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Lt. General Veteran wiwter[PRKY] wiwter
TR BR 88

KDR: 2.92

Score: 46.7m

Last Seen: Jan 20th, 2019 12:08 PM
- OFFLINE - 16.6 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Cobalt - Outfit Leader of Pretoriaanikyborgit[PRKY] Pretoriaanikyborgit
TR outfit on Cobalt

Members: 22
Level Progress (to 89): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP C-4 L-24R Spur MSW-R P525 Marauder-H M12 Kobalt TORQ-9 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,453,662 MLG Score: 1162
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.559%21.43%6334198135,8002.209330.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.76%1.662A++0.117C+-0.659DHEAD ++ (~6.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.564B+9.70.325C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.464%0.803%593510172,49060810964.08867227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.759%0.454B+-0.715D-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.484B+33.20.344C**46.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.369%1.793%1186610167,752122126226.34889296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.597%1.212B**-0.521D-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.783B++4.50.643B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.271%3.463%6101210104,505117014803.84714304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.89%0.847B*-0.225C1.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.763B++12.70.677B+15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.752%78.722%610410181,941127521.52116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.387%0.403B0.758B++1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+1.90.387C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.99%13.801%610410184,6591113274.18598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.064%0.965B*-0.14C0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.80.419B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pretoriaanikyborgit[PRKY] Pretoriaanikyborgit
TR outfit on Cobalt

Members: 22
46.7m330.4%539 (32.3k)431 (25.9k)2.9160483,35228,5843.1864388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022618622.291%13.774%30703:4744

7% Combat Medic54% Engineer17% Heavy Assault11% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2014 6:05 PMApr 17th, 2016 9:41 PMJan 21st, 2019 7:25 AM (21h) (PST)Jan 20th, 2019 9:16 AM (2d) (PST)Jan 20th, 2019 8:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7211555660.7690.2640.1062.8400.0911162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2639,30833,95546166170525,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1807.2h/75.3d 7,729 11,481 26,435 308k 1,639 5,453 9,846 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,671
Deaths:545
KDR:3.066
Accuracy:27.864% B**
HSR:27.528% B+
T9A "Butcher"
B*
Kills:1,219
Deaths:422
KDR:2.889
Accuracy:28.347% B*
HSR:31.829% B++
T7-P Mini-Chaingun
C**
Kills:1,168
Deaths:300
KDR:3.893
Accuracy:26.659% C**
HSR:14.298% C
T9 CARV
A+
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:26.222% A+
HSR:25.344% B+
T16 Rhino
B**
Kills:1,160
Deaths:445
KDR:2.607
Accuracy:26.470% B**
HSR:19.224% C-
T7 Mini-Chaingun
B++
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:20.651% B++
