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Lt. General Veteran wiwter[PRKY] wiwter
TR BR 92

KDR: 2.92

Score: 47.2m

Last Seen: Apr 21st, 2019 2:57 PM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Cobalt - Outfit Leader of Pretoriaanikyborgit[PRKY] Pretoriaanikyborgit
TR outfit on Cobalt

Members: 20
Level Progress (to 93): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP C-4 L-24R Spur MSW-R P525 Marauder-H M12 Kobalt TORQ-9 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,449,909 MLG Score: 1159
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.575%21.473%6354299336,0502.200050.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.755%1.652A++0.115C+-0.647DHEAD ++ (~6.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.563B+9.70.323C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.504%0.833%625510302,64061411304.29967233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.759%0.432B-0.705D-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.517B+32.30.39B45.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.369%1.793%1177610297,752122926456.30244293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.597%1.212B**-0.519D-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.50.645B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.198%3.45%6081210234,522117714883.84197304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.832%0.837B++-0.237C1.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.764B++12.70.68B+15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.897%79.227%608410312,017128421.56965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.36%0.432B0.792B++1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+1.90.395B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.99%13.801%608410314,6591131274.11573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.064%0.962B*-0.149C0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.80.419B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pretoriaanikyborgit[PRKY] Pretoriaanikyborgit
TR outfit on Cobalt

Members: 20
47.2m338.6%540 (32.4k)426 (25.6k)2.9244684,47328,8853.1952292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035627522.361%13.812%30903:5145

7% Combat Medic53% Engineer16% Heavy Assault11% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2014 6:05 PMApr 17th, 2016 9:41 PMApr 21st, 2019 2:40 PM (1d) (PST)Apr 21st, 2019 11:20 AM (1d) (PST)Apr 21st, 2019 10:57 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7121535590.7610.2600.1052.8810.0901159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,7339,19633,53746166173525,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1849.8h/77.1d 7,821 11,667 26,739 319.8k 1,652 5,499 9,966 79m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,671
Deaths:545
KDR:3.066
Accuracy:27.864% B**
HSR:27.528% B+
T9A "Butcher"
B*
Kills:1,219
Deaths:422
KDR:2.889
Accuracy:28.347% B*
HSR:31.829% B+
T7-P Mini-Chaingun
B
Kills:1,168
Deaths:300
KDR:3.893
Accuracy:26.659% B
HSR:14.298% C-
T9 CARV
A
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:26.222% A
HSR:25.344% B
T16 Rhino
B**
Kills:1,160
Deaths:445
KDR:2.607
Accuracy:26.470% B**
HSR:19.224% C-
T32 Bull
B**
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:28.780% B**
HSR:19.413% D
T7 Mini-Chaingun
B++
