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Maj. General Champion williamwallas1234[] williamwallas1234
NC BR 82

KDR: 2.35

Score: 85.6m

Last Seen: Dec 4th, 2018 3:27 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Miller
Level Progress (to 83): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang LA1 Anchor NC6A GODSAW M30 Mustang AH Vortek Rotary Breaker Rocket Pods AF-4A Bandit Razor GD-23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,537,479 MLG Score: 1229
Fun Score: N/A
Cheeseburgers Flipped: 472TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.814%24.761%6644497884,9592.318750.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.342%1.131B**0.643B+-0.357C-HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.506B+9.90.305C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.692%0.768%8134101839,0575331224767.32639174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.807%-0.605D-0.773D-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.60.044C+48.70.079C+104.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.434%1.674%391610165,915298628201.98025210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.922%1.52A+-0.619D-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.90.607B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.873%10.757%3711310098,385307135512.73038236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.73%0.255C*1.643A+0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.564B+200.49B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.808%76.686%371610162,432417050.583213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.703%-0.186C0.626B+-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.283C*2.40.247C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.626%13.19%37121020326232640.140095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.854%0.354C**-0.259C0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.20.344C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.6m188.2%366 (22k)312 (18.7k)2.34903170,92572,7642.7042882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221535126.612%14.81%39403:4648

6% Combat Medic35% Engineer24% Heavy Assault8% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2015 10:47 PMApr 10th, 2018 3:23 PMDec 4th, 2018 11:55 AM (14d) (PST)Dec 4th, 2018 1:30 PM (14d) (PST)Dec 4th, 2018 11:27 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9791478320.6230.2650.0921.4430.1441229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,7128,80449,9083716687918,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4571.4h/190.5d 25,849 25,314 50,207 395.8k 3,864 12,314 39,406 268.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:13,116
Deaths:6,635
KDR:1.977
Accuracy:26.749% B+
HSR:26.853% C**
NC6A GODSAW
C*
Kills:10,541
Deaths:4,887
KDR:2.157
Accuracy:26.730% C
HSR:27.977% C*
EM6
B++
Kills:2,699
Deaths:1,400
KDR:1.928
Accuracy:25.008% B++
HSR:27.269% B+
NS-15M2
B+
Kills:2,434
Deaths:1,392
KDR:1.749
Accuracy:25.927% B+
HSR:23.336% C
EM1
B
Kills:2,086
Deaths:1,342
KDR:1.554
Accuracy:23.145% B
HSR:23.059% C*
GD-22S
B*
Kills:1,678
Deaths:862
KDR:1.947
Accuracy:27.082% B*
HSR:29.023% B++
NC6 Gauss SAW
B+
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:23.018% B+
HSR:22.645% C+
MGR-L1 Promise
C**
Kills:701
Deaths:412
KDR:1.701
Accuracy:24.992% C**
HSR:26.248% C*
NC05 Jackhammer
C++
Kills:327
Deaths:217
KDR:1.507
Accuracy:45.023% C++
HSR:15.291% C++
