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Deputy Director Serviceman wildanger[] wildanger
NC BR 88

KDR: 14.05

Score: 61.5m

Last Seen: Jan 16th, 2019 12:44 AM
- OFFLINE - 2105.4 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Connery
Level Progress (to 89): 70%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH C75 Viper L100 Python AP Skyguard L100 Python HEAT Frag Grenade Tank Mine Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 820TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.562%18.88%35029100617,1824.074469.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.538%-0.494D-0.283C-1.216D*HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.186C++11.30.21C++49.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.152%0.308%347110346493211182.01553545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.237B**-1.188D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.862B*10.90.794B++11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.402%0.997%2093181027134,76593218166144.443742%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.406%0.047C+-1.031D*0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+5.60.55B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.703%6.579%201103476519650.146154115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.235C++0.548B+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.5-0.502D69.1-0.744D-109.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.299%68.711%20310321,28853522.40299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.435%-0.109C+0.104C+-1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.302C*2.40.256C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.061%11.741%201103424749720.495984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.947D---0.558D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.065C+4.20.13C++9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.5m154.5%294 (17.6k)268 (16.1k)14.0496175,40912,48516.813988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10352168826.338%3.873%10218:3118

18% Engineer14% Heavy Assault57% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 12:43 AMDec 31st, 1969 6:00 PMJan 16th, 2019 5:19 AM (99d) (PST)Jan 15th, 2019 8:47 PM (99d) (PST)Jan 15th, 2019 8:44 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
964519130.7630.0540.0301.3230.093550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,8693,04654,823463279616,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3829.3h/159.6d 34,512 6,794 40,207 304.1k 3,454 16,148 21,383 221.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:17.592% D*
HSR:20.345% D
LA1 Anchor
D
Kills:1,157
Deaths:403
KDR:2.871
Accuracy:17.734% D**
HSR:19.447% D
NC6 Gauss SAW
D
Kills:1,149
Deaths:452
KDR:2.542
Accuracy:16.863% D
HSR:16.884% D--
NC6S Gauss SAW S
C+
Kills:843
Deaths:239
KDR:3.527
Accuracy:17.940% D--
HSR:22.301% C+
NC05 Jackhammer
D--
Kills:710
Deaths:273
KDR:2.601
Accuracy:36.327% D--
HSR:10.423% D--
MGR-L1 Promise
C+
Kills:693
Deaths:170
KDR:4.076
Accuracy:20.002% D
HSR:24.242% C+
EM6
C
Kills:638
