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Brigadier Dreadnaught whitescar[DVSG] whitescar
NC BR 79

KDR: 2.6

Score: 117m

Last Seen: Feb 19th, 2019 12:46 AM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Emerald - Outfit Officer of DVS Gaming[DVSG] DVS Gaming
NC outfit on Emerald

Members: 8
Level Progress (to 80): 64%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-23 Grinder AF-23 Grinder Titan-150 HESH GD-7F L100 Python HESH NC6S Gauss SAW S Titan-150 AP NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $544,185 MLG Score: 435
Fun Score: N/A
Cheeseburgers Flipped: 6143TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.04%14.851%3273398942,1111.60021.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.413%0.188C++-0.898D---1.133D*HEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.291C*11.70.181C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.027%1.223%209210202,944168029571.75238100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.78%-0.357C--0.35C--0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.70.313C*37.70.289C*73

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.088%1.455%15717101531,2082716743411.4862420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.301%-0.176C-0.745D-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.644B+5.40.571B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.814%2.122%52918100410,603258022634.1081468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.022%0.061C+-0.57D0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.703B++12.90.672B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.315%70.761%529410181,604166250.964522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.113%-0.107C+0.237C++-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.60.187C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.863%11.399%52931019386226820.170119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%-0.213C-0.623D-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.50.074C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DVS Gaming[DVSG] DVS Gaming
NC outfit on Emerald

Members: 8
117m364.7%409 (24.5k)343 (20.6k)2.60244159,06161,1203.2029379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022672719.467%9.247%18005:3529

56% Engineer21% Heavy Assault14% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:45 PMMay 2nd, 2013 7:33 PMFeb 20th, 2019 12:43 PM (2d) (PST)Feb 18th, 2019 9:21 PM (3d) (PST)Feb 18th, 2019 8:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6922014910.4660.1790.0431.9520.069435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,50212,08229,42028113117420,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5688h/237d 36,702 14,709 42,625 666.2k 8,081 16,285 23,623 236.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
D
Kills:6,225
Deaths:1,037
KDR:6.003
Accuracy:19.830% D
HSR:15.245% D*
NS-15M AE
D
Kills:4,566
Deaths:3,793
KDR:1.204
Accuracy:22.188% D
HSR:16.820% D*
NC05 Jackhammer AE
C
Kills:3,350
Deaths:2,507
KDR:1.336
Accuracy:41.973% D
HSR:14.687% C
EM1
C+
Kills:3,231
Deaths:1,388
KDR:2.328
Accuracy:20.306% C+
HSR:15.104% D--
NC6 Gauss SAW
C
Kills:2,574
Deaths:1,017
KDR:2.531
Accuracy:18.388% C
HSR:14.996% D**
NC05 Jackhammer
C
Kills:2,164
Deaths:1,552
KDR:1.394
Accuracy:40.479% C-
HSR:13.355% C
LA1 Anchor
D-
