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Sentinel wejgern[CCCR] wejgern
NC BR 74

KDR: 2.91

Score: 16.2m

Last Seen: Jun 16th, 2019 8:34 PM
- OFFLINE - 29.8 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 191
Level Progress (to 75): 74%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw Titan-150 AP AF-41 Hacksaw Mauler S6 C85 Canister-H NS-11C Blitz GD-10 EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,474,929 MLG Score: 1179
Fun Score: N/A
Cheeseburgers Flipped: 601TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.008%18.026%5231611945,7751.423471.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.374%1.515A+-0.439C---0.491DHEAD + (~3.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B12.30.144C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.419%1.197%676312071,2532752924.55636428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.147%0.041C+-0.298C1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.748B++19.20.711B++26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.387%1.822%1544312073,95150522747.82376174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.304%1.479A+-0.346C-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.719B++5.70.514B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.503%10.643%513412061,7104604763.70933358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.455%0.24C++1.609A+1.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.848B*70.823B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.874%81.175%5132120866432412.04308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.73%0.47B+0.83B++3.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.30.279C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.218%11.91%513312071,503307194.89576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.862%0.571B+-0.573D-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.297C*4.50.077C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 191
16.2m430.4%519 (31.1k)455 (27.3k)2.9096124,9798,5853.3737974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210223624.025%13.087%31404:096

49% Engineer12% Heavy Assault11% Infiltrator15% Light Assault13% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 5:27 PMJun 12th, 2019 6:23 PMJun 17th, 2019 2:14 AM (2d) (PST)Jun 16th, 2019 5:19 PM (2d) (PST)Jun 16th, 2019 4:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0922258670.7010.2410.0923.5410.1221179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,50713,52151,98642146212727,285

