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Deputy Director Dreadnaught whitescar[DVSG] whitescar
NC BR 91

KDR: 2.58

Score: 120.9m

Last Seen: Jun 23rd, 2019 11:04 PM
- OFFLINE - 63.6 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald - Outfit Officer of DVS Gaming[DVSG] DVS Gaming
NC outfit on Emerald

Members: 9
Level Progress (to 92): 65%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-23 Grinder Titan-150 HESH AF-23 Grinder GD-7F L100 Python HESH NC6S Gauss SAW S Titan-150 AP NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $570,456 MLG Score: 456
Fun Score: N/A
Cheeseburgers Flipped: 6242TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.136%15.241%33733117744,4471.558561.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%0.189C++-0.858D---1.115D*HEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.292C*11.70.182C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.925%1.215%204212082,964172529651.71826100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%-0.363C--0.349C--0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.80.307C*37.90.284C*73.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.449%1.397%16087120332,8572820774511.6473424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.322%-0.154C-0.752D-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.653B+5.20.579B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.659%2.138%50219119110,710266522724.01876471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.946%-0.051C+-0.569D0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.638B+15.40.613B+27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.75%71.517%502412061,773180150.983907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%-0.039C+0.271C*-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.249C++2.60.189C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.863%11.399%50231207386245820.157038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%-0.219C-0.633D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.50.074C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DVS Gaming[DVSG] DVS Gaming
NC outfit on Emerald

Members: 9
120.9m359.6%409 (24.5k)340 (20.4k)2.58422167,92564,9813.1639791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210732319.609%9.572%18805:2832

55% Engineer22% Heavy Assault13% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:45 PMMay 2nd, 2013 7:33 PMJun 26th, 2019 6:25 AM (3h) (PST)Jun 23rd, 2019 7:16 PM (3d) (PST)Jun 23rd, 2019 7:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6902014890.4730.1830.0451.9450.068456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,42012,04829,37228113117420,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5920.5h/246.7d 37,673 16,073 44,963 691k 8,359 16,817 24,238 245.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
D
Kills:6,241
Deaths:1,055
KDR:5.916
Accuracy:19.832% D
HSR:15.302% D*
NS-15M AE
D
Kills:5,027
Deaths:4,060
KDR:1.238
Accuracy:22.294% D
HSR:17.545% D--
EM1
C
Kills:3,231
Deaths:1,388
KDR:2.328
Accuracy:20.306% C
HSR:15.104% D--
NC6 Gauss SAW
C
Kills:2,781
Deaths:1,148
KDR:2.422
Accuracy:18.589% C
HSR:15.426% D*
LA1 Anchor
D--
Kills:1,474
Deaths:865
KDR:1.704
Accuracy:19.972% D--
HSR:16.825% D*
EM6
C
Kills:1,420
Deaths:674
KDR:2.107
Accuracy:20.364% C
HSR:14.718% D*
NSX Naginata
C++
Kills:1,198
Deaths:736
KDR:1.628
Accuracy:22.388% C++
HSR:20.200% D--
NC6A GODSAW
