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Commando Serviceman wildanger[] wildanger
NC BR 36

KDR: 13.3

Score: 51.7m

Last Seen: Jun 12th, 2018 9:25 AM
- OFFLINE - 308.6 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Connery
Level Progress (to 37): 45%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HESH L100 Python AP L100 Python HEAT Skyguard Frag Grenade Tank Mine AF-23 Grinder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $671,787 MLG Score: 537
Fun Score: N/A
Cheeseburgers Flipped: 751TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.092%17.947%3252497313,6123.775879.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.162%-0.556D-0.378C-0.51B+HEAD ++ (~8.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.164C++11.40.201C++51.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.745%0.382%3311996523274921.90182562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.269A-1.148D*-2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.868B*10.40.8B++10.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.944%1.145%196568989110,14380314038137.164785%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%0.023C+-1.021D*0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.625B+5.90.526B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.767%5.882%14199651466430.109442116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.073C+0.444B-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.2-0.607D68.1-0.793D-117.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.324%67.842%1439941,16344622.60762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.511%-0.127C0.04C+-1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.27C*2.40.225C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.027%11.667%14199624040320.595533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.934D---0.533D-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.052C+4.20.138C++9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m152.4%297 (17.8k)271 (16.3k)13.2981143,47310,78915.877836 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC9971812826.02%3.903%10217:3315

18% Engineer14% Heavy Assault57% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 12:43 AMDec 31st, 1969 6:00 PMJun 14th, 2018 6:05 PM (10d) (PST)Jun 12th, 2018 6:00 AM (13d) (PST)Jun 12th, 2018 5:25 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
937558820.7520.0570.0291.2800.088537

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2163,28652,930453277516,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3180.5h/132.5d 27,832 5,600 33,581 244.2k 2,782 13,598 16,759 178.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:17.592% D*
HSR:20.345% D
LA1 Anchor
D
Kills:1,157
Deaths:403
KDR:2.871
Accuracy:17.734% D*
HSR:19.447% D
NC6 Gauss SAW
D
Kills:1,149
Deaths:452
KDR:2.542
