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General wolfete[1UPz] wolfete
TR BR 119

KDR: 2.63

Score: 29.2m

Last Seen: Aug 15th, 2019 1:02 PM
- OFFLINE - 9.4 hour(s)

Battle Rank 114 (119 total) - Terran Republic on Miller - Outfit Member of SkullzDoom[1UPz] SkullzDoom
TR outfit on Miller

Members: 1
Level Progress (to 115): 70%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HESH Claymore Tank Mine P2-120 HEAT G20 Vulcan-H RAMS .50M L100 Python HESH KSR-35
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 849TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.14%45.053%9971212025,7911.562181.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.411%0.044C+3.525M**-3.194T-HEAD ++ (~33.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.549B+6.90.497B+24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.276%1.794%757712077,47094123477.92994318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.322%-1.097D*-0.469D0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.422B80.471B+21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.444%1.625%7181212024,18474220025.63123209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.603%0.032C+-0.701D--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.4-0.024C+44.6-0.121C+77.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.401%81.898%718712076,480795158.15094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.317%0.738B++1.03B**1.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.47B+2.20.342C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.658%14.354%7182121262726692.35714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.055%-1.734F--0.056C+-1.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.8-1.259D**6.1-0.265C23.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SkullzDoom[1UPz] SkullzDoom
TR outfit on Miller

Members: 1
29.2m290.9%158 (9.5k)140 (8.4k)2.6306936,15113,7423.33408119 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214254615.808%23.717%37515:0914

34% Engineer7% Heavy Assault54% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 10:56 AMDec 23rd, 2018 9:05 PMAug 15th, 2019 6:23 PM (2d) (PST)Aug 15th, 2019 1:03 PM (2d) (PST)Aug 15th, 2019 9:02 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
418473710.1730.0660.0410.6840.062408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0682,82622,24210424148,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3483.7h/145.2d 9,666 8,574 17,325 142.9k 3,937 7,508 12,978 87.3m

EngineerCLASS DETAILS: Engineer
TS4 Haymaker
C*
Kills:567
Deaths:453
KDR:1.252
Accuracy:20.644% F-
HSR:14.286% C*
AMR-66
A*
Kills:169
Deaths:301
KDR:0.561
Accuracy:16.236% F-
HSR:40.237% A*
FA1 Barrage
C+
Kills:60
Deaths:151
KDR:0.397
