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Director General Dreadnaught whitescar[DVSG] whitescar
NC BR 99

KDR: 2.52

Score: 124.6m

Last Seen: Mar 28th, 2020 2:43 AM
- ONLINE NOW

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 HESH AF-23 Grinder AF-23 Grinder GD-7F L100 Python HESH NC6S Gauss SAW S Titan-150 AP NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 6280TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.419%15.583%34933131648,1091.540330.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.556%0.225C++-0.831D--1.184D*HEAD + (~4.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.293C*11.70.178C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.925%1.215%197213472,964178229671.66237100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%-0.35C--0.325C--0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.80.312C*37.90.287C*73.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.671%1.359%16297134234,3712930816811.7307421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%-0.133C-0.738D-1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.20.584B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.729%2.132%48519133010,790278323213.87711465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.818%-0.046C+-0.578D-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.632B+15.80.607B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.781%71.373%485413451,813200950.902439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%-0.028C+0.278C*-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.256C*2.60.195C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.529%12.472%48531346441266830.165292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.382%-0.103C+-0.457D0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.182C++4.30.105C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
124.6m355.7%409 (24.5k)339 (20.3k)2.52422176,30969,8473.0818599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349776519.789%9.718%19205:1634

54% Engineer23% Heavy Assault13% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:45 PMMay 2nd, 2013 7:33 PMApr 5th, 2020 8:52 PM (125d) (PST)Mar 27th, 2020 11:03 PM (134d) (PST)Mar 27th, 2020 10:43 PM (134d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6942014930.4790.1900.0471.9470.068467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,67012,07229,59829113117420,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6130.6h/255.4d 38,949 17,133 47,610 716.2k 8,683 17,287 25,061 255.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
D**
Kills:6,241
Deaths:1,055
KDR:5.916
Accuracy:19.832% D**
HSR:15.302% D**
NS-15M AE
D*
Kills:5,419
Deaths:4,312
KDR:1.257
Accuracy:22.252% D*
HSR:18.085% D**
EM1
D-
Kills:3,231
Deaths:1,388
KDR:2.328
Accuracy:20.306% D-
HSR:15.104% D*
NC6 Gauss SAW
D--
Kills:2,944
Deaths:1,294
KDR:2.275
Accuracy:18.737% D--
HSR:15.863% D**
MGR-L1 Promise
C-
Kills:2,125
Deaths:1,314
KDR:1.617
Accuracy:24.980% C-
HSR:19.153% D*
LA1 Anchor
F
Kills:1,478
Deaths:869
KDR:1.701
Accuracy:19.977% F
HSR:16.847% F
EM6
D--
Kills:1,420
Deaths:674
KDR:2.107
Accuracy:20.364% D--
HSR:14.718% F
NC6A GODSAW
F-
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:20.049% F-
HSR:17.050% F-
NSX Naginata
D
Kills:1,198
Deaths:736
KDR:1.628
Accuracy:22.388% D
HSR:20.200% D**
Kills:25,317
Deaths (as Heavy Assault):12,604
Deaths (to Heavy Assaults):20,061
KDR:2.00865
Kill Difference:12,713
Playtime:1,405.162 hours
Usage:23%
Score:21.798m
Score/min:259
Accuracy (listed only):20.987%