HSR:12.683% C+
T32 Bull
B**
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:28.780% B**
HSR:19.413% D
NS-15M AE
B+
Kills:1,158
Deaths:418
KDR:2.770
Accuracy:28.595% B+
HSR:14.335% D**
NS-15M1
B+
Kills:1,158
Deaths:475
KDR:2.438
Accuracy:25.650% B+
HSR:13.299% D*
NS-15MP
B+
Kills:1,158
Deaths:396
KDR:2.924
Accuracy:29.760% B+
HSR:18.567% D*
MG-H1 Watchman
A
Kills:462
Deaths:148
KDR:3.122
Accuracy:29.710% A
HSR:30.303% B+
NS-15M2
B**
Kills:143
Deaths:54
KDR:2.648
Accuracy:29.656% B**
HSR:16.783% D--
NSX-P Naginata
B*
Kills:52
Deaths:20
KDR:2.600
Accuracy:25.700% B+
HSR:36.539% B*
NSX Naginata
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:24.198% N/A
HSR:28% N/A
Kills:12,881
Deaths (as Heavy Assault):4,551
Deaths (to Heavy Assaults):8,166
KDR:2.83037
Kill Difference:8,330
Playtime:304.752 hours
Usage:17%
Score:7.724m
Score/min:422
Accuracy (listed only):27.019%
HSR (listed only):22.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,189
Deaths:600
KDR:1.982
Accuracy:30.376% A+
HSR:24.474% B+
TAS-16 Blackjack
B*
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:69.308% B*
HSR:15.149% C+
LC3 Jaguar
A++
Kills:1,172
Deaths:660
KDR:1.776
Accuracy:29.024% B**
HSR:29.352% A++
TRAC-5
A++
Kills:1,172
Deaths:387
KDR:3.028
Accuracy:30.497% A++
HSR:23.464% B*
NSX-P Tanto
A
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% A
HSR:21.282% C--
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% C--
AS16 NightHawk
C**
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% C**
HSR:12.682% C-
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
SMG-46G Armistice
B++
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B++
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C++
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% C--
NS-11C
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B+
HSR:19.291% C++
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11CP
C++
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C++
HSR:19.349% D
The Little Helper
A+
Kills:733
Deaths:286
KDR:2.563
Accuracy:63.570% A+
HSR:14.325% C
HC1 Cougar
B**
Kills:107
Deaths:41
KDR:2.610
Accuracy:29.829% B**
HSR:25.234% B+
Kills:21,789
Deaths (as Light Assault):10,174
Deaths (to Light Assaults):5,100
KDR:2.14164
Kill Difference:11,615
Playtime:191.316 hours
Usage:11%
Score:6.660m
Score/min:580
Accuracy (listed only):39.976%
HSR (listed only):17.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,189
Deaths:600
KDR:1.982
Accuracy:30.376% A+
HSR:24.474% B+
TAS-16 Blackjack
B*
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:69.308% B*
HSR:15.149% C+
LC3 Jaguar
A++
Kills:1,172
Deaths:660
KDR:1.776
Accuracy:29.024% B**
HSR:29.352% A++
TRAC-5
A++
Kills:1,172
Deaths:387
KDR:3.028
Accuracy:30.497% A++
HSR:23.464% B*
NSX-P Tanto
A
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% A
HSR:21.282% C--
AS16 NightHawk
C**
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% C**
HSR:12.682% C-
AMR-66
A+
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:35.369% A+
HSR:21.773% C-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C++
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% C--
NS-11C
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B+
HSR:19.291% C++
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11CP
