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Ascendant Veteran wiwVS[SHIS] wiwVS
VS BR 44

KDR: 3.63

Score: 11.6m

Last Seen: Oct 19th, 2019 4:03 PM
- OFFLINE - 132.7 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Cobalt
Level Progress (to 45): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NSX-P Naginata NS-15M1 NS-15MP Eridani SX5G Pulsar LSW SVA-88 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,567,750 MLG Score: 5250
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.286%32.256%100921119817,8764.17371-0.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.45%1.963A++1.737A++-0.479DHEAD ++ (~16.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.625B+8.80.388C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.029%0.343%505212178741815364.8022163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.503%-0.885D---1.01D*-1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.80.105C+43.50.211C++101.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.742%0.327%1446212171,2241745447.03448225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%1.714A++-1.42D**-1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.851B*3.30.73B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.933%1.163%9111218861571560.54430455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.085B**-0.811D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.866B*7.70.807B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.465%83.06%911121854946011.19089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.345A0.994B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.50.52B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.868%19.412%911121817038410.441559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.71B**1.91B**0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m364.6%775 (46.5k)595 (35.7k)3.6296426,0397,1743.8695344 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219226828.737%26.672%76602:4314

7% Combat Medic29% Engineer58% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2016 8:16 PMMar 3rd, 2018 12:07 PMOct 19th, 2019 4:29 PM (23d) (PST)Oct 19th, 2019 12:14 PM (23d) (PST)Oct 19th, 2019 12:03 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0662468201.3350.3680.3565.2280.0995250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,97214,78549,187802221314635,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
325h/13.5d 1,721 6,945 6,211 101.9k 371 1,386 1,922 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,294
Deaths:849
KDR:3.880
Accuracy:30.908% B**
HSR:43.443% A++
NSX-P Naginata
A++
Kills:1,173
Deaths:274
KDR:4.281
Accuracy:31.518% A++
HSR:39.557% A+
NS-15M1
A++
Kills:1,171
Deaths:299
KDR:3.916
Accuracy:32.139% A++
HSR:28.608% B*
NS-15MP
B*
Kills:1,168
Deaths:270
KDR:4.326
Accuracy:32.562% B*
HSR:32.449% C*
Pulsar LSW
A+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:31.127% A+
HSR:30.241% B++
SVA-88
A+
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:30.629% A+
HSR:27.148% C*
VE-H Maw
B*
Kills:1,164
Deaths:287
KDR:4.056
Accuracy:30.217% B*
HSR:27.234% C++
NS-15M AE
B*
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:30.384% B*
HSR:24.979% C
Orion VS54
A++
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:28.519% A+
HSR:36.466% A++
Kills:12,619
Deaths (as Heavy Assault):3,186
Deaths (to Heavy Assaults):2,221
KDR:3.96077