NSX Naginata
C+
Kills:55
Deaths:34
KDR:1.618
Accuracy:20.068% C
HSR:27.273% C+
Kills:34,794
Deaths (as Heavy Assault):18,077
Deaths (to Heavy Assaults):20,220
KDR:1.92477
Kill Difference:16,717
Playtime:1,097.782 hours
Usage:24%
Score:19.225m
Score/min:292
Accuracy (listed only):26.774%
HSR (listed only):24.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B
Kills:7,538
Deaths:4,311
KDR:1.749
Accuracy:26.865% B
HSR:23.667% C*
Razor GD-23
B++
Kills:3,803
Deaths:2,105
KDR:1.807
Accuracy:27.893% B++
HSR:23.482% B+
GD-7F
C+
Kills:2,310
Deaths:2,672
KDR:0.865
Accuracy:22.503% C
HSR:19.394% C+
AC-X11
B+
Kills:2,035
Deaths:1,333
KDR:1.527
Accuracy:27.232% B+
HSR:24.423% B+
NSX Tanto
B+
Kills:1,652
Deaths:800
KDR:2.065
Accuracy:28.668% B+
HSR:27.482% B
NS-11C
B+
Kills:1,474
Deaths:1,343
KDR:1.098
Accuracy:25.716% B+
HSR:18.521% C+
NSX-P Tanto
B*
Kills:1,424
Deaths:650
KDR:2.191
Accuracy:29.524% B*
HSR:26.896% C**
19A Fortuna
C+
Kills:1,346
Deaths:886
KDR:1.519
Accuracy:26.015% C+
HSR:18.796% C
AF-19 Mercenary
C**
Kills:1,150
Deaths:2,707
KDR:0.425
Accuracy:19.182% D
HSR:22.783% C**
Warden
B*
Kills:1,069
Deaths:507
KDR:2.108
Accuracy:31.313% B++
HSR:29.560% B*
MGR-M1 Bishop
B
Kills:790
Deaths:275
KDR:2.873
Accuracy:34.235% C*
HSR:32.911% B
Gauss Compact S
A++
Kills:287
Deaths:174
KDR:1.649
Accuracy:25.555% B+
HSR:28.920% A++
LA39 Bruiser
C--
Kills:237
Deaths:167
KDR:1.419
Accuracy:55.043% C--
HSR:9.283% D--
Mauler S6
A++
Kills:89
Deaths:106
KDR:0.840
Accuracy:35.656% C-
HSR:23.596% A++
Kills:25,204
Deaths (as Engineer):18,036
Deaths (to Engineers):14,425
KDR:1.39743
Kill Difference:7,168
Playtime:1,603.102 hours
Usage:35%
Score:35.486m
Score/min:369
Accuracy (listed only):29.671%
HSR (listed only):23.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
B
Kills:7,538
Deaths:4,311
KDR:1.749
Accuracy:26.865% B
HSR:23.667% C*
Razor GD-23
B++
Kills:3,803
Deaths:2,105
KDR:1.807
Accuracy:27.893% B++
HSR:23.482% B+
MGR-S1 Gladius
B+
Kills:3,216
Deaths:1,391
KDR:2.312
Accuracy:29.329% B+
HSR:24.596% B
AF-4 Cyclone
B+
Kills:2,726
Deaths:1,669
KDR:1.633
Accuracy:27.844% B+
HSR:21.277% B+
GD-7F
C+
Kills:2,310
Deaths:2,672
KDR:0.865
Accuracy:22.503% C
HSR:19.394% C+
AC-X11
B+
Kills:2,035
Deaths:1,333
KDR:1.527
Accuracy:27.232% B+
HSR:24.423% B+
NSX Tanto
B+
Kills:1,652
Deaths:800
KDR:2.065
Accuracy:28.668% B+
HSR:27.482% B
NS-11C
B+
Kills:1,474
Deaths:1,343
KDR:1.098
Accuracy:25.716% B+
HSR:18.521% C+
NSX-P Tanto
B*
Kills:1,424
Deaths:650
KDR:2.191
Accuracy:29.524% B*
HSR:26.896% C**
19A Fortuna
C+
Kills:1,346
Deaths:886
KDR:1.519
Accuracy:26.015% C+
HSR:18.796% C
Tempest
C**
Kills:1,222
Deaths:612
KDR:1.997
Accuracy:27.913% C**
HSR:20.295% C+
Blitz GD-10
B++
Kills:1,185
Deaths:813
KDR:1.458
Accuracy:27.967% B++
HSR:18.734% B+
NS-7 PDW
B**
Kills:1,158
Deaths:625
KDR:1.853
Accuracy:27.330% B+
HSR:24.093% B**
MKV Suppressed
B+
Kills:1,153
Deaths:616
KDR:1.872
Accuracy:28.433% B+
HSR:22.723% B+
AF-19 Mercenary
C**
Kills:1,150
Deaths:2,707
KDR:0.425
Accuracy:19.182% D
HSR:22.783% C**
Gauss Compact S
A++
Kills:287
Deaths:174
KDR:1.649
Accuracy:25.555% B+
HSR:28.920% A++
LA39 Bruiser
C--
Kills:237
Deaths:167
KDR:1.419
Accuracy:55.043% C--
HSR:9.283% D--
Mauler S6
A++
Kills:89
Deaths:106
KDR:0.840
Accuracy:35.656% C-
HSR:23.596% A++
Kills:34,005
Deaths (as Light Assault):22,980
Deaths (to Light Assaults):12,658
KDR:1.47977
Kill Difference:11,025
Playtime:1,139.519 hours
Usage:25%
Score:20.363m
