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Warden Serviceman wildanger[] wildanger
NC BR 61

KDR: 13.54

Score: 54.9m

Last Seen: Aug 15th, 2018 7:42 AM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Connery
Level Progress (to 62): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper L100 Python AP Skyguard L100 Python HEAT Frag Grenade Tank Mine Bouncing Betty
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 763TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.283%18.337%3352997614,8773.853159.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.436%-0.536D-0.332C--1.235D*HEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.169C++11.30.202C++50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.727%0.382%31111004523293921.78498562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.277A-1.139D*-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.868B*10.50.801B++10.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.092%1.076%198778997119,54886415317138.206780%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.495%0.023C+-1.028D*0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.631B+5.80.533B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.519%6.25%181100464482510.13278123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.221C++0.526B+-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.9-0.527D71.6-0.775D-114.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.269%68.167%18310021,22248722.5041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.588%-0.122C+0.06C+-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.281C*2.40.236C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.915%11.475%181100424443320.56351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.947D---0.585D-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.062C+4.20.134C++9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.9m150.1%297 (17.8k)271 (16.3k)13.5406155,28311,46816.163361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10051958026.142%3.88%10117:5115

18% Engineer14% Heavy Assault57% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 12:43 AMDec 31st, 1969 6:00 PMAug 15th, 2018 2:31 PM (3d) (PST)Aug 15th, 2018 6:28 AM (4d) (PST)Aug 15th, 2018 3:42 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
952548980.7650.0560.0301.2830.090546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1153,22953,886463277516,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3383.3h/141d 30,078 6,025 36,110 260.4k 2,981 14,497 18,199 193.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:17.592% D*
HSR:20.345% D
LA1 Anchor
D
Kills:1,157
Deaths:403
KDR:2.871
Accuracy:17.734% D*
HSR:19.447% D
NC6 Gauss SAW
D
Kills:1,149
Deaths:452
KDR:2.542
Accuracy:16.863% D
HSR:16.884% D--
NC6S Gauss SAW S
C+
Kills:664
Deaths:210
KDR:3.162
Accuracy:17.781% D--
HSR:22.892% C+
EM6
C
Kills:611
Deaths:176
KDR:3.472
Accuracy:17.220% D-
HSR:21.277% C
NC05 Jackhammer
D--
Kills:498
Deaths:212
KDR:2.349
Accuracy:35.063% D--
