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Castellan woodcris[LDL3] woodcris
VS BR 65

KDR: 1.9

Score: 24.1m

Last Seen: Mar 21st, 2020 6:29 AM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald
Level Progress (to 66): 24%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Lumine Edge M12 Kobalt Parallax VX3 Cosmos VM3 Solstice VE3 Orion VS54 Cosmos VM3 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $607,986 MLG Score: 486
Fun Score: N/A
Cheeseburgers Flipped: 1319TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.931%18.343%36619121312,7081.048430.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.726%-0.251C-0.403C--0.107C+HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.047C+14.10.012C+56.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.006%0.603%212312291,1616512491.78068464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.955%-0.345C--0.899D---0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.606B+21.80.591B+42.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.933%4.828%37212304358982100.483871206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.439%-1.853F-1.489A+1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.1-4.515T*46.5-2.727F**165.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.263%8.885%5291412184,76179515085.98116316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%-1.012D*1.062B**-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.084C+27.90.308C*82.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.018%67.408%529512275,713987605.78239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.871%0.01C+0.023C+-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.173C++2.90.098C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.661%14.27%529212301,8361012271.81244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.032%-0.499D-0.11C+-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.055C+4.9-0.018C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.1m259.3%208 (12.5k)178 (10.7k)1.8987844,70323,5432.1674465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232271718.848%18.999%35805:4514

28% Engineer16% Heavy Assault35% Infiltrator12% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2014 12:56 PMSep 17th, 2014 10:18 PMMar 25th, 2020 12:11 PM (4d) (PST)Mar 21st, 2020 4:22 AM (8d) (PST)Mar 21st, 2020 2:29 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3681222460.3300.1740.0630.9470.035486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,0717,32614,7452010457210,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2258.1h/94.1d 6,325 8,493 15,186 128.3k 2,231 8,118 4,775 49.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,268
Deaths:909
KDR:1.395
Accuracy:16.738% D--
HSR:20.347% D
Flare VE6
D
Kills:1,136
Deaths:750
KDR:1.515
Accuracy:20.845% D
HSR:18.750% D-
VX29 Polaris
C--
Kills:988
Deaths:799
KDR:1.237
Accuracy:16.354% D**
HSR:20.243% C--
Ursa
C--
Kills:479
Deaths:331
KDR:1.447
