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Sentinel womensbasketball[] womensbasketball
NC BR 74

KDR: 2.74

Score: 6.5m

Last Seen: Jan 17th, 2019 3:59 AM
- OFFLINE - 754.6 hour(s)

Battle Rank 74 - New Conglomerate on Emerald
Level Progress (to 75): 0%
Level 100 Progress: 34% 474h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-4 Cyclone Titan-150 AP NC6 Gauss SAW GD-7F Breaker Rocket Pods NC05 Jackhammer AF-23 Grinder Vortek Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.619%14.985%3241110142,9032.158360.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%0.106C+-0.878D---0.428C--HEAD + (~4.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.304C*11.30.212C++40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.63%1.31%498210234581043454.36191132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.066%-0.504D-0.27C1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.40.209C++41.60.215C++85.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.052%1.979%778310229602283724.19214257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.3%1.185B**-0.408C---0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++4.40.65B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.936%3.413%219410212931731731.69364168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.245%0.072C+-0.243C0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.471B+23.20.413B39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.791%53.333%219110246011310.530973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.036C+-0.905D---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.072C+3.2-0.003C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.107%13.158%219110241149811.15152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.223C++-0.273C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.256C*4.30.107C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m434.5%435 (26.1k)377 (22.6k)2.740688,8993,2473.2734874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102539914.601%8.068%11805:170

