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Paragon welshdiablo[DIG] welshdiablo
VS BR 151

KDR: 3.19

Score: 53.5m

Last Seen: Oct 17th, 2019 5:56 PM
- OFFLINE - 44.8 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA C75 Viper Spear Anti-Vehicle Phalanx Turret Orion VS54 Proximity Mine NS-61 Emissary Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $489,141 MLG Score: 391
Fun Score: N/A
Cheeseburgers Flipped: 775TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.515%15.642%43017120215,7721.630521.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.521%1.227B**-0.8D--0.465DHEAD (~1.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.277C*14.8-0.035C+39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.651%1.092%27744121516,7581070514115.6471326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.827%1.401A-0.452D-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.497B+40.40.225C++39.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.567%0.988%755412156,475109718355.89709353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.932%-0.434C---0.995D--2.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.7-0.245C17.1-0.402C--29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.513%2.83%44212172128012280.26466993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.056%1.097B**-0.354C-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
379.6-2.162F--180.4-3.551T*199.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.657%65.131%4421217803724151.10759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.237%-0.208C-0.159C-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.065C+3.5-0.113C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.622%13.402%44112189751810.186898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.013D*-0.216C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.115C+4.40.112C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.5m342.3%310 (18.6k)291 (17.5k)3.1881662,11519,4833.90274151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219624729.082%6.158%17909:2616

40% Engineer17% Heavy Assault30% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 10:23 AMApr 7th, 2018 3:39 PMOct 18th, 2019 8:15 AM (5d) (PST)Oct 17th, 2019 2:15 PM (6d) (PST)Oct 17th, 2019 1:56 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
791597320.3380.1060.0211.5400.112391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4433,56543,878206192717,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3066.3h/127.8d 13,922 3,825 36,260 283.4k 5,719 10,056 20,674 145.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:2,626
Deaths:2,001
KDR:1.312
Accuracy:22.070% C*
HSR:18.622% D-
Pulsar LSW
C*
Kills:1,197
Deaths:829
KDR:1.444
Accuracy:24.293% C*
HSR:16.625% D--
NS-15M2
B++
Kills:1,188
Deaths:801
KDR:1.483
Accuracy:27.578% B++
HSR:15.909% D*
VE-H Maw
A
Kills:1,184
Deaths:594
KDR:1.993
Accuracy:32.710% A
HSR:15.118% D*
SVA-88
B++
Kills:1,157
Deaths:726
KDR:1.594
Accuracy:27.253% B++
HSR:19.274% D-
Betelgeuse 54-A
C+
Kills:673
Deaths:423
KDR:1.591
Accuracy:25.766% C+
HSR:23.031% D--
