Online: daguest  
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Field Marshal Veteran wiwter[PRKY] wiwter
TR BR 150

KDR: 3

Score: 52.6m

Last Seen: Nov 16th, 2019 2:54 PM
- OFFLINE - 109.3 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L-24R Spur C-4 MSW-R TAS-16 Blackjack P525 Marauder-H M12 Kobalt TORQ-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,697,607 MLG Score: 1357
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.959%23.336%69947118042,0472.296520.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.822%1.7A++0.358C**-0.671DHEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.578B+9.40.343C**22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.855%0.668%827512224,34471416086.08403270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.888%0.165C++-0.844D--0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.507B+31.10.416B48.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.656%1.707%1149612218,202134128766.11633285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.58%1.223B**-0.531D-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.40.649B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.367%3.602%6251212155,053125416894.0263299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.655%0.753B++-0.217C1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.772B++12.20.697B+15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.006%79.437%625412232,062144121.43095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.369%0.457B+0.801B++1.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+1.90.401B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.733%13.966%625412235,0411296313.88966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.23%1.005B**-0.148C0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.80.434B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.6m327.4%545 (32.7k)434 (26k)3.0041297,00332,2903.28108150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227729723.183%14.707%34103:4652

7% Combat Medic54% Engineer17% Heavy Assault11% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2014 6:05 PMApr 17th, 2016 9:41 PMNov 16th, 2019 9:48 AM (22d) (PST)Nov 16th, 2019 11:40 AM (21d) (PST)Nov 16th, 2019 10:54 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7441585860.8000.2660.1182.9240.0941357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6329,48735,14548167175626,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2021.8h/84.2d 8,943 14,266 30,602 354.7k 1,827 6,114 11,346 90.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:2,027
Deaths:663
KDR:3.057
Accuracy:28.622% B**
HSR:28.959% B+
T9A "Butcher"
B++
Kills:1,230
Deaths:427
KDR:2.881
Accuracy:28.296% B++
HSR:32.033% B+
MG-H1 Watchman
A
Kills:1,172
Deaths:381
KDR:3.076
Accuracy:29.650% A
HSR:33.959% B**
T9 CARV
A
Kills:1,164
Deaths:445
KDR:2.616
Accuracy:26.222% A
HSR:25.344% B
NSX Naginata
A++
Kills:1,163
Deaths:386
KDR:3.013
Accuracy:31.100% A++
HSR:38.779% A+
T16 Rhino
B**
Kills:1,160
Deaths:445
KDR:2.607
Accuracy:26.470% B**
HSR:19.224% C--
T32 Bull
B*
Kills:1,159
Deaths:388
KDR:2.987
Accuracy:28.780% B*
HSR:19.413% D
NS-15M1
B+
Kills:1,158
Deaths:475
KDR:2.438
Accuracy:25.650% B+
HSR:13.299% D*
NS-15M AE
B+
Kills:1,158
Deaths:418
KDR:2.770
Accuracy:28.595% B+
HSR:14.335% D**
NS-15MP
B
Kills:1,158
Deaths:396
KDR:2.924
Accuracy:29.760% B
HSR:18.567% D*
NS-15M2
B**
Kills:144
Deaths:55
KDR:2.618
Accuracy:29.621% B**
HSR:16.667% D*
NSX-P Naginata
A
Kills:57
Deaths:24
KDR:2.375
Accuracy:25.267% B+
HSR:38.597% A
Kills:12,750
Deaths (as Heavy Assault):4,503
