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Commissar Veteran wiwter[PRKY] wiwter
TR BR 80

KDR: 2.88

Score: 44.8m

Last Seen: Nov 3rd, 2018 3:53 PM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Cobalt - Outfit Leader of Pretoriaanikyborgit[PRKY] Pretoriaanikyborgit
TR outfit on Cobalt

Members: 32
Level Progress (to 81): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP C-4 L-24R Spur MSW-R P525 Marauder-H M12 Kobalt TORQ-9 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,432,395 MLG Score: 1145
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.49%21.409%6314097434,2572.210130.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.784%1.662A++0.132C++-0.693DHEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+9.60.327C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.546%0.847%370310111,4165829512.42882149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.476%0.637B+-0.706D-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.90.42B40.40.232C++52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.267%1.837%1184610087,512118225246.34996298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.645%1.217B**-0.527D0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++4.50.643B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.515%3.484%6191210024,420113714353.88742308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.898%0.873B*-0.214C1.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.76B++12.80.671B+15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.723%78.694%619410101,929122721.57085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.403%0.4B0.76B++1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.475B+1.90.385C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.968%13.772%619410104,6471053274.40892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.062%0.97B*-0.136C0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+2.80.418B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pretoriaanikyborgit[PRKY] Pretoriaanikyborgit
TR outfit on Cobalt

Members: 32
44.8m331.7%540 (32.4k)432 (25.9k)2.8835778,88327,3563.1530680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014581022.031%13.919%30703:4740

7% Combat Medic53% Engineer18% Heavy Assault11% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2014 6:05 PMApr 17th, 2016 9:41 PMNov 11th, 2018 6:59 PM (23h) (PST)Nov 3rd, 2018 11:56 AM (9d) (PST)Nov 3rd, 2018 11:53 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191545650.7610.2640.1062.8250.0911145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1159,21633,89946166169525,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1728h/72d 7,372 10,980 25,232 292.9k 1,560 5,224 9,405 74.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,658
Deaths:543
KDR:3.053
Accuracy:27.819% B**
HSR:27.563% B+
T9A "Butcher"
B**
Kills:1,215
Deaths:420
KDR:2.893
Accuracy:28.328% B**
HSR:31.770% B++
T7-P Mini-Chaingun
B+
Kills:1,168
Deaths:300
KDR:3.893
Accuracy:26.659% B+
HSR:14.298% C
T9 CARV
A+
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:26.222% A+
HSR:25.344% B+
T16 Rhino
B**
Kills:1,160
Deaths:445
KDR:2.607
Accuracy:26.470% B**
HSR:19.224% C-
T7 Mini-Chaingun
B++
