Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,766)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Immortal Veteran wiwVS[SHIS] wiwVS
VS BR 69

KDR: 3.72

Score: 14.4m

Last Seen: May 18th, 2020 2:05 PM
- OFFLINE - 53.6 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt
Level Progress (to 70): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A L-24R Spur Supernova FPC Solstice VE3 NSX-P Naginata NS-15M1 NS-15MP Eridani SX5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:wiwVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,277,518 MLG Score: 5018
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.402%32.277%101425125821,5294.06745-0.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.222%1.967A++1.682A++-0.238CHEAD ++ (~16.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.625B+8.70.388C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.082%0.327%548212811,2242358135.20851150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.313%-0.757D--1.151D*-1.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.10.113C+43.40.186C++100.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.962%0.401%1603212811,7462217367.90045237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.271%1.64A+-1.359D**-1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.856B*3.20.742B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.639%0.528%321212813791962281.92386166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%1.055B**-0.966D--0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.91B*5.10.872B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.157%84.379%3212128174953911.38704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.577%1.085B**1.115B**-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.60.511B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.26%18.259%3211128247146041.02391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.515A**0.671B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.808B++1.80.625B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.4m355.6%751 (45.1k)576 (34.6k)3.7183133,1198,9073.9903569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283295328.591%25.475%72802:4917

6% Combat Medic35% Engineer51% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2016 8:16 PMMar 3rd, 2018 12:07 PMMay 18th, 2020 3:20 PM (18d) (PST)May 18th, 2020 11:16 AM (18d) (PST)May 18th, 2020 10:05 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0962268701.3230.3560.3375.0760.1055018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,75513,58352,172792120305634,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
417.3h/17.4d 2,423 8,437 8,164 127.1k 483 1,692 2,621 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,262
Deaths:1,116
KDR:3.819
Accuracy:30.766% B++
HSR:41.553% B**
NSX-P Naginata
A+
Kills:1,173
Deaths:274
KDR:4.281
Accuracy:31.518% A+
HSR:39.557% A
NS-15M1
A+
Kills:1,171
Deaths:299
KDR:3.916
Accuracy:32.139% A+
HSR:28.608% B+
NS-15MP
B*
Kills:1,168
Deaths:270
KDR:4.326
Accuracy:32.562% B*
HSR:32.449% C+
SVA-88
B**
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:30.629% B**