HSR (listed only):16.925%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:11,373
Deaths:7,947
KDR:1.431
Accuracy:23.064% D-
HSR:14.306% D*
Gauss Compact S
D
Kills:3,014
Deaths:2,055
KDR:1.467
Accuracy:22.404% D
HSR:11.513% D--
NS-11CP
D--
Kills:2,044
Deaths:1,676
KDR:1.220
Accuracy:25.970% D--
HSR:14.579% F
NSX Tanto
C+
Kills:1,398
Deaths:1,117
KDR:1.252
Accuracy:29.337% C+
HSR:20.458% D--
NS Baron G5AE
C--
Kills:1,322
Deaths:1,073
KDR:1.232
Accuracy:45.835% C--
HSR:11.649% D-
AC-X11
D--
Kills:856
Deaths:795
KDR:1.077
Accuracy:23.308% D--
HSR:15.070% D**
MGR-M1 Bishop
D*
Kills:683
Deaths:431
KDR:1.585
Accuracy:29.350% D*
HSR:17.130% F-
Razor GD-23
C--
Kills:211
Deaths:176
KDR:1.199
Accuracy:23.086% D-
HSR:19.905% C--
AF-57 Piston
D-
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% D-
HSR:10.680% D--
AF-19 Mercenary
D-
Kills:179
Deaths:46
KDR:3.891
Accuracy:20.647% D-
HSR:12.849% F
NS Baron G5
D*
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D*
HSR:7.975% D**
MGR-C1 Charger
D-
Kills:121
Deaths:82
KDR:1.476
Accuracy:26.044% D-
HSR:10.744% F--
Mauler S6
C
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C
HSR:10.084% D--
LA39 Bruiser
B+
Kills:116
Deaths:101
KDR:1.149
Accuracy:60.517% D
HSR:18.104% B+
Gauss Compact Burst
C*
Kills:52
Deaths:44
KDR:1.182
Accuracy:30.670% C*
HSR:13.462% F-
Kills:21,857
Deaths (as Engineer):15,977
Deaths (to Engineers):15,092
KDR:1.36803
Kill Difference:5,880
Playtime:3,325.125 hours
Usage:54%
Score:68.865m
Score/min:345
Accuracy (listed only):31.588%
HSR (listed only):13.900%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D-
Kills:11,373
Deaths:7,947
KDR:1.431
Accuracy:23.064% D-
HSR:14.306% D*
Gauss Compact S
D
Kills:3,014
Deaths:2,055
KDR:1.467
Accuracy:22.404% D
HSR:11.513% D--
NS-11CP
D--
Kills:2,044
Deaths:1,676
KDR:1.220
Accuracy:25.970% D--
HSR:14.579% F
NSX Tanto
C+
Kills:1,398
Deaths:1,117
KDR:1.252
Accuracy:29.337% C+
HSR:20.458% D--
NS Baron G5AE
C--
Kills:1,322
Deaths:1,073
KDR:1.232
Accuracy:45.835% C--
HSR:11.649% D-
Blitz GD-10
C--
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C--
HSR:10.298% D*
NSX Tengu
D
Kills:1,222
Deaths:818
KDR:1.494
Accuracy:34.416% D--
HSR:19.558% D
AC-X11
D--
Kills:856
Deaths:795
KDR:1.077
Accuracy:23.308% D--
HSR:15.070% D**
MGR-S1 Gladius
D-
Kills:794
Deaths:798
KDR:0.995
Accuracy:21.858% D**
HSR:18.388% D-
NS-7 PDW
D**
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.377% D**
HSR:9.065% D**
AF-4 Cyclone
D--
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% D--
HSR:11.932% D*
Razor GD-23
C--
Kills:211
Deaths:176
KDR:1.199
Accuracy:23.086% D-
HSR:19.905% C--
AF-57 Piston
D-
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% D-
HSR:10.680% D--
AF-19 Mercenary
D-
Kills:179
Deaths:46
KDR:3.891
Accuracy:20.647% D-
HSR:12.849% F
NS Baron G5
D*
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D*
HSR:7.975% D**
MGR-C1 Charger
D-
Kills:121
Deaths:82
KDR:1.476
Accuracy:26.044% D-
HSR:10.744% F--
Mauler S6
C
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C
HSR:10.084% D--
LA39 Bruiser
B+
Kills:116
Deaths:101
KDR:1.149
Accuracy:60.517% D
HSR:18.104% B+
MKV Suppressed
D*
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.609% D**
HSR:11.940% D*
Gauss Compact Burst
C*
Kills:52
Deaths:44
KDR:1.182
Accuracy:30.670% C*
HSR:13.462% F-
Kills:25,615
Deaths (as Light Assault):18,884
Deaths (to Light Assaults):11,264
KDR:1.35644
Kill Difference:6,731
Playtime:186.044 hours
Usage:3%
Score:2.515m
Score/min:225
Accuracy (listed only):29.530%