Kills:1,474
Deaths:865
KDR:1.704
Accuracy:19.972% D-
HSR:16.825% D*
EM6
C
Kills:1,420
Deaths:674
KDR:2.107
Accuracy:20.364% C
HSR:14.718% D*
NC6A GODSAW
D**
Kills:1,151
Deaths:886
KDR:1.299
Accuracy:20.090% D**
HSR:15.899% D**
NSX Naginata
C
Kills:219
Deaths:192
KDR:1.141
Accuracy:20.655% C
HSR:17.808% D**
MGR-L1 Promise
B++
Kills:114
Deaths:121
KDR:0.942
Accuracy:20.933% D
HSR:29.825% B++
Kills:26,488
Deaths (as Heavy Assault):14,032
Deaths (to Heavy Assaults):17,285
KDR:1.88769
Kill Difference:12,456
Playtime:1,191.448 hours
Usage:21%
Score:18.314m
Score/min:256
Accuracy (listed only):24.107%
HSR (listed only):16.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:11,356
Deaths:7,923
KDR:1.433
Accuracy:23.065% C
HSR:14.301% D--
Gauss Compact S
C+
Kills:3,009
Deaths:2,054
KDR:1.465
Accuracy:22.395% C+
HSR:11.499% D*
NS-11CP
D
Kills:1,881
Deaths:1,591
KDR:1.182
Accuracy:25.854% D
HSR:14.248% D*
NS Baron G5AE
C+
Kills:1,233
Deaths:988
KDR:1.248
Accuracy:45.626% C+
HSR:11.922% D
AC-X11
C
Kills:856
Deaths:795
KDR:1.077
Accuracy:23.308% C
HSR:15.070% D*
MGR-M1 Bishop
D
Kills:636
Deaths:398
KDR:1.598
Accuracy:29.402% D
HSR:17.138% F
NSX Tanto
C+
Kills:220
Deaths:227
KDR:0.969
Accuracy:25.265% C+
HSR:20.909% D
Razor GD-23
C+
Kills:211
Deaths:176
KDR:1.199
Accuracy:23.086% C+
HSR:19.905% C+
AF-57 Piston
C
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% C
HSR:10.680% D-
AF-19 Mercenary
C
Kills:179
Deaths:46
KDR:3.891
Accuracy:20.647% C
HSR:12.849% D**
NS Baron G5
D
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D
HSR:7.975% D**
Mauler S6
C++
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C++
HSR:10.084% D--
LA39 Bruiser
B
Kills:61
Deaths:61
KDR:1
Accuracy:52.465% D
HSR:16.393% B
Gauss Compact Burst
B++
Kills:52
Deaths:44
KDR:1.182
Accuracy:30.670% B++
HSR:13.462% F-
Kills:20,182
Deaths (as Engineer):14,737
Deaths (to Engineers):13,905
KDR:1.36948
Kill Difference:5,445
Playtime:3,177.444 hours
Usage:56%
Score:66.036m
Score/min:346
Accuracy (listed only):31.099%
HSR (listed only):14.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:11,356
Deaths:7,923
KDR:1.433
Accuracy:23.065% C
HSR:14.301% D--
Gauss Compact S
C+
Kills:3,009
Deaths:2,054
KDR:1.465
Accuracy:22.395% C+
HSR:11.499% D*
NS-11CP
D
Kills:1,881
Deaths:1,591
KDR:1.182
Accuracy:25.854% D
HSR:14.248% D*
Blitz GD-10
C++
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C++
HSR:10.298% D--
NS Baron G5AE
C+
Kills:1,233
Deaths:988
KDR:1.248
Accuracy:45.626% C+
HSR:11.922% D
AC-X11
C
Kills:856
Deaths:795
KDR:1.077
Accuracy:23.308% C
HSR:15.070% D*
MGR-S1 Gladius
C--
Kills:785
Deaths:781
KDR:1.005
Accuracy:21.833% D-
HSR:18.217% C--
NS-7 PDW
D
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.408% D
HSR:9.065% D**
AF-4 Cyclone
C
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% C
HSR:11.932% D--
NSX Tanto
C+
Kills:220
Deaths:227
KDR:0.969
Accuracy:25.265% C+
HSR:20.909% D
Razor GD-23
C+
Kills:211
Deaths:176
KDR:1.199
Accuracy:23.086% C+
HSR:19.905% C+
AF-57 Piston
C
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% C
HSR:10.680% D-
AF-19 Mercenary
C
Kills:179
Deaths:46
KDR:3.891
Accuracy:20.647% C
HSR:12.849% D**
NS Baron G5
D
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D
HSR:7.975% D**
Mauler S6
C++
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C++
HSR:10.084% D--
