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Maj. General wejgern[CCCR] wejgern
NC BR 83

KDR: 3

Score: 17.9m

Last Seen: Oct 18th, 2019 7:35 PM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Miller
Level Progress (to 84): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw C85 Canister-H Mauler S6 NS-11C Blitz GD-10 M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,444,905 MLG Score: 1155
Fun Score: N/A
Cheeseburgers Flipped: 627TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.947%18.131%5251612036,1331.437651.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.436%1.503A+-0.43C---0.396C--HEAD + (~3.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.433B12.20.145C++30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.118%1.14%740412151,4912893575.14138416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.556%0.404B-0.407C--0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.633B+24.40.54B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.499%1.58%1704312164,61953525958.61754178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.022%1.499A+-0.613D0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.757B++5.30.578B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.707%10.532%551512141,8045004983.6008362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.692%0.692B+1.471A+1.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.807B++10.20.748B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.485%81.897%5512121769633112.09639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.687%0.379C**0.96B*2.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.30.282C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.188%11.938%551312161,558329194.73556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.711%0.545B+-0.545D-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.299C*4.40.085C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m436.6%524 (31.4k)460 (27.6k)3.001127,3529,1143.4878283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219240923.673%12.789%30304:166

50% Engineer12% Heavy Assault11% Infiltrator14% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 5:27 PMJun 12th, 2019 6:23 PMOct 18th, 2019 3:41 PM (31d) (PST)Oct 18th, 2019 4:36 PM (31d) (PST)Oct 18th, 2019 3:35 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0952208750.7030.2340.0903.6150.1251155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,70713,17952,52842145217727,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
648.2h/27d 4,436 3,498 8,294 140.6k 613 1,930 4,850 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B++
Kills:861
Deaths:474
KDR:1.816
Accuracy:26.342% B++
HSR:22.067% C
MGR-L1 Promise
C++
Kills:394
Deaths:152
KDR:2.592
Accuracy:24.725% C++
HSR:21.574% C-
NC6 Gauss SAW
C++
Kills:230
Deaths:238
KDR:0.966
Accuracy:21.201% C++
HSR:16.957% D--
NS-15M AE
B+
Kills:88
Deaths:43
KDR:2.047
Accuracy:27.692% B+
HSR:25% C
MGR-L1 Promise AE
C--
Kills:53
Deaths:24
KDR:2.208
Accuracy:24.135% C--
HSR:15.094% F
Kills:1,626
Deaths (as Heavy Assault):931
Deaths (to Heavy Assaults):2,511
KDR:1.74651
Kill Difference:695
Playtime:75.813 hours
Usage:12%
Score:1.567m
