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Field Marshal welTReich[] welTReich
TR BR 83

KDR: 19.3

Score: 11.8m

Last Seen: Mar 22nd, 2018 1:09 AM
- OFFLINE - 1478.3 hour(s)

Battle Rank 100 (83 total) - Terran Republic on Miller
Level Progress (to 101): 70%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS P2-120 AP C75 Viper Claymore M1 Heavy Cycler Spear Anti-Vehicle Phalanx Turret Skyguard Tank Mine M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 848TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.614%4.549%16763512098,266765910107.351140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.282%0.353C**1.281A0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.5-0.387C-23.9-0.907D--29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.791%9.121%26931211307581705.20339180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%-1.978F-1.153B**0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.7-0.236C21.90.452B+125.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.429%88.597%269112131146019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.235C1.398A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**20.361C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m587.1%236 (14.2k)198 (11.9k)19.303512,27763626.048783 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214127133.097%5.229%17390:552

6% Engineer81% Infiltrator11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 9:54 AMMay 23rd, 2015 12:23 AMMar 24th, 2018 11:19 PM (517d) (PST)Mar 21st, 2018 9:25 PM (520d) (PST)Mar 21st, 2018 9:09 PM (520d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
807197880.2070.0110.0111.9770.130333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4131,12347,2901211119811,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
989.3h/41.2d 4,290 642 5,430 117.3k 909 2,186 7,707 47.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):107
KDR:0
Kill Difference:UNR
Playtime:6.899 hours
Usage:1%
Score:0.021m
Score/min:50
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):248
KDR:0
Kill Difference:UNR
Playtime:56.120 hours
Usage:6%
Score:0.517m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):105
KDR:0
Kill Difference:UNR
Playtime:11.007 hours
Usage:1%
Score:0.023m
Score/min:35
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:114
Deaths:4
KDR:28.500
Accuracy:33.429% D-
HSR:88.597% A
Kills:114
Deaths (as Infiltrator):4
Deaths (to Infiltrators):72
KDR:28.5
Kill Difference:110
Playtime:801.278 hours
Usage:81%
Score:10.150m
Score/min:211
Accuracy (listed only):33.429%
HSR (listed only):88.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:477
Deaths:75
KDR:6.360
Accuracy:20.099% A
HSR:12.159% D*
M2 Mutilator
A*
Kills:216
Deaths:25
KDR:8.640
Accuracy:23.658% A*
HSR:15.741% D
M3 Pounder HEG
B**
Kills:149
Deaths:49
KDR:3.041
Accuracy:47.332% B**
HSR:1.342% D*
NS-10 Burster
C++
Kills:54
Deaths:4
KDR:13.500
Accuracy:29.716% C++
HSR:0% F-
Kills:896
Deaths (as MAX Suit):76.500
Deaths (to MAX Suits):13
KDR:11.71242
Kill Difference:819.500
Playtime:106.220 hours
Usage:11%
Score:1.039m
Score/min:163
Accuracy (listed only):30.202%
HSR (listed only):7.311%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:2,222
V. Kills:663 335%
Deaths:53
KDR:41.925
Accuracy:37.791% C+
KPH:24.700 C
VKPH:7.400 C+
Skyguard
A*
Kills:419
V. Kills:1,148 36%
Deaths:25
KDR:16.760
Accuracy:46.308% M
KPH:6.800 D--
VKPH:18.600 A*