Accuracy:16.863% D
HSR:16.884% D--
EM6
C
Kills:591
Deaths:169
KDR:3.497
Accuracy:17.247% D-
HSR:20.812% C
NC6S Gauss SAW S
C
Kills:522
Deaths:161
KDR:3.242
Accuracy:17.610% D*
HSR:21.839% C
NC05 Jackhammer
D--
Kills:498
Deaths:212
KDR:2.349
Accuracy:35.063% D--
HSR:9.639% D*
MGR-L1 Promise
C
Kills:364
Deaths:93
KDR:3.914
Accuracy:19.364% D
HSR:22.802% C
NSX Naginata
D-
Kills:289
Deaths:95
KDR:3.042
Accuracy:16.830% D--
HSR:21.107% D-
Kills:5,730
Deaths (as Heavy Assault):1,904
Deaths (to Heavy Assaults):2,556
KDR:3.00945
Kill Difference:3,826
Playtime:453.254 hours
Usage:14%
Score:5.601m
Score/min:206
Accuracy (listed only):19.788%
HSR (listed only):19.109%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
Blitz GD-10
C
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:17.146% D*
HSR:13.853% C
NS-7 PDW
D
Kills:871
Deaths:425
KDR:2.049
Accuracy:18.107% D*
HSR:12.859% D
NC14 Bolt Driver
C+
Kills:796
Deaths:133
KDR:5.985
Accuracy:34.533% C+
HSR:68.970% D
MKV Suppressed
C
Kills:642
Deaths:334
KDR:1.922
Accuracy:18.693% D*
HSR:16.355% C
MGR-S1 Gladius
D-
Kills:551
Deaths:190
KDR:2.900
Accuracy:21.931% D-
HSR:14.519% D--
NS-30 Vandal
D
Kills:396
Deaths:102
KDR:3.882
Accuracy:24.422% D**
HSR:19.950% D
NS-44 Commissioner
D--
Kills:347
Deaths:201
KDR:1.726
Accuracy:24.900% D*
HSR:14.121% D--
SAS-R
D
Kills:304
Deaths:44
KDR:6.909
Accuracy:34.188% D
HSR:60.855% D
NC4 Mag-Shot
D-
Kills:120
Deaths:118
KDR:1.017
Accuracy:19.203% D*
HSR:13.333% D-
NSX Tomoe
D-
Kills:114
Deaths:39
KDR:2.923
Accuracy:18.436% F--
HSR:27.193% D-
AF-8 RailJack
A
Kills:63
Deaths:3
KDR:21
Accuracy:32.617% D
HSR:87.302% A
NSX Tengu
D
Kills:61
Deaths:25
KDR:2.440
Accuracy:31.691% D
HSR:16.393% D
Kills:6,575
Deaths (as Infiltrator):2,814
Deaths (to Infiltrators):1,452
KDR:2.33653
Kill Difference:3,761
Playtime:1,799.628 hours
Usage:57%
Score:30.688m
Score/min:284
Accuracy (listed only):24.158%
HSR (listed only):29.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
Blitz GD-10
C
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:17.146% D*
HSR:13.853% C
Razor GD-23
C-
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D--
HSR:17.836% C-
NS-7 PDW
D
Kills:871
Deaths:425
KDR:2.049
Accuracy:18.107% D*
HSR:12.859% D
Gauss Compact S
B*
Kills:776
Deaths:197
KDR:3.939
Accuracy:20.150% D
HSR:23.454% B*
MKV Suppressed
C
Kills:642
Deaths:334
KDR:1.922
Accuracy:18.693% D*
HSR:16.355% C
MGR-S1 Gladius
D-
Kills:551
Deaths:190
KDR:2.900
Accuracy:21.931% D-
HSR:14.519% D--
AF-19 Mercenary
C
Kills:413
Deaths:441
KDR:0.937
Accuracy:17.624% D-
HSR:18.886% C
Mauler S6
D
Kills:240
Deaths:131
KDR:1.832
Accuracy:30.027% D--
HSR:11.667% D
NSX Tanto
D
Kills:237
Deaths:107
KDR:2.215
Accuracy:17.207% F
HSR:21.097% D
Gauss Compact Burst
B*
Kills:219
Deaths:44
KDR:4.977
Accuracy:21.344% D--
HSR:30.594% B*
NSX Tengu
D
Kills:61
Deaths:25
KDR:2.440
