2.436%C+36.1A22.7A++32875.1h4.9C++7.9B++
Mauler S6 1,2911,2751,1761.084C++1.7547.991%B*11.922%D35.5B+N/A14835.9h4.6B+9.5B+
C85 Canister-H 1,2951,2399612.906C++10.0849.527%C+12.672%B+210A++9.5B5635.9h5.4B+10.9B+
NS-11C 1,1791,1686251.869B**0.9630.632%A15.753%D41.3B*N/A13428.3h13.6B44.2B++
Blitz GD-10 9269184222.175A0.6632.182%A+16.122%C+55.3AN/A18616.6h13.1B+40.7B++
EM6 8738584731.814C*1.0226.344%B*22.145%C41.4C++N/A17420.7h10.7C**40.5B+
M30 Mustang AH 7997621196.403C++3.5758.949%B+N/A67.4B+3.3C-32211.3h7.5B12.7B+
C75 Viper 646496568.857A6.0345.694%B++N/A51.1A15.5A++3209.7h12.6C*27.6B+
C-4 5884501363.309A0.4826.917%C*N/A187.5A**57.5A++17132.4h1.2B+4.5B++
NC14 Bolt Driver 3923911462.678B+0.1546.237%A++71.1%C39.5B**N/A1409.9h2.3B+5B*
AF-18 Stalker 3783733770.989C1.8431.887%B*11.528%D*38.5BN/A1179.7h13C+40.6B+
AF-19 Mercenary 3763653960.922C*1.9130.594%A++15.616%D--22.1C*N/A9616.5h14.8C+48.4B+
MGR-L1 Promise 3583511392.525B**0.3124.317%C++22.507%C32.5CN/A9010.8h13.1B+53.8B+
MGR-S1 Gladius 2892861122.554B*0.2827.63%C++22.378%C++35.3C+N/A1498.1h8.8B+31.7B+
NC05 Jackhammer 2822762291.205C+1.6351.269%B*13.044%C-50.2B1.1A+1915.5h5.1C+10B+
Vortek Rotary 421261594.424B**1.5931.302%C+2.682%B27.8B**17B*2809.4h38.2B*122B*
NSX Daimyo 229229484.771B+1.9429.323%F-94.76%C*41.6CN/A1435.5h2.3B+7.8C
NC6 Gauss SAW 2322292380.962C+1.8721.146%C*16.594%D*31.8C++N/A1437.2h11.4C+54C*
L100 Python AP 378228395.846C**3.0266.976%A1.316%D-38.6B+25.4A4055.9h6.3C+9.5B+
Enforcer ML85 344194394.974C+2.1446.56%B++2.577%B27.7B+21.4B++4097h14.6C31.5C*
AF-4A Bandit 1991931311.473C++1.3627.886%B+21.762%C+18.6DN/A5610.4h11.5C+41.3C**
AF-23 Grinder 1801801001.8C1.0338.222%C++13.333%D-27.3CN/A896.6h7.1C+18.6C*
Frag Grenade 1791771177N/A174.1749.703%B+N/A590B+6.7C25490.3h2.8B**5.7B*
NSX-P Tanto 176175642.734A*0.1027.78%B+24.571%C+43.8B*N/A1554h11.8B++42.4B++
E540 Halberd 255156217.429C+4.6053.094%B**2.564%C33.9B+21.5A3114.6h5.8C++10.9B+
NC12 Sweeper 1551521121.357C*1.4752.726%B**9.868%D-47.5B*N/A2823.2h3.7B++7B*
NC4 Mag-Shot 1411391550.897C**1.9328.059%C++17.266%C29C*N/A1184.8h10.2C36.5C+
NS-61 Emissary 128127951.337B*1.4937.973%A+14.961%C37.4B++N/A1713.4h13.6C*35.8B++
Hornet Missiles 259119373.216C0.3966.795%B*N/A47.6C56B+9342.5h16D--23.9C
Shrike 1781162100.552C+2.2866.246%B**N/A22.7C+12.2C+3755.1h7.7C11.6C*
M96 Mjolnir-H 264111581.914D0.9271.69%A**N/A50.5C++69.5M10062.2h76.6F--106.9D
Mag-Cutter 1131115,1920.021C+2.8132.547%B8.108%C*0.5C+N/A2231.8h2.5C*7.6B+
MANA Anti-Personnel Turret 101100472.128N/A0.7029.661%UN/A1000U10U1949700.1h31.9T*107.7T*
NS-44 Commissioner 9089671.328B+1.5039.272%B17.978%D22.3C-N/A874h3.5B+9B+
NCM3 Raven 14687541.611B**1.2244.419%B+4.598%A13.4A9.1A1356.5h26.8B+60.2B+
NS Decimator 11481213.857M*1.0352.668%D--1.235%D-57.9A+23.6B*5321.4h2.8A5.3B**
AC-X11 7877352.2B**0.6326.457%C**22.078%C++32.1C**N/A1592.4h9.2B+34.8B+
GD-7F 7571481.479B+1.3521.854%C--11.268%F22.2C1.3A**1163.2h11.2B++51.4C**
NCM3 Raven 12067521.288B+1.5445.713%B*1.493%D-10.5C*8.3B*1166.4h36.3D79.4C+
NC15 Phoenix 13166601.1C+1.7348.475%DN/A12.7C+12.5C++2215.2h9.4B+19.4C*
M12 Kobalt 5554105.4D2.5713.068%C24.074%A90B*1.7C+2430.6h20.5C156.6C
Spear Anti-Vehicle Phalanx Turret 8853105.3C2.4743.05%C+3.774%C+33.1C21.9C++4051.6h9.6C+22.4C+
M20 Basilisk 7850412.5B++9.6761.719%B**4%C83.3A++46.7M+15110.6h108.4C*175.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,0590.6h
Spawn Beacon0740h
Nano-Armor Kit212330,29630.4h
Cortium Silo11890.3h
Medical Applicator277,0110.5h
Spitfire Auto-Turret0500h
Deconstruction Tool11,6380.1h
Welding Device03350h
Recon Detection Device53310.4h
Ammunition Package66180.3h
Anti-Infantry MANA Turret32520.2h
Nano-Repair Grenade0990h

Check the help document for the dictionary if you want to learn more about words used here.


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