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Major wolfete[1UPz] wolfete
TR BR 121

KDR: 2.69

Score: 30.4m

Last Seen: Mar 8th, 2020 12:33 PM
- OFFLINE - 693.6 hour(s)

Battle Rank 116 (121 total) - Terran Republic on Miller
Level Progress (to 117): 55%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HESH Claymore Tank Mine P2-120 HEAT KSR-35 G20 Vulcan-H RAMS .50M L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 873TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.601%44.941%10161313336,2171.630051.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.052%0.261C*3.587M**-2.958THEAD ++ (~33.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.579B+70.506B+24.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.493%1.778%764713397,65196324017.94496319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%-1.313D**-0.468D0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.241C++80.357C**21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.333%1.606%7021213344,23476620395.52021208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%0.01C+-0.705D--0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.9-0.021C+44.6-0.109C+78.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.455%81.565%702713396,542821157.95864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.175%0.678B+0.934B*1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.20.317C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.658%14.354%7022134462727492.28832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.055%-1.741F--0.09C+-1.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.8-1.27D**6.1-0.267C23.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.4m299.6%159 (9.5k)140 (8.4k)2.6896237,84314,0703.40185121 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346266015.942%23.405%37315:2314

33% Engineer6% Heavy Assault55% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 10:56 AMDec 23rd, 2018 9:05 PMMar 9th, 2020 10:06 AM (121d) (PST)Mar 8th, 2020 1:05 PM (122d) (PST)Mar 8th, 2020 8:33 AM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
415463690.1740.0650.0410.7050.061409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8822,78222,10010424248,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3617.2h/150.7d 10,021 8,857 18,264 153k 4,095 7,784 13,225 90m

EngineerCLASS DETAILS: Engineer
TS4 Haymaker
C++
Kills:567
Deaths:453
KDR:1.252
Accuracy:20.644% F-
HSR:14.286% C++
AMR-66
A*
Kills:387
Deaths:415
KDR:0.933
Accuracy:21.423% D--
HSR:40.827% A*
FA1 Barrage
C+
Kills:60
Deaths:151
KDR:0.397
Accuracy:20.801% F-
HSR:15% C+
Kills:1,014
Deaths (as Engineer):1,019
Deaths (to Engineers):4,366
KDR:0.99509
Kill Difference:5
Playtime:1,195.581 hours
Usage:33%
Score:10.882m
Score/min:152
Accuracy (listed only):20.956%