Score/min:298
Accuracy (listed only):28.815%
HSR (listed only):22.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:3,216
Deaths:1,391
KDR:2.312
Accuracy:29.329% B+
HSR:24.596% B
AF-4 Cyclone
B+
Kills:2,726
Deaths:1,669
KDR:1.633
Accuracy:27.844% B+
HSR:21.277% B+
AF-6 Shadow
B++
Kills:1,282
Deaths:383
KDR:3.347
Accuracy:36.673% B+
HSR:32.995% B++
Tempest
C**
Kills:1,222
Deaths:612
KDR:1.997
Accuracy:27.913% C**
HSR:20.295% C+
LA8 Rebel
B
Kills:1,209
Deaths:759
KDR:1.593
Accuracy:33.131% B
HSR:20.347% C+
Blitz GD-10
B++
Kills:1,185
Deaths:813
KDR:1.458
Accuracy:27.967% B++
HSR:18.734% B+
LA3 Desperado
B*
Kills:1,168
Deaths:607
KDR:1.924
Accuracy:32.658% B++
HSR:24.401% B*
NS-61 Emissary
B++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:32.711% B++
HSR:18.057% C**
NS-7 PDW
B**
Kills:1,158
Deaths:625
KDR:1.853
Accuracy:27.330% B+
HSR:24.093% B**
MKV Suppressed
B+
Kills:1,153
Deaths:616
KDR:1.872
Accuracy:28.433% B+
HSR:22.723% B+
EM4 Longshot
B+
Kills:1,138
Deaths:249
KDR:4.570
Accuracy:38.555% C+
HSR:81.459% B+
NS-44 Commissioner
C
Kills:822
Deaths:700
KDR:1.174
Accuracy:33.067% C
HSR:19.708% C
Soldier Soaker
B
Kills:374
Deaths:159
KDR:2.352
Accuracy:37.129% B
HSR:16.578% C++
NSX Daimyo
C++
Kills:323
Deaths:140
KDR:2.307
Accuracy:35.214% D-
HSR:94.427% C++
AF-18 Stalker
B*
Kills:300
Deaths:126
KDR:2.381
Accuracy:32.077% B*
HSR:22.333% C**
AF-8 RailJack
C*
Kills:282
Deaths:148
KDR:1.905
Accuracy:32.298% D
HSR:76.596% C*
NS-30 Vandal
B*
Kills:281
Deaths:92
KDR:3.054
Accuracy:37.646% B*
HSR:30.249% B+
NC14 Bolt Driver
C+
Kills:257
Deaths:226
KDR:1.137
Accuracy:29.364% D-
HSR:73.152% C+
Gauss SPR
B**
Kills:242
Deaths:119
KDR:2.034
Accuracy:30.875% C
HSR:42.562% B**
SAS-R
C+
Kills:190
Deaths:86
KDR:2.209
Accuracy:30.973% D*
HSR:66.316% C+
NC08 Mag-Scatter
B++
Kills:177
Deaths:128
KDR:1.383
Accuracy:57.776% B+
HSR:19.209% B++
NSX Tomoe
C*
Kills:168
Deaths:129
KDR:1.302
Accuracy:30.143% C*
HSR:36.310% C+
NS-AM7 Archer
D
Kills:155
Deaths:242
KDR:0.640
Accuracy:42.145% F--
HSR:12.258% D
NC4 Mag-Shot
C
Kills:83
Deaths:163
KDR:0.509
Accuracy:25.512% C
HSR:12.048% D--
NS-44L Blackhand
C++
Kills:68
Deaths:51
KDR:1.333
Accuracy:40.373% C+
HSR:42.647% C++
Impetus
A++
Kills:63
Deaths:29
KDR:2.172
Accuracy:30.152% D
HSR:42.857% A++
Kills:20,405
Deaths (as Infiltrator):10,812
Deaths (to Infiltrators):11,195
KDR:1.88725
Kill Difference:9,593
Playtime:384.537 hours
Usage:8%
Score:5.141m
Score/min:223
Accuracy (listed only):33.357%
HSR (listed only):35.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:3,216
Deaths:1,391
KDR:2.312
Accuracy:29.329% B+
HSR:24.596% B
AF-4 Cyclone
B+
Kills:2,726
Deaths:1,669
KDR:1.633
Accuracy:27.844% B+
HSR:21.277% B+
GR-22
B*
Kills:2,590
Deaths:1,428
KDR:1.814
Accuracy:28.191% B*
HSR:20.039% C++
Gauss Prime
C*
Kills:1,223
Deaths:779
KDR:1.570
Accuracy:26.066% C+
HSR:24.857% C*
Tempest
C**
Kills:1,222
Deaths:612
KDR:1.997
Accuracy:27.913% C**
HSR:20.295% C+
Blitz GD-10
B++
Kills:1,185
Deaths:813
KDR:1.458
Accuracy:27.967% B++
HSR:18.734% B+
NS-11A
B*
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:27.840% B*
HSR:26.473% B++
Reaper DMR
B+
Kills:1,171
Deaths:638
KDR:1.835
Accuracy:28.163% B+
HSR:23.911% C+
Carnage AR
B*
Kills:1,166
Deaths:714
KDR:1.633
Accuracy:28.185% B*
HSR:22.127% C**
NS-7 PDW
B**
Kills:1,158
Deaths:625
KDR:1.853
Accuracy:27.330% B+
HSR:24.093% B**
NC1 Gauss Rifle
A
Kills:1,158
Deaths:680
KDR:1.703
Accuracy:27.426% B**
