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Captain wolidbigboss[WOSS] wolidbigboss
TR BR 59

KDR: 4.33

Score: 3.7m

Last Seen: Mar 22nd, 2020 1:18 AM
- OFFLINE - 62.4 hour(s)

Battle Rank 59 - Terran Republic on Cobalt
Level Progress (to 60): 87%
Level 100 Progress: 19% 725h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 TRAC-5 T9 CARV NS-15M2 LC3 Jaguar M1 Heavy Cycler M4-F Pillager
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,082,813 MLG Score: 4063
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.688%34.793%859812686,1194.58696-0.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.59%0.671B+2.078A*0.209C++HEAD ++ (~22.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.397B110.226C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.824%1.266%137112757942541.88095144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.739F--0.285C-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
368.9-1.273D**76.8-0.444C--292.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.453%78.934%0112751,61422077.30317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.978B*0.767B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+1.90.402B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m197.9%350 (21k)309 (18.5k)4.3275910,7932,4944.4867759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276121324.421%34.328%83804:445

45% Heavy Assault23% Infiltrator21% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 7:12 PMJan 26th, 2020 11:30 PMMar 22nd, 2020 7:55 PM (12d) (PST)Mar 21st, 2020 9:41 PM (13d) (PST)Mar 21st, 2020 9:18 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6892594300.9120.2110.3131.8780.0374063