HSR (listed only):13.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C--
Kills:1,322
Deaths:1,073
KDR:1.232
Accuracy:45.835% C--
HSR:11.649% D-
Blitz GD-10
C--
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C--
HSR:10.298% D*
NSX Tengu
D
Kills:1,222
Deaths:818
KDR:1.494
Accuracy:34.416% D--
HSR:19.558% D
MGR-S1 Gladius
D-
Kills:794
Deaths:798
KDR:0.995
Accuracy:21.858% D**
HSR:18.388% D-
NS-7 PDW
D**
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.377% D**
HSR:9.065% D**
AF-4 Cyclone
D--
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% D--
HSR:11.932% D*
NC9 A-Tross
D--
Kills:303
Deaths:209
KDR:1.450
Accuracy:23.094% D--
HSR:13.201% F
NS-11A
D--
Kills:262
Deaths:275
KDR:0.953
Accuracy:22.023% D--
HSR:7.252% F-
AF-57 Piston
D-
Kills:206
Deaths:153
KDR:1.346
Accuracy:36.290% D-
HSR:10.680% D--
Carnage AR
D
Kills:194
Deaths:165
KDR:1.176
Accuracy:23.967% D
HSR:9.278% F
GR-22
D**
Kills:177
Deaths:142
KDR:1.246
Accuracy:20.593% D**
HSR:9.605% F
NS Baron G5
D*
Kills:163
Deaths:179
KDR:0.911
Accuracy:35.875% D*
HSR:7.975% D**
Mauler S6
C
Kills:119
Deaths:102
KDR:1.167
Accuracy:41.431% C
HSR:10.084% D--
LA39 Bruiser
B+
Kills:116
Deaths:101
KDR:1.149
Accuracy:60.517% D
HSR:18.104% B+
MGR-A1 Vanquisher
C-
Kills:73
Deaths:67
KDR:1.090
Accuracy:28.137% C-
HSR:10.959% F-
MKV Suppressed
D*
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.609% D**
HSR:11.940% D*
Kills:7,376
Deaths (as Combat Medic):5,804
Deaths (to Combat Medics):7,188
KDR:1.27085
Kill Difference:1,572
Playtime:108.808 hours
Usage:2%
Score:2.177m
Score/min:333
Accuracy (listed only):30.242%
HSR (listed only):11.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C--
Kills:1,311
Deaths:860
KDR:1.524
Accuracy:24.377% C--
HSR:10.298% D*
NSX Tengu
D
Kills:1,222
Deaths:818
KDR:1.494
Accuracy:34.416% D--
HSR:19.558% D
MGR-S1 Gladius
D-
Kills:794
Deaths:798
KDR:0.995
Accuracy:21.858% D**
HSR:18.388% D-
EM4 Longshot
D-
Kills:784
Deaths:134
KDR:5.851
Accuracy:36.392% D-
HSR:73.725% D--
NS-7 PDW
D**
Kills:695
Deaths:551
KDR:1.261
Accuracy:20.377% D**
HSR:9.065% D**
AF-8 RailJack
C+
Kills:615
Deaths:110
KDR:5.591
Accuracy:32.289% D--
HSR:75.772% C+
LA3 Desperado
D--
Kills:552
Deaths:650
KDR:0.849
Accuracy:23.832% D--
HSR:11.413% D**
NS-44 Commissioner AE
D-
Kills:476
Deaths:553
KDR:0.861
Accuracy:37.354% D-
HSR:10.294% F--
AF-4 Cyclone
D--
Kills:352
Deaths:230
KDR:1.530
Accuracy:23.477% D--
HSR:11.932% D*
LA80
D--
Kills:267
Deaths:64
KDR:4.172
Accuracy:37.373% D--
HSR:61.423% F--
NC4 Mag-Shot
D
Kills:212
Deaths:129
KDR:1.643
Accuracy:23.962% D
HSR:14.151% D--
NS-AM7 Archer
B+
Kills:200
Deaths:236
KDR:0.847
Accuracy:57.958% C+
HSR:24.500% B+
NS-45 Pilot
D**
Kills:168
Deaths:184
KDR:0.913
Accuracy:24.637% D**
HSR:17.262% D**
NC14 Bolt Driver
D--
Kills:147
Deaths:25
KDR:5.880
Accuracy:32.364% D--
HSR:58.503% F--
NS-44 Commissioner
D-
Kills:126
Deaths:120
KDR:1.050
Accuracy:27.163% D**
HSR:17.460% D-
NC08 Mag-Scatter
D-
Kills:112
Deaths:120
KDR:0.933
Accuracy:40.987% D**
HSR:11.607% D-
NSX Tomoe
C
Kills:107
Deaths:120
KDR:0.892
Accuracy:29.626% C
HSR:24.299% F
Soldier Soaker
D--
Kills:106
Deaths:90
KDR:1.178
Accuracy:28.768% D--
HSR:6.604% D**
MKV Suppressed
D*
Kills:67
Deaths:81
KDR:0.827
Accuracy:21.609% D**
HSR:11.940% D*
Kills:8,313
Deaths (as Infiltrator):5,873
Deaths (to Infiltrators):7,302
KDR:1.41546
Kill Difference:2,440
Playtime:289.975 hours
Usage:5%
Score:3.798m
Score/min:218
Accuracy (listed only):30.464%
HSR (listed only):25.694%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:16,871