Accuracy:31.691% D
HSR:16.393% D
Kills:7,475
Deaths (as Light Assault):3,663
Deaths (to Light Assaults):1,763
KDR:2.04068
Kill Difference:3,812
Playtime:160.925 hours
Usage:5%
Score:1.686m
Score/min:175
Accuracy (listed only):20.858%
HSR (listed only):17.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C-
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D--
HSR:17.836% C-
Gauss Compact S
B*
Kills:776
Deaths:197
KDR:3.939
Accuracy:20.150% D
HSR:23.454% B*
AF-19 Mercenary
C
Kills:413
Deaths:441
KDR:0.937
Accuracy:17.624% D-
HSR:18.886% C
Mauler S6
D
Kills:240
Deaths:131
KDR:1.832
Accuracy:30.027% D--
HSR:11.667% D
NSX Tanto
D
Kills:237
Deaths:107
KDR:2.215
Accuracy:17.207% F
HSR:21.097% D
Gauss Compact Burst
B*
Kills:219
Deaths:44
KDR:4.977
Accuracy:21.344% D--
HSR:30.594% B*
Kills:3,040
Deaths (as Engineer):1,489
Deaths (to Engineers):2,618
KDR:2.04164
Kill Difference:1,551
Playtime:582.764 hours
Usage:18%
Score:10.856m
Score/min:310
Accuracy (listed only):20.756%
HSR (listed only):20.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
Blitz GD-10
C
Kills:1,155
Deaths:560
KDR:2.063
Accuracy:17.146% D*
HSR:13.853% C
NS-7 PDW
D
Kills:871
Deaths:425
KDR:2.049
Accuracy:18.107% D*
HSR:12.859% D
MKV Suppressed
C
Kills:642
Deaths:334
KDR:1.922
Accuracy:18.693% D*
HSR:16.355% C
MGR-S1 Gladius
D-
Kills:551
Deaths:190
KDR:2.900
Accuracy:21.931% D-
HSR:14.519% D--
NC1 Gauss Rifle
B+
Kills:413
Deaths:246
KDR:1.679
Accuracy:16.926% D*
HSR:24.455% B+
Gauss Rifle S
B**
Kills:263
Deaths:88
KDR:2.989
Accuracy:19.333% D--
HSR:26.996% B**
Gauss Rifle Burst
B+
Kills:242
Deaths:55
KDR:4.400
Accuracy:22.166% D--
HSR:30.165% B+
Mauler S6
D
Kills:240
Deaths:131
KDR:1.832
Accuracy:30.027% D--
HSR:11.667% D
Reaper DMR
D*
Kills:212
Deaths:77
KDR:2.753
Accuracy:19.527% D*
HSR:16.038% D*
NS-11A
C+
Kills:138
Deaths:29
KDR:4.759
Accuracy:17.502% D*
HSR:19.565% C+
NSX Tengu
D
Kills:61
Deaths:25
KDR:2.440
Accuracy:31.691% D
HSR:16.393% D
Kills:5,943
Deaths (as Combat Medic):2,800
Deaths (to Combat Medics):604
KDR:2.1225
Kill Difference:3,143
Playtime:84.700 hours
Usage:3%
Score:1.218m
Score/min:240
Accuracy (listed only):20.936%
HSR (listed only):17.908%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C**
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:36.328% C++
HSR:15.735% C**
NCM1 Scattercannon
D
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:28.326% D-
HSR:12.705% D
AF-41 Hacksaw
C**
Kills:540
Deaths:85
KDR:6.353
Accuracy:33.469% C**
HSR:13.519% C+
NCM2 Falcon
C++
Kills:385
Deaths:175
KDR:2.200
Accuracy:41.465% C+
HSR:4.935% C++
NCM2 Falcon
C+
Kills:285
Deaths:102
KDR:2.794
Accuracy:39.610% C+
HSR:4.211% C
AF-34 Mattock
D-
Kills:100
Deaths:12
KDR:8.333
Accuracy:20.224% F
HSR:14% D-
NCM3 Raven
A+
Kills:79
Deaths:22
KDR:3.591
Accuracy:37.203% C
HSR:5.063% A+
NCM3 Raven
C++
Kills:69
