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Brigadier Serviceman wildanger[] wildanger
NC BR 79

KDR: 13.87

Score: 58.8m

Last Seen: Oct 16th, 2018 3:16 AM
- OFFLINE - 34 minute(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Connery
Level Progress (to 80): 49%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH C75 Viper L100 Python AP Skyguard L100 Python HEAT Frag Grenade Tank Mine Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $686,799 MLG Score: 549
Fun Score: N/A
Cheeseburgers Flipped: 799TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.449%18.768%3462998416,3634.001719.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.453%-0.503D-0.283C-1.196D*HEAD ++ (~9.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.18C++11.30.206C++50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.182%0.31%363110126463061152.11111557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.223B**-1.201D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.862B*10.80.794B++11.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.233%1.024%2048281005129,43791217026141.926760%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%0.04C+-1.048D*0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+5.70.544B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.389%6.579%201101276514610.147573123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.207C++0.598B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.4-0.479D67.7-0.711D-108.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.235%68.429%20310101,26752322.41794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.531%-0.125C+0.071C+-0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.289C*2.40.245C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.043%11.429%201101224548420.506198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.94D---0.604D-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.067C+4.20.127C++9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.8m152.6%293 (17.6k)267 (16k)13.8746168,39612,13716.594579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10132097226.249%3.884%10218:1117

18% Engineer14% Heavy Assault57% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 12:43 AMDec 31st, 1969 6:00 PMOct 16th, 2018 12:42 AM (2h) (PST)Oct 16th, 2018 12:55 AM (2h) (PST)Oct 15th, 2018 11:16 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
958529060.7630.0550.0301.3040.091549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4773,10054,377463278515,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3678.7h/153.3d 33,011 6,540 38,806 287.7k 3,306 15,673 20,138 211.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:17.592% D*
HSR:20.345% D
LA1 Anchor
D
Kills:1,157
Deaths:403
KDR:2.871
Accuracy:17.734% D*
HSR:19.447% D
NC6 Gauss SAW
D
Kills:1,149
Deaths:452
KDR:2.542
Accuracy:16.863% D
HSR:16.884% D--
NC6S Gauss SAW S
C+
Kills:703
Deaths:215
KDR:3.270
Accuracy:17.725% D--
HSR:23.044% C+
MGR-L1 Promise
C+
Kills:648
Deaths:165
KDR:3.927
Accuracy:19.582% D
HSR:24.074% C+