HSR (listed only):23.371%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:224
Deaths:440
KDR:0.509
Accuracy:9.399% F-
HSR:17.411% D-
TMG-50
C+
Kills:84
Deaths:59
KDR:1.424
Accuracy:13.842% D**
HSR:23.810% C+
NS-15M2
D-
Kills:62
Deaths:91
KDR:0.681
Accuracy:9.028% T
HSR:20.968% D-
Kills:370
Deaths (as Heavy Assault):590
Deaths (to Heavy Assaults):2,693
KDR:0.62712
Kill Difference:220
Playtime:232.904 hours
Usage:6%
Score:1.726m
Score/min:123
Accuracy (listed only):10.757%
HSR (listed only):20.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
A++
Kills:1,325
Deaths:261
KDR:5.077
Accuracy:38.093% C**
HSR:44.830% A++
RAMS .50M
C++
Kills:1,288
Deaths:588
KDR:2.190
Accuracy:35.970% D
HSR:79.426% C++
HSR-1
A*
Kills:1,162
Deaths:215
KDR:5.405
Accuracy:42.531% B**
HSR:48.107% A*
NS-30 Vandal
M+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:33.269% C+
HSR:52.586% M+
Bighorn .50M
A++
Kills:1,160
Deaths:64
KDR:18.125
Accuracy:55.109% A++
HSR:86.207% B**
TSAR-42
B*
Kills:1,159
Deaths:387
KDR:2.995
Accuracy:34.666% D
HSR:77.394% B*
SR-7
B**
Kills:1,158
Deaths:273
KDR:4.242
Accuracy:43.362% C*
HSR:87.219% B**
NS-30B Vandal
A*
Kills:1,157
Deaths:145
KDR:7.979
Accuracy:40.303% B+
HSR:52.895% A*
M77-B
B**
Kills:1,148
Deaths:307
KDR:3.739
Accuracy:37.504% C+
HSR:84.669% B**
RAMS-AE .50M
A+
Kills:363
Deaths:22
KDR:16.500
Accuracy:51.183% A+
HSR:83.471% C**
99SV
A+
Kills:266
Deaths:94
KDR:2.830
Accuracy:34.918% B+
HSR:49.248% A+
TX2 Emperor
B++
Kills:234
Deaths:241
KDR:0.971
Accuracy:18.616% D**
HSR:26.068% B++
NS-61 Emissary
A*
Kills:161
Deaths:151
KDR:1.066
Accuracy:32.813% B++
HSR:31.056% A*
NS-7 PDW
B**
Kills:103
Deaths:231
KDR:0.446
Accuracy:11.356% F*
HSR:26.214% B**
TX1 Repeater
B**
Kills:89
Deaths:112
KDR:0.795
Accuracy:23.554% C
HSR:29.214% B**
NS-44 Commissioner
A++
Kills:69
Deaths:169
KDR:0.408
Accuracy:16.877% F--
HSR:36.232% A++
Kills:12,002
Deaths (as Infiltrator):3,670
Deaths (to Infiltrators):2,436
KDR:3.2703
Kill Difference:8,332
Playtime:2,006.780 hours
Usage:55%
Score:16.355m
Score/min:136
Accuracy (listed only):34.383%
HSR (listed only):55.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TS4 Haymaker
C++
Kills:567
Deaths:453
KDR:1.252
Accuracy:20.644% F-
HSR:14.286% C++
NS-7 PDW
B**
Kills:103
Deaths:231
KDR:0.446
Accuracy:11.356% F*
HSR:26.214% B**
FA1 Barrage
C+
Kills:60
Deaths:151
KDR:0.397
Accuracy:20.801% F-
HSR:15% C+
Kills:730
Deaths (as Light Assault):835
Deaths (to Light Assaults):2,538
KDR:0.87425
Kill Difference:105
Playtime:20.183 hours
Usage:1%
Score:0.105m
Score/min:87
Accuracy (listed only):17.600%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
C++
Kills:567
Deaths:453
KDR:1.252
Accuracy:20.644% F-
HSR:14.286% C++
NS-7 PDW
B**
Kills:103
Deaths:231
KDR:0.446
Accuracy:11.356% F*