Deaths:22
KDR:3.136
Accuracy:37.182% C
HSR:2.899% C++
Kills:3,778
Deaths (as MAX Suit):446
Deaths (to MAX Suits):423
KDR:8.47085
Kill Difference:3,332
Playtime:94.053 hours
Usage:3%
Score:1.643m
Score/min:291
Accuracy (listed only):34.226%
HSR (listed only):9.133%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:523
V. Kills:45 N/A
Deaths:6
KDR:87.167
Accuracy:49.745% C++
KPH:137 B+
VKPH:11.800 C
M30 Mustang AH
C
Kills:122
V. Kills:4 N/A
Deaths:20
KDR:6.100
Accuracy:51.632% D
KPH:36.100 C
VKPH:1.200 D*
Kills:645 (122 + 0)
Deaths:26
KDR:24.808
VKDR:1.885
Vehicle Kills:49
Kill Difference:619
Playtime:7.193 hours
Usage:0%
Score:0.155m
Score/min:359
Piloting Accuracy:51.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:52,542
V. Kills:5,583 N/A
Deaths:1,203
KDR:43.676
Accuracy:42.027% B+
KPH:69.500 A*
VKPH:7.400 C++
L100 Python HESH
A
Kills:46,728
V. Kills:5,104 N/A
Deaths:674
KDR:69.329
Accuracy:54.736% B*
KPH:85.100 A
VKPH:9.300 B+
L100 Python AP
A
Kills:4,152
V. Kills:1,706 243%
Deaths:163
KDR:25.472
Accuracy:49.334% D
KPH:43.500 A
VKPH:17.900 C+
L100 Python HEAT
A*
Kills:2,477
V. Kills:399 N/A
Deaths:64
KDR:38.703
Accuracy:56.907% B++
KPH:64.600 A*
VKPH:10.400 C+
Skyguard
M++
Kills:2,358
V. Kills:894 263%
Deaths:111
KDR:21.243
Accuracy:30.850% C**
KPH:32 M++
VKPH:12.100 B*
Kills:108,257 (108,257 + 0)
Deaths:2,215
KDR:48.874
VKDR:6.179
Vehicle Kills:13,686
Kill Difference:106,042
Playtime:1,512.845 hours
Usage:48%
Score:20.153m
Score/min:222
Driving Accuracy:30.850%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:1,132
V. Kills:146 N/A
Deaths:10
KDR:113.200
Accuracy:53.958% B++
KPH:70 A++
VKPH:9 C**
Titan-150 AP
M+
Kills:426
V. Kills:135 313%
Deaths:15
KDR:28.400
Accuracy:38.475% D**
KPH:46.800 M+
VKPH:14.800 C+
Titan-150 HEAT
A++
Kills:328
V. Kills:71 456%
Deaths:20
KDR:16.400
Accuracy:48.014% C*
KPH:37 A++
VKPH:8 C+
Kills:1,886 (1,886 + 0)
Deaths:45
KDR:41.911
VKDR:7.822
Vehicle Kills:352
Kill Difference:1,841
Playtime:34.147 hours
Usage:1%
Score:0.919m
Score/min:449
Driving Accuracy:48.014%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:51
V. Kills:8 N/A
Deaths:11
KDR:4.636
Accuracy:36.767% C+
KPH:26.400 B+
VKPH:4.100 D--
Kills:51 (0 + 51)
Deaths:11
KDR:4.636
VKDR:0.727
Vehicle Kills:8
Kill Difference:40
Playtime:1.931 hours
Usage:0%
Score:0.096m
Score/min:830
Driving Accuracy:N/A%
Gunner Accuracy:36.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 58,12552,5421,20343.676S30.3842.027%B+N/A69.5A*7.4C++199755.8h6.9B**16.5B**
L100 Python HESH 51,83246,72867469.329S56.0354.736%B*N/A85.1A9.3B+248549.4h2.6B++4.7B*
L100 Python AP 5,8584,15216325.472S12.1749.334%D3.829%B43.5A17.9C+25695.5h4B**8.2B**
L100 Python HEAT 2,8762,4776438.703S25.4056.907%B++1.776%D64.7A*10.4C+26238.3h3.3A5.8A
Skyguard 3,2522,35811121.243S7.9430.85%C**3.605%B**32M++12.1B*20073.8h58.8A++190.6A
