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Praetor Cold Blooded whiteking1[PSET] whiteking1
VS BR 82

KDR: 1

Score: 67.8m

Last Seen: Aug 8th, 2019 6:48 PM
- OFFLINE - 236.7 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Officer of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
Level Progress (to 83): 3%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC VE-H Maw Supernova FPC SVA-88 VX6-7 Lasher X2 Betelgeuse 54-A Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 1381TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.494%19.91%34839117549,1320.9397140.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.842%-0.722D--0.145C0.023C+HEAD ++ (~11.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.031C+13.40.062C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.379%1.682%5386120815,874406539373.90504403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.001%-0.157C-0.562D0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.10.673B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.625%2.068%1351511994,835359524591.34455197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.137%-0.701D--0.583D0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.175C++280.293C*69.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.345%63.03%13511213330477930.0690377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.44D**-0.227C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.205C30.048C+8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.427%14.407%13531211354338730.104517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.012%-2.002F---0.037C+-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.6-1.017D*4.60.047C+21.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 47
67.8m296.4%262 (15.7k)213 (12.8k)0.99900796,61296,7081.1859182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214442813.541%13.026%17603:1745

23% Combat Medic47% Engineer24% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 7:57 PMMar 15th, 2015 9:08 PMAug 17th, 2019 2:56 AM (1d) (PST)Aug 8th, 2019 3:54 PM (10d) (PST)Aug 8th, 2019 2:48 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3372141230.3040.3040.0401.0010.03476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,23712,8307,4071818260212,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5294.6h/220.6d 18,075 12,585 40,384 318k 8,697 17,032 10,665 107.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C*
Kills:6,649
Deaths:4,178
KDR:1.591
Accuracy:26.558% C*
HSR:18.394% D-
SVA-88
D--
Kills:2,037
Deaths:3,013
KDR:0.676
Accuracy:13.599% F-
HSR:18.115% D--
Betelgeuse 54-A
D
Kills:1,913
Deaths:1,837
KDR:1.041
Accuracy:19.879% D**
HSR:25.614% D
Pulsar LSW
D
Kills:1,761
Deaths:2,182
KDR:0.807
Accuracy:15.347% D**
HSR:19.307% D
NSX Naginata
C+
Kills:1,427
Deaths:1,205
KDR:1.184
Accuracy:22.330% C+
HSR:23.826% D
NS-15M2
D
Kills:1,278
Deaths:1,554
KDR:0.822
Accuracy:17.397% D*
HSR:21.283% D
Flare VE6
D--
Kills:1,237