Accuracy:20.801% F-
HSR:15% C+
Kills:796
Deaths (as Engineer):905
Deaths (to Engineers):4,283
KDR:0.87956
Kill Difference:109
Playtime:1,179.421 hours
Usage:34%
Score:10.720m
Score/min:151
Accuracy (listed only):19.227%
HSR (listed only):23.174%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:224
Deaths:440
KDR:0.509
Accuracy:9.399% F-
HSR:17.411% D-
TMG-50
C+
Kills:84
Deaths:59
KDR:1.424
Accuracy:13.842% D**
HSR:23.810% C+
NS-15M2
D
Kills:62
Deaths:91
KDR:0.681
Accuracy:9.028% F**
HSR:20.968% D
Kills:370
Deaths (as Heavy Assault):590
Deaths (to Heavy Assaults):2,638
KDR:0.62712
Kill Difference:220
Playtime:228.692 hours
Usage:7%
Score:1.702m
Score/min:124
Accuracy (listed only):10.757%
HSR (listed only):20.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,288
Deaths:588
KDR:2.190
Accuracy:35.970% C-
HSR:79.426% C++
KSR-35
A++
Kills:1,206
Deaths:242
KDR:4.983
Accuracy:38.066% B+
HSR:43.532% A++
HSR-1
A*
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:42.537% A
HSR:48.107% A*
Bighorn .50M
A*
Kills:1,160
Deaths:64
KDR:18.125
Accuracy:55.109% A*
HSR:86.207% B**
NS-30 Vandal
M++
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:33.269% C+
HSR:52.586% M++
TSAR-42
B*
Kills:1,159
Deaths:387
KDR:2.995
Accuracy:34.666% D
HSR:77.394% B*
SR-7
B**
Kills:1,158
Deaths:273
KDR:4.242
Accuracy:43.362% B+
HSR:87.219% B**
NS-30B Vandal
M
Kills:1,157
Deaths:145
KDR:7.979
Accuracy:40.303% B*
HSR:52.895% M
M77-B
B**
Kills:1,148
Deaths:307
KDR:3.739
Accuracy:37.504% C++
HSR:84.669% B**
RAMS-AE .50M
A+
Kills:363
Deaths:22
KDR:16.500
Accuracy:51.183% A+
HSR:83.471% B
TX2 Emperor
B*
Kills:234
Deaths:241
KDR:0.971
Accuracy:18.616% D**
HSR:26.068% B*
99SV
A++
Kills:204
Deaths:72
KDR:2.833
Accuracy:33.036% C*
HSR:50% A++
NS-61 Emissary
A**
Kills:161
Deaths:151
KDR:1.066
Accuracy:32.813% B++
HSR:31.056% A**
NS-7 PDW
A
Kills:103
Deaths:231
KDR:0.446
Accuracy:11.356% F--
HSR:26.214% A
NS-44 Commissioner
A*
Kills:69
Deaths:169
KDR:0.408
Accuracy:16.877% F--
HSR:36.232% A*
Kills:11,732
Deaths (as Infiltrator):3,517
Deaths (to Infiltrators):2,371
KDR:3.3358
Kill Difference:8,215
Playtime:1,898.338 hours
Usage:54%
Score:15.424m
Score/min:135
Accuracy (listed only):34.978%
HSR (listed only):57.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TS4 Haymaker
C*
Kills:567
Deaths:453
KDR:1.252
Accuracy:20.644% F-
HSR:14.286% C*
NS-7 PDW
A
Kills:103
Deaths:231
KDR:0.446
Accuracy:11.356% F--
HSR:26.214% A
FA1 Barrage
C+
Kills:60
Deaths:151
KDR:0.397
Accuracy:20.801% F-
HSR:15% C+
Kills:730
Deaths (as Light Assault):835
Deaths (to Light Assaults):2,500
KDR:0.87425
Kill Difference:105
Playtime:19.945 hours
Usage:1%
Score:0.102m
Score/min:85
Accuracy (listed only):17.600%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