HSR:27.148% C+
Pulsar LSW
B**
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:31.127% B**
HSR:30.241% B+
VE-H Maw
B+
Kills:1,164
Deaths:287
KDR:4.056
Accuracy:30.217% B+
HSR:27.234% C+
NS-15M AE
B++
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:30.384% B++
HSR:24.979% C-
Orion VS54
A
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.519% B**
HSR:36.466% A
Kills:13,587
Deaths (as Heavy Assault):3,453
Deaths (to Heavy Assaults):2,767
KDR:3.93484
Kill Difference:10,134
Playtime:211.419 hours
Usage:51%
Score:7.433m
Score/min:586
Accuracy (listed only):30.874%
HSR (listed only):32.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,178
Deaths:446
KDR:2.641
Accuracy:32.171% A+
HSR:30.221% A+
Eridani SX5
A+
Kills:1,167
Deaths:278
KDR:4.198
Accuracy:32.698% B**
HSR:32.048% A+
Eridani SX5G
B*
Kills:1,164
Deaths:309
KDR:3.767
Accuracy:32.595% B*
HSR:29.897% B++
VE-S Canis
B*
Kills:1,164
Deaths:281
KDR:4.142
Accuracy:32.830% B++
HSR:29.553% B*
Eridani SX5-AE
C++
Kills:1,154
Deaths:287
KDR:4.021
Accuracy:31.028% C+
HSR:28.596% C++
Phobos VX86
B**
Kills:471
Deaths:218
KDR:2.161
Accuracy:72.260% B**
HSR:18.259% C*
Sirius SX12
A++
Kills:203
Deaths:46
KDR:4.413
Accuracy:33.883% A++
HSR:30.542% A++
NSX-P Tanto
B**
Kills:190
Deaths:93
KDR:2.043
Accuracy:30.970% B*
HSR:34.737% B**
NS-11C
B**
Kills:187
Deaths:206
KDR:0.908
Accuracy:30.857% B**
HSR:25.134% B*
PS1-AV Suppressor
A
Kills:174
Deaths:52
KDR:3.346
Accuracy:32.187% B
HSR:35.632% A
NSX-P Tengu
A
Kills:163
Deaths:53
KDR:3.075
Accuracy:45.290% A
HSR:25.767% B+
NS Baron G5AE
A+
Kills:97
Deaths:55
KDR:1.764
Accuracy:62.298% A+
HSR:15.464% C+
NS-11CP
A
Kills:80
Deaths:39
KDR:2.051
Accuracy:28.673% C
HSR:33.750% A
Serpent VE92
A
Kills:60
Deaths:47
KDR:1.277
Accuracy:30.228% B**
HSR:28.333% A
Kills:7,452
Deaths (as Light Assault):2,410
Deaths (to Light Assaults):1,724
KDR:3.09212
Kill Difference:5,042
Playtime:13.755 hours
Usage:3%
Score:0.420m
Score/min:508
Accuracy (listed only):37.712%
HSR (listed only):28.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,167
Deaths:278
KDR:4.198
Accuracy:32.698% B**
HSR:32.048% A+
Eridani SX5G
B*
Kills:1,164
Deaths:309
KDR:3.767
Accuracy:32.595% B*
HSR:29.897% B++
VE-S Canis
B*
Kills:1,164
Deaths:281
KDR:4.142
Accuracy:32.830% B++
HSR:29.553% B*
H-V45 AE
B+
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:31.104% B+
HSR:24.850% D
Eridani SX5-AE
C++
Kills:1,154
Deaths:287
KDR:4.021
Accuracy:31.028% C+
HSR:28.596% C++
Phobos VX86
B**
Kills:471
Deaths:218
KDR:2.161
Accuracy:72.260% B**
HSR:18.259% C*
Sirius SX12
A++
Kills:203
Deaths:46
KDR:4.413
Accuracy:33.883% A++
HSR:30.542% A++
VE-A Lacerta
B+
Kills:194
Deaths:68
KDR:2.853
Accuracy:29.172% C++
HSR:29.897% B+
PS1-AV Suppressor
A
Kills:174
Deaths:52
KDR:3.346
Accuracy:32.187% B
HSR:35.632% A
NSX-P Tengu
A
Kills:163
Deaths:53
KDR:3.075
Accuracy:45.290% A
HSR:25.767% B+
H-V45
A**
Kills:136
Deaths:55
KDR:2.473
Accuracy:30.945% B**
HSR:41.912% A**
NS Baron G5AE
A+
Kills:97
Deaths:55
KDR:1.764
Accuracy:62.298% A+
HSR:15.464% C+
Kills:7,250
Deaths (as Combat Medic):2,031