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:20.651% B++
HSR:12.683% C+
T32 Bull
B**
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:28.780% B**
HSR:19.413% D
NS-15MP
B+
Kills:1,158
Deaths:396
KDR:2.924
Accuracy:29.760% B+
HSR:18.567% D*
NS-15M1
B++
Kills:1,158
Deaths:475
KDR:2.438
Accuracy:25.650% B++
HSR:13.299% D*
NS-15M AE
B++
Kills:1,158
Deaths:418
KDR:2.770
Accuracy:28.595% B++
HSR:14.335% D**
MG-H1 Watchman
A
Kills:462
Deaths:148
KDR:3.122
Accuracy:29.710% A
HSR:30.303% B+
NS-15M2
A
Kills:143
Deaths:54
KDR:2.648
Accuracy:29.656% A
HSR:16.783% D--
NSX Naginata
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:24.198% N/A
HSR:28% N/A
Kills:12,812
Deaths (as Heavy Assault):4,527
Deaths (to Heavy Assaults):7,746
KDR:2.83013
Kill Difference:8,285
Playtime:303.560 hours
Usage:18%
Score:7.690m
Score/min:422
Accuracy (listed only):27.115%
HSR (listed only):20.891%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,180
Deaths:579
KDR:2.038
Accuracy:30.360% A+
HSR:24.492% B+
LC3 Jaguar
A++
Kills:1,172
Deaths:660
KDR:1.776
Accuracy:29.024% A
HSR:29.352% A++
NSX-P Tanto
A
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% A
HSR:21.282% D
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
AS16 NightHawk
B
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% B
HSR:12.682% C-
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
TAS-16 Blackjack
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:69.292% B*
HSR:15.047% C+
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
SMG-46G Armistice
B++
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B++
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% C--
TRS-12 Uppercut
A
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% A
HSR:15.371% C++
NS-11C
B++
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B++
HSR:19.291% C++
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11CP
C++
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C++
HSR:19.349% C--
TRAC-5
A++
Kills:1,026
Deaths:355
KDR:2.890
Accuracy:30.207% A++
HSR:22.905% B++
PS1-AV Suppressor
C+
Kills:201
Deaths:137
KDR:1.467
Accuracy:28.621% C+
HSR:13.930% D*
Kills:19,815
Deaths (as Light Assault):9,443
Deaths (to Light Assaults):4,881
KDR:2.09838
Kill Difference:10,372
Playtime:188.385 hours
Usage:11%
Score:6.599m
Score/min:584
Accuracy (listed only):39.163%
HSR (listed only):17.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,180
Deaths:579
KDR:2.038
Accuracy:30.360% A+
HSR:24.492% B+
LC3 Jaguar
A++
Kills:1,172
Deaths:660
KDR:1.776
Accuracy:29.024% A
HSR:29.352% A++
NSX-P Tanto
A
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% A
HSR:21.282% D
AS16 NightHawk
B
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% B
HSR:12.682% C-
TAS-16 Blackjack
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:69.292% B*
HSR:15.047% C+
AMR-66
A+
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:35.369% A+
HSR:21.773% C
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% C--
TRS-12 Uppercut
A
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% A
HSR:15.371% C++
NS-11C
B++
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B++
HSR:19.291% C++
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11CP