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:20.651% B++
HSR:12.683% C+
NS-15MP
B
Kills:1,158
Deaths:396
KDR:2.924
Accuracy:29.760% B
HSR:18.567% D*
NS-15M1
B+
Kills:1,158
Deaths:475
KDR:2.438
Accuracy:25.650% B+
HSR:13.299% D*
NS-15M AE
B+
Kills:1,158
Deaths:418
KDR:2.770
Accuracy:28.595% B+
HSR:14.335% D**
MG-H1 Watchman
A
Kills:462
Deaths:148
KDR:3.122
Accuracy:29.710% A
HSR:30.303% B+
NS-15M2
B**
Kills:143
Deaths:54
KDR:2.648
Accuracy:29.656% B**
HSR:16.783% D*
NSX-P Naginata
B*
Kills:52
Deaths:20
KDR:2.600
Accuracy:25.700% B+
HSR:36.539% B*
NSX Naginata
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:24.198% N/A
HSR:28% N/A
Kills:12,881
Deaths (as Heavy Assault):4,551
Deaths (to Heavy Assaults):8,284
KDR:2.83037
Kill Difference:8,330
Playtime:304.762 hours
Usage:16%
Score:7.724m
Score/min:422
Accuracy (listed only):27.019%
HSR (listed only):22.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:1,189
Deaths:602
KDR:1.975
Accuracy:30.372% A+
HSR:24.474% B+
TAS-16 Blackjack
B*
Kills:1,175
Deaths:628
KDR:1.871
Accuracy:69.308% B*
HSR:15.149% C+
TRAC-5
A++
Kills:1,172
Deaths:387
KDR:3.028
Accuracy:30.497% A++
HSR:23.464% B*
LC3 Jaguar
A++
Kills:1,172
Deaths:660
KDR:1.776
Accuracy:29.024% B**
HSR:29.352% A++
NSX-P Tanto
B**
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% B**
HSR:21.282% D
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% D
AS16 NightHawk
C*
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% C*
HSR:12.682% C-
The Little Helper
A++
Kills:1,167
Deaths:454
KDR:2.570
Accuracy:64.867% A++
HSR:13.796% C
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
SMG-46G Armistice
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B+
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% D
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C+
NS-11C
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B+
HSR:19.291% C+
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11CP
C+
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C+
HSR:19.349% D
HC1 Cougar
A
Kills:288
Deaths:97
KDR:2.969
Accuracy:30.930% A
HSR:28.819% A
Kills:22,404
Deaths (as Light Assault):10,402
Deaths (to Light Assaults):5,145
KDR:2.15382
Kill Difference:12,002
Playtime:191.589 hours
Usage:10%
Score:6.666m
Score/min:580
Accuracy (listed only):40.096%
HSR (listed only):17.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:1,189
Deaths:602
KDR:1.975
Accuracy:30.372% A+
HSR:24.474% B+
TAS-16 Blackjack
B*
Kills:1,175
Deaths:628
KDR:1.871
Accuracy:69.308% B*
HSR:15.149% C+
TRAC-5
A++
Kills:1,172
Deaths:387
KDR:3.028
Accuracy:30.497% A++
HSR:23.464% B*
LC3 Jaguar
A++
Kills:1,172
Deaths:660
KDR:1.776
Accuracy:29.024% B**
HSR:29.352% A++
NSX-P Tanto
B**
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% B**
HSR:21.282% D
AS16 NightHawk
C*
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% C*
HSR:12.682% C-
The Little Helper
A++
Kills:1,167
Deaths:454
KDR:2.570
Accuracy:64.867% A++
HSR:13.796% C
AMR-66
A+
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:35.369% A+
HSR:21.773% C
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C+
NS-11C
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B+
HSR:19.291% C+
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11CP
C+
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C+
HSR:19.349% D
HC1 Cougar
A
Kills:288
