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Primarch welshdiablo[DIG] welshdiablo
VS BR 97

KDR: 3.14

Score: 50.8m

Last Seen: Jun 15th, 2019 7:33 PM
- OFFLINE - 43.9 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1266
Level Progress (to 98): 49%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Dual Photon Pods C75 Viper Light PPA Spear Anti-Vehicle Phalanx Turret Orion VS54 Proximity Mine NS-61 Emissary Antares LC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $491,643 MLG Score: 393
Fun Score: N/A
Cheeseburgers Flipped: 760TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.439%15.528%42617119315,1861.627481.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.503%1.23B**-0.817D--0.465DHEAD (~1.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.279C*14.8-0.033C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.551%1.109%27504120615,6961009486915.5406322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%1.402A-0.437C---0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.491B+41.40.216C++40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.391%1.026%764412066,143102416415.99902374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.839%-0.437C---0.994D--2.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.2-0.245C17.5-0.399C--30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.318%3.109%43212081937612130.25328190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%1.124B**-0.328C-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
382.6-2.209F--184.9-3.649T*197.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.663%64.442%4321208779695141.12086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%-0.202C-0.176C-0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.062C+3.5-0.111C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.437%13.542%43112099649800.192771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.002D*-0.209C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.108C+4.30.115C+10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1266
50.8m339.5%308 (18.5k)289 (17.3k)3.1441758,73318,6803.8483997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210598429.184%6.235%18209:2616

39% Engineer18% Heavy Assault30% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 17th, 2015 10:23 AMApr 7th, 2018 3:39 PMJun 15th, 2019 8:13 PM (2d) (PST)Jun 15th, 2019 5:21 PM (2d) (PST)Jun 15th, 2019 3:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
785607250.3340.1060.0211.5160.112393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0923,61043,482206191717,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2928h/122d 13,155 3,662 33,698 266.3k 5,504 9,601 19,687 137.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:2,626
Deaths:2,001
KDR:1.312
Accuracy:22.070% C*
HSR:18.622% D-
Pulsar LSW
C*
Kills:1,197
Deaths:829
KDR:1.444
Accuracy:24.293% C*
HSR:16.625% D--
NS-15M2
B++
Kills:1,188
Deaths:801
KDR:1.483
Accuracy:27.578% B++
HSR:15.909% D*
VE-H Maw
A
Kills:1,184
Deaths:594
KDR:1.993
Accuracy:32.710% A
HSR:15.118% D*
SVA-88
B++
Kills:1,157
Deaths:726
KDR:1.594
Accuracy:27.253% B++
HSR:19.274% D-
Betelgeuse 54-A
C+
Kills:449