Deaths:5,106
KDR:3.304
Accuracy:35.193% C
HSR:11.469% D*
AF-23 Grinder
C+
Kills:16,016
Deaths:5,111
KDR:3.134
Accuracy:41.419% C+
HSR:14.754% D
NCM3 Raven
B++
Kills:3,578
Deaths:1,541
KDR:2.322
Accuracy:47.921% B++
HSR:2.208% C-
NCM3 Raven
B*
Kills:3,147
Deaths:1,540
KDR:2.044
Accuracy:48.853% B*
HSR:2.542% C+
AF-41 Hacksaw
B+
Kills:1,224
Deaths:279
KDR:4.387
Accuracy:38.614% B+
HSR:13.154% D
AF-41 Hacksaw
B+
Kills:1,071
Deaths:281
KDR:3.811
Accuracy:41.456% B+
HSR:12.792% D
AF-34 Mattock
B+
Kills:682
Deaths:226
KDR:3.018
Accuracy:41.111% B+
HSR:12.170% D*
AF-34 Mattock
B+
Kills:611
Deaths:226
KDR:2.704
Accuracy:43.725% B+
HSR:12.602% D**
NS-10 Burster
C
Kills:551
Deaths:313
KDR:1.760
Accuracy:30.630% C--
HSR:4.174% C
NS-10 Burster
B*
Kills:539
Deaths:316
KDR:1.706
Accuracy:30.273% C-
HSR:7.421% B*
NCM2 Falcon
B++
Kills:146
Deaths:49
KDR:2.980
Accuracy:49.457% B++
HSR:3.425% D
NCM2 Falcon
B*
Kills:88
Deaths:46
KDR:1.913
Accuracy:53.655% B*
HSR:4.545% C+
Kills:44,524
Deaths (as MAX Suit):7,517
Deaths (to MAX Suits):4,381
KDR:5.92311
Kill Difference:37,007
Playtime:786.523 hours
Usage:13%
Score:25.409m
Score/min:538
Accuracy (listed only):41.859%
HSR (listed only):8.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:217
V. Kills:75 286%
Deaths:8
KDR:27.125
Accuracy:47.355% D
KPH:43.900 D--
VKPH:15.200 C
Tomcat A2AM Pods
D
Kills:101
V. Kills:86 116%
Deaths:22
KDR:4.591
Accuracy:70.726% D--
KPH:30.200 D
VKPH:25.700 D
Kills:318 (0 + 0)
Deaths:30
KDR:10.600
VKDR:5.367
Vehicle Kills:161
Kill Difference:288
Playtime:8.286 hours
Usage:0%
Score:0.323m
Score/min:649
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:2,747
V. Kills:2,724 101%
Deaths:1,878
KDR:1.463
Accuracy:33.675% D*
KPH:7.300 C-
VKPH:7.200 C+
L105 Zephyr
C++
Kills:1,472
V. Kills:225 N/A
Deaths:44
KDR:33.455
Accuracy:46.371% C++
KPH:66.800 C++
VKPH:10.200 C+
C150 Dalton
B**
Kills:951
V. Kills:389 244%
Deaths:125
KDR:7.608
Accuracy:49.382% B**
KPH:41.700 C+
VKPH:17.100 D
AP30 Shredder
D
Kills:82
V. Kills:27 293%
Deaths:29
KDR:2.828
Accuracy:18.046% F
KPH:23.600 D
VKPH:7.800 D*
Kills:5,252 (2,747 + 2,505)
Deaths:2,076
KDR:2.530
VKDR:1.621
Vehicle Kills:3,365
Kill Difference:3,176
Playtime:426.586 hours
Usage:7%
Score:5.705m
Score/min:223
Piloting Accuracy:33.675%
Gunner Accuracy:18.046%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:9,447
V. Kills:759 N/A
Deaths:399
KDR:23.677
Accuracy:51.704% C++
KPH:76.600 B+
VKPH:6.200 D-
L100 Python AP
B+
Kills:466
V. Kills:308 151%
Deaths:97
KDR:4.804
Accuracy:57.631% C*
KPH:38.300 C
VKPH:25.300 B+
Skyguard
C-
Kills:410
V. Kills:345 118%
Deaths:129
KDR:3.178
Accuracy:26.767% D
KPH:11.600 D
VKPH:9.700 C-
C75 Viper
B+
Kills:154
V. Kills:23 N/A
Deaths:19
KDR:8.105
Accuracy:34.756% D
KPH:54.300 B+
VKPH:8.100 C
Kills:10,477 (10,477 + 0)
Deaths:644
KDR:16.269
VKDR:2.228
Vehicle Kills:1,435
Kill Difference:9,833
Playtime:173.741 hours
Usage:3%
Score:3.757m
Score/min:360
Driving Accuracy:34.756%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:16,957
V. Kills:2,765 N/A
Deaths:1,402
KDR:12.095
Accuracy:58.148% B*
KPH:66.500 B*
VKPH:10.800 C++
Titan-150 AP
B*
Kills:6,004
V. Kills:3,578 168%
Deaths:1,035
KDR:5.801
Accuracy:56.010% B++
KPH:36.700 B
VKPH:21.800 B*
Titan-150 HEAT
B*
Kills:933
V. Kills:390 239%
Deaths:155
KDR:6.019
Accuracy:56.159% B*
KPH:37.800 B++
VKPH:15.800 B*
E540 Halberd
B++
Kills:257
V. Kills:122 209%
Deaths:21
KDR:12.238
Accuracy:45.695% C+
KPH:46.100 B++
VKPH:21.900 B+
C85 Canister
B**
Kills:220
V. Kills:4 N/A
Deaths:8
KDR:27.500