Deaths:97
KDR:2.969
Accuracy:30.930% A
HSR:28.819% A
MG-HBR1 Dragoon
B**
Kills:146
Deaths:48
KDR:3.042
Accuracy:41.061% B**
HSR:25.343% C-
Kills:16,731
Deaths (as Engineer):7,880
Deaths (to Engineers):4,977
KDR:2.12322
Kill Difference:8,851
Playtime:989.083 hours
Usage:53%
Score:23.826m
Score/min:401
Accuracy (listed only):43.611%
HSR (listed only):19.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,182
Deaths:292
KDR:4.048
Accuracy:39.093% C++
HSR:77.750% B**
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% D
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
SMG-46G Armistice
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B+
HSR:11.466% D-
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
SOAS-20
A+
Kills:1,047
Deaths:420
KDR:2.493
Accuracy:35.655% A+
HSR:23.114% C**
TS2 Inquisitor
C+
Kills:861
Deaths:533
KDR:1.615
Accuracy:28.493% C+
HSR:19.280% C+
M77-B
A+
Kills:666
Deaths:78
KDR:8.538
Accuracy:45.165% A
HSR:88.739% A+
NS-44 Commissioner
B++
Kills:412
Deaths:325
KDR:1.268
Accuracy:41.871% B++
HSR:22.087% C+
NS-357 Underboss
B+
Kills:402
Deaths:330
KDR:1.218
Accuracy:40.390% B+
HSR:20.647% C+
NS-30 Vandal
B+
Kills:396
Deaths:157
KDR:2.522
Accuracy:36.402% B+
HSR:20.960% D
TX2 Emperor
C+
Kills:335
Deaths:225
KDR:1.489
Accuracy:28.403% C+
HSR:19.105% C+
NS-44P Commissioner
C+
Kills:246
Deaths:188
KDR:1.309
Accuracy:39.550% C+
HSR:18.293% D-
NS-AM7 Archer
C+
Kills:163
Deaths:221
KDR:0.738
Accuracy:54.196% D
HSR:16.564% C+
RAMS-AE .50M
C
Kills:92
Deaths:11
KDR:8.364
Accuracy:36.062% D-
HSR:79.348% C
Soldier Soaker
B+
Kills:80
Deaths:44
KDR:1.818
Accuracy:38.700% B+
HSR:10% D-
TRAP-M1
C+
Kills:77
Deaths:52
KDR:1.481
Accuracy:29.004% C+
HSR:19.481% D
T4 AMP
B+
Kills:64
Deaths:41
KDR:1.561
Accuracy:29.841% B+
HSR:18.750% C+
NS-45 Pilot
B++
Kills:61
Deaths:35
KDR:1.743
Accuracy:35.845% B++
HSR:21.312% C--
Kills:13,065
Deaths (as Infiltrator):6,019
Deaths (to Infiltrators):4,300
KDR:2.17063
Kill Difference:7,046
Playtime:198.448 hours
Usage:11%
Score:5.529m
Score/min:464
Accuracy (listed only):35.202%
HSR (listed only):27.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:1,228
Deaths:519
KDR:2.366
Accuracy:30.846% A
HSR:28.583% B++
Cycler TRV
A
Kills:1,205
Deaths:535
KDR:2.252
Accuracy:29.518% A
HSR:20.083% C+
TAS-16 Blackjack
B*
Kills:1,175
Deaths:628
KDR:1.871
Accuracy:69.308% B*
HSR:15.149% C+
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% D
AS16 NightHawk
C*
Kills:1,167
Deaths:584
KDR:1.998
Accuracy:41.942% C*
HSR:12.682% C-
The Little Helper
A++
Kills:1,167
Deaths:454
KDR:2.570
Accuracy:64.867% A++
HSR:13.796% C
TAR
A
Kills:1,167
Deaths:513
KDR:2.275
Accuracy:29.898% A
HSR:24.936% B+
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
PDW-16 Hailstorm
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:31.109% A
HSR:17.384% C*
T1 Cycler
A
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:28.504% A
HSR:27.390% B*
SMG-46G Armistice
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B+
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% D
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C+
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C-
NS-11A
A
Kills:1,153
Deaths:503
KDR:2.292
Accuracy:30.707% A
HSR:25.325% B+
NS-11P
B*
Kills:66
Deaths:44
KDR:1.500
Accuracy:27.015% B*
HSR:12.121% D*
TAR-AE
D--