C++
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C++
HSR:19.349% C--
TRAC-5
A++
Kills:1,026
Deaths:355
KDR:2.890
Accuracy:30.207% A++
HSR:22.905% B++
MG-HBR1 Dragoon
A
Kills:146
Deaths:48
KDR:3.042
Accuracy:41.061% A
HSR:25.343% C-
Kills:15,109
Deaths (as Engineer):7,265
Deaths (to Engineers):4,773
KDR:2.0797
Kill Difference:7,844
Playtime:913.190 hours
Usage:53%
Score:21.974m
Score/min:401
Accuracy (listed only):42.976%
HSR (listed only):18.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,182
Deaths:292
KDR:4.048
Accuracy:39.093% C++
HSR:77.750% B**
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
SMG-46G Armistice
B++
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B++
HSR:11.466% D-
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
TS2 Inquisitor
C+
Kills:840
Deaths:520
KDR:1.615
Accuracy:28.451% C+
HSR:19.048% C+
SOAS-20
A+
Kills:798
Deaths:314
KDR:2.541
Accuracy:35.455% A+
HSR:23.559% B+
M77-B
A+
Kills:578
Deaths:70
KDR:8.257
Accuracy:45.387% A
HSR:88.408% A+
NS-44 Commissioner
B++
Kills:412
Deaths:324
KDR:1.272
Accuracy:41.884% B++
HSR:22.087% C++
NS-30 Vandal
B+
Kills:396
Deaths:157
KDR:2.522
Accuracy:36.402% B+
HSR:20.960% D
NS-357 Underboss
B+
Kills:375
Deaths:319
KDR:1.176
Accuracy:39.898% B+
HSR:20.267% C+
TX2 Emperor
C+
Kills:335
Deaths:225
KDR:1.489
Accuracy:28.403% C+
HSR:19.105% C+
NS-44P Commissioner
C+
Kills:246
Deaths:188
KDR:1.309
Accuracy:39.550% C+
HSR:18.293% D
PS1-AV Suppressor
C+
Kills:201
Deaths:137
KDR:1.467
Accuracy:28.621% C+
HSR:13.930% D*
NS-AM7 Archer
C+
Kills:159
Deaths:214
KDR:0.743
Accuracy:53.986% D
HSR:16.981% C+
RAMS-AE .50M
C
Kills:92
Deaths:11
KDR:8.364
Accuracy:36.062% D
HSR:79.348% C
Soldier Soaker
B+
Kills:80
Deaths:44
KDR:1.818
Accuracy:38.700% B+
HSR:10% D-
TRAP-M1
C+
Kills:77
Deaths:52
KDR:1.481
Accuracy:29.004% C+
HSR:19.481% D
T4 AMP
B+
Kills:64
Deaths:41
KDR:1.561
Accuracy:29.841% B+
HSR:18.750% C+
Kills:11,648
Deaths (as Infiltrator):5,494
Deaths (to Infiltrators):4,125
KDR:2.12013
Kill Difference:6,154
Playtime:187.260 hours
Usage:11%
Score:5.184m
Score/min:461
Accuracy (listed only):35.090%
HSR (listed only):27.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A+
Kills:1,224
Deaths:515
KDR:2.377
Accuracy:30.820% A+
HSR:28.595% B*
Cycler TRV
A+
Kills:1,205
Deaths:535
KDR:2.252
Accuracy:29.518% A+
HSR:20.083% C++
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
TAR
A+
Kills:1,167
Deaths:513
KDR:2.275
Accuracy:29.898% A+
HSR:24.936% B++
AS16 NightHawk
B
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% B
HSR:12.682% C-
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
TAS-16 Blackjack
B*
Kills:1,163
Deaths:619
KDR:1.879
Accuracy:69.292% B*
HSR:15.047% C+
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
T1 Cycler
A+
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:28.504% A+
HSR:27.390% B**
SMG-46G Armistice
B++
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B++
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% C--
TRS-12 Uppercut
A
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% A
HSR:15.371% C++
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11A
A+
Kills:1,153
Deaths:503
KDR:2.292
Accuracy:30.707% A+
HSR:25.325% B+