EM6
C
Kills:630
Deaths:180
KDR:3.500
Accuracy:17.220% D-
HSR:21.270% C
NC05 Jackhammer
D--
Kills:568
Deaths:231
KDR:2.459
Accuracy:35.678% D--
HSR:10.387% D--
GD-22S
C
Kills:486
Deaths:120
KDR:4.050
Accuracy:19.190% D
HSR:21.605% C
NSX Naginata
D--
Kills:292
Deaths:97
KDR:3.010
Accuracy:16.651% D--
HSR:20.890% D--
Kills:6,793
Deaths (as Heavy Assault):2,182
Deaths (to Heavy Assaults):2,796
KDR:3.1132
Kill Difference:4,611
Playtime:502.467 hours
Usage:14%
Score:6.045m
Score/min:201
Accuracy (listed only):19.804%
HSR (listed only):19.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C-
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
MGR-S1 Gladius
D-
Kills:1,043
Deaths:340
KDR:3.068
Accuracy:22.079% D-
HSR:13.519% D*
NS-7 PDW
D
Kills:1,005
Deaths:482
KDR:2.085
Accuracy:18.563% D*
HSR:13.532% D
NC14 Bolt Driver
C+
Kills:855
Deaths:138
KDR:6.196
Accuracy:34.618% C+
HSR:69.591% C--
MKV Suppressed
C-
Kills:652
Deaths:337
KDR:1.935
Accuracy:18.724% D*
HSR:16.411% C-
NS-30 Vandal
D
Kills:412
Deaths:104
KDR:3.962
Accuracy:24.579% D*
HSR:20.631% D
NS-44 Commissioner
D-
Kills:374
Deaths:218
KDR:1.716
Accuracy:25.191% D*
HSR:15.508% D-
SAS-R
D
Kills:339
Deaths:46
KDR:7.370
Accuracy:33.699% D
HSR:61.357% D
NSX Tengu
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:33.602% C
HSR:24.627% B+
NC4 Mag-Shot
D
Kills:123
Deaths:120
KDR:1.025
Accuracy:19.352% D--
HSR:15.447% D
NSX Tomoe
D-
Kills:114
Deaths:39
KDR:2.923
Accuracy:18.436% F--
HSR:27.193% D-
AF-8 RailJack
A
Kills:73
Deaths:3
KDR:24.333
Accuracy:32.500% D
HSR:87.671% A
NS-AM7 Archer
A+
Kills:65
Deaths:19
KDR:3.421
Accuracy:53.169% D
HSR:30.769% A+
Kills:7,500
Deaths (as Infiltrator):3,095
Deaths (to Infiltrators):1,665
KDR:2.42326
Kill Difference:4,405
Playtime:2,092.791 hours
Usage:57%
Score:35.629m
Score/min:284
Accuracy (listed only):26.418%
HSR (listed only):30.152%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:20.432% D
HSR:22.451% B++
Blitz GD-10
C-
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C-
Razor GD-23
C-
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C-
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
MGR-S1 Gladius
D-
Kills:1,043
Deaths:340
KDR:3.068
Accuracy:22.079% D-
HSR:13.519% D*
NS-7 PDW
D
Kills:1,005
Deaths:482
KDR:2.085
Accuracy:18.563% D*
HSR:13.532% D
AF-19 Mercenary
C+
Kills:802
Deaths:517
KDR:1.551
Accuracy:18.866% D
HSR:21.197% C+
MKV Suppressed
C-
Kills:652
Deaths:337
KDR:1.935
Accuracy:18.724% D*
HSR:16.411% C-
NSX Tanto
C+
Kills:367
Deaths:153
KDR:2.399
Accuracy:18.251% D**
HSR:24.523% C+
Gauss Compact Burst
B*
Kills:294
Deaths:55
KDR:5.345
Accuracy:21.802% D-
HSR:29.932% B*
Mauler S6
D
Kills:245
Deaths:136
KDR:1.801
Accuracy:30.043% D--
HSR:11.429% D
AF-4A Bandit
B**
Kills:187
Deaths:39
KDR:4.795
Accuracy:20.330% D--
HSR:28.877% B**
NSX Tengu
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:33.602% C
HSR:24.627% B+
GD-7F
B+
Kills:113
Deaths:34
KDR:3.324
Accuracy:18.570% D*
HSR:22.124% B+
Kills:9,475
Deaths (as Light Assault):4,214
Deaths (to Light Assaults):2,001
