Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,342)players online:
Ahorn (16) 16
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (15 days). The data shown below may not be accurate.

Maj. General Serviceman wildanger[] wildanger
NC BR 84

KDR: 13.94

Score: 60.4m

Last Seen: Nov 28th, 2018 3:34 AM
- OFFLINE - 60.4 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Connery
Level Progress (to 85): 34%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH C75 Viper L100 Python AP Skyguard L100 Python HEAT Frag Grenade Tank Mine Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:wildanger



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 813TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.511%18.763%3472999316,8204.040369.896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.536%-0.494D-0.285C-1.237D*HEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.184C++11.30.208C++49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.152%0.308%356110216493131172.06688550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.23B**-1.196D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.861B*10.90.793B++11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.311%1.01%2061981014132,04992517652142.602748%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%0.045C+-1.046D*0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+5.70.547B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.571%6.579%201102176519650.146435115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.227C++0.574B+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.5-0.506D68.5-0.749D-109.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.304%68.614%20310191,28453222.41353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.502%-0.112C+0.095C+-1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.298C*2.40.253C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.043%11.429%201102124549320.496957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.944D---0.612D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.068C+4.20.127C++9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.4m154.1%294 (17.6k)268 (16.1k)13.9359171,96912,34016.674984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10222130926.291%3.882%10218:1118

18% Engineer14% Heavy Assault57% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2015 12:43 AMDec 31st, 1969 6:00 PMNov 29th, 2018 1:04 PM (14d) (PST)Nov 28th, 2018 12:13 AM (15d) (PST)Nov 27th, 2018 11:34 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
962519110.7630.0550.0301.3180.092550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,7483,08354,665463279616,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3758.8h/156.6d 33,799 6,676 39,546 297.2k 3,391 15,916 20,831 217.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:17.592% D*
HSR:20.345% D
LA1 Anchor
D
Kills:1,157
Deaths:403
KDR:2.871
Accuracy:17.734% D*
HSR:19.447% D
NC6 Gauss SAW
D
Kills:1,149
Deaths:452
KDR:2.542
Accuracy:16.863% D
HSR:16.884% D--
NC6S Gauss SAW S
C
Kills:797
Deaths:233
KDR:3.421
Accuracy:17.835% D--