Deaths:1,719
KDR:0.720
Accuracy:14.187% D**
HSR:17.462% D--
VX29 Polaris
C+
Kills:1,201
Deaths:970
KDR:1.238
Accuracy:22.532% C+
HSR:20.733% C
NSX-P Naginata
B
Kills:1,181
Deaths:782
KDR:1.510
Accuracy:24.478% B
HSR:25.318% C-
Orion VS54
D
Kills:1,174
Deaths:2,320
KDR:0.506
Accuracy:11.235% F-
HSR:20.613% D
Ursa
C
Kills:1,165
Deaths:1,974
KDR:0.590
Accuracy:14.772% D**
HSR:22.489% C
Kills:21,023
Deaths (as Heavy Assault):21,734
Deaths (to Heavy Assaults):28,148
KDR:0.96729
Kill Difference:711
Playtime:1,281.927 hours
Usage:24%
Score:13.474m
Score/min:175
Accuracy (listed only):18.392%
HSR (listed only):21.196%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,996
Deaths:3,400
KDR:0.587
Accuracy:17.264% D**
HSR:18.687% C
Serpent VE92
C--
Kills:1,674
Deaths:3,280
KDR:0.510
Accuracy:14.733% F-
HSR:17.085% C--
Eclipse VE3A
C
Kills:1,328
Deaths:2,367
KDR:0.561
Accuracy:17.727% F-
HSR:18.072% C
VE-S Canis
C+
Kills:1,265
Deaths:1,004
KDR:1.260
Accuracy:23.202% D
HSR:20.079% C+
Sirius SX12
D
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F-
HSR:14.782% D
NS-11C
D-
Kills:1,184
Deaths:2,223
KDR:0.533
Accuracy:16.949% D**
HSR:14.612% D-
Zenith VX-5
D-
Kills:1,176
Deaths:1,764
KDR:0.667
Accuracy:16.240% F-
HSR:16.157% D-
Pulsar C
D
Kills:1,176
Deaths:2,177
KDR:0.540
Accuracy:16.161% F
HSR:19.983% D
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C-
HSR:26.723% A+
Solstice SF
B*
Kills:1,168
Deaths:1,530
KDR:0.763
Accuracy:20.752% D
HSR:21.918% B*
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
Solstice VE3
C+
Kills:1,164
Deaths:2,570
KDR:0.453
Accuracy:14.653% F
HSR:19.759% C+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
NSX Tanto
C*
Kills:704
Deaths:1,012
KDR:0.696
Accuracy:19.424% D*
HSR:26.989% C*
Skorpios
C
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F-
HSR:20.126% C
NSX Tengu
D-
Kills:217
Deaths:211
KDR:1.028
Accuracy:28.717% D*
HSR:15.668% D-
Pandora VX25
C++
Kills:193
Deaths:416
KDR:0.464
Accuracy:14.361% F*
HSR:15.544% C++
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C-
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C-
Kills:18,459
Deaths (as Light Assault):30,590
Deaths (to Light Assaults):15,773
KDR:0.60343
Kill Difference:12,131
Playtime:45.051 hours
Usage:1%
Score:0.301m
Score/min:111
Accuracy (listed only):18.992%
HSR (listed only):18.585%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,996
Deaths:3,400
KDR:0.587
Accuracy:17.264% D**
HSR:18.687% C
Serpent VE92
C--
Kills:1,674
Deaths:3,280
KDR:0.510
Accuracy:14.733% F-
HSR:17.085% C--
Eclipse VE3A
C
Kills:1,328
Deaths:2,367
KDR:0.561
Accuracy:17.727% F-
HSR:18.072% C
NS-11C
D-
Kills:1,184
Deaths:2,223
KDR:0.533
Accuracy:16.949% D**
HSR:14.612% D-
Zenith VX-5
D-
Kills:1,176
Deaths:1,764
KDR:0.667
Accuracy:16.240% F-
HSR:16.157% D-
Pulsar C
D
Kills:1,176
Deaths:2,177
KDR:0.540
Accuracy:16.161% F
HSR:19.983% D
Solstice SF
B*
Kills:1,168
Deaths:1,530
KDR:0.763
Accuracy:20.752% D
HSR:21.918% B*