Deaths (to Heavy Assaults):9,346
KDR:2.83145
Kill Difference:8,247
Playtime:348.491 hours
Usage:17%
Score:8.930m
Score/min:427
Accuracy (listed only):28.169%
HSR (listed only):24.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B*
Kills:1,550
Deaths:755
KDR:2.053
Accuracy:70.594% B*
HSR:15.355% C+
LC2 Lynx
A
Kills:1,202
Deaths:627
KDR:1.917
Accuracy:30.358% A
HSR:24.459% B+
HC1 Cougar
A+
Kills:1,176
Deaths:413
KDR:2.847
Accuracy:32.453% A+
HSR:28.146% B**
LC3 Jaguar
A+
Kills:1,174
Deaths:662
KDR:1.773
Accuracy:29.011% B**
HSR:29.302% A+
AS16 NightHawk
C*
Kills:1,174
Deaths:592
KDR:1.983
Accuracy:41.948% C*
HSR:12.692% C--
NSX Tengu
A
Kills:1,172
Deaths:323
KDR:3.628
Accuracy:44.061% B**
HSR:28.925% A
TRAC-5
A++
Kills:1,172
Deaths:387
KDR:3.028
Accuracy:30.497% A++
HSR:23.464% B++
PDW-16 Hailstorm
A
Kills:1,171
Deaths:454
KDR:2.579
Accuracy:31.125% A
HSR:17.250% C++
NSX-P Tanto
B**
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% B**
HSR:21.282% D
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D-
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% C--
The Little Helper
A++
Kills:1,167
Deaths:454
KDR:2.570
Accuracy:64.867% A++
HSR:13.796% C-
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
SMG-46G Armistice
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B+
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C+
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% D
NS-11C
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B+
HSR:19.291% C+
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C--
NS-11CP
C+
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C+
HSR:19.349% D
NSX Tanto
A
Kills:361
Deaths:146
KDR:2.473
Accuracy:32.727% B**
HSR:34.349% A
MG-S1 Jackal
A++
Kills:64
Deaths:22
KDR:2.909
Accuracy:34.395% A+
HSR:32.813% A++
Kills:25,295
Deaths (as Light Assault):11,377
Deaths (to Light Assaults):5,784
KDR:2.22335
Kill Difference:13,918
Playtime:201.738 hours
Usage:10%
Score:6.976m
Score/min:576
Accuracy (listed only):39.822%
HSR (listed only):19.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B*
Kills:1,550
Deaths:755
KDR:2.053
Accuracy:70.594% B*
HSR:15.355% C+
LC2 Lynx
A
Kills:1,202
Deaths:627
KDR:1.917
Accuracy:30.358% A
HSR:24.459% B+
HC1 Cougar
A+
Kills:1,176
Deaths:413
KDR:2.847
Accuracy:32.453% A+
HSR:28.146% B**
LC3 Jaguar
A+
Kills:1,174
Deaths:662
KDR:1.773
Accuracy:29.011% B**
HSR:29.302% A+
AS16 NightHawk
C*
Kills:1,174
Deaths:592
KDR:1.983
Accuracy:41.948% C*
HSR:12.692% C--
TRAC-5
A++
Kills:1,172
Deaths:387
KDR:3.028
Accuracy:30.497% A++
HSR:23.464% B++
NSX-P Tanto
B**
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:31.737% B**
HSR:21.282% D
The Little Helper
A++
Kills:1,167
Deaths:454
KDR:2.570
Accuracy:64.867% A++
HSR:13.796% C-
MG-HBR1 Dragoon
B**
Kills:1,166
Deaths:277
KDR:4.209
Accuracy:40.034% B**
HSR:35.335% B++
AMR-66
A
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:35.369% A
HSR:21.773% C-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C+
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% D
NS-11C
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:26.889% B+
HSR:19.291% C+
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C--
NS-11CP
C+
Kills:1,137
Deaths:542
KDR:2.098
Accuracy:28.939% C+
HSR:19.349% D
NSX Tanto
A
Kills:361
Deaths:146
KDR:2.473
Accuracy:32.727% B**
HSR:34.349% A
Kills:19,397
Deaths (as Engineer):8,733
Deaths (to Engineers):5,492
KDR:2.22112
Kill Difference:10,664
Playtime:1,101.016 hours
Usage:54%
Score:26.960m
Score/min:408
Accuracy (listed only):43.074%
HSR (listed only):20.634%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,182