HSR:22.083% C
NC05 Jackhammer
D-
Kills:677
Deaths:259
KDR:2.614
Accuracy:36.257% D-
HSR:10.487% D--
MGR-L1 Promise
C+
Kills:670
Deaths:167
KDR:4.012
Accuracy:19.587% D
HSR:24.478% C+
EM6
C
Kills:634
Deaths:180
KDR:3.522
Accuracy:17.251% D-
HSR:21.136% C
GD-22S
C
Kills:506
Deaths:126
KDR:4.016
Accuracy:19.178% D
HSR:21.542% C
NSX Naginata
D--
Kills:292
Deaths:97
KDR:3.010
Accuracy:16.636% D--
HSR:20.890% D--
Kills:7,042
Deaths (as Heavy Assault):2,236
Deaths (to Heavy Assaults):2,830
KDR:3.14937
Kill Difference:4,806
Playtime:515.883 hours
Usage:14%
Score:6.193m
Score/min:200
Accuracy (listed only):19.882%
HSR (listed only):19.699%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:20.432% D
HSR:22.451% B++
MGR-S1 Gladius
D-
Kills:1,162
Deaths:372
KDR:3.124
Accuracy:22.081% D-
HSR:13.425% D*
Blitz GD-10
C-
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C-
Razor GD-23
C--
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C--
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
NS-7 PDW
D
Kills:1,005
Deaths:482
KDR:2.085
Accuracy:18.563% D*
HSR:13.532% D
AF-19 Mercenary
C+
Kills:908
Deaths:547
KDR:1.660
Accuracy:19.280% D
HSR:21.145% C+
MKV Suppressed
C-
Kills:652
Deaths:338
KDR:1.929
Accuracy:18.723% D*
HSR:16.411% C-
NSX Tanto
C+
Kills:373
Deaths:155
KDR:2.406
Accuracy:18.345% D**
HSR:24.397% C+
Gauss Compact Burst
B*
Kills:306
Deaths:56
KDR:5.464
Accuracy:21.815% D-
HSR:30.065% B*
AF-4A Bandit
B*
Kills:249
Deaths:51
KDR:4.882
Accuracy:20.423% D--
HSR:27.711% B*
Mauler S6
D
Kills:245
Deaths:136
KDR:1.801
Accuracy:30.043% D--
HSR:11.429% D
NSX Tengu
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:33.602% C-
HSR:24.627% B+
GD-7F
B
Kills:115
Deaths:35
KDR:3.286
Accuracy:18.544% D*
HSR:21.739% B
Kills:9,782
Deaths (as Light Assault):4,293
Deaths (to Light Assaults):2,037
KDR:2.27859
Kill Difference:5,489
Playtime:242.084 hours
Usage:6%
Score:2.393m
Score/min:165
Accuracy (listed only):21.098%
HSR (listed only):19.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D-
Kills:1,162
Deaths:372
KDR:3.124
Accuracy:22.081% D-
HSR:13.425% D*
Blitz GD-10
C-
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C-
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
NS-7 PDW
D
Kills:1,005
Deaths:482
KDR:2.085
Accuracy:18.563% D*
HSR:13.532% D
NC14 Bolt Driver
C+
Kills:858
Deaths:138
KDR:6.217
Accuracy:34.620% C+
HSR:69.697% C--
MKV Suppressed
C-
Kills:652
Deaths:338
KDR:1.929
Accuracy:18.723% D*
HSR:16.411% C-
NS-30 Vandal
D
Kills:412
Deaths:104
KDR:3.962
Accuracy:24.579% D*
HSR:20.631% D
NS-44 Commissioner
D-
Kills:376
Deaths:219
KDR:1.717
Accuracy:25.234% D*
HSR:15.426% D-
SAS-R
D
Kills:348
Deaths:46
KDR:7.565
Accuracy:33.932% D
HSR:61.782% D
NSX Tengu
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:33.602% C-
HSR:24.627% B+
NC4 Mag-Shot
D
Kills:123
Deaths:120
KDR:1.025
Accuracy:19.352% D*
HSR:15.447% D
NSX Tomoe
D-
Kills:114
Deaths:39
KDR:2.923
Accuracy:18.436% F--
HSR:27.193% D-
AF-8 RailJack
A
Kills:78
Deaths:3
KDR:26
Accuracy:32.643% D
HSR:87.180% A
NS-AM7 Archer
A+
Kills:65
Deaths:19
KDR:3.421
Accuracy:54.079% D