Accuracy:35.212% D-
KPH:145.100 B**
VKPH:2.600 D-
Enforcer ML85
C+
Kills:154
V. Kills:107 143%
Deaths:28
KDR:5.500
Accuracy:38.465% D
KPH:24.600 C
VKPH:17.100 C+
G40-F Ranger
B++
Kills:78
V. Kills:35 217%
Deaths:15
KDR:5.200
Accuracy:32.887% C
KPH:66.900 B++
VKPH:30 C++
Kills:24,603 (23,894 + 709)
Deaths:2,664
KDR:9.235
VKDR:2.628
Vehicle Kills:7,001
Kill Difference:21,939
Playtime:457.944 hours
Usage:7%
Score:9.225m
Score/min:336
Driving Accuracy:56.159%
Gunner Accuracy:32.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:509
V. Kills:260 195%
Deaths:40
KDR:12.725
Accuracy:53.896% D
KPH:44.700 C
VKPH:22.800 C+
M40 Fury-H
C
Kills:251
V. Kills:19 N/A
Deaths:11
KDR:22.818
Accuracy:32.025% D*
KPH:86.400 C
VKPH:6.500 D-
C85 Canister-H
C--
Kills:78
V. Kills:6 N/A
Deaths:8
KDR:9.750
Accuracy:37.215% F-
KPH:78.400 D
VKPH:6 C--
Kills:838 (0 + 838)
Deaths:59
KDR:14.203
VKDR:4.831
Vehicle Kills:285
Kill Difference:779
Playtime:15.283 hours
Usage:0%
Score:0.520m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:37.215%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:2,505
V. Kills:295 N/A
Deaths:108
KDR:23.194
Accuracy:41.360% B+
KPH:116.200 A*
VKPH:13.700 B*
M40 Fury
A
Kills:2,386
V. Kills:288 N/A
Deaths:146
KDR:16.343
Accuracy:40.712% C**
KPH:105.100 A
VKPH:12.700 C++
M60-G Bulldog
A
Kills:699
V. Kills:105 N/A
Deaths:57
KDR:12.263
Accuracy:44.202% B+
KPH:70.600 A
VKPH:10.600 B+
M60-G Bulldog
B**
Kills:593
V. Kills:72 N/A
Deaths:27
KDR:21.963
Accuracy:43.413% C*
KPH:82 B**
VKPH:10 C+
M20 Basilisk
C+
Kills:188
V. Kills:83 224%
Deaths:38
KDR:4.947
Accuracy:36.923% C--
KPH:18.700 C--
VKPH:8.300 C+
M20 Basilisk
C-
Kills:131
V. Kills:51 252%
Deaths:30
KDR:4.367
Accuracy:34.694% D
KPH:19.400 C-
VKPH:7.600 C-
G30 Walker
C-
Kills:91
V. Kills:57 157%
Deaths:21
KDR:4.333
Accuracy:31.475% C++
KPH:12.200 D
VKPH:7.600 C-
M12 Kobalt
B++
Kills:81
V. Kills:2 N/A
Deaths:7
KDR:11.571
Accuracy:23.536% B++
KPH:47.800 D
VKPH:1.200 D--
G30 Walker
B+
Kills:73
V. Kills:52 138%
Deaths:18
KDR:4.056
Accuracy:32.738% C*
KPH:19.600 C+
VKPH:14 B+
M12 Kobalt
C+
Kills:69
V. Kills:2 N/A
Deaths:7
KDR:9.857
Accuracy:19.153% C+
KPH:47.700 D-
VKPH:1.400 D-
G40-F Ranger
D-
Kills:51
V. Kills:29 170%
Deaths:11
KDR:4.636
Accuracy:31.579% D-
KPH:14.600 D--
VKPH:8.300 D--
Kills:6,867 (0 + 6,867)
Deaths:470
KDR:14.611
VKDR:2.204
Vehicle Kills:1,036
Kill Difference:6,397
Playtime:96.001 hours
Usage:2%
Score:3.393m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:31.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
N/A
Kills:50
V. Kills:3 N/A
Deaths:64
KDR:0.781
Accuracy:46.910% N/A
KPH:4.600 N/A
VKPH:0.300 N/A
Kills:50 (50 + 0)
Deaths:64
KDR:0.781
VKDR:0.047
Vehicle Kills:3
Kill Difference:14
Playtime:10.958 hours
Usage:0%
Score:0.048m
Score/min:72
Driving Accuracy:46.910%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 19,72216,9571,40212.095C9.5758.148%B*N/A66.5B*10.8C++256255h2.9C++5B+
AF-23 Grinder 16,99216,8715,1063.304C++0.7835.193%C11.469%D*42.1C*N/A172401h5.5B+15.6C**
AF-23 Grinder 16,18316,0165,1113.134C++0.6141.419%C+14.754%D39.9C+N/A163401.5h6.9C+16.6C++
GD-7F 11,48711,3737,9471.431C+1.0923.064%D-14.306%D*15.6D-N/A66727.6h13.6D59D
L100 Python HESH 10,2069,44739923.677B+21.1551.704%C++1.344%C+76.6B+6.2D-332123.3h2.8C**5.4B
NC6S Gauss SAW S 6,2576,2411,0555.916M3.3919.832%D**15.302%D**38.7DN/A232161.4h9.1B46.1C-
Titan-150 AP 9,5826,0041,0355.801C3.2856.01%B++2.865%B+36.7B21.8B*365163.8h4.6C-8.2C++
NS-15M AE 5,4785,4194,3121.257D1.2722.252%D*18.085%D**28D*N/A75193.7h13.1D*58.8D*