Score/min:345
Accuracy (listed only):24.819%
HSR (listed only):20.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,171
Deaths:627
KDR:1.868
Accuracy:30.627% A
HSR:15.713% D
GD-7F
B+
Kills:470
Deaths:241
KDR:1.950
Accuracy:26.925% B+
HSR:18.085% C-
AF-19 Mercenary
A+
Kills:365
Deaths:397
KDR:0.919
Accuracy:30.594% A+
HSR:15.616% D--
AF-4A Bandit
B+
Kills:212
Deaths:144
KDR:1.472
Accuracy:27.777% B+
HSR:22.170% C+
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D--
AF-57 Piston
B+
Kills:131
Deaths:74
KDR:1.770
Accuracy:46.080% B+
HSR:14.504% C++
AC-X11
C*
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C*
HSR:22.078% C+
Kills:4,028
Deaths (as Engineer):2,870
Deaths (to Engineers):1,985
KDR:1.40348
Kill Difference:1,158
Playtime:326.450 hours
Usage:50%
Score:9.332m
Score/min:476
Accuracy (listed only):35.217%
HSR (listed only):17.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
NS-11C
A
Kills:1,171
Deaths:627
KDR:1.868
Accuracy:30.627% A
HSR:15.713% D
Blitz GD-10
A+
Kills:937
Deaths:442
KDR:2.120
Accuracy:32.074% A+
HSR:16.009% C+
GD-7F
B+
Kills:470
Deaths:241
KDR:1.950
Accuracy:26.925% B+
HSR:18.085% C-
AF-19 Mercenary
A+
Kills:365
Deaths:397
KDR:0.919
Accuracy:30.594% A+
HSR:15.616% D--
MGR-S1 Gladius
B+
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B+
HSR:21.581% C+
AF-4A Bandit
B+
Kills:212
Deaths:144
KDR:1.472
Accuracy:27.777% B+
HSR:22.170% C+
NSX-P Tanto
B+
Kills:175
Deaths:64
KDR:2.734
Accuracy:27.780% B+
HSR:24.571% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D--
AF-57 Piston
B+
Kills:131
Deaths:74
KDR:1.770
Accuracy:46.080% B+
HSR:14.504% C++
NSX-P Tengu
B**
Kills:118
Deaths:52
KDR:2.269
Accuracy:42.967% B**
HSR:25.424% B+
AC-X11
C*
Kills:77
Deaths:35
KDR:2.200
Accuracy:26.457% C*
HSR:22.078% C+
Kills:5,412
Deaths (as Light Assault):3,496
Deaths (to Light Assaults):1,403
KDR:1.54805
Kill Difference:1,916
Playtime:93.834 hours
Usage:14%
Score:2.490m
Score/min:442
Accuracy (listed only):35.188%
HSR (listed only):18.128%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:1,275
Deaths:1,176
KDR:1.084
Accuracy:47.991% B*
HSR:11.922% D
Blitz GD-10
A+
Kills:937
Deaths:442
KDR:2.120
Accuracy:32.074% A+
HSR:16.009% C+
MGR-S1 Gladius
B+
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B+
HSR:21.581% C+
NC12 Sweeper
B**
Kills:152
Deaths:112
KDR:1.357
Accuracy:52.726% B**
HSR:9.868% D--
AF-57 Piston
B+
Kills:131
Deaths:74
KDR:1.770
Accuracy:46.080% B+
HSR:14.504% C++
NSX-P Tengu
B**
Kills:118
Deaths:52
KDR:2.269
Accuracy:42.967% B**
HSR:25.424% B+
Kills:2,942
Deaths (as Combat Medic):1,988
Deaths (to Combat Medics):815
KDR:1.47988
Kill Difference:954
Playtime:4.257 hours
Usage:1%
Score:0.080m
Score/min:313
Accuracy (listed only):42.015%
HSR (listed only):16.551%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:937
Deaths:442
KDR:2.120
Accuracy:32.074% A+
HSR:16.009% C+
NC14 Bolt Driver
A++
Kills:391
Deaths:146
KDR:2.678
Accuracy:46.237% A++
HSR:71.100% C
AF-18 Stalker
B*
Kills:373
Deaths:377
KDR:0.989
Accuracy:31.887% B*
HSR:11.528% D**
MGR-S1 Gladius
B+
Kills:329
Deaths:132
KDR:2.492
Accuracy:30.254% B+
HSR:21.581% C+
NSX Daimyo
B+
Kills:305
Deaths:62