HSR:30.769% A+
Kills:7,638
Deaths (as Infiltrator):3,129
Deaths (to Infiltrators):1,683
KDR:2.44104
Kill Difference:4,509
Playtime:2,141.198 hours
Usage:57%
Score:36.759m
Score/min:286
Accuracy (listed only):26.513%
HSR (listed only):30.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:20.432% D
HSR:22.451% B++
Razor GD-23
C--
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:18.181% D*
HSR:17.836% C--
AF-19 Mercenary
C+
Kills:908
Deaths:547
KDR:1.660
Accuracy:19.280% D
HSR:21.145% C+
NSX Tanto
C+
Kills:373
Deaths:155
KDR:2.406
Accuracy:18.345% D**
HSR:24.397% C+
Gauss Compact Burst
B*
Kills:306
Deaths:56
KDR:5.464
Accuracy:21.815% D-
HSR:30.065% B*
AF-4A Bandit
B*
Kills:249
Deaths:51
KDR:4.882
Accuracy:20.423% D--
HSR:27.711% B*
Mauler S6
D
Kills:245
Deaths:136
KDR:1.801
Accuracy:30.043% D--
HSR:11.429% D
GD-7F
B
Kills:115
Deaths:35
KDR:3.286
Accuracy:18.544% D*
HSR:21.739% B
MGR-M1 Bishop
C
Kills:100
Deaths:20
KDR:5
Accuracy:30.352% C
HSR:27% C
Kills:4,618
Deaths (as Engineer):1,872
Deaths (to Engineers):2,875
KDR:2.46688
Kill Difference:2,746
Playtime:662.360 hours
Usage:18%
Score:11.991m
Score/min:302
Accuracy (listed only):21.935%
HSR (listed only):22.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:1,162
Deaths:372
KDR:3.124
Accuracy:22.081% D-
HSR:13.425% D*
Blitz GD-10
C-
Kills:1,156
Deaths:560
KDR:2.064
Accuracy:17.154% D*
HSR:13.841% C-
AF-4 Cyclone
D--
Kills:1,155
Deaths:640
KDR:1.805
Accuracy:18.189% D**
HSR:12.035% D--
NS-7 PDW
D
Kills:1,005
Deaths:482
KDR:2.085
Accuracy:18.563% D*
HSR:13.532% D
MKV Suppressed
C-
Kills:652
Deaths:338
KDR:1.929
Accuracy:18.723% D*
HSR:16.411% C-
NC1 Gauss Rifle
B+
Kills:413
Deaths:246
KDR:1.679
Accuracy:16.926% D*
HSR:24.455% B+
Gauss Rifle S
B*
Kills:288
Deaths:98
KDR:2.939
Accuracy:19.576% D--
HSR:26.042% B*
Gauss Rifle Burst
B+
Kills:262
Deaths:63
KDR:4.159
Accuracy:22.038% D--
HSR:30.916% B+
Mauler S6
D
Kills:245
Deaths:136
KDR:1.801
Accuracy:30.043% D--
HSR:11.429% D
Reaper DMR
D*
Kills:212
Deaths:77
KDR:2.753
Accuracy:19.527% D*
HSR:16.038% D*
NS-11A
C
Kills:142
Deaths:32
KDR:4.438
Accuracy:17.414% D**
HSR:19.718% C
NSX Tengu
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:33.602% C-
HSR:24.627% B+
Kills:6,826
Deaths (as Combat Medic):3,093
Deaths (to Combat Medics):692
KDR:2.20692
Kill Difference:3,733
Playtime:89.701 hours
Usage:2%
Score:1.267m
Score/min:235
Accuracy (listed only):21.153%
HSR (listed only):18.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:1,163
Deaths:237
KDR:4.907
Accuracy:36.328% C++
HSR:15.735% C*
NCM1 Scattercannon
D
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:28.326% D-
HSR:12.705% D
AF-41 Hacksaw
C++
Kills:679
Deaths:103
KDR:6.592
Accuracy:32.484% C++
HSR:14.286% C+
NCM2 Falcon
C++
Kills:387
Deaths:177
KDR:2.186
Accuracy:41.525% C+
HSR:4.910% C++
NCM2 Falcon
C+
Kills:289
Deaths:105
KDR:2.752
Accuracy:39.619% C+
HSR:4.152% C
AF-34 Mattock
D-
Kills:223
Deaths:31
KDR:7.194
Accuracy:23.128% D**
HSR:13.901% D-
NCM3 Raven
B**
Kills:88
Deaths:26
KDR:3.385
Accuracy:37.988% C
HSR:4.545% B**
NCM3 Raven
C+
Kills:80
Deaths:26
KDR:3.077