MKV Suppressed
D
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.757% D
HSR:11.940% D*
LA39 Bruiser
B
Kills:61
Deaths:61
KDR:1
Accuracy:52.465% D
HSR:16.393% B
Gauss Compact Burst
B++
Kills:52
Deaths:44
KDR:1.182
Accuracy:30.670% B++
HSR:13.462% F-
Kills:22,756
Deaths (as Light Assault):16,842
Deaths (to Light Assaults):9,811
KDR:1.35115
Kill Difference:5,914
Playtime:174.346 hours
Usage:3%
Score:2.362m
Score/min:226
Accuracy (listed only):28.768%
HSR (listed only):13.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C++
HSR:10.298% D--
NS Baron G5AE
C+
Kills:1,233
Deaths:988
KDR:1.248
Accuracy:45.626% C+
HSR:11.922% D
MGR-S1 Gladius
C--
Kills:785
Deaths:781
KDR:1.005
Accuracy:21.833% D-
HSR:18.217% C--
NS-7 PDW
D
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.408% D
HSR:9.065% D**
AF-4 Cyclone
C
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% C
HSR:11.932% D--
NC9 A-Tross
C--
Kills:297
Deaths:202
KDR:1.470
Accuracy:23.078% C--
HSR:13.131% F
NS-11A
C--
Kills:255
Deaths:260
KDR:0.981
Accuracy:21.668% C--
HSR:7.059% F-
AF-57 Piston
C
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% C
HSR:10.680% D-
Carnage AR
C+
Kills:184
Deaths:157
KDR:1.172
Accuracy:23.762% C+
HSR:9.239% F
GR-22
D
Kills:177
Deaths:142
KDR:1.246
Accuracy:20.593% D
HSR:9.605% D**
NS Baron G5
D
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D
HSR:7.975% D**
Mauler S6
C++
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C++
HSR:10.084% D--
MKV Suppressed
D
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.757% D
HSR:11.940% D*
LA39 Bruiser
B
Kills:61
Deaths:61
KDR:1
Accuracy:52.465% D
HSR:16.393% B
Kills:5,905
Deaths (as Combat Medic):4,747
Deaths (to Combat Medics):6,129
KDR:1.24394
Kill Difference:1,158
Playtime:100.128 hours
Usage:2%
Score:1.998m
Score/min:333
Accuracy (listed only):29.474%
HSR (listed only):11.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C++
HSR:10.298% D--
MGR-S1 Gladius
C--
Kills:785
Deaths:781
KDR:1.005
Accuracy:21.833% D-
HSR:18.217% C--
NS-7 PDW
D
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.408% D
HSR:9.065% D**
AF-8 RailJack
C++
Kills:615
Deaths:109
KDR:5.642
Accuracy:32.287% D
HSR:75.772% C++
EM4 Longshot
C--
Kills:613
Deaths:107
KDR:5.729
Accuracy:36.131% C--
HSR:73.083% D
LA3 Desperado
D-
Kills:525
Deaths:614
KDR:0.855
Accuracy:23.123% D-
HSR:10.667% D**
NS-44 Commissioner AE
C-
Kills:460
Deaths:517
KDR:0.890
Accuracy:37.335% C-
HSR:10.435% F-
AF-4 Cyclone
C
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% C
HSR:11.932% D--
LA80
D
Kills:229
Deaths:58
KDR:3.948
Accuracy:36.227% D
HSR:58.952% F--
NC4 Mag-Shot
D
Kills:199
Deaths:110
KDR:1.809
Accuracy:23.621% D
HSR:15.075% D
NC14 Bolt Driver
C-
Kills:147
Deaths:25
KDR:5.880
Accuracy:32.364% C-
HSR:58.503% F
NS-45 Pilot
D-
Kills:133
Deaths:155
KDR:0.858
Accuracy:23.817% D*
HSR:18.797% D-
NS-44 Commissioner
D
Kills:126
Deaths:120
KDR:1.050
Accuracy:27.163% D--
HSR:17.460% D
NC08 Mag-Scatter
D
Kills:112
Deaths:120
KDR:0.933
Accuracy:40.987% D--
HSR:11.607% D
NSX Tomoe
C++
Kills:107
Deaths:120
KDR:0.892
Accuracy:29.626% C++
HSR:24.299% D*
Soldier Soaker
D
Kills:106
Deaths:90
KDR:1.178
Accuracy:28.768% D
HSR:6.604% D**
NS-AM7 Archer
C++
Kills:73
Deaths:86
KDR:0.849
Accuracy:55.807% C
HSR:17.808% C++
MKV Suppressed
D
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.757% D