Solstice VE3
C+
Kills:1,164
Deaths:2,570
KDR:0.453
Accuracy:14.653% F
HSR:19.759% C+
NSX Tanto
C*
Kills:704
Deaths:1,012
KDR:0.696
Accuracy:19.424% D*
HSR:26.989% C*
Pandora VX25
C++
Kills:193
Deaths:416
KDR:0.464
Accuracy:14.361% F*
HSR:15.544% C++
Eidolon VE33
C-
Kills:137
Deaths:228
KDR:0.601
Accuracy:19.969% D*
HSR:22.628% C-
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C-
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C-
Kills:12,061
Deaths (as Engineer):21,369
Deaths (to Engineers):18,100
KDR:0.56442
Kill Difference:9,308
Playtime:2,486.155 hours
Usage:47%
Score:35.527m
Score/min:238
Accuracy (listed only):18.215%
HSR (listed only):18.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,560
Deaths:2,726
KDR:0.572
Accuracy:13.973% F-
HSR:19.423% C
Terminus VX-9
D
Kills:1,559
Deaths:2,406
KDR:0.648
Accuracy:15.153% F--
HSR:20.783% D
CME
D
Kills:1,350
Deaths:1,667
KDR:0.810
Accuracy:20.555% D*
HSR:17.852% D
Equinox VE2
B**
Kills:1,292
Deaths:1,210
KDR:1.068
Accuracy:22.706% D
HSR:28.483% B**
VE-S Canis
C+
Kills:1,265
Deaths:1,004
KDR:1.260
Accuracy:23.202% D
HSR:20.079% C+
NS-11P
B+
Kills:1,240
Deaths:1,267
KDR:0.979
Accuracy:18.995% D-
HSR:22.097% B+
Sirius SX12
D
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F-
HSR:14.782% D
Equinox VE2 Burst
D
Kills:1,233
Deaths:1,174
KDR:1.050
Accuracy:21.172% D*
HSR:22.790% D
Darkstar
C--
Kills:1,208
Deaths:1,400
KDR:0.863
Accuracy:19.944% F
HSR:20.530% C--
Corvus VA55
D
Kills:1,205
Deaths:1,565
KDR:0.770
Accuracy:18.666% D*
HSR:19.087% D
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C-
HSR:26.723% A+
NS-11A
B
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:23.528% C+
HSR:24.424% B
Pulsar VS1
C+
Kills:1,165
Deaths:1,714
KDR:0.680
Accuracy:15.183% F
HSR:20.086% C+
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
Skorpios
C
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F-
HSR:20.126% C
NSX Tengu
D-
Kills:217
Deaths:211
KDR:1.028
Accuracy:28.717% D*
HSR:15.668% D-
Pandora VX25
C++
Kills:193
Deaths:416
KDR:0.464
Accuracy:14.361% F*
HSR:15.544% C++
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C-
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C-
Kills:19,872
Deaths (as Combat Medic):26,335
Deaths (to Combat Medics):12,118
KDR:0.75459
Kill Difference:6,463
Playtime:1,193.091 hours
Usage:23%
Score:15.672m
Score/min:219
Accuracy (listed only):19.841%
HSR (listed only):19.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,265
Deaths:1,004
KDR:1.260
Accuracy:23.202% D
HSR:20.079% C+
Sirius SX12
D
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F-
HSR:14.782% D
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C-
HSR:26.723% A+
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
NS-44 Commissioner
D-
Kills:411
Deaths:972
KDR:0.423
Accuracy:25.889% D*
HSR:15.815% D-
Parallax VX3
F-
Kills:330
Deaths:265
KDR:1.245
Accuracy:25.345% F-
HSR:63.030% F-
Skorpios
C
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F-