KDR:4.919
Accuracy:30.151% F
HSR:95.738% B+
NS-44 Commissioner
B+
Kills:182
Deaths:137
KDR:1.328
Accuracy:41.531% B+
HSR:19.780% C
NC4 Mag-Shot
C++
Kills:139
Deaths:155
KDR:0.897
Accuracy:28.059% C++
HSR:17.266% C
NS-61 Emissary
A+
Kills:130
Deaths:96
KDR:1.354
Accuracy:37.702% A+
HSR:14.615% C
NSX-P Tengu
B**
Kills:118
Deaths:52
KDR:2.269
Accuracy:42.967% B**
HSR:25.424% B+
Kills:2,904
Deaths (as Infiltrator):1,599
Deaths (to Infiltrators):1,080
KDR:1.81614
Kill Difference:1,305
Playtime:69.439 hours
Usage:11%
Score:1.445m
Score/min:347
Accuracy (listed only):35.651%
HSR (listed only):32.560%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:3,328
Deaths:888
KDR:3.748
Accuracy:33.674% C++
HSR:16.166% B+
AF-41 Hacksaw
B+
Kills:3,101
Deaths:816
KDR:3.800
Accuracy:33.924% C+
HSR:17.349% B+
NCM1 Scattercannon
A+
Kills:276
Deaths:66
KDR:4.182
Accuracy:54.122% A+
HSR:14.493% C
NCM1 Scattercannon
A+
Kills:225
Deaths:54
KDR:4.167
Accuracy:54.429% A+
HSR:17.778% B+
AF-23 Grinder
C+
Kills:180
Deaths:100
KDR:1.800
Accuracy:38.222% C+
HSR:13.333% D-
NCM3 Raven
A
Kills:89
Deaths:54
KDR:1.648
Accuracy:44.520% B+
HSR:4.494% A
NCM3 Raven
B++
Kills:69
Deaths:52
KDR:1.327
Accuracy:45.782% B++
HSR:1.449% D-
Kills:7,268
Deaths (as MAX Suit):1,015
Deaths (to MAX Suits):513
KDR:7.16059
Kill Difference:6,253
Playtime:78.504 hours
Usage:12%
Score:2.966m
Score/min:630
Accuracy (listed only):43.525%
HSR (listed only):12.152%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:933
V. Kills:42 N/A
Deaths:135
KDR:6.911
Accuracy:59.333% B+
KPH:70.900 B+
VKPH:3.200 C--
Vortek Rotary
B**
Kills:359
V. Kills:208 172%
Deaths:75
KDR:4.787
Accuracy:31.081% C+
KPH:30.700 B**
VKPH:17.800 B*
Hornet Missiles
B
Kills:124
V. Kills:144 86%
Deaths:37
KDR:3.351
Accuracy:67.712% B**
KPH:46.400 C
VKPH:53.800 B
M20 Mustang
B*
Kills:62
V. Kills:39 155%
Deaths:53
KDR:1.170
Accuracy:35.694% B*
KPH:11.300 C
VKPH:7.100 C
Kills:1,478 (1,354 + 0)
Deaths:300
KDR:4.927
VKDR:1.443
Vehicle Kills:433
Kill Difference:1,178
Playtime:33.004 hours
Usage:5%
Score:0.669m
Score/min:338
Piloting Accuracy:35.694%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:137
V. Kills:63 214%
Deaths:16
KDR:8.563
Accuracy:65.671% A*
KPH:8 C+
VKPH:3.700 D
L-24R Spur
A*
Kills:86
V. Kills:6 N/A
Deaths:1
KDR:86
Accuracy:39.580% C*
KPH:82.400 A*
VKPH:5.800 A*
Kills:223 (223 + 0)
Deaths:17
KDR:13.118
VKDR:4.059
Vehicle Kills:69
Kill Difference:206
Playtime:18.133 hours
Usage:3%
Score:0.093m
Score/min:86
Piloting Accuracy:39.580%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:531
V. Kills:169 312%
Deaths:56
KDR:9.482
Accuracy:46.315% B*
KPH:52 A
VKPH:16.600 A++
L100 Python AP
B*
Kills:317
V. Kills:184 171%
Deaths:44
KDR:7.205
Accuracy:65.484% B**
KPH:40.200 B+
VKPH:23.400 B*
Skyguard
N/A
Kills:50
V. Kills:31 156%
Deaths:11
KDR:4.545
Accuracy:33.220% N/A
KPH:23.100 N/A
VKPH:14.300 N/A
Kills:898 (898 + 0)
Deaths:111
KDR:8.090
VKDR:3.459
Vehicle Kills:384
Kill Difference:787
Playtime:20.247 hours
Usage:3%
Score:0.435m
Score/min:358
Driving Accuracy:33.220%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,771
V. Kills:2,205 171%
Deaths:456
KDR:8.270
Accuracy:61.101% A