KDR:2.24846
Kill Difference:5,261
Playtime:234.538 hours
Usage:6%
Score:2.294m
Score/min:163
Accuracy (listed only):21.056%
HSR (listed only):19.452%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:20.432% D
HSR:22.451% B++
Razor GD-23
C-
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C-
AF-19 Mercenary
C+
Kills:802
Deaths:517
KDR:1.551
Accuracy:18.866% D
HSR:21.197% C+
NSX Tanto
C+
Kills:367
Deaths:153
KDR:2.399
Accuracy:18.251% D**
HSR:24.523% C+
Gauss Compact Burst
B*
Kills:294
Deaths:55
KDR:5.345
Accuracy:21.802% D-
HSR:29.932% B*
Mauler S6
D
Kills:245
Deaths:136
KDR:1.801
Accuracy:30.043% D--
HSR:11.429% D
AF-4A Bandit
B**
Kills:187
Deaths:39
KDR:4.795
Accuracy:20.330% D--
HSR:28.877% B**
GD-7F
B+
Kills:113
Deaths:34
KDR:3.324
Accuracy:18.570% D*
HSR:22.124% B+
MGR-M1 Bishop
C
Kills:92
Deaths:19
KDR:4.842
Accuracy:29.953% C-
HSR:27.174% C
Kills:4,422
Deaths (as Engineer):1,825
Deaths (to Engineers):2,840
KDR:2.42301
Kill Difference:2,597
Playtime:654.126 hours
Usage:18%
Score:11.876m
Score/min:303
Accuracy (listed only):21.825%
HSR (listed only):22.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C-
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
MGR-S1 Gladius
D-
Kills:1,043
Deaths:340
KDR:3.068
Accuracy:22.079% D-
HSR:13.519% D*
NS-7 PDW
D
Kills:1,005
Deaths:482
KDR:2.085
Accuracy:18.563% D*
HSR:13.532% D
MKV Suppressed
C-
Kills:652
Deaths:337
KDR:1.935
Accuracy:18.724% D*
HSR:16.411% C-
NC1 Gauss Rifle
B+
Kills:413
Deaths:246
KDR:1.679
Accuracy:16.926% D*
HSR:24.455% B+
Gauss Rifle S
B*
Kills:284
Deaths:94
KDR:3.021
Accuracy:19.497% D--
HSR:26.056% B*
Gauss Rifle Burst
B+
Kills:262
Deaths:63
KDR:4.159
Accuracy:22.038% D--
HSR:30.916% B+
Mauler S6
D
Kills:245
Deaths:136
KDR:1.801
Accuracy:30.043% D--
HSR:11.429% D
Reaper DMR
D*
Kills:212
Deaths:77
KDR:2.753
Accuracy:19.527% D*
HSR:16.038% D*
NS-11A
C+
Kills:142
Deaths:32
KDR:4.438
Accuracy:17.414% D*
HSR:19.718% C+
NSX Tengu
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:33.602% C
HSR:24.627% B+
Kills:6,703
Deaths (as Combat Medic):3,056
Deaths (to Combat Medics):680
KDR:2.19339
Kill Difference:3,647
Playtime:89.326 hours
Usage:2%
Score:1.262m
Score/min:235
Accuracy (listed only):21.146%
HSR (listed only):18.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:36.328% C*
HSR:15.735% C*
NCM1 Scattercannon
D
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:28.326% D-
HSR:12.705% D
AF-41 Hacksaw
C**
Kills:638
Deaths:96
KDR:6.646
Accuracy:33.300% C**
HSR:13.636% C+
NCM2 Falcon
C++
Kills:387
Deaths:176
KDR:2.199
Accuracy:41.535% C+
HSR:4.910% C++
NCM2 Falcon
C+
Kills:289
Deaths:104
KDR:2.779
Accuracy:39.663% C+
HSR:4.152% C
AF-34 Mattock
D
Kills:189
Deaths:24
KDR:7.875
Accuracy:23.316% D*
HSR:14.815% D
NCM3 Raven
A
Kills:88
Deaths:24
KDR:3.667
Accuracy:38.026% C+
HSR:4.545% A
NCM3 Raven
C+
Kills:78
Deaths:24
KDR:3.250
Accuracy:38.104% C+
HSR:2.564% C+
Kills:3,989
Deaths (as MAX Suit):461
Deaths (to MAX Suits):447
KDR:8.65293
Kill Difference:3,528
Playtime:100.081 hours
Usage:3%