Deaths:180
KDR:3.544
Accuracy:17.239% D-
HSR:21.160% C
GD-22S
C
Kills:529
Deaths:133
KDR:3.977
Accuracy:19.255% D
HSR:21.550% C
NSX Naginata
D--
Kills:292
Deaths:97
KDR:3.010
Accuracy:16.636% D--
HSR:20.890% D--
Kills:7,171
Deaths (as Heavy Assault):2,266
Deaths (to Heavy Assaults):2,856
KDR:3.16461
Kill Difference:4,905
Playtime:523.933 hours
Usage:14%
Score:6.273m
Score/min:200
Accuracy (listed only):19.954%
HSR (listed only):19.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:20.432% D
HSR:22.451% B++
MGR-S1 Gladius
D-
Kills:1,163
Deaths:372
KDR:3.126
Accuracy:22.081% D-
HSR:13.414% D*
Blitz GD-10
C--
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C--
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
Razor GD-23
C--
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C--
NS-7 PDW
D
Kills:1,095
Deaths:502
KDR:2.181
Accuracy:18.588% D*
HSR:13.516% D
AF-19 Mercenary
C++
Kills:1,004
Deaths:574
KDR:1.749
Accuracy:19.415% C--
HSR:22.211% C++
MKV Suppressed
C--
Kills:652
Deaths:338
KDR:1.929
Accuracy:18.723% D*
HSR:16.411% C--
NSX Tanto
C+
Kills:383
Deaths:159
KDR:2.409
Accuracy:18.456% D**
HSR:24.543% C+
Gauss Compact Burst
B++
Kills:308
Deaths:57
KDR:5.404
Accuracy:21.835% D--
HSR:29.870% B++
AF-4A Bandit
B*
Kills:277
Deaths:61
KDR:4.541
Accuracy:20.215% D*
HSR:27.798% B*
Mauler S6
D
Kills:247
Deaths:136
KDR:1.816
Accuracy:30.061% D--
HSR:11.741% D
NSX Tengu
B++
Kills:145
Deaths:53
KDR:2.736
Accuracy:34.074% C
HSR:24.828% B++
GD-7F
B+
Kills:125
Deaths:39
KDR:3.205
Accuracy:18.653% D*
HSR:22.400% B+
Kills:10,032
Deaths (as Light Assault):4,363
Deaths (to Light Assaults):2,068
KDR:2.29934
Kill Difference:5,669
Playtime:246.930 hours
Usage:6%
Score:2.443m
Score/min:165
Accuracy (listed only):21.147%
HSR (listed only):19.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D-
Kills:1,163
Deaths:372
KDR:3.126
Accuracy:22.081% D-
HSR:13.414% D*
Blitz GD-10
C--
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C--
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
NS-7 PDW
D
Kills:1,095
Deaths:502
KDR:2.181
Accuracy:18.588% D*
HSR:13.516% D
NC14 Bolt Driver
C+
Kills:859
Deaths:138
KDR:6.225
Accuracy:34.606% C+
HSR:69.732% C--
MKV Suppressed
C--
Kills:652
Deaths:338
KDR:1.929
Accuracy:18.723% D*
HSR:16.411% C--
NS-30 Vandal
D
Kills:414
Deaths:104
KDR:3.981
Accuracy:24.599% D**
HSR:21.015% D
NS-44 Commissioner
D--
Kills:377
Deaths:219
KDR:1.721
Accuracy:25.255% D*
HSR:15.385% D--
SAS-R
D
Kills:349
Deaths:46
KDR:7.587
Accuracy:33.888% D
HSR:61.891% D
NSX Tengu
B++
Kills:145
Deaths:53
KDR:2.736
Accuracy:34.074% C
HSR:24.828% B++
NC4 Mag-Shot
D
Kills:123
Deaths:121
KDR:1.017
Accuracy:19.333% D*
HSR:15.447% D
NSX Tomoe
D-
Kills:115
Deaths:39
KDR:2.949
Accuracy:18.528% F--
HSR:27.826% D-
AF-8 RailJack
A
Kills:80
Deaths:3
KDR:26.667
Accuracy:32.874% D
HSR:87.500% A
NS-AM7 Archer
A+
Kills:65
Deaths:19
KDR:3.421
Accuracy:53.987% D
HSR:30.769% A+
Kills:7,748
Deaths (as Infiltrator):3,154
Deaths (to Infiltrators):1,696
KDR:2.45656
Kill Difference:4,594
Playtime:2,189.035 hours
Usage:57%
Score:37.628m
Score/min:286
