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Legate Cold Blooded whiteking1[PSET] whiteking1
VS BR 75

KDR: 0.99

Score: 66.2m

Last Seen: Apr 18th, 2019 9:01 PM
- OFFLINE - 73.5 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Officer of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
Level Progress (to 76): 96%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC VE-H Maw Supernova FPC SVA-88 VX6-7 Lasher X2 Saron HRB C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 1346TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.266%19.848%3433999646,6590.9166080.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.847%-0.747D--0.134C0.014C+HEAD ++ (~11.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.2-0.046C+13.50.055C+64.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.651%1.693%5456102915,769401939013.92361404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.995%-0.123C+-0.583D0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++4.10.677B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.809%1.956%1341410214,703354924361.32479193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%-0.683D-0.612D0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.171C++28.40.284C*70.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.206%63.259%13411034313466230.0671242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.475F-0.253C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.22C30.045C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.397%14.53%13431032351329030.106655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.033%-2.001F---0.005C+-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.6-1.013D*4.60.048C+22


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
66.2m297.7%260 (15.6k)212 (12.7k)0.98573593,01194,3571.1741375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035423413.328%12.835%17103:1944

23% Combat Medic48% Engineer23% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 7:57 PMMar 15th, 2015 9:08 PMApr 21st, 2019 12:38 PM (5h) (PST)Apr 18th, 2019 5:22 PM (3d) (PST)Apr 18th, 2019 5:01 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3332111220.2980.3020.0380.9860.03470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,99712,6847,3131818259212,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5209.2h/217.1d 17,776 11,938 39,350 308.1k 8,575 16,710 10,508 104.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:5,189
Deaths:3,212
KDR:1.616
Accuracy:26.426% C++
HSR:18.057% D-
SVA-88
D--
Kills:2,037
Deaths:3,013
KDR:0.676
Accuracy:13.599% F-
HSR:18.115% D--
Lasher X2
C+
Kills:1,727
Deaths:1,542
KDR:1.120
Accuracy:25.201% C+
HSR:3.301% C
Pulsar LSW
D
Kills:1,513
Deaths:1,968
KDR:0.769
Accuracy:14.571% F
HSR:18.705% D
Betelgeuse 54-A
C--
Kills:1,473
Deaths:1,538
KDR:0.958
Accuracy:19.077% F
HSR:26.409% C--
NSX Naginata
C+
Kills:1,427
Deaths:1,205
KDR:1.184
Accuracy:22.330% C+