Accuracy:38.138% C+
HSR:2.500% C+
Kills:4,066
Deaths (as MAX Suit):471
Deaths (to MAX Suits):451
KDR:8.6327
Kill Difference:3,595
Playtime:101.857 hours
Usage:3%
Score:1.754m
Score/min:287
Accuracy (listed only):34.692%
HSR (listed only):9.092%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:649
V. Kills:58 N/A
Deaths:12
KDR:54.083
Accuracy:49.152% C+
KPH:122.300 B+
VKPH:10.900 C-
M30 Mustang AH
C--
Kills:132
V. Kills:5 N/A
Deaths:22
KDR:6
Accuracy:50.712% D
KPH:29.700 C--
VKPH:1.100 D*
Kills:781 (132 + 0)
Deaths:34
KDR:22.971
VKDR:1.853
Vehicle Kills:63
Kill Difference:747
Playtime:9.758 hours
Usage:0%
Score:0.182m
Score/min:311
Piloting Accuracy:50.712%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:63,125
V. Kills:7,190 N/A
Deaths:836
KDR:75.508
Accuracy:54.969% B++
KPH:86.100 A
VKPH:9.800 B+
C75 Viper
A*
Kills:53,366
V. Kills:5,779 N/A
Deaths:1,214
KDR:43.959
Accuracy:42.094% B+
KPH:69.400 A*
VKPH:7.500 C+
L100 Python AP
A++
Kills:7,601
V. Kills:2,626 289%
Deaths:193
KDR:39.383
Accuracy:50.868% C--
KPH:52.400 A++
VKPH:18.100 C+
Skyguard
M+
Kills:3,070
V. Kills:1,167 263%
Deaths:122
KDR:25.164
Accuracy:31.247% B
KPH:34.600 M+
VKPH:13.200 B**
L100 Python HEAT
A*
Kills:2,688
V. Kills:455 N/A
Deaths:70
KDR:38.400
Accuracy:56.984% B++
KPH:64.200 A*
VKPH:10.900 C+
Kills:129,850 (129,850 + 0)
Deaths:2,435
KDR:53.326
VKDR:7.071
Vehicle Kills:17,217
Kill Difference:127,415
Playtime:1,777.634 hours
Usage:47%
Score:23.972m
Score/min:225
Driving Accuracy:56.984%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:1,132
V. Kills:146 N/A
Deaths:10
KDR:113.200
Accuracy:53.958% B++
KPH:70 A++
VKPH:9 C*
Titan-150 AP
M++
Kills:674
V. Kills:205 327%
Deaths:18
KDR:37.444
Accuracy:40.262% D*
KPH:51.500 M++
VKPH:15.700 C*
Titan-150 HEAT
A++
Kills:393
V. Kills:84 462%
Deaths:22
KDR:17.864
Accuracy:48.086% C++
KPH:39 A++
VKPH:8.300 C+
Kills:2,199 (2,199 + 0)
Deaths:50
KDR:43.980
VKDR:8.700
Vehicle Kills:435
Kill Difference:2,149
Playtime:39.366 hours
Usage:1%
Score:1.116m
Score/min:472
Driving Accuracy:48.086%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:121
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:15.541% C
KPH:58.700 C
VKPH:1 D--
M20 Basilisk
B*
Kills:76
V. Kills:15 N/A
Deaths:13
KDR:5.846
Accuracy:38.571% C++
KPH:28.700 B*
VKPH:5.700 C-
Kills:197 (0 + 197)
Deaths:13
KDR:15.154
VKDR:1.308
Vehicle Kills:17
Kill Difference:184
Playtime:4.710 hours
Usage:0%
Score:0.148m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:38.571%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 70,31563,12583675.508S61.5754.969%B++N/A86.1A9.8B+243733.5h2.6B*4.7B*
C75 Viper 59,14553,3661,21443.959S30.0242.094%B+N/A69.4A*7.5C+200768.5h6.9B**16.5B**
L100 Python AP 10,2277,60119339.383S25.4550.868%C--2.289%C52.4A++18.1C+263145.1h3.6B**7.2B**
Skyguard 4,2373,07012225.164U11.2331.247%B3.16%B*34.6M+13.2B**20888.7h56.4A+180.5A
L100 Python HEAT 3,1432,6887038.4S24.4656.984%B++1.637%D64.3A*10.9C+26441.8h3.4A5.9A
Frag Grenade 1,7421,72211722N/A1,708.0651.705%B*N/A521.8C++6.1C17173.3h3.5B6.8B+
Tank Mine 1,9401,3875027.74U13.8091.742%SN/A322.6S128.6A*21864.3h2.7D*2.9A++