HSR:26.214% B**
FA1 Barrage
C+
Kills:60
Deaths:151
KDR:0.397
Accuracy:20.801% F-
HSR:15% C+
Kills:730
Deaths (as Combat Medic):835
Deaths (to Combat Medics):796
KDR:0.87425
Kill Difference:105
Playtime:42.621 hours
Usage:1%
Score:0.345m
Score/min:135
Accuracy (listed only):17.600%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:181
Deaths:125
KDR:1.448
Accuracy:18.635% F*
HSR:2.762% C
M3 Pounder HEG
C**
Kills:171
Deaths:125
KDR:1.368
Accuracy:17.992% F*
HSR:3.509% C**
NS-10 Burster
C+
Kills:149
Deaths:137
KDR:1.088
Accuracy:18.876% F
HSR:6.040% C+
NS-10 Burster
B**
Kills:146
Deaths:137
KDR:1.066
Accuracy:18.986% F-
HSR:8.219% B**
Kills:647
Deaths (as MAX Suit):262
Deaths (to MAX Suits):494
KDR:2.46947
Kill Difference:385
Playtime:109.338 hours
Usage:3%
Score:0.953m
Score/min:145
Accuracy (listed only):18.622%
HSR (listed only):5.133%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:100
V. Kills:60 164%
Deaths:21
KDR:4.762
Accuracy:25.394% F**
KPH:14.400 D*
VKPH:8.600 D
Kills:100 (0 + 0)
Deaths:21
KDR:4.762
VKDR:2.857
Vehicle Kills:60
Kill Difference:79
Playtime:6.964 hours
Usage:0%
Score:0.071m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:345
V. Kills:183 188%
Deaths:52
KDR:6.635
Accuracy:41.239% C
KPH:36.300 D
VKPH:19.200 A*
AP30 Shredder
C
Kills:304
V. Kills:191 158%
Deaths:76
KDR:4
Accuracy:29.481% C
KPH:23.400 C--
VKPH:14.700 D
C150 Dalton
C
Kills:156
V. Kills:95 163%
Deaths:21
KDR:7.429
Accuracy:38.595% C
KPH:24 D
VKPH:14.600 D
Kills:805 (0 + 805)
Deaths:149
KDR:5.403
VKDR:3.148
Vehicle Kills:469
Kill Difference:656
Playtime:28.998 hours
Usage:1%
Score:0.511m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:38.595%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,245
V. Kills:112 N/A
Deaths:66
KDR:18.864
Accuracy:30.603% F-
KPH:32.800 D-
VKPH:2.900 D*
L100 Python HEAT
C+
Kills:1,037
V. Kills:199 N/A
Deaths:59
KDR:17.576
Accuracy:43.479% D-
KPH:32.100 C+
VKPH:6.200 D*
C75 Viper
D--
Kills:190
V. Kills:42 442%
Deaths:29
KDR:6.552
Accuracy:19.761% F-
KPH:14.200 D--
VKPH:3.100 D*
Skyguard
D*
Kills:64
V. Kills:50 125%
Deaths:21
KDR:3.048
Accuracy:19.484% F
KPH:5.200 D*
VKPH:4.100 D**
Kills:2,536 (2,536 + 0)
Deaths:175
KDR:14.491
VKDR:2.303
Vehicle Kills:403
Kill Difference:2,361
Playtime:95.904 hours
Usage:3%
Score:0.567m
Score/min:99
Driving Accuracy:19.484%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:2,713
V. Kills:481 N/A
Deaths:168
KDR:16.149
Accuracy:28.891% F
KPH:35 D
VKPH:6.200 D
P2-120 HEAT
D-
Kills:1,335
V. Kills:520 256%
Deaths:159
KDR:8.396
Accuracy:27.407% F
KPH:16.300 D-
VKPH:6.300 D-
P2-120 AP
D
Kills:1,067
V. Kills:997 107%
Deaths:190
KDR:5.616
Accuracy:34.103% D*
KPH:14.300 D*
VKPH:13.300 D
E540 Halberd
D-
Kills:146
V. Kills:80 180%
Deaths:18
KDR:8.111