HSR:20.126% C
NSX Tengu
D-
Kills:217
Deaths:211
KDR:1.028
Accuracy:28.717% D*
HSR:15.668% D-
Spiker
C+
Kills:111
Deaths:349
KDR:0.318
Accuracy:14.611% F--
HSR:19.820% C+
NS-357 Underboss
D-
Kills:97
Deaths:522
KDR:0.186
Accuracy:15.444% F*
HSR:14.433% D-
Artemis VX26
D-
Kills:63
Deaths:164
KDR:0.384
Accuracy:22.440% D--
HSR:17.460% D-
NS-61 Emissary
D
Kills:60
Deaths:234
KDR:0.256
Accuracy:19.911% D*
HSR:13.333% D
Kills:7,607
Deaths (as Infiltrator):11,955
Deaths (to Infiltrators):13,161
KDR:0.6363
Kill Difference:4,348
Playtime:92.650 hours
Usage:2%
Score:0.440m
Score/min:79
Accuracy (listed only):20.590%
HSR (listed only):21.705%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,169
Deaths:946
KDR:1.236
Accuracy:12.508% D*
HSR:14.970% D--
Nebula VM20
C+
Kills:947
Deaths:696
KDR:1.361
Accuracy:12.923% D*
HSR:19.958% C+
Blueshift VM5
D*
Kills:633
Deaths:593
KDR:1.067
Accuracy:12.777% D**
HSR:14.218% D*
Cosmos VM3
C
Kills:394
Deaths:378
KDR:1.042
Accuracy:13.653% D
HSR:17.513% C
Blueshift VM5
D
Kills:389
Deaths:328
KDR:1.186
Accuracy:13.659% D*
HSR:17.481% D
Quasar VM1
D
Kills:376
Deaths:621
KDR:0.605
Accuracy:7.104% F-
HSR:15.692% D
Cosmos VM3
C**
Kills:281
Deaths:159
KDR:1.767
Accuracy:18.472% C**
HSR:15.658% D
NS-10 Burster
C
Kills:138
Deaths:324
KDR:0.426
Accuracy:26.720% C
HSR:4.348% D
NS-10 Burster
B
Kills:130
Deaths:132
KDR:0.985
Accuracy:32.442% B
HSR:6.154% C++
Comet VM2
B**
Kills:110
Deaths:360
KDR:0.306
Accuracy:26.219% F-
HSR:6.364% B**
Comet VM2
C*
Kills:84
Deaths:155
KDR:0.542
Accuracy:32.249% D**
HSR:4.762% C*
Kills:4,651
Deaths (as MAX Suit):2,346
Deaths (to MAX Suits):5,507
KDR:1.98252
Kill Difference:2,305
Playtime:173.011 hours
Usage:3%
Score:2.341m
Score/min:225
Accuracy (listed only):18.975%
HSR (listed only):12.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
N/A
Kills:50
V. Kills:4 N/A
Deaths:87
KDR:0.575
Accuracy:24.574% N/A
KPH:9.700 N/A
VKPH:0.800 N/A
Kills:50 (50 + 0)
Deaths:87
KDR:0.575
VKDR:0.046
Vehicle Kills:4
Kill Difference:37
Playtime:5.139 hours
Usage:0%
Score:0.038m
Score/min:123
Piloting Accuracy:24.574%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:295
V. Kills:53 N/A
Deaths:63
KDR:4.683
Accuracy:33.837% D--
KPH:34.100 D
VKPH:6.100 C--
C150 Dalton
D*
Kills:156
V. Kills:134 116%
Deaths:109
KDR:1.431
Accuracy:30.698% D-
KPH:11.100 D*
VKPH:9.600 D*
AP30 Shredder
U
Kills:118
V. Kills:55 211%
Deaths:55
KDR:2.145
Accuracy:17.155% F--
KPH:424,800 U
VKPH:198,000 U
Kills:569 (0 + 569)
Deaths:227
KDR:2.507
VKDR:1.066
Vehicle Kills:242
Kill Difference:342
Playtime:22.650 hours
Usage:0%
Score:0.353m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:17.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:250
V. Kills:55 446%
Deaths:127
KDR:1.969
Accuracy:29.280% D--
KPH:12.800 D-
VKPH:2.800 D*
L100 Python HEAT
C
Kills:88
V. Kills:59 147%
Deaths:49
KDR:1.796
Accuracy:43.706% D-
KPH:15.100 D--
VKPH:10.100 C
Skyguard
D--
Kills:73
V. Kills:60 120%