C++
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C++
HSR:19.349% D
The Little Helper
A+
Kills:733
Deaths:286
KDR:2.563
Accuracy:63.570% A+
HSR:14.325% C
MG-HBR1 Dragoon
B**
Kills:146
Deaths:48
KDR:3.042
Accuracy:41.061% B**
HSR:25.343% C-
HC1 Cougar
B**
Kills:107
Deaths:41
KDR:2.610
Accuracy:29.829% B**
HSR:25.234% B+
Kills:16,116
Deaths (as Engineer):7,652
Deaths (to Engineers):4,941
KDR:2.10612
Kill Difference:8,464
Playtime:973.146 hours
Usage:54%
Score:23.373m
Score/min:400
Accuracy (listed only):43.462%
HSR (listed only):18.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,182
Deaths:292
KDR:4.048
Accuracy:39.093% C++
HSR:77.750% B**
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% C--
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
SMG-46G Armistice
B++
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B++
HSR:11.466% D-
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
SOAS-20
A+
Kills:1,047
Deaths:420
KDR:2.493
Accuracy:35.655% A+
HSR:23.114% B
TS2 Inquisitor
C+
Kills:857
Deaths:530
KDR:1.617
Accuracy:28.506% C+
HSR:19.370% C+
M77-B
A+
Kills:590
Deaths:74
KDR:7.973
Accuracy:45.307% A
HSR:88.305% A+
NS-44 Commissioner
B++
Kills:412
Deaths:325
KDR:1.268
Accuracy:41.871% B++
HSR:22.087% C+
NS-357 Underboss
B+
Kills:402
Deaths:330
KDR:1.218
Accuracy:40.390% B+
HSR:20.647% C+
NS-30 Vandal
B+
Kills:396
Deaths:157
KDR:2.522
Accuracy:36.402% B+
HSR:20.960% D
TX2 Emperor
C+
Kills:335
Deaths:225
KDR:1.489
Accuracy:28.403% C+
HSR:19.105% C+
NS-44P Commissioner
C+
Kills:246
Deaths:188
KDR:1.309
Accuracy:39.550% C+
HSR:18.293% D
NS-AM7 Archer
C+
Kills:159
Deaths:216
KDR:0.736
Accuracy:54.045% D
HSR:16.981% C+
RAMS-AE .50M
C
Kills:92
Deaths:11
KDR:8.364
Accuracy:36.062% D-
HSR:79.348% C
Soldier Soaker
B+
Kills:80
Deaths:44
KDR:1.818
Accuracy:38.700% B+
HSR:10% D-
TRAP-M1
C+
Kills:77
Deaths:52
KDR:1.481
Accuracy:29.004% C+
HSR:19.481% D
T4 AMP
B+
Kills:64
Deaths:41
KDR:1.561
Accuracy:29.841% B+
HSR:18.750% C+
Kills:12,920
Deaths (as Infiltrator):5,972
Deaths (to Infiltrators):4,268
KDR:2.16343
Kill Difference:6,948
Playtime:197.053 hours
Usage:11%
Score:5.461m
Score/min:462
Accuracy (listed only):35.170%
HSR (listed only):27.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:1,228
Deaths:519
KDR:2.366
Accuracy:30.846% A
HSR:28.583% B++
Cycler TRV
A
Kills:1,205
Deaths:535
KDR:2.252
Accuracy:29.518% A
HSR:20.083% C++
TAS-16 Blackjack
B*
Kills:1,175
Deaths:626
KDR:1.877
Accuracy:69.308% B*
HSR:15.149% C+
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% C--
TAR
A
Kills:1,167
Deaths:513
KDR:2.275
Accuracy:29.898% A
HSR:24.936% B+
AS16 NightHawk
C**
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% C**
HSR:12.682% C-
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
T1 Cycler
A+
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:28.504% A+
HSR:27.390% B*
SMG-46G Armistice
B++
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B++
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C++
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% C--
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11A
A
Kills:1,153
Deaths:503
KDR:2.292
Accuracy:30.707% A
HSR:25.325% B+
The Little Helper
A+
Kills:733
Deaths:286
KDR:2.563
Accuracy:63.570% A+
HSR:14.325% C
NS-11P
B*
Kills:66
