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Legate Cold Blooded whiteking1[PSET] whiteking1
VS BR 71

KDR: 0.97

Score: 65.2m

Last Seen: Feb 19th, 2019 7:29 PM
- OFFLINE - 24.7 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt - Outfit Officer of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
Level Progress (to 72): 22%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC VE-H Maw Supernova FPC SVA-88 VX6-7 Saron HRB C-4 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 1335TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.032%19.919%3393998344,4860.8929170.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.82%-0.79D--0.119C+0.031C+HEAD ++ (~11.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.2-0.072C+13.70.044C+66.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.615%1.697%5456101615,677398638853.93203403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.994%-0.125C+-0.589D0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.735B++4.10.676B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.789%1.944%1341410084,682351424281.33201193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%-0.684D-0.615D0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.169C++28.40.281C*70.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.791%64.667%13411021300456430.0657318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.538F-0.162C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.251C3.10.037C+9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.355%14.409%13431019347321630.107898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.059%-2.002F---0.024C+-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.7-1.024D*4.60.045C+22.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
65.2m305%259 (15.5k)211 (12.7k)0.97287290,04992,5601.1627271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022405013.14%12.752%16803:2044

23% Combat Medic48% Engineer23% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 7:57 PMMar 15th, 2015 9:08 PMFeb 20th, 2019 11:25 AM (1d) (PST)Feb 19th, 2019 4:31 PM (2d) (PST)Feb 19th, 2019 3:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3302101200.2920.3000.0370.9930.03464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,80412,6107,1941818260212,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5142.4h/214.3d 17,572 11,483 38,662 306.4k 8,469 16,477 10,389 101.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:3,168
Deaths:2,060
KDR:1.538
Accuracy:25.731% C+
HSR:18.213% D-
SVA-88
D--
Kills:2,037
Deaths:3,013
KDR:0.676
Accuracy:13.599% F-
HSR:18.115% D--
Lasher X2
C+
Kills:1,534
Deaths:1,457
KDR:1.053
Accuracy:24.635% C+
HSR:3.455% C
Pulsar LSW
D
Kills:1,513
Deaths:1,968
KDR:0.769
Accuracy:14.571% D**
HSR:18.705% D
Betelgeuse 54-A
C--
Kills:1,473
Deaths:1,538
KDR:0.958
Accuracy:19.082% F