NC05 Jackhammer AE 5,0484,9763,7091.342C1.1843.534%D--14.148%C--45.3D-N/A118109.8h4.9D11.2D-
NCM3 Raven 5,6093,5781,5412.322A++0.2047.921%B++2.208%C-16.3B*9.2B*200219.6h21.6B+45.1B++
EM1 3,2513,2311,3882.328C*0.2020.306%D-15.104%D*32.2DN/A130100.2h11.8C+58.1C
NCM3 Raven 5,0483,1471,5402.044A0.4848.853%B*2.542%C+14.3B++8.7B*178219.6h24.8B50.8B+
Gauss Compact S 3,0423,0142,0551.467C**1.0622.404%D11.513%D--12.2DN/A63248h10.1C+45.2C+
NC6 Gauss SAW 2,9612,9441,2942.275C++0.2518.737%D--15.863%D**33.6DN/A21287.5h8.1B43.3C+
CAS30 Tank Buster 5,4712,7471,8781.463C1.0633.675%D*1.238%C**7.3C-7.2C+167378.3h39.9B+118.4C+
NC05 Jackhammer 2,7602,7351,9301.417C+1.1141.476%D-14.369%C37.9DN/A13272.1h5D12D
M40 Fury 2,8002,50510823.194A*20.6741.36%B+1.717%C*116A*13.7B*69421.6h10.7B26B+
M40 Fury 2,6742,38614616.342B++13.8240.712%C**1.635%C++105.1A12.7C++58422.7h10.8C**26.5B+
MGR-L1 Promise 2,1762,1251,3141.617C+0.9124.98%C-19.153%D*39DN/A11254.5h13C+52.2C+
NS-11CP 2,0862,0441,6761.22D1.3025.97%D--14.579%F12.7D*N/A34161.4h15.4F-59.4F
NSX Masamune 2,5471,7762,3910.743C-1.7865.214%B+1.408%D21.7D-9.4C--15981.8h15.2C--23.3C
LA1 Anchor 1,4881,4788691.701C0.8219.977%F16.847%F32.6D-N/A19945.3h10.7D-53.8D**
L105 Zephyr 1,6971,4724433.455A30.9346.371%C++N/A66.9C++10.2C+44422h4.9B++10.6B+
EM6 1,4261,4206742.107C+0.4220.364%D--14.718%F34.4DN/A21641.3h9.8C++48.1C
NSX Tanto 1,4181,3981,1171.252C1.2729.337%C+20.458%D--22.7D-N/A6861.6h13.5C46.2C+
NS Baron G5AE 1,3351,3221,0731.232C1.2945.835%C--11.649%D-30.3D-N/A9243.7h5D**10.9C+
Blitz GD-10 1,3281,3118601.524C+1.0024.377%C--10.298%D*19.6DN/A9867h14.7C+60.5C+
NSX Amaterasu 1,3151,3079,4530.138B*2.3936.309%B*18.516%C**3C+N/A6439.5h3.1C+8.5B+
Hardlight Dagger 1,3121,30115,0380.087B++2.4427.66%C+16.295%A+1.9C+N/A4695.7h2.2C8.1C++
Tank Mine 2,1721,2755632.265C--0.2654.96%B*N/A87.3D61.4C155414.6h2.8D**5.1C*
NC6A GODSAW 1,2821,2619621.311C--1.2120.049%F-17.05%F-26.6D*N/A10447.4h9.4C+47D--
AF-41 Hacksaw 1,2281,2242794.387B1.8638.614%B+13.154%D37.3C+N/A18832.8h7.9C+20.4C*
NSX Tengu 1,2411,2228181.494C+1.0334.416%D--19.558%D36.4DN/A10433.6h13C37.8C
NSX Naginata 1,2161,1987361.628C0.9022.388%D20.2%D**37.1DN/A12032.3h10.5C++46.9C+
Frag Grenade 1,0981,08711087N/A1,084.4839.204%D**N/A1358.8M++13.8C+42130.8h1.6A*4.1B*
AF-41 Hacksaw 1,0731,0712813.811C*1.2941.456%B+12.792%D33CN/A17832.5h9.6C--23.2C+
C150 Dalton 1,3409511257.608C5.0849.382%B**N/A41.7C+17.1D87022.8h4.3C-8.8B
Titan-150 HEAT 1,3239331556.019C3.4956.159%B*2.465%C+37.8B++15.8B*44924.7h4.8C+8.5C**
C-4 1,1068833082.867B+0.3439.613%A+N/A121C*30.5C+19417.3h1.3C+3.3B+
AC-X11 8628567951.077C1.4523.308%D--15.07%D**11.2D--N/A6476.4h10.3D44.2D
MGR-S1 Gladius 8137947980.995C1.5321.858%D**18.388%D-14.1D--N/A4756.3h10.7C-49D
EM4 Longshot 7877841345.851B3.3336.392%D-73.725%D--35.5CN/A13622.1h2.6D**7.1D*
MANA Anti-Vehicle Turret 1,4167212552.827U0.3062.778%UN/A7210U6950U7906250.1h9.1T*14.4T*
M60-G Bulldog 8046995712.263A9.7444.202%B+2.432%C++70.6A10.6B+9439.9h5.7B+12.9B++
NS-7 PDW 6996955511.261C+1.2620.377%D**9.065%D**12.7D--N/A6454.8h15C--73.8D-
MGR-M1 Bishop 7026834311.585C0.9429.35%D*17.13%F-18.4D--N/A4737.2h7.1D-24.2D--
AF-34 Mattock 6916822263.018C0.4941.111%B+12.17%D*42.6CN/A13916h7.1C17.2C++
AF-22 Crow 1,0596652193.037S0.5172.019%B+1.654%D28.1C*16.6C++43023.7h6.3B+8.7B+
AF-8 RailJack 6176151105.591B**3.0732.289%D--75.772%C+29.7CN/A11920.7h2.3C7.2C--
MAX Punch 6186117,5230.081C+2.4444.698%C+N/A0.8CN/A3726.3h2C++4.4B
AF-34 Mattock 6216112262.704C0.1843.725%B+12.602%D**37DN/A13916.5h8.7C--19.9C+