Frag Grenade 1,5661,54911549N/A1,535.7051.683%B*N/A516.3C++5.7C+16963h3.5B6.8B+
Tank Mine 1,6731,1764725.021U11.7289.697%SN/A317.8S134.3A**22753.7h2.6D--2.9A++
AF-23 Grinder 1,1681,1632374.907B**8.3936.328%C++15.735%C**30.1C+N/A9938.7h5.2B++14.2B++
NS-15M2 1,1741,1603193.636B**9.6617.592%D*20.345%D24.2DN/A7248h14.1C80.3C--
NCM1 Scattercannon 1,1701,1572374.882A++8.4228.326%D-12.705%D25.7C*N/A8045h4.7A16.7B+
LA1 Anchor 1,1681,1574032.871B10.4317.734%D*19.447%D19.4D--N/A6459.7h10.6C+59.8D
AF-4 Cyclone 1,1641,1556401.805B+11.4918.189%D**12.035%D--14.5DN/A4979.4h9.8B+53.9C+
Blitz GD-10 1,1651,1555602.063B**11.2417.146%D*13.853%C11.1D-N/A33104.1h11.4B*66.5C++
Bouncing Betty 1,1551,15510411.106A*2.1947.163%BN/A87.5DN/A22613.2h2.1D4.4C++
Razor GD-23 1,1681,1555692.03B**11.2718.181%D--17.836%C-13.3DN/A3986.8h12B66C+
M12 Kobalt 1,1711,1505230M*216.7017.125%D-14.696%D84.6C1.5D--20313.6h16.7C*97.2C+
NC6 Gauss SAW 1,1611,1494522.542A10.7616.863%D16.884%D--18.5C--N/A10662.2h10C*59.5C++
Titan-150 HESH 1,2781,13210113.2U99.9053.958%B++2.12%C++69.9A++9C**27716.2h2.6B++4.9B*
NS Decimator 1,1199523202.975M10.3256.78%C-2.941%B+28.3C5D*15933.6h4.6C*8C*
NS-7 PDW 8838714252.049A11.2518.107%D*12.859%D7.4D--N/A22117.9h11.9B++65.5C++
C-4 1,028815988.316S4.9864.471%SN/A166.3A*43.5B**15154.9h1.4C**2.1A
NC14 Bolt Driver 7987961335.985A**7.3134.533%C+68.97%D15.8C--N/A6950.3h2.4B+7B
Gauss Compact S 7837761973.939M*9.3620.15%D23.454%B*19.4C+N/A5840h12.3C61.2C
MKV Suppressed 6496423341.922B**11.3818.693%D*16.355%C6D*N/A19107h12B+64.5C+
EM6 5965911693.497A9.8017.247%D-20.812%C22.4DN/A7326.4h12.5C72.5C
MGR-S1 Gladius 5585511902.9B**10.4021.931%D-14.519%D--13.1D-N/A4542h8.3B++37.7C*
AF-41 Hacksaw 545540856.353A6.9533.469%C**13.519%C+27CN/A7720h7.4C22.2C*
Breaker Rocket Pods 568523687.167U73.8749.745%C++N/A137.6B+11.8C5503.8h10.4B*21B+
NC6S Gauss SAW S 5275221613.242A+10.0617.61%D*21.839%C19D-N/A7227.5h13.2D-75.2D
NC05 Jackhammer 4994982122.349B**10.9535.063%D--9.639%D*23.8DN/A8520.9h4.2B++12C++
Spear Anti-Vehicle Phalanx Turret 7004731433.786S20.4954.3%A3.171%D59.9A28.7B++6847.9h6.9B12.7B*
Titan-150 AP 5614261528.4M**15.1038.475%D**3.521%C*46.8M+14.8C+7529.1h2.7B++7B*
AF-19 Mercenary 4164134410.937C++12.3617.624%D-18.886%C5.7D-N/A5472.1h12.4B70.3C+
NC1 Gauss Rifle 4214132461.679B+11.6216.926%D*24.455%B+17.2CN/A10524h12.5C*73.7C
NS-30 Vandal 4003961023.882B**9.4224.422%D**19.95%D14.6D--N/A4427.2h6.9D28.1D--
NCM2 Falcon 5143851752.2A+11.1041.465%C+4.935%C++11.4C+3.8D8333.9h11.2B+27.1B+
MGR-L1 Promise 367364933.914A++9.3819.364%D22.802%C27.8DN/A11913.1h14.8C+76.3C+
NS-44 Commissioner 3523472011.726B++11.5724.9%D*14.121%D--19.4C--N/A7517.9h3B*12.2C++
Titan-150 HEAT 3993282016.4A*3.1048.014%C*3.659%B36.9A++8C+4498.9h4.1B+8.5B++
SAS-R 304304446.909B**6.3934.188%D60.855%D16.4D--N/A7918.5h2.4C+7.1C