HSR:26.409% C--
NSX Naginata
C+
Kills:1,292
Deaths:1,100
KDR:1.175
Accuracy:22.073% C+
HSR:23.607% D
NS-15M2
C--
Kills:1,225
Deaths:1,491
KDR:0.822
Accuracy:17.220% D*
HSR:21.306% C--
Flare VE6
D--
Kills:1,222
Deaths:1,705
KDR:0.717
Accuracy:14.157% D**
HSR:17.349% D--
NSX-P Naginata
C**
Kills:1,181
Deaths:782
KDR:1.510
Accuracy:24.478% C**
HSR:25.318% D
Orion VS54
D
Kills:1,171
Deaths:2,316
KDR:0.506
Accuracy:11.222% F-
HSR:20.666% D
VX29 Polaris
C+
Kills:1,165
Deaths:935
KDR:1.246
Accuracy:22.515% C+
HSR:20.773% C
Ursa
C+
Kills:1,165
Deaths:1,974
KDR:0.590
Accuracy:14.772% D*
HSR:22.489% C+
Kills:18,146
Deaths (as Heavy Assault):20,339
Deaths (to Heavy Assaults):26,803
KDR:0.89218
Kill Difference:2,193
Playtime:1,158.754 hours
Usage:23%
Score:11.518m
Score/min:166
Accuracy (listed only):18.671%
HSR (listed only):19.700%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,996
Deaths:3,400
KDR:0.587
Accuracy:17.264% D**
HSR:18.687% C
Serpent VE92
C--
Kills:1,664
Deaths:3,267
KDR:0.509
Accuracy:14.706% F-
HSR:17.067% C--
Eclipse VE3A
C
Kills:1,328
Deaths:2,367
KDR:0.561
Accuracy:17.729% F--
HSR:18.072% C
NS-11C
D
Kills:1,184
Deaths:2,223
KDR:0.533
Accuracy:16.949% D*
HSR:14.612% D
Pulsar C
C--
Kills:1,176
Deaths:2,177
KDR:0.540
Accuracy:16.161% D**
HSR:19.983% C--
Zenith VX-5
D-
Kills:1,175
Deaths:1,763
KDR:0.666
Accuracy:16.237% F-
HSR:16.170% D-
Solstice SF
B*
Kills:1,168
Deaths:1,530
KDR:0.763
Accuracy:20.752% D
HSR:21.918% B*
Solstice VE3
C+
Kills:1,162
Deaths:2,570
KDR:0.452
Accuracy:14.647% D**
HSR:19.794% C+
NSX Tanto
C**
Kills:703
Deaths:1,009
KDR:0.697
Accuracy:19.408% D*
HSR:27.027% C**
Pandora VX25
C++
Kills:186
Deaths:407
KDR:0.457
Accuracy:14.188% F--
HSR:15.591% C++
Eidolon VE33
C-
Kills:130
Deaths:221
KDR:0.588
Accuracy:19.883% D*
HSR:22.308% C-
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C
Kills:12,033
Deaths (as Engineer):21,336
Deaths (to Engineers):17,615
KDR:0.56398
Kill Difference:9,303
Playtime:2,474.028 hours
Usage:48%
Score:35.256m
Score/min:238
Accuracy (listed only):18.192%
HSR (listed only):18.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,996
Deaths:3,400
KDR:0.587
Accuracy:17.264% D**
HSR:18.687% C
Serpent VE92
C--
Kills:1,664
Deaths:3,267
KDR:0.509
Accuracy:14.706% F-
HSR:17.067% C--
Eclipse VE3A
C
Kills:1,328
Deaths:2,367
KDR:0.561
Accuracy:17.729% F--
HSR:18.072% C
Sirius SX12
C--
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F
HSR:14.782% C--
VE-S Canis
C+
Kills:1,232
Deaths:978
KDR:1.260
Accuracy:23.184% D
HSR:20.130% C+
NS-11C
D
Kills:1,184
Deaths:2,223
KDR:0.533
Accuracy:16.949% D*
HSR:14.612% D
Pulsar C
C--
Kills:1,176
Deaths:2,177
KDR:0.540
Accuracy:16.161% D**
HSR:19.983% C--
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C
HSR:26.723% A+
Zenith VX-5
D-
Kills:1,175
Deaths:1,763
KDR:0.666
Accuracy:16.237% F-
HSR:16.170% D-
