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Brigadier wejgern[CCCR] wejgern
NC BR 81

KDR: 2.97

Score: 17.5m

Last Seen: Aug 19th, 2019 4:39 PM
- OFFLINE - 80.8 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 182
Level Progress (to 82): 78%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw C85 Canister-H Mauler S6 NS-11C Blitz GD-10 M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,451,160 MLG Score: 1160
Fun Score: N/A
Cheeseburgers Flipped: 616TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.952%18.029%5221611986,0181.432181.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.336%1.526A+-0.427C---0.353C-HEAD + (~3.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.431B12.30.139C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.051%1.161%730412101,4642883515.08333416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.563%0.446B-0.401C--1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.711B++24.30.635B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.423%1.625%1677312114,43252225118.49042176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.175%1.497A+-0.531D0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.745B++5.40.557B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.696%10.544%493412101,7454914903.54675355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.366%0.31C*1.51A+1.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.851B*70.824B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.694%81.633%4932121268632912.07879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.635%0.434B0.916B*2.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.39B2.30.282C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.174%11.969%493312111,554323194.7963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.76%0.554B+-0.54D-1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.296C*4.40.079C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 182
17.5m437.8%527 (31.6k)462 (27.7k)2.9747626,6338,9533.4562781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214235123.823%12.822%30504:146

50% Engineer12% Heavy Assault11% Infiltrator15% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 5:27 PMJun 12th, 2019 6:23 PMAug 22nd, 2019 3:05 AM (17h) (PST)Aug 19th, 2019 5:02 PM (3d) (PST)Aug 19th, 2019 12:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0962198770.7020.2360.0903.6210.1251160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,78113,16852,61342145217727,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
632h/26.3d 4,311 3,415 8,061 137.3k 600 1,885 4,724 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B*
Kills:861
Deaths:474
KDR:1.816
Accuracy:26.342% B*
HSR:22.067% C
MGR-L1 Promise
C++
Kills:394
Deaths:152
KDR:2.592
Accuracy:24.725% C++
HSR:21.574% C-
NC6 Gauss SAW
C++
Kills:230
Deaths:238
KDR:0.966
Accuracy:21.201% C++
HSR:16.957% D--
NS-15M AE
B+
Kills:88
Deaths:43
KDR:2.047
Accuracy:27.692% B+
HSR:25% C
Kills:1,573
Deaths (as Heavy Assault):907
Deaths (to Heavy Assaults):2,464