Kills:58
Deaths:28
KDR:2.071
Accuracy:23.318% D--
HSR:17.241% D*
Kills:21,158
Deaths (as Combat Medic):9,558
Deaths (to Combat Medics):2,991
KDR:2.21364
Kill Difference:11,600
Playtime:133.077 hours
Usage:7%
Score:3.316m
Score/min:415
Accuracy (listed only):39.667%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:667
V. Kills:19 N/A
Deaths:87
KDR:7.667
Accuracy:29.744% C+
KPH:99.100 A++
VKPH:2.800 C
Hellfire Rocket Pods
A
Kills:550
V. Kills:65 N/A
Deaths:49
KDR:11.225
Accuracy:55.709% B*
KPH:149.600 A
VKPH:17.700 B+
M18 Needler
B*
Kills:347
V. Kills:232 149%
Deaths:96
KDR:3.615
Accuracy:31.792% C+
KPH:21.800 B*
VKPH:14.600 B*
M18 Rotary
C
Kills:96
V. Kills:70 135%
Deaths:89
KDR:1.079
Accuracy:29.512% C
KPH:9.300 C
VKPH:6.800 C--
Kills:1,660 (1,110 + 0)
Deaths:321
KDR:5.171
VKDR:1.202
Vehicle Kills:386
Kill Difference:1,339
Playtime:36.639 hours
Usage:2%
Score:0.667m
Score/min:304
Piloting Accuracy:29.512%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:1,981
V. Kills:69 N/A
Deaths:74
KDR:26.770
Accuracy:42.350% C++
KPH:84.400 A*
VKPH:2.900 C+
CAS30 Tank Buster
A*
Kills:953
V. Kills:697 137%
Deaths:303
KDR:3.145
Accuracy:59.442% A
KPH:19.300 A*
VKPH:14.100 A+
C150 Dalton
M+
Kills:801
V. Kills:541 148%
Deaths:52
KDR:15.404
Accuracy:30.939% D--
KPH:86.900 M+
VKPH:58.700 A**
Dual-75 Duster
A+
Kills:419
V. Kills:14 N/A
Deaths:19
KDR:22.053
Accuracy:48.209% B**
KPH:118.900 A+
VKPH:4 C
AP30 Shredder
A++
Kills:178
V. Kills:105 168%
Deaths:13
KDR:13.692
Accuracy:39.932% B*
KPH:51.400 A++
VKPH:30.300 A+
L105 Zephyr PX
A++
Kills:134
V. Kills:12 N/A
Deaths:4
KDR:33.500
Accuracy:66.768% A++
KPH:116.100 B**
VKPH:10.400 C+
L-30R Vektor
B+
Kills:123
V. Kills:45 267%
Deaths:14
KDR:8.786
Accuracy:46.155% B+
KPH:14.200 C**
VKPH:5.200 C
Kills:4,589 (3,057 + 1,532)
Deaths:479
KDR:9.580
VKDR:3.096
Vehicle Kills:1,483
Kill Difference:4,110
Playtime:98.730 hours
Usage:5%
Score:1.434m
Score/min:242
Piloting Accuracy:46.155%
Gunner Accuracy:66.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,180
V. Kills:212 N/A
Deaths:58
KDR:20.345
Accuracy:63.284% A
KPH:111 S
VKPH:19.900 A++
L100 Python HESH
A**
Kills:1,177
V. Kills:124 N/A
Deaths:16
KDR:73.563
Accuracy:58.538% B**
KPH:112.400 A**
VKPH:11.800 B*
L100 Python AP
S
Kills:1,170
V. Kills:379 308%
Deaths:48
KDR:24.375
Accuracy:60.447% B+
KPH:88.700 S
VKPH:28.700 A++
Skyguard
M**
Kills:118
V. Kills:61 190%
Deaths:4
KDR:29.500
Accuracy:27.802% C
KPH:37.600 M**
VKPH:19.400 A**
C75 Viper
S
Kills:85
V. Kills:32 258%
Deaths:6
KDR:14.167
Accuracy:65.246% M
KPH:109.400 S
VKPH:41.200 S
Kills:3,730 (3,730 + 0)
Deaths:132
KDR:28.258
VKDR:6.121
Vehicle Kills:808
Kill Difference:3,598
Playtime:38.212 hours
Usage:2%
Score:0.940m
Score/min:410
Driving Accuracy:65.246%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,231
V. Kills:1,430 156%
Deaths:219
KDR:10.187
Accuracy:52.890% B++
KPH:51.400 A++
VKPH:32.900 A**
P2-120 HESH
A*
Kills:1,108
V. Kills:96 N/A
Deaths:45
KDR:24.622
Accuracy:43.575% C*
KPH:102.300 A*
VKPH:8.900 C+
P2-120 HEAT
M**
Kills:886
V. Kills:311 284%
Deaths:48
KDR:18.458
Accuracy:51.401% B**
KPH:67.600 M**
VKPH:23.700 M++
E540 Halberd
M*
Kills:153
V. Kills:65 232%
Deaths:19
KDR:8.053
Accuracy:56.568% A*
KPH:56.800 M*
VKPH:24.100 M
Kills:4,378 (4,225 + 153)
Deaths:331
KDR:13.227
VKDR:5.746
Vehicle Kills:1,902
Kill Difference:4,047
