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Paragon welshdiablo[DIG] welshdiablo
VS BR 153

KDR: 3.2

Score: 54.7m

Last Seen: Jan 7th, 2020 8:01 PM
- OFFLINE - 234.3 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA C75 Viper Spear Anti-Vehicle Phalanx Turret Orion VS54 Proximity Mine NS-61 Emissary Antares LC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 786TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.763%15.587%43318132816,0451.638251.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.539%1.262A-0.83D--1.883F-HEAD (~1.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.272C*15-0.05C+39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.52%1.088%27404134217,0021097520115.4986327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%1.406A-0.444C---0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.51B+40.20.244C++39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.76%0.988%754413426,581112218885.8602348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.694%-0.415C---0.979D--2.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.4-0.206C17-0.367C-29.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.138%2.74%44213442198232360.26577792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.15%1.009B**-0.43C--0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.1-2.158F--179.2-3.449T*200.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.555%65.153%4421344815734151.11035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%-0.212C-0.121C+-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.057C+3.5-0.104C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.622%13.402%44113459752510.184411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.002D*-0.275C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.123C+4.40.101C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.7m345.1%310 (18.6k)291 (17.5k)3.1986463,33319,8003.91823153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346634329.098%6.118%17809:3116

41% Engineer17% Heavy Assault29% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 10:23 AMApr 7th, 2018 3:39 PMJan 13th, 2020 9:51 AM (177d) (PST)Jan 7th, 2020 4:21 PM (182d) (PST)Jan 7th, 2020 4:01 PM (182d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
797597380.3370.1050.0211.5500.112389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8293,54144,288206193717,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3131.7h/130.5d 14,248 3,875 37,033 291.2k 5,776 10,236 21,047 149.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,626
Deaths:2,001
KDR:1.312
Accuracy:22.070% C+
HSR:18.622% D--
Pulsar LSW
C+
Kills:1,197
Deaths:829
KDR:1.444
Accuracy:24.293% C+
HSR:16.625% D*
NS-15M2
B+
Kills:1,188
Deaths:801
KDR:1.483
Accuracy:27.578% B+
HSR:15.909% D**
VE-H Maw
B**
Kills:1,184
Deaths:594
KDR:1.993
Accuracy:32.710% B**
HSR:15.118% D**
SVA-88
B+
Kills:1,157
Deaths:726
KDR:1.594
Accuracy:27.253% B+
HSR:19.274% D--
Betelgeuse 54-A
C
Kills:704
Deaths:459
KDR:1.534
Accuracy:25.569% C
HSR:23.011% D*
VX29 Polaris
B+
Kills:80
Deaths:51
KDR:1.569
Accuracy:27.270% B+
HSR:15% D*
Kills:8,136
Deaths (as Heavy Assault):5,461
Deaths (to Heavy Assaults):5,305
KDR:1.48984
Kill Difference:2,675