C*
Kills:567
Deaths:453
KDR:1.252
Accuracy:20.644% F-
HSR:14.286% C*
NS-7 PDW
A
Kills:103
Deaths:231
KDR:0.446
Accuracy:11.356% F--
HSR:26.214% A
FA1 Barrage
C+
Kills:60
Deaths:151
KDR:0.397
Accuracy:20.801% F-
HSR:15% C+
Kills:730
Deaths (as Combat Medic):835
Deaths (to Combat Medics):782
KDR:0.87425
Kill Difference:105
Playtime:41.985 hours
Usage:1%
Score:0.342m
Score/min:136
Accuracy (listed only):17.600%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:177
Deaths:123
KDR:1.439
Accuracy:18.626% F--
HSR:2.825% C+
M3 Pounder HEG
C**
Kills:170
Deaths:123
KDR:1.382
Accuracy:17.974% F--
HSR:3.529% C**
NS-10 Burster
C++
Kills:133
Deaths:133
KDR:1
Accuracy:18.584% D**
HSR:6.767% C++
NS-10 Burster
A
Kills:132
Deaths:133
KDR:0.992
Accuracy:18.683% F
HSR:9.091% A
Kills:612
Deaths (as MAX Suit):256
Deaths (to MAX Suits):487
KDR:2.39063
Kill Difference:356
Playtime:106.367 hours
Usage:3%
Score:0.915m
Score/min:143
Accuracy (listed only):18.467%
HSR (listed only):5.553%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:79
V. Kills:56 139%
Deaths:21
KDR:3.762
Accuracy:23.910% F**
KPH:12.200 D--
VKPH:8.600 D
Kills:79 (0 + 0)
Deaths:21
KDR:3.762
VKDR:2.667
Vehicle Kills:56
Kill Difference:58
Playtime:6.494 hours
Usage:0%
Score:0.067m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:345
V. Kills:183 188%
Deaths:52
KDR:6.635
Accuracy:41.239% C+
KPH:36.300 D
VKPH:19.200 A*
AP30 Shredder
C
Kills:303
V. Kills:190 159%
Deaths:76
KDR:3.987
Accuracy:29.456% C
KPH:23.700 C
VKPH:14.800 C-
C150 Dalton
C
Kills:127
V. Kills:80 157%
Deaths:21
KDR:6.048
Accuracy:37.864% C
KPH:22 D
VKPH:13.900 D
Kills:775 (0 + 775)
Deaths:149
KDR:5.201
VKDR:3.040
Vehicle Kills:453
Kill Difference:626
Playtime:28.089 hours
Usage:1%
Score:0.494m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:37.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,245
V. Kills:112 N/A
Deaths:66
KDR:18.864
Accuracy:30.603% F-
KPH:32.800 D-
VKPH:2.900 D**
L100 Python HEAT
C+
Kills:991
V. Kills:188 N/A
Deaths:59
KDR:16.797
Accuracy:44.234% D-
KPH:32.100 C+
VKPH:6.100 D*
C75 Viper
D-
Kills:190
V. Kills:42 442%
Deaths:29
KDR:6.552
Accuracy:19.761% F-
KPH:14.200 D-
VKPH:3.100 D*
Skyguard
D*
Kills:57
V. Kills:47 119%
Deaths:21
KDR:2.714
Accuracy:18.917% F
KPH:4.900 D*
VKPH:4 D*
Kills:2,483 (2,483 + 0)
Deaths:175
KDR:14.189
VKDR:2.223
Vehicle Kills:389
Kill Difference:2,308
Playtime:93.844 hours
Usage:3%
Score:0.552m
Score/min:98
Driving Accuracy:18.917%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C--
Kills:2,655
V. Kills:469 N/A
Deaths:168
KDR:15.804
Accuracy:28.685% D**
KPH:35.300 D
VKPH:6.200 C--
P2-120 HEAT
D
Kills:1,335
V. Kills:520 256%
Deaths:159
KDR:8.396
Accuracy:27.407% F
KPH:16.300 D