Solstice SF
B*
Kills:1,168
Deaths:1,530
KDR:0.763
Accuracy:20.752% D
HSR:21.918% B*
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
Solstice VE3
C+
Kills:1,162
Deaths:2,570
KDR:0.452
Accuracy:14.647% D**
HSR:19.794% C+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
NSX Tanto
C**
Kills:703
Deaths:1,009
KDR:0.697
Accuracy:19.408% D*
HSR:27.027% C**
Skorpios
C+
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F
HSR:20.126% C+
Pandora VX25
C++
Kills:186
Deaths:407
KDR:0.457
Accuracy:14.188% F--
HSR:15.591% C++
NSX Tengu
D*
Kills:127
Deaths:150
KDR:0.847
Accuracy:28.247% D*
HSR:11.811% D**
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C
Kills:18,315
Deaths (as Light Assault):30,477
Deaths (to Light Assaults):15,070
KDR:0.60094
Kill Difference:12,162
Playtime:43.668 hours
Usage:1%
Score:0.290m
Score/min:111
Accuracy (listed only):18.955%
HSR (listed only):18.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,559
Deaths:2,406
KDR:0.648
Accuracy:15.153% F--
HSR:20.783% D
H-V45
C
Kills:1,475
Deaths:2,660
KDR:0.555
Accuracy:13.742% F-
HSR:18.915% C
CME
D
Kills:1,304
Deaths:1,622
KDR:0.804
Accuracy:20.332% D*
HSR:17.331% D
NS-11P
B+
Kills:1,240
Deaths:1,267
KDR:0.979
Accuracy:18.995% D-
HSR:22.097% B+
Sirius SX12
C--
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F
HSR:14.782% C--
Equinox VE2 Burst
C--
Kills:1,233
Deaths:1,174
KDR:1.050
Accuracy:21.172% D*
HSR:22.790% C--
VE-S Canis
C+
Kills:1,232
Deaths:978
KDR:1.260
Accuracy:23.184% D
HSR:20.130% C+
Equinox VE2
B**
Kills:1,230
Deaths:1,146
KDR:1.073
Accuracy:22.622% D
HSR:28.781% B**
Corvus VA55
D
Kills:1,205
Deaths:1,565
KDR:0.770
Accuracy:18.666% D--
HSR:19.087% D
Darkstar
C--
Kills:1,176
Deaths:1,368
KDR:0.860
Accuracy:19.911% F
HSR:20.408% C--
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C
HSR:26.723% A+
NS-11A
B+
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:23.528% C+
HSR:24.424% B+
Pulsar VS1
C+
Kills:1,165
Deaths:1,714
KDR:0.680
Accuracy:15.183% F
HSR:20.086% C+
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
Skorpios
C+
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F
HSR:20.126% C+
Pandora VX25
C++
Kills:186
Deaths:407
KDR:0.457
Accuracy:14.188% F--
HSR:15.591% C++
NSX Tengu
D*
Kills:127
Deaths:150
KDR:0.847
Accuracy:28.247% D*
HSR:11.811% D**
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C
Kills:19,517
Deaths (as Combat Medic):26,032
Deaths (to Combat Medics):11,563
KDR:0.74973
Kill Difference:6,515
Playtime:1,185.379 hours
Usage:23%
Score:15.528m
Score/min:218
Accuracy (listed only):19.780%
HSR (listed only):19.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F
HSR:14.782% C--
VE-S Canis
C+
Kills:1,232
Deaths:978
KDR:1.260
Accuracy:23.184% D
HSR:20.130% C+
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C
HSR:26.723% A+
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