Accuracy:27.816% F-
KPH:16.600 D--
VKPH:9.100 D-
MR11 Gatekeeper
D--
Kills:114
V. Kills:86 131%
Deaths:44
KDR:2.591
Accuracy:23.046% F--
KPH:12.900 D*
VKPH:9.700 D--
Kills:5,375 (5,115 + 260)
Deaths:579
KDR:9.283
VKDR:3.737
Vehicle Kills:2,164
Kill Difference:4,796
Playtime:251.719 hours
Usage:7%
Score:2.049m
Score/min:136
Driving Accuracy:34.103%
Gunner Accuracy:23.046%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:1,295
V. Kills:781 166%
Deaths:297
KDR:4.360
Accuracy:47.323% C+
KPH:41 C
VKPH:24.700 C
P525 Marauder-H
C+
Kills:1,145
V. Kills:135 N/A
Deaths:163
KDR:7.025
Accuracy:34.776% C
KPH:56.800 D--
VKPH:6.700 C+
MR11 Gatekeeper-H
D*
Kills:194
V. Kills:234 83%
Deaths:98
KDR:1.980
Accuracy:40.676% F
KPH:13.900 D**
VKPH:16.800 D*
M12 Kobalt-H
C++
Kills:108
V. Kills:11 N/A
Deaths:5
KDR:21.600
Accuracy:22.163% C+
KPH:54.800 D*
VKPH:5.600 C++
G40-F Ranger
C+
Kills:67
V. Kills:33 197%
Deaths:12
KDR:5.583
Accuracy:33.471% C+
KPH:21.200 D-
VKPH:10.400 D*
Kills:2,809 (0 + 2,809)
Deaths:575
KDR:4.885
VKDR:2.077
Vehicle Kills:1,194
Kill Difference:2,234
Playtime:70.843 hours
Usage:2%
Score:0.980m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:33.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:315
V. Kills:17 N/A
Deaths:17
KDR:18.529
Accuracy:14.439% F*
KPH:22.100 D--
VKPH:1.200 F-
M60-G Bulldog
C--
Kills:203
V. Kills:69 290%
Deaths:17
KDR:11.941
Accuracy:25.549% D**
KPH:18.500 D*
VKPH:6.300 C--
M20 Basilisk
D
Kills:73
V. Kills:88 82%
Deaths:25
KDR:2.920
Accuracy:21.469% F-
KPH:4.400 D**
VKPH:5.300 D
Kills:591 (0 + 591)
Deaths:59
KDR:10.017
VKDR:2.949
Vehicle Kills:174
Kill Difference:532
Playtime:41.767 hours
Usage:1%
Score:0.204m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:21.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 3,1942,71316816.149C++13.4628.891%FN/A35.1D6.2D12177.4h5.5D18.9D**
Claymore 1,9811,9792677.412C++4.7223.258%D--N/A83.9D--N/A19523.6h1.1B*4.7C-
Tank Mine 3,0631,7532158.153A**5.4625.242%DN/A75.2D56.2C60123.3h1.4B*5.6C*
P2-120 HEAT 1,8551,3351598.396B5.7127.407%F3.296%C*16.3D-6.3D-11082h7.8C28.4D**
KSR-35 1,3481,3252615.077B**2.3938.093%C**44.83%A++16.8D*N/A3679.1h4.2C**11.1B+
G20 Vulcan-H 2,0761,2952974.36C+1.6747.323%C+1.853%D41C24.7C29031.6h86.8B+183.3B+
RAMS .50M 1,2881,2885882.19C0.5035.97%D79.426%C++8.4D*N/A23154.2h2.3C+6.3C+
L100 Python HESH 1,3571,2456618.864B16.1730.603%F-1.526%C++32.8D-2.9D*8738h3.1C*10.2D--
HSR-1 1,1691,1622155.405A*2.7242.531%B**48.107%A*20.2D-N/A4957.5h5.2C*12.2B+
NS-30 Vandal 1,1681,1604102.829C**0.1433.269%C+52.586%M+5.7D**N/A13203.4h6.4D19.2C
Bighorn .50M 1,1611,1606418.125M+15.4455.109%A++86.207%B**35.4DN/A8832.8h1.7B+3.2B*
TSAR-42 1,1661,1593872.995C+0.3134.666%D77.394%B*7.4D**N/A18156.7h2.4C6.8C
SR-7 1,1621,1582734.242C*1.5543.362%C*87.219%B**8.6D*N/A22134.8h2C**4.7C**