Deaths:292
KDR:4.048
Accuracy:39.093% C++
HSR:77.750% B**
NSX Tengu
A
Kills:1,172
Deaths:323
KDR:3.628
Accuracy:44.061% B**
HSR:28.925% A
PDW-16 Hailstorm
A
Kills:1,171
Deaths:454
KDR:2.579
Accuracy:31.125% A
HSR:17.250% C++
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D-
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% C--
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
SOAS-20
A+
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:35.779% A+
HSR:23.342% C**
SMG-46G Armistice
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B+
HSR:11.466% D-
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
TS2 Inquisitor
C++
Kills:1,035
Deaths:626
KDR:1.653
Accuracy:29.163% C++
HSR:21.063% C++
NS-30 Vandal
B++
Kills:984
Deaths:321
KDR:3.065
Accuracy:38.157% B++
HSR:24.695% C
M77-B
A+
Kills:711
Deaths:87
KDR:8.172
Accuracy:45.215% A
HSR:88.748% A+
NS-357 Underboss
B+
Kills:496
Deaths:390
KDR:1.272
Accuracy:41.838% B+
HSR:23.186% C++
NS-44 Commissioner
B+
Kills:419
Deaths:327
KDR:1.281
Accuracy:42.001% B+
HSR:22.912% C+
TX2 Emperor
C+
Kills:335
Deaths:225
KDR:1.489
Accuracy:28.403% C+
HSR:19.105% C
NS-44P Commissioner
C+
Kills:246
Deaths:188
KDR:1.309
Accuracy:39.550% C+
HSR:18.293% D-
NS-AM7 Archer
B
Kills:227
Deaths:329
KDR:0.690
Accuracy:55.092% C--
HSR:21.145% B
NSX Tomoe
A+
Kills:171
Deaths:56
KDR:3.054
Accuracy:35.954% A+
HSR:33.918% C
NS-44L Blackhand
B*
Kills:122
Deaths:85
KDR:1.435
Accuracy:42.595% C++
HSR:52.459% B*
Soldier Soaker
B++
Kills:114
Deaths:53
KDR:2.151
Accuracy:40.968% B++
HSR:8.772% D-
RAMS-AE .50M
C
Kills:92
Deaths:11
KDR:8.364
Accuracy:36.062% D-
HSR:79.348% C
TRAP-M1
C+
Kills:77
Deaths:52
KDR:1.481
Accuracy:29.004% C+
HSR:19.481% D-
NS-45 Pilot
B*
Kills:72
Deaths:38
KDR:1.895
Accuracy:36.716% B*
HSR:27.778% C++
T4 AMP
B**
Kills:71
Deaths:42
KDR:1.690
Accuracy:30.003% B+
HSR:25.352% B**
MG-S1 Jackal
A++
Kills:64
Deaths:22
KDR:2.909
Accuracy:34.395% A+
HSR:32.813% A++
Kills:15,741
Deaths (as Infiltrator):6,988
Deaths (to Infiltrators):4,740
KDR:2.25258
Kill Difference:8,753
Playtime:227.267 hours
Usage:11%
Score:6.230m
Score/min:457
Accuracy (listed only):36.185%
HSR (listed only):29.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B*
Kills:1,550
Deaths:755
KDR:2.053
Accuracy:70.594% B*
HSR:15.355% C+
TORQ-9
A
Kills:1,275
Deaths:530
KDR:2.406
Accuracy:30.848% A
HSR:29.412% B++
Cycler TRV
A
Kills:1,205
Deaths:535
KDR:2.252
Accuracy:29.518% A
HSR:20.083% C+
AS16 NightHawk
C*
Kills:1,174
Deaths:592
KDR:1.983
Accuracy:41.948% C*
HSR:12.692% C--
NSX Tengu
A
Kills:1,172
Deaths:323
KDR:3.628
Accuracy:44.061% B**
HSR:28.925% A
PDW-16 Hailstorm
A
Kills:1,171
Deaths:454
KDR:2.579
Accuracy:31.125% A
HSR:17.250% C++
SMG-46 Armistice
B++
Kills:1,169
Deaths:618
KDR:1.892
Accuracy:29.176% B++
HSR:11.891% D-
PS1-AV Suppressor
C+
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:29.503% C+
HSR:19.178% C--
TAR
A
Kills:1,167
Deaths:513
KDR:2.275
Accuracy:29.898% A
HSR:24.936% B+
The Little Helper
A++
Kills:1,167
Deaths:454
KDR:2.570
Accuracy:64.867% A++
HSR:13.796% C-
MKV Suppressed
B++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:29.574% B++
HSR:20.189% C++
T1 Cycler
A
Kills:1,161
Deaths:578
KDR:2.009
Accuracy:28.504% A
HSR:27.390% B*
SMG-46G Armistice
B+
Kills:1,160
Deaths:502
KDR:2.311
Accuracy:30.837% B+
HSR:11.466% D-
FA1 Barrage
A
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:52.065% A
HSR:11.993% D
NS-7 PDW
B**
Kills:1,158
Deaths:582
KDR:1.990
Accuracy:30.374% B**
HSR:17.703% C+
TRS-12 Uppercut
B**