D**
Kills:1,173
Deaths:910
KDR:1.289
Accuracy:20.001% D**
HSR:16.454% D**
MGR-L1 Promise
B*
Kills:160
Deaths:143
KDR:1.119
Accuracy:21.447% C-
HSR:31.250% B*
Kills:22,705
Deaths (as Heavy Assault):10,979
Deaths (to Heavy Assaults):18,458
KDR:2.06804
Kill Difference:11,726
Playtime:1,293.054 hours
Usage:22%
Score:19.940m
Score/min:257
Accuracy (listed only):20.577%
HSR (listed only):18.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:11,373
Deaths:7,947
KDR:1.431
Accuracy:23.064% C
HSR:14.306% D--
Gauss Compact S
C
Kills:3,014
Deaths:2,055
KDR:1.467
Accuracy:22.404% C
HSR:11.513% D*
NS-11CP
D
Kills:1,959
Deaths:1,647
KDR:1.189
Accuracy:25.956% D
HSR:14.344% D*
NS Baron G5AE
C+
Kills:1,239
Deaths:998
KDR:1.241
Accuracy:45.642% C+
HSR:11.945% D
AC-X11
C
Kills:856
Deaths:795
KDR:1.077
Accuracy:23.308% C
HSR:15.070% D*
NSX Tanto
C*
Kills:652
Deaths:475
KDR:1.373
Accuracy:27.237% C*
HSR:22.239% C-
MGR-M1 Bishop
D
Kills:644
Deaths:399
KDR:1.614
Accuracy:28.973% D
HSR:17.391% F
Razor GD-23
C+
Kills:211
Deaths:176
KDR:1.199
Accuracy:23.086% C+
HSR:19.905% C+
AF-57 Piston
C-
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% C-
HSR:10.680% D-
AF-19 Mercenary
C
Kills:179
Deaths:46
KDR:3.891
Accuracy:20.647% C
HSR:12.849% D**
NS Baron G5
D-
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D-
HSR:7.975% D**
Mauler S6
C++
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C++
HSR:10.084% D--
LA39 Bruiser
B
Kills:61
Deaths:61
KDR:1
Accuracy:52.465% D-
HSR:16.393% B
Gauss Compact Burst
B++
Kills:52
Deaths:44
KDR:1.182
Accuracy:30.670% B++
HSR:13.462% F-
Kills:20,728
Deaths (as Engineer):15,077
Deaths (to Engineers):14,440
KDR:1.37481
Kill Difference:5,651
Playtime:3,252.478 hours
Usage:55%
Score:67.419m
Score/min:345
Accuracy (listed only):31.218%
HSR (listed only):14.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:11,373
Deaths:7,947
KDR:1.431
Accuracy:23.064% C
HSR:14.306% D--
Gauss Compact S
C
Kills:3,014
Deaths:2,055
KDR:1.467
Accuracy:22.404% C
HSR:11.513% D*
NS-11CP
D
Kills:1,959
Deaths:1,647
KDR:1.189
Accuracy:25.956% D
HSR:14.344% D*
Blitz GD-10
C+
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C+
HSR:10.298% D--
NS Baron G5AE
C+
Kills:1,239
Deaths:998
KDR:1.241
Accuracy:45.642% C+
HSR:11.945% D
NSX Tengu
C+
Kills:1,189
Deaths:782
KDR:1.520
Accuracy:34.455% C
HSR:19.680% C+
AC-X11
C
Kills:856
Deaths:795
KDR:1.077
Accuracy:23.308% C
HSR:15.070% D*
MGR-S1 Gladius
C--
Kills:793
Deaths:790
KDR:1.004
Accuracy:21.891% D-
HSR:18.285% C--
NS-7 PDW
D-
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.377% D-
HSR:9.065% D**
NSX Tanto
C*
Kills:652
Deaths:475
KDR:1.373
Accuracy:27.237% C*
HSR:22.239% C-
AF-4 Cyclone
C
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% C
HSR:11.932% D--
Razor GD-23
C+
Kills:211
Deaths:176
KDR:1.199
Accuracy:23.086% C+
HSR:19.905% C+
AF-57 Piston
C-
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% C-
HSR:10.680% D-
AF-19 Mercenary
C
Kills:179
Deaths:46
KDR:3.891
Accuracy:20.647% C
HSR:12.849% D**
NS Baron G5
D-
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D-
HSR:7.975% D**
Mauler S6
C++
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C++
HSR:10.084% D--
MKV Suppressed
D-
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.609% D-
HSR:11.940% D*
LA39 Bruiser
B
Kills:61
Deaths:61
KDR:1
Accuracy:52.465% D-
HSR:16.393% B
Gauss Compact Burst
B++
Kills:52
Deaths:44
KDR:1.182
Accuracy:30.670% B++