KDR:1.73429
Kill Difference:666
Playtime:75.265 hours
Usage:12%
Score:1.560m
Score/min:345
Accuracy (listed only):24.990%
HSR (listed only):21.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,171
Deaths:627
KDR:1.868
Accuracy:30.627% A
HSR:15.713% D
GD-7F
B+
Kills:418
Deaths:215
KDR:1.944
Accuracy:27.101% B+
HSR:17.464% C--
AF-19 Mercenary
A++
Kills:365
Deaths:397
KDR:0.919
Accuracy:30.594% A++
HSR:15.616% D--
AF-4A Bandit
B+
Kills:212
Deaths:144
KDR:1.472
Accuracy:27.777% B+
HSR:22.170% C+
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AF-57 Piston
B+
Kills:127
Deaths:71
KDR:1.789
Accuracy:45.845% B+
HSR:14.961% C**
AC-X11
C**
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C**
HSR:22.078% C+
Kills:3,972
Deaths (as Engineer):2,841
Deaths (to Engineers):1,947
KDR:1.3981
Kill Difference:1,131
Playtime:316.447 hours
Usage:50%
Score:9.105m
Score/min:480
Accuracy (listed only):35.211%
HSR (listed only):17.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,171
Deaths:627
KDR:1.868
Accuracy:30.627% A
HSR:15.713% D
Blitz GD-10
A+
Kills:927
Deaths:432
KDR:2.146
Accuracy:32.124% A+
HSR:16.181% C+
GD-7F
B+
Kills:418
Deaths:215
KDR:1.944
Accuracy:27.101% B+
HSR:17.464% C--
AF-19 Mercenary
A++
Kills:365
Deaths:397
KDR:0.919
Accuracy:30.594% A++
HSR:15.616% D--
MGR-S1 Gladius
B++
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B++
HSR:21.581% C+
AF-4A Bandit
B+
Kills:212
Deaths:144
KDR:1.472
Accuracy:27.777% B+
HSR:22.170% C+
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AF-57 Piston
B+
Kills:127
Deaths:71
KDR:1.789
Accuracy:45.845% B+
HSR:14.961% C**
NSX-P Tengu
A
Kills:118
Deaths:52
KDR:2.269
Accuracy:42.967% A
HSR:25.424% B+
AC-X11
C**
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C**
HSR:22.078% C+
Kills:5,346
Deaths (as Light Assault):3,457
Deaths (to Light Assaults):1,382
KDR:1.54643
Kill Difference:1,889
Playtime:92.710 hours
Usage:15%
Score:2.469m
Score/min:444
Accuracy (listed only):35.187%
HSR (listed only):18.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
Blitz GD-10
A+
Kills:927
Deaths:432
KDR:2.146
Accuracy:32.124% A+
HSR:16.181% C+
MGR-S1 Gladius
B++
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B++
HSR:21.581% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D-
AF-57 Piston
B+
Kills:127
Deaths:71
KDR:1.789
Accuracy:45.845% B+
HSR:14.961% C**
NSX-P Tengu
A
Kills:118
Deaths:52
KDR:2.269
Accuracy:42.967% A
HSR:25.424% B+
Kills:2,928
Deaths (as Combat Medic):1,975
Deaths (to Combat Medics):805
KDR:1.48253
Kill Difference:953
Playtime:4.257 hours
Usage:1%
Score:0.080m
Score/min:313
Accuracy (listed only):41.984%
HSR (listed only):16.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:927
Deaths:432
KDR:2.146
Accuracy:32.124% A+
HSR:16.181% C+
NC14 Bolt Driver
A++
Kills:391
Deaths:146
KDR:2.678
Accuracy:46.237% A++
HSR:71.100% C
AF-18 Stalker
B*
Kills:373
Deaths:377
KDR:0.989
Accuracy:31.887% B*
HSR:11.528% D**
MGR-S1 Gladius
B++
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B++