NS Annihilator 493292545.407U7.8979.297%CN/A14.4B**9.9B+18720.3h7.5A9.4A
NSX Naginata 291289953.042A+10.2616.83%D--21.107%D-18.9D-N/A7415.3h11.6C*68.8C+
NCM2 Falcon 3872851022.794A+10.5039.61%C+4.211%C12.2C+4.4C+10523.4h10.5C*26.4C**
NC15 Phoenix 487272338.242S5.0652.286%C+N/A13.3C+10.5C+20620.4h12.2C23.3C
Gauss Rifle S 266263882.989A*10.3119.333%D--26.996%B**21.7CN/A6612.1h11.7C+60.5C-
Gauss Rifle Burst 248242554.4A8.9022.166%D--30.165%B+25.7DN/A859.4h13.6D-61.2D-
Mauler S6 2422401311.832B*11.4730.027%D--11.667%D16.7DN/A9114.4h4.2B+13.9C+
NSX Tanto 2412371072.215B**11.0817.207%F21.097%D12.5D-N/A4119h14.2C++82.3D
Gauss Compact Burst 224219444.977A8.3221.344%D--30.594%B*23.1C--N/A659.5h13.2C--62D
Reaper DMR 214212772.753B+10.5519.527%D*16.038%D*18.6DN/A6711.4h10.6C54.1D
Shrike 223202762.658M++10.6455.605%C+N/A30.1B+3.1D**7926.7h4.3B**7.7B**
NS-11A 140138294.759A*8.5417.502%D*19.565%C+22.3CN/A1036.2h15.1C86.1D
M20 Basilisk 1481321132U118.7026.051%T7.576%B**52.8B++6.4F1992.5h29.5A+113.1B**
M30 Mustang AH 126122206.1C++7.2051.632%DN/A35.9C1.2D*1433.4h5.7B++11B+
NC4 Mag-Shot 1201201181.017B+12.2819.203%D*13.333%D-17.1CN/A1197h6.2B+32.2C+
NSX Tomoe 115114392.923B++10.3818.436%F--27.193%D-9.7D*N/A3511.7h17.2D93.1F
Sticky Grenade 1101101110N/A96.7047.907%DN/A550D-N/A18880.2h3.7D*7.8D-
AF-34 Mattock 100100128.333A++4.9720.224%F14%D-25D-N/A1124h4.2A+20.5C+
Aspis Anti-Aircraft Phalanx Turret 18496616S2.7027.597%BN/A15.7B++14.4B+2756.1h109.4B**396.6B++
Spear Anti-Vehicle Phalanx Tower 11792192S78.7046.701%C3.261%C-61.3B**16.7D2911.5h6B*12.8B*
NCM3 Raven 12479223.591M**9.7137.203%C5.063%A+9.5C+5.4C1858.3h22.4B++60.2B+
AF-22 Crow 10576382M+11.3064.217%C-1.316%D16.5C+6.3C2344.6h7B+10.9B+
NCM3 Raven 11369223.136M+10.1637.182%C2.899%C++8.4C--5.4C-1838.2h25.4C*68.4C*
NSX Masamune 10268371.838A+11.4638.733%F--1.471%C--17.9D8.9C-1693.8h12.8C+33D
Hawk GD-68 8563381.658A*11.6455.439%D--1.587%D14C+4.9D--4494.5h8.4C+15.2C
AF-8 RailJack 6363321S7.7032.617%D87.302%A19.1CN/A1893.3h2.7C-8.1C
NSX Tengu 6161252.44B**10.8631.691%D16.393%D16.1D-N/A653.8h9.3B**29.3B+
MANA Anti-Personnel Turret 535395.889N/A7.4115.392%UN/A530UN/A3521900.1h18.8T*122.1T*
M20 Basilisk 5951114.636B**8.6636.767%C+5.882%C+26.8B++4.2D--8301.9h68.1B+185.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1227,65712.2h
Motion Spotter87,1937h
Nano-Armor Kit147625,59432.3h
Anti-Vehicle MANA Turret54050.8h
M20 Wyvern01580h
Nanite Revive Grenade05150.1h
Medical Kit656934.2h
Spear Anti-Vehicle Tower1510.2h
Spitfire Auto-Turret51,5651.8h
Recon Detection Device9836,19353.3h
Shield Recharging Field61600.2h
Ammunition Package292,0312.9h
Anti-Infantry MANA Turret43370.5h
Medical Applicator3851,4124.7h
Smoke Grenade01540h

Check the help document for the dictionary if you want to learn more about words used here.


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