HSR:23.826% D
NS-15M2
D
Kills:1,225
Deaths:1,491
KDR:0.822
Accuracy:17.220% D*
HSR:21.306% D
Flare VE6
D--
Kills:1,222
Deaths:1,705
KDR:0.717
Accuracy:14.157% D**
HSR:17.349% D--
NSX-P Naginata
C**
Kills:1,181
Deaths:782
KDR:1.510
Accuracy:24.478% C**
HSR:25.318% C--
Orion VS54
D
Kills:1,171
Deaths:2,316
KDR:0.506
Accuracy:11.222% F-
HSR:20.666% D
VX29 Polaris
C+
Kills:1,165
Deaths:935
KDR:1.246
Accuracy:22.515% C+
HSR:20.773% C
Ursa
C
Kills:1,165
Deaths:1,974
KDR:0.590
Accuracy:14.772% D*
HSR:22.489% C
Kills:20,495
Deaths (as Heavy Assault):21,681
Deaths (to Heavy Assaults):27,384
KDR:0.9453
Kill Difference:1,186
Playtime:1,215.855 hours
Usage:23%
Score:12.363m
Score/min:169
Accuracy (listed only):18.797%
HSR (listed only):19.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,996
Deaths:3,400
KDR:0.587
Accuracy:17.264% D**
HSR:18.687% C
Serpent VE92
C--
Kills:1,669
Deaths:3,269
KDR:0.511
Accuracy:14.716% F-
HSR:17.076% C--
Eclipse VE3A
C
Kills:1,328
Deaths:2,367
KDR:0.561
Accuracy:17.729% F-
HSR:18.072% C
NS-11C
D-
Kills:1,184
Deaths:2,223
KDR:0.533
Accuracy:16.949% D**
HSR:14.612% D-
Pulsar C
C--
Kills:1,176
Deaths:2,177
KDR:0.540
Accuracy:16.161% D**
HSR:19.983% C--
Zenith VX-5
D-
Kills:1,175
Deaths:1,763
KDR:0.666
Accuracy:16.237% F-
HSR:16.170% D-
Solstice SF
B*
Kills:1,168
Deaths:1,530
KDR:0.763
Accuracy:20.752% D
HSR:21.918% B*
Solstice VE3
C+
Kills:1,162
Deaths:2,570
KDR:0.452
Accuracy:14.647% D**
HSR:19.794% C+
NSX Tanto
C**
Kills:704
Deaths:1,012
KDR:0.696
Accuracy:19.424% D*
HSR:26.989% C**
Pandora VX25
C++
Kills:190
Deaths:409
KDR:0.465
Accuracy:14.281% F*
HSR:15.790% C++
Eidolon VE33
C
Kills:133
Deaths:223
KDR:0.596
Accuracy:19.975% D*
HSR:22.556% C
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C-
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C-
Kills:12,046
Deaths (as Engineer):21,345
Deaths (to Engineers):17,804
KDR:0.56435
Kill Difference:9,299
Playtime:2,479.234 hours
Usage:48%
Score:35.333m
Score/min:238
Accuracy (listed only):18.208%
HSR (listed only):18.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,996
Deaths:3,400
KDR:0.587
Accuracy:17.264% D**
HSR:18.687% C
Serpent VE92
C--
Kills:1,669
Deaths:3,269
KDR:0.511
Accuracy:14.716% F-
HSR:17.076% C--
Eclipse VE3A
C
Kills:1,328
Deaths:2,367
KDR:0.561
Accuracy:17.729% F-
HSR:18.072% C
Sirius SX12
C--
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F-
HSR:14.782% C--
VE-S Canis
C+
Kills:1,232
Deaths:978
KDR:1.260
Accuracy:23.184% D
HSR:20.130% C+
NS-11C
D-
Kills:1,184
Deaths:2,223
KDR:0.533
Accuracy:16.949% D**
HSR:14.612% D-
Pulsar C
C--
Kills:1,176
Deaths:2,177
KDR:0.540
Accuracy:16.161% D**
HSR:19.983% C--
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C
HSR:26.723% A+
Zenith VX-5
D-
Kills:1,175
Deaths:1,763
KDR:0.666
Accuracy:16.237% F-
HSR:16.170% D-
Solstice SF
B*
Kills:1,168
Deaths:1,530
KDR:0.763
Accuracy:20.752% D
HSR:21.918% B*