Playtime:536.407 hours
Usage:17%
Score:8.043m
Score/min:250
Accuracy (listed only):26.678%
HSR (listed only):17.651%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,327
Deaths:1,004
KDR:1.322
Accuracy:29.370% B*
HSR:15.373% D-
Solstice VE3
C+
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C+
HSR:14.311% D--
NSX-P Tanto
B**
Kills:299
Deaths:390
KDR:0.767
Accuracy:32.083% B**
HSR:19.398% D--
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D*
HSR:13.402% D
Kills:2,848
Deaths (as Engineer):2,931
Deaths (to Engineers):4,404
KDR:0.97168
Kill Difference:83
Playtime:1,278.211 hours
Usage:41%
Score:21.411m
Score/min:279
Accuracy (listed only):28.682%
HSR (listed only):15.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,441
Deaths:954
KDR:1.510
Accuracy:32.015% B+
HSR:9.715% D*
Serpent VE92
B*
Kills:1,327
Deaths:1,004
KDR:1.322
Accuracy:29.370% B*
HSR:15.373% D-
Sirius SX12
C*
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% C*
HSR:11.297% D--
Solstice VE3
C+
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C+
HSR:14.311% D--
NSX-P Tanto
B**
Kills:299
Deaths:390
KDR:0.767
Accuracy:32.083% B**
HSR:19.398% D--
Eridani SX5
C+
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C+
HSR:12.766% D--
NS-7 PDW
A+
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A+
HSR:11% D*
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D*
HSR:13.402% D
Kills:5,663
Deaths (as Light Assault):5,172
Deaths (to Light Assaults):3,433
KDR:1.09493
Kill Difference:491
Playtime:277.304 hours
Usage:9%
Score:4.447m
Score/min:267
Accuracy (listed only):29.264%
HSR (listed only):13.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:2,129
Deaths:1,736
KDR:1.226
Accuracy:34.954% B**
HSR:13.434% D
VE-S Canis
B+
Kills:1,441
Deaths:954
KDR:1.510
Accuracy:32.015% B+
HSR:9.715% D*
Sirius SX12
C*
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% C*
HSR:11.297% D--
V10
D*
Kills:727
Deaths:147
KDR:4.946
Accuracy:33.200% D*
HSR:65.887% D**
Eridani SX5
C+
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C+
HSR:12.766% D--
NS-7 PDW
A+
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A+
HSR:11% D*
Ghost
D
Kills:88
Deaths:29
KDR:3.034
Accuracy:36.805% D
HSR:59.091% D*
Beamer VS3
A++
Kills:68
Deaths:153
KDR:0.444
Accuracy:40.421% A++
HSR:25% C*
NS-AM7 Archer
B
Kills:60
Deaths:87
KDR:0.690
Accuracy:60.971% B
HSR:6.667% D*
Kills:5,887
Deaths (as Infiltrator):4,393
Deaths (to Infiltrators):3,109
KDR:1.34009
Kill Difference:1,494
Playtime:919.720 hours
Usage:29%
Score:19.228m
Score/min:348
Accuracy (listed only):36.193%
HSR (listed only):23.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,441
Deaths:954
KDR:1.510
Accuracy:32.015% B+
HSR:9.715% D*
Sirius SX12
C*
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% C*
HSR:11.297% D--
Eridani SX5
C+
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C+
HSR:12.766% D--
NS-7 PDW
A+
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A+
HSR:11% D*
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D*
HSR:13.402% D
Pulsar VS1
B
Kills:86
Deaths:107
KDR:0.804
Accuracy:20.758% D
HSR:24.419% B
Kills:2,998
Deaths (as Combat Medic):2,457
Deaths (to Combat Medics):1,590
KDR:1.22019
Kill Difference:541