HSR:11.940% D*
Kills:6,655
Deaths (as Infiltrator):4,734
Deaths (to Infiltrators):6,245
KDR:1.40579
Kill Difference:1,921
Playtime:248.820 hours
Usage:4%
Score:3.263m
Score/min:219
Accuracy (listed only):29.950%
HSR (listed only):25.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:16,666
Deaths:5,014
KDR:3.324
Accuracy:35.017% C+
HSR:11.419% D--
AF-23 Grinder
B+
Kills:15,813
Deaths:5,019
KDR:3.151
Accuracy:41.304% B+
HSR:14.735% C-
NCM3 Raven
B**
Kills:3,541
Deaths:1,522
KDR:2.327
Accuracy:47.678% B**
HSR:2.231% C
NCM3 Raven
B**
Kills:3,103
Deaths:1,521
KDR:2.040
Accuracy:48.619% B**
HSR:2.578% C+
AF-41 Hacksaw
B*
Kills:1,218
Deaths:279
KDR:4.366
Accuracy:38.627% B*
HSR:13.136% C
AF-41 Hacksaw
B*
Kills:1,044
Deaths:279
KDR:3.742
Accuracy:41.283% B*
HSR:12.548% D
NS-10 Burster
C++
Kills:544
Deaths:310
KDR:1.755
Accuracy:30.589% C++
HSR:4.228% C
NS-10 Burster
B
Kills:528
Deaths:311
KDR:1.698
Accuracy:30.209% C++
HSR:6.818% B
AF-34 Mattock
B+
Kills:369
Deaths:97
KDR:3.804
Accuracy:37.690% B+
HSR:11.382% D*
AF-34 Mattock
B++
Kills:318
Deaths:97
KDR:3.278
Accuracy:42.244% B++
HSR:12.579% D*
NCM2 Falcon
B**
Kills:146
Deaths:49
KDR:2.980
Accuracy:49.457% B**
HSR:3.425% D
NCM2 Falcon
B**
Kills:88
Deaths:46
KDR:1.913
Accuracy:53.655% B**
HSR:4.545% C+
Kills:43,378
Deaths (as MAX Suit):7,272
Deaths (to MAX Suits):3,996
KDR:5.96507
Kill Difference:36,106
Playtime:769.320 hours
Usage:14%
Score:25.008m
Score/min:542
Accuracy (listed only):41.364%
HSR (listed only):8.302%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:215
V. Kills:75 283%
Deaths:8
KDR:26.875
Accuracy:47.297% C+
KPH:43.600 C--
VKPH:15.200 C+
Tomcat A2AM Pods
D
Kills:97
V. Kills:84 114%
Deaths:22
KDR:4.409
Accuracy:71.355% D*
KPH:30.100 D
VKPH:26 D
Kills:312 (0 + 0)
Deaths:30
KDR:10.400
VKDR:5.300
Vehicle Kills:159
Kill Difference:282
Playtime:8.156 hours
Usage:0%
Score:0.317m
Score/min:648
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:2,729
V. Kills:2,716 100%
Deaths:1,855
KDR:1.471
Accuracy:33.778% D--
KPH:7.300 C+
VKPH:7.300 C++
L105 Zephyr
B+
Kills:1,472
V. Kills:225 N/A
Deaths:44
KDR:33.455
Accuracy:46.371% B+
KPH:66.800 B+
VKPH:10.200 C**
C150 Dalton
B**
Kills:951
V. Kills:389 244%
Deaths:125
KDR:7.608
Accuracy:49.382% B**
KPH:41.700 B+
VKPH:17.100 C--
AP30 Shredder
C
Kills:82
V. Kills:27 293%
Deaths:29
KDR:2.828
Accuracy:18.046% F
KPH:23.600 C
VKPH:7.800 D*
Kills:5,234 (2,729 + 2,505)
Deaths:2,053
KDR:2.549
VKDR:1.635
Vehicle Kills:3,357
Kill Difference:3,181
Playtime:422.461 hours
Usage:7%
Score:5.682m
Score/min:224
Piloting Accuracy:33.778%
Gunner Accuracy:18.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:9,245
V. Kills:729 N/A
Deaths:392
KDR:23.584
Accuracy:51.616% B
KPH:76.400 B**
VKPH:6 D
Skyguard
C++
Kills:398
V. Kills:339 117%
Deaths:128
KDR:3.109
Accuracy:26.760% C
KPH:11.400 C
VKPH:9.700 C++
L100 Python AP
B**
Kills:380
V. Kills:267 142%
Deaths:93
KDR:4.086
Accuracy:57.620% C**
KPH:34.500 B
VKPH:24.200 B**
C75 Viper
A+
Kills:153
V. Kills:22 N/A
Deaths:19
KDR:8.053
Accuracy:34.905% C
KPH:54.800 A+
VKPH:7.900 C++
Kills:10,176 (10,176 + 0)
Deaths:632
KDR:16.101
VKDR:2.147
Vehicle Kills:1,357
Kill Difference:9,544
Playtime:169.777 hours
Usage:3%
Score:3.645m
Score/min:358
Driving Accuracy:34.905%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:14,792