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
Solstice VE3
C+
Kills:1,162
Deaths:2,570
KDR:0.452
Accuracy:14.647% D**
HSR:19.794% C+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
NSX Tanto
C**
Kills:704
Deaths:1,012
KDR:0.696
Accuracy:19.424% D*
HSR:26.989% C**
Skorpios
C+
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F
HSR:20.126% C+
Pandora VX25
C++
Kills:190
Deaths:409
KDR:0.465
Accuracy:14.281% F*
HSR:15.790% C++
NSX Tengu
D*
Kills:127
Deaths:150
KDR:0.847
Accuracy:28.247% D*
HSR:11.811% D**
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C-
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C-
Kills:18,325
Deaths (as Light Assault):30,484
Deaths (to Light Assaults):15,373
KDR:0.60114
Kill Difference:12,159
Playtime:43.921 hours
Usage:1%
Score:0.292m
Score/min:111
Accuracy (listed only):18.961%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,559
Deaths:2,406
KDR:0.648
Accuracy:15.153% F--
HSR:20.783% D
H-V45
C
Kills:1,477
Deaths:2,663
KDR:0.555
Accuracy:13.745% F-
HSR:18.957% C
CME
D
Kills:1,306
Deaths:1,625
KDR:0.804
Accuracy:20.349% D*
HSR:17.381% D
Equinox VE2
B**
Kills:1,292
Deaths:1,210
KDR:1.068
Accuracy:22.706% D
HSR:28.483% B**
NS-11P
B+
Kills:1,240
Deaths:1,267
KDR:0.979
Accuracy:18.995% D-
HSR:22.097% B+
Sirius SX12
C--
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F-
HSR:14.782% C--
Equinox VE2 Burst
D
Kills:1,233
Deaths:1,174
KDR:1.050
Accuracy:21.172% D*
HSR:22.790% D
VE-S Canis
C+
Kills:1,232
Deaths:978
KDR:1.260
Accuracy:23.184% D
HSR:20.130% C+
Corvus VA55
D
Kills:1,205
Deaths:1,565
KDR:0.770
Accuracy:18.666% D--
HSR:19.087% D
Darkstar
C-
Kills:1,176
Deaths:1,368
KDR:0.860
Accuracy:19.911% F
HSR:20.408% C-
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C
HSR:26.723% A+
NS-11A
B
Kills:1,171
Deaths:939
KDR:1.247
Accuracy:23.528% C+
HSR:24.424% B
Pulsar VS1
C+
Kills:1,165
Deaths:1,714
KDR:0.680
Accuracy:15.183% F
HSR:20.086% C+
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
Skorpios
C+
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F
HSR:20.126% C+
Pandora VX25
C++
Kills:190
Deaths:409
KDR:0.465
Accuracy:14.281% F*
HSR:15.790% C++
NSX Tengu
D*
Kills:127
Deaths:150
KDR:0.847
Accuracy:28.247% D*
HSR:11.811% D**
Thanatos VE70
D
Kills:99
Deaths:312
KDR:0.317
Accuracy:22.423% F-
HSR:13.131% D
Nova
C-
Kills:62
Deaths:90
KDR:0.689
Accuracy:26.143% F
HSR:12.903% C-
Kills:19,587
Deaths (as Combat Medic):26,104
Deaths (to Combat Medics):11,820
KDR:0.75034
Kill Difference:6,517
Playtime:1,187.736 hours
Usage:23%
Score:15.593m
Score/min:219
Accuracy (listed only):19.790%
HSR (listed only):19.539%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,238
Deaths:2,869
KDR:0.432
Accuracy:15.266% F-
HSR:14.782% C--
VE-S Canis
C+
Kills:1,232
Deaths:978
KDR:1.260
Accuracy:23.184% D
HSR:20.130% C+
NS-7 PDW
A+
Kills:1,175
Deaths:1,125
KDR:1.044
Accuracy:22.493% C
HSR:26.723% A+
Eridani SX5
B+