Playtime:18.963 hours
Usage:1%
Score:0.287m
Score/min:252
Accuracy (listed only):28.295%
HSR (listed only):13.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:569
Deaths:231
KDR:2.463
Accuracy:18.001% C+
HSR:13.884% D*
Cosmos VM3
C+
Kills:568
Deaths:231
KDR:2.459
Accuracy:18.601% C+
HSR:17.958% C
Blueshift VM5
C
Kills:551
Deaths:194
KDR:2.840
Accuracy:19.495% C
HSR:15.608% D*
Blueshift VM5
C+
Kills:398
Deaths:108
KDR:3.685
Accuracy:21.292% C+
HSR:12.060% F-
Quasar VM1
C+
Kills:211
Deaths:92
KDR:2.293
Accuracy:16.818% C+
HSR:10.427% F
NS-10 Burster
C--
Kills:99
Deaths:56
KDR:1.768
Accuracy:28.458% C--
HSR:1.010% D**
NS-10 Burster
C
Kills:96
Deaths:56
KDR:1.714
Accuracy:28.235% C
HSR:1.042% D**
Kills:2,492
Deaths (as MAX Suit):484
Deaths (to MAX Suits):488
KDR:5.14876
Kill Difference:2,008
Playtime:98.440 hours
Usage:3%
Score:1.273m
Score/min:216
Accuracy (listed only):21.557%
HSR (listed only):10.284%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:10,796
V. Kills:2,350 459%
Deaths:716
KDR:15.078
Accuracy:64.077% A
KPH:83.700 C+
VKPH:18.200 C+
Light PPA
B**
Kills:4,710
V. Kills:603 N/A
Deaths:491
KDR:9.593
Accuracy:42.620% C++
KPH:50.800 C+
VKPH:6.500 B**
Antares LC
D
Kills:1,850
V. Kills:1,693 109%
Deaths:773
KDR:2.393
Accuracy:40.601% A+
KPH:11.800 D
VKPH:10.800 D
Saron Laser Cannon
C
Kills:769
V. Kills:1,180 65%
Deaths:814
KDR:0.945
Accuracy:45.207% A**
KPH:5.300 D-
VKPH:8.200 C
V26 Maelstrom Turbo Laser
C++
Kills:727
V. Kills:805 90%
Deaths:248
KDR:2.931
Accuracy:47.330% M
KPH:11.800 C-
VKPH:13.100 C++
Photon A2A Missile Pods
C++
Kills:486
V. Kills:262 185%
Deaths:58
KDR:8.379
Accuracy:77.217% C++
KPH:48 C
VKPH:25.900 D
Coyote Missiles
B+
Kills:410
V. Kills:189 216%
Deaths:76
KDR:5.395
Accuracy:57.112% B+
KPH:35.800 C
VKPH:16.500 C-
Hornet Missiles
B+
Kills:217
V. Kills:177 122%
Deaths:16
KDR:13.563
Accuracy:65.273% C**
KPH:67.600 C+
VKPH:55.200 B+
M202 Wyrm
D
Kills:61
V. Kills:47 127%
Deaths:3
KDR:20.333
Accuracy:63.605% A
KPH:40.200 D--
VKPH:31 D
Kills:20,026 (8,056 + 0)
Deaths:3,195
KDR:6.268
VKDR:2.287
Vehicle Kills:7,306
Kill Difference:16,831
Playtime:610.873 hours
Usage:20%
Score:6.036m
Score/min:165
Piloting Accuracy:47.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:4,212
V. Kills:965 436%
Deaths:561
KDR:7.508
Accuracy:51.683% B**
KPH:42.100 B
VKPH:9.600 C*
L100 Python HESH
B+
Kills:1,396
V. Kills:311 447%
Deaths:120
KDR:11.633
Accuracy:57.146% B*
KPH:49.100 C
VKPH:10.900 B+
L100 Python AP
A+
Kills:517
V. Kills:267 193%
Deaths:34
KDR:15.206
Accuracy:69.124% A+
KPH:47.200 B++
VKPH:24.400 B++
Skyguard
C
Kills:456
V. Kills:319 143%
Deaths:128
KDR:3.563
Accuracy:27.741% C
KPH:12.800 C
VKPH:8.900 C
Kills:6,581 (6,581 + 0)
Deaths:843
KDR:7.807
VKDR:2.209
Vehicle Kills:1,862
Kill Difference:5,738
Playtime:175.167 hours
Usage:6%
Score:1.743m
Score/min:166
Driving Accuracy:27.741%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:153
V. Kills:109 139%
Deaths:37
KDR:4.135
Accuracy:55.770% A++
KPH:18 C
VKPH:12.800 A
G30 Walker
C++
Kills:66
V. Kills:48 135%
Deaths:9
KDR:7.333
Accuracy:38.374% B**
KPH:14.100 C
VKPH:10.200 C++
Kills:219 (0 + 219)
Deaths:46
KDR:4.761
VKDR:3.413
Vehicle Kills:157
Kill Difference:173
Playtime:13.178 hours