Sticky Grenade 6116101610N/A607.4840.139%FN/A1016.7C+1.7D*29270.6h1.7B+4.2C+
M60-G Bulldog 6655932721.963A*19.4443.413%C*1.686%D82.4B**10C+11057.2h5.2B+12B+
LA3 Desperado 5555526500.849C1.6823.832%D--11.413%D**28.6C--N/A11119.3h7.5B+31.5C+
NS-10 Burster 9665513131.76C*0.7630.63%C--4.174%C6.3C4.7C++14588h151.8C+495.6C+
NS-10 Burster 9265393161.706B+0.8230.273%C-7.421%B*6.1C4.4C+14388.5h153.3C506.5C
Hawk GD-68 6875241025.137S2.6163.784%C+1.908%C-29.4B*9.2C45017.8h4.3A+6.8A+
E540 Halberd-H 7695094012.725C+10.2053.896%D4.519%A**44.6C22.8C+55511.4h5.2C+9.7C+
NS-44 Commissioner AE 4884765530.861C-1.6637.354%D-10.294%F--13.8D*N/A3634.5h5F*13.4F
L100 Python AP 774466974.804C--2.2857.631%C*3.648%B**38.2C25.2B+59212.2h5.9D10.2C
Skyguard 7554101293.178C-0.6526.767%D1.22%D11.5D-9.7C-29635.5h161F601.5D**
AF-4 Cyclone 3563522301.53C+0.9923.477%D--11.932%D*20.3D-N/A19117.3h10.8C-46.1D
NS Decimator 5333332821.181C1.3460.858%C+2.402%B+25.8D--15.5C-62712.9h6D--9.9D--
Spear Anti-Vehicle Phalanx Turret 5123042611.692C*9.1752.972%B+4.605%B+44.1C30.1B9896.9h9.1C--17.2C+
NC9 A-Tross 3053032091.45C+1.0723.094%D--13.201%F33.3DN/A1949.1h9C++39.1C
LA80 267267644.172C1.6537.373%D--61.423%F--28.4D--N/A1549.4h2.9F--7.8F-
NS-11A 2652622750.953C--1.5722.023%D--7.252%F-19.3D-N/A13113.6h14.7D-66.7D-
E540 Halberd 3792572112.238C+9.7145.695%C+5.058%A+45.9B++21.8B+11505.6h4.6B+10.2B
M40 Fury-H 2702511122.818B+20.2932.025%D*N/A86.6C6.6D-5252.9h6.1B++19.2C++
C85 Canister 224220827.5C*24.9835.212%D-10.909%D146.7B**2.7D-10741.5h5.3B++15B
MANA Anti-Personnel Turret 2232191151.904N/A0.6217.566%UN/A2190U40U10670100.1h27.2T*154.8T*
Breaker Rocket Pods 292217827.125A++24.6047.355%DN/A44.3D--15.3C8634.9h13.2C+27.9C+
Shrike 2892171021.7U19.1862.748%B+N/A48.2A16C++19344.5h3.5A+5.6A
NC4 Mag-Shot 2122121291.643B+0.8823.962%D14.151%D--17.2DN/A17312.3h7C**29.2C+
Razor GD-23 2112111761.199C+1.3323.086%D-19.905%C--15.5DN/A21013.6h10.5C*45.5C+
AF-57 Piston 2062061531.346C+1.1836.29%D-10.68%D--22.4D-N/A1709.2h5D--13.8D
NS-AM7 Archer 2342002360.847B+1.6857.958%C+24.5%B+11.5C**2C11417.4h12.1B+21B+
Carnage AR 1981941651.176C1.3523.967%D9.278%F19.6D-N/A1939.9h15D*62.4D-
M20 Basilisk 271188384.947C*2.4236.923%C--2.66%D**18.8C--8.3C+34310h115.1D*311.6D--
AF-19 Mercenary 179179463.891A++1.3720.647%D-12.849%F10DN/A31317.9h9.3B+45.2C++
GR-22 1811771421.246C1.2820.593%D**9.605%F19.5D--N/A1769.1h12.6C61.2D
NC15 Phoenix 2811681441.167C1.3650.499%CN/A10.4C--7D41116.1h8.7C*17.3C*
NS-45 Pilot 1731681840.913C-1.6124.637%D**17.262%D**23.3D--N/A777.2h7.6D30.8D*
NS Baron G5 1631631790.911D1.6135.875%D*7.975%D**16.3D--N/A7510h5.5D--15.3C
Spear Anti-Vehicle Phalanx Tower 256154917.111C14.5951.752%C++1.948%D30.2D20D2755.1h12.2D**23.5D--
Enforcer ML85 261154285.5C2.9838.465%D1.299%C--24.4C17C+13976.3h12.5C+32.5C
C75 Viper 177154198.105C+5.5834.756%D1.299%C+55B+8.2C13802.8h10.2C++29.2C+
NC14 Bolt Driver 147147255.88B++3.3632.364%D--58.503%F--19.3DN/A2967.6h3D*9.1D-
NCM2 Falcon 198146492.98B+0.4649.457%B++3.425%D17.4C+6.2B+3548.4h11.2C22.7C++
M20 Basilisk 182131304.367C+1.8434.694%D5.344%C19.6C-7.6C-3106.7h108.7D313.2D-
NS-44 Commissioner 1271261201.05C+1.4727.163%D**17.46%D-18.8D-N/A1876.7h3.7C+13.8D
NS Annihilator 2391231310.939B1.5982.006%B+N/A10.5C9.9C++39411.7h11C+13.4C+
MGR-C1 Charger 127121821.476C+1.0526.044%D-10.744%F--41.7C2.1B**1482.9h11.3C++43.5C+
Mauler S6 1201191021.167C+1.3641.431%C10.084%D--17.5D-N/A2596.8h4.7C+11.3C+
LA39 Bruiser 1181161011.149C1.3860.517%D18.104%B+31.4DN/A3853.7h2.8D*4.7D-