HSR:9.639% D*
MGR-L1 Promise
C+
Kills:479
Deaths:133
KDR:3.602
Accuracy:19.230% D-
HSR:23.591% C+
NSX Naginata
D--
Kills:292
Deaths:97
KDR:3.010
Accuracy:16.751% D--
HSR:20.890% D--
GD-22S
C+
Kills:253
Deaths:66
KDR:3.833
Accuracy:20.885% C
HSR:22.925% C+
Kills:6,263
Deaths (as Heavy Assault):2,068
Deaths (to Heavy Assaults):2,672
KDR:3.02853
Kill Difference:4,195
Playtime:473.328 hours
Usage:14%
Score:5.803m
Score/min:204
Accuracy (listed only):19.902%
HSR (listed only):19.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
Blitz GD-10
C-
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:17.146% D*
HSR:13.853% C-
NS-7 PDW
D
Kills:935
Deaths:451
KDR:2.073
Accuracy:18.330% D*
HSR:12.834% D
NC14 Bolt Driver
C+
Kills:831
Deaths:137
KDR:6.066
Accuracy:34.652% C+
HSR:69.314% C--
MGR-S1 Gladius
D-
Kills:808
Deaths:278
KDR:2.906
Accuracy:21.851% D-
HSR:13.985% D--
MKV Suppressed
C-
Kills:644
Deaths:334
KDR:1.928
Accuracy:18.698% D*
HSR:16.460% C-
NS-30 Vandal
D-
Kills:399
Deaths:102
KDR:3.912
Accuracy:24.437% D**
HSR:19.800% D-
NS-44 Commissioner
D-
Kills:370
Deaths:213
KDR:1.737
Accuracy:24.973% D*
HSR:15.676% D-
SAS-R
D
Kills:325
Deaths:45
KDR:7.222
Accuracy:33.755% D
HSR:61.539% D
NC4 Mag-Shot
D
Kills:121
Deaths:119
KDR:1.017
Accuracy:19.280% D*
HSR:14.050% D
NSX Tomoe
D-
Kills:114
Deaths:39
KDR:2.923
Accuracy:18.436% F--
HSR:27.193% D-
NSX Tengu
D
Kills:67
Deaths:26
KDR:2.577
Accuracy:32.195% D
HSR:16.418% D
AF-8 RailJack
A
Kills:66
Deaths:3
KDR:22
Accuracy:32.319% D
HSR:86.364% A
NS-AM7 Archer
B**
Kills:56
Deaths:16
KDR:3.500
Accuracy:52.773% D
HSR:26.786% B**
Kills:7,046
Deaths (as Infiltrator):2,963
Deaths (to Infiltrators):1,572
KDR:2.378
Kill Difference:4,083
Playtime:1,921.704 hours
Usage:57%
Score:32.937m
Score/min:286
Accuracy (listed only):26.217%
HSR (listed only):29.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C--
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C--
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
Blitz GD-10
C-
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:17.146% D*
HSR:13.853% C-
Gauss Compact S
B*
Kills:1,038
Deaths:267
KDR:3.888
Accuracy:20.340% D
HSR:22.832% B*
NS-7 PDW
D
Kills:935
Deaths:451
KDR:2.073
Accuracy:18.330% D*
HSR:12.834% D
MGR-S1 Gladius
D-
Kills:808
Deaths:278
KDR:2.906
Accuracy:21.851% D-
HSR:13.985% D--
MKV Suppressed
C-
Kills:644
Deaths:334
KDR:1.928
Accuracy:18.698% D*
HSR:16.460% C-
AF-19 Mercenary
C
Kills:416
Deaths:441
KDR:0.943
Accuracy:17.619% D-
HSR:19.231% C
NSX Tanto
C+
Kills:292
Deaths:129
KDR:2.264
Accuracy:17.600% F
HSR:24.315% C+
Mauler S6
D
Kills:244
Deaths:135
KDR:1.807
Accuracy:29.915% D--
HSR:11.475% D
Gauss Compact Burst
B*
Kills:220
Deaths:44
KDR:5
Accuracy:21.344% D--
HSR:30.455% B*
AF-4A Bandit
B
Kills:90
Deaths:15
KDR:6
Accuracy:21.898% D
HSR:24.444% B
GD-7F
C**
Kills:89
Deaths:30
KDR:2.967
Accuracy:18.460% D*
HSR:21.348% C**
NSX Tengu
D
Kills:67
Deaths:26
KDR:2.577
Accuracy:32.195% D
HSR:16.418% D
Kills:8,308
Deaths (as Light Assault):3,919