8% Combat Medic57% Engineer18% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 2:36 AMMar 21st, 2018 3:10 AMJan 17th, 2019 3:45 AM (60d) (PST)Jan 17th, 2019 3:22 AM (60d) (PST)Jan 16th, 2019 11:59 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6331155180.5170.1890.0422.5610.072314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9786,92231,05631113154422,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
286.9h/12d 1,730 718 3,034 44.1k 281 924 1,248 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:639
Deaths:313
KDR:2.042
Accuracy:18.418% C
HSR:17.527% D--
NC05 Jackhammer
C*
Kills:358
Deaths:142
KDR:2.521
Accuracy:45.881% C*
HSR:11.173% D-
Kills:997
Deaths (as Heavy Assault):455
Deaths (to Heavy Assaults):844
KDR:2.19121
Kill Difference:542
Playtime:51.336 hours
Usage:18%
Score:1.307m
Score/min:424
Accuracy (listed only):32.150%
HSR (listed only):14.350%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:374
Deaths:203
KDR:1.842
Accuracy:21.211% D
HSR:14.171% D--
Razor GD-23
A
Kills:244
Deaths:143
KDR:1.706
Accuracy:31.211% A
HSR:13.525% D*
Mauler S6
B+
Kills:114
Deaths:79
KDR:1.443
Accuracy:44.107% B+
HSR:13.158% C-
AF-19 Mercenary
C-
Kills:102
Deaths:104
KDR:0.981
Accuracy:19.772% C-
HSR:14.706% D*
NS-11C
C*
Kills:64
Deaths:20
KDR:3.200
Accuracy:24.769% C*
HSR:10.938% D**
Kills:898
Deaths (as Engineer):549
Deaths (to Engineers):812
KDR:1.6357
Kill Difference:349
Playtime:163.781 hours
Usage:57%
Score:3.571m
Score/min:363
Accuracy (listed only):28.214%
HSR (listed only):13.299%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C-
Kills:878
Deaths:247
KDR:3.555
Accuracy:22.639% C--
HSR:15.604% C-
GD-7F
D
Kills:374
Deaths:203
KDR:1.842
Accuracy:21.211% D
HSR:14.171% D--
Razor GD-23
A
Kills:244
Deaths:143
KDR:1.706
Accuracy:31.211% A
HSR:13.525% D*
Mauler S6
B+
Kills:114
Deaths:79
KDR:1.443
Accuracy:44.107% B+
HSR:13.158% C-
AF-19 Mercenary
C-
Kills:102
Deaths:104
KDR:0.981
Accuracy:19.772% C-
HSR:14.706% D*
NS-11C
C*
Kills:64
Deaths:20
KDR:3.200
Accuracy:24.769% C*
HSR:10.938% D**
NS-7 PDW
D-
Kills:64
Deaths:46
KDR:1.391
Accuracy:19.693% D-
HSR:7.813% F
Kills:1,840
Deaths (as Light Assault):842
Deaths (to Light Assaults):536
KDR:2.18527
Kill Difference:998
Playtime:28.634 hours
Usage:10%
Score:0.665m
Score/min:387
Accuracy (listed only):26.200%
HSR (listed only):12.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:878
Deaths:247
KDR:3.555
Accuracy:22.639% C--
HSR:15.604% C-
Carnage AR
D
Kills:169
Deaths:98
KDR:1.724
Accuracy:17.226% D**
HSR:15.385% D
Mauler S6
B+
Kills:114
Deaths:79
KDR:1.443
Accuracy:44.107% B+
HSR:13.158% C-
NC1 Gauss Rifle
C
Kills:88
Deaths:50
KDR:1.760
Accuracy:21.369% C
HSR:11.364% D**
NS-7 PDW
D-
Kills:64
Deaths:46
KDR:1.391
Accuracy:19.693% D-
HSR:7.813% F
Kills:1,313
Deaths (as Combat Medic):520
Deaths (to Combat Medics):310
KDR:2.525
Kill Difference:793
Playtime:22.790 hours
Usage:8%
Score:0.463m
Score/min:339
Accuracy (listed only):25.007%
HSR (listed only):12.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C-
Kills:878
Deaths:247
KDR:3.555
Accuracy:22.639% C--
HSR:15.604% C-
NS-44 Commissioner
C-
Kills:186
Deaths:177
KDR:1.051
Accuracy:32.296% C-
HSR:11.828% D**