HSR:13.462% F-
Kills:24,491
Deaths (as Light Assault):17,972
Deaths (to Light Assaults):10,492
KDR:1.36273
Kill Difference:6,519
Playtime:179.642 hours
Usage:3%
Score:2.397m
Score/min:222
Accuracy (listed only):29.172%
HSR (listed only):13.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C+
HSR:10.298% D--
NS Baron G5AE
C+
Kills:1,239
Deaths:998
KDR:1.241
Accuracy:45.642% C+
HSR:11.945% D
NSX Tengu
C+
Kills:1,189
Deaths:782
KDR:1.520
Accuracy:34.455% C
HSR:19.680% C+
MGR-S1 Gladius
C--
Kills:793
Deaths:790
KDR:1.004
Accuracy:21.891% D-
HSR:18.285% C--
NS-7 PDW
D-
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.377% D-
HSR:9.065% D**
AF-4 Cyclone
C
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% C
HSR:11.932% D--
NC9 A-Tross
C-
Kills:297
Deaths:202
KDR:1.470
Accuracy:23.078% C-
HSR:13.131% F
NS-11A
C-
Kills:262
Deaths:275
KDR:0.953
Accuracy:22.023% C-
HSR:7.252% F-
AF-57 Piston
C-
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% C-
HSR:10.680% D-
Carnage AR
C+
Kills:184
Deaths:157
KDR:1.172
Accuracy:23.762% C+
HSR:9.239% F
GR-22
D
Kills:177
Deaths:142
KDR:1.246
Accuracy:20.593% D
HSR:9.605% D**
NS Baron G5
D-
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D-
HSR:7.975% D**
Mauler S6
C++
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C++
HSR:10.084% D--
MKV Suppressed
D-
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.609% D-
HSR:11.940% D*
LA39 Bruiser
B
Kills:61
Deaths:61
KDR:1
Accuracy:52.465% D-
HSR:16.393% B
Kills:7,115
Deaths (as Combat Medic):5,563
Deaths (to Combat Medics):6,606
KDR:1.27899
Kill Difference:1,552
Playtime:105.231 hours
Usage:2%
Score:2.097m
Score/min:332
Accuracy (listed only):29.823%
HSR (listed only):11.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C+
HSR:10.298% D--
NSX Tengu
C+
Kills:1,189
Deaths:782
KDR:1.520
Accuracy:34.455% C
HSR:19.680% C+
MGR-S1 Gladius
C--
Kills:793
Deaths:790
KDR:1.004
Accuracy:21.891% D-
HSR:18.285% C--
EM4 Longshot
C--
Kills:744
Deaths:130
KDR:5.723
Accuracy:36.386% C--
HSR:74.194% D
NS-7 PDW
D-
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.377% D-
HSR:9.065% D**
AF-8 RailJack
C++
Kills:615
Deaths:109
KDR:5.642
Accuracy:32.287% D
HSR:75.772% C++
LA3 Desperado
D-
Kills:525
Deaths:617
KDR:0.851
Accuracy:23.057% D-
HSR:10.667% D**
NS-44 Commissioner AE
C--
Kills:464
Deaths:536
KDR:0.866
Accuracy:37.172% C--
HSR:10.345% F-
AF-4 Cyclone
C
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% C
HSR:11.932% D--
LA80
C--
Kills:267
Deaths:64
KDR:4.172
Accuracy:37.373% C--
HSR:61.423% F-
NC4 Mag-Shot
C--
Kills:206
Deaths:126
KDR:1.635
Accuracy:23.907% C--
HSR:14.563% D
NS-45 Pilot
D--
Kills:164
Deaths:173
KDR:0.948
Accuracy:24.552% D--
HSR:17.683% D--
NC14 Bolt Driver
C-
Kills:147
Deaths:25
KDR:5.880
Accuracy:32.364% C-
HSR:58.503% F
NS-44 Commissioner
D
Kills:126
Deaths:120
KDR:1.050
Accuracy:27.163% D--
HSR:17.460% D
NC08 Mag-Scatter
D
Kills:112
Deaths:120
KDR:0.933
Accuracy:40.987% D*
HSR:11.607% D
NSX Tomoe
C++
Kills:107
Deaths:120
KDR:0.892
Accuracy:29.626% C++
HSR:24.299% D*
Soldier Soaker
D
Kills:106
Deaths:90
KDR:1.178
Accuracy:28.768% D
HSR:6.604% D**
NS-AM7 Archer
C++
Kills:86
Deaths:96
KDR:0.896
Accuracy:56.618% C
HSR:18.605% C++
MKV Suppressed
D-
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.609% D-
HSR:11.940% D*
Kills:8,076
Deaths (as Infiltrator):5,620
Deaths (to Infiltrators):6,727
KDR:1.43701
Kill Difference:2,456