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,34315,54925,794551319113218,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
197.3h/8.2d 397 3,705 2,851 22.2k 112 840 436 8.2m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,175
Deaths:305
KDR:3.852
Accuracy:23.363% C**
HSR:30.298% A*
LC3 Jaguar
A+
Kills:533
Deaths:140
KDR:3.807
Accuracy:27.591% B++
HSR:29.268% A+
Kills:1,708
Deaths (as Light Assault):445
Deaths (to Light Assaults):638
KDR:3.8382
Kill Difference:1,263
Playtime:41.923 hours
Usage:21%
Score:0.718m
Score/min:285
Accuracy (listed only):25.477%
HSR (listed only):29.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
A++
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:23.433% C**
HSR:36.271% A++
T9 CARV
A++
Kills:1,175
Deaths:301
KDR:3.904
Accuracy:23.324% B++
HSR:33.787% A++
NS-15M2
A
Kills:1,173
Deaths:262
KDR:4.477
Accuracy:27.173% B+
HSR:37.340% A
MSW-R
M+
Kills:340
Deaths:62
KDR:5.484
Accuracy:31.457% A++
HSR:46.177% M+
Kills:3,868
Deaths (as Heavy Assault):955
Deaths (to Heavy Assaults):617
KDR:4.05026
Kill Difference:2,913
Playtime:88.431 hours
Usage:45%
Score:1.657m
Score/min:312
Accuracy (listed only):26.346%
HSR (listed only):38.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M++
Kills:183
Deaths:56
KDR:3.268
Accuracy:21.876% C+
HSR:42.077% M++
Kills:183
Deaths (as Combat Medic):56
Deaths (to Combat Medics):211
KDR:3.26786
Kill Difference:127
Playtime:6.515 hours
Usage:3%
Score:0.111m
Score/min:283
Accuracy (listed only):21.876%
HSR (listed only):42.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,175
Deaths:305
KDR:3.852
Accuracy:23.363% C**
HSR:30.298% A*
LC3 Jaguar
A+
Kills:533
Deaths:140
KDR:3.807
Accuracy:27.591% B++
HSR:29.268% A+
Kills:1,708
Deaths (as Engineer):445
Deaths (to Engineers):286
KDR:3.8382
Kill Difference:1,263
Playtime:1.342 hours
Usage:1%
Score:0.017m
Score/min:210
Accuracy (listed only):25.477%
HSR (listed only):29.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,614
Deaths:245
KDR:6.588
Accuracy:41.453% B
HSR:78.934% B**
TX1 Repeater
A++
Kills:360
Deaths:214
KDR:1.682
Accuracy:24.170% C+
HSR:33.333% A++
Kills:1,974
Deaths (as Infiltrator):459
Deaths (to Infiltrators):462
KDR:4.30065
Kill Difference:1,515
Playtime:46.318 hours
Usage:23%
Score:0.827m
Score/min:298
Accuracy (listed only):32.812%
HSR (listed only):56.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:509
Deaths:73
KDR:6.973
Accuracy:19.542% B+
HSR:28.880% A*
M1 Heavy Cycler
A++
Kills:476
Deaths:80
KDR:5.950
Accuracy:19.487% B**
HSR:25.840% A++
Kills:985
Deaths (as MAX Suit):76.500
Deaths (to MAX Suits):49
KDR:12.87582
Kill Difference:908.500
Playtime:11.951 hours
Usage:6%
Score:0.325m
Score/min:453
Accuracy (listed only):19.514%
HSR (listed only):27.360%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:253
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:28.797% C+
KPH:76.200 B*
VKPH:3 C+
M18 Needler
B*
Kills:79
V. Kills:44 176%
Deaths:1
KDR:79
Accuracy:20.824% F-
KPH:20.700 B*
VKPH:11.500 B
Kills:332 (332 + 0)
Deaths:1
KDR:332
VKDR:54
Vehicle Kills:54
Kill Difference:331
Playtime:7.143 hours
Usage:4%
Score:0.090m
Score/min:209
Piloting Accuracy:20.824%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
A**
Kills:494
V. Kills:66 N/A
Deaths:61
KDR:8.098
Accuracy:48.239% C+
KPH:69.600 A**
VKPH:9.300 B**
Kills:494 (494 + 0)
Deaths:61
KDR:8.098
VKDR:1.082
Vehicle Kills:66
Kill Difference:433
Playtime:7.100 hours
Usage:4%
Score:0.080m
Score/min:188
Driving Accuracy:48.239%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,6211,6142456.588B**2.2641.453%B78.934%B**64.3B**N/A18725.1h1.9B++4.6B+
TMG-50 1,1941,1803303.576A++0.7523.433%C**36.271%A++54.9B++N/A13921.5h10.5B44.6B+
TRAC-5 1,1811,1753053.852S0.4823.363%C**30.298%A*60.3A**N/A16519.5h11B*47.2B++
T9 CARV 1,1811,1753013.904A+0.4223.324%B++33.787%A++48B*N/A15924.5h11.8B+50.5B+
NS-15M2 1,1861,1732624.477B**0.1527.173%B+37.34%A72.9B++N/A19016.1h11.2B+41.1B+
LC3 Jaguar 5425331403.807A+0.5227.591%B++29.268%A+86A*1.5A**2366.2h11B+39.7B++
M1 Heavy Cycler 524509736.973M**2.6519.542%B+28.88%A*48.9B**1.4A14210.4h14B*71.9B++
M4-F Pillager 560494618.098S3.7748.239%C+2.834%B**69.6A**9.3B**1887.1h20B**41.5B*
M1 Heavy Cycler 489476805.95M**1.6219.487%B**25.84%A++42.9A++1.2A++13211.1h15.8B+81.3B++
TX1 Repeater 3673602141.682B**2.6524.17%C+33.333%A++42.4B++N/A1268.5h10B*41.4B++
MSW-R 343340625.484A1.1631.457%A++46.177%M+94.4A*N/A3833.6h10.5B++33.4B*
NS Decimator 336261544.833M**0.5160.52%C+1.149%D-49.2B++14.2C2155.3h3.6B++5.9B++
M14 Banshee 2632531253U248.6728.797%C+N/A76.7B*3C+2913.3h14B+48.5B+
T1 Cycler 189183563.268A++1.0621.876%C+42.077%M++42.6B**1.4A**1324.3h12.8B+58.4B+
Frag Grenade 1701681168N/A163.6742.354%C--N/A420C-5D13520.4h3.8C+9C+
ML-7 173112205.6S1.2754.53%CN/A46.7A*25.4A++3762.4h5.8B+10.5B+
M18 Needler 12379179U74.6720.824%F-1.266%D20.8B*11.6B+1373.8h76.8B*368.9B+
Ripper 51511,0980.046C4.2813.537%D*7.843%D*0.8CN/A264.8h1.2B++9C+
Chainblade 50501,2630.04B+4.295.418%F-N/A0.5C+N/A294.1h1.4B**26.6D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator815,5531.3h
Motion Spotter21,0270.6h
G40-F Ranger01850h
Nano-Armor Kit22,3780.2h
Medical Kit3132,59613.3h
Recon Detection Device14700.5h

Check the help document for the dictionary if you want to learn more about words used here.


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