NC4 Mag-Shot
C--
Kills:95
Deaths:122
KDR:0.779
Accuracy:24.023% C--
HSR:15.790% D
NS-7 PDW
D-
Kills:64
Deaths:46
KDR:1.391
Accuracy:19.693% D-
HSR:7.813% F
NC14 Bolt Driver
C+
Kills:60
Deaths:14
KDR:4.286
Accuracy:34.791% C+
HSR:53.333% F--
Kills:1,283
Deaths (as Infiltrator):606
Deaths (to Infiltrators):329
KDR:2.11716
Kill Difference:677
Playtime:7.479 hours
Usage:3%
Score:0.141m
Score/min:315
Accuracy (listed only):26.688%
HSR (listed only):20.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:350
Deaths:103
KDR:3.398
Accuracy:36.431% C*
HSR:10.286% D*
AF-23 Grinder
C+
Kills:207
Deaths:66
KDR:3.136
Accuracy:37.040% C+
HSR:13.527% D
NCM1 Scattercannon
B++
Kills:114
Deaths:43
KDR:2.651
Accuracy:43.625% B++
HSR:14.912% C+
NCM2 Falcon
B
Kills:53
Deaths:36
KDR:1.472
Accuracy:40.877% C++
HSR:5.660% B
Kills:724
Deaths (as MAX Suit):124
Deaths (to MAX Suits):200
KDR:5.83871
Kill Difference:600
Playtime:11.229 hours
Usage:4%
Score:0.345m
Score/min:512
Accuracy (listed only):39.493%
HSR (listed only):11.096%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:370
V. Kills:83 440%
Deaths:39
KDR:9.487
Accuracy:54.001% B+
KPH:121 B
VKPH:27.100 B**
Vortek Rotary
B+
Kills:304
V. Kills:195 155%
Deaths:128
KDR:2.375
Accuracy:30.711% C+
KPH:21.400 B+
VKPH:13.700 B+
M30 Mustang AH
B+
Kills:154
V. Kills:42 358%
Deaths:68
KDR:2.265
Accuracy:59.181% B+
KPH:23.400 D
VKPH:6.400 B+
Kills:828 (458 + 0)
Deaths:235
KDR:3.523
VKDR:1.362
Vehicle Kills:320
Kill Difference:593
Playtime:23.854 hours
Usage:8%
Score:0.350m
Score/min:244
Piloting Accuracy:59.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:52
V. Kills:33 153%
Deaths:12
KDR:4.333
Accuracy:34.212% B+
KPH:35.100 C**
VKPH:22.200 B+
Kills:52 (0 + 52)
Deaths:12
KDR:4.333
VKDR:2.750
Vehicle Kills:33
Kill Difference:40
Playtime:1.484 hours
Usage:1%
Score:0.021m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:34.212%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:240
V. Kills:26 N/A
Deaths:16
KDR:15
Accuracy:46.175% B*
KPH:84.800 M++
VKPH:9.200 B+
Kills:240 (240 + 0)
Deaths:16
KDR:15
VKDR:1.625
Vehicle Kills:26
Kill Difference:224
Playtime:2.831 hours
Usage:1%
Score:0.065m
Score/min:383
Driving Accuracy:46.175%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:660
V. Kills:308 214%
Deaths:56
KDR:11.786
Accuracy:58.863% B**
KPH:49.300 M
VKPH:23 A++
E540 Halberd
A
Kills:72
V. Kills:25 277%
Deaths:6
KDR:12
Accuracy:52.314% B**
KPH:42.600 A
VKPH:14.800 C+
Enforcer ML85
B**
Kills:64
V. Kills:24 256%
Deaths:10
KDR:6.400
Accuracy:33.740% D-
KPH:32.800 B**
VKPH:12.300 D
Titan-150 HEAT
C**
Kills:60
V. Kills:21 273%
Deaths:13
KDR:4.615
Accuracy:49.360% C**
KPH:20.500 C+
VKPH:7.200 C-
Kills:856 (720 + 136)
Deaths:85
KDR:10.071
VKDR:4.447
Vehicle Kills:378
Kill Difference:771
Playtime:19.954 hours
Usage:7%
Score:0.446m
Score/min:373
Driving Accuracy:49.360%
Gunner Accuracy:33.740%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:183
V. Kills:90 201%
Deaths:15
KDR:12.200
Accuracy:48.821% C+
KPH:66.500 B*
VKPH:32.700 C++
C85 Canister-H
A+
Kills:105
V. Kills:10 N/A
Deaths:4
KDR:26.250
Accuracy:58.113% B*
KPH:158 B*
VKPH:15 A+
Kills:288 (0 + 288)
Deaths:19
KDR:15.158
VKDR:5.263