Accuracy:21.255% C--
HSR:16.493% D*
Pulsar LSW
D-
Kills:214
Deaths:167
KDR:1.281
Accuracy:19.646% D-
HSR:17.290% D--
VE-H Maw
D-
Kills:209
Deaths:113
KDR:1.850
Accuracy:18.512% F
HSR:21.053% D-
Kills:4,294
Deaths (as Heavy Assault):3,069
Deaths (to Heavy Assaults):6,454
KDR:1.39915
Kill Difference:1,225
Playtime:354.046 hours
Usage:16%
Score:3.563m
Score/min:168
Accuracy (listed only):18.891%
HSR (listed only):19.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,342
Deaths:1,472
KDR:0.912
Accuracy:18.625% D--
HSR:17.735% C
Pulsar C
D
Kills:1,205
Deaths:1,160
KDR:1.039
Accuracy:21.342% D
HSR:19.502% D
Sirius SX12
C
Kills:1,137
Deaths:1,084
KDR:1.049
Accuracy:20.646% D--
HSR:15.743% C
Pandora VX25
C--
Kills:939
Deaths:700
KDR:1.341
Accuracy:37.163% C--
HSR:12.993% D
Thanatos VE70
C+
Kills:897
Deaths:887
KDR:1.011
Accuracy:34.244% D
HSR:15.608% C+
NS-7 PDW
C++
Kills:554
Deaths:631
KDR:0.878
Accuracy:21.932% D
HSR:18.592% C++
VE-S Canis
D-
Kills:494
Deaths:437
KDR:1.130
Accuracy:18.878% D**
HSR:15.182% D-
Serpent VE92
B+
Kills:103
Deaths:58
KDR:1.776
Accuracy:18.058% D**
HSR:24.272% B+
Kills:6,671
Deaths (as Light Assault):6,429
Deaths (to Light Assaults):3,756
KDR:1.03764
Kill Difference:242
Playtime:261.544 hours
Usage:12%
Score:2.439m
Score/min:155
Accuracy (listed only):23.861%
HSR (listed only):17.453%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,342
Deaths:1,472
KDR:0.912
Accuracy:18.625% D--
HSR:17.735% C
Pulsar C
D
Kills:1,205
Deaths:1,160
KDR:1.039
Accuracy:21.342% D
HSR:19.502% D
Pandora VX25
C--
Kills:939
Deaths:700
KDR:1.341
Accuracy:37.163% C--
HSR:12.993% D
Thanatos VE70
C+
Kills:897
Deaths:887
KDR:1.011
Accuracy:34.244% D
HSR:15.608% C+
Eidolon VE33
C
Kills:225
Deaths:235
KDR:0.957
Accuracy:20.817% D*
HSR:24.444% C
Serpent VE92
B+
Kills:103
Deaths:58
KDR:1.776
Accuracy:18.058% D**
HSR:24.272% B+
Kills:4,711
Deaths (as Engineer):4,512
Deaths (to Engineers):4,584
KDR:1.0441
Kill Difference:199
Playtime:627.608 hours
Usage:28%
Score:7.227m
Score/min:192
Accuracy (listed only):25.041%
HSR (listed only):19.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,137
Deaths:1,084
KDR:1.049
Accuracy:20.646% D--
HSR:15.743% C
Pandora VX25
C--
Kills:939
Deaths:700
KDR:1.341
Accuracy:37.163% C--
HSR:12.993% D
Thanatos VE70
C+
Kills:897
Deaths:887
KDR:1.011
Accuracy:34.244% D
HSR:15.608% C+
NS-7 PDW
C++
Kills:554
Deaths:631
KDR:0.878
Accuracy:21.932% D
HSR:18.592% C++
VE-S Canis
D-
Kills:494
Deaths:437
KDR:1.130
Accuracy:18.878% D**
HSR:15.182% D-
Pulsar VS1
D
Kills:391
Deaths:335
KDR:1.167
Accuracy:21.690% D
HSR:15.857% D
NS-11P
D
Kills:337
Deaths:353
KDR:0.955
Accuracy:18.946% D--
HSR:16.617% D
Kills:4,749
Deaths (as Combat Medic):4,427
Deaths (to Combat Medics):2,565
KDR:1.07274
Kill Difference:322
Playtime:60.094 hours
Usage:3%
Score:0.717m
Score/min:199
Accuracy (listed only):24.785%
HSR (listed only):15.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,708
Deaths:730
KDR:2.340