PS1-AV Suppressor
C+
Kills:201
Deaths:137
KDR:1.467
Accuracy:28.621% C+
HSR:13.930% D*
NS-11P
B*
Kills:66
Deaths:44
KDR:1.500
Accuracy:27.015% B*
HSR:12.121% D*
TAR-AE
D
Kills:58
Deaths:28
KDR:2.071
Accuracy:23.318% D
HSR:17.241% D*
Kills:19,008
Deaths (as Combat Medic):8,747
Deaths (to Combat Medics):2,819
KDR:2.17309
Kill Difference:10,261
Playtime:127.906 hours
Usage:7%
Score:3.211m
Score/min:418
Accuracy (listed only):38.292%
HSR (listed only):17.272%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:295
V. Kills:35 N/A
Deaths:34
KDR:8.676
Accuracy:54.191% B++
KPH:139.300 B**
VKPH:16.500 C**
M14 Banshee
B*
Kills:268
V. Kills:12 N/A
Deaths:58
KDR:4.621
Accuracy:28.327% C+
KPH:67.300 B*
VKPH:3 C
M18 Needler
B*
Kills:195
V. Kills:144 134%
Deaths:75
KDR:2.600
Accuracy:32.227% C++
KPH:19.100 B++
VKPH:14.100 B*
M18 Rotary
C
Kills:51
V. Kills:45 111%
Deaths:80
KDR:0.638
Accuracy:28.933% C
KPH:5.600 D
VKPH:4.900 D
Kills:809 (514 + 0)
Deaths:247
KDR:3.275
VKDR:0.955
Vehicle Kills:236
Kill Difference:562
Playtime:25.468 hours
Usage:1%
Score:0.459m
Score/min:301
Piloting Accuracy:28.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:1,729
V. Kills:66 N/A
Deaths:68
KDR:25.427
Accuracy:42.283% C++
KPH:82.700 B*
VKPH:3.200 C+
CAS30 Tank Buster
A++
Kills:953
V. Kills:697 137%
Deaths:303
KDR:3.145
Accuracy:59.442% A
KPH:19.400 A++
VKPH:14.200 A++
C150 Dalton
M*
Kills:734
V. Kills:498 147%
Deaths:52
KDR:14.115
Accuracy:30.263% D--
KPH:86.200 M*
VKPH:58.500 M+
Dual-75 Duster
A
Kills:419
V. Kills:14 N/A
Deaths:19
KDR:22.053
Accuracy:48.209% B**
KPH:118.900 A
VKPH:4 C
AP30 Shredder
A++
Kills:178
V. Kills:105 168%
Deaths:13
KDR:13.692
Accuracy:39.932% B**
KPH:51.400 A++
VKPH:30.300 A
L105 Zephyr PX
A*
Kills:134
V. Kills:12 N/A
Deaths:4
KDR:33.500
Accuracy:66.768% A*
KPH:116.100 B**
VKPH:10.400 C*
Kills:4,147 (2,682 + 1,465)
Deaths:459
KDR:9.035
VKDR:3.033
Vehicle Kills:1,392
Kill Difference:3,688
Playtime:86.816 hours
Usage:5%
Score:1.324m
Score/min:254
Piloting Accuracy:59.442%
Gunner Accuracy:66.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,180
V. Kills:212 N/A
Deaths:58
KDR:20.345
Accuracy:63.284% A
KPH:111 S
VKPH:19.900 A++
L100 Python HESH
A**
Kills:1,177
V. Kills:124 N/A
Deaths:16
KDR:73.563
Accuracy:58.538% A
KPH:112.400 A**
VKPH:11.800 B**
L100 Python AP
S
Kills:943
V. Kills:293 321%
Deaths:37
KDR:25.487
Accuracy:61.068% B+
KPH:94.900 S
VKPH:29.500 A*
Skyguard
M**
Kills:118
V. Kills:61 190%
Deaths:4
KDR:29.500
Accuracy:27.802% C+
KPH:37.600 M**
VKPH:19.400 A**
Kills:3,418 (3,418 + 0)
Deaths:115
KDR:29.722
VKDR:6
Vehicle Kills:690
Kill Difference:3,303
Playtime:34.183 hours
Usage:2%
Score:0.803m
Score/min:392
Driving Accuracy:27.802%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:2,218
V. Kills:1,423 156%
Deaths:218
KDR:10.174
Accuracy:52.903% B*
KPH:51.500 A*
VKPH:33 M
P2-120 HESH
A**
Kills:1,108
V. Kills:96 N/A
Deaths:45
KDR:24.622
Accuracy:43.575% C**
KPH:102.300 A**
VKPH:8.900 C+
P2-120 HEAT
M**
Kills:886
V. Kills:311 284%
Deaths:48
KDR:18.458
Accuracy:51.401% B**
KPH:67.600 M**
VKPH:23.700 M*
E540 Halberd
M**
Kills:146
V. Kills:61 235%
Deaths:19
KDR:7.684
Accuracy:57.834% A*
KPH:59.300 M**
VKPH:24.800 M
Kills:4,358 (4,212 + 146)