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:71.407% B**
HSR:15.371% C+
NS Baron G5
A
Kills:1,158
Deaths:537
KDR:2.156
Accuracy:56.536% A
HSR:12.004% D
NS Baron G5AE
B**
Kills:1,155
Deaths:545
KDR:2.119
Accuracy:56.836% B**
HSR:12.814% C--
NS-11A
A
Kills:1,153
Deaths:503
KDR:2.292
Accuracy:30.707% A
HSR:25.325% B
NS-11P
B++
Kills:66
Deaths:44
KDR:1.500
Accuracy:27.015% B++
HSR:12.121% D*
MG-S1 Jackal
A++
Kills:64
Deaths:22
KDR:2.909
Accuracy:34.395% A+
HSR:32.813% A++
TAR-AE
D-
Kills:58
Deaths:28
KDR:2.071
Accuracy:23.318% D-
HSR:17.241% D*
Kills:22,832
Deaths (as Combat Medic):10,055
Deaths (to Combat Medics):3,365
KDR:2.27071
Kill Difference:12,777
Playtime:134.706 hours
Usage:7%
Score:3.367m
Score/min:417
Accuracy (listed only):39.687%
HSR (listed only):18.634%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:1,162
V. Kills:31 N/A
Deaths:139
KDR:8.360
Accuracy:30.833% C*
KPH:117.100 A*
VKPH:3.100 C+
Hellfire Rocket Pods
A
Kills:1,046
V. Kills:146 N/A
Deaths:61
KDR:17.148
Accuracy:57.973% B**
KPH:167.700 A
VKPH:23.400 B**
M18 Needler
A
Kills:963
V. Kills:561 171%
Deaths:143
KDR:6.734
Accuracy:31.665% C+
KPH:27.400 A
VKPH:16 B**
M18 Rotary
C
Kills:123
V. Kills:83 146%
Deaths:90
KDR:1.367
Accuracy:29.812% C
KPH:11.100 C
VKPH:7.500 C
M202 Wyrm
B+
Kills:99
V. Kills:53 183%
Deaths:2
KDR:49.500
Accuracy:57.907% C**
KPH:131.300 C*
VKPH:70.300 B+
Kills:3,393 (2,248 + 0)
Deaths:435
KDR:7.800
VKDR:2.009
Vehicle Kills:874
Kill Difference:2,958
Playtime:63.093 hours
Usage:3%
Score:1.264m
Score/min:334
Piloting Accuracy:29.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A**
Kills:2,263
V. Kills:76 N/A
Deaths:77
KDR:29.390
Accuracy:42.964% B+
KPH:87.700 A**
VKPH:2.900 C+
C150 Dalton
M
Kills:1,029
V. Kills:648 159%
Deaths:52
KDR:19.789
Accuracy:32.400% D
KPH:83.100 M
VKPH:52.400 A*
CAS30 Tank Buster
A*
Kills:999
V. Kills:720 139%
Deaths:303
KDR:3.297
Accuracy:59.566% A
KPH:19.400 A*
VKPH:14 A+
Dual-75 Duster
A+
Kills:419
V. Kills:14 N/A
Deaths:19
KDR:22.053
Accuracy:48.209% B**
KPH:118.900 A+
VKPH:4 C
AP30 Shredder
A++
Kills:217
V. Kills:125 172%
Deaths:13
KDR:16.692
Accuracy:40.179% B*
KPH:53.500 A++
VKPH:30.800 A
L-30R Vektor
B++
Kills:174
V. Kills:65 264%
Deaths:22
KDR:7.909
Accuracy:45.094% B++
KPH:12.300 C++
VKPH:4.600 C
L105 Zephyr PX
A++
Kills:134
V. Kills:12 N/A
Deaths:4
KDR:33.500
Accuracy:66.768% A++
KPH:116.100 B*
VKPH:10.400 C++
Kills:5,235 (3,436 + 1,799)
Deaths:490
KDR:10.684
VKDR:3.388
Vehicle Kills:1,660
Kill Difference:4,745
Playtime:112.564 hours
Usage:6%
Score:1.629m
Score/min:241
Piloting Accuracy:45.094%
Gunner Accuracy:66.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,180
V. Kills:212 N/A
Deaths:58
KDR:20.345
Accuracy:63.284% B**
KPH:111 S
VKPH:19.900 A+
L100 Python HESH
A**
Kills:1,177
V. Kills:124 N/A
Deaths:16
KDR:73.563
Accuracy:58.538% B**
KPH:112.400 A**
VKPH:11.800 B+
L100 Python AP
M**
Kills:1,170
V. Kills:379 308%
Deaths:48
KDR:24.375
Accuracy:60.447% B+
KPH:88.700 M**
VKPH:28.700 A+
C75 Viper
S
Kills:131
V. Kills:54 238%
Deaths:10
KDR:13.100
Accuracy:62.773% A*
KPH:92.200 M**
VKPH:38 S
Skyguard
M++
Kills:120
V. Kills:63 188%
Deaths:4
KDR:30
Accuracy:28.171% C
KPH:36.700 M++
VKPH:19.300 A*
Kills:3,778 (3,778 + 0)
Deaths:136
KDR:27.779
VKDR:6.118
Vehicle Kills:832
Kill Difference:3,642
Playtime:38.986 hours
Usage:2%
Score:0.968m
Score/min:414
Driving Accuracy:28.171%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:2,681
V. Kills:1,637 164%
Deaths:241
KDR:11.125
Accuracy:53.535% B*
KPH:55.400 A++
VKPH:33.900 M
P2-120 HESH
A*
Kills:1,108
V. Kills:96 N/A
Deaths:45
KDR:24.622