Deaths (to Combat Medics):1,097
KDR:3.56967
Kill Difference:5,219
Playtime:24.639 hours
Usage:6%
Score:1.050m
Score/min:710
Accuracy (listed only):38.858%
HSR (listed only):28.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,178
Deaths:446
KDR:2.641
Accuracy:32.171% A+
HSR:30.221% A+
Phobos VX86
B**
Kills:471
Deaths:218
KDR:2.161
Accuracy:72.260% B**
HSR:18.259% C*
Eidolon VE33
B**
Kills:297
Deaths:71
KDR:4.183
Accuracy:36.775% B**
HSR:25.926% C+
NSX-P Tanto
B**
Kills:190
Deaths:93
KDR:2.043
Accuracy:30.970% B*
HSR:34.737% B**
NS-11C
B**
Kills:187
Deaths:206
KDR:0.908
Accuracy:30.857% B**
HSR:25.134% B*
NS Baron G5AE
A+
Kills:97
Deaths:55
KDR:1.764
Accuracy:62.298% A+
HSR:15.464% C+
NS-11CP
A
Kills:80
Deaths:39
KDR:2.051
Accuracy:28.673% C
HSR:33.750% A
Serpent VE92
A
Kills:60
Deaths:47
KDR:1.277
Accuracy:30.228% B**
HSR:28.333% A
Kills:2,560
Deaths (as Engineer):1,175
Deaths (to Engineers):1,178
KDR:2.17872
Kill Difference:1,385
Playtime:146.615 hours
Usage:35%
Score:4.920m
Score/min:559
Accuracy (listed only):40.529%
HSR (listed only):26.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,167
Deaths:278
KDR:4.198
Accuracy:32.698% B**
HSR:32.048% A+
Eridani SX5G
B*
Kills:1,164
Deaths:309
KDR:3.767
Accuracy:32.595% B*
HSR:29.897% B++
VE-S Canis
B*
Kills:1,164
Deaths:281
KDR:4.142
Accuracy:32.830% B++
HSR:29.553% B*
Eridani SX5-AE
C++
Kills:1,154
Deaths:287
KDR:4.021
Accuracy:31.028% C+
HSR:28.596% C++
Ghost
A
Kills:698
Deaths:114
KDR:6.123
Accuracy:42.031% C*
HSR:83.668% A
NS-44 Commissioner
A
Kills:448
Deaths:313
KDR:1.431
Accuracy:48.346% A
HSR:29.688% B*
NS-44L Blackhand
B**
Kills:290
Deaths:125
KDR:2.320
Accuracy:43.834% C++
HSR:56.552% B**
Sirius SX12
A++
Kills:203
Deaths:46
KDR:4.413
Accuracy:33.883% A++
HSR:30.542% A++
PS1-AV Suppressor
A
Kills:174
Deaths:52
KDR:3.346
Accuracy:32.187% B
HSR:35.632% A
NSX-P Tengu
A
Kills:163
Deaths:53
KDR:3.075
Accuracy:45.290% A
HSR:25.767% B+
Spiker
B*
Kills:60
Deaths:41
KDR:1.463
Accuracy:35.886% B*
HSR:21.667% C+
NSX Daimyo
C++
Kills:51
Deaths:6
KDR:8.500
Accuracy:43.662% C++
HSR:94.118% C+
Kills:6,736
Deaths (as Infiltrator):1,905
Deaths (to Infiltrators):1,262
KDR:3.53596
Kill Difference:4,831
Playtime:19.920 hours
Usage:5%
Score:0.603m
Score/min:505
Accuracy (listed only):37.856%
HSR (listed only):41.477%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A*
Kills:670
V. Kills:367 182%
Deaths:51
KDR:13.137
Accuracy:30.547% C+
KPH:51.700 A*
VKPH:28.300 A++
Saron Laser Cannon
A*
Kills:554
V. Kills:312 177%
Deaths:54
KDR:10.259
Accuracy:29.662% C
KPH:41 A*
VKPH:23.100 A++
Light PPA
M**
Kills:424
V. Kills:18 N/A
Deaths:
KDR:
Accuracy:47.559% B++
KPH:194.200 M**
VKPH:8.200 A++
Dual Photon Pods
A++
Kills:317
V. Kills:58 N/A
Deaths:6
KDR:52.833
Accuracy:62.779% B**
KPH:204.300 A++
VKPH:37.400 B**
M202 Wyrm
A+
Kills:206
V. Kills:104 196%
Deaths:5
KDR:41.200
Accuracy:53.326% C+
KPH:180 B**
VKPH:90.900 A+
Kills:2,171 (1,648 + 0)
Deaths:116
KDR:18.716
VKDR:7.405
Vehicle Kills:859
Kill Difference:2,055
Playtime:31.357 hours
Usage:8%
Score:0.875m
Score/min:465