Kill Difference:9,433
Playtime:188.354 hours
Usage:58%
Score:6.706m
Score/min:593
Accuracy (listed only):30.889%
HSR (listed only):32.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B**
Kills:1,164
Deaths:309
KDR:3.767
Accuracy:32.595% B*
HSR:29.897% B**
VE-S Canis
B**
Kills:1,164
Deaths:281
KDR:4.142
Accuracy:32.830% B*
HSR:29.553% B**
Eridani SX5-AE
B
Kills:1,154
Deaths:287
KDR:4.021
Accuracy:31.028% B
HSR:28.596% B
Solstice VE3
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:32.012% A++
HSR:26.012% B**
Eridani SX5
A+
Kills:242
Deaths:74
KDR:3.270
Accuracy:34.000% A+
HSR:28.926% A
NSX-P Tanto
A
Kills:186
Deaths:91
KDR:2.044
Accuracy:30.910% B**
HSR:34.946% A
Phobos VX86
B**
Kills:170
Deaths:86
KDR:1.977
Accuracy:71.868% B**
HSR:19.412% B+
PS1-AV Suppressor
A++
Kills:162
Deaths:50
KDR:3.240
Accuracy:31.848% B+
HSR:35.803% A++
NSX-P Tengu
A++
Kills:161
Deaths:53
KDR:3.038
Accuracy:45.388% A++
HSR:26.087% B++
NS Baron G5AE
A+
Kills:97
Deaths:55
KDR:1.764
Accuracy:62.298% A+
HSR:15.464% C+
NS-11CP
A+
Kills:80
Deaths:39
KDR:2.051
Accuracy:28.673% C+
HSR:33.750% A+
Kills:4,926
Deaths (as Light Assault):1,459
Deaths (to Light Assaults):1,409
KDR:3.37629
Kill Difference:3,467
Playtime:7.423 hours
Usage:2%
Score:0.240m
Score/min:538
Accuracy (listed only):39.405%
HSR (listed only):28.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B**
Kills:1,164
Deaths:309
KDR:3.767
Accuracy:32.595% B*
HSR:29.897% B**
VE-S Canis
B**
Kills:1,164
Deaths:281
KDR:4.142
Accuracy:32.830% B*
HSR:29.553% B**
H-V45 AE
B+
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:31.104% B+
HSR:24.850% C-
Eridani SX5-AE
B
Kills:1,154
Deaths:287
KDR:4.021
Accuracy:31.028% B
HSR:28.596% B
Eridani SX5
A+
Kills:242
Deaths:74
KDR:3.270
Accuracy:34.000% A+
HSR:28.926% A
Phobos VX86
B**
Kills:170
Deaths:86
KDR:1.977
Accuracy:71.868% B**
HSR:19.412% B+
PS1-AV Suppressor
A++
Kills:162
Deaths:50
KDR:3.240
Accuracy:31.848% B+
HSR:35.803% A++
NSX-P Tengu
A++
Kills:161
Deaths:53
KDR:3.038
Accuracy:45.388% A++
HSR:26.087% B++
H-V45
M++
Kills:116
Deaths:43
KDR:2.698
Accuracy:30.854% A
HSR:43.966% M++
NS Baron G5AE
A+
Kills:97
Deaths:55
KDR:1.764
Accuracy:62.298% A+
HSR:15.464% C+
Kills:5,593
Deaths (as Combat Medic):1,567
Deaths (to Combat Medics):863
KDR:3.56924
Kill Difference:4,026
Playtime:21.656 hours
Usage:7%
Score:0.972m
Score/min:748
Accuracy (listed only):40.381%
HSR (listed only):28.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:32.012% A++
HSR:26.012% B**
NSX-P Tanto
A
Kills:186
Deaths:91
KDR:2.044
Accuracy:30.910% B**
HSR:34.946% A
Phobos VX86
B**
Kills:170
Deaths:86
KDR:1.977
Accuracy:71.868% B**
HSR:19.412% B+
NS Baron G5AE
A+
Kills:97
Deaths:55
KDR:1.764
Accuracy:62.298% A+
HSR:15.464% C+
NS-11CP
A+
Kills:80
Deaths:39
KDR:2.051
Accuracy:28.673% C+
HSR:33.750% A+
Kills:879
Deaths (as Engineer):405
Deaths (to Engineers):922
KDR:2.17037
Kill Difference:474
Playtime:94.245 hours
Usage:29%
Score:3.265m
Score/min:577
Accuracy (listed only):45.152%
HSR (listed only):25.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B**
Kills:1,164
Deaths:309
KDR:3.767
Accuracy:32.595% B*
HSR:29.897% B**
VE-S Canis
B**
Kills:1,164
Deaths:281
KDR:4.142
Accuracy:32.830% B*
HSR:29.553% B**
Eridani SX5-AE
B
Kills:1,154
Deaths:287
KDR:4.021
Accuracy:31.028% B
HSR:28.596% B
Ghost
A
Kills:549
Deaths:91
KDR:6.033
Accuracy:43.465% B++