HSR:28.757% A
MKV Suppressed
B+
Kills:1,153
Deaths:616
KDR:1.872
Accuracy:28.433% B+
HSR:22.723% B+
LA39 Bruiser
C--
Kills:237
Deaths:167
KDR:1.419
Accuracy:55.043% C--
HSR:9.283% D--
Mauler S6
A++
Kills:89
Deaths:106
KDR:0.840
Accuracy:35.656% C-
HSR:23.596% A++
Kills:19,465
Deaths (as Combat Medic):10,873
Deaths (to Combat Medics):6,638
KDR:1.79021
Kill Difference:8,592
Playtime:265.310 hours
Usage:6%
Score:4.160m
Score/min:261
Accuracy (listed only):30.385%
HSR (listed only):22.197%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,607
Deaths:594
KDR:2.705
Accuracy:22.931% D-
HSR:11.823% D
AF-41 Hacksaw
D
Kills:1,523
Deaths:603
KDR:2.526
Accuracy:24.917% D
HSR:12.475% D
AF-34 Mattock
D-
Kills:243
Deaths:120
KDR:2.025
Accuracy:22.681% D*
HSR:12.757% D-
AF-34 Mattock
A++
Kills:148
Deaths:68
KDR:2.176
Accuracy:24.316% D*
HSR:25% A++
NCM3 Raven
B+
Kills:81
Deaths:101
KDR:0.802
Accuracy:44.163% B+
HSR:0% F-
NCM3 Raven
B++
Kills:76
Deaths:111
KDR:0.685
Accuracy:45.188% B++
HSR:0% F-
NCM1 Scattercannon
A
Kills:66
Deaths:77
KDR:0.857
Accuracy:18.073% F-
HSR:21.212% A
NCM2 Falcon
B+
Kills:63
Deaths:87
KDR:0.724
Accuracy:44.560% B+
HSR:3.175% D
Kills:3,807
Deaths (as MAX Suit):880.500
Deaths (to MAX Suits):2,062
KDR:4.32368
Kill Difference:2,926.500
Playtime:59.164 hours
Usage:1%
Score:1.205m
Score/min:340
Accuracy (listed only):30.854%
HSR (listed only):10.805%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:14,767
V. Kills:14,440 102%
Deaths:5,259
KDR:2.808
Accuracy:29.275% C
KPH:22.100 B++
VKPH:21.600 A++
M30 Mustang AH
A+
Kills:8,606
V. Kills:802 N/A
Deaths:738
KDR:11.661
Accuracy:58.550% B
KPH:99.500 A+
VKPH:9.300 A
Vortek Rotary
A+
Kills:8,096
V. Kills:5,397 150%
Deaths:2,121
KDR:3.817
Accuracy:34.837% B++
KPH:34 A+
VKPH:22.700 A+
Breaker Rocket Pods
B
Kills:7,588
V. Kills:1,786 425%
Deaths:852
KDR:8.906
Accuracy:59.069% A
KPH:79.500 C+
VKPH:18.700 B
Hornet Missiles
C**
Kills:2,928
V. Kills:2,247 130%
Deaths:293
KDR:9.993
Accuracy:66.870% B*
KPH:62.700 C+
VKPH:48.100 C**
M20 Kestrel
B+
Kills:2,393
V. Kills:2,008 119%
Deaths:909
KDR:2.633
Accuracy:30.813% C++
KPH:23 C*
VKPH:19.300 B+
Coyote Missiles
C
Kills:107
V. Kills:72 147%
Deaths:38
KDR:2.816
Accuracy:60.559% B**
KPH:31.300 C-
VKPH:21.100 C
Tomcat A2AM Pods
A++
Kills:71
V. Kills:49 142%
Deaths:18
KDR:3.944
Accuracy:92.451% A++
KPH:38.500 C
VKPH:26.600 D
Kills:44,556 (33,862 + 0)
Deaths:10,228
KDR:4.356
VKDR:2.620
Vehicle Kills:26,801
Kill Difference:34,328
Playtime:1,243.867 hours
Usage:27%
Score:21.005m
Score/min:281
Piloting Accuracy:30.813%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:56
V. Kills:6 N/A
Deaths:10
KDR:5.600
Accuracy:42.542% C++
KPH:48.800 C+
VKPH:5.200 C--
Kills:56 (0 + 56)
Deaths:10
KDR:5.600
VKDR:0.600
Vehicle Kills:6
Kill Difference:46
Playtime:1.148 hours
Usage:0%
Score:0.020m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:42.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,791
V. Kills:1,183 151%
Deaths:360
KDR:4.975
Accuracy:59.231% B+
KPH:40.100 B*
VKPH:26.500 A+
L100 Python HESH
B+
Kills:1,546
V. Kills:236 N/A
Deaths:139
KDR:11.122
Accuracy:49.264% C++
KPH:66.200 B+
VKPH:10.100 B+
L100 Python HEAT
M*
Kills:983
V. Kills:353 278%
Deaths:121
KDR:8.124
Accuracy:59.093% B*
KPH:71.200 M+
VKPH:25.600 M*
Kills:4,320 (4,320 + 0)
Deaths:620
KDR:6.968
VKDR:2.858
Vehicle Kills:1,772
Kill Difference:3,700
Playtime:81.843 hours
Usage:2%
Score:1.376m
Score/min:280