Bouncing Betty 1,3001,30011811.017A**2.9247.859%B+N/A89.7DN/A23414.5h2.1C--4.4C*
Gauss Compact S 1,1771,1673033.851M++10.0820.432%D22.451%B++21.9C++N/A6053.4h11.7C+57.1C+
AF-23 Grinder 1,1681,1632374.907B**9.0336.328%C++15.735%C*30.1C+N/A10038.7h5.2B++14.2B++
MGR-S1 Gladius 1,1751,1623723.124B**10.8122.081%D-13.425%D*12.3D-N/A3894.8h7.1B**32.1B+
NS-15M2 1,1741,1603193.636B**10.3017.592%D*20.345%D24.2DN/A7548h14.1C80.3D
NCM1 Scattercannon 1,1701,1572374.882A+9.0528.326%D-12.705%D25.7C*N/A8145h4.7A16.7B+
LA1 Anchor 1,1681,1574032.871B11.0617.734%D*19.447%D19.4D--N/A6759.7h10.6C+59.8D
Blitz GD-10 1,1661,1565602.064B*11.8717.154%D*13.841%C-11.1D-N/A33104.2h11.4B*66.5C++
Razor GD-23 1,1681,1555692.03B**11.9118.181%D*17.836%C--13.3DN/A4086.8h12B66C+
AF-4 Cyclone 1,1641,1556401.805B+12.1318.189%D**12.035%D--14.5DN/A5079.4h9.8B+53.9C+
M12 Kobalt 1,1741,1535230.6M216.6617.144%D-14.657%D84.8C1.5D--20613.6h16.7C**97.3C+
NC6 Gauss SAW 1,1611,1494522.542A11.3916.863%D16.884%D--18.4C--N/A11562.3h10C*59.5C++
Titan-150 HESH 1,2781,13210113.2S99.2653.958%B++2.12%C*69.9A++9C*30116.2h2.6B++4.9B*
NS Decimator 1,2731,0673473.075A**10.8656.629%C--2.624%C*28.5C5.5D--16537.4h4.5C**7.9C++
NS-7 PDW 1,0181,0054822.085A11.8518.563%D*13.532%D7.7D-N/A22131h11.8B*63.3C++
C-4 1,1979581088.87S5.0770.72%SN/A174.2A*43.5B**15675.5h1.4C*2A
AF-19 Mercenary 9149085471.66B**12.2819.28%D21.145%C+9.8DN/A5992.6h11.9B+61.7C*
NC14 Bolt Driver 8608581386.217A**7.7234.62%C+69.697%C--15.7C--N/A7054.5h2.4B+6.9B
NC6S Gauss SAW S 8057972333.421A++10.5117.835%D--22.083%C19.6DN/A6440.6h13.2D74.2D
AF-41 Hacksaw 6876791036.592A+7.3432.484%C++14.286%C+27.7CN/A7924.5h7.2C22.1C*
NC05 Jackhammer 6786772592.614B**11.3236.257%D-10.487%D--24DN/A8228.2h4.4B+12C++
Titan-150 AP 8796741837.444S23.5140.262%D*2.374%C51.5M++15.6C*69313.1h2.6B++6.4B*
MGR-L1 Promise 6756701674.012A*9.9219.587%D24.478%C+26.4DN/A10025.4h14.6C++74.6C+
MKV Suppressed 6596523381.929B**12.0118.723%D*16.411%C-6.1D*N/A20107.5h12B+63.9C+
Breaker Rocket Pods 7076491254.083S40.1549.152%C+N/A122.5B+10.9C-4655.3h10.9B*22.3B+
EM6 6396341803.522A10.4117.251%D-21.136%C21.6DN/A7329.3h12.6C73.3C
GD-22S 5205061264.016A++9.9219.178%D21.542%C19.6DN/A9725.8h12.1C63.1C
Spear Anti-Vehicle Phalanx Turret 7425011533.4S19.4654.484%B**3.194%C--60.4A29B++7138.3h6.9B+12.6B*
NC1 Gauss Rifle 4214132461.679B+12.2616.926%D*24.455%B+17.2CN/A11724h12.5C*73.7C
NS-30 Vandal 4164121043.962A9.9724.579%D*20.631%D14.6D--N/A4528.3h6.8D27.8D--
NS Annihilator 647393695.696U8.2479.647%CN/A15.1B**9.7B18926.1h7.7A9.7A
Titan-150 HEAT 4773932217.864M3.9348.086%C++3.053%C+38.9A++8.3C+46110.1h4.2B+8.6B++
NCM2 Falcon 5173871772.186A+11.7541.525%C+4.91%C++11.3C+3.8C-8234.4h11.3B+27.3B+
NS-44 Commissioner 3813762191.717B*12.2225.234%D*15.426%D-18.2DN/A7120.7h3.1B*12.2C++
NSX Tanto 3793731552.406A11.5318.345%D**24.397%C+13.9DN/A4226.8h14.6C+79.5C
SAS-R 348348467.565A++6.3733.932%D61.782%D16.7D--N/A8020.9h2.3C++6.9C+
NC15 Phoenix 5953473310.515S3.4252.283%CN/A14.6C++10.4C+22523.8h11.4C+21.8C
Gauss Compact Burst 313306565.464A+8.4721.815%D-30.065%B*22.7DN/A6113.5h12.9C59.1C