L100 Python AP
D
Kills:175
V. Kills:154 113%
Deaths:4
KDR:43.750
Accuracy:61.277% B+
KPH:16.400 D*
VKPH:14.400 D
Kills:2,816 (2,816 + 0)
Deaths:82
KDR:34.341
VKDR:23.963
Vehicle Kills:1,965
Kill Difference:2,734
Playtime:162.216 hours
Usage:16%
Score:1.141m
Score/min:117
Driving Accuracy:61.277%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:5,287
V. Kills:3,870 137%
Deaths:199
KDR:26.568
Accuracy:44.914% C+
KPH:22.800 D
VKPH:16.700 C+
P2-120 HEAT
B++
Kills:163
V. Kills:62 259%
Deaths:2
KDR:81.500
Accuracy:48.808% B++
KPH:25.200 C+
VKPH:9.600 C+
MR11 Gatekeeper
M**
Kills:95
V. Kills:535 18%
Deaths:7
KDR:13.571
Accuracy:46.662% B*
KPH:8.600 D*
VKPH:48.500 M**
P2-120 HESH
C+
Kills:61
V. Kills:13 436%
Deaths:5
KDR:12.200
Accuracy:48.123% B++
KPH:40.800 C
VKPH:8.700 C+
Kills:5,606 (5,511 + 95)
Deaths:213
KDR:26.319
VKDR:21.033
Vehicle Kills:4,480
Kill Difference:5,393
Playtime:250.769 hours
Usage:25%
Score:2.473m
Score/min:164
Driving Accuracy:48.123%
Gunner Accuracy:46.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:125
V. Kills:7 N/A
Deaths:2
KDR:62.500
Accuracy:10.998% D*
KPH:20.300 D**
VKPH:1.100 D-
M12 Kobalt
D--
Kills:92
V. Kills:1 N/A
Deaths:2
KDR:46
Accuracy:11.917% D--
KPH:21.900 D*
VKPH:0.200 D**
M40 Fury
C+
Kills:90
V. Kills:43 205%
Deaths:3
KDR:30
Accuracy:31.432% C-
KPH:18.300 D*
VKPH:8.700 C+
Kills:307 (0 + 307)
Deaths:7
KDR:43.857
VKDR:7.286
Vehicle Kills:51
Kill Difference:300
Playtime:15.282 hours
Usage:2%
Score:0.077m
Score/min:84
Driving Accuracy:N/A%
Gunner Accuracy:31.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,1575,28719926.568M7.2644.914%C+5.599%A22.8D16.7C+155231.8h7.4C+16.4C+
C75 Viper 2,8852,2225341.925S22.6237.791%C+2.115%B++24.7C7.4C+11789.8h13.4C++35.4C*
Claymore 1,0041,0049111.556U92.2530.034%CN/A200.8B**N/A5805h1.1B**3.6B
M1 Heavy Cycler 488477756.36M**12.9420.099%A12.159%D*8.1D*N/A2658.6h17.9C*89B++
Spear Anti-Vehicle Phalanx Turret 9534423147.333U128.0352.639%B*4.072%C+22.9D--26.5B+22019.3h10.5C19.9C*
Skyguard 1,5674192516.76S2.5446.308%M3.103%B*6.8D--18.6A*11161.7h300.6T*649.2D-
Tank Mine 4313013100.333U81.0335.785%C++N/A188.1A++81.3B++15871.6h2.4D6.7C+
M2 Mutilator 219216258.64S10.6623.658%A*15.741%D7.2FN/A2229.9h25.4F--107.2B
L100 Python AP 329175443.75S24.4561.277%B+6.857%A**16.4D*14.4D15810.7h8.3D13.6C-
P2-120 HEAT 225163281.5S62.2048.808%B++4.908%B**25.1C+9.5C+2216.5h7.2C*14.7B+
M3 Pounder HEG 197149493.041B**16.2647.332%B**1.342%D*5.3D**1.7D--3528.2h16.5C++34.8B+
M12 Kobalt 132125262.5A*43.2010.998%D*11.2%F20.2D**1.1D-626.2h21.2D193.1D--
RAMS .50M 114114428.5S9.2033.429%D-88.597%A7.5D**N/A2915.2h2B+6.1C++
MR11 Gatekeeper 63095713.571A*5.7346.662%B*2.105%C++8.6D*48.6M**32111h246.8T*528.9T*
M12 Kobalt 9392246A*26.7011.917%D--11.957%D**21.9D*N/A634.2h17.3B145.6C
M40 Fury 13390330M+10.7031.432%C-3.333%A++18.4D*8.8C+1294.9h27.3F-86.9F
P2-120 HESH 7461512.2C+7.1048.123%B++N/A40.7C8.7C+2691.5h5.9D12.2C++
NS-10 Burster 12054413.5U5.8029.716%C++N/A1.4F1.8D**3237.7h378.4T*1273.5F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0600.1h
Motion Spotter35,8264.2h
Ammunition Package22090.1h
Medical Applicator13,5200.4h
Nano-Armor Kit2124,8297.3h
L-30R Vektor02390.9h
AP30 Shredder0890.1h
Recon Detection Device01,9923.5h
M18 Needler01931.7h

Check the help document for the dictionary if you want to learn more about words used here.


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