NS-44 Commissioner
D-
Kills:402
Deaths:954
KDR:0.421
Accuracy:25.712% D*
HSR:16.169% D-
Skorpios
C+
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F
HSR:20.126% C+
Parallax VX3
F
Kills:300
Deaths:256
KDR:1.172
Accuracy:24.791% F-
HSR:64.667% F
NSX Tengu
D*
Kills:127
Deaths:150
KDR:0.847
Accuracy:28.247% D*
HSR:11.811% D**
Spiker
C+
Kills:111
Deaths:349
KDR:0.318
Accuracy:14.601% F--
HSR:19.820% C+
NS-357 Underboss
D--
Kills:95
Deaths:520
KDR:0.183
Accuracy:15.312% F*
HSR:13.684% D--
NS-61 Emissary
D-
Kills:59
Deaths:231
KDR:0.255
Accuracy:19.917% D*
HSR:11.864% D-
Artemis VX26
D
Kills:57
Deaths:157
KDR:0.363
Accuracy:22.558% D--
HSR:17.544% D
Kills:7,436
Deaths (as Infiltrator):11,829
Deaths (to Infiltrators):12,613
KDR:0.62862
Kill Difference:4,393
Playtime:90.991 hours
Usage:2%
Score:0.425m
Score/min:78
Accuracy (listed only):20.494%
HSR (listed only):21.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,119
Deaths:914
KDR:1.224
Accuracy:12.401% D*
HSR:14.924% D--
Nebula VM20
C
Kills:779
Deaths:620
KDR:1.256
Accuracy:12.510% D*
HSR:18.870% C
Blueshift VM5
D*
Kills:609
Deaths:577
KDR:1.055
Accuracy:12.532% D**
HSR:14.614% D*
Cosmos VM3
C-
Kills:394
Deaths:378
KDR:1.042
Accuracy:13.653% D
HSR:17.513% C-
Quasar VM1
D
Kills:376
Deaths:621
KDR:0.605
Accuracy:7.104% F-
HSR:15.692% D
Blueshift VM5
D
Kills:354
Deaths:315
KDR:1.124
Accuracy:13.150% D**
HSR:16.949% D
Cosmos VM3
B+
Kills:170
Deaths:112
KDR:1.518
Accuracy:18.155% B+
HSR:17.059% C-
NS-10 Burster
C**
Kills:122
Deaths:120
KDR:1.017
Accuracy:31.639% C**
HSR:6.557% C++
NS-10 Burster
C-
Kills:119
Deaths:312
KDR:0.381
Accuracy:26.002% C-
HSR:3.361% D-
Comet VM2
B**
Kills:108
Deaths:360
KDR:0.300
Accuracy:26.297% F-
HSR:6.481% B**
Comet VM2
C*
Kills:83
Deaths:155
KDR:0.535
Accuracy:32.506% D*
HSR:4.819% C*
Kills:4,233
Deaths (as MAX Suit):2,242
Deaths (to MAX Suits):5,330
KDR:1.88805
Kill Difference:1,991
Playtime:167.228 hours
Usage:3%
Score:2.189m
Score/min:218
Accuracy (listed only):18.723%
HSR (listed only):12.440%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:255
V. Kills:39 N/A
Deaths:61
KDR:4.180
Accuracy:31.838% D*
KPH:31.700 D
VKPH:4.800 D
C150 Dalton
D--
Kills:156
V. Kills:134 116%
Deaths:109
KDR:1.431
Accuracy:30.698% D
KPH:11.100 D*
VKPH:9.600 D--
AP30 Shredder
U
Kills:118
V. Kills:55 211%
Deaths:55
KDR:2.145
Accuracy:17.155% F*
KPH:424,800 U
VKPH:198,000 U
Kills:529 (0 + 529)
Deaths:225
KDR:2.351
VKDR:1.013
Vehicle Kills:228
Kill Difference:304
Playtime:22.043 hours
Usage:0%
Score:0.342m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:17.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:250
V. Kills:55 446%
Deaths:127
KDR:1.969
Accuracy:29.280% D--
KPH:12.800 D-
VKPH:2.800 D*
L100 Python HEAT
C
Kills:88
V. Kills:59 147%
Deaths:49
KDR:1.796
Accuracy:43.706% D-
KPH:15.100 D--
VKPH:10.100 C