Deaths:44
KDR:1.500
Accuracy:27.015% B*
HSR:12.121% D*
TAR-AE
D-
Kills:58
Deaths:28
KDR:2.071
Accuracy:23.318% D-
HSR:17.241% D*
Kills:20,724
Deaths (as Combat Medic):9,388
Deaths (to Combat Medics):2,951
KDR:2.2075
Kill Difference:11,336
Playtime:133.075 hours
Usage:7%
Score:3.316m
Score/min:415
Accuracy (listed only):39.602%
HSR (listed only):17.391%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:582
V. Kills:15 N/A
Deaths:83
KDR:7.012
Accuracy:29.353% C+
KPH:95.500 A++
VKPH:2.500 C-
Hellfire Rocket Pods
B**
Kills:505
V. Kills:56 N/A
Deaths:48
KDR:10.521
Accuracy:55.344% B*
KPH:142.600 B**
VKPH:15.800 C*
M18 Needler
B**
Kills:347
V. Kills:232 149%
Deaths:95
KDR:3.653
Accuracy:31.788% C+
KPH:21.900 B**
VKPH:14.600 B*
M18 Rotary
C-
Kills:76
V. Kills:59 127%
Deaths:87
KDR:0.874
Accuracy:28.817% C-
KPH:7.800 C-
VKPH:6.100 D
Kills:1,510 (1,005 + 0)
Deaths:313
KDR:4.824
VKDR:1.157
Vehicle Kills:362
Kill Difference:1,197
Playtime:35.243 hours
Usage:2%
Score:0.632m
Score/min:299
Piloting Accuracy:28.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:1,978
V. Kills:69 N/A
Deaths:74
KDR:26.730
Accuracy:42.357% C+
KPH:84.500 B*
VKPH:2.900 C
CAS30 Tank Buster
A++
Kills:953
V. Kills:697 137%
Deaths:303
KDR:3.145
Accuracy:59.442% A
KPH:19.400 A++
VKPH:14.200 A+
C150 Dalton
M**
Kills:797
V. Kills:539 148%
Deaths:52
KDR:15.327
Accuracy:31.113% D-
KPH:89.500 M**
VKPH:60.500 M++
Dual-75 Duster
A++
Kills:419
V. Kills:14 N/A
Deaths:19
KDR:22.053
Accuracy:48.209% B**
KPH:118.900 A++
VKPH:4 C
AP30 Shredder
A
Kills:178
V. Kills:105 168%
Deaths:13
KDR:13.692
Accuracy:39.932% B**
KPH:51.400 A
VKPH:30.300 A
L105 Zephyr PX
A++
Kills:134
V. Kills:12 N/A
Deaths:4
KDR:33.500
Accuracy:66.768% A++
KPH:116.100 B**
VKPH:10.400 C++
L-30R Vektor
B
Kills:103
V. Kills:35 286%
Deaths:9
KDR:11.444
Accuracy:44.353% B
KPH:16.500 C+
VKPH:5.600 C
Kills:4,562 (3,034 + 1,528)
Deaths:474
KDR:9.624
VKDR:3.103
Vehicle Kills:1,471
Kill Difference:4,088
Playtime:95.940 hours
Usage:5%
Score:1.419m
Score/min:247
Piloting Accuracy:44.353%
Gunner Accuracy:66.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,180
V. Kills:212 N/A
Deaths:58
KDR:20.345
Accuracy:63.284% A
KPH:111 S
VKPH:19.900 A++
L100 Python HESH
A**
Kills:1,177
V. Kills:124 N/A
Deaths:16
KDR:73.563
Accuracy:58.538% B**
KPH:112.400 A**
VKPH:11.800 B**
L100 Python AP
S
Kills:1,170
V. Kills:379 308%
Deaths:48
KDR:24.375
Accuracy:60.447% B+
KPH:88.700 S
VKPH:28.700 A*
Skyguard
M**
Kills:118
V. Kills:61 190%
Deaths:4
KDR:29.500
Accuracy:27.802% C+
KPH:37.600 M**
VKPH:19.400 M
Kills:3,645 (3,645 + 0)
Deaths:126
KDR:28.929
VKDR:6.159
Vehicle Kills:776
Kill Difference:3,519
Playtime:37.436 hours
Usage:2%
Score:0.866m
Score/min:386
Driving Accuracy:27.802%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,231
V. Kills:1,430 156%
Deaths:219
KDR:10.187
Accuracy:52.890% B*
KPH:51.400 A++
VKPH:32.900 A**
P2-120 HESH
A*
Kills:1,108
V. Kills:96 N/A
Deaths:45
KDR:24.622
Accuracy:43.575% C**
KPH:102.300 A*
VKPH:8.900 C+
P2-120 HEAT
M**
Kills:886
V. Kills:311 284%
Deaths:48
KDR:18.458
Accuracy:51.401% B**
KPH:67.600 M**
VKPH:23.700 M*
E540 Halberd
M**
Kills:146
V. Kills:61 235%
Deaths:19
KDR:7.684
Accuracy:57.834% A*
KPH:59.300 M**
VKPH:24.800 M+
Kills:4,371 (4,225 + 146)
Deaths:331
KDR:13.205
VKDR:5.734
Vehicle Kills:1,898