V. Kills:2,428 N/A
Deaths:1,302
KDR:11.361
Accuracy:58.009% A
KPH:65.100 A+
VKPH:10.700 B+
Titan-150 AP
A+
Kills:5,307
V. Kills:3,259 163%
Deaths:998
KDR:5.318
Accuracy:55.819% B++
KPH:35.300 A
VKPH:21.700 A+
Titan-150 HEAT
A++
Kills:933
V. Kills:390 239%
Deaths:155
KDR:6.019
Accuracy:56.159% B**
KPH:37.900 A++
VKPH:15.800 A++
E540 Halberd
A+
Kills:242
V. Kills:113 212%
Deaths:20
KDR:12.100
Accuracy:45.225% C++
KPH:44.800 A+
VKPH:20.900 A
C85 Canister
A+
Kills:191
V. Kills:3 N/A
Deaths:8
KDR:23.875
Accuracy:33.902% D
KPH:136 A+
VKPH:2.100 D--
Enforcer ML85
C*
Kills:154
V. Kills:107 143%
Deaths:28
KDR:5.500
Accuracy:38.465% C
KPH:24.600 C*
VKPH:17.100 C++
G40-F Ranger
A
Kills:69
V. Kills:30 223%
Deaths:11
KDR:6.273
Accuracy:33.253% B+
KPH:67.300 A
VKPH:29.300 B+
Kills:21,688 (21,032 + 656)
Deaths:2,522
KDR:8.600
VKDR:2.510
Vehicle Kills:6,330
Kill Difference:19,166
Playtime:416.284 hours
Usage:7%
Score:8.437m
Score/min:338
Driving Accuracy:56.159%
Gunner Accuracy:33.253%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:488
V. Kills:250 194%
Deaths:40
KDR:12.200
Accuracy:54.062% C
KPH:44.600 C*
VKPH:22.900 C*
M40 Fury-H
C+
Kills:251
V. Kills:19 N/A
Deaths:11
KDR:22.818
Accuracy:32.025% D-
KPH:86.400 C+
VKPH:6.500 D
C85 Canister-H
C--
Kills:76
V. Kills:5 N/A
Deaths:8
KDR:9.500
Accuracy:36.269% D**
KPH:77.600 C--
VKPH:5.100 D
Kills:815 (0 + 815)
Deaths:59
KDR:13.814
VKDR:4.644
Vehicle Kills:274
Kill Difference:756
Playtime:14.826 hours
Usage:0%
Score:0.497m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:36.269%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:2,504
V. Kills:295 N/A
Deaths:108
KDR:23.185
Accuracy:41.346% B++
KPH:116.200 M+
VKPH:13.700 B**
M40 Fury
A*
Kills:2,386
V. Kills:288 N/A
Deaths:146
KDR:16.343
Accuracy:40.718% B+
KPH:105.100 A*
VKPH:12.700 C**
M60-G Bulldog
A**
Kills:699
V. Kills:105 N/A
Deaths:57
KDR:12.263
Accuracy:44.251% B**
KPH:70.800 A**
VKPH:10.600 B**
M60-G Bulldog
A++
Kills:593
V. Kills:72 N/A
Deaths:27
KDR:21.963
Accuracy:43.413% B++
KPH:82 A++
VKPH:10 B+
M20 Basilisk
C**
Kills:176
V. Kills:79 220%
Deaths:36
KDR:4.889
Accuracy:36.946% C+
KPH:18.500 C+
VKPH:8.300 C**
M20 Basilisk
C+
Kills:123
V. Kills:49 246%
Deaths:28
KDR:4.393
Accuracy:34.200% C
KPH:18.800 C+
VKPH:7.500 C
M12 Kobalt
B**
Kills:78
V. Kills:2 N/A
Deaths:7
KDR:11.143
Accuracy:23.454% B**
KPH:49 C
VKPH:1.300 D-
G30 Walker
B*
Kills:72
V. Kills:51 138%
Deaths:18
KDR:4
Accuracy:32.929% B+
KPH:19.700 B+
VKPH:14 B*
G30 Walker
C
Kills:66
V. Kills:50 129%
Deaths:17
KDR:3.882
Accuracy:29.671% C++
KPH:10.200 C--
VKPH:7.800 C
M12 Kobalt
C+
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:17.378% C+
KPH:48.500 D
VKPH:1.500 D
Kills:6,762 (0 + 6,762)
Deaths:450
KDR:15.027
VKDR:2.207
Vehicle Kills:993
Kill Difference:6,312
Playtime:90.460 hours
Usage:2%
Score:3.310m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:17.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-23 Grinder 16,78216,6665,0143.324B+0.7235.017%C+11.419%D--42.2B*N/A173395.1h5.5B+15.6B+
AF-23 Grinder 15,97315,8135,0193.151C**0.5541.304%B+14.735%C-40B+N/A164395.7h6.9C+16.6B+
Titan-150 HESH 17,22014,7921,30211.361C++8.7658.009%AN/A65.1A+10.7B+254227.3h2.9B+5B*
GD-7F 11,47011,3567,9231.433B1.1723.065%C14.301%D--15.7DN/A66724.4h13.6C++58.9C++