VX29 Polaris
B++
Kills:80
Deaths:51
KDR:1.569
Accuracy:27.270% B++
HSR:15% D*
Kills:8,105
Deaths (as Heavy Assault):5,425
Deaths (to Heavy Assaults):5,236
KDR:1.49401
Kill Difference:2,680
Playtime:532.748 hours
Usage:17%
Score:8.007m
Score/min:250
Accuracy (listed only):26.706%
HSR (listed only):17.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,327
Deaths:1,004
KDR:1.322
Accuracy:29.370% B**
HSR:15.373% D-
Solstice VE3
C++
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C++
HSR:14.311% D--
NSX-P Tanto
B**
Kills:260
Deaths:316
KDR:0.823
Accuracy:30.530% B**
HSR:20% D-
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D--
HSR:13.402% D
Kills:2,809
Deaths (as Engineer):2,857
Deaths (to Engineers):4,320
KDR:0.9832
Kill Difference:48
Playtime:1,228.874 hours
Usage:40%
Score:20.454m
Score/min:277
Accuracy (listed only):28.294%
HSR (listed only):15.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,327
Deaths:1,004
KDR:1.322
Accuracy:29.370% B**
HSR:15.373% D-
VE-S Canis
B++
Kills:1,308
Deaths:886
KDR:1.476
Accuracy:31.841% B++
HSR:9.480% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% B+
HSR:11.297% D*
Solstice VE3
C++
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C++
HSR:14.311% D--
NSX-P Tanto
B**
Kills:260
Deaths:316
KDR:0.823
Accuracy:30.530% B**
HSR:20% D-
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D--
HSR:13.402% D
Kills:5,491
Deaths (as Light Assault):5,030
Deaths (to Light Assaults):3,390
KDR:1.09165
Kill Difference:461
Playtime:276.424 hours
Usage:9%
Score:4.435m
Score/min:267
Accuracy (listed only):29.049%
HSR (listed only):13.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:2,119
Deaths:1,717
KDR:1.234
Accuracy:34.976% B**
HSR:13.450% D
VE-S Canis
B++
Kills:1,308
Deaths:886
KDR:1.476
Accuracy:31.841% B++
HSR:9.480% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% B+
HSR:11.297% D*
V10
D--
Kills:715
Deaths:142
KDR:5.035
Accuracy:33.307% D--
HSR:65.874% D**
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Ghost
C
Kills:88
Deaths:29
KDR:3.034
Accuracy:36.805% C
HSR:59.091% D--
Beamer VS3
A*
Kills:68
Deaths:153
KDR:0.444
Accuracy:40.421% A*
HSR:25% B
Kills:5,672
Deaths (as Infiltrator):4,214
Deaths (to Infiltrators):3,060
KDR:1.34599
Kill Difference:1,458
Playtime:909.779 hours
Usage:30%
Score:19.053m
Score/min:349
Accuracy (listed only):33.090%
HSR (listed only):25.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,308
Deaths:886
KDR:1.476
Accuracy:31.841% B++
HSR:9.480% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% B+
HSR:11.297% D*
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D--
HSR:13.402% D
Pulsar VS1
B+
Kills:86
Deaths:106
KDR:0.811
Accuracy:20.656% D
HSR:24.419% B+
Kills:2,865
Deaths (as Combat Medic):2,388
Deaths (to Combat Medics):1,570
KDR:1.19975
Kill Difference:477
Playtime:18.875 hours
Usage:1%
Score:0.285m
Score/min:252
Accuracy (listed only):28.249%
HSR (listed only):13.727%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:569
Deaths:231
KDR:2.463
Accuracy:18.001% C++
HSR:13.884% D*
Cosmos VM3
C*
Kills:568
Deaths:231
KDR:2.459
