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Paragon welshdiablo[DIG] welshdiablo
VS BR 151

KDR: 3.18

Score: 53.1m

Last Seen: Aug 16th, 2019 7:35 AM
- OFFLINE - 105.9 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA C75 Viper Spear Anti-Vehicle Phalanx Turret Orion VS54 Proximity Mine NS-61 Emissary Antares LC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 775TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.486%15.661%43017119715,6501.629021.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.515%1.227B**-0.8D--0.465DHEAD (~1.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.277C*14.8-0.035C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.662%1.095%27834121016,6231058510415.6969326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%1.401A-0.452D-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.497B+40.40.225C++39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.52%0.986%751412106,389108617945.87765356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.129%-0.434C---0.995D--2.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.2-0.245C17.2-0.402C--30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.673%2.844%44212122117942270.26574393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.146%1.097B**-0.354C-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
378.8-2.162F--180.6-3.551T*198.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.714%64.773%4421212792715151.10769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.216%-0.208C-0.159C-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.065C+3.5-0.113C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.622%13.402%44112139751610.187984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.013D*-0.216C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.115C+4.40.112C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
53.1m342.2%310 (18.6k)291 (17.5k)3.1840561,57019,3373.89761151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214620929.128%6.165%18009:2616

40% Engineer17% Heavy Assault30% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 10:23 AMApr 7th, 2018 3:39 PMAug 20th, 2019 7:30 AM (5h) (PST)Aug 16th, 2019 4:11 AM (4d) (PST)Aug 16th, 2019 3:35 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
791607310.3370.1060.0211.5390.112392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4583,57343,885206192717,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3041.1h/126.7d 13,798 3,796 35,933 280.9k 5,695 9,981 20,522 144.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:2,626
Deaths:2,001
KDR:1.312
Accuracy:22.070% C*
HSR:18.622% D-
Pulsar LSW
C*
Kills:1,197
Deaths:829
KDR:1.444
Accuracy:24.293% C*
HSR:16.625% D--
NS-15M2
B++
Kills:1,188
Deaths:801
KDR:1.483
Accuracy:27.578% B++
HSR:15.909% D*
VE-H Maw
A
Kills:1,184
Deaths:594
KDR:1.993
Accuracy:32.710% A
HSR:15.118% D*
SVA-88
B++
Kills:1,157
Deaths:726
KDR:1.594
Accuracy:27.253% B++
HSR:19.274% D-
Betelgeuse 54-A
C+
Kills:628
Deaths:393
KDR:1.598
Accuracy:25.696% C+
HSR:23.248% D--
VX29 Polaris
B++
Kills:80
Deaths:51
KDR:1.569