Skyguard
D--
Kills:59
V. Kills:53 109%
Deaths:41
KDR:1.439
Accuracy:23.286% D--
KPH:6.200 D*
VKPH:5.600 D--
Kills:397 (397 + 0)
Deaths:217
KDR:1.829
VKDR:0.770
Vehicle Kills:167
Kill Difference:180
Playtime:34.847 hours
Usage:1%
Score:0.297m
Score/min:142
Driving Accuracy:23.286%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:11,273
V. Kills:1,571 N/A
Deaths:996
KDR:11.318
Accuracy:49.545% C+
KPH:39.500 C+
VKPH:5.500 C--
Supernova FPC
D
Kills:2,435
V. Kills:1,601 152%
Deaths:726
KDR:3.354
Accuracy:43.205% D*
KPH:16.200 D
VKPH:10.700 D-
Saron HRB
C--
Kills:1,671
V. Kills:1,097 152%
Deaths:387
KDR:4.318
Accuracy:35.505% D--
KPH:18 D
VKPH:11.800 C--
Supernova PC
D
Kills:1,572
V. Kills:534 294%
Deaths:391
KDR:4.020
Accuracy:41.840% D-
KPH:15.500 D
VKPH:5.300 D-
E540 Halberd
D
Kills:592
V. Kills:383 154%
Deaths:133
KDR:4.451
Accuracy:39.760% D--
KPH:19 D*
VKPH:12.300 D
Proton II PPA
D
Kills:411
V. Kills:34 N/A
Deaths:62
KDR:6.629
Accuracy:16.488% D*
KPH:30.600 D-
VKPH:2.500 D
Kills:17,954 (15,280 + 2,674)
Deaths:2,695
KDR:6.662
VKDR:1.937
Vehicle Kills:5,220
Kill Difference:15,259
Playtime:674.111 hours
Usage:13%
Score:6.832m
Score/min:169
Driving Accuracy:41.840%
Gunner Accuracy:16.488%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:378
V. Kills:20 N/A
Deaths:64
KDR:5.906
Accuracy:29.784% D-
KPH:54.800 D
VKPH:2.900 D--
G40-F Ranger
C-
Kills:111
V. Kills:67 163%
Deaths:18
KDR:6.167
Accuracy:30.036% C-
KPH:16.700 D**
VKPH:10.100 D**
Saron HRB-H
D-
Kills:96
V. Kills:48 196%
Deaths:40
KDR:2.400
Accuracy:40.214% F-
KPH:22.500 D-
VKPH:11.300 D*
E540 Halberd-H
F
Kills:51
V. Kills:32 155%
Deaths:23
KDR:2.217
Accuracy:45.102% F
KPH:11.700 F
VKPH:7.400 F
Kills:636 (0 + 636)
Deaths:145
KDR:4.386
VKDR:1.152
Vehicle Kills:167
Kill Difference:491
Playtime:22.159 hours
Usage:0%
Score:0.246m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:45.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:326
V. Kills:70 459%
Deaths:63
KDR:5.175
Accuracy:27.522% D--
KPH:27 D
VKPH:5.800 D
M20 Basilisk
D
Kills:231
V. Kills:167 138%
Deaths:139
KDR:1.662
Accuracy:33.483% D
KPH:7.600 D--
VKPH:5.500 D
M40 Fury
D--
Kills:150
V. Kills:34 429%
Deaths:38
KDR:3.947
Accuracy:22.500% F
KPH:23.300 D--
VKPH:5.300 D--
M12 Kobalt
D-
Kills:138
V. Kills:6 N/A
Deaths:28
KDR:4.929
Accuracy:11.403% D*
KPH:26.200 D--
VKPH:1.100 D-
M20 Basilisk
D
Kills:127
V. Kills:112 112%
Deaths:90
KDR:1.411
Accuracy:32.498% D
KPH:6.700 D*
VKPH:5.900 D
M12 Kobalt
D-
Kills:78
V. Kills:2 N/A
Deaths:9
KDR:8.667
Accuracy:12.956% D--
KPH:37 D-
VKPH:0.900 D--
Kills:1,050 (0 + 1,050)
Deaths:367
KDR:2.861
VKDR:1.065
Vehicle Kills:391
Kill Difference:683
Playtime:75.265 hours
Usage:1%
Score:0.779m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:12.956%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 12,84411,27399611.318C+10.3549.545%C+1.499%C+39.5C+5.5C--140285.2h2.8B+5.6B+