Deaths (to Light Assaults):1,876
KDR:2.11993
Kill Difference:4,389
Playtime:183.245 hours
Usage:5%
Score:1.901m
Score/min:173
Accuracy (listed only):20.840%
HSR (listed only):18.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C--
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C--
Gauss Compact S
B*
Kills:1,038
Deaths:267
KDR:3.888
Accuracy:20.340% D
HSR:22.832% B*
AF-19 Mercenary
C
Kills:416
Deaths:441
KDR:0.943
Accuracy:17.619% D-
HSR:19.231% C
NSX Tanto
C+
Kills:292
Deaths:129
KDR:2.264
Accuracy:17.600% F
HSR:24.315% C+
Mauler S6
D
Kills:244
Deaths:135
KDR:1.807
Accuracy:29.915% D--
HSR:11.475% D
Gauss Compact Burst
B*
Kills:220
Deaths:44
KDR:5
Accuracy:21.344% D--
HSR:30.455% B*
AF-4A Bandit
B
Kills:90
Deaths:15
KDR:6
Accuracy:21.898% D
HSR:24.444% B
GD-7F
C**
Kills:89
Deaths:30
KDR:2.967
Accuracy:18.460% D*
HSR:21.348% C**
MGR-M1 Bishop
C-
Kills:64
Deaths:17
KDR:3.765
Accuracy:30.316% C-
HSR:18.750% D*
Kills:3,608
Deaths (as Engineer):1,647
Deaths (to Engineers):2,736
KDR:2.19065
Kill Difference:1,961
Playtime:616.849 hours
Usage:18%
Score:11.393m
Score/min:308
Accuracy (listed only):21.741%
HSR (listed only):21.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
Blitz GD-10
C-
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:17.146% D*
HSR:13.853% C-
NS-7 PDW
D
Kills:935
Deaths:451
KDR:2.073
Accuracy:18.330% D*
HSR:12.834% D
MGR-S1 Gladius
D-
Kills:808
Deaths:278
KDR:2.906
Accuracy:21.851% D-
HSR:13.985% D--
MKV Suppressed
C-
Kills:644
Deaths:334
KDR:1.928
Accuracy:18.698% D*
HSR:16.460% C-
NC1 Gauss Rifle
B+
Kills:413
Deaths:246
KDR:1.679
Accuracy:16.926% D*
HSR:24.455% B+
Gauss Rifle S
B*
Kills:272
Deaths:91
KDR:2.989
Accuracy:19.432% D--
HSR:26.471% B*
Gauss Rifle Burst
B+
Kills:262
Deaths:63
KDR:4.159
Accuracy:22.038% D--
HSR:30.916% B+
Mauler S6
D
Kills:244
Deaths:135
KDR:1.807
Accuracy:29.915% D--
HSR:11.475% D
Reaper DMR
D*
Kills:212
Deaths:77
KDR:2.753
Accuracy:19.527% D*
HSR:16.038% D*
NS-11A
C+
Kills:142
Deaths:32
KDR:4.438
Accuracy:17.414% D*
HSR:19.718% C+
NSX Tengu
D
Kills:67
Deaths:26
KDR:2.577
Accuracy:32.195% D
HSR:16.418% D
Kills:6,309
Deaths (as Combat Medic):2,933
Deaths (to Combat Medics):641
KDR:2.15104
Kill Difference:3,376
Playtime:87.549 hours
Usage:3%
Score:1.249m
Score/min:238
Accuracy (listed only):20.972%
HSR (listed only):17.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:36.328% C*
HSR:15.735% C*
NCM1 Scattercannon
D
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:28.326% D-
HSR:12.705% D
AF-41 Hacksaw
C**
Kills:546
Deaths:86
KDR:6.349
Accuracy:33.617% C**
HSR:13.736% C+
NCM2 Falcon
C++
Kills:385
Deaths:175
KDR:2.200
Accuracy:41.507% C+
HSR:4.935% C++
NCM2 Falcon
C+
Kills:288
Deaths:103
KDR:2.796
Accuracy:39.655% C+
HSR:4.167% C
AF-34 Mattock
D
Kills:108
Deaths:14
KDR:7.714
Accuracy:20.457% F
HSR:14.815% D
NCM3 Raven
A
Kills:81
Deaths:22
KDR:3.682
Accuracy:37.454% C
HSR:4.938% A
NCM3 Raven
C+
Kills:72
Deaths:22
KDR:3.273
Accuracy:37.424% C
HSR:2.778% C+
Kills:3,800