Kill Difference:4,040
Playtime:69.805 hours
Usage:4%
Score:1.963m
Score/min:469
Driving Accuracy:51.401%
Gunner Accuracy:57.834%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,496
V. Kills:67 N/A
Deaths:77
KDR:19.429
Accuracy:42.628% B**
KPH:141.900 B*
VKPH:6.400 C+
E540 Halberd-H
A*
Kills:888
V. Kills:393 225%
Deaths:66
KDR:13.455
Accuracy:68.212% A
KPH:87.400 A*
VKPH:38.700 A++
M60-G Bulldog-H
A
Kills:310
V. Kills:30 N/A
Deaths:6
KDR:51.667
Accuracy:57.046% A
KPH:120.300 A
VKPH:11.600 B+
G20 Vulcan-H
M++
Kills:163
V. Kills:132 123%
Deaths:22
KDR:7.409
Accuracy:66.265% A*
KPH:73.600 A+
VKPH:59.600 M++
M12 Kobalt-H
B**
Kills:66
V. Kills:4 N/A
Deaths:2
KDR:33
Accuracy:22.625% C*
KPH:134.400 C**
VKPH:8.100 B**
Kills:2,923 (0 + 2,923)
Deaths:173
KDR:16.896
VKDR:3.618
Vehicle Kills:626
Kill Difference:2,750
Playtime:25.989 hours
Usage:1%
Score:0.754m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:22.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:275
V. Kills:9 N/A
Deaths:4
KDR:68.750
Accuracy:21.216% B*
KPH:126.600 A++
VKPH:4.100 C**
M12 Kobalt
M+
Kills:182
V. Kills:3 N/A
Deaths:4
KDR:45.500
Accuracy:24.439% A+
KPH:175.900 M+
VKPH:2.900 C
M40 Fury
A**
Kills:114
V. Kills:30 368%
Deaths:8
KDR:14.250
Accuracy:51.831% A++
KPH:78.500 A+
VKPH:20.700 A**
M20 Basilisk
A**
Kills:66
V. Kills:26 244%
Deaths:5
KDR:13.200
Accuracy:54.629% A++
KPH:43.600 A*
VKPH:17.200 A**
Kills:637 (0 + 637)
Deaths:21
KDR:30.333
VKDR:3.238
Vehicle Kills:68
Kill Difference:616
Playtime:6.173 hours
Usage:0%
Score:0.198m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:54.629%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:468
V. Kills:16 N/A
Deaths:146
KDR:3.205
Accuracy:49.829% B*
KPH:66.400 B+
VKPH:2.300 C**
M40 Fury-F
B**
Kills:314
V. Kills:109 285%
Deaths:139
KDR:2.259
Accuracy:59.351% B**
KPH:29.100 C**
VKPH:10.100 B**
M12 Kobalt-F
A*
Kills:206
V. Kills:9 N/A
Deaths:76
KDR:2.711
Accuracy:38.305% A*
KPH:47 B+
VKPH:2.100 B+
Kills:988 (988 + 0)
Deaths:361
KDR:2.737
VKDR:0.371
Vehicle Kills:134
Kill Difference:627
Playtime:22.203 hours
Usage:1%
Score:0.205m
Score/min:154
Driving Accuracy:38.305%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:838
V. Kills:414 202%
Deaths:94
KDR:8.915
Accuracy:42.783% B+
KPH:48.400 A+
VKPH:23.900 B**
VLG Missile Launcher
A
Kills:256
V. Kills:82 308%
Deaths:20
KDR:12.800
Accuracy:56.932% B++
KPH:66.400 A
VKPH:21.300 C**
CAS 14-E
B**
Kills:161
V. Kills:9 N/A
Deaths:13
KDR:12.385
Accuracy:34.172% C+
KPH:111.200 B**
VKPH:6.200 C+
Kills:1,255 (0 + 1,255)
Deaths:127
KDR:9.882
VKDR:3.976
Vehicle Kills:505
Kill Difference:1,128
Playtime:22.624 hours
Usage:1%
Score:0.515m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:34.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,6612,23121910.187B+7.2752.89%B*3.227%C+51.4A++32.9A**47643.4h6.9C**13.1B++
C-4 2,8251,9998712.295B++0.6223.679%CN/A88.1C*36.4B+73122.7h1B**4.3B++
L-24R Spur 2,0471,9787426.73S23.8142.357%C+1.163%D84.5B*2.9C18923.4h15.3B+36.1B+
MSW-R 1,6771,6715453.066B+0.1527.864%B**27.528%B+86.1A*N/A29619.4h8.9A31.8B*
P525 Marauder-H 1,5631,4967719.429B+16.5142.628%B**N/A142.5B*6.4C+33110.5h4.8B*11.2B**
M12 Kobalt 1,4071,3775226.481C+23.5624.022%B+17.865%C++144.9B*3.2D3269.5h11.2B**46.8B*
TORQ-9 1,2341,2285192.366B*0.5530.846%A28.583%B++73.1A++N/A18716.8h10.5A+34.1B**