Driving Accuracy:59.093%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,289
V. Kills:939 137%
Deaths:278
KDR:4.637
Accuracy:56.789% B*
KPH:32.700 B**
VKPH:23.800 A*
E540 Halberd
B+
Kills:675
V. Kills:362 186%
Deaths:96
KDR:7.031
Accuracy:44.720% C+
KPH:33.200 B+
VKPH:17.800 B+
Enforcer ML85
B++
Kills:332
V. Kills:292 113%
Deaths:76
KDR:4.368
Accuracy:38.960% C
KPH:24.400 C++
VKPH:21.500 B++
Titan-150 HESH
A++
Kills:254
V. Kills:53 470%
Deaths:27
KDR:9.407
Accuracy:53.138% B++
KPH:67.800 A++
VKPH:14.200 A+
M20 Basilisk
B+
Kills:56
V. Kills:29 187%
Deaths:20
KDR:2.800
Accuracy:27.715% C
KPH:18 C+
VKPH:9.300 B+
C85 Canister
C**
Kills:54
V. Kills:8 N/A
Deaths:7
KDR:7.714
Accuracy:30.522% D-
KPH:42.200 D
VKPH:6.300 C**
Titan-150 HEAT
A++
Kills:52
V. Kills:28 179%
Deaths:14
KDR:3.714
Accuracy:54.470% B*
KPH:29 B*
VKPH:15.600 A++
Kills:2,712 (1,595 + 1,117)
Deaths:518
KDR:5.236
VKDR:3.303
Vehicle Kills:1,711
Kill Difference:2,194
Playtime:83.283 hours
Usage:2%
Score:1.954m
Score/min:391
Driving Accuracy:54.470%
Gunner Accuracy:30.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:2,530
V. Kills:63 N/A
Deaths:151
KDR:16.755
Accuracy:23.355% C**
KPH:177 B**
VKPH:4.400 C+
Enforcer ML65-H
B++
Kills:2,156
V. Kills:2,045 105%
Deaths:459
KDR:4.697
Accuracy:62.243% B+
KPH:39.200 C**
VKPH:37.200 B++
C85 Canister-H
C*
Kills:1,178
V. Kills:72 N/A
Deaths:93
KDR:12.667
Accuracy:52.112% C*
KPH:107.300 C+
VKPH:6.600 C
M96 Mjolnir-H
B+
Kills:355
V. Kills:185 191%
Deaths:68
KDR:5.221
Accuracy:51.543% C*
KPH:57.300 B+
VKPH:29.900 C+
E540 Halberd-H
B+
Kills:297
V. Kills:150 197%
Deaths:67
KDR:4.433
Accuracy:59.587% B+
KPH:42.300 C++
VKPH:21.300 C+
G30 Walker
B*
Kills:63
V. Kills:34 180%
Deaths:12
KDR:5.250
Accuracy:40.501% B*
KPH:24 C
VKPH:12.900 C
Kills:6,579 (0 + 6,579)
Deaths:850
KDR:7.740
VKDR:2.999
Vehicle Kills:2,549
Kill Difference:5,729
Playtime:96.136 hours
Usage:2%
Score:2.133m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:40.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:475
V. Kills:20 N/A
Deaths:23
KDR:20.652
Accuracy:22.671% B**
KPH:110.500 A+
VKPH:4.700 A+
M20 Basilisk
A**
Kills:306
V. Kills:143 213%
Deaths:73
KDR:4.192
Accuracy:50.370% A+
KPH:36.300 A+
VKPH:16.900 A**
M20 Basilisk
A+
Kills:207
V. Kills:80 256%
Deaths:48
KDR:4.313
Accuracy:51.269% A+
KPH:39.500 A+
VKPH:15.300 B**
M40 Fury
D
Kills:56
V. Kills:13 400%
Deaths:14
KDR:4
Accuracy:30.575% C--
KPH:27.800 D
VKPH:6.500 D
Kills:1,044 (0 + 1,044)
Deaths:158
KDR:6.608
VKDR:1.620
Vehicle Kills:256
Kill Difference:886
Playtime:19.989 hours
Usage:0%
Score:0.396m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:30.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,187
V. Kills:32 N/A
Deaths:345
KDR:3.441
Accuracy:47.959% B++
KPH:79.300 B++
VKPH:2.100 C*
M40 Fury-F
B*
Kills:221
V. Kills:89 246%
Deaths:142
KDR:1.556
Accuracy:59.835% B*
KPH:26 C++
VKPH:10.500 B*
Kills:1,408 (1,408 + 0)
Deaths:487
KDR:2.891
VKDR:0.248
Vehicle Kills:121
Kill Difference:921
Playtime:23.450 hours
Usage:1%
Score:0.218m
Score/min:155
Driving Accuracy:59.835%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:753
V. Kills:56 N/A
Deaths:54
KDR:13.944
Accuracy:33.654% C+
KPH:91.500 B+
VKPH:6.800 C*
M20 Wyvern
B**
Kills:202
V. Kills:110 182%
Deaths:48
KDR:4.208
Accuracy:40.969% B+
KPH:40.300 B**
VKPH:21.900 B*
Pelter Rocket Pod
A++
Kills:90
V. Kills:29 300%
Deaths:13
KDR:6.923
Accuracy:58.879% A++
KPH:92.600 A
VKPH:29.800 B*
Kills:1,045 (0 + 1,045)