VE-H Maw 3,1943,1682,0601.538C+0.5725.731%C+18.213%D-35.5C-N/A8389.3h10.5C*40.9C*
Supernova FPC 4,0362,4357263.354C2.3843.205%D*2.71%C++16.2D10.7D-216150.2h4.9B+11.3C+
SVA-88 2,0582,0373,0130.676D0.3013.599%F-18.115%D--15.7D--N/A45129.9h13.3C97.7D*
VX6-7 2,0151,9963,4000.587C-0.3917.264%D**18.687%C12.3DN/A38162.6h14.7C85.4D
Saron HRB 2,7681,6713874.318C+3.3535.505%D--N/A18D11.8C--23092.7h22.2C++62.5C
C-4 2,3321,6692,5450.656C--0.3217.4%D**N/A37.3D-14.8D--33444.7h1.7C9.8D--
Serpent VE92 1,6751,6643,2670.509C--0.4614.706%F-17.067%C--9.4D-N/A31176.7h15.7C-106.7D*
Supernova PC 2,1061,5723914.02C+3.0541.84%D-1.59%D15.5D5.3D-103101.4h4.4B+10.5C**
Terminus VX-9 1,5781,5592,4060.648D0.3215.153%F--20.783%D13D--N/A38119.6h13.9C92F
Lasher X2 1,5751,5341,4571.053C*0.0824.635%C+3.455%C38.4B1C*11639.9h20.8C+84.3C++
Pulsar LSW 1,5251,5131,9680.769D0.2014.571%D**18.705%D17.9D-N/A5284.3h12.9C+88.7D
H-V45 1,4851,4752,6600.555C-0.4213.742%F-18.915%C11.1D-N/A37133.1h14.7C106.9F
Betelgeuse 54-A 1,4871,4731,5380.958D0.0119.082%F26.409%C--27D--N/A12154.6h12.4D-64.9D**
Eclipse VE3A 1,3451,3282,3670.561C-0.4117.729%F--18.072%C11.1D--N/A32119.9h15.1D-85F-
CME 1,3101,3041,6220.804C--0.1720.332%D*17.331%D17DN/A4376.6h13.8C++68C-
NSX Naginata 1,3021,2921,1001.175C+0.2022.073%C+23.607%D29.7C-N/A7643.5h11.5C**52C**
NS-11P 1,2481,2401,2670.979C+0.0118.995%D-22.097%B+19.4C-N/A5464h13.3B70.1C+
Sirius SX12 1,2481,2382,8690.432C--0.5415.266%F14.782%C--8.9D--N/A34138.9h19D124.3D*
Equinox VE2 Burst 1,2501,2331,1741.05C0.0821.172%D*22.79%C--24.9DN/A5749.5h14C66.2D
C-4 ARX 1,4371,2331,1831.042C--0.0719.986%FN/A79.5D13.2D*32515.5h1.2C++5.9C-
VE-S Canis 1,2471,2329781.26C++0.2923.184%D20.13%C+31.4CN/A7739.2h11.3B48.8C++
Equinox VE2 1,2391,2301,1461.073C+0.1022.622%D28.781%B**28.2C+N/A8143.6h12.7C++56.1C+
NS-15M2 1,2351,2251,4910.822C0.1517.22%D*21.306%C--19.4D-N/A6763.3h12.5C*72.8C
Flare VE6 1,2291,2221,7050.717D0.2614.157%D**17.349%D--16.4D-N/A6274.3h11.6C+82D
Corvus VA55 1,2161,2051,5650.77C0.2018.666%D--19.087%D17.2C--N/A5270.1h12.6C+67.7C-
MANA Anti-Personnel Turret 1,2051,1927431.604N/A0.6311.373%UN/A11920U130U20909600.1h22.1T*194.7T*
NS-11C 1,1911,1842,2230.533C--0.4416.949%D*14.612%D9.6DN/A33123.8h15C++88.8C-
Proximity Mine 1,1851,1824762.483C-1.5140.818%C+N/A110.5CN/A33110.7h1.9C++4.7C++
NSX-P Naginata 1,1991,1817821.51C++0.5424.478%C**25.318%D41.9C+N/A10528.2h10.3B++42.1B+
Darkstar 1,1901,1761,3680.86D0.1119.911%F20.408%C--18.5D*N/A4963.6h15D75.5D**
Pulsar C 1,1871,1762,1770.54C0.4316.161%D**19.983%C--11.9DN/A5098.5h14C86.4D
NS-7 PDW 1,1901,1751,1251.044C*0.0722.493%C26.723%A+24.2C+N/A7948.5h15.3C++68.2C++
Zenith VX-5 1,1881,1751,7630.666C--0.3116.237%F-16.17%D-17.6DN/A6066.7h13.8C+85.2D-
Orion VS54 1,1851,1712,3160.506D0.4711.222%F-20.666%D8.7D--N/A52134.9h15.6C--138.9D