Accuracy (listed only):26.563%
HSR (listed only):30.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:20.432% D
HSR:22.451% B++
Razor GD-23
C--
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C--
AF-19 Mercenary
C++
Kills:1,004
Deaths:574
KDR:1.749
Accuracy:19.415% C--
HSR:22.211% C++
NSX Tanto
C+
Kills:383
Deaths:159
KDR:2.409
Accuracy:18.456% D**
HSR:24.543% C+
Gauss Compact Burst
B++
Kills:308
Deaths:57
KDR:5.404
Accuracy:21.835% D--
HSR:29.870% B++
AF-4A Bandit
B*
Kills:277
Deaths:61
KDR:4.541
Accuracy:20.215% D*
HSR:27.798% B*
Mauler S6
D
Kills:247
Deaths:136
KDR:1.816
Accuracy:30.061% D--
HSR:11.741% D
GD-7F
B+
Kills:125
Deaths:39
KDR:3.205
Accuracy:18.653% D*
HSR:22.400% B+
MGR-M1 Bishop
C
Kills:108
Deaths:20
KDR:5.400
Accuracy:30.914% C
HSR:26.852% C
Kills:4,774
Deaths (as Engineer):1,918
Deaths (to Engineers):2,892
KDR:2.48905
Kill Difference:2,856
Playtime:670.169 hours
Usage:18%
Score:12.086m
Score/min:301
Accuracy (listed only):22.018%
HSR (listed only):22.856%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:1,163
Deaths:372
KDR:3.126
Accuracy:22.081% D-
HSR:13.414% D*
Blitz GD-10
C--
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C--
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
NS-7 PDW
D
Kills:1,095
Deaths:502
KDR:2.181
Accuracy:18.588% D*
HSR:13.516% D
MKV Suppressed
C--
Kills:652
Deaths:338
KDR:1.929
Accuracy:18.723% D*
HSR:16.411% C--
NC1 Gauss Rifle
B+
Kills:413
Deaths:246
KDR:1.679
Accuracy:16.926% D*
HSR:24.455% B+
Gauss Rifle S
B++
Kills:289
Deaths:99
KDR:2.919
Accuracy:19.575% D--
HSR:25.952% B++
Gauss Rifle Burst
B+
Kills:262
Deaths:63
KDR:4.159
Accuracy:22.038% D*
HSR:30.916% B+
Mauler S6
D
Kills:247
Deaths:136
KDR:1.816
Accuracy:30.061% D--
HSR:11.741% D
Reaper DMR
D*
Kills:212
Deaths:77
KDR:2.753
Accuracy:19.527% D*
HSR:16.038% D*
NS-11A
C
Kills:159
Deaths:41
KDR:3.878
Accuracy:17.554% D**
HSR:20.126% C
NSX Tengu
B++
Kills:145
Deaths:53
KDR:2.736
Accuracy:34.074% C
HSR:24.828% B++
Kills:6,948
Deaths (as Combat Medic):3,127
Deaths (to Combat Medics):701
KDR:2.22194
Kill Difference:3,821
Playtime:90.651 hours
Usage:2%
Score:1.279m
Score/min:235
Accuracy (listed only):21.208%
HSR (listed only):18.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:36.328% C*
HSR:15.735% C*
NCM1 Scattercannon
D
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:28.326% D-
HSR:12.705% D
AF-41 Hacksaw
C++
Kills:692
Deaths:106
KDR:6.528
Accuracy:32.055% C++
HSR:14.451% C+
NCM2 Falcon
C++
Kills:387
Deaths:177
KDR:2.186
Accuracy:41.525% C+
HSR:4.910% C++
NCM2 Falcon
C+
Kills:289
Deaths:105
KDR:2.752
Accuracy:39.619% C+
HSR:4.152% C
AF-34 Mattock
D-
Kills:235
Deaths:34
KDR:6.912
Accuracy:22.847% D**
HSR:14.468% D-
NCM3 Raven
A
Kills:89
Deaths:26
KDR:3.423
Accuracy:38.077% C+
HSR:4.494% A
NCM3 Raven
C+
Kills:80
Deaths:26
KDR:3.077
Accuracy:38.208% C+
HSR:2.500% C+
Kills:4,092
Deaths (as MAX Suit):474
Deaths (to MAX Suits):453
KDR:8.63291
Kill Difference:3,618
Playtime:102.728 hours
Usage:3%
Score:1.765m
Score/min:286
Accuracy (listed only):34.623%
HSR (listed only):9.177%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:649