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
593.8h/24.7d 3,985 3,269 7,188 126.2k 564 1,785 4,332 38.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B*
Kills:860
Deaths:473
KDR:1.818
Accuracy:26.341% B*
HSR:22.093% C+
MGR-L1 Promise
C++
Kills:394
Deaths:152
KDR:2.592
Accuracy:24.671% C++
HSR:21.574% C-
NC05 Jackhammer
B*
Kills:291
Deaths:247
KDR:1.178
Accuracy:51.016% B*
HSR:13.746% C
NC6 Gauss SAW
C*
Kills:229
Deaths:238
KDR:0.962
Accuracy:21.133% C*
HSR:16.594% D*
NS-15M AE
B+
Kills:88
Deaths:43
KDR:2.047
Accuracy:27.692% B+
HSR:25% C
Kills:1,862
Deaths (as Heavy Assault):1,153
Deaths (to Heavy Assaults):2,368
KDR:1.61492
Kill Difference:709
Playtime:73.804 hours
Usage:12%
Score:1.535m
Score/min:347
Accuracy (listed only):30.171%
HSR (listed only):19.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,171
Deaths:627
KDR:1.868
Accuracy:30.627% A
HSR:15.713% D
AF-19 Mercenary
A++
Kills:365
Deaths:396
KDR:0.922
Accuracy:30.594% A++
HSR:15.616% D--
AF-4A Bandit
B+
Kills:209
Deaths:143
KDR:1.462
Accuracy:27.918% B+
HSR:22.488% C+
GD-7F
B+
Kills:208
Deaths:112
KDR:1.857
Accuracy:26.860% B+
HSR:15.865% D
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AC-X11
C**
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C**
HSR:22.078% C+
AF-57 Piston
B+
Kills:76
Deaths:51
KDR:1.490
Accuracy:45.378% B+
HSR:15.790% B+
Kills:3,708
Deaths (as Engineer):2,716
Deaths (to Engineers):1,858
KDR:1.36524
Kill Difference:992
Playtime:290.001 hours
Usage:49%
Score:8.107m
Score/min:466
Accuracy (listed only):35.148%
HSR (listed only):17.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,171
Deaths:627
KDR:1.868
Accuracy:30.627% A
HSR:15.713% D
Blitz GD-10
A+
Kills:918
Deaths:422
KDR:2.175
Accuracy:32.182% A+
HSR:16.122% C+
AF-19 Mercenary
A++
Kills:365
Deaths:396
KDR:0.922
Accuracy:30.594% A++
HSR:15.616% D--
MGR-S1 Gladius
B++
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B++
HSR:21.581% C+
AF-4A Bandit
B+
Kills:209
Deaths:143
KDR:1.462
Accuracy:27.918% B+
HSR:22.488% C+
GD-7F
B+
Kills:208
Deaths:112
KDR:1.857
Accuracy:26.860% B+
HSR:15.865% D
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AC-X11
C**
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C**
HSR:22.078% C+
AF-57 Piston
B+
Kills:76
Deaths:51
KDR:1.490
Accuracy:45.378% B+
HSR:15.790% B+
Kills:4,955
Deaths (as Light Assault):3,270
Deaths (to Light Assaults):1,341
KDR:1.51529
Kill Difference:1,685
Playtime:88.021 hours
Usage:15%
Score:2.352m
Score/min:445
Accuracy (listed only):34.433%
HSR (listed only):17.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
Blitz GD-10
A+
Kills:918
Deaths:422
KDR:2.175
Accuracy:32.182% A+
HSR:16.122% C+
MGR-S1 Gladius
B++
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B++
HSR:21.581% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AF-57 Piston
B+
Kills:76
Deaths:51
KDR:1.490
Accuracy:45.378% B+
HSR:15.790% B+
Kills:2,750
Deaths (as Combat Medic):1,893
Deaths (to Combat Medics):765
KDR:1.45272
Kill Difference:857
Playtime:3.838 hours
Usage:1%
Score:0.073m
Score/min:318
Accuracy (listed only):41.706%
HSR (listed only):15.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:918
Deaths:422
KDR:2.175
Accuracy:32.182% A+
HSR:16.122% C+
NC14 Bolt Driver
A++
Kills:391
Deaths:146
KDR:2.678
Accuracy:46.237% A++
HSR:71.100% C
AF-18 Stalker
B*
Kills:373
Deaths:377
KDR:0.989
Accuracy:31.887% B*
HSR:11.528% D*
MGR-S1 Gladius
B++
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B++
HSR:21.581% C+
NSX Daimyo
B+
Kills:273
Deaths:55
KDR:4.964
Accuracy:30.029% F
HSR:95.604% B+
NC4 Mag-Shot
C++
Kills:139
Deaths:155
KDR:0.897
Accuracy:28.059% C++
HSR:17.266% C
NS-61 Emissary
A+
Kills:128
Deaths:96
KDR:1.333
Accuracy:37.699% A+
HSR:14.844% C
NS-44 Commissioner
B+
Kills:112
Deaths:86
KDR:1.302
Accuracy:40.665% B+
HSR:17.857% D
Kills:2,663
Deaths (as Infiltrator):1,469
Deaths (to Infiltrators):1,039