T9A "Butcher" 1,2261,2194222.889B+0.0328.347%B*31.829%B++96A+N/A27912.7h9.1A32B**
Cycler TRV 1,2141,2055352.252B*0.6629.518%A20.083%C++67.3A++N/A20917.9h9.9A33.4B**
LC2 Lynx 1,2031,1896001.982B*0.9330.376%A+24.474%B+39.6B++N/A14530h11.3B**37.3B*
TSAR-42 1,1821,1822924.048C*1.1339.093%C++77.75%B**58.5B**N/A16720.2h1.6A4.2B*
L100 Python HEAT 1,3921,1805820.345M++17.4363.284%AN/A111.3S20A++34510.6h3.6A5.7A
L100 Python HESH 1,3011,1771673.563S70.6558.538%B**N/A112.1A**11.8B**39010.5h2.1A3.6A
TAS-16 Blackjack 1,1791,1756261.877B++1.0469.308%B*15.149%C+52.9B++N/A17622.2h2B*2.9B++
LC3 Jaguar 1,1841,1726601.776B1.1429.024%B**29.352%A++38.2B+N/A11630.7h10.2B++35B*
TRAC-5 1,1851,1723873.028M++0.1130.497%A++23.464%B*42.3A++N/A15927.7h9.9B**32.5B**
L100 Python AP 1,5491,1704824.375S21.4660.447%B+N/A88.6S28.7A*41713.2h2.8A++4.7A++
NSX-P Tanto 1,1821,1706041.937B**0.9831.737%A21.282%C--55.7A+N/A12621h10.7B*33.9B*
SMG-46 Armistice 1,1711,1696181.892B*1.0229.176%B++11.891%D38.8B+N/A17630.1h11.8B*40.5B++
PS1-AV Suppressor 1,1811,1684812.428B0.4929.503%C+19.178%C--46.2C+N/A11625.3h12.4C**42C**
T7-P Mini-Chaingun 1,1781,1683003.893A0.9826.659%C**14.298%C98.2B++N/A21011.9h9.9B+37B+
TAR 1,1771,1675132.275B+0.6429.898%A24.936%B+73.9A*N/A18115.8h9.7A32.4B**
AS16 NightHawk 1,1721,1675841.998B*0.9241.942%C**12.682%C-33.2C+N/A8135.2h3.5B++8.4B++
MKV Suppressed 1,1701,1644362.67A*0.2529.574%B++20.189%C++58.8AN/A13919.8h9.9B*33.4B++
T9 CARV 1,1671,1644452.616B*0.3026.222%A+25.344%B+78.6M+N/A39814.8h9.2A35B**
Claymore 1,1631,1621547.545C++4.6342.926%B**N/A136.7C+N/A4028.5h1.2C++2.9B++
PDW-16 Hailstorm 1,1661,1624482.594A++0.3231.109%A17.384%C*61.2A++N/A15819h10.7B**34.5B*
AMR-66 1,1681,1624972.338A++0.5835.369%A+21.773%C-75M**N/A17715.5h5.6A15.7B**
T1 Cycler 1,1661,1615782.009B*0.9128.504%A+27.39%B*52.3A++N/A15222.2h9.7A+33.9A
SMG-46G Armistice 1,1651,1605022.311B*0.6130.837%B++11.466%D-64.8B++N/A22217.9h10.8B*35.1B+
T16 Rhino 1,1631,1604452.607A+0.3126.47%B**19.224%C-81.7A**N/A21414.2h9.6A36.1B*
T7 Mini-Chaingun 1,1681,1594762.435A++0.4820.651%B++12.683%C+67.8A++N/A17517.1h10.4B**50.3B++
FA1 Barrage 1,1661,1595202.229B**0.6952.065%A11.993%D58A++N/A23920h3.7B**7.1B*
T32 Bull 1,1611,1593882.987A0.0728.78%B**19.413%D85.2A++N/A23313.6h9.2B**32.1B*
TRS-12 Uppercut 1,1671,1585032.302B**0.6171.407%B**15.371%C++89.1A*N/A20013h2B**2.9B*
NS-7 PDW 1,1691,1585821.99A0.9330.374%B**17.703%C+38.2B++N/A10730.3h11.1B**36.6B*
NS-15M AE 1,1661,1584182.77B+0.1528.595%B+14.335%D**78.8B*N/A17614.7h10.1B++35.4B+
NS Baron G5 1,1621,1585372.156A+0.7656.536%A12.004%C--75.2A*N/A32715.4h3.6B*6.3C+
NS-15M1 1,1611,1584752.438B*0.4825.65%B+13.299%D*48.9B+N/A21323.7h10.4B*40.7B+
NS-15MP 1,1701,1583962.924B+0.0129.76%B+18.567%D*86.4B+N/A24313.4h9.3B++31.2B+
NS-11C 1,1611,1566721.72B*1.2026.889%B+19.291%C++28.2C++N/A8941h10.6B**39.4B++
NS Baron G5AE 1,1601,1555452.119B++0.8056.836%B**12.814%C-57.8B+N/A26320h3.5B*6.2C++
NS-11A 1,1571,1535032.292B++0.6230.707%A25.325%B+64.8A++N/A17017.8h10.6B**34.6B**
NS-11CP 1,1511,1375422.098C**0.8228.939%C++19.349%D37.5CN/A16230.3h10.1B+35.1B+
P2-120 HESH 1,2041,1084524.622B**21.7143.575%C**1.354%B+102.6A*8.9C+40610.8h3.8B*8.7B*
M40 Fury 1,2191,0975719.246B+16.3345.18%C1.367%C+111.9B+12.4D3129.8h6.8B++15.1B+