Score:1.722m
Score/min:287
Accuracy (listed only):34.825%
HSR (listed only):9.133%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:646
V. Kills:56 N/A
Deaths:12
KDR:53.833
Accuracy:49.182% C++
KPH:123.300 B+
VKPH:10.700 C-
M30 Mustang AH
C-
Kills:128
V. Kills:5 N/A
Deaths:21
KDR:6.095
Accuracy:51.196% D
KPH:31.900 C-
VKPH:1.200 D*
Kills:774 (128 + 0)
Deaths:33
KDR:23.455
VKDR:1.848
Vehicle Kills:61
Kill Difference:741
Playtime:9.257 hours
Usage:0%
Score:0.178m
Score/min:321
Piloting Accuracy:51.196%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:62,451
V. Kills:7,101 N/A
Deaths:825
KDR:75.698
Accuracy:54.954% B*
KPH:86.200 A
VKPH:9.800 B+
C75 Viper
A*
Kills:53,290
V. Kills:5,763 N/A
Deaths:1,214
KDR:43.896
Accuracy:42.081% B+
KPH:69.500 A*
VKPH:7.500 C+
L100 Python AP
A++
Kills:5,856
V. Kills:2,150 272%
Deaths:182
KDR:32.176
Accuracy:50.073% D
KPH:48.800 A++
VKPH:17.900 C+
Skyguard
M++
Kills:3,035
V. Kills:1,149 264%
Deaths:122
KDR:24.877
Accuracy:31.211% B+
KPH:34.600 M++
VKPH:13.100 B**
L100 Python HEAT
A*
Kills:2,680
V. Kills:453 N/A
Deaths:70
KDR:38.286
Accuracy:56.949% B++
KPH:64.200 A*
VKPH:10.900 C+
Kills:127,312 (127,312 + 0)
Deaths:2,413
KDR:52.761
VKDR:6.886
Vehicle Kills:16,616
Kill Difference:124,899
Playtime:1,741.354 hours
Usage:47%
Score:23.302m
Score/min:223
Driving Accuracy:56.949%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:1,132
V. Kills:146 N/A
Deaths:10
KDR:113.200
Accuracy:53.958% B*
KPH:70 A++
VKPH:9 C*
Titan-150 AP
M+
Kills:600
V. Kills:180 331%
Deaths:17
KDR:35.294
Accuracy:39.423% D*
KPH:49 M+
VKPH:14.700 C+
Titan-150 HEAT
A++
Kills:393
V. Kills:84 462%
Deaths:22
KDR:17.864
Accuracy:48.086% C++
KPH:39 A++
VKPH:8.300 C+
Kills:2,125 (2,125 + 0)
Deaths:49
KDR:43.367
VKDR:8.367
Vehicle Kills:410
Kill Difference:2,076
Playtime:38.523 hours
Usage:1%
Score:1.060m
Score/min:459
Driving Accuracy:48.086%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:110
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.123% C--
KPH:61.100 C
VKPH:0.600 D*
M20 Basilisk
B*
Kills:76
V. Kills:15 N/A
Deaths:13
KDR:5.846
Accuracy:38.389% C++
KPH:29 B*
VKPH:5.700 C-
Kills:186 (0 + 186)
Deaths:13
KDR:14.308
VKDR:1.231
Vehicle Kills:16
Kill Difference:173
Playtime:4.417 hours
Usage:0%
Score:0.142m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:38.389%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 69,55262,45182575.698S61.8254.954%B*N/A86.2A9.8B+243724.7h2.6B++4.7B*
C75 Viper 59,05353,2901,21443.896S30.0242.081%B+N/A69.5A*7.5C+200767.1h6.9B**16.5B**
L100 Python AP 8,0065,85618232.176S18.3050.073%D2.852%C+48.8A++17.9C+251120h3.8B**7.6B**
Skyguard 4,1843,03512224.877U11.0031.211%B+3.196%B*34.6M++13.1B**20787.8h56.2A++180.1A
L100 Python HEAT 3,1332,6807038.286S24.4156.949%B++1.642%D64.3A*10.9C+26241.7h3.4A5.9A
Frag Grenade 1,7061,68611686N/A1,672.1351.546%B*N/A526.9C*6.3C+17123.2h3.5B6.8B+
Tank Mine 1,8961,3535027.06U13.1991.982%SN/A322.1S129.3A*21744.2h2.7D*2.9A++
Bouncing Betty 1,2831,28311611.06A**2.8147.847%B+N/A89.7DN/A23214.3h2.1C--4.3C**