Deaths:330
KDR:13.206
VKDR:5.730
Vehicle Kills:1,891
Kill Difference:4,028
Playtime:69.485 hours
Usage:4%
Score:1.952m
Score/min:468
Driving Accuracy:51.401%
Gunner Accuracy:57.834%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,492
V. Kills:66 N/A
Deaths:76
KDR:19.632
Accuracy:42.548% B**
KPH:141.800 B*
VKPH:6.300 C+
E540 Halberd-H
A*
Kills:885
V. Kills:391 226%
Deaths:66
KDR:13.409
Accuracy:68.175% A
KPH:87.200 A*
VKPH:38.500 A++
M60-G Bulldog-H
A
Kills:310
V. Kills:30 N/A
Deaths:6
KDR:51.667
Accuracy:57.046% B**
KPH:120.300 A
VKPH:11.600 B+
G20 Vulcan-H
M++
Kills:163
V. Kills:132 123%
Deaths:22
KDR:7.409
Accuracy:66.265% A**
KPH:73.600 A++
VKPH:59.600 M++
M12 Kobalt-H
B**
Kills:59
V. Kills:4 N/A
Deaths:2
KDR:29.500
Accuracy:22.940% B
KPH:125.100 C*
VKPH:8.500 B**
Kills:2,909 (0 + 2,909)
Deaths:172
KDR:16.913
VKDR:3.622
Vehicle Kills:623
Kill Difference:2,737
Playtime:25.937 hours
Usage:2%
Score:0.750m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:22.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:267
V. Kills:9 N/A
Deaths:3
KDR:89
Accuracy:21.266% B**
KPH:129.400 A*
VKPH:4.400 B+
M12 Kobalt
M++
Kills:182
V. Kills:3 N/A
Deaths:4
KDR:45.500
Accuracy:24.467% A+
KPH:177.100 M++
VKPH:2.900 C+
M40 Fury
A**
Kills:114
V. Kills:30 368%
Deaths:8
KDR:14.250
Accuracy:51.831% A++
KPH:78.500 A+
VKPH:20.700 A**
M20 Basilisk
A**
Kills:66
V. Kills:26 244%
Deaths:5
KDR:13.200
Accuracy:54.616% A++
KPH:43.600 A*
VKPH:17.200 A**
Kills:629 (0 + 629)
Deaths:20
KDR:31.450
VKDR:3.400
Vehicle Kills:68
Kill Difference:609
Playtime:6.057 hours
Usage:0%
Score:0.196m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:54.616%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:468
V. Kills:16 N/A
Deaths:145
KDR:3.228
Accuracy:49.829% B*
KPH:66.800 B+
VKPH:2.300 C*
M40 Fury-F
B*
Kills:313
V. Kills:108 287%
Deaths:139
KDR:2.252
Accuracy:59.293% B*
KPH:29.100 B+
VKPH:10 B*
M12 Kobalt-F
A*
Kills:206
V. Kills:9 N/A
Deaths:76
KDR:2.711
Accuracy:38.305% A*
KPH:47 B++
VKPH:2.100 B+
Kills:987 (987 + 0)
Deaths:360
KDR:2.742
VKDR:0.369
Vehicle Kills:133
Kill Difference:627
Playtime:22.164 hours
Usage:1%
Score:0.205m
Score/min:154
Driving Accuracy:38.305%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:835
V. Kills:413 202%
Deaths:94
KDR:8.883
Accuracy:42.718% B+
KPH:48.400 A+
VKPH:23.900 B**
VLG Missile Launcher
A+
Kills:256
V. Kills:82 308%
Deaths:20
KDR:12.800
Accuracy:56.932% B++
KPH:66.400 A+
VKPH:21.300 B
CAS 14-E
B**
Kills:161
V. Kills:9 N/A
Deaths:13
KDR:12.385
Accuracy:34.172% C+
KPH:111.300 B**
VKPH:6.200 C+
Kills:1,252 (0 + 1,252)
Deaths:127
KDR:9.858
VKDR:3.969
Vehicle Kills:504
Kill Difference:1,125
Playtime:22.574 hours
Usage:1%
Score:0.514m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:34.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,6412,21821810.174B++7.2952.903%B*3.201%C+51.5A*33M47643.1h6.9B13.1B++
C-4 2,7831,9678632.279B++0.6023.65%CN/A87.4C*36.3B+73022.5h1B**4.3C++
L-24R Spur 1,7951,7296825.426S22.5442.283%C++1.272%D82.7B*3.2C+18920.9h15.6B+37B+
MSW-R 1,6641,6585433.053B+0.1727.819%B**27.563%B+86.8A*N/A29119.1h8.8A31.7B**
P525 Marauder-H 1,5581,4927619.632B+16.7542.548%B**N/A142.1B*6.3C+33110.5h4.8B*11.2B**