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:19.922% D*
HSR:23.605% B+
MKV Suppressed
C
Kills:1,157
Deaths:2,502
KDR:0.462
Accuracy:14.008% F--
HSR:17.286% C
NS-44 Commissioner
D-
Kills:405
Deaths:961
KDR:0.421
Accuracy:25.767% D*
HSR:16.049% D-
Skorpios
C+
Kills:318
Deaths:322
KDR:0.988
Accuracy:20.419% F
HSR:20.126% C+
Parallax VX3
F
Kills:313
Deaths:257
KDR:1.218
Accuracy:25.206% F--
HSR:63.259% F
NSX Tengu
D*
Kills:127
Deaths:150
KDR:0.847
Accuracy:28.247% D*
HSR:11.811% D**
Spiker
C+
Kills:111
Deaths:349
KDR:0.318
Accuracy:14.601% F--
HSR:19.820% C+
NS-357 Underboss
D--
Kills:95
Deaths:520
KDR:0.183
Accuracy:15.312% F*
HSR:13.684% D--
NS-61 Emissary
D
Kills:60
Deaths:232
KDR:0.259
Accuracy:20.008% D*
HSR:13.333% D
Artemis VX26
D
Kills:57
Deaths:157
KDR:0.363
Accuracy:22.558% D--
HSR:17.544% D
Kills:7,453
Deaths (as Infiltrator):11,838
Deaths (to Infiltrators):12,836
KDR:0.62958
Kill Difference:4,385
Playtime:91.486 hours
Usage:2%
Score:0.429m
Score/min:78
Accuracy (listed only):20.538%
HSR (listed only):21.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,125
Deaths:921
KDR:1.222
Accuracy:12.400% D*
HSR:14.933% D--
Nebula VM20
C
Kills:798
Deaths:631
KDR:1.265
Accuracy:12.543% D*
HSR:18.672% C
Blueshift VM5
D*
Kills:621
Deaths:586
KDR:1.060
Accuracy:12.629% D**
HSR:14.332% D*
Cosmos VM3
C-
Kills:394
Deaths:378
KDR:1.042
Accuracy:13.653% D
HSR:17.513% C-
Quasar VM1
D
Kills:376
Deaths:621
KDR:0.605
Accuracy:7.104% F-
HSR:15.692% D
Blueshift VM5
D
Kills:354
Deaths:315
KDR:1.124
Accuracy:13.150% D**
HSR:16.949% D
Cosmos VM3
B+
Kills:189
Deaths:125
KDR:1.512
Accuracy:18.399% B+
HSR:15.873% D
NS-10 Burster
C-
Kills:129
Deaths:317
KDR:0.407
Accuracy:26.206% C-
HSR:3.876% D
NS-10 Burster
B
Kills:126
Deaths:125
KDR:1.008
Accuracy:31.808% B
HSR:6.349% C++
Comet VM2
B**
Kills:108
Deaths:360
KDR:0.300
Accuracy:26.342% F-
HSR:6.481% B**
Comet VM2
C**
Kills:84
Deaths:155
KDR:0.542
Accuracy:32.545% D**
HSR:4.762% C**
Kills:4,304
Deaths (as MAX Suit):2,267
Deaths (to MAX Suits):5,430
KDR:1.89854
Kill Difference:2,037
Playtime:168.608 hours
Usage:3%
Score:2.213m
Score/min:219
Accuracy (listed only):18.798%
HSR (listed only):12.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:255
V. Kills:39 N/A
Deaths:61
KDR:4.180
Accuracy:31.838% D*
KPH:31.700 D
VKPH:4.800 D
C150 Dalton
D*
Kills:156
V. Kills:134 116%
Deaths:109
KDR:1.431
Accuracy:30.698% D
KPH:11.100 D*
VKPH:9.600 D*
AP30 Shredder
U
Kills:118
V. Kills:55 211%
Deaths:55
KDR:2.145
Accuracy:17.155% F--
KPH:424,800 U
VKPH:198,000 U
Kills:529 (0 + 529)
Deaths:225
KDR:2.351
VKDR:1.013
Vehicle Kills:228
Kill Difference:304
Playtime:22.043 hours
Usage:0%
Score:0.342m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:17.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:250
V. Kills:55 446%
Deaths:127
KDR:1.969
Accuracy:29.280% D--
KPH:12.800 D-
VKPH:2.800 D*
L100 Python HEAT
C
Kills:88
V. Kills:59 147%
Deaths:49