Accuracy:43.575% C++
KPH:102.300 A*
VKPH:8.900 C+
P2-120 HEAT
M**
Kills:886
V. Kills:311 284%
Deaths:48
KDR:18.458
Accuracy:51.401% B**
KPH:67.600 M**
VKPH:23.700 M++
E540 Halberd
M*
Kills:245
V. Kills:106 229%
Deaths:26
KDR:9.423
Accuracy:54.436% A++
KPH:56.400 M*
VKPH:24.400 M+
Kills:4,920 (4,675 + 245)
Deaths:360
KDR:13.667
VKDR:5.972
Vehicle Kills:2,150
Kill Difference:4,560
Playtime:76.626 hours
Usage:4%
Score:2.205m
Score/min:479
Driving Accuracy:51.401%
Gunner Accuracy:54.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,496
V. Kills:67 N/A
Deaths:77
KDR:19.429
Accuracy:42.628% B*
KPH:141.900 B*
VKPH:6.400 C+
E540 Halberd-H
A*
Kills:951
V. Kills:411 231%
Deaths:66
KDR:14.409
Accuracy:68.110% A
KPH:88.300 A*
VKPH:38.200 A++
M60-G Bulldog-H
B**
Kills:341
V. Kills:31 N/A
Deaths:7
KDR:48.714
Accuracy:56.976% B**
KPH:122.900 B**
VKPH:11.200 C++
G20 Vulcan-H
M+
Kills:169
V. Kills:134 125%
Deaths:22
KDR:7.682
Accuracy:65.752% A*
KPH:73.900 A+
VKPH:58.600 M+
M12 Kobalt-H
C**
Kills:113
V. Kills:5 N/A
Deaths:4
KDR:28.250
Accuracy:23.222% C**
KPH:124.200 C++
VKPH:5.500 C++
Kills:3,070 (0 + 3,070)
Deaths:176
KDR:17.443
VKDR:3.682
Vehicle Kills:648
Kill Difference:2,894
Playtime:27.285 hours
Usage:1%
Score:0.791m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:23.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:333
V. Kills:10 N/A
Deaths:5
KDR:66.600
Accuracy:21.580% B*
KPH:129.300 A++
VKPH:3.900 C**
M12 Kobalt
M+
Kills:185
V. Kills:3 N/A
Deaths:4
KDR:46.250
Accuracy:24.415% A+
KPH:177.700 M+
VKPH:2.900 C
M40 Fury
A**
Kills:114
V. Kills:30 368%
Deaths:8
KDR:14.250
Accuracy:51.831% A++
KPH:78.500 A+
VKPH:20.700 A**
M20 Basilisk
M
Kills:67
V. Kills:27 239%
Deaths:5
KDR:13.400
Accuracy:54.501% A++
KPH:43.200 A*
VKPH:17.400 M
Kills:699 (0 + 699)
Deaths:22
KDR:31.773
VKDR:3.182
Vehicle Kills:70
Kill Difference:677
Playtime:6.621 hours
Usage:0%
Score:0.212m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:54.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:469
V. Kills:16 N/A
Deaths:146
KDR:3.212
Accuracy:49.829% B*
KPH:65.400 B+
VKPH:2.200 C*
M40 Fury-F
B*
Kills:314
V. Kills:109 285%
Deaths:141
KDR:2.227
Accuracy:59.919% B*
KPH:29 C**
VKPH:10.100 B*
M12 Kobalt-F
B++
Kills:213
V. Kills:9 N/A
Deaths:77
KDR:2.766
Accuracy:37.662% A**
KPH:46.600 B+
VKPH:2 B++
Kills:996 (996 + 0)
Deaths:364
KDR:2.736
VKDR:0.368
Vehicle Kills:134
Kill Difference:632
Playtime:22.582 hours
Usage:1%
Score:0.207m
Score/min:153
Driving Accuracy:37.662%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:847
V. Kills:418 202%
Deaths:96
KDR:8.823
Accuracy:42.797% B+
KPH:48.600 A++
VKPH:24 A+
VLG Missile Launcher
B+
Kills:348
V. Kills:103 335%
Deaths:22
KDR:15.818
Accuracy:54.646% C+
KPH:68.900 B+
VKPH:20.400 C
CAS 14-E
A
Kills:170
V. Kills:9 N/A
Deaths:14
KDR:12.143
Accuracy:34.243% C+
KPH:114.500 A
VKPH:6.100 C+
Kills:1,365 (0 + 1,365)
Deaths:132
KDR:10.341
VKDR:4.015
Vehicle Kills:530
Kill Difference:1,233
Playtime:23.958 hours
Usage:1%
Score:0.548m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:34.243%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,3182,68124111.124B+8.1253.535%B*2.723%C+55.4A++33.8M49148.4h6.3B11.8B++
L-24R Spur 2,3392,2637729.39M+26.3942.964%B+1.149%D87.7A**2.9C+19925.8h15.3B+35.5B+
C-4 2,9002,0539092.259B+0.7523.679%CN/A83.1C+34.3B69324.7h1B**4.2B++
MSW-R 2,0372,0276633.057B+0.0528.622%B**28.959%B+88.9A++N/A30822.8h8.9A31B*
TAS-16 Blackjack 1,5581,5507552.053B*0.9570.594%B*15.355%C+61B*N/A19525.4h2B*2.8B++
P525 Marauder-H 1,5631,4967719.429B+16.4242.628%B*N/A142.5B*6.4C+33310.5h4.8B*11.2B**