KDR:1.8128
Kill Difference:1,194
Playtime:63.253 hours
Usage:11%
Score:1.316m
Score/min:347
Accuracy (listed only):34.626%
HSR (listed only):33.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:3,328
Deaths:888
KDR:3.748
Accuracy:33.674% C*
HSR:16.166% B+
AF-41 Hacksaw
B++
Kills:3,101
Deaths:816
KDR:3.800
Accuracy:33.924% C++
HSR:17.349% B++
AF-23 Grinder
C+
Kills:180
Deaths:100
KDR:1.800
Accuracy:38.222% C+
HSR:13.333% D-
NCM3 Raven
B**
Kills:89
Deaths:54
KDR:1.648
Accuracy:44.455% B+
HSR:4.494% B**
NCM3 Raven
B++
Kills:69
Deaths:52
KDR:1.327
Accuracy:45.730% B++
HSR:1.449% D-
NCM1 Scattercannon
B*
Kills:58
Deaths:18
KDR:3.222
Accuracy:47.935% B*
HSR:6.897% F-
Kills:6,825
Deaths (as MAX Suit):964
Deaths (to MAX Suits):481
KDR:7.07988
Kill Difference:5,861
Playtime:75.222 hours
Usage:13%
Score:2.818m
Score/min:624
Accuracy (listed only):40.657%
HSR (listed only):9.948%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:844
V. Kills:38 N/A
Deaths:132
KDR:6.394
Accuracy:58.626% B
KPH:69.900 B++
VKPH:3.100 C--
Vortek Rotary
A
Kills:307
V. Kills:180 170%
Deaths:70
KDR:4.386
Accuracy:31.415% C++
KPH:29.200 A
VKPH:17.100 B*
Hornet Missiles
B+
Kills:122
V. Kills:142 85%
Deaths:37
KDR:3.297
Accuracy:67.670% B**
KPH:47.900 C
VKPH:55.800 B+
Kills:1,273 (1,151 + 0)
Deaths:239
KDR:5.326
VKDR:1.506
Vehicle Kills:360
Kill Difference:1,034
Playtime:25.117 hours
Usage:4%
Score:0.554m
Score/min:368
Piloting Accuracy:31.415%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:102
V. Kills:47 213%
Deaths:16
KDR:6.375
Accuracy:66.200% A*
KPH:7.500 C+
VKPH:3.500 D-
Kills:102 (102 + 0)
Deaths:16
KDR:6.375
VKDR:2.938
Vehicle Kills:47
Kill Difference:86
Playtime:13.525 hours
Usage:2%
Score:0.052m
Score/min:64
Piloting Accuracy:66.200%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:502
V. Kills:155 322%
Deaths:56
KDR:8.964
Accuracy:45.861% B*
KPH:51 A
VKPH:15.800 A*
L100 Python AP
B*
Kills:275
V. Kills:164 167%
Deaths:41
KDR:6.707
Accuracy:66.095% A
KPH:39.900 B++
VKPH:23.800 B*
Kills:777 (777 + 0)
Deaths:97
KDR:8.010
VKDR:3.289
Vehicle Kills:319
Kill Difference:680
Playtime:16.738 hours
Usage:3%
Score:0.352m
Score/min:351
Driving Accuracy:66.095%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,174
V. Kills:1,921 165%
Deaths:443
KDR:7.165
Accuracy:61.505% A
KPH:38 A+
VKPH:23 A++
E540 Halberd
B**
Kills:198
V. Kills:113 174%
Deaths:26
KDR:7.615
Accuracy:54.196% A
KPH:34.800 B+
VKPH:19.900 B**
Enforcer ML85
B++
Kills:194
V. Kills:150 128%
Deaths:39
KDR:4.974
Accuracy:46.561% B++
KPH:27.900 B+
VKPH:21.500 B++
M12 Kobalt
B++
Kills:54
V. Kills:1 N/A
Deaths:10
KDR:5.400
Accuracy:13.068% C
KPH:84 B++
VKPH:1.600 C
Kills:3,620 (3,174 + 446)
Deaths:518
KDR:6.988
VKDR:4.218
Vehicle Kills:2,185
Kill Difference:3,102
Playtime:96.909 hours
Usage:16%
Score:1.922m
Score/min:331
Driving Accuracy:61.505%
Gunner Accuracy:13.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,264
V. Kills:62 N/A
Deaths:97
KDR:13.031
Accuracy:50.353% C+
KPH:211.800 A++
VKPH:10.400 B+
M96 Mjolnir-H
M+
Kills:111
V. Kills:153 72%
Deaths:58
KDR:1.914
Accuracy:71.690% A**
KPH:50.300 C++
VKPH:69.300 M+
Kills:1,375 (0 + 1,375)
Deaths:155
KDR:8.871
VKDR:1.387
Vehicle Kills:215
Kill Difference:1,220
Playtime:8.175 hours
Usage:1%
Score:0.340m
Score/min:694
Driving Accuracy:N/A%
Gunner Accuracy:71.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 3,3613,3288883.748B+0.8433.674%C*16.166%B+56.2A++N/A20859.2h5.4B++16.2B++
Titan-150 AP 5,0953,1744437.165C*4.2661.505%A2.142%C38A+23A++32683.6h4.6C*7.4B*
AF-41 Hacksaw 3,1403,1018163.8B+0.8933.924%C++17.349%B++56.3A++N/A21155.1h5.6B++16.4B++
Mauler S6 1,2911,2751,1761.084C++1.8347.991%B*11.922%D35.5B+N/A14835.9h4.6B+9.5B+
C85 Canister-H 1,3261,2649713.031C++10.1250.353%C+12.658%B+210.7A++10.3B+5746h5.5B+11B+
NS-11C 1,1821,1716271.868B**1.0430.627%A15.713%D41.2B++N/A13528.4h13.5C**44.2B+