Usage:0%
Score:0.141m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:38.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,14610,79671615.078B**11.8864.077%A1.037%C83.7C+18.2C+322129h22.3C+34.9C**
Light PPA 5,3134,7104919.593B+6.3942.62%C++N/A50.8C+6.5B**14992.7h17.4D40.8C
C75 Viper 5,1774,2125617.508C**4.3151.683%B**1.211%C+42.1B9.7C*158100h11.8C*22.8B+
Spear Anti-Vehicle Phalanx Turret 7,8313,49819717.756A14.5661.398%A+2.802%D37.9C46.9A++23692.3h12.7D-20.7C+
Orion VS54 2,6562,6262,0011.312C+1.8922.07%C+18.622%D--21.8DN/A70120.4h11.8C*53.4C+
Proximity Mine 2,4112,41014316.853M**13.6539.087%C--N/A106.2C--N/A29422.7h2.2D--5.6D
NS-61 Emissary 2,1902,1291,7361.226B+1.9734.954%B**13.434%D7.9D--N/A25269.1h16.4C46.9C++
Antares LC 3,5431,8507732.393C+0.8140.601%A+2.162%B11.8D10.8D104156.9h166.1D409.1C+
VE-S Canis 1,4951,4419541.51C++1.6932.015%B+9.715%D*13.8D--N/A40104.8h15.1D-47C+
L100 Python HESH 1,7071,39612011.633C+8.4357.146%B*N/A49C10.9B+17228.5h3.9C6.8C++
Serpent VE92 1,3801,3271,0041.322C+1.8829.37%B*15.373%D-10.9D-N/A33121.2h18.6F63.3C
Tank Mine 2,0571,2958315.602S12.4026.852%DN/A177.4A104.4A13977.3h1.5B+5.7C++
Pulsar LSW 1,2171,1978291.444C1.7524.293%C+16.625%D*20.6D--N/A6258h12.3C+50.4C++
NS-15M2 1,2191,1888011.483C+1.7227.578%B+15.909%D**23.6D-N/A7150.4h13.4C48.6C++
VE-H Maw 1,2011,1845941.993C++1.2132.71%B**15.118%D**28.1D-N/A7942.2h11.2C34.3C**
SVA-88 1,1771,1577261.594C+1.6027.253%B+19.274%D--24.5D-N/A7647.2h11.9C+43.7C**
Sirius SX12 1,1781,1331,0811.048C+2.1526.518%C*11.297%D--9.6D--N/A31118.2h17.8D67.2C+
Solstice VE3 1,1691,1251,4280.788C+2.4123.653%C+14.311%D--5.5D-N/A21206h19.8D-83.7C+
G30 Walker 1,6441,0332246.955M**43.7640.544%C+1.839%D30.1C17.8C+23834.3h224.3C553.3C
NS Annihilator 1,5417693392.268S0.9381.023%C++N/A8.5C--8.5C+10090.7h11.3C++13.9C*
Saron Laser Cannon 1,9497698140.945C2.2545.207%A**2.601%B5.3D-8.2C85144.2h298.1F--659.3D--
V10 7397271474.946B+1.7533.2%D*65.887%D**17.1D--N/A4442.4h3.5F--10.6F-
V26 Maelstrom Turbo Laser 1,5327272482.931C*0.2747.33%M2.201%C11.8C-13C++13261.7h181.7D*383.8C+
Betelgeuse 54-A 7267044591.534C-1.6625.569%C23.011%D*23.2D*N/A8430.3h13.4F52.6D-
C-4 1,2296022602.315B+0.8831.291%B*N/A78.2C81.4M**9867.7h3.4T*10.8F
S1 1,5525873101.894A++1.3073.64%A++N/A27.7C+45.5M**46821.2h8.9D*12.1C+
Cosmos VM3 5815692312.463C++0.7418.001%C+13.884%D*18.5D--N/A4830.7h15.5D86C+
Cosmos VM3 5755682312.459C**0.7418.601%C+17.958%C18.5D-N/A4530.7h16.1C-86.6C+
Blueshift VM5 5645511942.84C++0.3619.495%C15.608%D*19.1D--N/A4828.9h17.1D87.5C+
L100 Python AP 7845173415.206B**12.0169.124%A+N/A47B++24.3B++33311h5.7C++8.2B+
Photon A2A Missile Pods 748486588.379C**5.1877.217%C++N/A48.1C+25.9D33410.1h11.2D*14.5D**
Skyguard 7754561283.563C+0.3627.741%C1.535%C12.8C8.9C13235.7h118.9C+428.6C+
Coyote Missiles 599410765.395B++2.2057.112%B+N/A35.7C16.4C-21611.5h42.4C+74.2C*
Blueshift VM5 4053981083.685B+0.4921.292%C+12.06%F-22D-N/A5618.1h16.4C77C++
Orbital Strike Uplink 6153731373U369.80543.779%UN/A621.7U403.3U51840.6h3.2T*0.6T*
NSX-P Tanto 3172993900.767C2.4332.083%B**19.398%D--6D--N/A2050.1h26.2F-81.5D
Aspis Anti-Aircraft Phalanx Turret 7082962611.385M+8.1926.73%C+N/A8.6D12C++16834.3h186.9D--699.3C+