HSR:83.060% A
NS-44 Commissioner
A+
Kills:343
Deaths:247
KDR:1.389
Accuracy:48.590% A+
HSR:27.114% B++
NS-44L Blackhand
A
Kills:251
Deaths:108
KDR:2.324
Accuracy:44.807% B+
HSR:58.167% A
Eridani SX5
A+
Kills:242
Deaths:74
KDR:3.270
Accuracy:34.000% A+
HSR:28.926% A
PS1-AV Suppressor
A++
Kills:162
Deaths:50
KDR:3.240
Accuracy:31.848% B+
HSR:35.803% A++
NSX-P Tengu
A++
Kills:161
Deaths:53
KDR:3.038
Accuracy:45.388% A++
HSR:26.087% B++
Spiker
B*
Kills:59
Deaths:41
KDR:1.439
Accuracy:36.184% B*
HSR:20.339% C+
Kills:5,249
Deaths (as Infiltrator):1,541
Deaths (to Infiltrators):1,051
KDR:3.40623
Kill Difference:3,708
Playtime:12.449 hours
Usage:4%
Score:0.422m
Score/min:565
Accuracy (listed only):38.074%
HSR (listed only):36.754%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A**
Kills:554
V. Kills:304 182%
Deaths:51
KDR:10.863
Accuracy:30.658% C+
KPH:50.500 A**
VKPH:27.700 A*
Saron Laser Cannon
M
Kills:320
V. Kills:181 176%
Deaths:54
KDR:5.926
Accuracy:29.236% C-
KPH:42.400 M
VKPH:24 A*
Dual Photon Pods
A
Kills:197
V. Kills:39 N/A
Deaths:6
KDR:32.833
Accuracy:62.036% B**
KPH:148.400 A
VKPH:29.400 B**
M202 Wyrm
B+
Kills:168
V. Kills:82 202%
Deaths:5
KDR:33.600
Accuracy:54.444% C+
KPH:158.900 B+
VKPH:77.600 B+
Kills:1,239 (874 + 0)
Deaths:116
KDR:10.681
VKDR:5.224
Vehicle Kills:606
Kill Difference:1,123
Playtime:20.892 hours
Usage:6%
Score:0.619m
Score/min:494
Piloting Accuracy:29.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
S
Kills:1,163
V. Kills:15 N/A
Deaths:32
KDR:36.344
Accuracy:46.218% B**
KPH:138.800 S
VKPH:1.800 C
C150 Dalton
S
Kills:117
V. Kills:75 154%
Deaths:5
KDR:23.400
Accuracy:35.911% C+
KPH:132 S
VKPH:84.600 S
Kills:1,280 (1,163 + 117)
Deaths:37
KDR:34.595
VKDR:2.432
Vehicle Kills:90
Kill Difference:1,243
Playtime:9.264 hours
Usage:3%
Score:0.337m
Score/min:605
Piloting Accuracy:46.218%
Gunner Accuracy:35.911%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:1,064
V. Kills:463 229%
Deaths:56
KDR:19
Accuracy:58.483% B+
KPH:60.300 M++
VKPH:26.200 A*
Supernova PC
A+
Kills:160
V. Kills:73 216%
Deaths:8
KDR:20
Accuracy:60.017% B**
KPH:31.600 B*
VKPH:14.400 A+
Saron HRB
A+
Kills:69
V. Kills:38 177%
Deaths:5
KDR:13.800
Accuracy:55.982% A+
KPH:37.700 A
VKPH:20.800 B++
Supernova VPC
A
Kills:65
V. Kills:8 N/A
Deaths:2
KDR:32.500
Accuracy:62.154% A
KPH:54.300 B+
VKPH:6.700 C
Kills:1,358 (1,289 + 69)
Deaths:71
KDR:19.127
VKDR:8.197
Vehicle Kills:582
Kill Difference:1,287
Playtime:25.740 hours
Usage:8%
Score:0.602m
Score/min:390
Driving Accuracy:62.154%
Gunner Accuracy:55.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:86
V. Kills:6 N/A
Deaths:1
KDR:86
Accuracy:47.933% B**
KPH:171.700 A++
VKPH:12 A+
M12 Kobalt-H
M*
Kills:53
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:24.078% C**
KPH:358 M*
VKPH:13.500 M
Kills:139 (0 + 139)
Deaths:1
KDR:139
VKDR:8
Vehicle Kills:8
Kill Difference:138
Playtime:0.649 hours
Usage:0%
Score:0.021m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:24.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3143,2948493.88B0.2530.908%B**43.443%A++144.5A*N/A50222.8h8.1A+26.2B**
NSX-P Naginata 1,1861,1732744.281A*0.6531.518%A++39.557%A+160.7M**1.8B**10367.3h7.8A+24.8B**
NS-15M1 1,1821,1712993.916A++0.2932.139%A++28.608%B*83A+N/A30514.1h9.1A28.3B**
NS-15MP 1,1771,1682704.326B*0.7032.562%B*32.449%C*86.5B+N/A26413.5h9.4B++28.8B++