Piloting Accuracy:47.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
M*
Kills:1,367
V. Kills:19 N/A
Deaths:32
KDR:42.719
Accuracy:46.839% B**
KPH:133.300 M*
VKPH:1.900 C
C150 Dalton
A*
Kills:181
V. Kills:102 176%
Deaths:5
KDR:36.200
Accuracy:35.602% C
KPH:97.600 A*
VKPH:55 A++
CAS30 Tank Buster
A++
Kills:105
V. Kills:56 184%
Deaths:1
KDR:105
Accuracy:64.370% A++
KPH:18.200 A+
VKPH:9.700 B
Kills:1,653 (1,472 + 181)
Deaths:38
KDR:43.500
VKDR:4.658
Vehicle Kills:177
Kill Difference:1,615
Playtime:17.871 hours
Usage:4%
Score:0.447m
Score/min:417
Piloting Accuracy:64.370%
Gunner Accuracy:35.602%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,280
V. Kills:552 231%
Deaths:56
KDR:22.857
Accuracy:59.045% B++
KPH:61.700 M
VKPH:26.600 A*
Supernova PC
A++
Kills:466
V. Kills:169 274%
Deaths:8
KDR:58.250
Accuracy:55.449% B+
KPH:48.600 A++
VKPH:17.600 A++
Supernova VPC
B**
Kills:131
V. Kills:15 N/A
Deaths:2
KDR:65.500
Accuracy:60.318% B**
KPH:66.500 B*
VKPH:7.600 C+
Saron HRB
A+
Kills:98
V. Kills:43 223%
Deaths:5
KDR:19.600
Accuracy:57.139% A+
KPH:39.700 B**
VKPH:17.400 C++
Kills:1,975 (1,877 + 98)
Deaths:71
KDR:27.817
VKDR:10.972
Vehicle Kills:779
Kill Difference:1,904
Playtime:34.778 hours
Usage:8%
Score:0.827m
Score/min:396
Driving Accuracy:60.318%
Gunner Accuracy:57.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:314
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:23.822% C+
KPH:206.400 B**
VKPH:5.900 C++
Proton II PPA-H
A++
Kills:198
V. Kills:13 N/A
Deaths:1
KDR:198
Accuracy:53.883% A++
KPH:195.600 A++
VKPH:12.800 A++
Kills:512 (0 + 512)
Deaths:1
KDR:512
VKDR:22
Vehicle Kills:22
Kill Difference:511
Playtime:2.534 hours
Usage:1%
Score:0.077m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:53.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2914,2621,1163.819C*0.1030.766%B++41.553%B**137.9AN/A47030.9h8.2A26.7B**
L-24R Spur 1,3861,3673242.719A**39.0046.839%B**N/A132.7M*1.8C-48810.3h12.2B+26B+
Supernova FPC 1,8321,2805622.857A19.1459.045%B++N/A61.8M26.7A*43920.7h3.1A5.3A
Solstice VE3 1,1961,1784462.641A**1.0832.171%A+30.221%A+76.5A*1.2A22315.4h10B**31B
NSX-P Naginata 1,1861,1732744.281A*0.5631.518%A+39.557%A160.7M++1.8B+10397.3h7.8B**24.8B**
NS-15M1 1,1821,1712993.916A++0.2032.139%A+28.608%B+83B**N/A30614.1h9.1B**28.3B**
NS-15MP 1,1771,1682704.326B++0.6132.562%B*32.449%C+86.5C*N/A26513.5h9.4B++28.8B++
Eridani SX5 1,1731,1672784.198A*0.4832.698%B**32.048%A+113.3A*N/A29610.3h8.6B**26.4B*
SVA-88 1,1691,1643053.816B**0.1030.629%B**27.148%C+97AN/A35112h9.4B*30.6B++
Pulsar LSW 1,1681,1643243.593A+0.1331.127%B**30.241%B+90.2B**N/A23712.9h9.7B*31.3B++
Eridani SX5G 1,1681,1643093.767A++0.0532.595%B*29.897%B++81.4B+N/A22414.3h9.1B++28B++
VE-S Canis 1,1681,1642814.142A*0.4232.83%B++29.553%B*118.8A++N/A2929.8h8B*24.4B+
VE-H Maw 1,1691,1642874.056A++0.3430.217%B+27.234%C+99.5B**N/A26411.7h8.3B++27.6B+
H-V45 AE 1,1661,1633293.535B*0.1831.104%B+24.85%D71.8C**N/A32716.2h9.4B*30.2B++
NS-15M AE 1,1621,1612953.936B*0.2230.384%B++24.979%C-97.6B*N/A22711.9h9.6B++31.7B+
Orion VS54 1,1611,1602834.099B**0.3828.519%B**36.466%A104.5A*N/A32311.1h9B**31.5C*