Deaths:267
KDR:1.682
Accuracy:26.329% C+
HSR:24.053% D-
Lasher X2
C++
Kills:206
Deaths:125
KDR:1.648
Accuracy:26.690% C++
HSR:3.884% C+
VX29 Polaris
B++
Kills:80
Deaths:51
KDR:1.569
Accuracy:27.270% B++
HSR:15% D--
Kills:8,087
Deaths (as Heavy Assault):5,394
Deaths (to Heavy Assaults):5,072
KDR:1.49926
Kill Difference:2,693
Playtime:516.837 hours
Usage:18%
Score:7.807m
Score/min:252
Accuracy (listed only):26.774%
HSR (listed only):16.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:1,327
Deaths:1,003
KDR:1.323
Accuracy:29.370% A
HSR:15.373% D-
Solstice VE3
C++
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C++
HSR:14.311% D--
NSX-P Tanto
B**
Kills:112
Deaths:118
KDR:0.949
Accuracy:30.672% B**
HSR:16.964% D*
Thanatos VE70
D
Kills:96
Deaths:106
KDR:0.906
Accuracy:29.437% D*
HSR:13.542% D
Kills:2,660
Deaths (as Engineer):2,655
Deaths (to Engineers):4,110
KDR:1.00188
Kill Difference:5
Playtime:1,139.593 hours
Usage:39%
Score:18.563m
Score/min:271
Accuracy (listed only):28.283%
HSR (listed only):15.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:1,327
Deaths:1,003
KDR:1.323
Accuracy:29.370% A
HSR:15.373% D-
VE-S Canis
B++
Kills:1,198
Deaths:821
KDR:1.459
Accuracy:31.608% B++
HSR:9.432% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,079
KDR:1.050
Accuracy:26.524% B+
HSR:11.297% D--
Solstice VE3
C++
Kills:1,125
Deaths:1,428
KDR:0.788
Accuracy:23.653% C++
HSR:14.311% D--
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NSX-P Tanto
B**
Kills:112
Deaths:118
KDR:0.949
Accuracy:30.672% B**
HSR:16.964% D*
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Thanatos VE70
D
Kills:96
Deaths:106
KDR:0.906
Accuracy:29.437% D*
HSR:13.542% D
Kills:5,232
Deaths (as Light Assault):4,761
Deaths (to Light Assaults):3,227
KDR:1.09893
Kill Difference:471
Playtime:272.002 hours
Usage:9%
Score:4.368m
Score/min:268
Accuracy (listed only):29.015%
HSR (listed only):13.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:2,015
Deaths:1,642
KDR:1.227
Accuracy:34.957% B**
HSR:13.251% D
VE-S Canis
B++
Kills:1,198
Deaths:821
KDR:1.459
Accuracy:31.608% B++
HSR:9.432% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,079
KDR:1.050
Accuracy:26.524% B+
HSR:11.297% D--
V10
D--
Kills:691
Deaths:139
KDR:4.971
Accuracy:33.302% D--
HSR:65.123% D**
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Ghost
C
Kills:88
Deaths:29
KDR:3.034
Accuracy:36.805% C
HSR:59.091% D-
Beamer VS3
A*
Kills:68
Deaths:153
KDR:0.444
Accuracy:40.421% A*
HSR:25% B
Kills:5,434
Deaths (as Infiltrator):4,069
Deaths (to Infiltrators):2,953
KDR:1.33546
Kill Difference:1,365
Playtime:883.491 hours
Usage:30%
Score:18.495m
Score/min:349
Accuracy (listed only):33.059%
HSR (listed only):25.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,198
Deaths:821
KDR:1.459
Accuracy:31.608% B++
HSR:9.432% D*
Sirius SX12
B+
Kills:1,133
Deaths:1,079
KDR:1.050
Accuracy:26.524% B+
HSR:11.297% D--
Eridani SX5
C++
Kills:141
Deaths:129
KDR:1.093
Accuracy:27.098% C++
HSR:12.766% D--
NS-7 PDW
A++
Kills:100
Deaths:77
KDR:1.299
Accuracy:33.757% A++
HSR:11% D*
Thanatos VE70
D
Kills:96
Deaths:106
KDR:0.906
Accuracy:29.437% D*
HSR:13.542% D
Pulsar VS1
B+