Deaths:41
KDR:1.780
Accuracy:23.261% D--
KPH:7.400 D--
VKPH:6.100 D--
Kills:411 (411 + 0)
Deaths:217
KDR:1.894
VKDR:0.802
Vehicle Kills:174
Kill Difference:194
Playtime:35.170 hours
Usage:1%
Score:0.304m
Score/min:144
Driving Accuracy:23.261%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:11,373
V. Kills:1,583 N/A
Deaths:1,007
KDR:11.294
Accuracy:49.514% C+
KPH:39.500 C
VKPH:5.500 D
Supernova FPC
D-
Kills:2,508
V. Kills:1,631 154%
Deaths:732
KDR:3.426
Accuracy:43.308% D*
KPH:16.400 D-
VKPH:10.700 D-
Saron HRB
C-
Kills:1,687
V. Kills:1,105 153%
Deaths:389
KDR:4.337
Accuracy:35.568% D--
KPH:18 D
VKPH:11.800 C-
Supernova PC
D
Kills:1,582
V. Kills:537 294%
Deaths:391
KDR:4.046
Accuracy:41.874% D-
KPH:15.500 D
VKPH:5.300 D-
E540 Halberd
D
Kills:597
V. Kills:384 155%
Deaths:133
KDR:4.489
Accuracy:39.832% D--
KPH:19 D*
VKPH:12.200 D
Proton II PPA
D
Kills:412
V. Kills:34 N/A
Deaths:62
KDR:6.645
Accuracy:16.463% D*
KPH:30.600 D-
VKPH:2.500 D
Aphelion VEX-4
D--
Kills:52
V. Kills:36 141%
Deaths:14
KDR:3.714
Accuracy:25.139% D*
KPH:13.400 D*
VKPH:9.300 D--
Kills:18,211 (15,463 + 2,748)
Deaths:2,728
KDR:6.676
VKDR:1.946
Vehicle Kills:5,310
Kill Difference:15,483
Playtime:684.467 hours
Usage:13%
Score:6.957m
Score/min:169
Driving Accuracy:41.874%
Gunner Accuracy:25.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:386
V. Kills:22 N/A
Deaths:64
KDR:6.031
Accuracy:29.798% D-
KPH:54.100 D
VKPH:3.100 D-
G40-F Ranger
D**
Kills:111
V. Kills:67 163%
Deaths:18
KDR:6.167
Accuracy:30.031% C--
KPH:16.600 D**
VKPH:10 D**
Saron HRB-H
D--
Kills:96
V. Kills:48 196%
Deaths:40
KDR:2.400
Accuracy:40.214% F-
KPH:22.500 D--
VKPH:11.300 D*
M12 Kobalt-H
D--
Kills:55
V. Kills:1 N/A
Deaths:4
KDR:13.750
Accuracy:16.384% D*
KPH:57.500 D--
VKPH:1 D*
E540 Halberd-H
D**
Kills:52
V. Kills:32 158%
Deaths:23
KDR:2.261
Accuracy:45.158% D**
KPH:11.900 F
VKPH:7.300 F
Kills:700 (0 + 700)
Deaths:149
KDR:4.698
VKDR:1.141
Vehicle Kills:170
Kill Difference:551
Playtime:23.398 hours
Usage:0%
Score:0.257m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:45.158%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:327
V. Kills:71 454%
Deaths:63
KDR:5.190
Accuracy:27.530% D--
KPH:27 D
VKPH:5.900 D
M20 Basilisk
D
Kills:232
V. Kills:167 138%
Deaths:139
KDR:1.669
Accuracy:33.481% D
KPH:7.600 D*
VKPH:5.400 D
M12 Kobalt
D--
Kills:161
V. Kills:6 N/A
Deaths:29
KDR:5.552
Accuracy:11.893% D*
KPH:28.500 D--
VKPH:1.100 D--
M40 Fury
D--
Kills:150
V. Kills:34 429%
Deaths:38
KDR:3.947
Accuracy:22.500% F
KPH:23.300 D*
VKPH:5.300 D--
M20 Basilisk
D
Kills:128
V. Kills:113 112%
Deaths:91
KDR:1.407
Accuracy:32.525% D
KPH:6.700 D*
VKPH:6 D
M12 Kobalt
D-
Kills:79
V. Kills:2 N/A
Deaths:10
KDR:7.900
Accuracy:12.862% D--
KPH:36.300 D-
VKPH:0.900 D--
Kills:1,077 (0 + 1,077)
Deaths:370
KDR:2.911
VKDR:1.062
Vehicle Kills:393
Kill Difference:707
Playtime:75.988 hours
Usage:1%