Accuracy:36.684% D
HSR:76.230% C
Ghost
D
Kills:1,179
Deaths:541
KDR:2.179
Accuracy:35.743% D
HSR:61.323% D-
V10
C+
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:35.410% D--
HSR:76.857% C+
XM98
C--
Kills:1,160
Deaths:513
KDR:2.261
Accuracy:35.336% C--
HSR:69.741% D
Sirius SX12
C
Kills:1,137
Deaths:1,084
KDR:1.049
Accuracy:20.646% D--
HSR:15.743% C
NS-44 Commissioner
C--
Kills:1,028
Deaths:1,432
KDR:0.718
Accuracy:32.520% D
HSR:19.261% C--
Artemis VX26
D
Kills:722
Deaths:628
KDR:1.150
Accuracy:22.731% D*
HSR:18.560% D
NS-7 PDW
C++
Kills:554
Deaths:631
KDR:0.878
Accuracy:21.932% D
HSR:18.592% C++
VA39 Spectre
C+
Kills:495
Deaths:269
KDR:1.840
Accuracy:32.086% C+
HSR:23.636% D*
VE-S Canis
D-
Kills:494
Deaths:437
KDR:1.130
Accuracy:18.878% D**
HSR:15.182% D-
Beamer VS3
C--
Kills:470
Deaths:761
KDR:0.618
Accuracy:20.959% D--
HSR:18.511% C--
NS-61 Emissary
D
Kills:406
Deaths:432
KDR:0.940
Accuracy:23.730% D
HSR:13.054% D
Kills:10,524
Deaths (as Infiltrator):7,809
Deaths (to Infiltrators):3,163
KDR:1.34768
Kill Difference:2,715
Playtime:784.132 hours
Usage:35%
Score:7.366m
Score/min:157
Accuracy (listed only):28.055%
HSR (listed only):35.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:1,361
Deaths:481
KDR:2.830
Accuracy:16.233% C-
HSR:15.430% D-
Cosmos VM3
C+
Kills:1,241
Deaths:334
KDR:3.716
Accuracy:18.820% C+
HSR:13.779% D*
Quasar VM1
C
Kills:1,215
Deaths:346
KDR:3.512
Accuracy:17.653% C
HSR:18.354% D
Quasar VM1
C+
Kills:1,192
Deaths:556
KDR:2.144
Accuracy:16.005% C+
HSR:18.708% C+
Comet VM2
C++
Kills:569
Deaths:392
KDR:1.452
Accuracy:32.077% D**
HSR:4.569% C++
Blueshift VM5
C
Kills:475
Deaths:114
KDR:4.167
Accuracy:17.441% D-
HSR:19.790% C
Comet VM2
D
Kills:349
Deaths:261
KDR:1.337
Accuracy:32.370% D**
HSR:2.865% D
Blueshift VM5
D--
Kills:196
Deaths:31
KDR:6.323
Accuracy:16.054% D--
HSR:15.306% D*
NS-10 Burster
C
Kills:73
Deaths:53
KDR:1.377
Accuracy:25.292% D-
HSR:5.479% C
NS-10 Burster
D-
Kills:67
Deaths:34
KDR:1.971
Accuracy:24.105% D*
HSR:2.985% D-
Nebula VM20
D-
Kills:67
Deaths:14
KDR:4.786
Accuracy:13.321% D*
HSR:16.418% D-
Nebula VM20
D-
Kills:65
Deaths:18
KDR:3.611
Accuracy:14.759% D--
HSR:16.923% D-
Kills:6,870
Deaths (as MAX Suit):1,317
Deaths (to MAX Suits):1,239
KDR:5.2164
Kill Difference:5,553
Playtime:165.182 hours
Usage:7%
Score:2.777m
Score/min:280
Accuracy (listed only):20.344%
HSR (listed only):12.551%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:754
V. Kills:79 N/A
Deaths:315
KDR:2.394
Accuracy:37.984% D
KPH:27.400 D
VKPH:2.900 C
Dual Photon Pods
C++
Kills:355
V. Kills:54 N/A
Deaths:43
KDR:8.256
Accuracy:45.587% D-
KPH:93.500 C++
VKPH:14.200 C
Coyote Missiles
C+
Kills:58
V. Kills:46 123%
Deaths:18
KDR:3.222
Accuracy:42.534% F
KPH:29.900 C--
VKPH:23.700 C+
Saron Laser Cannon
D
Kills:52
V. Kills:46 111%
Deaths:107
KDR:0.486
Accuracy:25.934% D--
KPH:5.700 D
VKPH:5 D
Kills:1,219 (806 + 0)
Deaths:483
KDR:2.524
VKDR:0.466
Vehicle Kills:225
Kill Difference:736