Playtime:279.777 hours
Usage:5%
Score:3.692m
Score/min:220
Accuracy (listed only):30.339%
HSR (listed only):25.417%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:16,811
Deaths:5,071
KDR:3.315
Accuracy:35.125% C+
HSR:11.463% D--
AF-23 Grinder
C**
Kills:15,960
Deaths:5,076
KDR:3.144
Accuracy:41.363% C**
HSR:14.737% C-
NCM3 Raven
B**
Kills:3,559
Deaths:1,535
KDR:2.319
Accuracy:47.831% B**
HSR:2.220% C
NCM3 Raven
B**
Kills:3,125
Deaths:1,534
KDR:2.037
Accuracy:48.765% B**
HSR:2.560% C+
AF-41 Hacksaw
B++
Kills:1,224
Deaths:279
KDR:4.387
Accuracy:38.614% B++
HSR:13.154% C
AF-41 Hacksaw
B++
Kills:1,071
Deaths:281
KDR:3.811
Accuracy:41.456% B++
HSR:12.792% D
AF-34 Mattock
B*
Kills:643
Deaths:200
KDR:3.215
Accuracy:41.071% B*
HSR:12.597% D-
AF-34 Mattock
B++
Kills:555
Deaths:200
KDR:2.775
Accuracy:43.742% B++
HSR:12.973% D*
NS-10 Burster
C++
Kills:549
Deaths:311
KDR:1.765
Accuracy:30.608% C++
HSR:4.189% C
NS-10 Burster
B+
Kills:536
Deaths:314
KDR:1.707
Accuracy:30.247% C++
HSR:7.463% B+
NCM2 Falcon
B**
Kills:146
Deaths:49
KDR:2.980
Accuracy:49.457% B**
HSR:3.425% D
NCM2 Falcon
A
Kills:88
Deaths:46
KDR:1.913
Accuracy:53.655% A
HSR:4.545% C+
Kills:44,267
Deaths (as MAX Suit):7,448
Deaths (to MAX Suits):4,166
KDR:5.94347
Kill Difference:36,819
Playtime:781.767 hours
Usage:13%
Score:25.309m
Score/min:540
Accuracy (listed only):41.828%
HSR (listed only):8.510%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:217
V. Kills:75 286%
Deaths:8
KDR:27.125
Accuracy:47.355% C+
KPH:43.900 C--
VKPH:15.200 C+
Tomcat A2AM Pods
C--
Kills:97
V. Kills:84 114%
Deaths:22
KDR:4.409
Accuracy:71.355% D--
KPH:30.100 D
VKPH:26 C--
Kills:314 (0 + 0)
Deaths:30
KDR:10.467
VKDR:5.300
Vehicle Kills:159
Kill Difference:284
Playtime:8.165 hours
Usage:0%
Score:0.320m
Score/min:653
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:2,747
V. Kills:2,724 101%
Deaths:1,877
KDR:1.464
Accuracy:33.675% D--
KPH:7.300 C+
VKPH:7.200 C+
L105 Zephyr
B+
Kills:1,472
V. Kills:225 N/A
Deaths:44
KDR:33.455
Accuracy:46.371% B+
KPH:66.800 B+
VKPH:10.200 B
C150 Dalton
B*
Kills:951
V. Kills:389 244%
Deaths:125
KDR:7.608
Accuracy:49.382% B*
KPH:41.700 B+
VKPH:17.100 C-
AP30 Shredder
C
Kills:82
V. Kills:27 293%
Deaths:29
KDR:2.828
Accuracy:18.046% F
KPH:23.600 C
VKPH:7.800 D*
Kills:5,252 (2,747 + 2,505)
Deaths:2,075
KDR:2.531
VKDR:1.622
Vehicle Kills:3,365
Kill Difference:3,177
Playtime:426.575 hours
Usage:7%
Score:5.702m
Score/min:223
Piloting Accuracy:33.675%
Gunner Accuracy:18.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:9,360
V. Kills:744 N/A
Deaths:399
KDR:23.459
Accuracy:51.636% B
KPH:76.500 B**
VKPH:6.100 C--
Skyguard
C+
Kills:399
V. Kills:339 117%
Deaths:128
KDR:3.117
Accuracy:26.771% C-
KPH:11.400 C-
VKPH:9.700 C+
L100 Python AP
B**
Kills:384
V. Kills:270 142%
Deaths:94
KDR:4.085
Accuracy:57.807% C**
KPH:34.500 C*
VKPH:24.300 B**
C75 Viper
A+
Kills:153
V. Kills:22 N/A
Deaths:19
KDR:8.053
Accuracy:34.905% C
KPH:54.800 A+
VKPH:7.900 C++
Kills:10,296 (10,296 + 0)
Deaths:640
KDR:16.088
VKDR:2.148
Vehicle Kills:1,375
Kill Difference:9,656
Playtime:171.310 hours
Usage:3%
Score:3.693m
Score/min:359
Driving Accuracy:34.905%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:16,087
V. Kills:2,621 N/A
Deaths:1,396
KDR:11.524
Accuracy:58.041% A
KPH:66.100 A+
VKPH:10.800 B+
Titan-150 AP
A+
Kills:5,541
V. Kills:3,359 165%
Deaths:1,030
KDR:5.380
Accuracy:56.024% B++
KPH:36 A
VKPH:21.800 A+