Deaths (as MAX Suit):448
Deaths (to MAX Suits):438
KDR:8.48214
Kill Difference:3,352
Playtime:95.537 hours
Usage:3%
Score:1.657m
Score/min:289
Accuracy (listed only):34.346%
HSR (listed only):9.226%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:523
V. Kills:45 N/A
Deaths:6
KDR:87.167
Accuracy:49.727% C++
KPH:137 B*
VKPH:11.800 C
M30 Mustang AH
C
Kills:123
V. Kills:4 N/A
Deaths:20
KDR:6.150
Accuracy:51.549% D
KPH:35.100 C
VKPH:1.100 D*
Kills:646 (123 + 0)
Deaths:26
KDR:24.846
VKDR:1.885
Vehicle Kills:49
Kill Difference:620
Playtime:7.322 hours
Usage:0%
Score:0.157m
Score/min:356
Piloting Accuracy:51.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:55,227
V. Kills:6,115 N/A
Deaths:754
KDR:73.245
Accuracy:55.048% B*
KPH:87.300 A
VKPH:9.700 B+
C75 Viper
A*
Kills:52,875
V. Kills:5,656 N/A
Deaths:1,208
KDR:43.771
Accuracy:42.056% B+
KPH:69.500 A*
VKPH:7.400 C+
L100 Python AP
A
Kills:4,188
V. Kills:1,717 244%
Deaths:165
KDR:25.382
Accuracy:49.363% D
KPH:43.600 A
VKPH:17.900 C+
Skyguard
M+
Kills:2,695
V. Kills:1,021 264%
Deaths:115
KDR:23.435
Accuracy:31.057% B
KPH:33.400 M+
VKPH:12.600 B**
L100 Python HEAT
A*
Kills:2,604
V. Kills:435 N/A
Deaths:68
KDR:38.294
Accuracy:57.198% B++
KPH:64.900 A*
VKPH:10.800 C+
Kills:117,589 (117,589 + 0)
Deaths:2,310
KDR:50.904
VKDR:6.469
Vehicle Kills:14,944
Kill Difference:115,279
Playtime:1,610.358 hours
Usage:48%
Score:21.646m
Score/min:224
Driving Accuracy:57.198%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:1,132
V. Kills:146 N/A
Deaths:10
KDR:113.200
Accuracy:53.958% B++
KPH:70 A++
VKPH:9 C*
Titan-150 AP
M
Kills:470
V. Kills:151 309%
Deaths:15
KDR:31.333
Accuracy:39.130% D*
KPH:46.900 M
VKPH:15.100 C++
Titan-150 HEAT
A++
Kills:357
V. Kills:76 464%
Deaths:22
KDR:16.227
Accuracy:48.559% C*
KPH:38.400 A++
VKPH:8.200 C+
Kills:1,959 (1,959 + 0)
Deaths:47
KDR:41.681
VKDR:7.936
Vehicle Kills:373
Kill Difference:1,912
Playtime:35.514 hours
Usage:1%
Score:0.970m
Score/min:455
Driving Accuracy:48.559%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:73
V. Kills: N/A
Deaths:
KDR:
Accuracy:13.929% D
KPH:61.400 C
VKPH:0 F
M20 Basilisk
B++
Kills:64
V. Kills:12 N/A
Deaths:11
KDR:5.818
Accuracy:38.519% C++
KPH:28.100 B++
VKPH:5.300 D
Kills:137 (0 + 137)
Deaths:11
KDR:12.455
VKDR:1.091
Vehicle Kills:12
Kill Difference:126
Playtime:3.464 hours
Usage:0%
Score:0.123m
Score/min:592
Driving Accuracy:N/A%
Gunner Accuracy:38.519%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 61,34255,22775473.245S59.7055.048%B*N/A87.3A9.7B+249632.5h2.5B*4.6B*
C75 Viper 58,53152,8751,20843.771S30.2342.056%B+N/A69.5A*7.4C+199760.9h6.9B**16.5B**
L100 Python AP 5,9054,18816525.382S11.8449.363%D3.797%B+43.6A17.9C+25796h4B**8.1B**
Skyguard 3,7162,69511523.435S9.8931.057%B3.377%B*33.4M+12.6B**20480.8h57.4A+184.7A
L100 Python HEAT 3,0392,6046838.294S24.7557.198%B++1.69%D64.9A*10.8C+26340.1h3.3A5.8A
Frag Grenade 1,6021,58511585N/A1,571.4651.469%B*N/A511.3C++5.5C16903.1h3.6C**6.9B+
Tank Mine 1,7941,2705025.4U11.8690.359%SN/A325.6S134.4A**22153.9h2.6D--2.9A++