HSR:21.581% C+
NSX Daimyo
B+
Kills:295
Deaths:59
KDR:5
Accuracy:30.299% F
HSR:95.593% B+
NC4 Mag-Shot
C++
Kills:139
Deaths:155
KDR:0.897
Accuracy:28.059% C++
HSR:17.266% C
NS-61 Emissary
A+
Kills:130
Deaths:96
KDR:1.354
Accuracy:37.702% A+
HSR:14.615% C
NS-44 Commissioner
B+
Kills:129
Deaths:100
KDR:1.290
Accuracy:40.301% B+
HSR:16.279% D-
NSX-P Tengu
A
Kills:118
Deaths:52
KDR:2.269
Accuracy:42.967% A
HSR:25.424% B+
Kills:2,831
Deaths (as Infiltrator):1,549
Deaths (to Infiltrators):1,069
KDR:1.82763
Kill Difference:1,282
Playtime:66.457 hours
Usage:11%
Score:1.398m
Score/min:351
Accuracy (listed only):35.537%
HSR (listed only):32.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:3,328
Deaths:888
KDR:3.748
Accuracy:33.674% C*
HSR:16.166% B+
AF-41 Hacksaw
B+
Kills:3,101
Deaths:816
KDR:3.800
Accuracy:33.924% C++
HSR:17.349% B+
AF-23 Grinder
C+
Kills:180
Deaths:100
KDR:1.800
Accuracy:38.222% C+
HSR:13.333% D-
NCM1 Scattercannon
A+
Kills:170
Deaths:44
KDR:3.864
Accuracy:53.535% A+
HSR:14.118% C
NCM1 Scattercannon
A++
Kills:127
Deaths:32
KDR:3.969
Accuracy:55.574% A++
HSR:14.173% C
NCM3 Raven
B**
Kills:89
Deaths:54
KDR:1.648
Accuracy:44.490% B+
HSR:4.494% B**
NCM3 Raven
B++
Kills:69
Deaths:52
KDR:1.327
Accuracy:45.752% B++
HSR:1.449% D-
Kills:7,064
Deaths (as MAX Suit):993
Deaths (to MAX Suits):500
KDR:7.1138
Kill Difference:6,071
Playtime:77.107 hours
Usage:12%
Score:2.909m
Score/min:629
Accuracy (listed only):43.596%
HSR (listed only):11.583%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:914
V. Kills:40 N/A
Deaths:135
KDR:6.770
Accuracy:59.047% B+
KPH:71.300 B++
VKPH:3.100 C--
Vortek Rotary
B**
Kills:353
V. Kills:205 171%
Deaths:75
KDR:4.707
Accuracy:31.091% C+
KPH:30.600 B**
VKPH:17.800 B*
Hornet Missiles
B+
Kills:122
V. Kills:142 85%
Deaths:37
KDR:3.297
Accuracy:67.511% B**
KPH:46.300 C
VKPH:53.900 B+
M20 Mustang
B*
Kills:60
V. Kills:38 154%
Deaths:53
KDR:1.132
Accuracy:35.844% B*
KPH:11.200 C
VKPH:7.100 C
Kills:1,449 (1,327 + 0)
Deaths:300
KDR:4.830
VKDR:1.417
Vehicle Kills:425
Kill Difference:1,149
Playtime:32.362 hours
Usage:5%
Score:0.661m
Score/min:341
Piloting Accuracy:35.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:137
V. Kills:63 214%
Deaths:16
KDR:8.563
Accuracy:66.006% A*
KPH:8.400 C++
VKPH:3.800 D
L-24R Spur
M**
Kills:56
V. Kills:6 N/A
Deaths:1
KDR:56
Accuracy:39.158% C++
KPH:66.800 A++
VKPH:7.200 M**
Kills:193 (193 + 0)
Deaths:17
KDR:11.353
VKDR:4.059
Vehicle Kills:69
Kill Difference:176
Playtime:17.237 hours
Usage:3%
Score:0.089m
Score/min:86
Piloting Accuracy:39.158%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:506
V. Kills:156 322%
Deaths:56
KDR:9.036
Accuracy:45.811% B*
KPH:50.900 A
VKPH:15.700 A++
L100 Python AP
B*
Kills:317
V. Kills:184 171%
Deaths:44
KDR:7.205
Accuracy:65.484% A
KPH:40.200 B+
VKPH:23.400 B*
Skyguard
N/A
Kills:50
V. Kills:31 156%
Deaths:11
KDR:4.545
Accuracy:33.220% N/A
KPH:23.100 N/A
VKPH:14.300 N/A
Kills:873 (873 + 0)
Deaths:111
KDR:7.865
VKDR:3.342
Vehicle Kills:371
Kill Difference:762