Accuracy:27.270% B++
HSR:15% D*
Kills:8,060
Deaths (as Heavy Assault):5,395
Deaths (to Heavy Assaults):5,213
KDR:1.49398
Kill Difference:2,665
Playtime:530.619 hours
Usage:17%
Score:7.983m
Score/min:251
Accuracy (listed only):26.696%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,327
Deaths:1,004
KDR:1.322
Accuracy:29.370% B**
HSR:15.373% D-
Solstice VE3
C++
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C++
HSR:14.311% D--
NSX-P Tanto
B**
Kills:242
Deaths:272
KDR:0.890
Accuracy:30.578% B**
HSR:20.661% D
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D--
HSR:13.402% D
Kills:2,791
Deaths (as Engineer):2,813
Deaths (to Engineers):4,285
KDR:0.99218
Kill Difference:22
Playtime:1,211.575 hours
Usage:40%
Score:20.135m
Score/min:277
Accuracy (listed only):28.306%
HSR (listed only):15.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,327
Deaths:1,004
KDR:1.322
Accuracy:29.370% B**
HSR:15.373% D-
VE-S Canis
B++
Kills:1,269
Deaths:866
KDR:1.465
Accuracy:31.788% B++
HSR:9.456% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% B+
HSR:11.297% D*
Solstice VE3
C++
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C++
HSR:14.311% D--
NSX-P Tanto
B**
Kills:242
Deaths:272
KDR:0.890
Accuracy:30.578% B**
HSR:20.661% D
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D--
HSR:13.402% D
Kills:5,434
Deaths (as Light Assault):4,966
Deaths (to Light Assaults):3,357
KDR:1.09424
Kill Difference:468
Playtime:276.156 hours
Usage:9%
Score:4.432m
Score/min:267
Accuracy (listed only):29.048%
HSR (listed only):13.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:2,099
Deaths:1,700
KDR:1.235
Accuracy:34.929% B**
HSR:13.530% C--
VE-S Canis
B++
Kills:1,269
Deaths:866
KDR:1.465
Accuracy:31.788% B++
HSR:9.456% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% B+
HSR:11.297% D*
V10
D--
Kills:704
Deaths:142
KDR:4.958
Accuracy:33.365% D--
HSR:65.483% D**
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Ghost
C
Kills:88
Deaths:29
KDR:3.034
Accuracy:36.805% C
HSR:59.091% D-
Beamer VS3
A*
Kills:68
Deaths:153
KDR:0.444
Accuracy:40.421% A*
HSR:25% B
Kills:5,602
Deaths (as Infiltrator):4,177
Deaths (to Infiltrators):3,029
KDR:1.34115
Kill Difference:1,425
Playtime:904.430 hours
Usage:30%
Score:18.965m
Score/min:349
Accuracy (listed only):33.085%
HSR (listed only):25.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,269
Deaths:866
KDR:1.465
Accuracy:31.788% B++
HSR:9.456% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,081
KDR:1.048
Accuracy:26.518% B+
HSR:11.297% D*
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Thanatos VE70
D
Kills:97
Deaths:109
KDR:0.890
Accuracy:29.622% D--
HSR:13.402% D
Pulsar VS1
B+
Kills:86
Deaths:106
KDR:0.811
Accuracy:20.762% D
HSR:24.419% B+
Kills:2,826
Deaths (as Combat Medic):2,368
Deaths (to Combat Medics):1,559
KDR:1.19341
Kill Difference:458
Playtime:18.779 hours
Usage:1%
Score:0.285m
Score/min:253
Accuracy (listed only):28.258%
HSR (listed only):13.723%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:569
Deaths:231
KDR:2.463
Accuracy:18.001% C*
HSR:13.884% D*
Cosmos VM3
C**
Kills:568