Deaths:115
KDR:9.087
VKDR:1.696
Vehicle Kills:195
Kill Difference:930
Playtime:14.212 hours
Usage:0%
Score:0.233m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:58.879%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 29,20714,7675,2592.808B+0.4629.275%CN/A22.1B++21.6A++263667.7h92.4B+315.7B+
LA1 Anchor 13,26313,1166,6351.977C+0.3726.749%B+26.853%C**53.9BN/A154243.4h9.4B+35.2B+
NC6A GODSAW 10,65410,5414,8872.157C+0.1926.73%C27.977%C*56.3C+N/A142187.1h8.4C++31.3C**
M30 Mustang AH 9,4088,60673811.661B*9.3158.55%BN/A99.5A+9.3A28786.5h7.7B13.2B+
Vortek Rotary 13,4938,0962,1213.817B*1.4734.837%B++N/A34A+22.7A+274238h44.9B*128.9B*
Breaker Rocket Pods 9,3747,5888528.906C**6.5659.069%AN/A79.5C+18.7B36395.5h14B+23.8B+
AF-4A Bandit 7,6087,5384,3111.749B+0.6026.865%B23.667%C*39.8C*N/A101189.6h9.9B+36.8B+
Razor GD-23 3,8433,8032,1051.807B*0.5427.893%B++23.482%B+49.8A+N/A12476.4h10.2B++36.6B+
MGR-S1 Gladius 3,2373,2161,3912.312B++0.0429.329%B+24.596%B54.5B++N/A13759h8.4B++28.8B+
Hornet Missiles 5,1752,9282939.993B**7.6466.87%B*N/A62.7C+48.1C**51446.7h9.3B+13.9B++
AF-4 Cyclone 2,7422,7261,6691.633B0.7227.844%B+21.277%B+43.4B+N/A12162.8h9.8B+35.2B+
EM6 2,7272,6991,4001.928C**0.4225.008%B++27.269%B+45.1C*N/A12559.9h9.8B+39.1B+
GR-22 2,6182,5901,4281.814B+0.5428.191%B*20.039%C++40.9B+N/A9863.4h12B+42.5B++
M12 Kobalt-H 2,5932,53015116.755C+14.4123.355%C**23.992%A+176.9B**4.4C+39614.3h13.4B57.3B+
NS-15M2 2,4572,4341,3921.749C++0.6025.927%B+23.336%C43.5C++N/A12056h11.4B+44.1B+
M20 Kestrel 4,4012,3939092.633C**0.2830.813%C++1.003%D22.9C*19.3B+223104.3h93.7C**304B
GD-7F 2,3572,3102,6720.865C+1.4822.503%C19.394%C+12.5DN/A41184.5h14.1C+62.6C+
Enforcer ML65-H 4,2012,1564594.697C++2.3562.243%B+1.345%C-39.2C**37.2B++37855h18.5C29.8C+
EM1 2,1012,0861,3421.554B+0.8023.145%B23.059%C*34.7C+N/A8860.1h12.5C++54.1B+
AC-X11 2,0582,0351,3331.527B+0.8227.232%B+24.423%B+24.8C+N/A6682h9.4B+34.6B+
L100 Python AP 2,9741,7913604.975C++2.6359.231%B+2.345%C40.1B*26.5A+30144.7h6C*10.1B+
GD-22S 1,7101,6788621.947B0.4027.082%B*29.023%B++54.8B*1A++17130.6h9.9B+36.6B++
NSX Tanto 1,6691,6528002.065B*0.2828.668%B+27.482%B49.6B++N/A12833.3h11B+38.4B
AF-41 Hacksaw 1,6281,6075942.705C++0.3622.931%D-11.823%D46.4B**N/A12834.6h4.6B**20.1B
L100 Python HESH 1,7821,54613911.122C+8.7749.264%C++1.423%C+66.1B+10.1B+22023.4h3.3C++6.6C*
AF-41 Hacksaw 1,5371,5236032.526C++0.1824.917%D12.475%D43.5B*N/A11735h5.3B*21.4C**
C-4 2,0451,5197691.975B+0.3728.672%B+N/A120.6B**41.7B*91212.6h1.3B+4.7B+
NS-11C 1,5021,4741,3431.098C++1.2525.716%B+18.521%C+14.7C--N/A44100.4h15.4C+59.7C*
NSX-P Tanto 1,4381,4246502.191A0.1629.524%B*26.896%C**60.6A++N/A14723.5h10.8B*36.4B*
19A Fortuna 1,3591,3468861.519C*0.8326.015%C+18.796%C35C+N/A9838.5h9.1B+35B
Titan-150 AP 2,2281,2892784.637C+2.2956.789%B*2.327%C32.7B**23.8A*45939.4h5.1C+9C**
AF-6 Shadow 1,2911,2823833.347B**1.0036.673%B+32.995%B++54.6B+N/A14123.5h5.2B+14.3B+
Gauss Prime 1,2381,2237791.57C++0.7826.066%C+24.857%C*39.3C+N/A9031.1h11C+42.1C++
Tempest 1,2321,2226121.997B+0.3527.913%C**20.295%C+57.4B+N/A14621.3h9.1B+32.8B+
LA8 Rebel 1,2111,2097591.593B*0.7633.131%B20.347%C+64.3A++N/A16418.8h4.6B**14C++
S12 Renegade 1,2191,1873453.441C+1.0947.959%B++2.612%D79.1B++2.1C*16215h3.1B6.5B+
NS Decimator 1,9611,1861,0421.138C*1.2160.706%C+1.771%C32C+20.9B+30337.1h5.5C9.1C
Blitz GD-10 1,1961,1858131.458B+0.8927.967%B++18.734%B+38.7B+N/A12230.6h13.8B+49.5B+