Score:0.786m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:12.862%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 12,95611,3731,00711.294C+10.2949.514%C+1.486%C+39.5C5.5D140287.6h2.8B+5.7B+
VE-H Maw 6,7186,6494,1781.591C++0.5926.558%C*18.394%D-40.4CN/A99164.7h10.4C**39.1B
Supernova FPC 4,1392,5087323.426C2.4343.308%D*2.671%C*16.4D-10.7D-216152.7h4.9B11.2C+
SVA-88 2,0582,0373,0130.676C--0.3213.599%F-18.115%D--15.7D--N/A46129.9h13.3C-97.7D**
VX6-7 2,0151,9963,4000.587C-0.4117.264%D**18.687%C12.3DN/A38162.6h14.7C85.4D-
Lasher X2 1,9731,9251,6601.16C**0.1625.514%C+3.273%C42.7B+1.1C**12645.1h21C+82.4C++
Betelgeuse 54-A 1,9371,9131,8371.041C--0.0419.879%D**25.614%D29.3D--N/A12765.4h12.2D61.6D*
Pulsar LSW 1,7731,7612,1820.807D0.1915.347%D**19.307%D19.4D-N/A5590.6h12.8C+83.7D
Saron HRB 2,7921,6873894.337C+3.3435.568%D--N/A18D11.8C-23093.5h22.2C++62.5C
C-4 2,3421,6782,5450.659C--0.3417.461%D**N/A37.5D--14.9D--33844.7h1.7C9.7D*
Serpent VE92 1,6871,6743,2800.51C--0.4914.733%F-17.085%C--9.4D-N/A31177.6h15.7C--106.4D*
Supernova PC 2,1191,5823914.046C+3.0541.874%D-1.58%C--15.5D5.3D-103101.9h4.4B+10.5C*
H-V45 1,5711,5602,7260.572C0.4313.973%F-19.423%C11.5D-N/A38135.5h14.6C104.4F
Terminus VX-9 1,5781,5592,4060.648C0.3515.153%F--20.783%D13D--N/A38119.6h13.9C-92F
NSX Naginata 1,4391,4271,2051.184C+0.1822.33%C+23.826%D30.5C-N/A7746.8h11.5C**51.5C**
CME 1,3561,3501,6670.81C--0.1920.555%D*17.852%D17.4D-N/A4477.6h13.8C++67.2C
Eclipse VE3A 1,3451,3282,3670.561C0.4417.727%F-18.072%C11.1D--N/A33120h15.1D85F-
Equinox VE2 1,3011,2921,2101.068C+0.0722.706%D28.483%B**28.6C+N/A8445.2h12.7C++56C+
NS-15M2 1,2881,2781,5540.822C0.1817.397%D*21.283%D19.8D-N/A6964.7h12.5C++71.8C
VE-S Canis 1,2801,2651,0041.26C++0.2623.202%D20.079%C+31.5CN/A7940.1h11.3C**48.7C++
C-4 ARX 1,4651,2601,2401.016D0.0219.922%F-N/A77.3D12.6D*31916.3h1.2C++5.9D
NS-11P 1,2481,2401,2670.979C+0.0218.995%D-22.097%B+19.4C--N/A5464h13.3B70.1C+
Sirius SX12 1,2481,2382,8690.432C--0.5715.266%F-14.782%D8.9D--N/A35138.9h19D124.3D*
Flare VE6 1,2451,2371,7190.72D0.2814.187%D**17.462%D--16.6D-N/A6374.6h11.6C+81.4D
Equinox VE2 Burst 1,2501,2331,1741.05C0.0521.172%D*22.79%D24.9DN/A5749.5h14C66.2D
MANA Anti-Personnel Turret 1,2271,2147531.612N/A0.6111.474%UN/A12140U130U21330300.1h22.1T*192.5T*
Darkstar 1,2221,2081,4000.863C--0.1419.944%F20.53%C--18.6D--N/A4964.9h15D75.3D*
Corvus VA55 1,2161,2051,5650.77C0.2318.666%D*19.087%D17.2DN/A5370.1h12.6C+67.7C-
VX29 Polaris 1,2071,2019701.238C+0.2422.532%C+20.733%C30.2C-N/A8839.8h12.9C+57.4C++
NS-11C 1,1911,1842,2230.533C--0.4716.949%D**14.612%D-9.6D-N/A33123.8h15C+88.8C--
Proximity Mine 1,1851,1824772.478C-1.4840.854%C+N/A110.5CN/A33310.7h1.9C++4.7C++
NSX-P Naginata 1,1991,1817821.51C++0.5124.478%B25.318%C-41.7C+N/A10728.3h10.3B++42.1B+
Zenith VX-5 1,1891,1761,7640.667C--0.3316.24%F-16.157%D-17.6DN/A6066.7h13.8C+85.2D--
Pulsar C 1,1871,1762,1770.54C0.4616.161%F19.983%D11.9DN/A5098.5h14C86.4D--
NS-7 PDW 1,1901,1751,1251.044C++0.0422.493%C-26.723%A+24.2C+N/A8048.5h15.3C+68.2C+