Kills:86
Deaths:106
KDR:0.811
Accuracy:20.762% D
HSR:24.419% B+
Kills:2,754
Deaths (as Combat Medic):2,318
Deaths (to Combat Medics):1,513
KDR:1.18809
Kill Difference:436
Playtime:18.506 hours
Usage:1%
Score:0.282m
Score/min:254
Accuracy (listed only):28.198%
HSR (listed only):13.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:569
Deaths:231
KDR:2.463
Accuracy:18.001% C*
HSR:13.884% D*
Cosmos VM3
C**
Kills:568
Deaths:231
KDR:2.459
Accuracy:18.601% C**
HSR:17.958% C
Blueshift VM5
C++
Kills:500
Deaths:185
KDR:2.703
Accuracy:20.004% C++
HSR:15.200% D--
Blueshift VM5
B+
Kills:343
Deaths:99
KDR:3.465
Accuracy:22.115% B+
HSR:11.953% F
Quasar VM1
C*
Kills:211
Deaths:92
KDR:2.293
Accuracy:16.818% C*
HSR:10.427% F
NS-10 Burster
C
Kills:96
Deaths:55
KDR:1.745
Accuracy:28.514% C
HSR:1.042% D**
NS-10 Burster
C+
Kills:94
Deaths:55
KDR:1.709
Accuracy:28.351% C+
HSR:1.064% D**
Kills:2,381
Deaths (as MAX Suit):474
Deaths (to MAX Suits):468
KDR:5.02321
Kill Difference:1,907
Playtime:95.153 hours
Usage:3%
Score:1.236m
Score/min:216
Accuracy (listed only):21.772%
HSR (listed only):10.218%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:10,553
V. Kills:2,229 473%
Deaths:693
KDR:15.228
Accuracy:63.715% A
KPH:86.500 C*
VKPH:18.300 C+
Light PPA
A
Kills:3,704
V. Kills:479 N/A
Deaths:434
KDR:8.535
Accuracy:41.495% C++
KPH:47.900 C++
VKPH:6.200 A
Antares LC
C
Kills:1,568
V. Kills:1,544 101%
Deaths:722
KDR:2.172
Accuracy:41.716% A+
KPH:10.900 D
VKPH:10.700 C
Saron Laser Cannon
C+
Kills:769
V. Kills:1,180 65%
Deaths:814
KDR:0.945
Accuracy:45.207% A*
KPH:5.300 D
VKPH:8.200 C+
Maelstrom Turbo Laser
B+
Kills:670
V. Kills:773 87%
Deaths:244
KDR:2.746
Accuracy:48.259% M++
KPH:11.600 C
VKPH:13.400 B+
Coyote Missiles
B+
Kills:386
V. Kills:178 216%
Deaths:76
KDR:5.079
Accuracy:57.195% B+
KPH:36 C+
VKPH:16.600 C-
Photon A2A Missile Pods
B+
Kills:370
V. Kills:208 177%
Deaths:50
KDR:7.400
Accuracy:81.446% B+
KPH:51.300 C+
VKPH:28.800 C--
Hornet Missiles
B++
Kills:216
V. Kills:176 122%
Deaths:16
KDR:13.500
Accuracy:65.464% B+
KPH:67.700 C+
VKPH:55.200 B++
Kills:18,236 (6,711 + 0)
Deaths:3,049
KDR:5.981
VKDR:2.219
Vehicle Kills:6,767
Kill Difference:15,187
Playtime:566.326 hours
Usage:19%
Score:5.572m
Score/min:164
Piloting Accuracy:48.259%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:4,212
V. Kills:965 436%
Deaths:561
KDR:7.508
Accuracy:51.683% A
KPH:42.100 B++
VKPH:9.600 B+
L100 Python HESH
B*
Kills:1,342
V. Kills:297 450%
Deaths:120
KDR:11.183
Accuracy:57.822% B**
KPH:49.500 C+
VKPH:11 B*
Skyguard
C
Kills:439
V. Kills:310 141%
Deaths:126
KDR:3.484
Accuracy:27.383% C
KPH:12.600 C
VKPH:8.900 C
L100 Python AP
A+
Kills:150
V. Kills:63 234%
Deaths:22
KDR:6.818
Accuracy:69.274% A+
KPH:38.600 B++
VKPH:16.200 C
Kills:6,143 (6,143 + 0)
Deaths:829
KDR:7.410
VKDR:1.972
Vehicle Kills:1,635
Kill Difference:5,314
Playtime:165.781 hours
Usage:6%
Score:1.594m
Score/min:160
Driving Accuracy:69.274%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:142
V. Kills:106 133%
Deaths:37
KDR:3.838
Accuracy:56.449% A++
KPH:17.700 C
VKPH:13.200 A+
G30 Walker
C++
Kills:51
V. Kills:41 121%
Deaths:9
KDR:5.667
Accuracy:38.926% A
KPH:12.700 C