Deaths:231
KDR:2.459
Accuracy:18.601% C**
HSR:17.958% C
Blueshift VM5
C++
Kills:529
Deaths:190
KDR:2.784
Accuracy:19.761% C++
HSR:15.501% D--
Blueshift VM5
B+
Kills:371
Deaths:104
KDR:3.567
Accuracy:21.683% B+
HSR:11.860% F
Quasar VM1
C*
Kills:211
Deaths:92
KDR:2.293
Accuracy:16.818% C*
HSR:10.427% F
NS-10 Burster
C
Kills:98
Deaths:56
KDR:1.750
Accuracy:28.416% C
HSR:1.020% D**
NS-10 Burster
C+
Kills:96
Deaths:56
KDR:1.714
Accuracy:28.231% C+
HSR:1.042% D*
Kills:2,442
Deaths (as MAX Suit):480
Deaths (to MAX Suits):483
KDR:5.0875
Kill Difference:1,962
Playtime:97.034 hours
Usage:3%
Score:1.256m
Score/min:216
Accuracy (listed only):21.645%
HSR (listed only):10.242%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:10,722
V. Kills:2,318 462%
Deaths:716
KDR:14.975
Accuracy:63.974% A+
KPH:84.500 C++
VKPH:18.300 C++
Light PPA
A+
Kills:4,456
V. Kills:581 N/A
Deaths:491
KDR:9.075
Accuracy:42.425% C*
KPH:50.500 C++
VKPH:6.600 A+
Antares LC
C
Kills:1,808
V. Kills:1,667 108%
Deaths:773
KDR:2.339
Accuracy:40.736% A+
KPH:11.700 C--
VKPH:10.800 C
Saron Laser Cannon
C+
Kills:769
V. Kills:1,180 65%
Deaths:814
KDR:0.945
Accuracy:45.207% A*
KPH:5.300 D
VKPH:8.200 C+
Maelstrom Turbo Laser
C**
Kills:676
V. Kills:775 87%
Deaths:248
KDR:2.726
Accuracy:48.161% M+
KPH:11.500 C
VKPH:13.200 C**
Photon A2A Missile Pods
C+
Kills:457
V. Kills:250 182%
Deaths:58
KDR:7.879
Accuracy:77.442% C
KPH:48.500 C+
VKPH:26.500 C--
Coyote Missiles
B+
Kills:386
V. Kills:178 216%
Deaths:76
KDR:5.079
Accuracy:57.188% B+
KPH:36 C+
VKPH:16.600 C
Hornet Missiles
B+
Kills:217
V. Kills:177 122%
Deaths:16
KDR:13.563
Accuracy:65.273% B+
KPH:67.600 C+
VKPH:55.200 B+
M202 Wyrm
D
Kills:61
V. Kills:47 127%
Deaths:3
KDR:20.333
Accuracy:63.605% B**
KPH:40.200 D--
VKPH:31 D
Kills:19,552 (7,709 + 0)
Deaths:3,195
KDR:6.120
VKDR:2.245
Vehicle Kills:7,173
Kill Difference:16,357
Playtime:597.228 hours
Usage:20%
Score:5.905m
Score/min:165
Piloting Accuracy:48.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:4,212
V. Kills:965 436%
Deaths:561
KDR:7.508
Accuracy:51.683% B**
KPH:42.100 B++
VKPH:9.600 C**
L100 Python HESH
B++
Kills:1,383
V. Kills:307 449%
Deaths:120
KDR:11.525
Accuracy:57.116% B**
KPH:48.900 C+
VKPH:10.900 B++
Skyguard
C+
Kills:451
V. Kills:317 142%
Deaths:128
KDR:3.523
Accuracy:27.470% C
KPH:12.700 C
VKPH:9 C+
L100 Python AP
A++
Kills:343
V. Kills:179 191%
Deaths:34
KDR:10.088
Accuracy:71.290% A++
KPH:44.600 B**
VKPH:23.300 B*
Kills:6,389 (6,389 + 0)
Deaths:843
KDR:7.579
VKDR:2.097
Vehicle Kills:1,768
Kill Difference:5,546
Playtime:171.374 hours
Usage:6%
Score:1.683m
Score/min:164
Driving Accuracy:71.290%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:148
V. Kills:107 137%
Deaths:37
KDR:4
Accuracy:56.201% A++
KPH:18 C
VKPH:13 A+
G30 Walker
C*
Kills:63
V. Kills:47 131%
Deaths:9
KDR:7
Accuracy:38.816% A
KPH:14 C+
VKPH:10.400 C*
Kills:211 (0 + 211)
Deaths:46
KDR:4.587
VKDR:3.348
Vehicle Kills:154
Kill Difference:165
Playtime:12.743 hours
Usage:0%
Score:0.139m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:38.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,04010,72271614.975A11.7963.974%A+1.045%C84.6C++18.3C++325126.8h22.1C*34.6B+