C85 Canister-H 1,2501,1789312.667C+10.3252.112%C*7.555%D--107.1C+6.5C29211h6.6C++12.6C**
NS-11A 1,1831,1716351.844B+0.5127.84%B*26.473%B++43.1B++N/A10627.2h12.1B++43.4B++
Reaper DMR 1,1881,1716381.835C++0.5128.163%B+23.911%C+40.2C**N/A10629.1h8.7B+31B+
LA3 Desperado 1,1701,1686071.924B**0.4332.658%B++24.401%B*36.2C++N/A8532.3h7.9B+24.2C*
Carnage AR 1,1871,1667141.633C**0.7228.185%B*22.127%C**36C**N/A10132.4h12.1B+42.8B++
NS-61 Emissary 1,1691,1635502.115A++0.2332.711%B++18.057%C**40B++N/A11429.1h10.5B+32B++
NS-7 PDW 1,1691,1586251.853B**0.5027.33%B+24.093%B**41.7B*N/A12127.8h12.3B++45.2B+
NC1 Gauss Rifle 1,1691,1586801.703B++0.6527.426%B**28.757%A41.7AN/A16127.8h10.6B*38.7B*
NC6 Gauss SAW 1,1741,1578961.291C*1.0623.018%B+22.645%C+32.8C*N/A18835.3h9.4B+40.8B+
MKV Suppressed 1,1651,1536161.872B**0.4828.433%B+22.723%B+39.8B+N/A16529h12.6B+44.1B+
AF-19 Mercenary 1,1721,1502,7070.425C-1.9219.182%D22.783%C**8.2DN/A50140.3h14.7C+76.6C+
EM4 Longshot 1,1391,1382494.57B+2.2238.555%C+81.459%B+46.1B**N/A11024.7h1.8B++4.6B+
Warden 1,0811,0695072.108A0.2431.313%B++29.56%B*43.6A+N/A12024.5h7.1B*22.7B*
L100 Python HEAT 1,3369831218.124B++5.7759.093%B*N/A71.2M+25.6M*31713.8h5.6C++9.6B+
NS-44 Commissioner 8258227001.174C**1.1833.067%C19.708%C42.2B+N/A13919.5h3.5B+10.5C**
MGR-M1 Bishop 7987902752.873B++0.5234.235%C*32.911%B47.6B*N/A11316.6h5.4B++15.8B+
CAS 14-E 8097535413.944C+11.5933.654%C+1.992%C++91.8B+6.8C*2508.2h27.4C*81.4C**
MGR-L1 Promise 7157014121.701C**0.6524.992%C**26.248%C*40.5C+N/A13517.3h12.9B+51.8B+
E540 Halberd 1,037675967.031C+4.6844.72%C+1.926%D33.1B+17.7B+25420.4h5.6C*12.6C*
Rocklet Rifle 1,2316143661.678A++0.6748.248%C--N/A36.8B++36.9B**48316.7h30B+62.3B+
Auraxium Mag-Cutter 63960035,4340.017C2.3322.128%C--2.667%D0.4C-N/A11422.5h1.8B+8.2C*
Carver 5305235,8720.089C+2.2633.945%B++13.767%C1.7CN/A4309h1.2B+3.5B
M12 Kobalt 4954752320.652B*18.3022.671%B**23.158%B**110.5A+4.7A+3354.3h16B++70.5B++
Tank Mine 7894701203.917B++1.5758.529%A++N/A123.7B+83.9B++13453.8h3.2F-5.4B+
Soldier Soaker 3793741592.352B**0.0037.129%B16.578%C++63.4B+N/A2095.9h5.6B15B+
Spear Anti-Vehicle Phalanx Turret 572371537C+4.6541.668%C+3.504%C45.2B+24.5C**4458.2h7.6C**18.3B
M96 Mjolnir-H 540355685.221B+2.8751.543%C*N/A57.3B+29.8C+5006.2h34.8C**67.6B+
NSX Masamune 5773482201.582B*0.7761.685%B+N/A28.3C+18.6B+25912.3h13.1C+21.2C++
Enforcer ML85 624332764.368C+2.0238.96%C2.41%C++24.4C++21.5B++32713.6h14.3C36.7C
NC05 Jackhammer 3313272171.507C*0.8445.023%C++15.291%C++45.4C*N/A2007.2h6D13.3C+
NSX Daimyo 3233231402.307C0.0435.214%D-94.427%C++34.7C--N/A929.3h2.6C+7.5C
M20 Basilisk 449306734.192B++1.8450.37%A+6.536%C*36.4A+17A**3458.4h98.3C+195.2B+
AF-18 Stalker 3043001262.381B**0.0332.077%B*22.333%C**61.2A+N/A1994.9h10.5B*32.8B++
E540 Halberd-H 447297674.433C2.0859.587%B+1.347%C--42.4C++21.4C+3257h6.3C+10.6C**
Gauss Compact S 2942871741.649B*0.7025.555%B+28.92%A++38.8AN/A1287.4h10.2C**39.9B+
AF-8 RailJack 2822821481.905C0.4432.298%D76.596%C*21CN/A6513.4h2.2B7C+
NS-30 Vandal 282281923.054B*0.7037.646%B*30.249%B+50.2B+N/A1445.6h5.7C++15.2B+
Shrike 4342792091.335B**1.0160%B+2.867%C+32.1B++17.8B++5368.7h6.4C++10.7B
NC14 Bolt Driver 2582572261.137C1.2129.364%D-73.152%C+18.5CN/A12913.9h2.7C+9.1C
Titan-150 HESH 307254279.407C+7.0653.138%B++N/A68.6A++14.3A+4663.7h3.1C*5.8B+
AF-34 Mattock 2462431202.025C0.3222.681%D*12.757%D-32.8C-N/A957.4h5.4C**23.6D
Gauss SPR 2432421192.034C**0.3230.875%C42.562%B**26.9C+N/A699h4.8B+15.6B