Eridani SX5-AE 1,1651,1542874.021A+0.3031.028%C+28.596%C++94.6B+N/A36112.2h9B++29.1B+
Ghost 6996981146.123B*2.4042.031%C*83.668%A80.2B**N/A3108.7h1.5A3.7B++
Maelstrom Turbo Laser 1,0376705113.137M*9.4230.547%C+N/A51.5A*28.2A++45213h38.1B**124.7B**
NS Decimator 9996401713.743A**0.0265.743%B+1.094%D-78A*43.8M5468.2h2.5A3.8A
Saron Laser Cannon 8665545410.259A++6.5429.662%CN/A41A*23.1A++32913.5h49.7B**167.6B**
Phobos VX86 4754712182.161B+1.5672.26%B**18.259%C*109.5A++N/A3384.3h1.8B**2.5B++
Supernova PC 635466858.25S54.5355.449%B+N/A48.5A++17.6A++3169.6h3.5B*6.3B**
NS-44 Commissioner 4484483131.431B2.2948.346%A29.688%B*53.3B+N/A1998.4h2.9B*6.1B*
Light PPA 4424241424U420.2847.559%B++N/A192.7M**8.2A++4872.2h8.6B+18B+
Lasher X2 3393271043.144A++0.5750.006%M+4.281%C*112.8M+4.1M+4372.9h12.4A+24.9B**
Dual Photon Pods 375317652.833S49.1162.779%B**N/A198.1A+36.3B**10191.6h12.5B**19.9B*
M12 Kobalt-H 3233141314U310.2823.822%C+17.834%C++209.3B**6C*5161.5h10.3B**43.1B*
Eidolon VE33 300297714.183A+0.4636.775%B**25.926%C+165S1.7A+3981.8h5A13.7B**
NS-44L Blackhand 2922901252.32B*1.4043.834%C++56.552%B**44.6B++N/A1986.5h3.3B++7.5B+
M202 Wyrm 310206541.2A++37.4853.326%C+N/A187.3B**94.5A+14331.1h24.5B*46B*
Sirius SX12 203203464.413A*0.6933.883%A++30.542%A++84.6A++N/A2842.4h10.1B**29.9B*
Proton II PPA-H 2111981198U194.2853.883%A++N/A198A++13A++4971h7.3B++13.6B**
VE-A Lacerta 195194682.853B**0.8729.172%C++29.897%B+92.4B**N/A2292.1h8.7B**29.9B*
NSX-P Tanto 191190932.043B**1.6830.97%B*34.737%B**73.1AN/A3032.6h9.4B*30.4B**
NS-11C 1901872060.908C2.8130.857%B**25.134%B*23.1CN/A768.1h9.6B**31B*
C150 Dalton 283181536.2A*32.4835.602%CN/A95.3A*53.7A++9521.9h2.7B++7.7B+
PS1-AV Suppressor 175174523.346B**0.3732.187%B35.632%A108.8AN/A5141.6h9.2B**28.6B++
NSX-P Tengu 164163533.075A++0.6445.29%A25.767%B+108.7A*N/A5301.5h8.4B**18.6B**
H-V45 137136552.473B+1.2530.945%B**41.912%A**90.7A*N/A5381.5h9.1A+29.3B**
C-4 191132751.76C++1.9622.803%DN/A57.4D25.7C5252.3h0.7A+3.2B*
Supernova VPC 146131265.5M+61.7860.318%B**N/A65.5B++7.5C+3112h2.6B++4.3B*
CAS30 Tank Buster 1611051105U101.2864.37%A++N/A18.1A+9.7B1185.8h47.1B+73.1B++
Saron HRB 14198519.6M+15.8857.139%A+N/A39.2B**17.2C+4112.5h21.1C+36.9B++
NS Baron G5AE 9797551.764C*1.9562.298%A+15.464%C+27.7DN/A743.5h4.4C+7C+
The Slasher 95947,7460.012D-3.7118.483%D*2.128%D--0.3DN/A1272.1h1.4B**7.7C+
NS-11CP 8180392.051C++1.6728.673%C33.75%A26.7D-N/A693h11.6C++40.6C++
Spiker 6060411.463C*2.2635.886%B*21.667%C+25DN/A1112.4h10.7D29.8C++
Serpent VE92 6060471.277C+2.4430.228%B**28.333%A31.6C+N/A2111.9h11B+36.5B+
NSX Daimyo 515168.5B**4.7843.662%C++94.118%C+102B**N/A5580.5h1.8B**4.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit114136,6958.4h
Spawn Beacon18140.4h
Nanite Revive Grenade0680h
Medical Applicator2518,9641.1h
Restoration Kit12980.4h
Motion Spotter45720.3h
Shield Recharging Field101,1330.4h
Ammunition Package33310.3h
Medical Kit1,0175,65013.4h
Hardlight Barrier222110.5h
Nano-Repair Grenade0860h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.28s
Server spent 3.78s on queries, 2.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.