NS-30B Vandal 1,1631,1571457.979B**5.2940.303%B+52.895%A*19.4D*N/A5059.7h4.9C*12.2B+
M77-B 1,1501,1483073.739B++1.0537.504%C+84.669%B**9.5D*N/A23120.4h2.1B+5.7B+
P525 Marauder-H 1,2801,1451637.025C--4.3434.776%CN/A57D--6.7C+15220.1h10D*28.6D-
Spear Anti-Vehicle Phalanx Turret 5,6801,1428014.275B**11.5959.396%A+4.991%B+15.5D**61.6M**23173.7h30.4T*51.2T-
P2-120 AP 2,0641,0671905.616C2.9334.103%D*1.874%D14.3D*13.3D16674.7h12F--35.3T
L100 Python HEAT 1,2361,0375917.576A++14.8943.479%D-2.122%C32.1C+6.2D*11832.3h5.4C*12.5C+
Frag Grenade 9529361936N/A933.3134.258%FN/A624B10.7C+13221.5h2.9B++8.4C+
TS4 Haymaker 5745674531.252C+1.4420.644%F-14.286%C++2.6D**N/A55217.8h6.2D**30T-
M12 Kobalt 5555073169S166.3114.357%D*17.357%C+39D*3.7C-13313h25.1D--174.8F-
ASP-30 Grounder 6144574371.046B1.6440.869%T3.282%C*8.7D-3D--6952.7h6.1B*15C
AMR-66 3943874150.933C+1.7621.423%D--40.827%A*2.1D*N/A6183.7h9.6C+45C-
RAMS-AE .50M 3633632216.5M**13.8151.183%A+83.471%C**28.4D-N/A5912.8h1.8C*3.5B*
L105 Zephyr 528345526.635C3.9541.239%CN/A36.3D19.3A*3249.5h6C++14.6C++
M40 Fury 3323151718.529A15.8414.439%F*N/A22D--1.2F-7114.3h7.5B**52.2C--
AP30 Shredder 495304764C1.3129.481%CN/A23.4C--14.7D29113h71.7C**243.4C**
99SV 267266942.83B*0.1434.918%B+49.248%A+8.3D*N/A4032.2h4.2B*12.1B++
TX2 Emperor 2362342410.971C+1.7218.616%D**26.068%B++4.9D*N/A3447.8h14.5F-77.9C
T9 CARV 2252244400.509C-2.189.399%F-17.411%D-5.1D*N/A3144.3h14.4C+153.5D**
M60-G Bulldog 2722031711.941B++9.2525.549%D**1.478%D18.6D*6.3C--9610.9h9.5D*37.2F
M60-A Bulldog 269199643.109C--0.4233.452%DN/A18.6D--6.5C13510.7h7.1D*21.2D
MR11 Gatekeeper-H 428194981.98D0.7140.676%FN/A13.9D**16.7D*19514h79.9D*196.3F-
C75 Viper 232190296.552B3.8619.761%F-2.105%B*14.2D--3.1D*9013.4h14.3C+72.3F-
M3 Pounder HEG 2341811251.448C+1.2418.635%F*2.762%C7.3D**2.1D*4724.7h32.9F-176.6T*
NS Annihilator 3561801741.034B**1.6675%FN/A5D*4.9D**6736.1h14.7D--19.6D*
MANA Anti-Personnel Turret 1761761511.733N/A9.049.808%UN/A1760UN/A9862400.1h30.8T*313.5T*
M3 Pounder HEG 2191711251.368C+1.3217.992%F*3.509%C**6.9D*1.9D--4924.8h33.8F*188.1T*
NS-61 Emissary 1611611511.066C**1.6232.813%B++31.056%A*5.6D--N/A1528.8h12.7C*38.6B+
C150 Dalton 251156217.429C+4.7438.595%CN/A24D14.6D2566.5h4C++10.3C++
NS-10 Burster 2811491371.088C+1.6018.876%F6.04%C+2.3D**2D*4765.7h217D**1149.4F*
NS-10 Burster 2691461371.066C+1.6218.986%F-8.219%B**2.2D**1.9D**4565.6h222.3D**1170.9F--
C-4 2631461111.315C+1.3714.006%F-N/A16.4D**13.1D*2528.9h2.4F-17.1T*
E540 Halberd 226146188.111C+5.4227.816%F-6.164%A+16.6D--9.1D-1998.8h8.3F-29.7T
Auraxium Chainblade 1461451,3080.111A+2.5829.576%C+16.552%A+0.5CN/A1267.9h2.6D8.6C++
MR11 Gatekeeper 200114442.591C-0.1023.046%F--3.509%A13D*9.8D--1808.8h53.8C233.6F-
G40-F Ranger 1691101110U107.3128.881%D-N/A28.2D15.1D-2343.9h74C++256.1C+