VKPH:10.200 C++
Kills:193 (0 + 193)
Deaths:46
KDR:4.196
VKDR:3.196
Vehicle Kills:147
Kill Difference:147
Playtime:12.050 hours
Usage:0%
Score:0.131m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:38.926%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 12,78210,55369315.228A12.0863.715%A1.061%C86.5C*18.3C+330122h21.6C*34B+
C75 Viper 5,1774,2125617.508B++4.3651.683%A1.211%C42.1B++9.7B+157100h11.8B+22.8B++
Light PPA 4,1833,7044348.535B+5.3941.495%C++N/A47.9C++6.2A14277.4h17.4C41.9C+
Spear Anti-Vehicle Phalanx Turret 7,6863,40919117.848A++14.7061.526%A++2.845%D37.9C+47.6A**23889.9h12.8D20.7C++
Orion VS54 2,6562,6262,0011.312C+1.8322.07%C*18.622%D-21.8C-N/A69120.4h11.8B+53.4C++
Proximity Mine 2,3082,30814016.486S13.3438.825%C-N/A104.9CN/A29322h2.2D-5.7D
NS-61 Emissary 2,0762,0151,6421.227B+1.9234.957%B**13.251%D7.9D--N/A25255.3h16.4C+47B
Antares LC 3,1121,5687222.172B0.9741.716%A+2.105%C++10.9D10.7C103143.7h179.2C-429.7C++
L100 Python HESH 1,6391,34212011.183C+8.0457.822%B**N/A49.5C+11B*17427.1h3.9C6.8C**
Serpent VE92 1,3801,3271,0031.323C*1.8229.37%A15.373%D-11D-N/A33121.1h18.6D*63.3C+
VE-S Canis 1,2441,1988211.459C*1.6931.608%B++9.432%D*12.7D-N/A3794.5h15.6D49.4C++
Pulsar LSW 1,2171,1978291.444C+1.7024.293%C*16.625%D--20.6DN/A6258h12.3C++50.4B
NS-15M2 1,2191,1888011.483C+1.6627.578%B++15.909%D*23.6DN/A7050.4h13.4C+48.6B
VE-H Maw 1,2011,1845941.993B1.1532.71%A15.118%D*28.1DN/A7842.2h11.2C+34.3B+
Tank Mine 1,8821,1737914.848S11.7026.662%C--N/A170A102.8A13866.9h1.6B+5.8B
SVA-88 1,1771,1577261.594C+1.5527.253%B++19.274%D-24.5DN/A7547.2h11.9C++43.7B+
Sirius SX12 1,1781,1331,0791.05C+2.0926.524%B+11.297%D--9.6D--N/A31117.9h17.8D67.1C+
Solstice VE3 1,1691,1251,4280.788C+2.3623.653%C++14.311%D--5.5D-N/A20205.8h19.8D83.7C+
G30 Walker 1,3458412238.227S35.0840.429%C+2.259%C--29.4C17.6C+23428.6h221.2C+547C+
Saron Laser Cannon 1,9497698140.945C+2.2045.207%A*2.601%C*5.3D8.2C+84144.2h298.1F659.3D
NS Annihilator 1,4887363232.279M**0.8780.806%C+N/A8.5C-8.7C+10186.9h11.1C**13.7C**
V10 7026911394.971B++1.8333.302%D--65.123%D**17.1D-N/A4440.3h3.5F-10.6F
Maelstrom Turbo Laser 1,4436702442.746B+0.4048.259%M++2.09%C11.6C13.4B+13057.9h189.8D--393.3C+
S1 1,5525873101.894A*1.2573.64%A++N/A27.7C*45.5S46321.2h8.9D-12.1C++
C-4 1,1815692522.258B+0.8931.243%B**N/A76.9C+82.7M**9877.4h3.5T*11.2F
Cosmos VM3 5815692312.463C**0.6818.001%C*13.884%D*18.5D-N/A4830.7h15.5D86C++
Cosmos VM3 5755682312.459B+0.6918.601%C**17.958%C18.5DN/A4530.7h16.1C--86.6C++
Blueshift VM5 5105001852.703C++0.4420.004%C++15.2%D--18.9D-N/A4826.4h16.8C83.9C++
Betelgeuse 54-A 4604492671.682C1.4626.329%C+24.053%D-24.7D*N/A10118.2h13.2D*50.3C--
Skyguard 7494391263.484C**0.3427.383%C1.595%C12.7C8.9C13034.7h118.3C*431.9C++
Coyote Missiles 564386765.079B*1.9357.195%B+N/A36.1C+16.6C-21910.7h42.1C++73.6C**
Photon A2A Missile Pods 578370507.4B+4.2681.446%B+N/A51.4C+28.9C--3797.2h11.1D--13.6D--
Blueshift VM5 349343993.465B+0.3222.115%B+11.953%F22.1DN/A5715.5h15.8C++71.4B+
Orbital Strike Uplink 5153121312U308.86546.369%UN/A624U406U53190.5h3.1T*0.6T*
Aspis Anti-Aircraft Phalanx Turret 7042942412.25M*9.1126.498%C++N/A8.7C12.2C*16933.7h182.1D687.2C+