Playtime:42.423 hours
Usage:2%
Score:0.338m
Score/min:133
Piloting Accuracy:25.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:317
V. Kills:327 97%
Deaths:92
KDR:3.446
Accuracy:27.480% D*
KPH:20.400 D-
VKPH:21.100 C
L105 Zephyr
C
Kills:137
V. Kills:28 472%
Deaths:27
KDR:5.074
Accuracy:37.058% D
KPH:36.600 C--
VKPH:7.500 C
AP30 Shredder
D*
Kills:51
V. Kills:58 86%
Deaths:26
KDR:1.962
Accuracy:31.097% C-
KPH:8.900 D**
VKPH:10.200 D*
Kills:505 (0 + 505)
Deaths:145
KDR:3.483
VKDR:2.848
Vehicle Kills:413
Kill Difference:360
Playtime:24.962 hours
Usage:1%
Score:0.495m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:31.097%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:89
V. Kills:83 106%
Deaths:27
KDR:3.296
Accuracy:21.157% D**
KPH:4.900 D**
VKPH:4.600 F
Kills:89 (89 + 0)
Deaths:27
KDR:3.296
VKDR:3.074
Vehicle Kills:83
Kill Difference:62
Playtime:18.001 hours
Usage:1%
Score:0.095m
Score/min:88
Driving Accuracy:21.157%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:372
V. Kills:18 N/A
Deaths:31
KDR:12
Accuracy:23.279% C
KPH:63.700 C+
VKPH:3.100 C-
E540 Halberd
C+
Kills:363
V. Kills:157 230%
Deaths:30
KDR:12.100
Accuracy:40.770% D--
KPH:30.800 C+
VKPH:13.300 D
Supernova PC
C-
Kills:346
V. Kills:113 304%
Deaths:63
KDR:5.492
Accuracy:39.369% D*
KPH:19.700 C-
VKPH:6.400 D
Saron HRB
C
Kills:295
V. Kills:161 182%
Deaths:44
KDR:6.705
Accuracy:31.676% D**
KPH:22.500 C
VKPH:12.300 C-
Kills:1,376 (346 + 1,030)
Deaths:168
KDR:8.190
VKDR:2.673
Vehicle Kills:449
Kill Difference:1,208
Playtime:48.304 hours
Usage:2%
Score:0.512m
Score/min:177
Driving Accuracy:39.369%
Gunner Accuracy:31.676%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:260
V. Kills:22 N/A
Deaths:22
KDR:11.818
Accuracy:25.694% D**
KPH:50.500 D-
VKPH:4.300 D
E540 Halberd-H
D
Kills:79
V. Kills:54 144%
Deaths:5
KDR:15.800
Accuracy:53.485% D
KPH:24.900 D--
VKPH:17 D
Saron HRB-H
D
Kills:64
V. Kills:55 114%
Deaths:21
KDR:3.048
Accuracy:41.222% F-
KPH:20.800 D--
VKPH:17.900 D
Kills:403 (0 + 403)
Deaths:48
KDR:8.396
VKDR:2.729
Vehicle Kills:131
Kill Difference:355
Playtime:11.404 hours
Usage:1%
Score:0.122m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:41.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,793
V. Kills:63 N/A
Deaths:57
KDR:31.456
Accuracy:15.543% D
KPH:41.500 D
VKPH:1.500 D-
M20 Basilisk
C
Kills:365
V. Kills:177 205%
Deaths:28
KDR:13.036
Accuracy:38.400% C+
KPH:17.300 C-
VKPH:8.400 C
M20 Basilisk
C+
Kills:352
V. Kills:87 400%
Deaths:48
KDR:7.333
Accuracy:29.303% D*
KPH:21.100 C+
VKPH:5.200 D
M12 Kobalt
C
Kills:151
V. Kills:10 N/A
Deaths:12
KDR:12.583
Accuracy:15.887% D
KPH:45.400 D-
VKPH:3 C
M40 Fury
D-
Kills:134
V. Kills:20 N/A
Deaths:20
KDR:6.700
Accuracy:23.461% F
KPH:25.500 D-
VKPH:3.800 D*
M40 Fury
D
Kills:132
V. Kills:17 N/A
Deaths:10
KDR:13.200
Accuracy:21.661% F-
KPH:39.600 D
VKPH:5.100 D--
M60-G Bulldog
C-
Kills:77
V. Kills:11 N/A
Deaths:10
KDR:7.700
Accuracy:27.098% D--
KPH:24 C-
VKPH:3.400 D