Playtime:70.037 hours
Usage:4%
Score:1.969m
Score/min:469
Driving Accuracy:51.401%
Gunner Accuracy:56.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,496
V. Kills:67 N/A
Deaths:77
KDR:19.429
Accuracy:42.628% B*
KPH:141.900 B*
VKPH:6.400 C+
E540 Halberd-H
A*
Kills:888
V. Kills:393 225%
Deaths:66
KDR:13.455
Accuracy:68.212% A
KPH:87.400 A*
VKPH:38.700 A++
M60-G Bulldog-H
B**
Kills:310
V. Kills:30 N/A
Deaths:6
KDR:51.667
Accuracy:57.046% B**
KPH:120.300 B**
VKPH:11.600 C**
G20 Vulcan-H
M+
Kills:169
V. Kills:134 125%
Deaths:22
KDR:7.682
Accuracy:65.752% A*
KPH:73.900 A+
VKPH:58.600 M+
M12 Kobalt-H
B**
Kills:66
V. Kills:4 N/A
Deaths:2
KDR:33
Accuracy:22.625% C*
KPH:134.400 B
VKPH:8.100 B**
Kills:2,929 (0 + 2,929)
Deaths:173
KDR:16.931
VKDR:3.630
Vehicle Kills:628
Kill Difference:2,756
Playtime:26.060 hours
Usage:1%
Score:0.757m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:22.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:275
V. Kills:9 N/A
Deaths:4
KDR:68.750
Accuracy:21.217% B++
KPH:126.500 A++
VKPH:4.100 B
M12 Kobalt
M++
Kills:182
V. Kills:3 N/A
Deaths:4
KDR:45.500
Accuracy:24.439% A+
KPH:175.900 M++
VKPH:2.900 C
M40 Fury
A*
Kills:114
V. Kills:30 368%
Deaths:8
KDR:14.250
Accuracy:51.831% A++
KPH:78.500 A+
VKPH:20.700 A*
M20 Basilisk
A**
Kills:66
V. Kills:26 244%
Deaths:5
KDR:13.200
Accuracy:54.629% A++
KPH:43.500 A*
VKPH:17.100 A**
Kills:637 (0 + 637)
Deaths:21
KDR:30.333
VKDR:3.238
Vehicle Kills:68
Kill Difference:616
Playtime:6.177 hours
Usage:0%
Score:0.198m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:54.629%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:468
V. Kills:16 N/A
Deaths:146
KDR:3.205
Accuracy:49.829% B*
KPH:66.400 B+
VKPH:2.300 C**
M40 Fury-F
B**
Kills:314
V. Kills:109 285%
Deaths:140
KDR:2.243
Accuracy:59.904% B**
KPH:29.100 B+
VKPH:10.100 B**
M12 Kobalt-F
B++
Kills:206
V. Kills:9 N/A
Deaths:76
KDR:2.711
Accuracy:38.305% A**
KPH:47 B++
VKPH:2.100 B++
Kills:988 (988 + 0)
Deaths:362
KDR:2.729
VKDR:0.370
Vehicle Kills:134
Kill Difference:626
Playtime:22.234 hours
Usage:1%
Score:0.205m
Score/min:154
Driving Accuracy:38.305%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:838
V. Kills:414 202%
Deaths:94
KDR:8.915
Accuracy:42.783% B+
KPH:48.400 A+
VKPH:23.900 B**
VLG Missile Launcher
B
Kills:256
V. Kills:82 308%
Deaths:20
KDR:12.800
Accuracy:56.932% B
KPH:66.400 C++
VKPH:21.300 C
CAS 14-E
B**
Kills:161
V. Kills:9 N/A
Deaths:13
KDR:12.385
Accuracy:34.172% C+
KPH:111.200 B**
VKPH:6.200 C+
Kills:1,255 (0 + 1,255)
Deaths:127
KDR:9.882
VKDR:3.976
Vehicle Kills:505
Kill Difference:1,128
Playtime:22.634 hours
Usage:1%
Score:0.516m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:34.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,6612,23121910.187B+7.2652.89%B++3.227%C+51.4A++32.9A**47843.4h6.9C**13.1B+
C-4 2,8322,0048752.29B++0.6323.679%CN/A87.9C*36.3B+73022.8h1B**4.2B++
L-24R Spur 2,0501,9817426.77A++23.8542.35%C++1.212%D84.3A*2.9C+18923.5h15.3C*36.1B
MSW-R 1,6771,6715453.066B+0.1427.864%B**27.528%B+86.1A++N/A29719.4h8.9A31.8B*
P525 Marauder-H 1,5631,4967719.429B+16.5042.628%B*N/A142.5B*6.4C+33210.5h4.8B*11.2B**
M12 Kobalt 1,4071,3775226.481C+23.5624.022%B+17.865%C+144.9B++3.2D3269.5h11.2B**46.8B*
TORQ-9 1,2341,2285192.366B*0.5630.846%A28.583%B++73.1A*N/A18716.8h10.5A+34.1B**