Orion VS54 1,1881,1742,3200.506C--0.4911.235%F-20.613%D8.7D--N/A53135h15.6D138.7D
NS-11A 1,1761,1719391.247C+0.2523.528%C+24.424%B28.9C+N/A8240.5h12.5B+53.2B
Sticky Grenade 1,1741,17011170N/A1,169.0044.22%D--N/A688.2D2.4D--21541.7h2.2C++5C+
Nebula VM20 1,1821,1699461.236C-0.2412.508%D*14.97%D--22.3DN/A7152.4h16.7C+133.9D
Solstice SF 1,1741,1681,5300.763C0.2420.752%D21.918%B*18.5C+N/A4963.3h13.8C+66.5C
Pulsar VS1 1,1701,1651,7140.68C0.3215.183%F20.086%C+13.1DN/A5089.1h14.1C**92.8D
Ursa 1,1821,1651,9740.59D0.4114.772%D**22.489%C15.7D-N/A4474.3h13C-88D-
Eridani SX5 1,1721,1651,4160.823C0.1819.922%D*23.605%B+17.3DN/A5067.4h13.8C69.1C--
Solstice VE3 1,1761,1642,5700.453C-0.5514.653%F19.759%C+7.9DN/A51146.6h16.1C+109.8C-
MKV Suppressed 1,1681,1572,5020.462D0.5414.008%F--17.286%C8.3D--N/A24139.4h17.7D126.3D**
Tank Mine 1,6199587501.277D0.2831.768%C+N/A67D-46.2D84714.3h2.2C-6.9C
Nebula VM20 9539476961.361C0.3612.923%D*19.958%C+25.1C--N/A7137.8h17.1C+132.2C--
Frag Grenade 8618521852N/A851.0041.657%C--N/A340.8D3.6D12752.5h4.3C10.3C
NS Decimator 1,1008319630.863C0.1449.654%D**2.286%C++28.3C-9.1D-19529.4h4.3B8.7C+
Nemesis VSH9 1,1057651,0590.722C++0.2855.144%D--2.484%C+17.7C+7.9C+15343.3h6.2B*11.3B+
NSX Tanto 7157041,0120.696C-0.3019.424%D*26.989%C*13.6DN/A3651.9h14C++72.3C+
Blueshift VM5 6416335931.067D0.0712.777%D**14.218%D*18.5D-N/A6834.3h17.6C-137.4D--
E540 Halberd 9815971334.489C3.4939.832%D--2.513%C++19D*12.2D27131.4h6.8D17D--
Proton II PPA 446412626.645C-5.6516.463%D*1.214%D-30.5D-2.5D10913.5h11.8C-71.4D--
NS-44 Commissioner 4134119720.423C--0.5825.889%D*15.815%D-29.1C+N/A12714.1h3.8C*14.5C
Cosmos VM3 4003943781.042C--0.0413.653%D17.513%C20.5DN/A8819.2h16.1D118D
Blueshift VM5 3933893281.186C--0.1913.659%D*17.481%D20.9DN/A7418.6h18C-131.7D-
Proton II PPA-H 408386646.031C-5.0329.798%D-1.554%C+54.4D3.1D-1587.1h11.2C+37.6C
Quasar VM1 3823766210.605D0.397.104%F-15.692%D8.4D*N/A4444.9h18.2D255.5D**
Parallax VX3 3313302651.245C-0.2525.345%F-63.03%F-15.1D-N/A5521.9h3D--11.9F-
M40 Fury 398327635.19C+4.1927.53%D--1.529%C27D5.9D18712.1h15C+54.3C
Hades VSH4 5073238240.392C0.6153.966%F-2.477%C++12.1C6.9C11226.6h7.8B+14.5C+
Skorpios 3213183220.988C0.0120.419%F-20.126%C20.4D--N/A6515.6h14.5D**70.8F-
L105 Zephyr 348295634.683C-3.6833.837%D--N/A33.9D6.1C--1868.7h7.1C+21.1C--
Cosmos VM3 2862811591.767C+0.7718.472%C**15.658%D35.6BN/A1177.9h14.6C+79.3C++
C75 Viper 3052501271.969C-0.9729.28%D--N/A12.8D-2.8D*10519.5h12.3B41.8C+
M20 Basilisk 3992321391.669D0.6733.481%D4.741%C7.6D*5.4D15330.7h159.6D--476.5D**
Spear Anti-Vehicle Phalanx Turret 3092222011.1B+10.1032.842%D*4.054%C+30.4C-11.9D-2767.3h6.6B++20.1C*
Auraxium Force-Blade 2192197,5770.029C+0.9732.079%C++9.589%B0.8C+N/A2274h2.3C+7.2C**
NSX Tengu 2222172111.028C+0.0328.717%D*15.668%D-24.4C--N/A838.9h14.7C+51.2C
MANA Anti-Vehicle Turret 3482123860.549D--0.4535.524%D--2.83%D2120A++1360B++2046880.1h9.4C-26.5D--
Pandora VX25 1961934160.464D0.5414.361%F*15.544%C++9.5D--N/A4520.4h4.7C+32.6F**