KPH:40.200 A+
VKPH:23.500 A++
E540 Halberd
B+
Kills:208
V. Kills:115 179%
Deaths:27
KDR:7.704
Accuracy:53.158% B**
KPH:31.600 C*
VKPH:17.500 B+
Enforcer ML85
B*
Kills:200
V. Kills:153 130%
Deaths:39
KDR:5.128
Accuracy:46.699% B++
KPH:28.100 B+
VKPH:21.500 B*
M12 Kobalt
B++
Kills:54
V. Kills:1 N/A
Deaths:10
KDR:5.400
Accuracy:13.068% C
KPH:84 B++
VKPH:1.600 C
Kills:4,233 (3,771 + 462)
Deaths:532
KDR:7.957
VKDR:4.650
Vehicle Kills:2,474
Kill Difference:3,701
Playtime:108.139 hours
Usage:17%
Score:2.178m
Score/min:336
Driving Accuracy:61.101%
Gunner Accuracy:13.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,289
V. Kills:65 N/A
Deaths:97
KDR:13.289
Accuracy:50.789% C+
KPH:211.600 A++
VKPH:10.700 B+
M96 Mjolnir-H
A**
Kills:141
V. Kills:166 84%
Deaths:59
KDR:2.390
Accuracy:69.810% A*
KPH:53.300 C**
VKPH:62.700 A**
Kills:1,430 (0 + 1,430)
Deaths:156
KDR:9.167
VKDR:1.481
Vehicle Kills:231
Kill Difference:1,274
Playtime:8.738 hours
Usage:1%
Score:0.366m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:69.810%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:53
V. Kills:25 204%
Deaths:12
KDR:4.417
Accuracy:54.739% A++
KPH:28.900 B++
VKPH:13.700 A++
Kills:53 (0 + 53)
Deaths:12
KDR:4.417
VKDR:2.083
Vehicle Kills:25
Kill Difference:41
Playtime:1.831 hours
Usage:0%
Score:0.052m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:54.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,9763,7714568.27C*5.2761.101%A1.83%C40.2A+23.5A++33293.8h4.2B6.9B*
AF-41 Hacksaw 3,3613,3288883.748B*0.7533.674%C++16.166%B+56.2A++N/A20859.2h5.4B++16.2B++
AF-41 Hacksaw 3,1403,1018163.8B*0.8033.924%C+17.349%B+56.3A++N/A21155.1h5.6B++16.4B++
C85 Canister-H 1,3541,2899713.289C++10.2950.789%C+12.568%B+211.3A++10.7B+5746.1h5.6B+11.1B+
Mauler S6 1,2911,2751,1761.084C++1.9247.991%B*11.922%D35.5BN/A14835.9h4.6B+9.5B+
NS-11C 1,1821,1716271.868B**1.1330.627%A15.713%D41.2B+N/A13528.4h13.5B44.2B+
Blitz GD-10 9459374422.12B**0.8832.074%A+16.009%C+54.2B**N/A18217.3h13.1B+41B++
M30 Mustang AH 9759331356.911C++3.9159.333%B+N/A70.7B+3.2C--31313.2h7.5B12.6B+
EM6 8768614741.816C*1.1926.342%B++22.067%C41.4C+N/A17420.8h10.7C**40.5B+
C-4 7015391633.307A0.3128.129%BN/A192.5A*57.9A*16582.8h1.3B+4.6B+
C75 Viper 700531569.482A6.4846.315%B*N/A52.1A16.6A++33410.2h12.4C**26.9B+
GD-7F 4854702411.95B**1.0526.925%B+18.085%C-32C++1B**11214.7h12.7B47B+
MGR-L1 Promise 4013941522.592B**0.4124.725%C++21.574%C-33.4CN/A10011.8h13.2B+53.3B+
NC14 Bolt Driver 3923911462.678B0.3246.237%A++71.1%C39.5B**N/A1409.9h2.3B+5B*
AF-18 Stalker 3783733770.989C2.0131.887%B*11.528%D**38.5C**N/A1189.7h13C+40.6B+
AF-19 Mercenary 3763653970.919C++2.0830.594%A+15.616%D--21.9C++N/A10116.7h14.8C+48.4B+
Vortek Rotary 567359754.787B*1.7931.081%C+1.95%C+30.7B**17.8B*29711.7h35.4B*113.8B*
MGR-S1 Gladius 3323291322.492B*0.5130.254%B+21.581%C+35.8C+N/A1499.2h9.8C**32.4B+
L100 Python AP 501317447.205C**4.2065.484%B**N/A40.1B+23.3B*3847.9h5.8C++8.8B+
NSX Daimyo 305305624.919B+1.9230.151%F95.738%B+44.9CN/A1546.8h2.3B+7.6C
NC05 Jackhammer 3052992521.187C+1.8150.805%B*14.047%C50.7C*1B**1965.9h5.1C+10B+
NCM1 Scattercannon 279276664.182B**1.1854.122%A+14.493%C62.7M+N/A2164.4h5.1A9.5B**