M12 Kobalt-H 119108521.6C18.9122.163%C+12.037%D--54D*5.5C++4292h30.6F*138F
NS-7 PDW 1031032310.446D2.2411.356%F*26.214%B**2.2D*N/A1047h14.6C+128.4F
Hellfire Rocket Pods 160100214.762C2.0725.394%F**N/A14.3D*8.6D1707h54.9D*216.2T*
T7 Mini-Chaingun 9896990.97C+1.7211.826%D*14.583%C*9.8D*N/A359.8h21.7D*183.4D*
Hyena Missile Launcher 14491751.213C--1.4831.126%C-N/A7.6D-4.5D-5611.9h48.7D--156.6D
TX1 Repeater 90891120.795C+1.8923.554%C29.214%B**4.3D*N/A2220.9h15.5C-65.6C+
M20 Basilisk 13685328.333A*25.6447.382%C--3.529%C--44.7C+26.8B++2781.9h96.9B204.4C*
TMG-50 8484591.424C+1.2713.842%D**23.81%C+10.9D--N/A477.7h19.5F--141.1F*
A30 Walker 11877461.674C1.0226.992%B+2.597%B+10D5.3D--967.7h190D-703.8C
M20 Basilisk 16173252.92C0.2321.469%F-2.74%D*4.4D**5.3D8116.6h166.1F--773.8T*
NS-44 Commissioner 69691690.408C--2.2816.877%F--36.232%A++3.2D*N/A1521.8h5.6F33.3T*
Aspis Anti-Aircraft Phalanx Turret 15469116.273B**3.5822.093%D1.449%C-4.4D**5.4D*10715.7h230.6F-1043.6D*
MANA Anti-Vehicle Turret 35468371.838C*0.8547.65%D8.824%A*11.3D*47.7B**2916h25F--52.6T-
Spear Anti-Vehicle Phalanx Tower 10667167A++64.3152.828%C*N/A41.9C+24.4C+1981.6h7B++13.2B++
G40-F Ranger 10067125.583D2.8933.471%C+1.493%C*20.9D-10.3D*1633.2h77.2C+230.7C++
Skyguard 11464213.048C+0.3619.484%F1.563%C5.2D*4.1D**9212.2h173.9D--892.7F--
NS-15M2 6462910.681C--2.019.028%T20.968%D-3.5D**N/A1717.9h27.5T*304.8T*
FA1 Barrage 62601510.397D2.2920.801%F-15%C+2.2D**N/A1227.4h5.8D27.9F--
T2 Striker 10657491.163B**1.5332.279%F--N/A6.5D--5.6D*1108.8h54.8D169.7F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7491,519,683133.1h
Anti-Vehicle MANA Turret73701.5h
Spawn Beacon243,5475.7h
Repair Module02720.7h
Turret AI Module12650.8h
Structure Shield Module21990.7h
Skywall Shield Emitter01050.4h
Sunderer Garage0680.5h
Nanite Revive Grenade03380.1h
Nanite Healing Grenade0810h
Medical Applicator12761,14810h
Blast Wall01410.6h
Cortium Silo02060.4h
Motion Spotter3418,5129.9h
Welding Device09,5420.9h
Spear Anti-Vehicle Tower01630.5h
Xiphos Anti-Personnel Tower01150.4h
Hoplon Anti-Aircraft Phalanx Tower01510.5h
Spitfire Auto-Turret151,5762.2h
G40-F Ranger01100.1h
Recon Detection Device17720,83661.8h
M12 Kobalt02690h
Ammunition Package3411,93810.8h
Anti-Infantry MANA Turret48272.2h
Solid Wall0680.2h
MG-H1 Watchman0560.1h
Flail Targeting Dart1530.3h
Routing Spire0640.1h
WLT-Howler Mining Laser01,2610.2h
Alarm Module0620.2h
Infantry Tower0650.4h
Lumifiber Rampart Wall02011h
Router13790.6h
Nano-Repair Grenade04600.1h
MG-S1 Jackal01260.4h
Pillbox0530.2h
Elysium Spawn Tube11180.3h
Vehicle Gate0790.5h
Light Air Terminal0900.4h

Check the help document for the dictionary if you want to learn more about words used here.


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