Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 11 (19,298)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (50 days). The data shown below may not be accurate.

Commander wolidbigboss[W0SS] wolidbigboss
TR BR 51

KDR: 4.03

Score: 2.5m

Last Seen: Nov 30th, 2019 9:52 PM
- OFFLINE - 13.9 hour(s)

Battle Rank 51 - Terran Republic on Cobalt
Level Progress (to 52): 74%
Level 100 Progress: 13% 811h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 TMG-50 T9 CARV TRAC-5 NS-15M2 M1 Heavy Cycler M1 Heavy Cycler TX1 Repeater
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:wolidbigboss



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,584,915 MLG Score: 3665
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.564%33.782%796612264,3844.4918-0.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.876%0.312C*1.995A++0.913B*HEAD ++ (~22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.331C**11.10.206C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.004%78.686%0112311,18717546.74432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.897B*0.793B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+1.90.399B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.5m204%336 (20.2k)296 (17.8k)4.03237,1171,7654.1699751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123282822.495%37.319%83904:483

52% Heavy Assault19% Infiltrator17% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 7:12 PMNov 20th, 2019 11:17 PMDec 2nd, 2019 10:36 AM (49d) (PST)Nov 30th, 2019 6:33 PM (50d) (PST)Nov 30th, 2019 5:52 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6182803380.8390.2080.3131.7670.0273665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,08016,77620,304501219106217,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
141.4h/5.9d 243 2,656 1,949 15k 85 595 232 5.2m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,097
Deaths:286
KDR:3.836
Accuracy:23.282% C**
HSR:29.991% A++
Kills:1,097
Deaths (as Light Assault):286
Deaths (to Light Assaults):454
KDR:3.83566
Kill Difference:811
Playtime:24.732 hours
Usage:17%
Score:0.383m
Score/min:258
Accuracy (listed only):23.282%
HSR (listed only):29.991%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
A++
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:23.437% C**
HSR:36.271% A++
T9 CARV
A+
Kills:1,175
Deaths:301
KDR:3.904
Accuracy:23.331% B++
HSR:33.787% A+
NS-15M2
B**
Kills:575
Deaths:158
KDR:3.639
Accuracy:26.359% B+
HSR:35.478% B**
Kills:2,930
Deaths (as Heavy Assault):789
Deaths (to Heavy Assaults):448
KDR:3.71356
Kill Difference:2,141
Playtime:73.389 hours
Usage:52%
Score:1.314m
Score/min:298
Accuracy (listed only):24.375%
HSR (listed only):35.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:147
Deaths:51
KDR:2.882
Accuracy:20.961% C
HSR:38.776% A**
Kills:147
Deaths (as Combat Medic):51
Deaths (to Combat Medics):159
KDR:2.88235
Kill Difference:96
Playtime:5.419 hours
Usage:4%
Score:0.085m
Score/min:262
Accuracy (listed only):20.961%
HSR (listed only):38.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,187
Deaths:184
KDR:6.451
Accuracy:41.004% B
HSR:78.686% B**
TX1 Repeater
A+
Kills:210
Deaths:104
KDR:2.019
Accuracy:22.589% C
HSR:31.429% A+
Kills:1,397
Deaths (as Infiltrator):288
Deaths (to Infiltrators):353
KDR:4.85069
Kill Difference:1,109
Playtime:26.486 hours
Usage:19%
Score:0.459m
Score/min:289
Accuracy (listed only):31.796%
HSR (listed only):55.057%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:432
Deaths:69
KDR:6.261
Accuracy:19.728% B++
HSR:28.935% A*
M1 Heavy Cycler
A+
Kills:399
Deaths:76
KDR:5.250
Accuracy:19.606% B**
HSR:25.063% A+
Kills:831
Deaths (as MAX Suit):72.500
Deaths (to MAX Suits):35
KDR:11.46207
Kill Difference:758.500
Playtime:10.157 hours
Usage:7%
Score:0.269m
Score/min:442
Accuracy (listed only):19.667%
HSR (listed only):26.999%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,1911,1871846.451B+2.4241.004%B78.686%B**60.9B**N/A18319.5h1.9B++4.7B+
TMG-50 1,1941,1803303.576A*0.4623.437%C**36.271%A++54.9B*N/A13821.5h10.5B+44.6B+
T9 CARV 1,1811,1753013.904A++0.1323.331%B++33.787%A+48B*N/A15624.5h11.8B++50.5B+
TRAC-5 1,1011,0972863.836S0.2023.282%C**29.991%A++59.3A**N/A15918.5h11.1B*47.6B++
NS-15M2 5815751583.639B*0.3926.359%B+35.478%B**63.9B+N/A1819h11.2B+42.4B+
M1 Heavy Cycler 443432696.261M**2.2319.728%B++28.935%A*47B**1.2B*1389.2h14B*70.8B*
M1 Heavy Cycler 409399765.25M*1.2219.606%B**25.063%A+40.3A++1A1279.9h16B++81.7B++
TX1 Repeater 2152101042.019A++2.0122.589%C31.429%A+42.9B++1B+1394.9h9.9B*44B+
NS Decimator 227175345.147S1.1159.353%C1.143%D-44.9B+13.3C2133.9h3.8B+6.4B+
T1 Cycler 150147512.882A+1.1520.961%C38.776%A**39.7B*N/A1233.7h13.1B+62.3B
Frag Grenade 1151131113N/A108.9739.892%DN/A376.7C-6.7C-13250.3h3.9C+9.8C+
ML-7 173112205.6S1.5754.538%CN/A46.7A*25.4A*3662.4h5.7B+10.5B+
Chainblade 50501,2620.04B++3.995.418%F-N/A0.5C+N/A293.1h1.4B**26.6D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator512,0561.1h
Motion Spotter16360.3h
G40-F Ranger01850h
Nano-Armor Kit11,7840.1h
Medical Kit1931,9205.1h
Recon Detection Device14700.5h
M18 Needler12260.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 3.33s on queries, 3.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.