L100 Python HESH 9,9749,24539223.584A20.9851.616%B1.374%C76.4B**6D332121h2.8B+5.5B+
NC6S Gauss SAW S 6,2416,2251,0376.003S3.4019.83%D15.245%D*38.7C+N/A233160.8h9.1B++46.1C*
Titan-150 AP 8,5665,3079985.318C+2.7255.819%B++3.203%C*35.3A21.7A+368150.2h4.7C*8.5B+
NS-15M AE 4,6124,5663,7931.204C1.4022.188%D16.82%D*27.2DN/A72167.8h13.2C59.6C
NCM3 Raven 5,5593,5411,5222.327A*0.2847.678%B**2.231%C16.3A+9.3A202216.7h21.4B*45B*
NC05 Jackhammer AE 3,3873,3502,5071.336C+1.2741.973%D14.687%C39.2DN/A10185.4h5C11.8C
EM1 3,2513,2311,3882.328A0.2720.306%C+15.104%D--32.2C+N/A129100.2h11.8C*58.1B
NCM3 Raven 4,9873,1031,5212.04A++0.5648.619%B**2.578%C+14.3A8.7A179216.7h24.7B+50.8B*
Gauss Compact S 3,0373,0092,0541.465B++1.1422.395%C+11.499%D*12.2C--N/A63247.6h10.1B+45.2C**
CAS30 Tank Buster 5,4452,7291,8551.471C++1.1333.778%D--1.246%C++7.3C+7.3C++168374.1h39.6C*117.2C*
NC6 Gauss SAW 2,5812,5741,0172.531A0.0718.388%C14.996%D**33.7C*N/A22176.3h8.1B++43.9B+
M40 Fury 2,7992,50410823.185M*20.5841.346%B++1.717%C+115.9M+13.7B**69421.6h10.7B+26B++
M40 Fury 2,6742,38614616.342A++13.7440.718%B+1.635%C105.1A*12.7C**58422.7h10.8B+26.5B++
NC05 Jackhammer 2,1832,1641,5521.394C++1.2140.479%C-13.355%C32.9CN/A11465.7h5.2C+12.9C+
NS-11CP 1,9171,8811,5911.182C1.4225.854%D14.248%D*12.3D--N/A34152.7h15.7D60.7D
LA1 Anchor 1,4841,4748651.704C+0.9019.972%D-16.825%D*32.5C-N/A19145.3h10.7C+53.8C
L105 Zephyr 1,6971,4724433.455A*30.8546.371%B+N/A66.9B+10.2C**44322h4.9B*10.6B++
EM6 1,4261,4206742.107B+0.5020.364%C14.718%D*34.4C+N/A21341.3h9.8B+48.1C**
Blitz GD-10 1,3281,3118601.524B+1.0824.377%C++10.298%D--19.6CN/A9767h14.7C**60.5C**
Hardlight Dagger 1,3111,30014,5320.089A++2.5127.747%C+16.308%B**1.9C+N/A4671.3h2.2C++8.1C*
NSX Masamune 1,8241,2551,7440.72C+1.8864.121%B++1.355%D20.3D9.2C-15061.9h15.5C24.2C+
NS Baron G5AE 1,2441,2339881.248C+1.3545.626%C+11.922%D29.4C-N/A9041.9h4.9C10.8C+
Tank Mine 2,1091,2315532.226C+0.3854.23%A+N/A85.5C61C+155214.4h2.8D**5.2B++
AF-41 Hacksaw 1,2221,2182794.366B++1.7638.627%B*13.136%C37.2B+N/A18832.7h7.9D20.5B
NC6A GODSAW 1,1711,1518861.299C1.3020.09%D**15.899%D**26.6D--N/A10443.2h9.6C+47.6D
AF-41 Hacksaw 1,0461,0442793.742B+1.1441.283%B*12.548%D32.5C++N/A17732.1h9.6D*23.3C++
Frag Grenade 9689621962N/A959.4036.504%D*N/A1603.3S10B+46480.6h1.4A*3.9A
C150 Dalton 1,3409511257.608C*5.0149.382%B**N/A41.7B+17.1C--86322.8h4.3C*8.8B++
Titan-150 HEAT 1,3239331556.019C**3.4256.159%B**2.465%C37.9A++15.9A++44124.6h4.8C**8.5B++
AC-X11 8628567951.077C++1.5323.308%C15.07%D*11.2DN/A6376.4h10.3C++44.2C++
C-4 1,0238132962.747B**0.1437.848%A*N/A112.9B*29.2C+18777.2h1.3B+3.5B**
MGR-S1 Gladius 8047857811.005C+1.6021.833%D-18.217%C--14.2DN/A4455.3h10.6C++48.6C+
MANA Anti-Vehicle Turret 1,4037122552.792B++0.1962.782%C+N/A7120B**6910A**51138200.1h9.2S14.6B++
M60-G Bulldog 8046995712.263A**9.6644.251%B**2.432%C70.6A**10.6B**9449.9h5.7B++12.9B*
NS-7 PDW 6996955511.261B+1.3420.408%D9.065%D**12.7DN/A6254.8h15C++73.7C+
AF-22 Crow 1,0596652193.037S0.4372.019%B+1.654%C--28.1B+16.6C++42723.7h6.3B*8.7B**
MGR-M1 Bishop 6546363981.598C++1.0029.402%D17.138%F17.8DN/A4435.7h7.1C+24.1C+
AF-8 RailJack 6176151095.642A3.0432.287%D75.772%C++29.7B+N/A11820.7h2.3C**7.2C+
EM4 Longshot 6166131075.729B*3.1336.131%C--73.083%D35C**N/A14617.5h2.6D7.2C-
MAX Punch 6035967,2780.082C+2.5244.366%C+N/A0.8CN/A3709.4h2C++4.5C*
M60-G Bulldog 6655932721.963S19.3643.413%B++1.686%D82.4A++10B+11047.2h5.2B*12B*