V. Kills:58 N/A
Deaths:12
KDR:54.083
Accuracy:49.152% C+
KPH:122.300 B
VKPH:10.900 C
M30 Mustang AH
C--
Kills:134
V. Kills:6 N/A
Deaths:22
KDR:6.091
Accuracy:50.448% D
KPH:29.800 C--
VKPH:1.300 D*
Kills:783 (134 + 0)
Deaths:34
KDR:23.029
VKDR:1.882
Vehicle Kills:64
Kill Difference:749
Playtime:9.803 hours
Usage:0%
Score:0.184m
Score/min:312
Piloting Accuracy:50.448%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:64,648
V. Kills:7,390 N/A
Deaths:843
KDR:76.688
Accuracy:55.036% B++
KPH:85.900 A
VKPH:9.800 B+
C75 Viper
A*
Kills:53,401
V. Kills:5,790 N/A
Deaths:1,215
KDR:43.951
Accuracy:42.103% B+
KPH:69.400 A*
VKPH:7.500 C+
L100 Python AP
A++
Kills:8,672
V. Kills:2,895 299%
Deaths:199
KDR:43.578
Accuracy:51.054% C-
KPH:53.800 A++
VKPH:18 C+
Skyguard
M++
Kills:3,157
V. Kills:1,201 263%
Deaths:123
KDR:25.667
Accuracy:31.387% C**
KPH:35 M++
VKPH:13.300 B**
L100 Python HEAT
A*
Kills:2,688
V. Kills:455 N/A
Deaths:70
KDR:38.400
Accuracy:56.985% B++
KPH:64.100 A*
VKPH:10.900 C+
Kills:132,566 (132,566 + 0)
Deaths:2,450
KDR:54.109
VKDR:7.237
Vehicle Kills:17,731
Kill Difference:130,116
Playtime:1,815.491 hours
Usage:47%
Score:24.511m
Score/min:225
Driving Accuracy:56.985%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:1,132
V. Kills:146 N/A
Deaths:10
KDR:113.200
Accuracy:53.958% B++
KPH:70 A++
VKPH:9 C++
Titan-150 AP
M+
Kills:674
V. Kills:205 327%
Deaths:18
KDR:37.444
Accuracy:40.179% D*
KPH:51.200 M+
VKPH:15.600 C*
Titan-150 HEAT
A++
Kills:393
V. Kills:84 462%
Deaths:22
KDR:17.864
Accuracy:48.086% C++
KPH:39 A++
VKPH:8.300 C+
Kills:2,199 (2,199 + 0)
Deaths:50
KDR:43.980
VKDR:8.700
Vehicle Kills:435
Kill Difference:2,149
Playtime:39.442 hours
Usage:1%
Score:1.127m
Score/min:476
Driving Accuracy:48.086%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:131
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:15.815% C
KPH:61 C
VKPH:0.900 D*
M20 Basilisk
B++
Kills:76
V. Kills:15 N/A
Deaths:13
KDR:5.846
Accuracy:38.703% C++
KPH:28.500 B++
VKPH:5.600 C--
M60-G Bulldog
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:25.739% N/A
KPH:36.600 N/A
VKPH:5.900 N/A
Kills:257 (0 + 257)
Deaths:15
KDR:17.133
VKDR:1.667
Vehicle Kills:25
Kill Difference:242
Playtime:6.174 hours
Usage:0%
Score:0.170m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:25.739%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 72,03864,64884376.688S62.6455.036%B++N/A85.9A9.8B+242753h2.6B*4.7B*
C75 Viper 59,19153,4011,21543.951U29.9042.103%B+N/A69.4A*7.5C+200769.1h6.9B**16.5B**
L100 Python AP 11,5678,67219943.578S29.5351.054%C-2.053%C53.8A++18C+260161.2h3.5A6.9B**
Skyguard 4,3583,15712325.667S11.6231.387%C**3.136%B*35M++13.3B**21190.3h56.1A++178.9A
L100 Python HEAT 3,1432,6887038.4S24.3556.985%B++1.637%D64.2A*10.9C+26541.9h3.4A5.9A
Frag Grenade 1,7811,76011760N/A1,745.9551.736%B*N/A533.3C**6.4C17243.3h3.5B+6.8B+
Tank Mine 1,9711,4125127.686U13.6492.108%SN/A328.4S130A*21874.3h2.7D*2.9A++
Bouncing Betty 1,3211,32111911.101A*2.9548.032%B+N/A90.5DN/A23514.6h2.1C-4.3B