SOAS-20 1,0481,0474202.493B*0.4235.655%A+23.114%B56.3B**N/A14118.6h9.5B++26.7B**
CAS30 Tank Buster 1,6509533033.145B**0.2359.442%AN/A19.4A++14.2A+16849.2h35.6B**60B*
E540 Halberd-H 1,2818886613.455B++10.5468.212%A2.14%C+87.1A*38.5A++51110.2h4.4B*6.4B**
P2-120 HEAT 1,1978864818.458A*15.5451.401%B**3.837%B+67.6M**23.7M*38713.1h5.5B*10.7B**
TS2 Inquisitor 8618575301.617B+1.3028.506%C+19.37%C+43.3C*N/A11719.8h8B++28.2B+
M20 Wyvern 1,252838948.915B++6.0042.783%B+5.609%B*48.4A+23.9B**36717.3h51.2B*119.6B**
Orbital Strike Uplink 1,0908181818N/A815.08966.102%UN/A2726.7U906.7U139280.3h0.7T*0.1T*
C150 Dalton 1,3367975215.327A12.4131.113%D-N/A89.6M**60.6M++7718.9h2.3A7.5B*
The Little Helper 7387332862.563B*0.3563.57%A+14.325%C106.2A**N/A2756.9h3.7B*5.8B**
Tank Mine 1,1606762582.62C++0.3030.859%C+N/A58.8D--42.1D64011.5h1.6B+5.2B++
M77-B 591590747.973S5.0645.307%A88.305%A+53.2A++N/A13411.1h1.6A3.5B**
M14 Banshee 597582837.012C*4.1029.353%C+1.203%C++95.4A++2.5C-3026.1h15.6B+53.2B+
NS Decimator 9155333341.596B++1.3269.447%B**1.501%D48.9B**35A*50210.9h3.7B++5.3B**
Hellfire Rocket Pods 5615054810.521B+7.6055.344%B*N/A144.3B**16C*7953.5h15.4B*27.8B++
S12 Renegade 4844681463.205C*0.2949.829%B*3.846%C66.9B+2.3C**1667h2.5B*5B*
MG-H1 Watchman 4644621483.122B**0.2129.71%A30.303%B+84A++N/A3105.5h10.6B**35.6B*
Dual-75 Duster 4334191922.053B++19.1448.209%B**N/A119.7A++4C3923.5h4.5B*9.4B*
NS-44 Commissioner 4164123251.268B1.6541.871%B++22.087%C+29C+N/A10514.2h3.2B++7.6B++
NS-357 Underboss 4034023301.218C**1.7040.39%B+20.647%C+41.4C++N/A1559.7h3.5B*8.7B++
Sticky Grenade 4093991399N/A396.0853.018%C++N/A997.5C++25A33090.4h1.7B+3.3B+
NS-30 Vandal 3973961572.522B+0.3936.402%B+20.96%D64.9AN/A1736.1h4.6B*12.7B++
T2 Striker 6963821832.087S0.8348.774%CN/A24.8B**20.4B**31615.4h21.6A44.2B**
M18 Needler 579347953.653B++0.7431.788%C+N/A21.8B*14.6B*26815.9h82.2B*258.5B*
TX2 Emperor 3363352251.489B++1.4328.403%C+19.105%C+53.2B**N/A1786.3h6.7B**23.5C++
M40 Fury-F 4233141392.259B+0.6659.351%B**N/A29.1C**10.1B**16110.8h7.3B+12.4B*
M60-G Bulldog-H 340310651.667S48.7557.046%AN/A119.2A11.5B+3482.6h4.4B++7.6B++
Xiphos Anti-Personnel Phalanx Tower 2872861286S283.0833.871%B+N/A2860U10C*81880.1h1.3B+3.9B+
M12 Kobalt 284275468.75M**65.8321.216%B*22.909%B**125A++4.1C**4332.2h10.5A+49.4B*
The Slasher 2702566,4750.04C2.8839.501%B6.25%D0.9CN/A3272.8h2.2C++5.6C**
VLG Missile Launcher 3382562012.8B*9.8856.932%B++1.953%D65.6A21C**4713.9h5.9B*10.3B**
NS-44P Commissioner 2482461881.309C++1.6139.55%C+18.293%D39.7CN/A1236.2h3.3B8.3B
M12 Kobalt-F 215206762.711B+0.2138.305%A*3.884%D--46.8B+2B+1184.4h11.3B+29.4B**
M12 Kobalt 185182445.5A++42.5824.439%A+19.231%C++182M++3C+7171h10.7A43.8B**
AP30 Shredder 2831781313.692B10.7839.932%B**2.809%B+50.9A30A4363.5h68.9B+172.5B++
Auraxium Slasher 19317711,3460.016C2.9016.815%D--1.695%D--0.4C-N/A1480.9h2B+12.1C+
NS "Jackpot" Decimator 198167812.062C++0.8574.262%A1.198%D49.1C++9.1D2943.4h2.1A++2.8A++
G20 Vulcan-H 295163227.409B**4.4966.265%A*2.454%C74.1A+60M++12652.2h120.6C-182B+
MRC3 Mercy 163163582.81B0.1120.745%B**19.632%C+54.3A*N/A2343h14.6A70.2B*
CAS 14-E 1701611312.385C+9.4734.172%C+N/A115A6.4C+2791.4h20.2B*59.3B*
NS-AM7 Archer 2241592160.736B++2.1854.045%D16.981%C+4.2D1.7D3538.1h12.2B++22.6B++
M20 Basilisk 2541561411.143B+8.2355.736%B+4.487%C+65B**40.8A*7052.4h82.8B++148.6B++