Titan-150 HEAT
A++
Kills:933
V. Kills:390 239%
Deaths:155
KDR:6.019
Accuracy:56.159% B**
KPH:37.900 A++
VKPH:15.800 A++
E540 Halberd
A+
Kills:242
V. Kills:113 212%
Deaths:21
KDR:11.524
Accuracy:45.337% C++
KPH:44.600 A+
VKPH:20.800 A
C85 Canister
A++
Kills:207
V. Kills:3 N/A
Deaths:8
KDR:25.875
Accuracy:34.620% C--
KPH:143.200 A++
VKPH:2.100 D--
Enforcer ML85
C++
Kills:154
V. Kills:107 143%
Deaths:28
KDR:5.500
Accuracy:38.465% C
KPH:24.600 C++
VKPH:17.100 C++
G40-F Ranger
A
Kills:75
V. Kills:33 221%
Deaths:15
KDR:5
Accuracy:32.650% B+
KPH:66.400 A
VKPH:29.200 B+
Kills:23,239 (22,561 + 678)
Deaths:2,653
KDR:8.760
VKDR:2.498
Vehicle Kills:6,626
Kill Difference:20,586
Playtime:436.386 hours
Usage:7%
Score:8.837m
Score/min:338
Driving Accuracy:56.159%
Gunner Accuracy:32.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:488
V. Kills:250 194%
Deaths:40
KDR:12.200
Accuracy:54.208% C
KPH:44.400 C++
VKPH:22.800 C**
M40 Fury-H
C+
Kills:251
V. Kills:19 N/A
Deaths:11
KDR:22.818
Accuracy:32.025% D-
KPH:86.400 C+
VKPH:6.500 D
C85 Canister-H
C--
Kills:76
V. Kills:5 N/A
Deaths:8
KDR:9.500
Accuracy:36.269% D**
KPH:77.600 C--
VKPH:5.100 D
Kills:815 (0 + 815)
Deaths:59
KDR:13.814
VKDR:4.644
Vehicle Kills:274
Kill Difference:756
Playtime:14.865 hours
Usage:0%
Score:0.502m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:36.269%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:2,504
V. Kills:295 N/A
Deaths:108
KDR:23.185
Accuracy:41.345% B++
KPH:116.200 M
VKPH:13.700 B*
M40 Fury
A++
Kills:2,386
V. Kills:288 N/A
Deaths:146
KDR:16.343
Accuracy:40.718% B+
KPH:105.100 A++
VKPH:12.700 C**
M60-G Bulldog
A**
Kills:699
V. Kills:105 N/A
Deaths:57
KDR:12.263
Accuracy:44.251% B**
KPH:70.800 A**
VKPH:10.600 A
M60-G Bulldog
A++
Kills:593
V. Kills:72 N/A
Deaths:27
KDR:21.963
Accuracy:43.413% B+
KPH:82 A++
VKPH:10 B
M20 Basilisk
C*
Kills:182
V. Kills:80 225%
Deaths:38
KDR:4.789
Accuracy:36.963% C+
KPH:18.700 C+
VKPH:8.200 C*
M20 Basilisk
C+
Kills:129
V. Kills:50 253%
Deaths:29
KDR:4.448
Accuracy:34.543% C
KPH:19.300 C+
VKPH:7.500 C
M12 Kobalt
B**
Kills:80
V. Kills:2 N/A
Deaths:7
KDR:11.429
Accuracy:23.495% B**
KPH:48.200 C-
VKPH:1.200 D-
G30 Walker
B++
Kills:73
V. Kills:52 138%
Deaths:18
KDR:4.056
Accuracy:32.723% B+
KPH:19.600 B+
VKPH:14 B++
G30 Walker
C
Kills:73
V. Kills:50 143%
Deaths:21
KDR:3.476
Accuracy:30.773% C*
KPH:10.600 D
VKPH:7.200 C
M12 Kobalt
C+
Kills:68
V. Kills:2 N/A
Deaths:7
KDR:9.714
Accuracy:17.230% C+
KPH:47.900 D
VKPH:1.400 D-
G40-F Ranger
N/A
Kills:50
V. Kills:28 172%
Deaths:11
KDR:4.545
Accuracy:30.957% N/A
KPH:14.900 N/A
VKPH:8.400 N/A
Kills:6,837 (0 + 6,837)
Deaths:469
KDR:14.578
VKDR:2.183
Vehicle Kills:1,024
Kill Difference:6,368
Playtime:94.835 hours
Usage:2%
Score:3.370m
Score/min:592
Driving Accuracy:N/A%
Gunner Accuracy:30.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-23 Grinder 16,92916,8115,0713.315B+0.7335.125%C+11.463%D--42.1B*N/A172399.6h5.5B++15.6B+
Titan-150 HESH 18,70816,0871,39611.524C*8.9458.041%AN/A66A+10.8B+257243.6h2.9B+5B*
AF-23 Grinder 16,12315,9605,0763.144C**0.5641.363%C**14.737%C-39.9B+N/A163400.2h6.9C++16.6B+
GD-7F 11,48711,3737,9471.431C**1.1523.064%C14.306%D--15.6DN/A65727.6h13.6C++59C++
L100 Python HESH 10,1049,36039923.459A20.8751.636%B1.357%C76.5B**6.1C--332122.4h2.8B+5.4B+
NC6S Gauss SAW S 6,2576,2411,0555.916M**3.3319.832%D15.302%D*38.7C+N/A232161.4h9.1B++46.1C*
Titan-150 AP 8,9005,5411,0305.38C+2.8056.024%B++3.068%C++36A21.8A+369153.9h4.7C++8.3B+