Eridani SX5G 1,1681,1643093.767A*0.1432.595%B*29.897%B**81.4B**N/A22414.3h9.1B*28B++
Pulsar LSW 1,1681,1643243.593A++0.0431.127%A+30.241%B++90.2A++N/A23412.9h9.7B**31.3B*
SVA-88 1,1691,1643053.816A0.1930.629%A+27.148%C*97A*N/A34912h9.4B**30.6B*
VE-S Canis 1,1681,1642814.142M+0.5132.83%B*29.553%B**118.8A**N/A2879.8h8B**24.4B++
VE-H Maw 1,1691,1642874.056A*0.4330.217%B*27.234%C++99.5A+N/A25911.7h8.3B*27.6B++
H-V45 AE 1,1661,1633293.535A0.0931.104%B+24.85%C-71.8B+N/A32616.2h9.4B*30.2B*
L-24R Spur 1,1781,1633236.344M+32.7146.218%B**N/A138.5S1.8C5388.4h11.9B++25.8B++
NS-15M AE 1,1621,1612953.936B++0.3130.384%B*24.979%C97.6AN/A22711.9h9.6B*31.7B++
Orion VS54 1,1611,1602834.099A*0.4728.519%A+36.466%A++105.5M*N/A31211h9B**31.5B
Eridani SX5-AE 1,1651,1542874.021A*0.3931.028%B28.596%B94.6B**N/A36012.2h9B+29.1B+
Supernova FPC 1,5271,0645619A++15.3758.483%B+N/A60.1M++26.2A*43917.7h3.2A5.4A
NS Decimator 9015791533.784M**0.1565.647%B+1.036%D--81.5M45.4M*5717.1h2.4A+3.7A+
Maelstrom Turbo Laser 8585545110.863M**7.2330.658%C+N/A50.4A**27.6A*47011h39B**127.3B*
Ghost 550549916.033B**2.4043.465%B++83.06%A80.7A++N/A3386.8h1.5A3.5B**
Solstice VE3 3513461342.582M+1.0532.012%A++26.012%B**64.1MN/A2495.4h9.9B**30.9B+
NS-44 Commissioner 3433432471.389B+2.2448.59%A+27.114%B++49B+N/A1977h3B*6.2B*
Saron Laser Cannon 501320545.926A2.3029.236%C-N/A42.7M24.1A*3477.5h51.2B**175.1B**
NS-44L Blackhand 2532511082.324B**1.3144.807%B+58.167%A45.6B**N/A2145.5h3.3B*7.3B++
Eridani SX5 245242743.27A*0.3634%A+28.926%A86.4A*1.1A++2912.8h9.7B++28.5B++
Lasher X2 213207762.724M+0.9149.663%M*1.932%D--103.5M**3A++4862h12.1A++24.4A
Dual Photon Pods 236197632.833S29.2062.036%B**N/A151.5A+30B**8751.3h13.7B**22.1B**
NSX-P Tanto 187186912.044A1.5930.91%B**34.946%A77.5A*N/A3112.4h9.4B**30.5B**
Phobos VX86 171170861.977B+1.6571.868%B**19.412%B+89.5A+N/A2631.9h1.9B*2.7B++
M202 Wyrm 250168533.6A*29.9754.444%C+N/A152.7B+74.5B+13131.1h21.2B**38.9B**
PS1-AV Suppressor 163162503.24B**0.3931.848%B+35.803%A++101.3A++N/A5191.6h9.2A29B**
NSX-P Tengu 162161533.038A*0.5945.388%A++26.087%B++107.3A**N/A5311.5h8.5A18.7B**
Supernova PC 233160820A**16.3760.017%B**N/A31.4B*14.3A+2175.1h4.4B++7.3B**
C150 Dalton 192117523.4A*19.7735.911%C+N/A130S83.3S12370.9h3B++8.4B++
H-V45 117116432.698B*0.9330.854%A43.966%M++105.5M+N/A6561.1h8.7A++28.1A
NS Baron G5AE 9797551.764B+1.8762.298%A+15.464%C+27.7DN/A743.5h4.4C+7C++
Proton II PPA-H 9286186S82.3747.933%B**1.163%C--172A++12A+4120.5h7.7B*16B*
NS-11CP 8180392.051B1.5828.673%C+33.75%A+26.7DN/A693h11.6C*40.6C*
The Slasher 71706,4640.011D-3.6218.525%D*1.429%D*0.3DN/A1231.1h1.5B**7.9C+
Saron HRB 10769513.8A++10.1755.982%A+N/A38.3A+21.1B++4891.8h23.5C+41.9B++
C-4 9566431.535C++2.0926.818%C++N/A50.8D22.3C-6101.3h0.9B**3.3B**
Supernova VPC 7365232.5A*28.8762.154%AN/A54.2B+6.7C2341.2h3.1C**5B++
Spiker 5959411.439B+2.1936.184%B*20.339%C+24.6CN/A1132.4h10.8C+29.9C**
M12 Kobalt-H 5553153A**49.3724.078%C**16.981%C+530S20S9700.1h11B*45.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05980.3h
Nano-Armor Kit4990,4475.6h
Nanite Revive Grenade0620h
Medical Applicator2417,0881h
Restoration Kit8500.2h
Motion Spotter13730.1h
Ammunition Package31290.3h
Shield Recharging Field101,0290.3h
Medical Kit8864,81311.2h
Nano-Repair Grenade0710h
Hardlight Barrier4990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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