LA39 Bruiser 2402371671.419C*0.9355.043%C--9.283%D--45.6C*N/A1685.2h2.7C4.9C+
M40 Fury-F 3102211421.556C+0.7959.835%B*N/A26C++10.5B*1428.5h12.1C+20.3B+
M20 Basilisk 287207484.313B*1.9651.269%A+5.314%C39.8A+15.4B**3355.2h99.6C+194.2B+
M20 Wyvern 312202484.208C+1.8640.969%B+3.465%C40.4B**22B*2765h75.7C++184.7B+
Hawk GD-68 306191952.011M+0.3460.314%C2.094%C32.4A19.5A6275.9h6.6B++11B+
SAS-R 192190862.209C+0.1430.973%D*66.316%C+30.6CN/A2166.2h2.3C++7.4C
Bouncing Betty 189189355.4B+3.0549.939%B++N/A135C**N/A5161.4h2.2D-4.4C*
Frag Grenade 1901801180N/A177.6542.235%C-N/A300D-16.7A+19870.6h4.7D11.1C-
NC08 Mag-Scatter 1781771281.383C++0.9757.776%B+19.209%B++28.5C+N/A726.2h3.8B+6.5B+
NC15 Phoenix 276173881.966B*0.3854.175%C++N/A19.4B+11.6C+2718.9h7.8B*14.5B*
NSX Tomoe 1691681291.302C+1.0530.143%C*36.31%C+38.2C+N/A1544.4h13.1B43.3B+
NS-AM7 Archer 1971552420.64B+1.7142.145%F--12.258%D3.2D-N/A2748.2h12.2B++28.9B+
M12 Kobalt 153150625C+22.6521.869%C+20%B+150B*3C--3841h11.6B*53.1B*
AF-34 Mattock 149148682.176C0.1724.316%D*25%A++29DN/A985.1h6.1C**25D
Coyote Missiles 179107382.816C+0.4760.559%B**N/A31.5C-21.2C3683.4h52.4D86.6C+
Hunter QCX 103103651.585A0.7632.882%D40.777%B**36.8A*N/A1282.8h2.6B+7.9B+
Pelter Rocket Pod 11990136.923C4.5758.879%A++N/A90B**29B*4611h25.9C--44C**
Mauler S6 90891060.84C+1.5135.656%C-23.596%A++25.4C+N/A3093.5h4.4B+12.4C*
NC4 Mag-Shot 85831630.509C1.8425.512%C12.048%D--16.9C-N/A1784.9h8.4C++32.9C++
NCM3 Raven 146811010.802C+1.5544.163%B+N/A9.2C7.4B+1148.8h35.8D81C+
NCM3 Raven 135761110.685C1.6645.188%B++N/A8.3C6.4C++1069.2h40.7D--90.1C
Tomcat A2AM Pods 12071183.944C+1.5992.451%A++N/A39.4C27.2D5571.8h14.7T15.9F--
Aspis Anti-Aircraft Phalanx Turret 15870302.333C-0.0222.384%C--N/A11.5C+14.4B+4456.1h144.1C++644C+
M20 Basilisk 9369125.75C3.4050.022%C5.797%B49.3C**17.1C5111.4h64.9B*129.7B*
Mag-Cutter 696913,6420.005C--2.3416.667%D--5.797%C+0.1DN/A0767.8h1.7B*10.2C*
NS-44L Blackhand 6868511.333C++1.0240.373%C+42.647%C++37.8B*N/A1531.8h3.8B+9.5B+
NCM1 Scattercannon 6666770.857C1.4918.073%F-21.212%A18.9CN/A1593.5h7.1B39.3D*
NCM2 Falcon 8063870.724C1.6344.56%B+3.175%D14.7C*4C1244.3h15D33.6C+
G30 Walker 9763125.25B+2.9040.501%B*7.937%M24.2C13.1C1942.6h168.1C++415B+
Impetus 6463292.172C**0.1830.152%D42.857%A++27.4C--N/A1302.3h4.7C++15.6C+
NS Annihilator 137611990.307D2.0475.728%D*N/A5.8D--7.2C--26010.5h14.1D18.6D-
Spear Anti-Vehicle Phalanx Tower 10961320.333C+17.9850.155%C++4.918%B+40.7C+32C*3861.5h10.6C+21.1C+
L105 Zephyr 6256105.6C3.2542.542%C++N/A50.9C+5.5C-2871.1h5.9C**13.8B
M20 Basilisk 8556202.8C+0.4527.715%C1.786%D**18.1C+9.4B+1883.1h90.1C325.1C+
M40 Fury 6956144C-1.6530.575%C--1.786%C+28D6.5D2412h16C52.4C
NSX Naginata 5655341.618C*0.7320.068%C27.273%C+30.6CN/A3121.8h12.9C+64.3C+
C85 Canister 625477.714C-5.3630.522%D-7.407%F41.5D6.2C*1511.3h12.1D--39.7D*
Titan-150 HEAT 8052143.714C+1.3654.47%B*1.923%D28.9B*15.6A++13041.8h7.6D*14C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32790.5h
Medical Kit86814,64512.4h
Medical Applicator270118,39910.3h
Nano-Armor Kit1,0511,707,287133.2h
Spawn Beacon37180.5h
Nanite Revive Grenade01,7800.5h
Deconstruction Tool01390h
Motion Spotter275,7703.7h
Restoration Kit3836,8875.6h
Spitfire Auto-Turret41000.1h
G40-F Ranger01260h
Recon Detection Device3600.3h
Ammunition Package419870.9h
Anti-Infantry MANA Turret111310.4h
Nano-Repair Grenade0670h
Snowman Soldier11050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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