NS-15M AE 5,0825,0274,0601.238C1.3522.294%D17.545%D--27.3D-N/A74184.1h13.1C-58.7C
NCM3 Raven 5,5853,5591,5352.319A++0.2747.831%B**2.22%C16.3A+9.3A201218h21.6B++45.1B*
NC05 Jackhammer AE 3,4363,3992,5321.342C+1.2442.021%D14.651%C39.5DN/A10286h5C11.8C
EM1 3,2513,2311,3882.328B**0.2620.306%C15.104%D--32.2C+N/A130100.2h11.8C*58.1B
NCM3 Raven 5,0173,1251,5342.037A++0.5548.765%B**2.56%C+14.3A8.7B**179218h24.8B+50.8B*
Gauss Compact S 3,0423,0142,0551.467B++1.1222.404%C11.513%D*12.2DN/A63248h10.1B45.2C*
NC6 Gauss SAW 2,7912,7811,1482.422A0.1618.589%C15.426%D*33.6C*N/A21382.7h8.1B++43.4B+
CAS30 Tank Buster 5,4712,7471,8771.464B1.1233.675%D--1.238%C+7.3C+7.2C+167378.3h39.9C*118.4C*
NC05 Jackhammer 2,7602,7351,9301.417C*1.1741.476%C14.369%C+37.9C+N/A13272.1h5C++12C+
M40 Fury 2,7992,50410823.185M*20.6041.345%B++1.717%C+115.9M13.7B*69421.6h10.7B+26B++
M40 Fury 2,6742,38614616.342A++13.7640.718%B+1.635%C+105.1A++12.7C**58422.7h10.8B+26.5B++
NS-11CP 1,9991,9591,6471.189C1.4025.956%D14.344%D*12.2D--N/A33160.4h15.6D-60.1D
NSX Masamune 2,1561,4962,0060.746C+1.8465.128%B*1.203%D21.3C--9.4C16070.2h15.3C+23.6C++
LA1 Anchor 1,4841,4748651.704C+0.8819.972%D--16.825%D*32.5C--N/A19545.3h10.7C+53.8C
L105 Zephyr 1,6971,4724433.455A*30.8746.371%B+N/A66.9B+10.2B44422h4.9B*10.6B++
EM6 1,4261,4206742.107B0.4820.364%C14.718%D*34.4C+N/A21441.3h9.8B+48.1C**
Blitz GD-10 1,3281,3118601.524B+1.0624.377%C+10.298%D--19.6C-N/A9767h14.7C*60.5C**
Hardlight Dagger 1,3121,30115,0380.087A+2.5027.66%C+16.295%A1.9C+N/A4695.7h2.2C++8.1C*
Tank Mine 2,1371,2495552.25C+0.3354.586%A+N/A86.1C61.2C+155814.5h2.8D**5.1B++
NS Baron G5AE 1,2501,2399981.241C+1.3445.642%C+11.945%D29.5C-N/A9142h4.9C-10.8C+
AF-41 Hacksaw 1,2281,2242794.387B++1.8038.614%B++13.154%C37.3B+N/A18832.8h7.9C20.4B
NSX Naginata 1,2161,1987361.628C**0.9622.388%C++20.2%D--37.1C+N/A12032.3h10.5B+46.9B+
NSX Amaterasu 1,1981,1904,9470.241S2.3437.058%B++18.992%B4C+N/A9298.1h3.1C++8.3B+
NSX Tengu 1,2071,1897821.52B1.0634.455%C19.68%C+37C+N/A10632.1h13C*37.8C++
NC6A GODSAW 1,1931,1739101.289C-1.3020.001%D**16.454%D**26.1D--N/A10344.9h9.6C+48D
AF-41 Hacksaw 1,0731,0712813.811B+1.2341.456%B++12.792%D33C++N/A17732.5h9.6D-23.2C++
Frag Grenade 1,0251,01611016N/A1,013.4237.656%D--N/A1451.4S12.9B*45210.7h1.5A*3.9A
C150 Dalton 1,3409511257.608C*5.0249.382%B*N/A41.7B+17.1C-86922.8h4.3C*8.8B++
Titan-150 HEAT 1,3239331556.019C**3.4356.159%B**2.465%C37.9A++15.9A++44624.6h4.8C*8.5B++
AC-X11 8628567951.077C+1.5123.308%C15.07%D*11.2DN/A6376.4h10.3C++44.2C++
C-4 1,0548403002.8B**0.2239.044%A**N/A116.7B*29.7C+19197.2h1.3B+3.4B**
MGR-S1 Gladius 8127937901.004C+1.5821.891%D-18.285%C--14.1D-N/A4656.1h10.6C++48.6C+
EM4 Longshot 7477441305.723B*3.1436.386%C--74.194%D34.9C**N/A13721.3h2.6D7.1C-
MANA Anti-Vehicle Turret 1,4127182552.816U0.2362.781%CN/A7180U6940U7889910.1h9.1A**14.5B+
M60-G Bulldog 8046995712.263A**9.6844.251%B**2.432%C70.6A**10.6A9459.9h5.7B++12.9B*
NS-7 PDW 6996955511.261B+1.3220.377%D-9.065%D**12.7DN/A6354.8h15C++73.8C+
AF-22 Crow 1,0596652193.037S0.4572.019%B+1.654%C--28.1B**16.6B42923.7h6.3B*8.7B**
NSX Tanto 6576524751.373C**1.2127.237%C*22.239%C-17DN/A5438.4h13C**47.7C*
MGR-M1 Bishop 6626443991.614C++0.9728.973%D17.391%F17.7DN/A4536.3h7.1C+24.4C+
AF-34 Mattock 6526432003.215C+0.6341.071%B*12.597%D-44.3C++N/A14614.5h6.8C-16.7C**
AF-8 RailJack 6176151095.642A3.0632.287%D75.772%C++29.7B+N/A11820.7h2.3C*7.2C+