Accuracy:18.601% C*
HSR:17.958% C+
Blueshift VM5
C++
Kills:529
Deaths:190
KDR:2.784
Accuracy:19.761% C++
HSR:15.501% D--
Blueshift VM5
B+
Kills:371
Deaths:104
KDR:3.567
Accuracy:21.683% B+
HSR:11.860% F
Quasar VM1
C++
Kills:211
Deaths:92
KDR:2.293
Accuracy:16.818% C++
HSR:10.427% F
NS-10 Burster
C
Kills:98
Deaths:56
KDR:1.750
Accuracy:28.416% C
HSR:1.020% D**
NS-10 Burster
C+
Kills:96
Deaths:56
KDR:1.714
Accuracy:28.231% C+
HSR:1.042% D**
Kills:2,442
Deaths (as MAX Suit):480
Deaths (to MAX Suits):484
KDR:5.0875
Kill Difference:1,962
Playtime:97.034 hours
Usage:3%
Score:1.256m
Score/min:216
Accuracy (listed only):21.645%
HSR (listed only):10.242%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:10,751
V. Kills:2,331 461%
Deaths:716
KDR:15.015
Accuracy:64.040% A
KPH:84.200 C++
VKPH:18.300 C++
Light PPA
A
Kills:4,543
V. Kills:593 N/A
Deaths:491
KDR:9.253
Accuracy:42.562% C*
KPH:50.800 C++
VKPH:6.600 A
Antares LC
C
Kills:1,822
V. Kills:1,678 109%
Deaths:773
KDR:2.357
Accuracy:40.691% A+
KPH:11.800 C--
VKPH:10.800 C
Saron Laser Cannon
C+
Kills:769
V. Kills:1,180 65%
Deaths:814
KDR:0.945
Accuracy:45.207% A*
KPH:5.300 D
VKPH:8.200 C+
Maelstrom Turbo Laser
C**
Kills:695
V. Kills:785 88%
Deaths:248
KDR:2.802
Accuracy:47.952% M+
KPH:11.800 C
VKPH:13.300 C**
Photon A2A Missile Pods
C+
Kills:462
V. Kills:252 183%
Deaths:58
KDR:7.966
Accuracy:77.467% C+
KPH:47.200 C+
VKPH:25.800 D
Coyote Missiles
B+
Kills:390
V. Kills:179 217%
Deaths:76
KDR:5.132
Accuracy:57.156% B+
KPH:35.500 C+
VKPH:16.300 C
Hornet Missiles
B+
Kills:217
V. Kills:177 122%
Deaths:16
KDR:13.563
Accuracy:65.273% B+
KPH:67.600 C+
VKPH:55.200 B+
M202 Wyrm
D
Kills:61
V. Kills:47 127%
Deaths:3
KDR:20.333
Accuracy:63.605% B**
KPH:40.200 D--
VKPH:31 D
Kills:19,710 (7,829 + 0)
Deaths:3,195
KDR:6.169
VKDR:2.260
Vehicle Kills:7,222
Kill Difference:16,515
Playtime:601.112 hours
Usage:20%
Score:5.943m
Score/min:165
Piloting Accuracy:47.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:4,212
V. Kills:965 436%
Deaths:561
KDR:7.508
Accuracy:51.683% B**
KPH:42.100 B++
VKPH:9.600 C**
L100 Python HESH
B++
Kills:1,396
V. Kills:311 447%
Deaths:120
KDR:11.633
Accuracy:57.146% B**
KPH:49.100 C+
VKPH:10.900 B++
Skyguard
C+
Kills:453
V. Kills:318 142%
Deaths:128
KDR:3.539
Accuracy:27.470% C
KPH:12.800 C
VKPH:9 C+
L100 Python AP
A+
Kills:414
V. Kills:215 192%
Deaths:34
KDR:12.177
Accuracy:70.159% A+
KPH:46.100 B**
VKPH:23.900 B**
Kills:6,475 (6,475 + 0)
Deaths:843
KDR:7.681
VKDR:2.146
Vehicle Kills:1,809
Kill Difference:5,632
Playtime:172.907 hours
Usage:6%
Score:1.706m
Score/min:164
Driving Accuracy:70.159%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:149
V. Kills:108 137%
Deaths:37
KDR:4.027
Accuracy:55.878% A++
KPH:17.800 C
VKPH:12.900 A+
G30 Walker
B
Kills:63
V. Kills:47 131%
Deaths:9
KDR:7
Accuracy:38.750% A
KPH:14 C
VKPH:10.400 B
Kills:212 (0 + 212)
Deaths:46
KDR:4.609
VKDR:3.370
Vehicle Kills:155
Kill Difference:166
Playtime:12.876 hours
Usage:0%
Score:0.139m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:38.750%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,08210,75171615.015A11.8364.04%A1.042%C84.2C++18.3C++323127.7h22.2C++34.7B+