Gauss Compact S 1,1771,1673033.851M*10.0220.432%D22.451%B++21.9C*N/A6053.4h11.7C+57.1C+
AF-23 Grinder 1,1681,1632374.907B**8.9736.328%C*15.735%C*30.1C+N/A9938.7h5.2B++14.2B++
NS-15M2 1,1741,1603193.636B**10.2417.592%D*20.345%D24.2DN/A7548h14.1C80.3C--
LA1 Anchor 1,1681,1574032.871B11.0017.734%D*19.447%D19.4D--N/A6759.7h10.6C+59.8D
NCM1 Scattercannon 1,1701,1572374.882A+8.9928.326%D-12.705%D25.7C*N/A8145h4.7A16.7B+
Blitz GD-10 1,1661,1565602.064B**11.8117.154%D*13.841%C-11.1D-N/A33104.2h11.4B*66.5C++
Razor GD-23 1,1681,1555692.03B**11.8418.181%D*17.836%C-13.3DN/A3986.8h12B66C+
AF-4 Cyclone 1,1641,1556401.805B+12.0718.189%D**12.035%D--14.5DN/A5079.4h9.8B+53.9C+
M12 Kobalt 1,1721,1515230.2U216.3317.13%D-14.683%D84.6C1.5D--20513.6h16.7C**97.3C+
NC6 Gauss SAW 1,1611,1494522.542B**11.3316.863%D16.884%D--18.4C--N/A11462.3h10C*59.5C++
Titan-150 HESH 1,2781,13210113.2U99.3353.958%B*2.12%C*69.9A++9C*29816.2h2.6B++4.9B*
MGR-S1 Gladius 1,0561,0433403.068B**10.8122.079%D-13.519%D*12.3D-N/A3884.8h7.3B**32.9B+
NS Decimator 1,2071,0193373.024A**10.8556.624%C-2.748%C**28.1C5.2D*16336.2h4.6C*8.1C++
NS-7 PDW 1,0181,0054822.085A11.7918.563%D*13.532%D7.7D-N/A22130.9h11.8B*63.3C++
C-4 1,1829451049.087S4.7970.063%SN/A175A*43.9B**15585.4h1.4C**2B
NC14 Bolt Driver 8578551386.196A*7.6834.618%C+69.591%C--15.8C--N/A7054.1h2.4B+6.9B
AF-19 Mercenary 8068025171.551B*12.3218.866%D21.197%C+9DN/A5789h11.9B+63C++
NC6S Gauss SAW S 7097032153.27A++10.6017.725%D--23.044%C+20DN/A6835.2h13.1D74.1D
MKV Suppressed 6596523371.935B**11.9418.724%D*16.411%C-6.1D*N/A20107.4h12B+63.8C+
MGR-L1 Promise 6536481653.927A++9.9519.582%D24.074%C+26.4C--N/A9924.5h14.6C++74.5C+
Breaker Rocket Pods 7026461253.833S39.9649.182%C++N/A124.2B+10.8C-4645.2h10.8B*22B+
AF-41 Hacksaw 644638966.646A+7.2333.3%C**13.636%C+27.5CN/A7823.2h7.4C22.1C*
EM6 6356301803.5A10.3717.22%D-21.27%C21.8DN/A7328.9h12.7C73.6C
Titan-150 AP 7806001735.294S21.4239.423%D*2.667%C+48.8M+14.6C+67812.3h2.6B++6.7B*
NC05 Jackhammer 5695682312.459B**11.4235.678%D--10.387%D--22.7DN/A7925h4.3B+12.1C++
Spear Anti-Vehicle Phalanx Turret 7324951533S19.1354.435%A3.232%C--60.4A28.9B++7048.2h6.9B+12.6B*
GD-22S 5004861204.05A9.8219.19%D21.605%C19.7DN/A9824.7h12.2C63.3C
NC1 Gauss Rifle 4214132461.679B+12.2016.926%D*24.455%B+17.2CN/A11624h12.5C*73.7C
NS-30 Vandal 4164121043.962A+9.9124.579%D*20.631%D14.6D--N/A4428.3h6.8D27.8D--
Titan-150 HEAT 4773932217.864A**3.9948.086%C++3.053%C+38.9A++8.3C+45010.1h4.2B+8.6B++
NS Annihilator 640389665.894U7.9879.813%C+N/A15.5B**10B19125.1h7.5A9.4A
NCM2 Falcon 5173871762.199A+11.6841.535%C+4.91%C++11.3C+3.8C--8234.4h11.3B+27.2B+
NS-44 Commissioner 3793742181.716B*12.1625.191%D*15.508%D-18.1DN/A7020.7h3.1B*12.3C+
NSX Tanto 3733671532.399B**11.4818.251%D**24.523%C+14DN/A4126.3h14.7C+80.4C
NC15 Phoenix 5953473310.515S3.3652.271%C+N/A14.7C++10.5C+22123.6h11.3C+21.6C+
SAS-R 339339467.37A6.5033.699%D61.357%D16.5D--N/A7920.5h2.4C+7C+
Gauss Compact Burst 301294555.345A+8.5321.802%D-29.932%B*22.4DN/A6113.1h12.9C59.2C--