Vehicle Kills:100
Kill Difference:269
Playtime:3.419 hours
Usage:1%
Score:0.095m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:58.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 8868782473.555A++0.8122.639%C--15.604%C-46B+N/A19019.1h11.2C++49.3C+
Titan-150 AP 9686605611.786B*9.0558.863%B**1.818%D49.3M23A++35713.4h3.7B*6.3B**
NC6 Gauss SAW 6466393132.042B*0.7018.418%C17.527%D--46.6B*N/A17513.7h9B+48.9C**
GD-7F 3773742031.842B++0.9021.211%D14.171%D--27.5C+N/A9213.6h14.2C+66.9C+
Breaker Rocket Pods 453370399.487B+6.7554.001%B+N/A119.4B26.8B**4923.1h12.9B+23.9B+
NC05 Jackhammer 3613581422.521A0.2245.881%C*11.173%D-55.1B+N/A1986.5h4.4B+9.5B+
AF-23 Grinder 3523501033.398B+0.6636.431%C*10.286%D*43.2B*N/A1458.1h6.5C+17.9C**
Vortek Rotary 4993041282.375C*0.3730.711%C+1.316%D21.4B+13.7B+21214.2h55B+179B+
Razor GD-23 2522441431.706B*1.0331.211%A13.525%D*23.9C+N/A7710.2h15.2C48.7B
C75 Viper 2662401615M12.2646.175%B*N/A85.7M++9.3B+3832.8h6.2A13.5A
Shrike 2912351461.61A++1.1363.404%B*2.553%C+33.6B*8D2877h4.9B*7.7B**
AF-23 Grinder 210207663.136C**0.4037.04%C+13.527%D40.6B+N/A1575.1h7.3C19.8C++
NS-44 Commissioner 1901861771.051C++1.6932.296%C-11.828%D**23.3CN/A798h3.7C**11.6C++
M96 Mjolnir-H 2731831512.2M+9.4648.821%C+N/A65.4B*32.1C+4312.8h26.3B+53.8B*
Carnage AR 171169981.724B1.0217.226%D**15.385%D23.5CN/A907.2h14.6C84.7D--
M30 Mustang AH 196154682.265C0.4859.181%B+1.299%C+23.3D6.4B+2006.6h15.1D25.5C-
Frag Grenade 1251231123N/A120.2654.416%AN/A615B+10B+25830.2h3.1B++5.7B*
NCM1 Scattercannon 115114432.651B+0.0943.625%B++14.912%C+35.6B**N/A1273.2h8.4C+19.3C**
Mauler S6 115114791.443B+1.3044.107%B+13.158%C-25.9C+N/A1284.4h4.3B+9.8B+
C85 Canister-H 115105426.25B+23.5158.113%B*5.714%D**150B*14.3A5950.7h8.8C--15.1C+
AF-19 Mercenary 1021021040.981C*1.7619.772%C-14.706%D*16.2C+N/A876.3h14.8C+74.7C+
NC4 Mag-Shot 96951220.779C++1.9624.023%C--15.79%D18.3CN/A795.2h7.9B32.9C+
Mag-Cutter 91892,1170.042B++2.7012.539%D*1.124%D-0.7C++N/A2131.3h1.8B++14.5C+
NC1 Gauss Rifle 8888501.76B++0.9821.369%C11.364%D**30.3B+N/A1402.9h12B+55.9C**
C-4 9079213.762A++1.0231.061%B**N/A87.8C*12.2D*8440.9h1B**3.3B**
E540 Halberd 9772612B+9.2652.314%B**1.389%D--42.4A14.7C+5681.7h5.2B+9.9B*
NS-11C 6564203.2M0.4624.769%C*10.938%D**58.2A+N/A2481.1h10.9B*43.9B+
Enforcer ML85 8864106.4B3.6633.74%D-3.125%B++32B**12D3982h9.5B**28.2B+
NS-7 PDW 6464461.391B++1.3519.693%D-7.813%F20CN/A733.2h14.6C*74.2C+
NC14 Bolt Driver 6160144.286A1.5534.791%C+53.333%F--30B+N/A1502h3.2D9.2C
Titan-150 HEAT 8160134.615C+1.8749.36%C**8.333%M**20.7C+7.2C-3132.9h4.5B+9.1B+
MANA Anti-Personnel Turret 5757173.353N/A0.6118.563%UN/A570UN/A1399500.1h22.2T*119.6T*
NCM2 Falcon 6153361.472B+1.2740.877%C++5.66%B20.4B**3.1D1682.6h8.8B+21.5B+
AP30 Shredder 8552124.333C+1.5934.212%B+1.923%C+34.7C**22B2391.5h93.9C+274.5C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41690.3h
Motion Spotter0780h
Nano-Armor Kit136304,71721h
Medical Kit535511.6h
Medical Applicator12542,5075h
Recon Detection Device1810.2h
Ammunition Package34950.2h
Anti-Infantry MANA Turret1530.2h

Check the help document for the dictionary if you want to learn more about words used here.


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