KDR:1.796
Accuracy:43.706% D-
KPH:15.100 D--
VKPH:10.100 C
Skyguard
D--
Kills:59
V. Kills:53 109%
Deaths:41
KDR:1.439
Accuracy:23.286% D--
KPH:6.200 D*
VKPH:5.600 D--
Kills:397 (397 + 0)
Deaths:217
KDR:1.829
VKDR:0.770
Vehicle Kills:167
Kill Difference:180
Playtime:34.854 hours
Usage:1%
Score:0.297m
Score/min:142
Driving Accuracy:23.286%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:11,339
V. Kills:1,578 N/A
Deaths:1,002
KDR:11.316
Accuracy:49.535% C+
KPH:39.600 C+
VKPH:5.500 D
Supernova FPC
D-
Kills:2,461
V. Kills:1,610 153%
Deaths:731
KDR:3.367
Accuracy:43.245% D*
KPH:16.300 D-
VKPH:10.700 D--
Saron HRB
C--
Kills:1,679
V. Kills:1,102 152%
Deaths:388
KDR:4.327
Accuracy:35.546% D--
KPH:18 D
VKPH:11.800 C--
Supernova PC
D
Kills:1,572
V. Kills:534 294%
Deaths:391
KDR:4.020
Accuracy:41.845% D-
KPH:15.500 D
VKPH:5.300 D-
E540 Halberd
D
Kills:594
V. Kills:383 155%
Deaths:133
KDR:4.466
Accuracy:39.779% D--
KPH:19 D*
VKPH:12.300 D
Proton II PPA
D
Kills:411
V. Kills:34 N/A
Deaths:62
KDR:6.629
Accuracy:16.488% D*
KPH:30.600 D-
VKPH:2.500 D
Aphelion VEX-4
D--
Kills:52
V. Kills:36 141%
Deaths:14
KDR:3.714
Accuracy:25.139% D*
KPH:13.400 D*
VKPH:9.300 D--
Kills:18,108 (15,372 + 2,736)
Deaths:2,721
KDR:6.655
VKDR:1.939
Vehicle Kills:5,277
Kill Difference:15,387
Playtime:681.009 hours
Usage:13%
Score:6.905m
Score/min:169
Driving Accuracy:41.845%
Gunner Accuracy:25.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:379
V. Kills:20 N/A
Deaths:64
KDR:5.922
Accuracy:29.847% D-
KPH:54.400 D
VKPH:2.900 D--
G40-F Ranger
C--
Kills:111
V. Kills:67 163%
Deaths:18
KDR:6.167
Accuracy:30.036% C--
KPH:16.700 D**
VKPH:10.100 D**
Saron HRB-H
D-
Kills:96
V. Kills:48 196%
Deaths:40
KDR:2.400
Accuracy:40.214% F-
KPH:22.500 D-
VKPH:11.300 D*
E540 Halberd-H
D**
Kills:52
V. Kills:32 158%
Deaths:23
KDR:2.261
Accuracy:45.158% F
KPH:11.900 D**
VKPH:7.300 F
Kills:638 (0 + 638)
Deaths:145
KDR:4.400
VKDR:1.152
Vehicle Kills:167
Kill Difference:493
Playtime:22.269 hours
Usage:0%
Score:0.247m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:45.158%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:327
V. Kills:71 454%
Deaths:63
KDR:5.190
Accuracy:27.530% D--
KPH:27 D
VKPH:5.900 D
M20 Basilisk
D
Kills:231
V. Kills:167 138%
Deaths:139
KDR:1.662
Accuracy:33.485% D
KPH:7.500 D--
VKPH:5.500 D
M40 Fury
D--
Kills:150
V. Kills:34 429%
Deaths:38
KDR:3.947
Accuracy:22.500% F
KPH:23.300 D*
VKPH:5.300 D--
M12 Kobalt
D--
Kills:145
V. Kills:6 N/A
Deaths:28
KDR:5.179
Accuracy:11.724% D*
KPH:27.100 D--
VKPH:1.100 D--
M20 Basilisk
D
Kills:128
V. Kills:113 112%
Deaths:91
KDR:1.407
Accuracy:32.578% D
KPH:6.800 D*
VKPH:6 D
M12 Kobalt
D
Kills:78
V. Kills:2 N/A
Deaths:9
KDR:8.667
Accuracy:12.930% D--
KPH:36.600 D-
VKPH:0.900 D
Kills:1,059 (0 + 1,059)
Deaths:368
KDR:2.878
VKDR:1.068
Vehicle Kills:393
Kill Difference:691
Playtime:75.563 hours
Usage:1%