NSX Naginata 294292973.01A+10.8616.651%D--20.89%D--18.7D-N/A7515.6h11.6C**69.4C+
NCM2 Falcon 3932891042.779A+11.1039.663%C+4.152%C12.1C+4.4C+10423.9h10.5C*26.5C**
Gauss Rifle S 287284943.021A++10.8519.497%D--26.056%B*20.9C-N/A6413.6h12.2C62.8D
Gauss Rifle Burst 268262634.159B**9.7222.038%D--30.916%B+25.9DN/A8410.1h13.6D61.6D-
Mauler S6 2472451361.801B**12.0730.043%D--11.429%D16.7DN/A9714.7h4.2B++14.1C+
Reaper DMR 214212772.753B+11.1219.527%D*16.038%D*18.4DN/A7011.5h10.6C54.1D
Shrike 223202762.658M++11.2255.605%C+N/A30.1B+3.1D*8786.7h4.3B**7.7B**
AF-34 Mattock 190189247.875A++6.0023.316%D*14.815%D25.9DN/A947.3h4.6B**19.8C+
AF-4A Bandit 190187394.795M+9.0820.33%D--28.877%B**32.2C+N/A1205.8h10.4C**51.3C+
Sticky Grenade 1671631163N/A149.1350.462%CN/A543.3D-13.3C*18020.3h3.7D*7.3D
C-4 ARX 182160413.902B**9.9739.02%M**N/A88.9C-12.2D**4611.8h1.2C*3.2B**
M20 Basilisk 1761571157U143.1326.545%F**7.006%B*52.3B+6.3F2033h31.4A+118.2B**
NS-11A 144142324.438M+9.4417.414%D*19.718%C+21.8C-N/A1036.5h15.2C87D-
NSX Tengu 134134492.735A+11.1433.602%C24.627%B+13.7D-N/A439.8h8.4B**25B++
M30 Mustang AH 133128216.095C++7.7851.196%DN/A32C-1.3D--1354h5.9B+11.4B+
NC4 Mag-Shot 1231231201.025B+12.8519.352%D--15.447%D15C--N/A1158.2h6.2B*32.1C+
NSX Tomoe 115114392.923B**10.9518.436%F--27.193%D-9.7D*N/A3811.7h17.2D93.1F
GD-7F 113113343.324A*10.5518.57%D*22.124%B+17.9C-N/A1946.3h14.8C+79.4C
M12 Kobalt 1111101110U96.1315.123%C--12.727%D*61.1CN/A2361.8h18.8C+124.6C+
Aspis Anti-Aircraft Phalanx Turret 18798616.333S2.4627.791%BN/A15.6B++14.1B+2756.3h113.9B*409.7B++
Spear Anti-Vehicle Phalanx Tower 12297197S83.1346.667%C3.093%C60.6B+15.6D2861.6h6.1B++13B++
MGR-M1 Bishop 9292194.842A++9.0329.953%C-27.174%C21.9C-N/A904.2h7.5C-25.2C
NCM3 Raven 13688243.667M**10.2138.026%C+4.545%A9.4C+5.1C-1739.4h23.3B++61.3B+
NSX Masamune 12180411.951A11.9239.906%F-1.25%D16D-8.2C--1485h13.8C+34.5D
NCM3 Raven 12678243.25M*10.6238.104%C+2.564%C+8.4C-5.2C--1729.3h26.3C*69C*
AF-22 Crow 10576382M+11.8764.217%C-1.316%D16.2C+6.2C2484.7h7B+10.9B+
M20 Basilisk 9176135.846A++8.0338.389%C++6.579%C*29.2B*5.8C-7392.6h67.7B+176.4B++
AF-8 RailJack 7373324.333S10.4632.5%D87.671%A19.7CN/A1883.7h2.5C+7.7C+
Rocklet Rifle 12173233.174S10.7042.008%D*N/A20.3D13.3D--6653.6h28.3B++67.3C**
NS-AM7 Archer 7465193.421S10.4553.169%D30.769%A+8.9B+1.2D1477.3h11.6B++21.8B++
Hawk GD-68 8563381.658A*12.2255.439%D--1.587%D14C+4.9D-4904.5h8.4C+15.2C
MANA Anti-Personnel Turret 535395.889N/A7.9915.392%UN/A530UN/A3839700.1h18.8T*122.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter87,1987h
Restoration Kit1237,93512.4h
Nano-Armor Kit163698,10536.2h
Anti-Vehicle MANA Turret54420.8h
M20 Wyvern01600h
Nanite Revive Grenade05440.2h
Medical Kit859866h
Spear Anti-Vehicle Tower1510.2h
Spitfire Auto-Turret122,9023.1h
Recon Detection Device11440,23159.9h
Shield Recharging Field61800.2h
Ammunition Package322,6183.1h
Anti-Infantry MANA Turret43370.5h
Medical Applicator4053,9264.9h
Smoke Grenade02560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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