M12 Kobalt 1,4381,4085227.077C+24.0723.933%B17.756%C+145.2B++3.1C3299.7h11.2B*46.8B++
TORQ-9 1,2811,2755302.406B*0.6030.848%A29.412%B++73.3A++N/A19517.4h10.6A34.3B**
T9A "Butcher" 1,2371,2304272.881B+0.1228.296%B++32.033%B+95.3AN/A28112.9h9.1B**32.1B*
Cycler TRV 1,2141,2055352.252B**0.7529.518%A20.083%C+67.3A+N/A21217.9h9.9A33.4B**
LC2 Lynx 1,2171,2026271.917B++1.0930.358%A24.459%B+36.5BN/A13532.9h11.3B*37.3B*
TSAR-42 1,1821,1822924.048C++1.0439.093%C++77.75%B**58.5B*N/A17020.2h1.6A4.2B*
L100 Python HEAT 1,3921,1805820.345M++17.3463.284%B**N/A111.3S20A+34810.6h3.6A5.7A
L100 Python HESH 1,3011,1771673.563S70.5658.538%B**N/A112.1A**11.8B+39310.5h2.1A3.6A
HC1 Cougar 1,1951,1764132.847A*0.1632.453%A+28.146%B**60.9A1B**18319.3h9B**27.7B**
LC3 Jaguar 1,1871,1746621.773B1.2329.011%B**29.302%A+38.1BN/A11830.8h10.2B++35B*
AS16 NightHawk 1,1791,1745921.983B++1.0241.948%C*12.692%C--33.2C+N/A8235.4h3.6B*8.5B++
NSX Tengu 1,1811,1723233.628A**0.6244.061%B**28.925%A101.9A*N/A27111.5h8.4B**19B*
TRAC-5 1,1851,1723873.028M*0.0230.497%A++23.464%B++41.4A+N/A16128.3h9.9B**32.5B**
MG-H1 Watchman 1,1841,1723813.076B*0.0729.65%A33.959%B**95.3A++1C**30212.3h10.6B**35.6B*
PDW-16 Hailstorm 1,1751,1714542.579A++0.4331.125%A17.25%C++60.7A+N/A15819.3h10.7B**34.5B*
NSX-P Tanto 1,1821,1706041.937A1.0731.737%B**21.282%D55.7B**N/A12821h10.7B*33.9B*
L100 Python AP 1,5491,1704824.375M++21.3760.447%B+N/A88.6M**28.7A+42513.2h2.8A++4.7A+
SMG-46 Armistice 1,1711,1696181.892B*1.1129.176%B++11.891%D-38.8BN/A17830.1h11.8B*40.5B++
T7-P Mini-Chaingun 1,1781,1683003.893A+0.8926.659%B+14.298%C-98.2B+N/A21011.9h9.9B+37B+
PS1-AV Suppressor 1,1811,1684812.428B+0.5829.503%C+19.178%C--46.2C+N/A11725.3h12.4C**42C**
TAR 1,1771,1675132.275B+0.7329.898%A24.936%B+73.9A++N/A18515.8h9.7A32.4B**
The Little Helper 1,1761,1674542.57B**0.4364.867%A++13.796%C-105.1A*N/A27111.1h3.8B*5.8B++
MG-HBR1 Dragoon 1,1731,1662774.209M+1.2040.034%B**35.335%B++70.7A*N/A17516.5h4.4B**11B**
T9 CARV 1,1671,1644452.616B**0.3926.222%A25.344%B78.6A**N/A41014.8h9.2A35B*
MKV Suppressed 1,1701,1644362.67A*0.3329.574%B++20.189%C++58.8B**N/A14019.8h9.9B**33.4B++
NSX Naginata 1,1661,1633863.013A++0.0131.1%A++38.779%A+125.1M+N/A3409.3h8.5B*27.3B*
AMR-66 1,1681,1624972.338A++0.6735.369%A21.773%C-75M++N/A17915.5h5.6A15.7B**
M14 Banshee 1,1931,1621398.36C*5.3630.833%C*1.119%C+117.4A*3.1C+3919.9h14.7B+47.7B+
Claymore 1,1631,1621547.545C++4.5442.926%B**N/A136.7C+N/A4048.5h1.2C++2.9B++
SOAS-20 1,1631,1614482.592B*0.4135.779%A+23.342%C**58.6B**N/A14619.8h9.5B*26.6B**
T1 Cycler 1,1661,1615782.009B*1.0028.504%A27.39%B*52.3A++N/A15922.2h9.7A+33.9B**
SMG-46G Armistice 1,1651,1605022.311A0.6930.837%B+11.466%D-64.8B+N/A22217.9h10.8B++35.1B+
T16 Rhino 1,1631,1604452.607A0.4026.47%B**19.224%C--81.7A*N/A21714.2h9.6B*36.1B*
T7 Mini-Chaingun 1,1681,1594762.435A++0.5720.651%B++12.683%C+67.8A+N/A17717.1h10.4B**50.3B++
T32 Bull 1,1611,1593882.987A0.0228.78%B*19.413%D85.2A++N/A23613.6h9.2B**32.1B*
FA1 Barrage 1,1661,1595202.229B**0.7852.065%A11.993%D58A++N/A24120h3.7B**7.1B*
NS-15M1 1,1611,1584752.438B++0.5725.65%B+13.299%D*48.9C**N/A21423.7h10.4B*40.7B+
NS-15M AE 1,1661,1584182.77B0.2328.595%B+14.335%D**78.8B++N/A17814.7h10.1B++35.4B+
NS-7 PDW 1,1691,1585821.99A+1.0130.374%B**17.703%C+38.2B+N/A10730.3h11.1B*36.6B++
TRS-12 Uppercut 1,1671,1585032.302B**0.7071.407%B**15.371%C+89.1A++N/A20213h2B**2.9B++
NS Baron G5 1,1621,1585372.156A+0.8556.536%A12.004%D75.2A++N/A32815.4h3.6B*6.3C++
NS-15MP 1,1701,1583962.924C**0.0829.76%B18.567%D*86.4B+N/A24313.4h9.3B++31.2B+
NS-11C 1,1611,1566721.72B*1.2826.889%B+19.291%C+28.2C+N/A9041h10.6B**39.4B++