Score:0.782m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:12.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 12,91711,3391,00211.316C++10.3349.535%C+1.49%C+39.6C+5.5D140286.7h2.8B+5.7B+
VE-H Maw 5,2405,1893,2121.616C++0.6326.426%C++18.057%D-39CN/A92133.2h10.4C**39.5C**
Supernova FPC 4,0712,4617313.367C2.3843.245%D*2.722%C*16.3D-10.7D--216151.1h4.9B+11.3C+
SVA-88 2,0582,0373,0130.676C--0.3113.599%F-18.115%D--15.7D--N/A46129.9h13.3C97.7D*
VX6-7 2,0151,9963,4000.587C--0.4017.264%D**18.687%C12.3DN/A38162.6h14.7C85.4D
Lasher X2 1,7741,7271,5421.12C**0.1325.201%C+3.301%C41.1B+1.1B+12142h21C+83.3C++
Saron HRB 2,7811,6793884.327C+3.3435.546%D--N/A18D11.8C--23093.2h22.2C++62.5C
C-4 2,3381,6742,5450.658C--0.3317.437%D**N/A37.4D--14.9D--33644.7h1.7C9.8D--
Serpent VE92 1,6811,6693,2690.511C--0.4714.716%F-17.076%C--9.4D-N/A31176.9h15.7C-106.5D*
Supernova PC 2,1061,5723914.02C+3.0341.845%D-1.59%D15.5D5.3D-103101.4h4.4B++10.5C**
Terminus VX-9 1,5781,5592,4060.648D0.3415.153%F--20.783%D13D--N/A38119.6h13.9C92D**
Pulsar LSW 1,5251,5131,9680.769D0.2214.571%F18.705%D17.9D-N/A5284.3h12.9C+88.7D
H-V45 1,4871,4772,6630.555C0.4313.745%F-18.957%C11.1D-N/A37133.2h14.7C106.8D**
Betelgeuse 54-A 1,4871,4731,5380.958D0.0319.077%F26.409%C--27D*N/A12354.6h12.4D-64.9D**
NSX Naginata 1,4391,4271,2051.184C+0.2022.33%C+23.826%D30.5CN/A7646.8h11.5C**51.5C**
Eclipse VE3A 1,3451,3282,3670.561C0.4217.729%F-18.072%C11.1D--N/A33119.9h15.1D-85F-
CME 1,3121,3061,6250.804C--0.1820.349%D*17.381%D17D-N/A4376.7h13.8C++68C
Equinox VE2 1,3011,2921,2101.068C+0.0822.706%D28.483%B**28.6C+N/A8345.2h12.7C++56C+
C-4 ARX 1,4541,2501,2181.026D0.0419.924%FN/A79.1D12.9D*32415.8h1.2C++5.9C--
NS-11P 1,2481,2401,2670.979C+0.0118.995%D-22.097%B+19.4C-N/A5464h13.3B70.1C+
Sirius SX12 1,2481,2382,8690.432C--0.5515.266%F-14.782%C--8.9D-N/A34138.9h19D124.3D*
Equinox VE2 Burst 1,2501,2331,1741.05C0.0621.172%D*22.79%D24.9DN/A5749.5h14C66.2D
VE-S Canis 1,2471,2329781.26C++0.2723.184%D20.13%C+31.4CN/A7839.2h11.3C**48.8C++
NS-15M2 1,2351,2251,4910.822C0.1617.22%D*21.306%D19.4D-N/A6863.3h12.5C++72.8C
Flare VE6 1,2291,2221,7050.717D0.2714.157%D**17.349%D--16.4D-N/A6274.3h11.6C+82D
Corvus VA55 1,2161,2051,5650.77C0.2218.666%D--19.087%D17.2DN/A5370.1h12.6C+67.7C-
MANA Anti-Personnel Turret 1,2131,2007471.606N/A0.6211.436%UN/A12000U130U21055000.1h22.2T*194.1T*
NS-11C 1,1911,1842,2230.533C--0.4516.949%D**14.612%D-9.6DN/A33123.8h15C++88.8C-
Proximity Mine 1,1851,1824762.483C-1.5040.836%C+N/A110.5C+N/A33210.7h1.9C++4.7C++
NSX-P Naginata 1,1991,1817821.51C++0.5224.478%C**25.318%C--41.7C+N/A10628.3h10.3B++42.1B+
Darkstar 1,1901,1761,3680.86C--0.1319.911%F20.408%C-18.5D*N/A4963.6h15D75.5D*
Pulsar C 1,1871,1762,1770.54C-0.4516.161%D**19.983%C--11.9DN/A5098.5h14C86.4D-
NS-7 PDW 1,1901,1751,1251.044C*0.0622.493%C26.723%A+24.2C+N/A7948.5h15.3C++68.2C+
Zenith VX-5 1,1881,1751,7630.666C--0.3216.237%F-16.17%D-17.6DN/A6066.7h13.8C+85.2D-