Sticky Grenade 5855841584N/A581.4039.524%D**N/A973.3C+1.7D--29950.6h1.7B+4.2C*
NS-10 Burster 9575443101.755B**0.8530.589%C++4.228%C6.2B+4.7B++14587.5h152.7C**499.3B+
NS-10 Burster 9145283111.698A0.9030.209%C++6.818%B6B4.4B+14387.8h155.2C++513.6C**
LA3 Desperado 5285256140.855C+1.7523.123%D-10.667%D**29.3C+N/A11517.9h7.2B*31.2C**
Hawk GD-68 684522925.674S3.0763.642%C++1.916%C--30.7A++9.5C+46417h4.3A++6.7A+
E540 Halberd-H 7384884012.2B++9.6054.062%C4.713%A*44.8C*22.9C*54810.9h5.2B+9.6B+
NS-44 Commissioner AE 4694605170.89C1.7137.335%C-10.435%F-17.2D--N/A4626.7h4.9D*13.2D
Skyguard 7373981283.109C*0.5126.76%C1.256%D11.4C9.7C++29535h163D-609D
L100 Python AP 647380934.086C+1.4857.62%C**4.474%B**34.5B24.3B**59211h6.4C+11.1C*
AF-34 Mattock 374369973.804C*1.2037.69%B+11.382%D*42.4C++N/A1588.7h5.6C++14.8B+
AF-4 Cyclone 3563522301.53C**1.0723.477%C11.932%D--20.3C--N/A18217.3h10.8C**46.1C++
NS Decimator 5313312821.174C*1.4360.858%C+2.417%C++25.7C--15.5C+60512.9h6D9.9C-
AF-34 Mattock 320318973.278C++0.6842.244%B++12.579%D*34.6CN/A1619.2h7.7D18.3C*
NC9 A-Tross 2992972021.47C*1.1323.078%C--13.131%F33.4C+N/A1948.9h9B+38.9C*
Spear Anti-Vehicle Phalanx Turret 4852852511.4B++8.8053.52%B**4.912%B+43.8B+30.8B*10256.5h9.2C+17.1B+
NS-11A 2582552600.981C+1.6221.668%C--7.059%F-19.3DN/A12713.2h14.4C+66.5C+
M40 Fury-H 2702511122.818B*20.2232.025%D-N/A86.6C+6.6D5222.9h6.1B+19.2C**
E540 Halberd 3552422012.1B+9.5045.225%C++5.372%A44.8A+20.9A11125.4h4.7B*10.5B++
LA80 229229583.948C++1.3536.227%D58.952%F--26C--N/A1558.8h3D*8.1D-
NSX Tanto 2212202270.969C+1.6325.265%C+20.909%D9.8D-N/A3922.5h14.2C++56.3C++
NSX Naginata 2192191921.141C+1.4620.655%C17.808%D**25.2DN/A988.7h10.5B+51B
Shrike 2892171021.7U19.1062.748%B++N/A48.2A*16B+18544.5h3.5A+5.6A+
Breaker Rocket Pods 290215826.875M+24.2747.297%C+N/A43.9C--15.3C+8514.9h13.2B+28B
Razor GD-23 2112111761.199B1.4023.086%C+19.905%C+15.5C-N/A20213.6h10.5B++45.5B+
AF-57 Piston 2062061531.346C*1.2636.29%C10.68%D-22.4C--N/A1629.2h5C+13.8C+
NC4 Mag-Shot 1991991101.809A+0.7923.621%D15.075%D17CN/A16911.7h7.1B+29.9C+
MANA Anti-Personnel Turret 1951921041.846N/A0.7617.406%UN/A1920U30U9735600.1h28.4T*163.4T*
C85 Canister 194191823.875B+21.2733.902%D10.995%D136.4A+2.1D--9711.4h5.2B*15.4B+
Carnage AR 1871841571.172C+1.4323.762%C+9.239%F19.2DN/A1899.6h14.9C62.6C+
AF-19 Mercenary 179179463.891S1.2920.647%C12.849%D**11.4C-N/A33015.7h9.3B**45.2B+
GR-22 1811771421.246C+1.3620.593%D9.605%D**19.5DN/A1669.1h12.6B+61.2C+
M20 Basilisk 255176364.889B**2.2936.946%C+2.841%D*18.5C+8.3C**3449.5h117.7D318.4C
NS Baron G5 1631631790.911C+1.6935.875%D7.975%D**16.3D-N/A7010h5.5C--15.3C+
Enforcer ML85 261154285.5C++2.9038.465%C1.299%D24.4C*17C++13876.3h12.5C*32.5C++
C75 Viper 175153198.053B**5.4534.905%C1.307%C+54.6A+7.9C++13522.8h10.2B+29.1B+
NC15 Phoenix 2551501271.181C++1.4249.728%DN/A10.3C7.2C--43114.5h8.5B+17.2B+
NC14 Bolt Driver 147147255.88A*3.2832.364%C-58.503%F19.9C+N/A2887.4h3C9.1C+
NCM2 Falcon 198146492.98A++0.3849.457%B**3.425%D17.4B+6.2B*3518.4h11.2C++22.7B+
Spear Anti-Vehicle Phalanx Tower 234140915.556C12.9549.581%C+2.143%D29.8C-20C2774.7h11.4C23C+
NS-45 Pilot 1361331550.858C1.7423.817%D*18.797%D-20.2DN/A686.6h7.6C+31.9C-
NS-44 Commissioner 1271261201.05C++1.5527.163%D--17.46%D18.8DN/A1796.7h3.7C**13.8C