M12 Kobalt 1,3791,3495026.98C+24.1024.021%B+18.088%C++143.5B*3.2C--3139.4h11.2B*46.6B*
TORQ-9 1,2301,2245152.377B*0.5130.82%A+28.595%B*73.3A*N/A18516.7h10.5A+34B**
T9A "Butcher" 1,2221,2154202.893B+0.0128.328%B**31.77%B++96.4A+N/A27812.6h9.1A32B**
Cycler TRV 1,2141,2055352.252B**0.6329.518%A+20.083%C++67.3A*N/A20817.9h9.9A33.4B**
TSAR-42 1,1821,1822924.048C*1.1639.093%C++77.75%B**58.5B**N/A16420.2h1.6A4.2B*
L100 Python HEAT 1,3921,1805820.345M++17.4663.284%AN/A111.3S20A++34410.6h3.6A5.7A
LC2 Lynx 1,1941,1805792.038B*0.8530.36%A+24.492%B+44.5B**N/A16326.5h11.3B**37.2B**
L100 Python HESH 1,3011,1771673.563S70.6858.538%AN/A112.1A**11.8B**38910.5h2.1A3.6A
LC3 Jaguar 1,1841,1726601.776B1.1129.024%A29.352%A++38.2B+N/A11530.7h10.2B++35B*
NSX-P Tanto 1,1821,1706041.937B**0.9531.737%A21.282%D55.7A+N/A12521h10.7B*33.9B**
SMG-46 Armistice 1,1711,1696181.892B*0.9929.176%B++11.891%D38.8B+N/A17630.1h11.8B*40.5B++
T7-P Mini-Chaingun 1,1781,1683003.893A1.0126.659%B+14.298%C98.2B*N/A21011.9h9.9B+37B+
TAR 1,1771,1675132.275B+0.6129.898%A+24.936%B++73.9A*N/A17915.8h9.7A32.4B**
AS16 NightHawk 1,1721,1675841.998B*0.8941.942%B12.682%C-33.2C+N/A8035.2h3.5B*8.4B++
MKV Suppressed 1,1701,1644362.67A++0.2129.574%B++20.189%C++58.8AN/A13919.8h9.9B**33.4B++
T9 CARV 1,1671,1644452.616B**0.2726.222%A+25.344%B+78.6M+N/A39214.8h9.2A35B**
TAS-16 Blackjack 1,1671,1636191.879B+1.0069.292%B*15.047%C+53.6B++N/A17721.7h2B*2.9B++
AMR-66 1,1681,1624972.338A++0.5535.369%A+21.773%C75M**N/A17615.5h5.6A15.7B**
PDW-16 Hailstorm 1,1661,1624482.594A++0.2931.109%A17.384%C*61.2A++N/A15719h10.7B**34.5B*
Claymore 1,1631,1621547.545C*4.6642.926%B**N/A136.7C+N/A4028.5h1.2C++2.9B++
T1 Cycler 1,1661,1615782.009B**0.8728.504%A+27.39%B**52.3A++N/A15022.2h9.7A+33.9A
T16 Rhino 1,1631,1604452.607A+0.2826.47%B**19.224%C-81.7A**N/A21414.2h9.6A36.1B*
SMG-46G Armistice 1,1651,1605022.311B++0.5730.837%B++11.466%D-64.8B*N/A22117.9h10.8B*35.1B++
T7 Mini-Chaingun 1,1681,1594762.435A++0.4520.651%B++12.683%C+67.8A++N/A17517.1h10.4B**50.3B++
T32 Bull 1,1611,1593882.987A0.1028.78%B**19.413%D85.2A*N/A23213.6h9.2B**32.1B*
FA1 Barrage 1,1661,1595202.229B**0.6552.065%A11.993%D58A++N/A23820h3.7B**7.1B*
NS-7 PDW 1,1691,1585821.99A0.8930.374%B**17.703%C+38.2B++N/A10630.3h11.1B**36.6B*
NS Baron G5 1,1621,1585372.156A0.7356.536%A12.004%C--75.2A*N/A32615.4h3.6B*6.3C+
NS-15MP 1,1701,1583962.924B0.0429.76%B+18.567%D*86.4B++N/A24213.4h9.3B*31.2B+
NS-15M1 1,1611,1584752.438B*0.4525.65%B++13.299%D*48.9B+N/A21323.7h10.4B*40.7B++
NS-15M AE 1,1661,1584182.77B+0.1128.595%B++14.335%D**78.8B*N/A17614.7h10.1B++35.4B+
TRS-12 Uppercut 1,1671,1585032.302B**0.5871.407%A15.371%C++89.1A*N/A19913h2B**2.9B*
NS-11C 1,1611,1566721.72B*1.1626.889%B++19.291%C++28.2C++N/A8941h10.6B**39.4B*
NS Baron G5AE 1,1601,1555452.119B*0.7656.836%B**12.814%C-57.8B++N/A26320h3.5B*6.2C++
NS-11A 1,1571,1535032.292B**0.5930.707%A+25.325%B+64.8A++N/A16917.8h10.6B**34.6B**
NS-11CP 1,1511,1375422.098B0.7928.939%C++19.349%C--37.5CN/A16230.3h10.1B+35.1B+
P2-120 HESH 1,2041,1084524.622B**21.7443.575%C**1.354%B+102.6A**8.9C+40510.8h3.8B*8.7B*
M40 Fury 1,2161,0955719.211C*16.3345.172%C--1.37%C+111.7B+12.3D3109.8h6.8B++15.1B+
TRAC-5 1,0371,0263552.89M0.0130.207%A++22.905%B++40.4A++N/A14925.4h9.9B**32.7B**