Orion VS54 1,1851,1712,3160.506C--0.4811.222%F-20.666%D8.7D--N/A52134.9h15.6C--138.9D**
NS-11A 1,1761,1719391.247C+0.2623.528%C+24.424%B28.9C+N/A8140.5h12.5B+53.2B
Sticky Grenade 1,1741,17011170N/A1,169.0144.22%D-N/A688.2C--2.4D*21501.7h2.2C*5C+
Solstice SF 1,1741,1681,5300.763C+0.2220.752%D21.918%B*18.5C+N/A4963.3h13.8C+66.5C+
VX29 Polaris 1,1711,1659351.246C+0.2622.515%C+20.773%C30.4C-N/A8738.3h12.8C+56.8C++
Pulsar VS1 1,1701,1651,7140.68C0.3115.183%F20.086%C+13.1DN/A4989.1h14.1C**92.8D
Ursa 1,1821,1651,9740.59D0.4014.772%D*22.489%C15.7D-N/A4474.3h13C88D
Eridani SX5 1,1721,1651,4160.823C0.1619.922%D*23.605%B+17.3DN/A4967.4h13.8C69.1C--
Solstice VE3 1,1741,1622,5700.452C-0.5314.647%D**19.794%C+7.9DN/A50146.6h16.1C++110C--
MKV Suppressed 1,1681,1572,5020.462D0.5214.008%F--17.286%C8.3D--N/A24139.4h17.7D126.3D**
Nebula VM20 1,1351,1259211.221C-0.2412.4%D*14.933%D--21.9DN/A7051.3h16.8C++135.8D
Tank Mine 1,6169557411.289D0.3031.711%C+N/A67.3D46.5D84814.2h2.2C6.9C
Frag Grenade 8228151815N/A814.0141.326%C--N/A339.6D2.9D12712.4h4.3C10.4C
Nebula VM20 8047986311.265C-0.2812.543%D*18.672%C23.1DN/A6534.6h17.8C141.9D
Nemesis VSH9 1,0927571,0500.721C++0.2655.024%D--2.51%C+17.8C++7.9C15242.6h6.2B*11.2B+
NS Decimator 9897478740.855C0.1349.673%D**2.276%C++28.3C9.2D-19326.4h4.3B8.6C+
NSX Tanto 7157041,0120.696C-0.2919.424%D*26.989%C**13.6DN/A3651.9h14C++72.3C
Blueshift VM5 6296215861.06C--0.0712.629%D**14.332%D*18.3D-N/A6733.9h17.4C138.1D-
E540 Halberd 9775941334.466C3.4839.779%D--2.525%C++19D*12.2D26931.3h6.7D16.9D--
Proton II PPA 445411626.629C-5.6416.488%D*1.217%D-30.4D-2.5D10813.5h11.8C71.4D--
NS-44 Commissioner 4074059610.421C--0.5625.767%D*16.049%D-29.1C+N/A12513.9h3.8C*14.6C
Cosmos VM3 4003943781.042C-0.0613.653%D17.513%C-20.5DN/A8719.2h16.1D118C-
Proton II PPA-H 399379645.922C-4.9429.847%D-1.583%C+54.1D2.9D--1597h11.2C+37.4C
Quasar VM1 3823766210.605D0.387.104%F-15.692%D8.4D*N/A4444.9h18.2D255.5D**
Blueshift VM5 3573543151.124C--0.1413.15%D**16.949%D20D-N/A7117.7h18.2C-138.3D-
M40 Fury 398327635.19C+4.2027.53%D--1.529%C27D5.9D18712.1h15C++54.3C
Hades VSH4 5073238240.392C0.5953.966%F-2.477%C+12.1C6.9C-11126.6h7.8B+14.5C+
Skorpios 3213183220.988C0.0020.419%F20.126%C+20.4D--N/A6415.6h14.5D**70.8F-
Parallax VX3 3143132571.218C--0.2325.206%F--63.259%F14.8D-N/A5421.2h3D--12F-
L105 Zephyr 294255614.18C--3.1931.838%D*N/A31.9D4.9D1778h7.1C+22.3D
C75 Viper 3052501271.969C-0.9829.28%D--N/A12.8D-2.8D*10519.5h12.3B+41.8C+
M20 Basilisk 3982311391.662C--0.6833.485%D4.762%C7.5D--5.5D15330.6h160D**477.7D**
Spear Anti-Vehicle Phalanx Turret 3082212011.05B+10.0632.807%D*4.072%C+30.7C12.1D-2777.2h6.6B*20.1C**
Auraxium Force-Blade 2162167,3120.03C+0.9632.099%C++8.796%C**0.8CN/A2266h2.3C+7.1C**
MANA Anti-Vehicle Turret 3482123860.549D-0.4435.524%D**2.83%C-2120C1360D2046880.1h9.4C--26.5D*
Pandora VX25 1931904090.465D0.5214.281%F*15.79%C++9.4D--N/A4220.2h4.7C+32.7F**
Cosmos VM3 1931891251.512C+0.5318.399%B+15.873%D30.5C*N/A1086.2h16C86.9C**