Light PPA 5,1364,5434919.253B*6.0642.562%C*N/A50.8C++6.6A14989.5h17.5C+41C+
C75 Viper 5,1774,2125617.508B*4.3251.683%B**1.211%C42.1B++9.7C**158100h11.8B+22.8B++
Spear Anti-Vehicle Phalanx Turret 7,8003,47819517.836A++14.6561.446%A++2.818%D38C+47.2A**23791.6h12.7D20.7C*
Orion VS54 2,6562,6262,0011.312C+1.8822.07%C*18.622%D-21.8C-N/A70120.4h11.8B+53.4C++
Proximity Mine 2,3892,38814216.817S13.6339.073%CN/A106.1CN/A29422.5h2.2D-5.6C--
NS-61 Emissary 2,1802,1191,7171.234B+1.9534.976%B**13.45%D7.9D-N/A25267.2h16.4C+46.8B
Antares LC 3,5001,8227732.357B+0.8340.691%A+2.195%C*11.7C--10.8C105155.1h166.6C409.5C++
L100 Python HESH 1,7071,39612011.633C++8.4457.146%B**N/A49C+10.9B++17228.5h3.9C6.8B
Serpent VE92 1,3801,3271,0041.322C*1.8729.37%B**15.373%D-11D-N/A33121.1h18.6D--63.3C+
VE-S Canis 1,3571,3088861.476C**1.7131.841%B++9.48%D*13.1D-N/A3899.6h15.4D48.4C++
Tank Mine 1,9911,2498215.232S12.0426.778%C--N/A173.5A103.1A+13887.2h1.5B++5.8C**
Pulsar LSW 1,2171,1978291.444C+1.7424.293%C*16.625%D--20.6DN/A6258h12.3C++50.4C**
NS-15M2 1,2191,1888011.483C+1.7127.578%B++15.909%D*23.6DN/A7150.4h13.4C+48.6B
VE-H Maw 1,2011,1845941.993B+1.2032.71%A15.118%D*28.1DN/A7942.2h11.2C+34.3B+
SVA-88 1,1771,1577261.594C+1.5927.253%B++19.274%D-24.5DN/A7647.2h11.9C++43.7B+
Sirius SX12 1,1781,1331,0811.048C+2.1426.518%B+11.297%D*9.6D-N/A31118.2h17.8C-67.2C++
Solstice VE3 1,1691,1251,4280.788C++2.4023.653%C++14.311%D--5.5D-N/A20205.9h19.8D83.7C+
G30 Walker 1,4959352242.5S39.3140.27%C+2.032%D30.1C18C+23531.1h219.2C+544.2C+
Saron Laser Cannon 1,9497698140.945C2.2445.207%A*2.601%B5.3D8.2C+85144.2h298.1F659.3D
NS Annihilator 1,5267603352.269M**0.9280.979%C+N/A8.5C-8.5C+10089.9h11.3C*13.9C*
V10 7277151425.035B*1.8533.307%D--65.874%D**17.1D-N/A4441.7h3.5F10.6F
Maelstrom Turbo Laser 1,4806952482.802B0.3947.952%M+2.158%C+11.8C13.3C**13059.1h185.9D--387.8C+
Betelgeuse 54-A 6936734231.591C1.6025.766%C+23.031%D--24D*N/A8728.1h13.3D*51.6C--
C-4 1,2235982592.309B++0.8831.289%B*N/A78.7C+82.2M**9907.6h3.4T*10.8D**
S1 1,5525873101.894A*1.2973.64%A++N/A27.7C*45.5S46721.2h8.9D-12.1C++
Cosmos VM3 5815692312.463C**0.7318.001%C++13.884%D*18.5D-N/A4830.7h15.5C86C++
Cosmos VM3 5755682312.459B+0.7318.601%C*17.958%C+18.5DN/A4530.7h16.1C86.6C++
Blueshift VM5 5405291902.784C*0.4019.761%C++15.501%D--19D-N/A4827.9h16.9C+85.4C++
Photon A2A Missile Pods 714462587.966B+4.7877.467%C+N/A47.1C+25.7D3309.8h11.4D*14.7D**
Skyguard 7714531283.539C++0.3527.47%C1.545%C12.8C9C+13235.4h117.3C++427.1C++
L100 Python AP 6294143412.176A+8.9970.159%A+N/A46B**23.9B**3459h5.8C**8.2B++
Coyote Missiles 569390765.132B*1.9457.156%B+N/A35.5C+16.3C21511h42.6C++74.6C**
Blueshift VM5 3773711043.567B+0.3821.683%B+11.86%F21.8DN/A5517h16.2C++74.6B+
Orbital Strike Uplink 5633421342U338.81542.5%UN/A684U442U52260.5h3.2T*0.6T*
Aspis Anti-Aircraft Phalanx Turret 7082962511.84M**8.6526.729%C*N/A8.6C12C**16834.3h186.5D697.7C+
Xiphos Anti-Personnel Phalanx Tower 2972681268M**264.8144.442%A+N/A81.2D8.8C+2783.3h57.6D*129.6C