CAS30 Tank Buster 1,6509533033.145B**0.2659.442%AN/A19.4A++14.2A++16749.2h35.6B**60B*
L100 Python AP 1,2369433725.486S22.6061.068%B+N/A95.3S29.6A*4519.9h2.7A++4.4A++
P2-120 HEAT 1,1978864818.458A*15.5751.401%B**3.837%B+67.6M**23.7M*38613.1h5.5B*10.7B**
E540 Halberd-H 1,2768856613.409B++10.5368.175%A2.147%C+86.8A*38.3A++50910.2h4.4B*6.4B**
TS2 Inquisitor 8448405201.615B+1.2728.451%C+19.048%C+43.3C*N/A11719.4h8.1B*28.3B+
M20 Wyvern 1,248835948.883B++6.0042.718%B+5.509%B*48.3A+23.9B**36717.3h51.1B*119.5B**
SOAS-20 7997983142.541B*0.3435.455%A+23.559%B+62.3A+N/A14512.8h9.2B*26.1B**
C150 Dalton 1,2327345214.115B**11.2330.263%D--N/A86.4M*58.6M+7568.5h2.3A7.6B**
Tank Mine 1,1266522552.557C+0.3330.875%C+N/A57.2D--41.6D63711.4h1.6B+5.2B++
Orbital Strike Uplink 7835861586N/A583.12883.019%UN/A1953.3U656.7U115580.3h0.8T*0.1T*
M77-B 579578708.257S5.3745.387%A88.408%A+54A++N/A13410.7h1.6A3.5B**
NS Decimator 9155333331.601B++1.2869.601%B**1.501%D48.9B**35A*50110.9h3.6B*5.2B**
S12 Renegade 4844681453.228C*0.3449.829%B*3.846%C66.9B+2.3C*1667h2.5B*5B**
MG-H1 Watchman 4644621483.122A0.2429.71%A30.303%B+84A++N/A3035.5h10.6B**35.6B*
Dual-75 Duster 4334191922.053B++19.1748.209%B**N/A119.7A4C3913.5h4.5B++9.4B++
NS-44 Commissioner 4164123241.272B1.6141.884%B++22.087%C++29C+N/A10514.2h3.2B++7.6B++
NS-30 Vandal 3973961572.522B+0.3636.402%B+20.96%D64.9AN/A1716.1h4.6B*12.7B++
T2 Striker 6963821832.087M**0.8048.773%CN/A24.8B**20.4B**31515.4h21.5A44.2B**
NS-357 Underboss 3763753191.176C*1.7139.898%B+20.267%C+39.5C++N/A1499.5h3.5B*8.9B+
Sticky Grenade 3673571357N/A354.1251.508%C+N/A1190B+33.3A*32760.3h1.7B+3.3B+
TX2 Emperor 3363352251.489B++1.3928.403%C+19.105%C+53.2B**N/A1776.3h6.7B**23.5C++
M40 Fury-F 4213131392.252B+0.6359.293%B*N/A29B+10B*16010.8h7.3B+12.4B*
M60-G Bulldog-H 340310651.667S48.7857.046%B**N/A119.2A11.5B+3472.6h4.4B*7.6B*
Hellfire Rocket Pods 330295348.676C**5.7954.191%B++N/A140.5B**16.7C**9802.1h15.8B*29.1B++
Xiphos Anti-Personnel Phalanx Tower 2862851285S282.1233.871%B+N/A2850U10C++81700.1h1.3B+3.9B+
M14 Banshee 280268584.621C+1.7428.327%C+1.119%C+67B*3C2644h18B+63.4B+
M12 Kobalt 276267389S86.1221.266%B**23.221%B**127.1A*4.3B+4462.1h10.2A++47.8B**
VLG Missile Launcher 3382562012.8B**9.9256.932%B++1.953%D65.6A+21C**4713.9h5.9B*10.3B*
NS-44P Commissioner 2482461881.309C++1.5739.55%C+18.293%D39.7CN/A1236.2h3.3B8.3B
The Slasher 2542405,7400.042C+2.8439.24%B6.667%D1CN/A3244.5h2.3C++5.8C**
M12 Kobalt-F 215206762.711B0.1738.305%A*3.884%D*46.8B++2B+1184.4h11.3B+29.4B*
PS1-AV Suppressor 2012011371.467C+1.4228.621%C+13.93%D*37.2CN/A1515.4h12B+41.9B
M18 Needler 339195752.6B0.2832.227%C++N/A19.1B++14.1B*30210.2h94.9B++294.4B++
M12 Kobalt 185182445.5A*42.6224.467%A+19.231%C++182M*3C+7171h10.7A43.6B**
AP30 Shredder 2831781313.692B+10.8139.932%B**2.809%B+50.9A+30A4333.5h68.9B+172.5B*
NS "Jackpot" Decimator 198167812.062C++0.8274.262%A1.198%D49.1C++9.1D2933.4h2.1A++2.8A+
G20 Vulcan-H 295163227.409B**4.5366.265%A**2.454%C74.1A++60M++12572.2h120.6C-182B+
MRC3 Mercy 163163582.81B+0.0720.745%B**19.632%C+54.3A*N/A2313h14.6A70.2B*
CAS 14-E 1701611312.385C+9.5034.172%C+N/A115A6.4C+2801.4h20.2B*59.3B*
NS-AM7 Archer 2241592140.743B++2.1453.986%D16.981%C+4.2D1.7C3537.7h12.2B++22.6B++