NS Baron G5AE 1,1601,1555452.119B*0.8956.836%B**12.814%C--57.8B+N/A26320h3.5B*6.2C++
NS-11A 1,1571,1535032.292B*0.7130.707%A25.325%B64.8A+N/A17217.8h10.6B**34.6B*
Orbital Strike Uplink 1,5271,14611146N/A1,143.001021.43%UN/A3820U1270U158760.3h0.6T*0.1T*
NS-11CP 1,1511,1375422.098B0.9128.939%C+19.349%D37.5CN/A16230.3h10.1B++35.1B+
P2-120 HESH 1,2041,1084524.622B*21.6243.575%C++1.354%B++102.6A*8.9C+40910.8h3.8B*8.7B++
M40 Fury 1,2191,0975719.246B+16.2445.18%C--1.367%C+111.9B+12.4D3129.8h6.8B++15.1B*
Hellfire Rocket Pods 1,1921,0466117.148A14.1457.973%B**N/A168.7A+23.5B**7716.2h13.8B+23.9B++
TS2 Inquisitor 1,0401,0356261.653B+1.3529.163%C++21.063%C++43.1C++N/A12024h8.1B++27.6B+
C150 Dalton 1,6771,0295219.788A+16.7832.4%DN/A83M52.3A*69012.4h2.3B**7.1B**
CAS30 Tank Buster 1,7199993033.297B*0.2959.566%AN/A19.4A*14A+16851.5h36B*60.4B*
NS-30 Vandal 9869843213.065B++0.0638.157%B++24.695%C77.5A+N/A19412.7h4.6B*12B*
M18 Needler 1,5249631436.734A+3.7331.665%C+N/A27.4A16B**26635.1h62.9B*198.8B*
E540 Halberd-H 1,3629516614.409B++11.4068.11%A1.998%C*88.1A*38.1A++50810.8h4.3B**6.3A
P2-120 HEAT 1,1978864818.458A*15.4551.401%B**3.837%B+67.6M**23.7M++38913.1h5.5B*10.7B**
M20 Wyvern 1,265847968.823B++5.8242.797%B+5.549%B**48.7A++24A+37317.4h50.9B*118.9B**
Tank Mine 1,3027862972.646C+0.3631.566%C+N/A63.9D-42D64812.3h1.5B++4.8B*
M77-B 712711878.172M*5.1745.215%A88.748%A+56.9A*N/A16112.5h1.6A3.5B**
NS Decimator 1,1336733651.844B*1.1669.658%B**1.634%C-54.3B**37.1A**51112.4h3.4B*4.9B**
NS-357 Underboss 4974963901.272C**1.7341.838%B+23.186%C++41.3C+N/A14912h3.5B++8.3B++
S12 Renegade 4854691463.212C**0.2149.829%B*3.838%C65.1B+2.2C*1637.2h2.5B++5B*
Sticky Grenade 4504391439N/A436.0054.455%C*N/A1097.5C**27.5A34390.4h1.7B+3.2B+
NS-44 Commissioner 4234193271.281C**1.7242.001%B+22.912%C+29.3C+N/A10714.3h3.2B++7.6B++
Dual-75 Duster 4334191922.053B+19.0548.209%B**N/A119.7A+4C3953.5h4.5B**9.4B**
M20 Basilisk 5304051428.929M*25.9249.791%C5.432%B+92A*28.4B*5344.4h43.6A+87.5A
T2 Striker 6983831842.082M**0.9248.792%CN/A24.6A*20.2A++32715.6h21.6A44.2B**
NSX Tanto 3663611462.473A+0.5332.727%B**34.349%A66.9AN/A2005.4h9.8B++30B*
VLG Missile Launcher 4513482215.818C12.8154.646%C+1.437%C+68.2B+20.2C4375.1h5.5B10.1B+
M60-G Bulldog-H 372341748.714A**45.7156.976%B**N/A121.8B**11.1C++3562.8h4.3B+7.5B++
TX2 Emperor 3363352251.489B++1.5228.403%C+19.105%C53.2B**N/A1786.3h6.7B**23.5B*
M12 Kobalt 343333566.6M*63.6021.58%B*22.823%B*128.1A++3.8C*4342.6h10.5A+48.8B*
M40 Fury-F 4233141412.227B+0.7859.919%B*N/A29.1C**10.1B*16110.8h7.5B+12.6B*
Xiphos Anti-Personnel Phalanx Tower 3033021302S299.0033.871%B+N/A3020U10C**86090.1h1.3B+3.7B+
The Slasher 2812677,3200.036C2.9740.013%B+6.367%D0.9C-N/A3303.9h2.2C++5.6C++
NS-44P Commissioner 2482461881.309C++1.7039.55%C+18.293%D-39.7CN/A1236.2h3.3C++8.3C*
E540 Halberd 351245269.423B6.4254.436%A++N/A57M*24.7M+7964.3h3.9A+7.1A+
NS-AM7 Archer 3042273290.69B+2.3155.092%C--21.145%B5C-1.7D3945.6h10.5B*19B*
AP30 Shredder 3422171316.692C**13.6940.179%B*2.765%B++52.9A+30.5A4464.1h66.2B++164.8B*
M12 Kobalt-F 222213772.766B0.2437.662%A**3.756%D*46.3B+2B++1164.6h11.3B++30.1B**
Auraxium Slasher 22821212,5960.017C2.9918.151%D--3.302%D-0.4C--N/A1527.4h2B+11.2C+
Ripper 2052058230.249A2.7629.399%C**15.122%C+4.4C+N/A1346.8h1.3B+4.4C**
M12 Kobalt 188185446.25A+43.2524.415%A+20%C**185M++3C7301h10.6A+43.4B**
L-30R Vektor 239174227.909M++4.9045.094%B++1.149%D12.3C++4.6C7614.2h39.4B**87.3B++
NSX Tomoe 172171563.054B**0.0535.954%A+33.918%C71.3AN/A2252.4h10.7B**29.8B*
CAS 14-E 1791701412.143C+9.1434.243%C+N/A113.3A6C+2871.5h19.9B**58.2B++