MAX Punch 6136067,4540.081C+2.5044.588%C+N/A0.8CN/A3721.6h2C++4.5C*
M60-G Bulldog 6655932721.963M**19.3843.413%B+1.686%D-82.4A++10B11047.2h5.2B++12B++
Sticky Grenade 5885871587N/A584.4239.528%D**N/A978.3C+1.7D--29870.6h1.7B+4.2C*
AF-34 Mattock 5645552002.775C+0.1943.742%B++12.973%D*37C+N/A14415h8.8D--20C+
NS-10 Burster 9635493111.765B**0.8230.608%C++4.189%C6.3B+4.7B++14587.7h151.7C*495.7B
NS-10 Burster 9225363141.707B**0.8830.247%C++7.463%B+6.1B+4.4B+14388.3h153.5C++507.6C*
LA3 Desperado 5285256170.851C+1.7323.057%D-10.667%D**29.2C+N/A11518h7.2B*31.4C**
Hawk GD-68 684522925.674S3.0963.629%C++1.916%C--30.2A++9.4C+45717.3h4.3A++6.7A++
E540 Halberd-H 7384884012.2B++9.6254.208%C4.713%A++44.4C++22.7C*55111h5.2B+9.7B+
NS-44 Commissioner AE 4744645360.866C1.7237.172%C--10.345%F-14.2D*N/A3832.6h5D**13.5D-
Skyguard 7383991283.117C++0.5326.771%C-1.253%D11.4C-9.7C+29735h162.9D-608.4D
L100 Python AP 654384944.085C+1.5057.807%C**4.427%B**34.6C**24.3B**59811.1h6.4C+11.1C++
AF-4 Cyclone 3563522301.53C**1.0523.477%C11.932%D--20.3C--N/A18817.3h10.8C*46.1C++
NS Decimator 5323322821.177C++1.4160.858%C+2.41%C++25.7D15.5C+61412.9h6D9.9D
Spear Anti-Vehicle Phalanx Turret 5113032512.12B*9.5453.022%B**4.62%C**43.9B30.1B*9886.9h9.1C+17.1B+
NC9 A-Tross 2992972021.47C*1.1123.078%C-13.131%F33.4C+N/A1978.9h9B+38.9C*
LA80 267267644.172C++1.5937.373%C--61.423%F-28.4CN/A1539.4h2.9D--7.8D
NS-11A 2652622750.953C+1.6322.023%C-7.252%F-19.3DN/A12913.6h14.7C+66.7C+
M40 Fury-H 2702511122.818B*20.2332.025%D-N/A86.6C+6.6D5232.9h6.1B+19.2C*
E540 Halberd 3552422111.524B+8.9445.337%C++5.372%B**44.8A+20.9A11175.4h4.8B++10.5B++
MANA Anti-Personnel Turret 2232191151.904N/A0.6817.566%UN/A2190U40U10513600.1h27.2T*154.8T*
Breaker Rocket Pods 292217827.125M24.5447.355%C+N/A44.3C--15.3C+8584.9h13.2B+27.9B+
Shrike 2892171021.7U19.1262.748%B++N/A48.2A*16B+19004.5h3.5A++5.6A+
Razor GD-23 2112111761.199C**1.3923.086%C+19.905%C+15.5C-N/A20713.6h10.5B++45.5B+
C85 Canister 210207825.875B+23.2934.62%C--11.594%C-147.9A++2.1D--10641.4h5.2B++14.9B+
NC4 Mag-Shot 2062061261.635A0.9523.907%C--14.563%D17C-N/A17012.1h7.1B+29.6C+
AF-57 Piston 2062061531.346C++1.2436.29%C-10.68%D-22.4DN/A1669.2h5C+13.8C+
Carnage AR 1871841571.172C+1.4123.762%C+9.239%F19.2DN/A1929.6h14.9C62.6C+
M20 Basilisk 262182384.789B*2.2036.963%C+2.747%D*18.8C+8.2C*3429.7h116.6D315.3C
AF-19 Mercenary 179179463.891S1.3120.647%C12.849%D**10.3DN/A31417.3h9.3B**45.2B+
GR-22 1811771421.246C+1.3420.593%D9.605%D**19.5DN/A1709.1h12.6B+61.2C+
NS-45 Pilot 1681641730.948C+1.6424.552%D--17.683%D--23.1DN/A757.1h7.6C+31C
NC15 Phoenix 2751631391.173C++1.4150.371%C-N/A10.4C-7.1D41515.7h8.7B+17.4B+
NS Baron G5 1631631790.911C1.6735.875%D-7.975%D**16.3D-N/A7210h5.5D15.3C+
MGR-L1 Promise 1621601431.119C+1.4721.447%C-31.25%B*17.6D-N/A1089.1h14.3C*66.6C++
Enforcer ML85 261154285.5C++2.9238.465%C1.299%D24.4C++17C++13946.3h12.5C++32.5C++
C75 Viper 175153198.053B*5.4734.905%C1.307%C+54.6A+7.9C++13812.8h10.2B+29.1B+
Spear Anti-Vehicle Phalanx Tower 249149916.556C13.9751.573%C*2.013%D29.8C--20C-2715h12.4D24.1C
NC14 Bolt Driver 147147255.88A**3.3032.364%C-58.503%F19.3CN/A2907.6h3C9.1C
NCM2 Falcon 198146492.98A++0.4049.457%B**3.425%D17.4B+6.2B++3528.4h11.2C++22.7B+
M20 Basilisk 179129294.448B*1.8634.543%C5.426%C+19.3C+7.5C3076.7h108.9C315.2C
NS-44 Commissioner 1271261201.05C++1.5327.163%D--17.46%D18.8DN/A1826.7h3.7C**13.8C
NS Annihilator 2391231310.939B*1.6582.006%BN/A10.5C+9.9B+38811.7h11C**13.4B+