T9A "Butcher" 1,2261,2194222.889B+0.0428.347%B*31.829%B+96AN/A28012.7h9.1A32B*
Cycler TRV 1,2141,2055352.252B**0.6729.518%A20.083%C+67.3A++N/A20917.9h9.9A33.4B**
LC2 Lynx 1,2031,1896021.975B*0.9530.372%A+24.474%B+38.9B+N/A14230.6h11.3B*37.3B*
TSAR-42 1,1821,1822924.048B+1.1239.093%C++77.75%B**58.5B*N/A16720.2h1.6A4.2B++
L100 Python HEAT 1,3921,1805820.345M++17.4263.284%AN/A111.3S20A++34510.6h3.6B++5.7B**
L100 Python HESH 1,3011,1771673.563S70.6458.538%B**N/A112.1A**11.8B*39110.5h2.1A3.6A
TAS-16 Blackjack 1,1791,1756281.871B+1.0569.308%B*15.149%C+52.9B+N/A17522.2h2B*2.9B++
TRAC-5 1,1851,1723873.028M*0.1030.497%A++23.464%B*42.3A++N/A16027.7h9.9B**32.5B**
LC3 Jaguar 1,1841,1726601.776B1.1529.024%B**29.352%A++38.2B+N/A11630.7h10.2B++35B*
NSX-P Tanto 1,1821,1706041.937B**0.9931.737%B**21.282%D55.7AN/A12621h10.7B*33.9B*
L100 Python AP 1,5491,1704824.375S21.4560.447%B+N/A88.6S28.7A++41813.2h2.8B**4.7A+
SMG-46 Armistice 1,1711,1696181.892B*1.0329.176%B++11.891%D38.8B+N/A17630.1h11.8B*40.5B++
T7-P Mini-Chaingun 1,1781,1683003.893A0.9726.659%B14.298%C-98.2B*N/A21011.9h9.9B+37B+
PS1-AV Suppressor 1,1811,1684812.428B+0.5029.503%C+19.178%D46.2C+N/A11625.3h12.4C**42C**
AS16 NightHawk 1,1721,1675841.998B++0.9341.942%C*12.682%C-33.2C+N/A8135.2h3.5B*8.4B+
The Little Helper 1,1761,1674542.57B**0.3564.867%A++13.796%C106.1MN/A27011h3.8B*5.8B**
TAR 1,1771,1675132.275B++0.6529.898%A24.936%B+73.9A*N/A18115.8h9.7A32.4B**
MKV Suppressed 1,1701,1644362.67A*0.2529.574%B++20.189%C++58.8AN/A13919.8h9.9B**33.4B++
T9 CARV 1,1671,1644452.616B*0.3126.222%A25.344%B78.6MN/A40014.8h9.2A35B*
Claymore 1,1631,1621547.545C++4.6242.926%B**N/A136.7C+N/A4038.5h1.2C++2.9B++
AMR-66 1,1681,1624972.338A++0.5935.369%A+21.773%C75M**N/A17715.5h5.6A15.7B**
PDW-16 Hailstorm 1,1661,1624482.594A++0.3331.109%A17.384%C*61.2A++N/A15819h10.7B**34.5B*
T1 Cycler 1,1661,1615782.009B**0.9228.504%A27.39%B*52.3A++N/A15322.2h9.7A+33.9B**
T16 Rhino 1,1631,1604452.607A+0.3226.47%B**19.224%C-81.7A*N/A21414.2h9.6A36.1B*
SMG-46G Armistice 1,1651,1605022.311B**0.6130.837%B+11.466%D-64.8B+N/A22217.9h10.8B*35.1B++
T32 Bull 1,1611,1593882.987A0.0628.78%B**19.413%D85.2A++N/A23313.6h9.2B**32.1B*
T7 Mini-Chaingun 1,1681,1594762.435A++0.4920.651%B++12.683%C+67.8A++N/A17517.1h10.4B**50.3B++
FA1 Barrage 1,1661,1595202.229A+0.7052.065%A11.993%D58A++N/A23920h3.7B**7.1B*
NS-15MP 1,1701,1583962.924C**0.0029.76%B18.567%D*86.4B+N/A24313.4h9.3B++31.2B+
NS Baron G5 1,1621,1585372.156A0.7756.536%A12.004%D75.2A*N/A32715.4h3.6B*6.3C*
NS-15M1 1,1611,1584752.438B*0.4925.65%B+13.299%D*48.9BN/A21323.7h10.4B*40.7B+
NS-7 PDW 1,1691,1585821.99A+0.9330.374%B**17.703%C+38.2B+N/A10730.3h11.1B*36.6B++
NS-15M AE 1,1661,1584182.77B0.1528.595%B+14.335%D**78.8B++N/A17714.7h10.1B++35.4B+
TRS-12 Uppercut 1,1671,1585032.302B**0.6271.407%B**15.371%C+89.1A*N/A20013h2B**2.9B*
NS-11C 1,1611,1566721.72B*1.2026.889%B+19.291%C+28.2C++N/A8941h10.6B**39.4B++
NS Baron G5AE 1,1601,1555452.119B++0.8156.836%B**12.814%C-57.8B+N/A26320h3.5B*6.2C++
NS-11A 1,1571,1535032.292B**0.6330.707%A25.325%B+64.8A++N/A17017.8h10.6B**34.6B**
NS-11CP 1,1511,1375422.098B+0.8328.939%C+19.349%D37.5CN/A16230.3h10.1B++35.1B+
P2-120 HESH 1,2041,1084524.622B+21.7043.575%C*1.354%B++102.6A*8.9C+40710.8h3.8B*8.7B*
M40 Fury 1,2191,0975719.246C**16.3245.18%C--1.367%C+111.9B+12.4D3129.8h6.8B++15.1B*