G20 Vulcan-H 303169227.682B++4.6865.752%A*2.367%C73.5A+58.3M+12722.3h117.2C178.3B+
NS "Jackpot" Decimator 198167812.062C**0.9474.262%A1.198%C--49.1C+9.1D2943.4h2.1A++2.8A+
MRC3 Mercy 163163582.81B0.1920.745%B*19.632%C54.3A++N/A2413h14.6A70.2B*
NS-15M2 147144552.618B+0.3929.621%B**16.667%D*62.6B+1.3B**3622.3h9.5B**32B*
Chainblade 1531412,8570.049B**2.9631.776%C*N/A0.9B+N/A5158.5h2.2B+6.8B+
L105 Zephyr PX 146134433.5B+30.5066.768%A++N/A111.7B++10C+4711.2h4.9C+7.4B++
C75 Viper 1851311013.1A**10.1062.773%A*N/A93.6M**38.6S10211.4h8.1B*12.9A
MRC3 Mercy 128128452.844B0.1623.254%A15.625%D--55.7A++N/A2242.3h16.2B**69.8B*
M18 Rotary 206123901.367C+1.6429.812%CN/A11.1C7.5C20211.1h86.9B+291.6B+
NS-44L Blackhand 122122851.435C**1.5742.595%C++52.459%B*39.4B++N/A1383.1h3.4B*8B+
Skyguard 183120430U27.0028.171%CN/A36.4M++19.1A*3843.3h50.1A+177.9A
ML-7 1831191021.167B*1.8470.728%A++N/A44.1A++23.7A++7782.7h3.8A+5.3A+
M40 Fury 144114814.25B*11.2551.831%A++N/A76A20A*6031.5h13.2C**25.4B*
Soldier Soaker 114114532.151B**0.8540.968%B++8.772%D-47.5C+N/A1762.4h4.8B++11.6B*
M12 Kobalt-H 118113428.25B25.2523.222%C**17.699%C++125.6C++5.6C*3240.9h12.1B+52B++
M202 Wyrm 15299249.5S46.5057.907%C**1.01%D123.8C++66.3C**10460.8h27.1B*46.8B++
Anti-Vehicle Grenade 14796196N/A93.0056.528%B++N/A480B+255A++46510.2h4.2B*7.5B*
Hunter QCX 12195990.96B+2.0458.765%B*12.632%D-14.8C++4.1C*866.4h7.5C++12.8C**
Frag Grenade 9694194N/A91.0053.814%B**N/A940A*20A++54590.1h2.8B**5.2B**
RAMS-AE .50M 9392118.364A+5.3636.062%D-79.348%C46C+N/A1262h1.8B4.9C+
TRAP-M1 7777521.481C+1.5229.004%C+19.481%D-22DN/A933.5h9.3C++32.2C*
Hoplon Anti-Aircraft Phalanx Tower 15076176S73.0024.566%CN/A760S740S136760.1h1.3B*5.3B+
Rocklet Rifle 15174471.574A++1.4354.13%C++N/A46.3A+48.1A*9241.6h21A38.8B**
NS-45 Pilot 7272381.895B+1.1136.716%B*27.778%C++32.7C-N/A1242.2h5.5B*15.1B*
T4 AMP 7171421.69B*1.3130.003%B+25.352%B**59.2B**N/A3211.2h12.3B++40.9B+
M20 Basilisk 9467513.4M**10.4054.501%A++7.463%B++41.9A*16.9A**5031.6h57.7B**106A
NS-11P 6866441.5C**1.5027.015%B++12.121%D*38.8B+1.2A++1471.7h13B+48.1B+
MG-S1 Jackal 6464222.909A+0.1034.395%A+32.813%A++80A++N/A6200.8h8.3B+24B*
ASP-30 Grounder 10560391.538A1.4772.368%A+N/A27.3A20.5A+3482.2h4.6A+6.3A++
TAR-AE 5858282.071C*0.9323.318%D-17.241%D*52.7C+N/A3341.1h8.6A36.9B+
NSX-P Naginata 5857242.375B**0.6325.267%B+38.597%A95A+1.7B++3460.6h8.3B**32.9B*
Spear Anti-Vehicle Phalanx Turret 8051317A++14.0076.226%M*1.961%D--127.5S72.5S20050.4h6.1B+8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41750.3h
Spawn Beacon122,7832h
Nano-Armor Kit4901,151,52472h
Skywall Shield Emitter23201.3h
Structure Shield Module03991.6h
Repair Module16662.4h
Turret AI Module04111.5h
Reinforcements Module0510.2h
Nanite Revive Grenade01,3400.4h
Nanite Healing Grenade01550h
Blast Wall0740.6h
Cortium Silo02861.6h
Restoration Kit1481,5492.2h
Spitfire Auto-Turret88151.1h
Motion Spotter114,6622.7h
Hoplon Anti-Aircraft Phalanx Tower02221h
Xiphos Anti-Personnel Tower02301h
Sunderer Garage0911.3h
Welding Device130,9352.5h
Spear Anti-Vehicle Tower01220.7h
Shield Recharging Field161,7510.8h
Medical Applicator13291,8735.9h
Medical Kit1,4497,84330.6h
Ammunition Package432,8051.7h
Recon Detection Device95780.8h
Flail Targeting Dart31431h
Snowman Soldier162320.3h
Pain Spire0800.3h
Hardlight Barrier181,0000.8h
Router31120.2h
Nano-Repair Grenade04230.1h
Vehicle Gate12462h
Pillbox01901.9h
Elysium Spawn Tube01420.6h
Orbital Strike Target Designator351663.5h
Infantry Tower02022h
Lumifiber Rampart Wall37177.8h
Alarm Module01430.4h

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