Mauler S6 1201191021.167C*1.4241.431%C++10.084%D--17.5DN/A2536.8h4.7B11.3B
NC08 Mag-Scatter 1121121200.933C+1.6540.987%D*11.607%D41.5BN/A1882.7h3.9C**9.4C+
NSX Tomoe 1111071200.892C1.6929.626%C++24.299%D*17.8D-N/A616h19.4D*65.5C--
Soldier Soaker 110106901.178C+1.4128.768%D6.604%D**27.9D1.1C*1443.8h6.9C--24C--
NS-R3 Swarm 172971790.542C+2.0464.484%C++N/A6.3C4.9C--7915.4h31.7C49.1C
Tomcat A2AM Pods 18197224.409C++1.8271.355%D--N/A30.3D26.3C--3393.2h5.7A8B**
M60-A Bulldog 9889108.9C6.3243.904%C2.247%C+14.6D-1.5D2016.1h7C--15.9C
NCM2 Falcon 13488461.913A0.6753.655%A4.545%C+11.7C+6.1B+2287.5h19.1C--35.6C*
Xiphos Anti-Personnel Phalanx Tower 8786186B+83.4223.68%C--N/A215C+2.5D*5840.4h8.1B+34.1B+
NS-AM7 Archer 11086960.896B**1.6956.618%C18.605%C++7.1C+2C-10912.1h18.7C*32.9C*
AP30 Shredder 10982292.828C-0.2418.046%F1.22%D23.4C7.7D*6883.5h46.2B*255.9C*
M12 Kobalt 8280711.429C+8.8423.495%B**15%D47.1C-1.2D-3281.7h37.5F**159.5C
M60-A Bulldog 8880117.273C4.6941.187%C-N/A18.2D1.8D2114.4h5.6C*13.5C++
C85 Canister-H 817689.5C+6.9236.269%D**9.211%D76C--5D8071h5.5B+15.1C+
G40-F Ranger 10875155C2.4232.65%B+N/A68.2A30B+5771.1h56.1B++171.7B++
Mag-Cutter 767517,1880.004D2.5810.22%D**N/A0.1DN/A11301.7h2B+20C
G30 Walker 12573184.056B+1.4732.723%B+1.37%D*19.7B+14.1B*4503.7h214.2C++654.6B+
Aspis Anti-Aircraft Phalanx Turret 13873107.3A+4.7228.099%B1.37%C--10.7C+9.6C3826.8h166.3C592C*
G30 Walker 12373213.476C++0.8930.773%C*1.37%D**10.6D7.2C2786.9h361.9F--1176.1D--
M12 Kobalt 706879.714C7.1317.23%C+23.529%B**48.6D1.4D-2501.4h21.2C123.2C+
MKV Suppressed 6867810.827C1.7621.609%D-11.94%D*14.9D-N/A1434.5h15.7C+72.5C
Auraxium Mag-Cutter 68657,1040.009C--2.5819.061%D1.538%D-0.1D-N/A0565.1h2.1C++11.1C+
LA39 Bruiser 6261611C+1.5852.465%D-16.393%B23.5DN/A4532.6h2.4C*4.7C+
Anti-Vehicle Grenade 6359159N/A56.4244.075%D-N/A295C20D--42690.2h5.6C++12.7C+
Orbital Strike Uplink 8858158N/A55.42227.586%UN/A290U150U22940.2h1.1T*0.5T*
Gauss Compact Burst 5352441.182C1.4030.67%B++13.462%F-23.6C--N/A1512.2h10.6B34.4B+
M20 Basilisk 7350114.545C--1.9641.189%D*2%D--62.5B*28.8B*6240.8h100.4B243.7C+
G40-F Ranger 7850114.545C++1.9630.957%CN/A15.2C8.5C-2293.3h120.9C**390.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9242,308,005204.4h
Nanite Revive Grenade01,1270.3h
Spawn Beacon211,1351.7h
Blast Wall0740.4h
Anti-Vehicle MANA Turret541,6297.7h
Medical Applicator25767,7509.7h
Medical Kit1622,1875.2h
Xiphos Anti-Personnel Tower01070.4h
Hoplon Anti-Aircraft Phalanx Tower0890.3h
Sunderer Garage0550.6h
Cortium Silo21860.6h
Rampart Wall104204.8h
Deconstruction Tool114,3851.5h
Welding Device02,2170.2h
Repair Module02460.9h
Turret AI Module21850.5h
Structure Shield Module22080.8h
Skywall Shield Emitter01600.6h
AE Medical Applicator33568,3428.2h
AE Nano-Armor Kit446765,47362.8h
Spear Anti-Vehicle Tower21620.9h
Motion Spotter81,0990.9h
Restoration Kit425371.1h
NC Triumph Flare Gun11890.2h
Spitfire Auto-Turret72560.8h
Recon Detection Device1097,61019.1h
Shield Recharging Field388240.7h
Ammunition Package1332,9797h
Anti-Infantry MANA Turret175112h
Routing Spire0520.1h
Flail Targeting Dart133743.1h
Pain Spire0520.2h
Hardlight Barrier121560.3h
Nano-Repair Grenade03120.1h
Router22190.5h
Vehicle Gate11061.1h
Pillbox0690.6h
Elysium Spawn Tube11180.5h
IPC Targeting Dart71141.1h
Infantry Tower1600.6h
WLT-Howler Mining Laser02,1740.5h

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