NSX Naginata 294292973.01A+10.9316.636%D--20.89%D--18.7D-N/A7615.6h11.6C**69.5C+
NCM2 Falcon 3932891052.752A+11.1839.619%C+4.152%C12C+4.3C+10424h10.5C*26.6C**
Gauss Rifle S 292288982.939A++11.0019.576%D--26.042%B*20.7C-N/A6413.9h12.4C63.3D
Gauss Rifle Burst 268262634.159B**9.7822.038%D--30.916%B+25.9DN/A8410.1h13.6D-61.6D-
AF-4A Bandit 253249514.882M++9.0520.423%D--27.711%B*28.6CN/A1028.7h10.9C++53.2C
Mauler S6 2472451361.801B**12.1330.043%D--11.429%D16.7DN/A9814.7h4.2B+14.1C+
AF-34 Mattock 224223317.194A6.7423.128%D**13.901%D-25.9DN/A918.6h4.6B**19.8C+
Reaper DMR 214212772.753B+11.1819.527%D*16.038%D*18.4DN/A7111.5h10.6C54.1D
Shrike 223202762.658M*11.2855.605%C+N/A30.1B+3.1D*8946.7h4.3B**7.7B**
C-4 ARX 199175424.167A9.7737.739%M+N/A92.1C-12.6D**4621.9h1.2C++3.3B**
Sticky Grenade 1781741174N/A160.0650.399%CN/A435D--10C+18070.4h3.6D*7.2D
M20 Basilisk 1761571157U143.0626.545%T7.006%B*52.3B+6.3F2033h31.4A+118.2B**
NS-11A 144142324.438M9.5017.414%D**19.718%C21.8C-N/A1056.5h15.2C87D-
NSX Tengu 134134492.735A+11.2033.602%C-24.627%B+13.7D-N/A449.8h8.4B**25B++
M30 Mustang AH 137132226C++7.9450.712%DN/A29.3C--1.1D*1264.5h5.9B+11.7B+
NC4 Mag-Shot 1231231201.025B+12.9119.352%D*15.447%D14.6DN/A1138.4h6.2B*32.1C++
M12 Kobalt 1231211121U107.0615.541%C14.05%D--57.6C1D--2212.1h20.9C134.4C+
GD-7F 115115353.286A*10.6518.544%D*21.739%B18C-N/A1956.4h14.8C79.7C-
NSX Tomoe 115114392.923B++11.0118.436%F--27.193%D-9.7D*N/A3911.7h17.2D93.1F
MGR-M1 Bishop 100100205A++8.9430.352%C27%C22.2C-N/A954.5h7.7C-25.3C
Aspis Anti-Aircraft Phalanx Turret 18798616.333S2.4028.039%B+N/A15.3B++13.9B+2756.4h115.9B*413.3B++
Spear Anti-Vehicle Phalanx Tower 12297197S83.0646.593%C3.093%C60.6B+15.6D2841.6h6.1B++13B++
NCM3 Raven 13688263.385M**10.5537.988%C4.545%B**9.3C+5.1C-1719.5h23.6B++62B+
Rocklet Rifle 13783243.458S10.4843.309%D--N/A21.8C-14.2D-6773.8h28.3B++65.5C**
NSX Masamune 12381411.976A+11.9639.993%F-1.235%D15.9D-8.2C--1495.1h13.9C+34.7D
NCM3 Raven 12880263.077M+10.8638.138%C+2.5%C+8.5C5.1D1729.4h26C**68.1C*
AF-8 RailJack 7878326S12.0632.643%D87.18%A20.5CN/A1943.8h2.4C++7.4C+
AF-22 Crow 10576382M+11.9464.217%C-1.316%D-16.2C+6.2C2494.7h7B+10.9B+
M20 Basilisk 9176135.846A+8.0938.571%C++6.579%C*29.2B*5.8C-7582.6h68.5B+177.5B++
NS-AM7 Archer 7465193.421S10.5154.079%D30.769%A+8.6B1.2D-1457.6h12.6B++23.4B++
Hawk GD-68 8563381.658A*12.2855.439%D--1.587%D14C+4.9D4934.5h8.4C+15.2C
MANA Anti-Personnel Turret 535395.889N/A8.0514.969%UN/A530UN/A3865000.1h19.1T*127.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05500.2h
Anti-Vehicle MANA Turret54450.8h
Motion Spotter87,2007h
Medical Kit901,0476.2h
Nano-Armor Kit165706,96236.7h
M20 Wyvern01600h
Spitfire Auto-Turret123,0583.2h
Spear Anti-Vehicle Tower1520.2h
Restoration Kit1237,94612.4h
Recon Detection Device11540,73160.6h
Shield Recharging Field61800.2h
Ammunition Package332,7583.1h
Anti-Infantry MANA Turret43480.5h
Medical Applicator4054,2535h
Smoke Grenade02580.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.33s on queries, 2.30s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.