C150 Dalton 2901561091.431D0.4530.698%DN/A11.1D*9.6D*22414h7.4F24.2F--
Lumine Edge 16115128,5710.005C-0.9818.236%D-1.325%F--0.1DN/A01205.2h2.8F--15.6D--
M40 Fury 184150383.947C--2.9622.5%F2.667%B*23.4D*5.3D--2476.4h14.2C+63.3D--
M12 Kobalt 151145285.179D4.1911.724%D*13.103%D--26.9D--1.1D--1075.4h20.8C+177.4D
Eidolon VE33 1331332230.596C0.3919.975%D*22.556%C13.7C--N/A859.7h8.3B+41.3C+
NS-10 Burster 2131293170.407D0.5826.206%C-3.876%D3.5D-2.3D-3837.2h164.1C--626C-
M20 Basilisk 241128911.407D-0.4232.578%D1.563%F6.8D*6D18918.9h175F537.1F
NSX Tengu 1301271500.847C0.1428.247%D*11.811%D**18.1DN/A807h16C56.8C--
NS-10 Burster 2041261251.008C+0.0231.808%B6.349%C++5.5C+3.4C6322.8h133.6B+420.1B+
AP30 Shredder 173118552.145C--1.1617.155%F--N/A1180U550U6819300.1h75B+437.4D-
M60-A Bulldog 135118254.72C-3.7334.669%D*N/A9.7D*1.4D-6912.2h9.3F26.9F-
G40-F Ranger 178111186.167C--5.1830.036%C--N/A16.6D**10D**1256.7h82.1D273.3D
Spiker 1111113490.318D0.6714.601%F--19.82%C+12.5D-N/A418.9h8.9C++60.8D*
Comet VM2 1791083600.3D0.6926.342%F-6.481%B**3.6D**2.4D-7130.2h32.1D121.8F
Thanatos VE70 99993120.317D0.6722.423%F-13.131%D11.5D-N/A1078.6h4.8C*21.3D-
Force-Blade 1279930,0890.003D0.9816.803%D--N/A0.1DN/A01393.3h3.9D-23.4D--
Saron HRB-H 14496402.4C--1.4140.214%F-N/A22.3D-11.2D*2614.3h25.4C++63.3D
NS-357 Underboss 98955200.183D-0.8015.312%F*13.684%D--7.3D--N/A3613.1h5.6D*36.8T*
L100 Python HEAT 14788491.796D0.8143.706%D-1.136%D--15.2D--10.2C2715.8h7.7C--17.6D-
Comet VM2 139841550.542D0.4432.545%D**4.762%C**7.4D4.9C+12911.3h25.7C**79C
S1 146813590.226D-0.7630.145%T1.235%D-6D**4.9D--23613.4h9.5D--31.5T*
M12 Kobalt 847998.778D--7.7914.831%D**17.722%C++52.7D--3.3D1381.5h19.1C+128.5D
M12 Kobalt 807898.667C7.6812.93%D--10.256%F37.1D-1D1542.1h17.3B133.8C+
Nova 6262900.689C--0.3026.143%F12.903%C-22.1DN/A1172.8h4.2C**16.2D
NS-61 Emissary 60602320.259D0.7320.008%D*13.333%D5.9D--N/A4710.2h17.9C89.2D-
Skyguard 11259411.439D0.4523.286%D--5.085%M6.2D*5.6D--1409.5h161D691.6D--
Artemis VX26 57571570.363D-0.6222.558%D--17.544%D9D*N/A886.3h17.5F77.8D**
M60-A Bulldog 7454790.684D0.3017.497%F-N/A6.6D*2.4D*858.2h10.3F**58.7T*
Aphelion VEX-4 8852143.714C+2.7325.139%D*1.923%D--13.3D*9.2D--2033.9h80.8D321.4D**
E540 Halberd-H 8452232.261D1.2845.158%F1.923%C++11.8D**7.3F2414.4h9.9F21.8F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13300.3h
Restoration Kit1636,3484.1h
Nano-Armor Kit1,8772,044,147139h
Spawn Beacon1239,6675.5h
Anti-Vehicle MANA Turret1481,0745.8h
Spitfire Auto-Turret581,6942.3h
Nanite Revive Grenade010,5873h
Medical Applicator1,793571,50251.2h
Ammunition Package71112,95116h
Shield Recharging Field1033,1201.9h
Medical Kit3849,2187.4h
Anti-Infantry MANA Turret1452,7817.2h
Nano-Repair Grenade01690h
Hardlight Barrier4630.1h
Recon Detection Device264471.5h
L-30R Vektor2650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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