Gauss Compact S 1,1771,1673033.851M++10.2020.432%D22.451%B++21.9C++N/A6053.4h11.7C+57.1C+
AF-23 Grinder 1,1681,1632374.907B**9.1436.328%C*15.735%C*30.1C+N/A10038.7h5.2B++14.2B++
MGR-S1 Gladius 1,1761,1633723.126A10.9222.081%D-13.414%D*12.3D-N/A3894.9h7.1B*32.1B+
NS-15M2 1,1741,1603193.636A10.4117.592%D*20.345%D24.2DN/A7648h14.1C80.3D
LA1 Anchor 1,1681,1574032.871C*11.1817.734%D**19.447%D19.4D--N/A6859.7h10.6C+59.8D
NCM1 Scattercannon 1,1701,1572374.882A++9.1728.326%D-12.705%D25.7C*N/A8145h4.7A16.7B+
Blitz GD-10 1,1661,1565602.064B**11.9917.154%D*13.841%C--11.1D-N/A34104.2h11.4B*66.5C++
AF-4 Cyclone 1,1641,1556401.805B+12.2418.189%D**12.035%D--14.5DN/A5079.4h9.8B+53.9C+
Razor GD-23 1,1681,1555692.03A12.0218.181%D*17.836%C--13.3DN/A4086.8h12B66C+
M12 Kobalt 1,1741,1535230.6A*216.5517.144%D-14.657%D84.8C1.5D--20613.6h16.7C**97.3C+
NC6 Gauss SAW 1,1611,1494522.542A+11.5116.863%D16.884%D--18.4C--N/A11662.3h10C**59.5C++
Titan-150 HESH 1,2781,13210113.2S99.1553.958%B++2.12%C*69.9A++9C++30216.2h2.6B*4.9B*
NS-7 PDW 1,1081,0955022.181A++11.8718.588%D*13.516%D7.8D-N/A22140.5h11.4B*61.3C*
NS Decimator 1,2861,0783503.08A**10.9756.606%C--2.69%B+28.5C5.5D*16637.8h4.5C*7.9C++
AF-19 Mercenary 1,0141,0045741.749A12.3019.415%C--22.211%C++10.4C--N/A5996.8h11.6B+59.8C*
C-4 1,2199781098.972S5.0871.65%SN/A177.8A*43.8B**15815.5h1.4C**2A+
NC14 Bolt Driver 8618591386.225A**7.8234.606%C+69.732%C--15.7C-N/A7154.7h2.4B+6.9B
NC6S Gauss SAW S 8528432393.527A++10.5217.94%D--22.301%C+19.8D-N/A6442.6h13.3D73.9D
NC05 Jackhammer 7127102732.601A+11.4536.327%D--10.423%D--23.8DN/A8029.8h4.4B+12C++
MGR-L1 Promise 6986931704.076A*9.9720.002%D24.242%C+26.3C--N/A9926.4h14.9C++74.5C+
AF-41 Hacksaw 7006921066.528A7.5232.055%C++14.451%C+27.6CN/A7925.1h7.2C+22.4C*
Titan-150 AP 8796741837.444S23.3940.179%D*2.374%C51.1M+15.5C*69713.2h2.6B**6.5B**
MKV Suppressed 6596523381.929B**12.1218.723%D*16.411%C--6.1D*N/A20107.5h12B+63.9C+
Breaker Rocket Pods 7076491254.083S40.0349.152%C+N/A122.5B10.9C4685.3h10.9B*22.3B++
EM6 6436381803.544B**10.5117.239%D-21.16%C21.4DN/A7229.8h12.7C73.5C
GD-22S 5435291333.977A+10.0719.255%D21.55%C19.7DN/A9626.8h12C+62.4C+
Spear Anti-Vehicle Phalanx Turret 7485051533.667S19.6254.629%B**3.168%C-60.8A29.3B++7208.3h6.9B+12.6B*
NS-30 Vandal 4184141043.981A+10.0724.599%D**21.015%D14.5D--N/A4428.5h6.8D27.7D--
NC1 Gauss Rifle 4214132461.679B+12.3716.926%D*24.455%B+17.2CN/A11924h12.5C**73.7C
NS Annihilator 656399705.7U8.3579.809%CN/A15B**9.7C**18826.6h7.7A+9.7A
Titan-150 HEAT 4773932217.864M3.8148.086%C++3.053%C++38.9A++8.3C+46810.1h4.2B++8.6B++
NCM2 Falcon 5173871772.186A++11.8641.525%C+4.91%C++11.3C+3.8C8234.4h11.3B++27.3B+
NSX Tanto 3893831592.409A11.6418.456%D**24.543%C+14.1DN/A4227.2h14.6C+79.2C-
NS-44 Commissioner 3823772191.721B++12.3325.255%D*15.385%D--18DN/A7120.9h3.1B*12.2C+
SAS-R 349349467.587A++6.4633.888%D61.891%D16.7D--N/A8120.9h2.3C++6.9C+
NC15 Phoenix 5983493310.576S3.4752.151%C+N/A14.6C*10.4C+22723.9h11.4C+21.8C+
Gauss Compact Burst 316308575.404A++8.6521.835%D--29.87%B++22.8DN/A6213.5h12.8C58.8C
NSX Naginata 294292973.01A++11.0416.636%D--20.89%D--18.7D-N/A7715.6h11.6C**69.5C+