E540 Halberd 207146197.684C*4.7757.834%A*N/A58.4M**24.4M10462.5h4.1A7.1A+
MG-HBR1 Dragoon 148146483.042A0.1341.061%B**25.343%C-47.1B**N/A1193.1h4A9.8B**
NS-15M2 146143542.648B+0.2729.656%B**16.783%D--62.2B++1.3A++3372.3h9.5B**32.1B*
Chainblade 1531412,8570.049B*2.8731.776%C*N/A0.9B+N/A5157.7h2.2B+6.8B+
L105 Zephyr PX 146134433.5B++30.5866.768%A++N/A111.7B**10C+4711.2h4.9C++7.4B*
MRC3 Mercy 128128452.844B+0.0723.254%A15.625%D-55.7A*N/A2112.3h16.2B*69.8B*
ML-7 1831191021.167B*1.7570.728%A++N/A44.1A*23.7A++7592.7h3.8A+5.3A+
Skyguard 179118429.5U26.5827.802%C+N/A38.1M**19.7M3753.1h48.7A+175.1A+
M40 Fury 144114814.25B*11.3351.831%A++N/A76A20A*6031.5h13.2C*25.4B*
Ripper 1141145090.224A+2.6925.77%C+14.035%C3.6C+N/A931.7h1.4C*5.4B
HC1 Cougar 109107412.61A+0.3129.829%B**25.234%B+36.9B+N/A2752.9h9.5B*31.7B*
L-30R Vektor 138103911.444S8.5344.353%BN/A16.6C+5.6C1056.2h31.9B**71.9B*
Anti-Vehicle Grenade 14796196N/A93.0856.528%B+N/A480B+255A*46510.2h4.2B*7.5B*
Hunter QCX 12195990.96B+1.9657.936%B**12.632%D-15.3C++4.2B866.2h7C+12.1C**
Frag Grenade 9694194N/A91.0853.814%AN/A940A++20A*49310.1h2.8B**5.2B**
RAMS-AE .50M 9392118.364A5.4536.062%D-79.348%C46C+N/A1252h1.8B+4.9C+
Soldier Soaker 8080441.818B+1.1038.7%B+10%D-40CN/A1632h4.7B**12.1B*
TRAP-M1 7777521.481C+1.4429.004%C+19.481%D22DN/A903.5h9.3C++32.2C++
M18 Rotary 13576870.874C2.0428.817%C-N/A7.8C-6.1D1679.7h108.6B+377B
Hoplon Anti-Aircraft Phalanx Tower 14171171S68.0824.566%CN/A710S700S129340.1h1.4B*5.7B++
Rocklet Rifle 14269421.643A++1.2755.395%C**N/A49.3A++52.1A*9911.4h21.1A38B**
NS-11P 6866441.5C**1.4227.015%B*12.121%D*38.8B++1.2M+1461.7h13B+48.1B++
M12 Kobalt-H 7066233B++30.0822.625%C*15.152%C132C**8B*3570.5h13.2B+58.5B+
M20 Basilisk 9266513.2S10.2854.629%A++7.576%B+44A*17.3A**4831.5h58.6B**107.2A
T4 AMP 6464411.561B++1.3629.841%B+18.75%C+64AN/A3611h12.6B+42.2B+
ASP-30 Grounder 10560391.538A+1.3872.368%AN/A27.3B*20.5B*3432.2h4.6A+6.3A++
TAR-AE 5858282.071C**0.8523.318%D-17.241%D*52.7C++N/A3221.1h8.6A36.9B+
NSX-P Naginata 5352202.6B++0.3225.7%B+36.539%B*86.7A++1.7B*2340.6h8.1A31.6B*
NSX Naginata 5050192.632A0.2824.198%B+28%C+83.3A++N/A5630.6h7.8A32.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1401,4841.8h
Motion Spotter93,7362.2h
Nano-Armor Kit4051,067,26965.9h
Pain Spire0580.2h
Flail Targeting Dart1580.4h
Anti-Vehicle MANA Turret31640.3h
Spawn Beacon112,3031.7h
Turret AI Module03771.4h
Repair Module16232.3h
Skywall Shield Emitter22991.2h
Structure Shield Module03891.6h
Cortium Silo02641.5h
Reinforcements Module0510.2h
Blast Wall0710.6h
Nanite Revive Grenade01,3370.4h
Nanite Healing Grenade01550h
Welding Device130,4392.5h
Spear Anti-Vehicle Tower01100.7h
Spitfire Auto-Turret77841h
Sunderer Garage0911.3h
Xiphos Anti-Personnel Tower02131h
Hoplon Anti-Aircraft Phalanx Tower02031h
Router2640.1h
Ammunition Package302,4371.6h
Medical Kit1,0655,69223.3h
Medical Applicator13190,8515.8h
Elysium Spawn Tube01190.5h
Vehicle Gate12241.9h
Pillbox01771.9h
Alarm Module01410.4h
Lumifiber Rampart Wall36877.6h
Infantry Tower02022h
Nano-Repair Grenade03620.1h
Orbital Strike Target Designator291343.1h
Hardlight Barrier96660.5h
Shield Recharging Field161,7510.8h
Recon Detection Device95780.8h
Snowman Soldier162320.3h

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