Light PPA 5,0374,4564919.075B*5.8942.425%C*N/A50.5C++6.6A+14988.2h17.4C+41.1C+
C75 Viper 5,1774,2125617.508B++4.3251.683%B**1.211%C42.1B++9.7B158100h11.8B+22.8B++
Spear Anti-Vehicle Phalanx Turret 7,7703,45919317.922A++14.7461.499%A++2.833%D37.9C+47.3A**23791.2h12.7D20.7C++
Orion VS54 2,6562,6262,0011.312C+1.8722.07%C*18.622%D-21.8C-N/A69120.4h11.8B+53.4C++
Proximity Mine 2,3722,37114216.697S13.5139.001%CN/A105.8CN/A29422.4h2.2D5.7D
NS-61 Emissary 2,1602,0991,7001.235B+1.9534.929%B**13.53%C--7.9D-N/A25265.2h16.4C+46.8B
Antares LC 3,4751,8087732.339B+0.8540.736%A+2.212%C**11.7C--10.8C104154.6h167C409.9C++
L100 Python HESH 1,6901,38312011.525C++8.3457.116%B**N/A48.9C+10.8B++17128.3h3.9C+6.8C**
Serpent VE92 1,3801,3271,0041.322C*1.8629.37%B**15.373%D-11D-N/A33121.1h18.6D*63.3C+
VE-S Canis 1,3161,2698661.465C**1.7231.788%B++9.456%D*12.9D-N/A3898h15.5D48.7C++
Tank Mine 1,9681,2328115.21S12.0326.699%C--N/A173.5A103.7A+13897.1h1.5B++5.8C**
Pulsar LSW 1,2171,1978291.444C+1.7424.293%C*16.625%D--20.6DN/A6258h12.3C++50.4C**
NS-15M2 1,2191,1888011.483C+1.7027.578%B++15.909%D*23.6DN/A7150.4h13.4C+48.6B
VE-H Maw 1,2011,1845941.993B+1.1932.71%A15.118%D*28.1DN/A7942.2h11.2C+34.3B+
SVA-88 1,1771,1577261.594C+1.5927.253%B++19.274%D-24.5DN/A7647.2h11.9C++43.7B+
Sirius SX12 1,1781,1331,0811.048C+2.1426.518%B+11.297%D*9.6D-N/A31118.2h17.8C--67.2C++
Solstice VE3 1,1691,1251,4280.788C+2.4023.653%C++14.311%D--5.5D-N/A20205.9h19.8D83.7C+
G30 Walker 1,4519082241.273S38.0940.596%C+2.093%D30.1C18C+23530.2h219.4C+540.5C+
Saron Laser Cannon 1,9497698140.945C2.2445.207%A*2.601%C**5.3D8.2C+84144.2h298.1F659.3D
NS Annihilator 1,5237583332.276M**0.9180.971%C++N/A8.5C-8.6C+10189.4h11.2C**13.9C**
V10 7167041424.958B++1.7733.365%D--65.483%D**17.2D-N/A4441h3.5F-10.6F
Maelstrom Turbo Laser 1,4516762482.726B+0.4648.161%M+2.071%C11.6C13.2C**13058.5h189.4D--393.2C+
Betelgeuse 54-A 6476283931.598C1.5925.696%C+23.248%D--23.4D*N/A8726.8h13.5D**52.5D
C-4 1,2125902592.278B+0.9131.27%B**N/A77.6C+81.8M**9837.6h3.4T*11D**
S1 1,5525873101.894A*1.2973.64%A++N/A27.7C*45.5S46721.2h8.9D-12.1C++
Cosmos VM3 5815692312.463B0.7218.001%C*13.884%D*18.5D-N/A4830.7h15.5C--86C++
Cosmos VM3 5755682312.459B+0.7318.601%C**17.958%C18.5DN/A4530.7h16.1C--86.6C++
Blueshift VM5 5405291902.784C*0.4019.761%C++15.501%D--19D-N/A4827.9h16.9C85.4C++
Photon A2A Missile Pods 707457587.879B+4.6977.442%CN/A48.6C+26.6C--3409.4h11.3D--14.6D*
Skyguard 7684511283.523C*0.3427.47%C1.552%C12.7C9C+13135.4h117.7C++428.6C++
Coyote Missiles 564386765.079B*1.8957.188%B+N/A36.1C+16.6C21910.7h42.1C*73.6B
Blueshift VM5 3773711043.567B+0.3821.683%B+11.86%F21.8DN/A5517h16.2C+74.6B
L100 Python AP 5223433410.088A6.9071.29%A++N/A44.5B**23.2B*3637.7h6C*8.4B+
Orbital Strike Uplink 5523331333U329.82545.685%UN/A666U438U53230.5h3.2T*0.6T*
Aspis Anti-Aircraft Phalanx Turret 7082962412.333M*9.1526.672%C*N/A8.7C-12C*16934.2h185.4D695C+
Xiphos Anti-Personnel Phalanx Tower 2942651265M**261.8244.377%A+N/A80.3D8.8C+2763.3h58D*130.6C