Xiphos Anti-Personnel Phalanx Tower 2832541254M*250.8644.486%A+N/A77D8.8C+2683.3h59.8D*134.4C
Spear Anti-Vehicle Phalanx Tower 4542371237U233.8665.578%A+1.266%D*41.6C+38.1B++3385.7h10.6C+16.1B+
Hornet Missiles 3922161613.5A++10.3665.464%B+N/A67.5C+55B++7103.2h12.8C+19.5C+
Quasar VM1 216211922.293B+0.8516.818%C*10.427%F17.3C--N/A5112.2h13.8B+82.3C**
Lasher X2 2242061251.648B**1.5026.69%C++3.884%C+27.1C+2.4A++937.6h22.3C-83.7C++
Rocklet Rifle 332152423.619S0.4758.334%B+N/A42.2B**50A*6913.6h31.2B+53.4B+
L100 Python AP 213150226.818B+3.6769.274%A+N/A38.5B++16.2C4173.9h6.6C+9.5B+
M20 Basilisk 248142373.838B+0.6956.449%A++2.817%D*17.8C13.3A+1968h157.3D*278.7C+
Eridani SX5 1431411291.093C+2.0527.098%C++12.766%D--10.1D--N/A4413.9h16.6D--61.2C
MANA Anti-Vehicle Turret 405140791.772C++1.3773.129%B+4.286%B+1400C-2650C8464500.1h27.9D**38.2D**
Xiphos Anti-Personnel Phalanx Turret 2021151011.5N/A8.3636.975%UN/A1150U870U3255800.1h147.3T*398.3T*
NSX-P Tanto 1161121180.949C+2.2030.672%B**16.964%D*4.6D--N/A1924.5h25.3F-82.5C-
Frag Grenade 1041011101N/A97.8634.521%D**N/A252.5D--7.5C+8760.4h5.2D*15D**
NS-7 PDW 104100771.299B+1.8533.757%A++11%D*18.9CN/A915.3h17.3C-51.1B+
Thanatos VE70 96961060.906C+2.2429.437%D*13.542%D15.5DN/A856.2h4.3B+14.6C+
NS-10 Burster 19996551.745B*1.4028.514%C1.042%D**3.3D--3.5C5229.3h223.3F783.1D--
NS-10 Burster 18694551.709B**1.4428.351%C+1.064%D**3.2D--3.1C4929.4h226.8F-799.9D*
Auraxium Force-Blade 108894,5680.019C3.136.874%F-11.236%B++0.2DN/A0538.5h3.6F--52T*
Ghost 9088293.034C++0.1136.805%C59.091%D-17.6D-N/A825h3.5F-9.6D*
Pulsar VS1 87861060.811C+2.3320.762%D24.419%B+8.5D--N/A7010.1h17.6D84.8C--
Hoplon Anti-Aircraft Phalanx Tower 13983183M79.8620.669%D--N/A83C+56C-5781h16.8B+81.4B+
VX29 Polaris 8080511.569C++1.5827.27%B++15%D--20D-N/A954h11.6B42.7B+
Beamer VS3 73681530.444C2.7040.421%A*25%B3D*N/A1922.7h22.6T*56C
MANA Anti-Personnel Turret 6160371.622N/A1.5218.546%UN/A600U10U1292300.1h20.2T*108.7T*
G30 Walker 925195.667B**2.5238.926%A3.922%C+12.8C10.3C*1514h261.5D671.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23840.5h
Anti-Vehicle MANA Turret121,1871.6h
Nano-Armor Kit3881,549,82173.4h
Skywall Shield Emitter13750.8h
Structure Shield Module05291.2h
Repair Module08401.4h
Turret AI Module09372.3h
Nanite Revive Grenade02640.1h
Cortium Silo06341.2h
Spitfire Auto-Turret223,6483.8h
Motion Spotter1410,2405h
Hoplon Anti-Aircraft Phalanx Tower04861.5h
Xiphos Anti-Personnel Tower04241.4h
Bunker02631.8h
Rampart Wall27474.5h
G40-F Ranger0670h
Welding Device09840.1h
Spear Anti-Vehicle Tower04841.5h
Deconstruction Tool05,6040.9h
Lumine Edge2682h
Ammunition Package7110,2467h
Anti-Infantry MANA Turret11440.2h
Medical Applicator5549,3703.3h
Pain Spire02040.5h
IPC Targeting Dart03011.4h
Orbital Strike Target Designator142983.3h
The Flail01490.6h
Flail Targeting Dart78464.3h
Solid Wall0640.3h
Light Air Terminal0540.2h
Glaive IPC0600.3h
Alarm Module02670.4h
Vehicle Gate13112h
Pillbox01080.7h
Elysium Spawn Tube03480.6h
Light Vehicle Terminal0530.2h
Infantry Tower0670.5h

Check the help document for the dictionary if you want to learn more about words used here.


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