NS Annihilator 2391231310.939B*1.6682.006%BN/A10.5C++9.9B+38511.7h11B13.4B+
M20 Basilisk 172123284.393B*1.7934.2%C5.691%C+18.6C+7.4C3066.6h110.6C323.5C
Mauler S6 1201191021.167C*1.4441.431%C++10.084%D--17.5DN/A2476.8h4.7B11.3B+
MGR-L1 Promise 1161141210.942C1.6620.933%D29.825%B++15D--N/A1027.6h13.9C**66.5C++
NC08 Mag-Scatter 1121121200.933C+1.6740.987%D--11.607%D41.5B+N/A1842.7h3.9B9.4C+
NSX Tomoe 1111071200.892C-1.7129.626%C++24.299%D*17.8D-N/A586h19.4D*65.5C--
Soldier Soaker 110106901.178C++1.4228.768%D6.604%D**27.9D1.1C*1443.8h6.9C-24C-
NS-R3 Swarm 172971790.542C++2.0664.461%C*N/A6.3C4.9C-7615.4h31.6C+49.1C+
Tomcat A2AM Pods 18197224.409C++1.8171.355%D*N/A30.3D26.3C--3383.2h5.7A8B**
M60-A Bulldog 9889108.9C6.3044.011%C+2.247%C+14.8D1.5D2026h7C-15.9C
NCM2 Falcon 13488461.913A+0.6953.655%B**4.545%C+11.7C++6.1B+2287.5h19.1C-35.6C**
Xiphos Anti-Personnel Phalanx Tower 8685185B+82.4023.972%C-N/A212.5C+2.5D*5870.4h8B+33.5B+
AP30 Shredder 10982292.828C-0.2318.046%F1.22%D23.4C7.7D*6763.5h46.2B*255.9C**
M60-A Bulldog 8880117.273C4.6741.187%C-N/A18.2D1.8D2114.4h5.6C**13.5C++
M12 Kobalt 8078711.143C+8.5423.454%B**15.385%D48.8C1.3D-3331.6h36.6F*156.1C
C85 Canister-H 817689.5C+6.9036.269%D**9.211%D76C--5D7901h5.5B+15.1C+
Mag-Cutter 767517,1680.004D2.6010.22%D**N/A0.1DN/A11301h2B+20C-
NS-AM7 Archer 9473860.849B**1.7555.807%C17.808%C++6.3C+1.8C--10411.6h20.3C++36.3C++
G30 Walker 12372184B+1.4032.929%B+1.389%D*19.5B+13.8B++4523.7h213.2C++647.3B+
Aspis Anti-Aircraft Phalanx Turret 13269106.9A++4.3028.045%B+1.449%C-10.5C+9.5C3836.6h171.1C610C*
G40-F Ranger 9969116.273C3.6733.253%B+N/A69A+30B+5921h55.6B++167.3B*
MKV Suppressed 6867810.827C1.7821.757%D11.94%D*16DN/A1444.2h15.7C+72C+
G30 Walker 11666173.882C*1.2829.671%C++N/A10.3C--7.8C2906.4h360.3F-1214.2D--
Auraxium Mag-Cutter 68657,1040.009C--2.5919.061%D1.538%D-0.1DN/A0565.1h2.1C++11.1C+
M12 Kobalt 6765610.833C8.2317.378%C+24.615%A50D1.5D2491.3h21C121.1C+
LA39 Bruiser 6261611C+1.6052.465%D16.393%B24.4DN/A4552.5h2.4C*4.7C+
Anti-Vehicle Grenade 6258158N/A55.4043.86%D-N/A290C20D--42320.2h5.6C++12.8C+
Gauss Compact Burst 5352441.182C+1.4230.67%B++13.462%F-23.6C--N/A1462.2h10.6B34.4B

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0690.4h
Anti-Vehicle MANA Turret531,6017.6h
Nano-Armor Kit1,9242,308,005204.4h
Medical Kit1622,1805.2h
Flail Targeting Dart82212h
Spawn Beacon189751.5h
Medical Applicator25767,7509.7h
Nanite Revive Grenade01,0600.3h
Xiphos Anti-Personnel Tower01030.4h
Rampart Wall104034.6h
Sunderer Garage0550.6h
Hoplon Anti-Aircraft Phalanx Tower0860.3h
Turret AI Module21640.5h
Repair Module02260.7h
Structure Shield Module21980.8h
AE Medical Applicator31061,9427.6h
AE Nano-Armor Kit404677,21756h
Spitfire Auto-Turret72500.8h
Skywall Shield Emitter01500.6h
Motion Spotter61,0060.8h
Restoration Kit385131.1h
Spear Anti-Vehicle Tower21510.8h
NC Triumph Flare Gun11760.2h
Deconstruction Tool114,3851.5h
Welding Device01,4510.2h
Cortium Silo21610.6h
Recon Detection Device986,79917.3h
Ammunition Package1262,8576.8h
Anti-Infantry MANA Turret164651.9h
Pillbox0670.6h
Elysium Spawn Tube1960.4h
IPC Targeting Dart71141.1h
Vehicle Gate0981.1h
WLT-Howler Mining Laser02,1740.5h
Infantry Tower0580.6h
Nano-Repair Grenade02630.1h
Router01340.3h
Hardlight Barrier111370.3h
Shield Recharging Field287340.6h

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