NC6 Gauss SAW 2332302380.966C+2.0421.201%C++16.957%D--31.1C+N/A1497.4h11.5C+54.1C*
NCM1 Scattercannon 233225544.167B+1.1754.429%A+17.778%B+62.5A+2.2M*2253.6h5.3B+9.7B**
AF-4A Bandit 2182121441.472C*1.5327.777%B+22.17%C+18.9DN/A5811.2h11.5C+41.5C*
E540 Halberd 323208277.704C+4.7053.158%B**1.923%D31.5C*17.4B+2576.6h5.6C++10.6B++
Enforcer ML85 353200395.128C+2.1346.699%B++2.5%B28.2B+21.5B*4637.1h14.5C31.1C*
Frag Grenade 1861841184N/A181.0048.867%B+N/A613.3B++6.7C24990.3h2.9B*6B++
NS-44 Commissioner 1831821371.328B+1.6741.531%B+19.78%C23.3CN/A867.8h3.8C*9.1B+
AF-23 Grinder 1801801001.8C+1.2038.222%C+13.333%D-26.9CN/A896.7h7.1C*18.6C**
NSX-P Tanto 176175642.734A*0.2727.78%B+24.571%C+43.8B++N/A1564h11.8B++42.4B++
NC12 Sweeper 1551521121.357C*1.6452.726%B**9.868%D--47.5B++N/A2823.2h3.7B++7B*
M96 Mjolnir-H 307141592.39D0.6169.81%A*N/A54.2C**63.8A**9822.6h63.5F90.9C+
NC4 Mag-Shot 1411391550.897C**2.1028.059%C++17.266%C29C*N/A1214.8h10.2C36.5C+
CAS30 Tank Buster 200137168.563S5.5665.671%A*1.46%B+8C+3.7D6317.1h62.6C+95.3B
AF-57 Piston 131131741.77B++1.2346.08%B+14.504%C++59.5B*N/A2392.2h4B+8.8B+
NS-61 Emissary 131130961.354B*1.6537.702%A+14.615%C37.1B+N/A1713.5h13.5C++35.7B+
Hornet Missiles 268124373.351C0.3567.712%B**N/A45.9C-53.3B9182.7h16.5D--24.4C-
NSX-P Tengu 118118522.269A0.7342.967%B**25.424%B+62.1B++N/A1841.9h9.4B**22B*
Shrike 1781162100.552C2.4566.691%B**N/A22.7C+12.2C+3845.1h7.9C-11.8C*
Mag-Cutter 1131115,5470.02C+2.9832.515%B8.108%C*0.4C+N/A2254.4h2.5C*7.7B+
MANA Anti-Personnel Turret 101100482.083N/A0.9229.632%UN/A1000U10U1978000.1h32T*107.9T*
NS Decimator 13597323.031A**0.0355.33%D1.031%D--48.5B++19B4702h3.4B*6.1B++
NCM3 Raven 14989541.648B**1.3544.52%B+4.494%A13.1B**8.8A1356.8h27.1B+60.9B+
NS-15M AE 8888432.047C+0.9527.692%B+25%C62.9C**N/A1381.4h13.7D49.5C++
L-24R Spur 9286186U83.0039.58%C*1.163%D86A**6A*4481h16B+40.4B+
AC-X11 7877352.2B**0.8026.457%C*22.078%C+32.1C++N/A1622.4h9.2B+34.8B+
NC15 Phoenix 14273611.197C++1.8048%DN/A13.3C+12.5C++2285.5h9B+18.8C*
NCM3 Raven 12369521.327B+1.6745.782%B++1.449%D-10.3C++8.1B*1156.7h36.5D79.7C+
M20 Mustang 10162531.17C1.8335.694%B*3.226%B*11.3C7.1C2015.5h132.3C+370.7C++
Spear Anti-Vehicle Phalanx Turret 9658105.8C+2.8044.57%C++3.448%C36.3C+23.8C**4211.6h9.6C+21.4C++
M12 Kobalt 5554105.4D2.4013.068%C24.074%A90B**1.7C+2450.6h20.5C+156.6C+
MGR-L1 Promise AE 5553242.208C++0.7924.135%C--15.094%F24.1D-N/A642.2h15.3C-63.2C
M20 Basilisk 8353413.25B**10.2561.62%B**3.774%C88.3A*50M*15460.6h102.6B166.5B+
M20 Basilisk 7853124.417B++1.4254.739%A++11.321%A*29.4B++13.9A++4771.8h111.2C203.1B+
MAX Punch 52511,0430.049C2.9557.407%B*N/A0.7CN/A275.7h1.8C++3.2B+
Skyguard 8150114.545B++1.5433.22%B+4%A++22.7B**14.1A3782.2h103.7B+312.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01220h
Nano-Armor Kit310431,20437.2h
Medical Applicator277,7160.5h
Cortium Silo11890.3h
Spitfire Auto-Turret01390.1h
Motion Spotter62,3150.7h
Deconstruction Tool11,6380.1h
Welding Device03350h
Recon Detection Device53340.5h
Ammunition Package87870.3h
Anti-Infantry MANA Turret32600.2h
Nano-Repair Grenade02140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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