Auraxium Slasher 17315711,0120.014C2.8715.992%D--1.911%D--0.3C--N/A1464.5h2.1C**13.4C+
M20 Basilisk 2541561411.143B+8.2655.75%B+4.487%C+65B**40.8A*7062.4h82.6B++148.2B*
E540 Halberd 207146197.684C*4.8057.834%A*N/A58.4M**24.4M10382.5h4.1A7.1A+
MG-HBR1 Dragoon 148146483.042B**0.1641.061%A25.343%C-47.1B**N/A1163.1h4A9.8B**
NS-15M2 146143542.648B+0.2429.656%A16.783%D--62.2B*1.3A*3272.3h9.5B**32.1B*
Chainblade 1531412,8570.049B*2.8331.776%C*N/A0.9B+N/A5157.5h2.2B+6.8C+
L105 Zephyr PX 146134433.5B*30.6266.768%A*N/A111.7B**10C++4711.2h4.9C++7.4B*
MRC3 Mercy 128128452.844B+0.0423.254%A+15.625%D--55.7A*N/A2102.3h16.2B*69.8B*
ML-7 1831191021.167B*1.7270.728%A++N/A44.1A++23.7A++7462.7h3.8A+5.3A+
Skyguard 179118429.5U26.6227.802%C+N/A38.1M**19.7M3733.1h48.7A+175.1A+
M40 Fury 144114814.25B**11.3751.831%A++N/A76A20A*6031.5h13.2C*25.4B*
Anti-Vehicle Grenade 14796196N/A93.1256.467%B+N/A480B+255A*46130.2h4.2B*7.5B*
Frag Grenade 9694194N/A91.1253.814%B**N/A940A++20A++48290.1h2.8B*5.2B*
Hunter QCX 11793940.989B+1.8955.951%B*12.903%D-15.8C*4.1C**875.9h6.4C++11.5C**
RAMS-AE .50M 9392118.364A5.4836.062%D79.348%C46C++N/A1252h1.8B+4.9C+
Ripper 84844770.176B**2.7123.106%C+14.286%C2.8CN/A729.7h1.5C+6.3C*
Soldier Soaker 8080441.818B++1.0738.7%B+10%D-40CN/A1632h4.7B**12.1B*
TRAP-M1 7777521.481C+1.4029.004%C+19.481%D22DN/A903.5h9.3C++32.2C++
Hoplon Anti-Aircraft Phalanx Tower 13970170S67.1224.566%CN/A700S690S129250.1h1.4B*5.8B++
M20 Basilisk 9266513.2S10.3254.616%A++7.576%B++44A*17.3A**4781.5h58.5B**107.2A
NS-11P 6866441.5B1.3827.015%B*12.121%D*38.8B++1.2M+1441.7h13B+48.1B++
Rocklet Rifle 13565411.585A+1.3055.252%BN/A46.4A+50A*9691.4h21.8A39.4B**
T4 AMP 6464411.561B+1.3229.841%B+18.75%C+64A+N/A3611h12.6B+42.2B+
ASP-30 Grounder 10560391.538A+1.3572.368%AN/A27.3B+20.5B*3362.2h4.6A+6.3A++
M12 Kobalt-H 6359229.5B+26.6222.94%B15.254%C118C++8B*3350.5h13.5B+59B+
TAR-AE 5858282.071C**0.8123.318%D17.241%D*52.7C++N/A3171.1h8.6A36.9B+
M18 Rotary 9651800.638C2.2528.933%CN/A5.6D4.9D1579.1h139.2C++481.2C++
NSX Naginata 5050192.632B**0.2524.198%B+28%C+83.3A++N/A5570.6h7.8A32.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,4142.1h
Restoration Kit1301,4071.6h
Nano-Armor Kit3921,034,59063.9h
Flail Targeting Dart1500.4h
Snowman Soldier51410.2h
Anti-Vehicle MANA Turret31640.3h
Spawn Beacon112,1531.7h
Turret AI Module03661.4h
Structure Shield Module03861.6h
Repair Module16112.2h
Cortium Silo02571.5h
Skywall Shield Emitter22911.2h
Reinforcements Module0510.2h
Blast Wall0700.6h
Nanite Revive Grenade01,2900.4h
Nanite Healing Grenade01550h
Welding Device130,3392.5h
Spear Anti-Vehicle Tower01090.7h
Spitfire Auto-Turret67741h
Sunderer Garage0911.3h
Hoplon Anti-Aircraft Phalanx Tower01960.9h
Xiphos Anti-Personnel Tower02070.9h
Ammunition Package262,1471.4h
Medical Kit9315,08221.8h
Medical Applicator11885,7775.4h
Elysium Spawn Tube01130.5h
Vehicle Gate12171.9h
Pillbox01751.9h
Lumifiber Rampart Wall36777.6h
Alarm Module01370.4h
Infantry Tower01992h
Router1500.1h
Nano-Repair Grenade03400.1h
Orbital Strike Target Designator271132.9h
Hardlight Barrier74880.4h
Shield Recharging Field161,7310.8h
Recon Detection Device95780.8h

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