SOAS-20 1,0481,0474202.493B*0.4335.655%A+23.114%C**56.3B**N/A14018.6h9.5B*26.7B**
CAS30 Tank Buster 1,6509533033.145B**0.2259.442%AN/A19.3A*14.1A+16849.3h35.6B*60B*
E540 Halberd-H 1,2818886613.455B*10.5368.212%A2.14%C*87.1A*38.5A++51410.2h4.4B++6.4B**
P2-120 HEAT 1,1978864818.458A**15.5351.401%B**3.837%B+67.6M**23.7M++38713.1h5.5B*10.7B**
Orbital Strike Uplink 1,1798801880N/A877.08983.607%UN/A2933.3U996.7U141750.3h0.7T*0.1T*
TS2 Inquisitor 8658615331.615B+1.3128.493%C+19.28%C+43.3C**N/A11719.9h8B++28.2B+
M20 Wyvern 1,252838948.915B*5.9942.783%B+5.609%B**48.4A+23.9B**36817.3h51.2B*119.6B**
C150 Dalton 1,3428015215.404B**12.4830.939%D--N/A87.1M+58.8A**7549.2h2.3A7.6B*
Tank Mine 1,1766862592.649C++0.2830.9%C+N/A59.7D--42.6D64611.5h1.6B+5.1B++
M14 Banshee 686667877.667C*4.7429.744%C+1.199%C++99.6A++2.8C3036.7h15.4B+51.9B+
M77-B 667666788.538S5.6145.165%A88.739%A+56.9A*N/A15711.7h1.6A3.5B**
Hellfire Rocket Pods 6155504911.224B+8.3055.709%B*N/A148.6B**17.6B8173.7h15B+26.9B++
NS Decimator 9155333341.596B++1.3369.447%B**1.501%D48.9B**35A*50210.9h3.7B++5.3B**
S12 Renegade 4844681463.205C*0.2849.829%B*3.846%C66.9B+2.3C**1667h2.5B*5B*
MG-H1 Watchman 4644621483.122B**0.2029.71%A30.303%B+84A+N/A3125.5h10.6B**35.6B*
Dual-75 Duster 4334191922.053B+19.1348.209%B**N/A119.7A+4C3943.5h4.5B**9.4B**
NS-44 Commissioner 4164123251.268B1.6641.871%B++22.087%C+29C+N/A10514.2h3.2B++7.6B++
Sticky Grenade 4174071407N/A404.0853.268%C++N/A1017.5C++25B**33110.4h1.7B++3.3B+
NS-357 Underboss 4034023301.218C*1.7140.39%B+20.647%C+41.4C+N/A1559.7h3.5B++8.7B++
NS-30 Vandal 3973961572.522B+0.4036.402%B+20.96%D64.9AN/A1736.1h4.6B*12.7B++
T2 Striker 6963821832.087M**0.8448.774%CN/A24.8A*20.4A++31715.4h21.6A44.2B**
M18 Needler 579347963.615B++0.6931.792%C+N/A21.8B*14.6B*27015.9h82.2B++258.6B*
TX2 Emperor 3363352251.489B+1.4428.403%C+19.105%C+53.2B**N/A1776.3h6.7B**23.5B+
M40 Fury-F 4233141402.243B+0.6859.904%B**N/A29.1B+10.1B**16010.8h7.5B+12.6B++
M60-G Bulldog-H 340310651.667S48.7457.046%B**N/A119.2B**11.5C**3482.6h4.4B++7.6B**
Xiphos Anti-Personnel Phalanx Tower 2942931293S290.0833.871%B+N/A2930U10C*83330.1h1.3B+3.8B+
HC1 Cougar 296288972.969A++0.0430.93%A28.819%A43B*1.2A++1846.7h9.9B++32B++
M12 Kobalt 284275468.75M**65.8321.217%B++22.909%B**125A++4.1B4332.2h10.5A+49.5B*
The Slasher 2742606,7210.039C2.8939.808%B+6.154%D0.9CN/A3281.2h2.2C++5.6B
VLG Missile Launcher 3382562012.8C+9.8856.932%B1.953%C+65.6C++21C4713.9h5.9C++10.3C**
NS-44P Commissioner 2482461881.309C++1.6239.55%C+18.293%D-39.7CN/A1236.2h3.3C**8.3C**
M12 Kobalt-F 215206762.711B+0.2138.305%A**3.884%D--46.8B++2B++1184.4h11.3B+29.4B**
M12 Kobalt 185182445.5A++42.5824.439%A+19.231%C++182M++3C+7171h10.7A+43.8B**
AP30 Shredder 2831781313.692C*10.7739.932%B*2.809%B+50.9A++30A4393.5h68.9B+172.5B*
Auraxium Slasher 19317711,3670.016D2.9116.744%D--1.695%D--0.4C--N/A1482.7h2B+12.1C+
G20 Vulcan-H 303169227.682B**4.7665.752%A*2.367%C73.5A+58.3M+12342.3h117.2C178.3B+
NS "Jackpot" Decimator 198167812.062C++0.8674.262%A1.198%C--49.1C+9.1D-2943.4h2.1A++2.8A+
NS-AM7 Archer 2311632210.738B+2.1954.196%D16.564%C+4.2D1.8D3638.6h12.1B++22.4B++
MRC3 Mercy 163163582.81B0.1120.745%B*19.632%C+54.3A++N/A2353h14.6A70.2B*
CAS 14-E 1701611312.385C+9.4634.172%C+N/A115A6.4C+2791.4h20.2B*59.3B++
M20 Basilisk 2541561411.143B8.2255.736%B+4.487%C+65B*40.8A*7052.4h82.8B++148.6B++