M12 Kobalt 167161295.552D4.5511.893%D*13.665%D--28.2D--1.1D--1105.7h20.2C+170.3C-
Lumine Edge 16815830,5530.005C0.9918.61%D1.266%F--0.1DN/A01266.9h2.8F*15.3D--
C150 Dalton 2901561091.431D0.4330.698%D-N/A11.1D*9.6D*22414h7.4F24.2F--
M40 Fury 184150383.947C-2.9522.5%F2.667%B*23.4D*5.3D--2476.4h14.2C+63.3D-
NS-10 Burster 2271383240.426D-0.5726.72%C4.348%D3.7D-2.4D4037.8h159.8C-598.2C
Eidolon VE33 1371372280.601C0.4019.969%D*22.628%C-14C--N/A869.8h8.4B+41.9C+
NS-10 Burster 2111301320.985C+0.0132.442%B6.154%C++5.5C+3.4C6423.5h136.5B420.7B+
M20 Basilisk 241128911.407D0.4132.525%D1.563%F6.7D*5.9D19019h175.2D**538.7F
M60-A Bulldog 135118254.72C-3.7234.571%D*N/A9.7D*1.4D-6812.2h9.3F26.9F-
AP30 Shredder 173118552.145C--1.1517.155%F--N/A1180U550U6839100.1h75B+437.4D--
Spiker 1111113490.318D0.6814.611%F--19.82%C+12.5D-N/A418.9h8.9C++61D**
G40-F Ranger 178111186.167C-5.1730.031%C--N/A16.6D**10D**1256.7h82.1C-273.4C--
Comet VM2 1821103600.306D0.6926.219%F-6.364%B**3.6D**2.4D-7230.4h31.6D120.5D**
Force-Blade 1279930,0950.003D1.0016.803%D*N/A0.1DN/A01393.6h3.9D-23.4D--
Thanatos VE70 99993120.317D0.6822.423%F-13.131%D11.5D-N/A1108.6h4.8C++21.3D--
NS-357 Underboss 100975220.186D-0.8115.444%F*14.433%D-7.4D--N/A3713.1h5.6D*36.2T*
Saron HRB-H 14496402.4C--1.4040.214%F-N/A22.3D--11.2D*2624.3h25.4C++63.3D
L100 Python HEAT 14788491.796D0.8043.706%D-1.136%D-15.2D--10.2C2745.8h7.7D17.6D-
Comet VM2 139841550.542D0.4632.249%D**4.762%C*7.4D4.8C+12811.4h25.8C*80.1C
S1 146813590.226D-0.7730.145%T1.235%D--6D**4.9D*23813.4h9.5D*31.5T-
M12 Kobalt 858098.889D--7.8914.676%D**17.5%C+53.3D--3.3D1371.5h19C+129.1D
M12 Kobalt 8179107.9C6.9012.862%D--10.127%F35.9D-N/A1522.2h17.3B134.2C+
Skyguard 13373411.78C--0.7823.261%D--4.11%A++7.4D--6.1D--1459.8h139.5C599.7D
Artemis VX26 63631640.384D0.6222.44%D--17.46%D-9.7D*N/A906.5h16.6D**73.8D*
Nova 6262900.689C--0.3126.143%F12.903%C-22.1DN/A1192.8h4.2C**16.2D
M60-A Bulldog 8461790.772D-0.2318.304%F-N/A7.3D*2.8D*958.3h9.8F*53.6T*
NS-61 Emissary 60602340.256D0.7419.911%D*13.333%D5.9D--N/A4810.2h17.9C89.7D--
M12 Kobalt-H 5655413.75C12.7516.384%D*9.091%D**55D--1D*1511h18.1C-110.3D--
Aphelion VEX-4 8852143.714C+2.7125.139%D*1.923%D-13.3D*9.2D--2043.9h80.8D321.4D**
E540 Halberd-H 8452232.261C--1.2645.158%D**1.923%C++11.8F7.3F2424.4h9.9F21.8F*
Light PPA 5450870.575D0.4224.574%F--N/A9.8D*N/A1235.1h17.9C72.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12510,0435.6h
Anti-Vehicle MANA Turret1481,0745.8h
Nano-Armor Kit1,8882,052,813139.5h
Medical Applicator1,795574,39551.4h
Nanite Revive Grenade010,6373h
Spitfire Auto-Turret581,6962.3h
Restoration Kit1927,0344.5h
Motion Spotter13490.3h
Shield Recharging Field1033,1201.9h
Recon Detection Device264471.5h
Ammunition Package71812,98716h
Medical Kit41410,1327.9h
Anti-Infantry MANA Turret1492,7967.3h
Nano-Repair Grenade01850.1h
Hardlight Barrier4630.1h
L-30R Vektor2650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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