Spear Anti-Vehicle Phalanx Tower 4972611261U257.8164.76%A+1.149%D*44.2C++40B*3505.9h10C++15.4B+
NSX-P Tanto 2732603160.823C+2.3730.53%B**20%D-6D--N/A1943.4h23.7D**77.6C
Lasher X2 2572381541.545B**1.6425.644%C+4.202%C++26.2C2.1B**879.1h23.9D93.1C+
Hornet Missiles 3942171613.563A+10.3765.273%B+N/A67.8C+55.3B+7293.2h12.8C+19.6C+
Quasar VM1 216211922.293B+0.9016.818%C++10.427%F17.3C--N/A5212.2h13.8B+82.3C**
Rocklet Rifle 355164423.905S0.7257.508%B+N/A43.2B**50.3A*7173.8h30.2B++52.5B+
M20 Basilisk 257149374.027B+0.8455.878%A++2.685%D*17.7C12.9A+1958.4h154.4D*276.3C+
MANA Anti-Vehicle Turret 409142791.797C1.3973.137%B++4.225%B+1420C*2670M++1703450.1h27.6D**37.8D*
Eridani SX5 1431411291.093C+2.1027.098%C++12.766%D--10.1D--N/A4513.9h16.6D--61.2C
Xiphos Anti-Personnel Phalanx Turret 2081191011.9N/A8.7136.927%UN/A1190U890U3370700.1h145.3T*393.6T*
Plasma Grenade 1081051105N/A101.8134.864%D**N/A262.5D--7.5C+8920.4h5.1D--14.7D*
NS-7 PDW 104100771.299B+1.8933.757%A++11%D*18.9CN/A935.3h17.3C51.1B+
NS-10 Burster 20298561.75B*1.4428.416%C1.02%D**3.3D--3.5C+5229.7h221.6F779.8D--
Thanatos VE70 98971090.89C+2.3029.622%D--13.402%D15.4DN/A856.3h4.4B+14.7C+
NS-10 Burster 18996561.714B**1.4728.231%C+1.042%D**3.2D--3.1C5029.7h224.8F-796.4D--
Auraxium Force-Blade 108895,1400.017C-3.176.727%F-11.236%B+0.2C--N/A0589h3.6F--53.6T*
Hoplon Anti-Aircraft Phalanx Tower 14989189M85.8121.35%D--N/A89C+60C5961h16.8B+78.7B+
Ghost 9088293.034C++0.1536.805%C59.091%D--17.6D-N/A855h3.5F-9.6D--
Pulsar VS1 87861060.811C+2.3820.656%D24.419%B+8.5D--N/A7110.1h17.7D85.5C-
VX29 Polaris 8080511.569C++1.6227.27%B++15%D*20D-N/A954h11.6B42.7B+
Beamer VS3 73681530.444C2.7440.421%A*25%B3D*N/A1922.7h22.6F*56C
G30 Walker 1106397A+3.8138.75%A3.175%C-14C10.4B1524.5h241.7C623.9B+
M202 Wyrm 10861320.333B**17.1463.605%B**N/A40.7D--31.3D2091.5h86.8F--136.5F
MANA Anti-Personnel Turret 6160371.622N/A1.5718.546%UN/A600U10U1294800.1h20.2T*108.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02660.1h
Spawn Beacon34120.6h
Nano-Armor Kit4421,650,90278.6h
Anti-Vehicle MANA Turret121,1961.7h
Bunker02751.9h
Hoplon Anti-Aircraft Phalanx Tower05361.7h
Rampart Wall38184.8h
Sunderer Garage0510.5h
Xiphos Anti-Personnel Tower04631.5h
Cortium Silo06951.3h
Turret AI Module01,0362.5h
Structure Shield Module05621.2h
Repair Module09331.5h
Skywall Shield Emitter14010.9h
G40-F Ranger0670h
Motion Spotter1410,7395.2h
Welding Device01,3170.2h
Deconstruction Tool05,6040.9h
Spear Anti-Vehicle Tower05361.6h
Spitfire Auto-Turret254,0774.2h
Lumine Edge2682h
Ammunition Package7410,7897.3h
Anti-Infantry MANA Turret11460.2h
Medical Applicator5550,1973.3h
Nano-Repair Grenade01300h
Pain Spire02490.6h
The Flail01870.7h
Flail Targeting Dart81,1965.8h
Orbital Strike Target Designator143243.8h
Solid Wall0680.3h
IPC Targeting Dart03341.5h
Alarm Module02970.4h
Glaive IPC0660.3h
Elysium Spawn Tube03900.7h
Vehicle Gate13682.3h
Light Air Terminal0790.3h
Light Vehicle Terminal0650.3h
Pillbox01120.7h
Infantry Tower0690.5h

Check the help document for the dictionary if you want to learn more about words used here.


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