E540 Halberd 218153198.053C*5.1356.568%A*N/A56.7M*24.1M9662.7h4.1A7.3A+
MG-HBR1 Dragoon 148146483.042A+0.1241.061%B**25.343%C-47.1B**N/A1203.1h4A9.8B**
NS-15M2 146143542.648B++0.2829.656%B**16.783%D*62.2B++1.3A+3412.3h9.5B**32.1B*
Chainblade 1531412,8570.049B*2.8831.776%C*N/A0.9C**N/A5157.7h2.2B+6.8B+
L105 Zephyr PX 146134433.5B+30.5866.768%A++N/A111.7B*10C+4711.2h4.9C++7.4B*
MRC3 Mercy 128128452.844B0.0823.254%A15.625%D-55.7A*N/A2132.3h16.2B*69.8B*
L-30R Vektor 168123148.786M5.8646.155%B+1.626%C14.3C**5.2C928.6h34.8B**75.5B*
ML-7 1831191021.167B*1.7670.728%A++N/A44.1A*23.7A++7592.7h3.8A+5.3A+
Skyguard 179118429.5U26.5827.802%CN/A38.1M**19.7M3753.1h48.7A+175.1A+
Ripper 1181185180.228B**2.7026.08%C+13.559%C3.7C+N/A932.2h1.4C*5.3C+
M40 Fury 144114814.25B**11.3351.831%A++N/A76A20A*6031.5h13.2C**25.4B*
M18 Rotary 16696891.079C1.8529.512%CN/A9.3C6.8C--17210.3h100.5B+340.5B+
Anti-Vehicle Grenade 14796196N/A93.0856.528%B++N/A480B+255A++46510.2h4.2B*7.5B*
Hunter QCX 12195990.96B+1.9658.454%B*12.632%D-15.3C*4.2C**866.2h7.2C++12.4C*
Frag Grenade 9694194N/A91.0853.814%AN/A940A++20A++49380.1h2.8B**5.2B**
RAMS-AE .50M 9392118.364A5.4436.062%D-79.348%C46C+N/A1252h1.8B+4.9C+
C75 Viper 11785614.167A++11.2465.246%MN/A106.3S40S15600.8h8.1B*12.4A
Soldier Soaker 8080441.818B++1.1138.7%B+10%D-40CN/A1632h4.7B**12.1B*
TRAP-M1 7777521.481C+1.4429.004%C+19.481%D22DN/A903.5h9.3C++32.2C*
Hoplon Anti-Aircraft Phalanx Tower 14473173S70.0824.566%CN/A730S710S132750.1h1.4B*5.5B++
Rocklet Rifle 14269421.643A+1.2855.306%C**N/A49.3A++52.1A**9971.4h21.1A38.1B**
NS-11P 6866441.5B1.4227.015%B*12.121%D*38.8B+1.2A*1461.7h13B+48.1B+
M20 Basilisk 9266513.2S10.2854.629%A++7.576%B+44A*17.3A**4841.5h58.6B**107.2A
M12 Kobalt-H 7066233B**30.0822.625%C*15.152%C132B8B*3570.5h13.2B+58.5B+
T4 AMP 6464411.561B*1.3629.841%B+18.75%C+64AN/A3611h12.6B+42.2B+
NS-45 Pilot 6161351.743B+1.1835.845%B++21.312%C--27.7C--N/A1002.2h5.8B*16.1B*
ASP-30 Grounder 10560391.538A++1.3972.368%AN/A27.3B**20.5A3432.2h4.6A+6.3A++
TAR-AE 5858282.071C*0.8523.318%D--17.241%D*52.7C++N/A3231.1h8.6A36.9B+
NSX-P Naginata 5352202.6B*0.3225.7%B+36.539%B*86.7A++1.7B**2430.6h8.1A31.6B*
NSX Naginata 5050192.632A0.2924.198%B+28%C+83.3A++N/A5720.6h7.8B**32.4B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1411,4842h
Flail Targeting Dart1620.5h
Motion Spotter93,7592.3h
Nano-Armor Kit4051,074,88966.3h
Anti-Vehicle MANA Turret31640.3h
Pain Spire0640.3h
Spawn Beacon112,3371.8h
Turret AI Module03801.4h
Repair Module16312.3h
Skywall Shield Emitter23021.3h
Structure Shield Module03911.6h
Cortium Silo02671.5h
Reinforcements Module0510.2h
Blast Wall0720.6h
Nanite Revive Grenade01,3370.4h
Nanite Healing Grenade01550h
Spear Anti-Vehicle Tower01110.7h
Spitfire Auto-Turret77851h
Welding Device130,5952.5h
Sunderer Garage0911.3h
Xiphos Anti-Personnel Tower02151h
Hoplon Anti-Aircraft Phalanx Tower02051h
Ammunition Package322,5131.6h
Medical Kit1,0915,88823.7h
Medical Applicator13190,8655.8h
Pillbox01791.9h
Elysium Spawn Tube01220.5h
Orbital Strike Target Designator331403.2h
Vehicle Gate12292h
Infantry Tower02022h
Lumifiber Rampart Wall36937.7h
Alarm Module01420.4h
Nano-Repair Grenade03690.1h
Snowman Soldier162320.3h
Hardlight Barrier107190.6h
Router2720.1h
Shield Recharging Field161,7510.8h
Recon Detection Device95780.8h

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