Blitz GD-10 9269184222.175B**0.7332.182%A+16.122%C+55.3AN/A18616.6h13.1B+40.7B++
EM6 8758604731.818C*1.0926.341%B*22.093%C+41.3C++N/A17320.8h10.7C**40.5B+
M30 Mustang AH 8828441326.394C*3.4858.626%BN/A69.8B++3.1C--31612.1h7.4B+12.6B+
C75 Viper 657502568.964B**6.0545.861%B*N/A51.2A15.8A*3269.8h12.6C++27.5B+
C-4 6424941483.338A0.4327.652%B+N/A190A**56.9A++16792.6h1.2B+4.5B++
MGR-L1 Promise 4013941522.592B**0.3224.671%C++21.574%C-33.4CN/A10011.8h13.1B+53.2B+
NC14 Bolt Driver 3923911462.678B+0.2346.237%A++71.1%C39.5B**N/A1399.9h2.3B+5B*
AF-18 Stalker 3783733770.989C1.9231.887%B*11.528%D*38.5BN/A1189.7h13C+40.6B+
AF-19 Mercenary 3763653960.922C++1.9930.594%A++15.616%D--22C++N/A9716.6h14.8C+48.4B+
MGR-S1 Gladius 3323291322.492B*0.4230.254%B++21.581%C+35.8C+N/A1469.2h9.8C**32.4B+
Vortek Rotary 487307704.386B**1.4831.415%C++2.28%C+29.2A17.1B*28610.5h37.3B**118.9B*
NC05 Jackhammer 2972912471.178C+1.7351.016%B*13.746%C50.2B1A1915.8h5.1C+10C**
L100 Python AP 439275416.707B+3.8066.095%A1.091%D--39.9B++23.8B*3866.9h6C++9.1B+
NSX Daimyo 273273554.964B+2.0530.029%F95.604%B+44CN/A1546.2h2.3B+7.6C
NC6 Gauss SAW 2322292380.962C+1.9521.133%C*16.594%D*31.8C++N/A1477.2h11.4C+54.1C++
AF-4A Bandit 2152091431.462C++1.4527.918%B+22.488%C+18.8DN/A5811.1h11.5C+41.3C**
GD-7F 2172081121.857B++1.0526.86%B+15.865%D26.3C+1.1A*1047.9h13.3C++49.6B
E540 Halberd 311198267.615C+4.7154.196%A2.02%D34.7B+19.8B**2875.7h5.5C*10.2B++
Enforcer ML85 344194394.974C+2.0646.561%B++2.577%C**27.7B+21.4B++4277h14.7C--31.5C++
Frag Grenade 1831811181N/A178.0948.862%B+N/A603.3B+6.7C25270.3h2.8B**5.8B*
AF-23 Grinder 1801801001.8C+1.1138.222%C+13.333%D-26.9CN/A896.7h7.1C+18.6C++
NSX-P Tanto 176175642.734A*0.1827.78%B+24.571%C+43.8B*N/A1554h11.8B++42.4B++
NC12 Sweeper 1551521121.357C*1.5552.726%B**9.868%D-47.5B*N/A2823.2h3.7B++7B*
NC4 Mag-Shot 1411391550.897C*2.0128.059%C++17.266%C29C*N/A1204.8h10.2C36.5C+
NS-61 Emissary 129128961.333B++1.5837.699%A+14.844%C36.6B+N/A1693.5h13.5C*35.9B++
Hornet Missiles 264122373.297C0.3967.67%B**N/A48.8C56.8B+9522.5h16.4D*24.2C-
Shrike 1781162100.552C2.3666.691%AN/A22.7C+12.2C+3785.1h7.9D11.8C++
NS-44 Commissioner 113112861.302B1.6140.665%B+17.857%D22.4C-N/A905h3.7C**9.1B+
M96 Mjolnir-H 264111581.914D1.0071.69%A**N/A50.5C++69.5M+10182.2h76.6F--106.9D
Mag-Cutter 1131115,3470.021C+2.8932.474%C**8.108%C*0.5C+N/A2243.6h2.5C*7.7C++
CAS30 Tank Buster 149102166.375S3.4766.2%A*1.961%B*7.6C+3.5D-6413.5h62.6C+94.6B+
MANA Anti-Personnel Turret 101100472.128N/A0.7829.661%UN/A1000U10U1956400.1h31.9T*107.7T*
NS Decimator 13395283.393M+0.4855.476%D1.053%D-50B**20B+4691.9h3.3B**5.9B*
NCM3 Raven 14989541.648B**1.2644.455%B+4.494%B**13.1B**8.8A1336.8h27B60.7B+
NS-15M AE 8888432.047C+0.8627.692%B+25%C62.9C**N/A1361.4h13.7D49.5C++
AC-X11 7877352.2B**0.7126.457%C**22.078%C+32.1C*N/A1612.4h9.2B+34.8B+
AF-57 Piston 7676511.49C**1.4245.378%B+15.79%B+44.7B+N/A2281.7h4.3C**9.4B+
NC15 Phoenix 13769611.131C++1.7848.03%D-N/A13C+12.8C++2245.3h9.2B19.1C++
NCM3 Raven 12369521.327B+1.5845.73%B++1.449%D-10.3C+8.1B++1156.7h36.3D-79.4C+
NCM1 Scattercannon 6158183.222B*0.3147.935%B*6.897%F-41.4A+2.1S1591.4h5.6B**11.7B*
M12 Kobalt 5554105.4D2.4913.068%C24.074%A++90B*1.7C+2430.6h20.5C156.6C+
Spear Anti-Vehicle Phalanx Turret 8853105.3C2.3943.941%C++3.774%C+33.1C21.9C++4091.6h10.1C22.9C+
M20 Basilisk 7850412.5B**9.5961.719%B**4%C83.3A++46.7M+15160.6h108.4C*175.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0860h
Nano-Armor Kit227373,42333.1h
Medical Applicator277,5430.5h
Cortium Silo11890.3h
Spitfire Auto-Turret01040.1h
Motion Spotter62,1650.6h
Deconstruction Tool11,6380.1h
Welding Device03350h
Recon Detection Device53340.5h
Ammunition Package66670.3h
Anti-Infantry MANA Turret32520.2h
Nano-Repair Grenade01560h

Check the help document for the dictionary if you want to learn more about words used here.


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