Playtime:19.991 hours
Usage:3%
Score:0.426m
Score/min:355
Driving Accuracy:33.220%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,609
V. Kills:2,134 169%
Deaths:456
KDR:7.914
Accuracy:61.227% A
KPH:39.700 A+
VKPH:23.500 A++
E540 Halberd
B++
Kills:207
V. Kills:115 178%
Deaths:27
KDR:7.667
Accuracy:53.256% B**
KPH:32.800 B
VKPH:18.200 B++
Enforcer ML85
B*
Kills:198
V. Kills:152 129%
Deaths:39
KDR:5.077
Accuracy:46.668% B++
KPH:27.900 B+
VKPH:21.400 B*
M12 Kobalt
B++
Kills:54
V. Kills:1 N/A
Deaths:10
KDR:5.400
Accuracy:13.068% C
KPH:84 B++
VKPH:1.600 C
Kills:4,068 (3,609 + 459)
Deaths:532
KDR:7.647
VKDR:4.515
Vehicle Kills:2,402
Kill Difference:3,536
Playtime:105.028 hours
Usage:17%
Score:2.115m
Score/min:336
Driving Accuracy:61.227%
Gunner Accuracy:13.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,286
V. Kills:64 N/A
Deaths:97
KDR:13.258
Accuracy:50.495% C+
KPH:212.300 A*
VKPH:10.600 B+
M96 Mjolnir-H
A*
Kills:141
V. Kills:166 84%
Deaths:59
KDR:2.390
Accuracy:69.810% A*
KPH:53.300 C*
VKPH:62.700 A*
Kills:1,427 (0 + 1,427)
Deaths:156
KDR:9.147
VKDR:1.474
Vehicle Kills:230
Kill Difference:1,271
Playtime:8.704 hours
Usage:1%
Score:0.364m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:69.810%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,7433,6094567.914C**4.9461.227%A1.884%C-39.7A+23.5A++33291h4.3C**7B*
AF-41 Hacksaw 3,3613,3288883.748B+0.7733.674%C*16.166%B+56.2A++N/A20859.2h5.4B++16.2B++
AF-41 Hacksaw 3,1403,1018163.8B+0.8333.924%C++17.349%B+56.3A++N/A21155.1h5.6B++16.4B++
C85 Canister-H 1,3501,2869713.258C++10.2850.495%C+12.597%B+210.8A*10.5B+5736.1h5.6B+11B+
Mauler S6 1,2911,2751,1761.084C++1.8947.991%B*11.922%D35.5B+N/A14835.9h4.6B+9.5B+
NS-11C 1,1821,1716271.868B**1.1130.627%A15.713%D41.2B++N/A13528.4h13.5B44.2B+
Blitz GD-10 9359274322.146B**0.8332.124%A+16.181%C+54.9AN/A18516.9h13.1B+40.9B++
M30 Mustang AH 9549141356.77C*3.8059.047%B+N/A71.4B++3.1C--31612.8h7.4B12.5B+
EM6 8768614741.816C*1.1626.342%B*22.067%C41.4C+N/A17420.8h10.7C**40.5B+
C-4 6875271573.357A0.3827.915%B+N/A188.2A**57.1A*16692.8h1.3B+4.5B+
C75 Viper 662506569.036B**6.0645.811%B*N/A51.1A15.8A++3309.9h12.6C*27.5B+
GD-7F 4324182151.944B**1.0327.101%B+17.464%C--32.2C++1.1A++11513h12.8C**47.3B+
MGR-L1 Promise 4013941522.592B**0.3824.725%C++21.574%C-33.4CN/A10011.8h13.2B+53.3B+
NC14 Bolt Driver 3923911462.678B+0.3046.237%A++71.1%C39.5B**N/A1409.9h2.3B+5B*
AF-18 Stalker 3783733770.989C1.9931.887%B*11.528%D**38.5C**N/A1189.7h13C+40.6B+
AF-19 Mercenary 3763653970.919C++2.0630.594%A++15.616%D--21.9C++N/A10016.7h14.8C+48.4B+
Vortek Rotary 558353754.707A1.7331.091%C+1.983%C+30.7B**17.8B*29911.5h35.4B**113.9B*
MGR-S1 Gladius 3323291322.492B*0.4830.254%B++21.581%C+35.8C+N/A1489.2h9.8C**32.4B+
L100 Python AP 501317447.205B+4.2365.484%AN/A40.1B+23.3B*3827.9h5.8C++8.8B+
NC05 Jackhammer 3042982491.197C+1.7850.743%B*14.094%C+50.5B1A1955.9h5C++9.9B
NSX Daimyo 295295595B+2.0330.299%F95.593%B+44.7CN/A1546.6h2.3B+7.6C
NC6 Gauss SAW 2332302380.966C+2.0121.201%C++16.957%D--31.1C+N/A1477.4h11.5C+54.1C++