Bouncing Betty 1,2101,21011011A**2.5447.596%B+N/A89DN/A23013.6h2.1D4.3C*
AF-23 Grinder 1,1681,1632374.907B**8.6336.328%C*15.735%C*30.1C+N/A9938.7h5.2B++14.2B++
NS-15M2 1,1741,1603193.636B**9.9017.592%D*20.345%D24.2DN/A7348h14.1C80.3C--
LA1 Anchor 1,1681,1574032.871B10.6717.734%D*19.447%D19.4D--N/A6659.7h10.6C+59.8D
NCM1 Scattercannon 1,1701,1572374.882A++8.6628.326%D-12.705%D25.7C*N/A8045h4.7A16.7B+
Razor GD-23 1,1681,1555692.03B**11.5118.181%D*17.836%C--13.3DN/A3986.8h12B66C+
AF-4 Cyclone 1,1641,1556401.805B+11.7418.189%D**12.035%D--14.5DN/A4979.4h9.8B+53.9C+
Blitz GD-10 1,1651,1555602.063B**11.4817.146%D*13.853%C-11.1D-N/A33104.1h11.4B*66.5C++
M12 Kobalt 1,1711,1505230M+216.4617.125%D-14.696%D84.6C1.5D--20313.6h16.7C*97.2C+
NC6 Gauss SAW 1,1611,1494522.542B**11.0016.863%D16.884%D--18.4C--N/A11062.3h10C*59.5C++
Titan-150 HESH 1,2781,13210113.2U99.6653.958%B++2.12%C++69.9A++9C*28516.2h2.6B+4.9B*
Gauss Compact S 1,0461,0382673.888M*9.6520.34%D22.832%B*21.2C++N/A5949h11.8C+58.1C+
NS Decimator 1,1579793272.994A**10.5556.638%C-2.86%B28.1C5.1D*16034.8h4.6C*8.1C++
NS-7 PDW 9489354512.073A11.4718.33%D*12.834%D7.6D--N/A22123.3h11.8B*64.5C++
C-4 1,0888661018.574S4.9765.963%SN/A166.5A*42.7B*15065.2h1.4C**2.1A
NC14 Bolt Driver 8338311376.066A*7.4734.652%C+69.314%C--15.9C--N/A7052.4h2.4B+6.9B
MGR-S1 Gladius 8178082782.906B**10.6321.851%D-13.985%D--12.8D-N/A4063.1h7.6B*35B
NC6S Gauss SAW S 6706642103.162A+10.3817.781%D--22.892%C+20.1D-N/A7033.1h13.2D-74.3D
MKV Suppressed 6516443341.928B**11.6118.698%D*16.46%C-6D*N/A19107.1h12B+64.3C+
EM6 6166111763.472A10.0717.22%D-21.277%C22.2DN/A7327.5h12.5C72.8C
AF-41 Hacksaw 551546866.349A7.1933.617%C**13.736%C+26.8CN/A7720.4h7.5C22.4C*
Breaker Rocket Pods 568523687.167U73.6349.727%C++N/A137.6B*11.8C5553.8h10.5B*21B++
NC05 Jackhammer 4994982122.349B**11.1935.063%D--9.639%D*23.8DN/A8620.9h4.2B++12C++
Spear Anti-Vehicle Phalanx Turret 7124811434.357S20.8254.089%B**3.326%C-60.1A28.9B++6948h6.8B+12.7B*
MGR-L1 Promise 4844791333.602A+9.9419.23%D-23.591%C+28.2C--N/A11317h14.6C++75.9C+
Titan-150 AP 6214701531.333S17.7939.13%D*3.191%C++47M15.1C++73210h2.7B++7B++
AF-19 Mercenary 4194164410.943C++12.6017.619%D-19.231%C5.8D-N/A5772.2h12.3B70C+
NC1 Gauss Rifle 4214132461.679B+11.8616.926%D*24.455%B+17.2CN/A10924h12.5C*73.7C
NS-30 Vandal 4033991023.912A9.6324.437%D**19.8%D-14.6D--N/A4427.4h6.8D27.9D--
NCM2 Falcon 5143851752.2A++11.3441.507%C+4.935%C++11.3C+3.8C--8334h11.3B+27.2B+
NS-44 Commissioner 3753702131.737B++11.8024.973%D*15.676%D-19C--N/A7219.5h3.1B*12.3C+
Titan-150 HEAT 4333572216.227A*2.6948.559%C*3.361%C*38.4A++8.2C+4519.3h4.1B++8.5B++
NS Annihilator 587353625.694U7.8579.904%C+N/A15.3B**10.2B+19023h7.5A9.4A
SAS-R 325325457.222A6.3233.755%D61.539%D16.7D--N/A7919.5h2.4C+7.1C
NC15 Phoenix 517295338.939S4.6052.446%C+N/A13.7C+10.3C+21321.5h12C22.8C
NSX Naginata 294292973.01A+10.5316.751%D--20.89%D--18.8D-N/A7415.5h11.6C*69C+
NSX Tanto 2972921292.264B**11.2817.6%F24.315%C+13.5DN/A4221.7h14.5C+82.4D