VKPH:6.300 D-
P2-120 AP
D
Kills:997
V. Kills:969 103%
Deaths:190
KDR:5.247
Accuracy:33.901% D**
KPH:13.800 D*
VKPH:13.400 D
E540 Halberd
D
Kills:141
V. Kills:78 178%
Deaths:18
KDR:7.833
Accuracy:27.726% F-
KPH:16.600 D-
VKPH:9.200 D
MR11 Gatekeeper
D
Kills:110
V. Kills:86 126%
Deaths:44
KDR:2.500
Accuracy:23.028% F--
KPH:12.800 D
VKPH:10 D
Kills:5,238 (4,987 + 251)
Deaths:579
KDR:9.047
VKDR:3.665
Vehicle Kills:2,122
Kill Difference:4,659
Playtime:246.423 hours
Usage:7%
Score:2.009m
Score/min:136
Driving Accuracy:33.901%
Gunner Accuracy:23.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:1,290
V. Kills:779 165%
Deaths:297
KDR:4.343
Accuracy:47.331% C+
KPH:41 C+
VKPH:24.700 C+
P525 Marauder-H
C+
Kills:1,145
V. Kills:135 N/A
Deaths:163
KDR:7.025
Accuracy:34.777% C+
KPH:56.800 D-
VKPH:6.700 C+
MR11 Gatekeeper-H
D--
Kills:194
V. Kills:234 83%
Deaths:98
KDR:1.980
Accuracy:40.676% D**
KPH:13.900 D**
VKPH:16.800 D--
M12 Kobalt-H
C++
Kills:108
V. Kills:11 N/A
Deaths:5
KDR:21.600
Accuracy:22.288% C++
KPH:55.300 D--
VKPH:5.600 C++
G40-F Ranger
C+
Kills:67
V. Kills:33 197%
Deaths:12
KDR:5.583
Accuracy:33.471% C+
KPH:21.200 D-
VKPH:10.400 D*
Kills:2,804 (0 + 2,804)
Deaths:575
KDR:4.877
VKDR:2.073
Vehicle Kills:1,192
Kill Difference:2,229
Playtime:70.721 hours
Usage:2%
Score:0.976m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:33.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:314
V. Kills:16 N/A
Deaths:17
KDR:18.471
Accuracy:14.491% F--
KPH:22.100 D--
VKPH:1.100 F
M60-G Bulldog
C
Kills:203
V. Kills:69 290%
Deaths:17
KDR:11.941
Accuracy:25.549% D*
KPH:18.500 D--
VKPH:6.300 C
M20 Basilisk
D
Kills:66
V. Kills:85 77%
Deaths:25
KDR:2.640
Accuracy:21.265% F-
KPH:4.100 D**
VKPH:5.300 D
Kills:583 (0 + 583)
Deaths:59
KDR:9.881
VKDR:2.881
Vehicle Kills:170
Kill Difference:524
Playtime:41.209 hours
Usage:1%
Score:0.201m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:21.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,1242,65516815.804C**13.1728.685%D**N/A35.3D6.2C--12275.3h5.4C19D*
Claymore 1,9301,9282647.303C++4.6723.533%D-N/A84.9D-N/A19822.7h1.1B**4.6C
Tank Mine 3,0121,7182118.142M+5.5125.215%DN/A74.4D56C59923.1h1.4B*5.6B+
P2-120 HEAT 1,8551,3351598.396B5.7727.407%F3.296%C++16.3D6.3D-11082h7.8C+28.4D*
G20 Vulcan-H 2,0691,2902974.343C*1.7147.331%C+1.86%D41C+24.7C+28931.5h86.8B+183.4B+
RAMS .50M 1,2881,2885882.19C0.4435.97%C-79.426%C++8.4D*N/A23154.2h2.3C+6.3C+
L100 Python HESH 1,3571,2456618.864B++16.2330.603%F-1.526%C+32.8D-2.9D**8738h3.1B10.2D-
KSR-35 1,2271,2062424.983A2.3538.066%B+43.532%A++16.5D*N/A3572.9h4.2B+11.2B+
HSR-1 1,1691,1622155.405A*2.7742.537%A48.107%A*20.2D-N/A4957.5h5.2B12.2B++
Bighorn .50M 1,1611,1606418.125M**15.4955.109%A*86.207%B**35.4DN/A8832.8h1.7B+3.2B**