NS-11A 1,1761,1719391.247C+0.2723.528%C+24.424%B+28.9C+N/A8140.5h12.5B+53.2B
Sticky Grenade 1,1741,17011170N/A1,169.0344.22%D-N/A688.2C--2.4D--21461.7h2.2C++5C+
Solstice SF 1,1741,1681,5300.763C+0.2120.752%D21.918%B*18.5C+N/A4863.3h13.8C+66.5C+
Pulsar VS1 1,1701,1651,7140.68C0.2915.183%F20.086%C+13.1DN/A4989.1h14.1C**92.8D
VX29 Polaris 1,1711,1659351.246C+0.2722.515%C+20.773%C30.4C-N/A8638.3h12.8C+56.8C++
Ursa 1,1821,1651,9740.59D0.3814.772%D*22.489%C+15.7D-N/A4374.3h13C88D
Eridani SX5 1,1721,1651,4160.823C0.1519.922%D*23.605%B+17.3DN/A4967.4h13.8C69.1C-
Solstice VE3 1,1741,1622,5700.452C-0.5214.647%D**19.794%C+7.9DN/A49146.6h16.1C++110C
MKV Suppressed 1,1681,1572,5020.462D0.5114.008%F--17.286%C8.3D--N/A24139.4h17.7C-126.3D**
Nebula VM20 1,1291,1199141.224C-0.2512.401%D*14.924%D--21.9DN/A7051.1h16.9C+135.9D
Tank Mine 1,6169557411.289D0.3231.681%C+N/A67.3D46.5D84714.2h2.2C6.9C
Nebula VM20 7857796201.256C0.2812.51%D*18.87%C22.7DN/A6434.3h17.9C143.3D
Frag Grenade 7827771777N/A776.0341.355%C--N/A337.8D2.2D--12622.3h4.4C10.5C
Nemesis VSH9 1,0897551,0480.72C++0.2555.018%D--2.517%C+17.8C++7.9C15242.5h6.2B*11.2B+
NSX Tanto 7147031,0090.697C-0.2819.408%D*27.027%C**13.6DN/A3651.8h14C++72.3C+
Blueshift VM5 6176095771.055C--0.0812.532%D**14.614%D*18.2D-N/A6633.5h17.5C139.4D-
NS Decimator 8046037370.818C0.1548.759%D**2.156%C+26.6C-8.9D19022.7h4.4B9C+
E540 Halberd 9755921334.451C3.4839.76%D--2.534%C+19D*12.3D27031.1h6.7D16.9D--
Proton II PPA 445411626.629C-5.6616.488%D*1.217%D-30.4D-2.5D10813.5h11.8C-71.4D--
NS-44 Commissioner 4044029540.421C--0.5525.712%D*16.169%D-29.3C+N/A12513.7h3.8C*14.6C
Cosmos VM3 4003943781.042C-0.0713.653%D17.513%C-20.5DN/A8619.2h16.1D118C-
Proton II PPA-H 398378645.906C-4.9329.784%D-1.587%C+54.8D2.9D--1606.9h11C+37C
Quasar VM1 3823766210.605D0.377.104%F-15.692%D8.4D*N/A4444.9h18.2D255.5D*
Blueshift VM5 3573543151.124C--0.1513.15%D**16.949%D20DN/A7117.7h18.2C-138.3D--
M40 Fury 396326635.175C+4.2027.522%D--1.534%C26.9D5.8D18712.1h15C+54.5C
Hades VSH4 5073238240.392C0.5853.966%F-2.477%C+12.1C6.9C11126.6h7.8B+14.5C+
Skorpios 3213183220.988C0.0220.419%F20.126%C+20.4D--N/A6415.6h14.5D**70.8F-
Parallax VX3 3013002561.172C--0.2024.791%F-64.667%F14.3D-N/A5321h3.1D*12.3F-
L105 Zephyr 294255614.18C--3.2131.838%D*N/A31.9D4.9D1778h7.1C+22.3D
C75 Viper 3052501271.969C1.0029.28%D--N/A12.8D-2.8D*10519.5h12.3B41.8C+
M20 Basilisk 3982311391.662C--0.6933.483%D4.762%C-7.6D--5.5D15330.5h159.6D*476.7D**
Spear Anti-Vehicle Phalanx Turret 3062202011B++10.0332.681%D*4.091%C+31C12.1D-2787.1h6.5B*20C**
Auraxium Force-Blade 2132137,1710.03C+0.9432.1%C++8.92%C**0.8CN/A2261.7h2.3C+7.1C**
MANA Anti-Vehicle Turret 3482123860.549D--0.4235.524%F-2.83%C+2120C1360C2046880.1h9.4B+26.5C
Pandora VX25 1891864070.457D0.5214.188%F--15.591%C++9.3D--N/A4120.1h4.7C+33.1F**
Cosmos VM3 1731701121.518C+0.5518.155%B+17.059%C-29.8C*N/A1115.7h15.9C87.7C++