Spear Anti-Vehicle Phalanx Tower 4892561256U252.8265.376%A+1.172%D*44.1C++40.2B*3525.8h10C++15.3B+
NSX-P Tanto 2532422720.89C+2.2930.578%B**20.661%D6.1D--N/A1939.8h22.7D*74.2C
Lasher X2 2552361501.573B*1.6125.696%C+4.237%C++26.5C2.1A888.9h23.7D92.3C+
Hornet Missiles 3942171613.563A*10.3865.273%B+N/A67.8C+55.3B+7293.2h12.8C+19.6C+
Quasar VM1 216211922.293B+0.8916.818%C*10.427%F17.3C--N/A5212.2h13.8B+82.3C**
Rocklet Rifle 355164423.905S0.7257.525%B+N/A43.2B**50.3A*7173.8h30.2B++52.5B+
M20 Basilisk 255148374B+0.8256.201%A++2.703%D*18C13A+1978.2h154.6D--275.1C+
Eridani SX5 1431411291.093C+2.0927.098%C++12.766%D--10.1D--N/A4513.9h16.6D--61.2C
MANA Anti-Vehicle Turret 407141791.785C+1.4073.106%B**4.255%C++1410B++2660A*4240380.1h27.8T*38F--
Xiphos Anti-Personnel Phalanx Turret 2061181011.8N/A8.6237.008%UN/A1180U880U3330800.1h145.6T*393.5T*
Frag Grenade 1081051105N/A101.8234.893%D**N/A262.5D--7.5C+8950.4h5.1D--14.7D*
NS-7 PDW 104100771.299B+1.8933.757%A++11%D*18.9CN/A935.3h17.3C51.1B+
NS-10 Burster 20298561.75B*1.4328.416%C1.02%D**3.3D--3.5C5229.7h221.6F779.8D--
Thanatos VE70 98971090.89C+2.2929.622%D--13.402%D15.4DN/A856.3h4.4B+14.7C+
NS-10 Burster 18996561.714A1.4728.231%C+1.042%D*3.2D--3.1C5029.7h224.8F-796.4D*
Hoplon Anti-Aircraft Phalanx Tower 14989189M85.8221.466%D--N/A89C+60C6011h16.8B+78B+
Auraxium Force-Blade 108895,0100.018C-3.176.764%F-11.236%B+0.2C+N/A0579.3h3.6F--53.3T*
Ghost 9088293.034C++0.1536.805%C59.091%D-17.6D-N/A835h3.5F-9.6D--
Pulsar VS1 87861060.811C+2.3720.762%D24.419%B+8.5D--N/A7210.1h17.6D84.8C-
VX29 Polaris 8080511.569C++1.6227.27%B++15%D*20D-N/A954h11.6B42.7B+
Beamer VS3 73681530.444C2.7440.421%A*25%B3D*N/A1922.7h22.6T-56C
G30 Walker 1106397A+3.8238.816%A3.175%C14C+10.4C*1524.5h241.6C622.4B+
M202 Wyrm 10861320.333B**17.1563.605%B**N/A40.7D--31.3D2091.5h86.8F--136.5F
MANA Anti-Personnel Turret 6160371.622N/A1.5618.546%UN/A600U10U1294800.1h20.2T*108.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34120.5h
Nano-Armor Kit4221,629,87077.5h
Nanite Revive Grenade02660.1h
Anti-Vehicle MANA Turret121,1951.7h
Rampart Wall28064.8h
Sunderer Garage0510.5h
Xiphos Anti-Personnel Tower04531.4h
Bunker02741.9h
Repair Module09101.5h
Turret AI Module01,0142.4h
Structure Shield Module05581.2h
Skywall Shield Emitter13930.9h
Cortium Silo06821.3h
Motion Spotter1410,6335.1h
Welding Device01,2340.2h
Deconstruction Tool05,6040.9h
Spear Anti-Vehicle Tower05241.6h
G40-F Ranger0670h
Hoplon Anti-Aircraft Phalanx Tower05261.6h
Spitfire Auto-Turret253,9934.1h
Lumine Edge2682h
Ammunition Package7310,6817.2h
Anti-Infantry MANA Turret11460.2h
Medical Applicator5550,1963.3h
Nano-Repair Grenade01170h
Pain Spire02380.6h
Flail Targeting Dart81,1475.6h
The Flail01780.6h
Orbital Strike Target Designator143213.7h
IPC Targeting Dart03131.4h
Solid Wall0650.3h
Alarm Module02890.4h
Glaive IPC0640.3h
Vehicle Gate13552.2h
Light Air Terminal0730.3h
Elysium Spawn Tube03800.6h
Light Vehicle Terminal0610.3h
Pillbox01120.7h
Infantry Tower0680.5h

Check the help document for the dictionary if you want to learn more about words used here.


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