NS-30 Vandal 1,1681,1604102.829B++0.2033.269%C+52.586%M++5.7D**N/A13203.4h6.4C19.2C+
TSAR-42 1,1661,1593872.995C+0.3634.666%D77.394%B*7.4D*N/A18156.7h2.4C+6.8C+
SR-7 1,1621,1582734.242C**1.6143.362%B+87.219%B**8.6D*N/A22134.8h2B+4.7B+
NS-30B Vandal 1,1631,1571457.979S5.3540.303%B*52.895%M19.5D-N/A5159.4h4.9B+12.2B+
M77-B 1,1501,1483073.739A1.1137.504%C++84.669%B**9.5D*N/A23120.4h2.1B+5.7B+
P525 Marauder-H 1,2801,1451637.025D4.3934.777%C+N/A57D-6.7C+15220.1h10D--28.6D
Spear Anti-Vehicle Phalanx Turret 5,6601,1298014.113A11.4859.473%A++5.049%B+15.5D**62.1S23373h30.7T*51.5F**
P2-120 AP 1,9669971905.247C+2.6233.901%D**1.805%D13.8D*13.4D16772.1h12.4F-36.6F**
L100 Python HEAT 1,1799915916.797A*14.1744.234%D-2.22%C+32.2C+6.1D*11930.8h5.3C*12C++
Frag Grenade 8788641864N/A861.3733.855%D**N/A617.1B++10C*12881.4h2.9B*8.5C*
TS4 Haymaker 5745674531.252C++1.3820.644%F-14.286%C*2.6FN/A55217.8h6.2D*30T
ASP-30 Grounder 6144574371.046B+1.5840.869%T3.282%C*8.7D3D6952.7h6.1B*15C
RAMS-AE .50M 3633632216.5S13.8751.183%A+83.471%B28.4DN/A5912.8h1.8B+3.5B*
L105 Zephyr 528345526.635C4.0041.239%C+N/A36.3D19.3A*3249.5h6C**14.6C*
M40 Fury 3303141718.471A+15.8414.491%F--N/A22.1D--1.1F7114.2h7.5B**51.4C
AP30 Shredder 493303763.987C1.3629.456%CN/A23.7C14.8C-29412.8h70.1B+238B+
TX2 Emperor 2362342410.971C++1.6618.616%D**26.068%B*4.9D*N/A3447.8h14.5F77.9D**
T9 CARV 2252244400.509C-2.129.399%F-17.411%D-5.1D*N/A3144.3h14.4C+153.5D*
99SV 205204722.833B++0.2033.036%C*50%A++8.6D--N/A4723.6h4.2B**12.6B++
M60-G Bulldog 2722031711.941A++9.3125.549%D*1.478%D--18.6D--6.3C9610.9h9.5D37.2D*
M60-A Bulldog 269199643.109C-0.4833.453%CN/A18.6D-6.5C+13610.7h7D21C-
MR11 Gatekeeper-H 428194981.98D0.6540.676%D**N/A13.9D**16.7D--19514h79.9D-196.3D**
C75 Viper 232190296.552B+3.9219.761%F-2.105%B++14.2D-3.1D*8813.4h14.3C+72.3F
NS Annihilator 3561801741.034B**1.6075%D**N/A5D*4.9D*6636.1h14.7D-19.6D*
M3 Pounder HEG 2291771231.439C+1.1918.626%F--2.825%C+7.3D**2.1D--4724.3h33F-177.4T*
MANA Anti-Personnel Turret 1761761511.733N/A9.109.808%UN/A1760UN/A9851500.1h30.8T*313.5T*
M12 Kobalt 182172357.333B**54.7013.886%D**13.954%D-33.7D**2C--1615.1h28.4D**204.7F-
M3 Pounder HEG 2181701231.382C+1.2517.974%F--3.529%C**7D*2D-4924.4h33.4F--185.9T*
AMR-66 1751693010.561C-2.0716.236%F-40.237%A*1.1D*N/A3155.6h11.8D72.6D**
NS-61 Emissary 1611611511.066B+1.5632.813%B++31.056%A**5.6D--N/A1528.8h12.7C**38.6B+
Auraxium Chainblade 1461451,2880.113A*2.5229.576%C+16.552%A+0.5C-N/A1264.1h2.6D8.6C++
E540 Halberd 219141187.833C*5.2027.726%F-6.383%A+16.6D-9.2D2028.5h8.3F29.9F*
C-4 2521391081.287C+1.3413.725%F--N/A15.8D**12.8D*2468.8h2.4F17.8T*
NS-10 Burster 2551331331C+1.6318.584%D**6.767%C++2.1D**1.9D--4764h231.8F1247.5F--