NCM2 Falcon 3922881032.796A+10.7439.655%C+4.167%C12.2C+4.4C+10523.7h10.5C*26.4C**
Gauss Rifle S 275272912.989A*10.5519.432%D--26.471%B*21.3CN/A6512.8h12C+61.7C--
Gauss Rifle Burst 268262634.159B**9.3822.038%D--30.916%B+25.9DN/A8310.1h13.6D-61.6D-
GD-22S 260253663.833A9.7120.885%C22.925%C+23.9C--N/A17410.6h11.8C+56.4C+
Mauler S6 2462441351.807B*11.7329.915%D--11.475%D16.6DN/A9314.7h4.2B+14C+
Gauss Compact Burst 225220445A+8.5421.344%D--30.455%B*22.9C--N/A659.6h13.2C-61.7C
Reaper DMR 214212772.753B+10.7919.527%D*16.038%D*18.6DN/A6911.4h10.6C54.1D
Shrike 223202762.658M++10.8855.605%C+N/A30.1B+3.1D**8306.7h4.3B**7.7B**
M20 Basilisk 1641471147U133.4625.427%T7.483%B**52.5B+6.1F1912.8h29.3A+115.2B**
Sticky Grenade 1461431143N/A129.4649.621%CN/A476.7D--10C+17980.3h3.7D*7.4D
NS-11A 144142324.438A*9.1017.414%D*19.718%C+21.8C-N/A1016.5h15.2C87D-
M30 Mustang AH 127123206.15C++7.3951.549%DN/A35.1C1.1D*1403.5h5.7B++11B+
NC4 Mag-Shot 1211211191.017B+12.5219.28%D*14.05%D16.4C-N/A1187.4h6.2B+32.1C++
NSX Tomoe 115114392.923B++10.6218.436%F--27.193%D-9.7D*N/A3611.7h17.2D93.1F
AF-34 Mattock 108108147.714A+5.8320.457%F14.815%D24D-N/A1054.5h4.3A21.1C+
Aspis Anti-Aircraft Phalanx Turret 18496616S2.4627.671%BN/A15.5B++14.2B+2746.2h112.9B*407.8B++
Spear Anti-Vehicle Phalanx Tower 11792192S78.4646.701%C3.261%C61.3B**16.7D2911.5h6B*12.8B*
AF-4A Bandit 9290156M**7.5421.898%D24.444%B45B+1A++2352h9.6B+43.8C*
GD-7F 8989302.967A*10.5718.46%D*21.348%C**18.5C-N/A2264.8h14.5C+78.3C
C-4 ARX 9685194.474A+9.0748.387%SN/A106.3C+13.8D*6780.8h1.2C++2.6A+
NCM3 Raven 12681223.682M**9.8637.454%C4.938%A9.3C+5.2C1788.7h23.8B++63.4B+
AF-22 Crow 10576382M++11.5464.217%C-1.316%D16.5C+6.3C2394.6h7B+10.9B+
M12 Kobalt 7373173S59.4613.929%D9.589%F-60.8CN/A2431.2h15.3B+109.7C++
NCM3 Raven 11772223.273M++10.2737.424%C2.778%C+8.4C-5.2C--1798.6h26.6C*71.2C++
NSX Masamune 10771381.868A11.6739.336%F-1.408%D17.3D8.8C1664.1h13.7C+34.8D
NSX Tengu 6767262.577A10.9632.195%D16.418%D16D-N/A634.2h9.3B**28.8B+
AF-8 RailJack 6666322S8.4632.319%D86.364%A18.9CN/A1883.5h2.6C8C
MGR-M1 Bishop 6464173.765B**9.7830.316%C-18.75%D*22.1C--N/A772.9h8D-26.2D
M20 Basilisk 7664115.818A++7.7238.519%C++6.25%C++27.8B++5.2D7732.3h71.6B185.9B++
Hawk GD-68 8563381.658A*11.8855.439%D--1.587%D14C+4.9D--4704.5h8.4C+15.2C
NS-AM7 Archer 6356163.5S10.0452.773%D26.786%B**8.6B1.1D1506.5h11.6B++21.9B++
MANA Anti-Personnel Turret 535395.889N/A7.6515.392%UN/A530UN/A3627700.1h18.8T*122.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter87,1937h
Restoration Kit1237,89012.3h
Nano-Armor Kit159656,93234h
Anti-Vehicle MANA Turret54290.8h
M20 Wyvern01580h
Nanite Revive Grenade05330.1h
Medical Kit698004.5h
Spear Anti-Vehicle Tower1510.2h
Spitfire Auto-Turret92,1242.4h
Recon Detection Device10938,29356.7h
Shield Recharging Field61800.2h
Ammunition Package302,3103h
Anti-Infantry MANA Turret43370.5h
Medical Applicator3953,0964.9h
Smoke Grenade02500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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