NC08 Mag-Scatter 1121121200.933C+1.5940.987%D**11.607%D-41.5C+N/A1902.7h3.9C+9.4D
NSX Tomoe 1111071200.892C-1.6329.626%C24.299%F17.8D*N/A626h19.4F-65.5D*
Soldier Soaker 110106901.178C+1.3528.768%D--6.604%D**27.9D--1.1C+1473.8h6.9D24D-
Tomcat A2AM Pods 187101224.591C2.0770.726%D--N/A30.6D26.1D3323.3h5.7A8B**
NS-R3 Swarm 172971790.542C-1.9864.484%C++N/A6.3D4.9D-7915.4h31.7D49.1D
G30 Walker 14891214.333C1.8131.475%C++1.099%D**12.1D7.6C-2737.5h334.6F*1063.1F-
M60-A Bulldog 9889108.9C6.3843.904%D2.247%C++14.6D-1.5D2016.1h7D-15.9D
NCM2 Falcon 13488461.913B+0.6153.655%B*4.545%C+11.7C--6.1C*2297.5h19.1D-35.6C
Xiphos Anti-Personnel Phalanx Tower 8786186C++83.4823.68%C-N/A215C2.5D**5900.4h8.1B+34.1B+
AP30 Shredder 10982292.828C0.3018.046%F1.22%D23.4D7.7D**6923.5h46.2B*255.9C+
M12 Kobalt 8381711.571C--9.0523.536%B++14.815%D--47.6D1.2D--3291.7h37.7T*160.2D--
M60-A Bulldog 8880117.273C-4.7541.198%D-N/A17.8D-1.8D2084.5h5.6C++13.6C
G40-F Ranger 11378155.2D2.6832.887%CN/A65B+29.2C+5801.2h56.4B+171.4B
C85 Canister-H 847889.75C7.2337.215%F-8.974%D78D6C--8231h5.7B+15.2C
Mag-Cutter 767517,5070.004D2.5210.166%D**N/A0.1DN/A11312.4h2B+20.1D
MGR-A1 Vanquisher 7373671.09C1.4328.137%C-10.959%F-40.6DN/A1331.8h11.3C--40.1C
G30 Walker 12573184.056C1.5332.738%C*1.37%D**19.7C+14.1B+4553.7h215D656.8C+
Aspis Anti-Aircraft Phalanx Turret 13873116.636B+4.1128.355%C1.37%C-10.6D9.4D3796.9h170.1D*599.8C-
M12 Kobalt 716979.857D7.3319.153%C+24.638%B**49.3D-1.4D-2541.4h24.6D*128.3C-
MKV Suppressed 6867810.827D1.7021.609%D**11.94%D*14.9D--N/A1464.5h15.7D72.5D--
Auraxium Mag-Cutter 68657,1040.009C--2.5219.061%D-1.538%D-0.1D-N/A0565.1h2.1C+11.1C
Anti-Vehicle Grenade 6359159N/A56.4844.075%D--N/A295D20D-43300.2h5.6C+12.7C
Orbital Strike Uplink 8858158N/A55.48206.25%UN/A290U150U22620.2h1.1T*0.6T*
M20 Basilisk 8056115.091C--2.5741.407%D--1.786%D**56C++24B5801h105C+253.6D
NS-03 Thumper 5753730.726C1.8026.921%D--1.887%C++19.6D--1.5C+472.7h9.3D-34.6D--
Gauss Compact Burst 5352441.182C-1.3430.67%C*13.462%F-23.6D-N/A1562.2h10.6C34.4C++
G40-F Ranger 8051114.636D2.1131.579%D-N/A14.6D--8.3D--2323.5h126.7C--401.3D
S12 Renegade 5350640.781D1.7446.91%C**12%A**4.5D**N/A7211h12.6T*26.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9242,308,136204.4h
Anti-Vehicle MANA Turret561,6337.7h
Spawn Beacon231,4802h
AE Nano-Armor Kit581838,28069.7h
Repair Module02561h
Turret AI Module22030.6h
Structure Shield Module22160.8h
Skywall Shield Emitter01680.6h
Sunderer Garage0560.6h
Rampart Wall104334.9h
AE Medical Applicator36174,1728.7h
Nanite Revive Grenade01,2020.3h
Medical Kit1622,1875.2h
Medical Applicator25767,7689.7h
Blast Wall0750.4h
Cortium Silo22090.7h
Motion Spotter101,1400.9h
Restoration Kit425371.1h
Deconstruction Tool114,3851.5h
Welding Device02,8710.3h
Spear Anti-Vehicle Tower21680.9h
Hoplon Anti-Aircraft Phalanx Tower0990.3h
Xiphos Anti-Personnel Tower01070.4h
Spitfire Auto-Turret72560.8h
NC Triumph Flare Gun11890.2h
Recon Detection Device1177,90820.1h
Shield Recharging Field388240.7h
Ammunition Package1403,1017.2h
Anti-Infantry MANA Turret175112h
Routing Spire0760.2h
The Flail0510.3h
Pain Spire0550.2h
Flail Targeting Dart133843.1h
Infantry Tower1620.6h
WLT-Howler Mining Laser02,1740.5h
Elysium Spawn Tube11420.5h
Light Vehicle Terminal0510.5h
Pillbox0720.6h
Router53330.8h
Nano-Repair Grenade03520.1h
IPC Targeting Dart71141.1h
Vehicle Gate11161.2h
Light Air Terminal0680.4h
Hardlight Barrier152160.5h

Check the help document for the dictionary if you want to learn more about words used here.


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