NCM2 Falcon 3932891052.752A+11.3039.619%C+4.152%C12C+4.3C+10424h10.5C**26.6C**
Gauss Rifle S 293289992.919A++11.1319.575%D--25.952%B++20.6C--N/A6414h12.4C63.4D
AF-4A Bandit 281277614.541M++9.5120.215%D*27.798%B*26.6CN/A9210.4h10.8C*53.3C
Gauss Rifle Burst 268262634.159A9.8922.038%D*30.916%B+25.9DN/A8410.1h13.6D-61.6D--
Mauler S6 2492471361.816B*12.2330.061%D--11.741%D16.7DN/A9914.8h4.2B++14.1C+
AF-34 Mattock 236235346.912A7.1422.847%D**14.468%D-25.5DN/A899.2h4.7B**20.6C+
Reaper DMR 214212772.753B+11.3019.527%D*16.038%D*18.4DN/A7111.5h10.6C54.1D
Shrike 223202762.658M**11.3955.605%C+N/A30.1B+3.1D**9076.7h4.3A7.7B**
C-4 ARX 220194464.217A9.8336.874%A**N/A88.2C-11.8D**4352.2h1.3C+3.4B++
Sticky Grenade 1811771177N/A162.9550.468%CN/A442.5D--10C17940.4h3.7D*7.2D
M20 Basilisk 1811611161U146.9526.612%F**7.453%B**53.7B+6.7D**2083h31.5A+118.5B**
NS-11A 161159413.878A**10.1717.554%D**20.126%C22.4C-N/A1027.1h14.7C+83.6D
NSX Tengu 145145532.736A+11.3134.074%C24.828%B++13.4D-N/A4310.8h8.6B**25.1B++
M30 Mustang AH 140134226.091C++7.9650.448%DN/A29.8C--1.3D*1274.5h5.9B+11.7B+
M12 Kobalt 1331311131U116.9515.815%C13.741%D*62.4C1D--2282.1h20.5C129.5C+
GD-7F 125125393.205A*10.8418.653%D*22.4%B+18.1C-N/A1896.9h14.4C+77.1C
NC4 Mag-Shot 1231231211.017B+13.0319.333%D*15.447%D14.5DN/A1138.5h6.2B*32.2C++
NSX Tomoe 116115392.949B*11.1018.528%F--27.826%D-9.7D*N/A3911.8h17.3D93.2F
MGR-M1 Bishop 108108205.4A*8.6530.914%C26.852%C22CN/A944.9h7.8C25.1C+
Spear Anti-Vehicle Phalanx Tower 1291021102S87.9546.39%C2.941%C63.8B+16.9D2911.6h5.9B++12.8B++
Aspis Anti-Aircraft Phalanx Turret 18798616.333S2.2828.146%B+N/A15.3B++13.9B+2776.4h117B*415.8B++
NCM3 Raven 13889263.423M**10.6338.077%C+4.494%A9.4C++5.2C1719.5h23.4B*61.6B+
Rocklet Rifle 14386243.583S10.4743.556%D--N/A21.5C-14.3D-6804h28.9B++66.3C**
NSX Masamune 12381411.976A++12.0739.993%F-1.235%D15.9D-8.2C--1515.1h13.9C+34.7D
NCM3 Raven 12880263.077M++10.9738.208%C+2.5%C+8.4C5.1C-1729.5h26.1B68.4C**
AF-8 RailJack 8080326.667S12.6232.874%D87.5%A20.5CN/A1913.9h2.4C++7.3C+
AF-22 Crow 10576382M*12.0564.217%C1.316%D16.2C+6.2C2494.7h7B++10.9B+
M20 Basilisk 9176135.846A+8.2038.703%C++6.579%C**28.1B++5.6C--7592.7h69.1B*178.5B++
NS-AM7 Archer 7465193.421S10.6353.987%D30.769%A+8.4B1.2D--1467.7h12.7B++23.5B++
Hawk GD-68 8563381.658A**12.3955.439%D--1.587%D14C+4.9D-4964.5h8.4C+15.2C
MANA Anti-Personnel Turret 535395.889N/A8.1614.988%UN/A530UN/A3873700.1h19.2T*127.9T*
M60-G Bulldog 5850225S10.9525.739%D-2%D35.7B+5.7C+2361.4h6.4B+25C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1237,95212.4h
Motion Spotter87,2007h
Nano-Armor Kit165717,69037.2h
Anti-Vehicle MANA Turret54470.8h
M20 Wyvern01600h
Nanite Revive Grenade05540.2h
Medical Kit901,0606.3h
Spear Anti-Vehicle Tower1530.2h
Spitfire Auto-Turret133,2373.3h
Recon Detection Device11741,26861.5h
Shield Recharging Field62620.2h
Ammunition Package332,8033.1h
Anti-Infantry MANA Turret43580.5h
Medical Applicator4054,6175h
Nano-Repair Grenade0610h
Smoke Grenade02590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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