Spear Anti-Vehicle Phalanx Tower 5422901290U286.8064.372%A1.034%D**46.8C+40.6B+3626.2h9.4C+14.5B+
Xiphos Anti-Personnel Phalanx Tower 3052751275A+271.8044.396%A+N/A80.9D8.8C+2763.4h57.7D*129.9C-
Lasher X2 2642431611.509C**1.6925.521%C4.115%C++25.9C--2.2B**859.4h24.6D*96.5C
Hornet Missiles 3942171613.563B**10.3665.273%C**N/A67.8C+55.3B+7333.2h12.8C-19.6C+
Quasar VM1 216211922.293C**0.9116.818%C+10.427%F17.3DN/A5212.2h13.8C**82.3C++
Rocklet Rifle 369171433.977S0.7857.65%B+N/A43.8B**50.8A*7203.9h29.8B+51.8B+
M20 Basilisk 262153374.135C*0.9455.77%A++2.614%D*18C12.8A1948.5h152.8D274.1C+
MANA Anti-Vehicle Turret 409142791.797C1.4073.137%A4.225%B**1420C-2670S1704250.1h27.6T*37.8T*
Eridani SX5 1431411291.093C2.1127.098%C+12.766%D--10.1D--N/A4513.9h16.6D**61.2D
Xiphos Anti-Personnel Phalanx Turret 2081191011.9N/A8.7037.181%UN/A1190U890U3370700.1h147.1T*395.6T*
Hoplon Anti-Aircraft Phalanx Tower 1761061106B**102.8021.883%D*N/A106C70C--6831h14.7B+67.3B
Plasma Grenade 1081051105N/A101.8034.819%FN/A262.5D*7.5C8950.4h5.1F14.7F-
NS-7 PDW 104100771.299C**1.9033.757%A+11%D*18.9C--N/A935.3h17.3D51.1B
NS-10 Burster 20499561.768C**1.4328.458%C--1.01%D**3.3D*3.5C-5230h221.2F-777.4D**
Thanatos VE70 98971090.89C+2.3129.622%D*13.402%D15.4DN/A856.3h4.4C**14.7C
NS-10 Burster 18996561.714B+1.4828.235%C1.042%D**3.2D*3.1C--4930h226.4F--802D**
Auraxium Force-Blade 108895,4450.016C-3.186.661%F11.236%B++0.1DN/A0612.8h3.6F--54.1T*
Ghost 9088293.034C+0.1636.805%D59.091%D*17.6D--N/A865h3.5F--9.6D**
Pulsar VS1 87861070.804C2.3920.758%D24.419%B8.4D--N/A7110.2h17.9D*86.2D-
VX29 Polaris 8080511.569C+1.6327.27%B+15%D*20D--N/A964h11.6C++42.7C**
Beamer VS3 73681530.444C--2.7540.421%A++25%C*3D--N/A1922.7h22.6T*56D--
G30 Walker 1146697.333B++4.1338.374%B**3.03%C--14C10.2C++1504.7h240.2C--625.8B
M202 Wyrm 10861320.333C*17.1363.605%AN/A40.7D--31.3D2091.5h86.8F-136.5D*
NS-AM7 Archer 10060870.69B+2.5160.971%B6.667%D*3.2D-2.1C3418.8h43.1F-70.7F-
MANA Anti-Personnel Turret 6160371.622N/A1.5818.546%UN/A600U10U1294800.1h20.2T*108.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4881,691,68180.5h
Anti-Vehicle MANA Turret121,1961.7h
Spawn Beacon34120.6h
Structure Shield Module05951.3h
Repair Module01,0031.6h
Turret AI Module01,1122.6h
Skywall Shield Emitter14250.9h
Bunker02941.9h
Rampart Wall38585.1h
Sunderer Garage0750.5h
Nanite Revive Grenade02660.1h
Cortium Silo07371.3h
Motion Spotter1410,9755.3h
G40-F Ranger0670h
Welding Device01,8770.2h
Spear Anti-Vehicle Tower05761.7h
Deconstruction Tool05,6040.9h
Hoplon Anti-Aircraft Phalanx Tower05761.7h
Xiphos Anti-Personnel Tower04931.5h
Spitfire Auto-Turret284,2164.3h
Lumine Edge2682h
Ammunition Package7411,0037.4h
Medical Applicator5550,3473.3h
Anti-Infantry MANA Turret11460.2h
Solid Wall0770.4h
Pain Spire02930.8h
Flail Targeting Dart111,5186.6h
The Flail02170.7h
Alarm Module03240.5h
Infantry Tower0720.5h
Nano-Repair Grenade01710h
Router0540.1h
Elysium Spawn Tube04200.7h
Light Vehicle Terminal0820.3h
Glaive IPC0750.4h
IPC Targeting Dart13451.5h
Orbital Strike Target Designator173503.9h
Light Air Terminal0940.4h
Pillbox01190.7h
Vehicle Gate14092.5h

Check the help document for the dictionary if you want to learn more about words used here.


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