AF-4A Bandit 2182121441.472C++1.5027.777%B+22.17%C+18.9DN/A5811.2h11.5C+41.5C**
E540 Halberd 322207277.667C++4.6953.256%B**1.932%D32.9B18.3B++2666.3h5.5C*10.4B++
Enforcer ML85 350198395.077C+2.1046.668%B++2.525%B27.9B+21.4B*4497.1h14.6C-31.4C++
Frag Grenade 1861841184N/A181.0348.991%B+N/A613.3B+6.7C25030.3h2.9B*5.9B*
AF-23 Grinder 1801801001.8C1.1738.222%C+13.333%D-26.9CN/A896.7h7.1C++18.6C*
NSX-P Tanto 176175642.734A*0.2427.78%B+24.571%C+43.8B++N/A1564h11.8B++42.4B++
NCM1 Scattercannon 173170443.864A0.8953.535%A+14.118%C54.8A**1A++2133.1h5.2B**9.7B*
NC12 Sweeper 1551521121.357C*1.6252.726%B**9.868%D-47.5B++N/A2823.2h3.7B++7B*
M96 Mjolnir-H 307141592.39C--0.5869.81%A*N/A54.2C**63.8A**9812.6h63.5D**90.9C+
NC4 Mag-Shot 1411391550.897C**2.0828.059%C++17.266%C29C*N/A1214.8h10.2C36.5C+
CAS30 Tank Buster 200137168.563S5.5966.006%A*1.46%B8.4C++3.8D6616.4h60.3C+91.3B+
NS-61 Emissary 131130961.354B*1.6237.702%A+14.615%C37.1B+N/A1713.5h13.5C*35.7B++
NS-44 Commissioner 1301291001.29C**1.6840.301%B+16.279%D-22.2C-N/A895.8h3.7C**9.3B+
AF-57 Piston 127127711.789B++1.1945.845%B+14.961%C**57.7B**N/A2402.2h4B+8.8B+
NCM1 Scattercannon 132127323.969B*0.9955.574%A++14.173%C55.2A2.2S2282.3h5.4B+9.7B**
Hornet Missiles 264122373.297C0.3267.511%B**N/A46.9C54.6B+9262.6h16.6D--24.6C-
NSX-P Tengu 118118522.269A0.7142.967%A25.424%B+62.1B*N/A1831.9h9.4B**22B*
Shrike 1781162100.552C2.4266.691%AN/A22.7C+12.2C+3825.1h7.9C--11.8C++
Mag-Cutter 1131115,4930.02C+2.9532.515%B8.108%C*0.4CN/A2251.8h2.5C*7.7C++
MANA Anti-Personnel Turret 101100472.128N/A0.8529.661%UN/A1000U10U1956400.1h31.9T*107.7T*
NS Decimator 13597313.129A**0.1555.119%D1.031%D-48.5B*19B4722h3.3B**6B++
NCM3 Raven 14989541.648B**1.3344.49%B+4.494%B**13.1B**8.8A1356.8h27.1B60.9B+
NS-15M AE 8888432.047C+0.9327.692%B+25%C62.9C**N/A1371.4h13.7D49.5C+
AC-X11 7877352.2B**0.7726.457%C**22.078%C+32.1C*N/A1622.4h9.2B+34.8B+
NC15 Phoenix 13870611.148C++1.8347.729%D-N/A13C+12.6C++2255.4h9.2B+19.2C++
NCM3 Raven 12369521.327B+1.6545.752%B++1.449%D-10.3C++8.1B++1156.7h36.4D79.7C+
M20 Mustang 9860531.132C1.8435.844%B*3.333%B*11.1C7C2025.4h134.6C+375.5C++
Spear Anti-Vehicle Phalanx Turret 9356105.6C2.6344.137%C++3.571%C35C+23.1C*4161.6h9.7C21.9C+
L-24R Spur 6256156U53.0339.158%C++1.786%C+70A*7.5S4780.8h18.9B+48.3B+
M12 Kobalt 5554105.4D2.4313.068%C24.074%A90B*1.7C+2440.6h20.5C156.6C+
M20 Basilisk 8353413.25B*10.2861.62%B**3.774%C-88.3A++50M++15440.6h102.6C**166.5B+
Skyguard 8150114.545B++1.5733.22%B+4%A+22.7B**14.1A3722.2h103.7B+312.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01140h
Nano-Armor Kit274413,03836h
Medical Applicator277,7160.5h
Cortium Silo11890.3h
Motion Spotter62,2430.7h
Deconstruction Tool11,6380.1h
Welding Device03350h
Spitfire Auto-Turret01350.1h
Recon Detection Device53340.5h
Ammunition Package77420.3h
Anti-Infantry MANA Turret32540.2h
Nano-Repair Grenade02000.1h

Check the help document for the dictionary if you want to learn more about words used here.


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