NS-10 Burster 2471321330.992C+1.6418.683%F9.091%A2.1D**1.8D**4564h234.4D**1254.7F--
C150 Dalton 207127216.048C+3.4237.864%CN/A21.9D13.8D2425.8h4.3C*11.4C++
MR11 Gatekeeper 196110442.5C-0.1323.028%F--2.727%B+12.8D10D1838.6h54.7C+237.7F
M12 Kobalt-H 119108521.6C++18.9722.288%C++12.037%D--54D--5.5C++4322h30.5F--136.8D*
NS-7 PDW 1031032310.446D2.1811.356%F--26.214%A2.2D*N/A1047h14.6C*128.4D**
Hyena Missile Launcher 13988751.173C1.4631.273%CN/A8D4.6D-5911h46.8D-149.5C--
M20 Basilisk 13685328.333M25.7047.382%D3.529%C-44.7C+26.8B+2781.9h96.9B+204.4C**
TMG-50 8484591.424C*1.2113.842%D**23.81%C+10.9D--N/A477.7h19.5F-141.1F-
Hellfire Rocket Pods 13579213.762C1.1323.91%F**N/A12.2D--8.6D1726.5h62.2F-259.9T*
T7 Mini-Chaingun 8078850.918C+1.7112.44%D--16.667%B*10.5D*N/A417.4h20.9D-168.3D
A30 Walker 11475461.63C+1.0027.168%B**2.667%B++10.6C5.5D1017.1h182.6C-672.3C++
NS-44 Commissioner 69691690.408C--2.2216.877%F--36.232%A*3.2D*N/A1521.8h5.6D**33.3T-
G40-F Ranger 10067125.583C-2.9533.471%C+1.493%B+20.9D-10.3D*1623.2h77.2C+230.7C++
Spear Anti-Vehicle Phalanx Tower 10466166A++63.3755.247%B+N/A44C++25.3C+2031.5h6.9B+12.6B*
M20 Basilisk 15166252.64C+0.0121.265%F-3.03%D*4.1D**5.3D8116.1h179.6F-844.7T*
MANA Anti-Vehicle Turret 35066371.784C++0.8547.629%D9.091%A*11D*47.3A2926h25.4F*53.3T*
Aspis Anti-Aircraft Phalanx Turret 14865115.909B*3.2821.899%D1.538%C-4.2D**5.4D*10715.5h239.5F--1093.8D*
NS-15M2 6462910.681C-1.959.028%F**20.968%D3.5D**N/A1617.9h27.5T*304.8T*
FA1 Barrage 62601510.397C-2.2320.801%F-15%C+2.2D**N/A1227.4h5.8C-27.9F-
Skyguard 10457212.714C+0.0818.917%F1.754%C4.9D*4D*9011.7h182.1D*962.5F--
T2 Striker 9751451.133A+1.5031.972%F-N/A6.7D6.1D1187.6h53.4C--167.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon223,2055h
Medical Applicator12760,8949.7h
Anti-Vehicle MANA Turret73651.5h
Nano-Armor Kit7131,504,642131.6h
Skywall Shield Emitter0860.4h
Sunderer Garage0610.4h
Blast Wall01200.5h
Structure Shield Module21850.6h
Repair Module02350.7h
Turret AI Module12120.7h
Cortium Silo01630.3h
Nanite Revive Grenade03230.1h
Nanite Healing Grenade0810h
Motion Spotter3316,8059.1h
Hoplon Anti-Aircraft Phalanx Tower01200.4h
Xiphos Anti-Personnel Tower0980.3h
Welding Device08,9800.8h
Spitfire Auto-Turret151,5412.1h
Spear Anti-Vehicle Tower01360.4h
G40-F Ranger01100.1h
M12 Kobalt02690h
Ammunition Package3311,84010.7h
Anti-Infantry MANA Turret48272.2h
Recon Detection Device17720,83261.8h
Nano-Repair Grenade04090.1h
MG-H1 Watchman0560.1h
Router12330.4h
Elysium Spawn Tube0840.2h
Light Air Terminal0590.3h
Vehicle Gate0660.5h
Lumifiber Rampart Wall02011h
Alarm Module0540.2h
Infantry Tower0630.4h

Check the help document for the dictionary if you want to learn more about words used here.


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