C150 Dalton 2901561091.431D0.4630.698%DN/A11.1D*9.6D--22414h7.4F24.2F--
M40 Fury 184150383.947C-2.9722.5%F2.667%B++23.4D--5.3D--2476.4h14.2C+63.3D--
Lumine Edge 15714726,9640.005C-0.9718.139%D-1.361%F--0.1DN/A01150.2h2.9F**15.7D*
M12 Kobalt 144138284.929D3.9611.403%D*13.044%D--26D--1.1D-1045.3h20.5C+179.9D
Eidolon VE33 1301302210.588C0.3819.883%D*22.308%C-13.5C--N/A839.6h8.4B+42C+
NSX Tengu 1301271500.847C0.1328.247%D*11.811%D**18.1DN/A787h16C56.8C--
M20 Basilisk 239127901.411D0.4432.498%D1.575%F6.7D*5.9D18918.9h175.3F-539.6F
NS-10 Burster 1981221201.017C+0.0431.639%C**6.557%C++5.5C+3.4C6322.3h133.2B+421.1B+
NS-10 Burster 2001193120.381D-0.5926.002%C-3.361%D-3.3D--2.2D-3836.6h173D665.5D
M60-A Bulldog 135118254.72C-3.7534.669%D*N/A9.7D--1.4D-6912.2h9.3D*26.9F
AP30 Shredder 173118552.145D1.1717.155%F*N/A1180U550U6819300.1h75B+437.4D-
Spiker 1111113490.318D0.6514.601%F--19.82%C+12.5DN/A418.9h8.9C++60.8D**
G40-F Ranger 178111186.167C-5.1930.036%C-N/A16.8D**10.2D**1256.6h82.1C-273.3C--
Comet VM2 1791083600.3D0.6726.297%F-6.481%B**3.6D**2.4D-7130.2h32D-121.6F
Thanatos VE70 99993120.317D0.6622.423%F-13.131%D11.5D-N/A1078.6h4.8C++21.3D--
Force-Blade 1279930,0890.003D0.9716.803%D--N/A0.1DN/A01393.3h3.9D-23.4D--
Saron HRB-H 14496402.4C--1.4340.214%F-N/A22.3D-11.2D*2614.3h25.4C++63.3D
NS-357 Underboss 98955200.183D-0.7915.312%F*13.684%D--7.3D--N/A3613.1h5.6D*36.8T*
L100 Python HEAT 14788491.796D0.8243.706%D-1.136%D--15.2D--10.2C2715.8h7.7D17.6D-
Comet VM2 137831550.535D0.4432.506%D*4.819%C*7.3D4.8C+12811.3h25.9C*79.7C
S1 146813590.226D-0.7530.145%T1.235%D-6D*4.9D*23213.4h9.5D*31.5T-
M12 Kobalt 807898.667C7.6912.956%D--10.256%F37.1D-1D--1552.1h17.2C**133C+
Nova 6262900.689C--0.2826.143%F12.903%C22.1C--N/A1162.8h4.2C**16.2D
NS-61 Emissary 59592310.255D0.7219.917%D*11.864%D-5.8D--N/A4610.2h17.9C90.1D--
Skyguard 11259411.439D0.4723.286%D--5.085%A**6.2D*5.6D--1399.5h161D691.6D--
M12 Kobalt 635896.444D--5.4714.773%D**13.793%D52.7D--4.5C1381.1h18.3C++123.9D
Artemis VX26 57571570.363D-0.6122.558%D--17.544%D9D*N/A876.3h17.5F77.8D**
M60-A Bulldog 7454790.684D-0.2917.497%F-N/A6.6D*2.4D*848.2h10.3F**58.7T*
E540 Halberd-H 8351232.217C--1.2445.102%F1.961%C+11.9F7.4F2414.3h10D**22.2F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1576,2754h
Motion Spotter13160.3h
Nano-Armor Kit1,8762,038,257138.7h
Anti-Vehicle MANA Turret1481,0745.8h
Spawn Beacon1219,2895.4h
Nanite Revive Grenade010,5543h
Medical Applicator1,789569,87151.1h
Spitfire Auto-Turret581,6932.3h
Ammunition Package70612,91815.9h
Shield Recharging Field1033,1201.9h
Medical Kit2907,9366.5h
Anti-Infantry MANA Turret1452,7627.2h
Nano-Repair Grenade01530h
Hardlight Barrier4630.1h
Recon Detection Device264471.5h
L-30R Vektor2650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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