Kills:3,004 (0 + 3,004)
Deaths:185
KDR:16.238
VKDR:2.081
Vehicle Kills:385
Kill Difference:2,819
Playtime:96.133 hours
Usage:4%
Score:0.720m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:27.098%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:81
V. Kills:26 300%
Deaths:106
KDR:0.764
Accuracy:36.506% D--
KPH:11.500 D
VKPH:3.700 C-
Kills:81 (81 + 0)
Deaths:106
KDR:0.764
VKDR:0.245
Vehicle Kills:26
Kill Difference:25
Playtime:7.063 hours
Usage:0%
Score:0.024m
Score/min:57
Driving Accuracy:36.506%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:364
V. Kills:36 N/A
Deaths:28
KDR:13
Accuracy:28.982% D-
KPH:48.500 D
VKPH:4.800 C
M20 Wyvern
C+
Kills:321
V. Kills:188 170%
Deaths:58
KDR:5.534
Accuracy:31.430% D
KPH:22.400 C+
VKPH:13.100 C+
Kills:685 (0 + 685)
Deaths:86
KDR:7.965
VKDR:2.605
Vehicle Kills:224
Kill Difference:599
Playtime:21.831 hours
Usage:1%
Score:0.282m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:31.430%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 2,3352,32214,2110.163B+1.7425.612%C+17.528%C*2CN/A51184.7h1.2B+4.7B
M12 Kobalt 1,8561,7935731.456B*29.5615.543%D17.066%C41.5D1.5D-12243.2h18.6C++119.9C+
Parallax VX3 1,7211,7087302.34C0.4436.684%D76.23%C26.1CN/A7265.4h2.2C+6.1C+
Cosmos VM3 1,3791,3614812.83B0.9316.233%C-15.43%D-26.8C-N/A7250.7h13.1C*80.5C++
Solstice VE3 1,3601,3421,4720.912C+0.9918.625%D--17.735%C11.6DN/A45115.8h16C+86.1C+
Orion VS54 1,2771,2689091.395C+0.5016.738%D--20.347%D24.3C--N/A11152.1h13.2C+78.7C+
Cosmos VM3 1,2781,2413343.716B**1.8218.82%C+13.779%D*30.6CN/A8140.5h13.8C*73.3C++
Quasar VM1 1,2461,2153463.512B+1.6117.653%C18.354%D30.5C-N/A7939.9h12.5C**70.5C++
Pulsar C 1,2361,2051,1601.039C+0.8621.342%D19.502%D12.3DN/A3798.1h14.9D-70D
Quasar VM1 1,2081,1925562.144C**0.2516.005%C+18.708%C+22.2CN/A6553.6h14.8C+92.6C++
Ghost 1,1811,1795412.179C0.2835.743%D61.323%D-30.9DN/A10638.1h2.7D-7.5D
V10 1,1901,1713513.336C+1.4435.41%D--76.857%C+22DN/A5153.3h2.7D7.5D
Tank Mine 1,7281,1691836.388A++4.4917.938%D*N/A86.6C-41.4D55913.5h1.2B**7C--
XM98 1,1731,1605132.261C+0.3635.336%C--69.741%D20.9C--N/A6055.4h2.7C7.6C
Sirius SX12 1,1491,1371,0841.049C+0.8520.646%D--15.743%C18.9DN/A5860.2h16.7D80.9C--
Flare VE6 1,1671,1367501.515C+0.3820.845%D18.75%D-21D-N/A5954.1h13.6D*65.3D
Proximity Mine 1,0301,0291268.167B**6.2730.224%D**N/A85.8D-N/A25012h2C-6.5D**
NS-44 Commissioner 1,0471,0281,4320.718C1.1832.52%D19.261%C--9.7D--N/A28106.5h4.6D14.2C-
C-4 1,2549907151.385C+0.5120.546%D-N/A34.3D--9.1D**19928.9h1.5C+7.3C
VX29 Polaris 1,0079887991.237C0.6616.354%D**20.243%C--20.6D-N/A6148h15.4D*94F
Pandora VX25 9569397001.341C+0.5637.163%C--12.993%D19.2DN/A5049h4.9C13.2C
Thanatos VE70 9078978871.011C+0.8934.244%D15.608%C+17.7DN/A5750.6h5C+14.6C
Light PPA 8337543152.394C0.5037.984%DN/A27.4D2.9C9027.5h14.8C+38.9C+
Artemis VX26 7347226281.15C0.7522.731%D*18.56%D15.2D--N/A4047.4h17.4F--76.8F-
Comet VM2 6735693921.452B+0.4532.077%D**4.569%C++12.8C+2.3D--5744.3h15.9B+49.4C++
NS-7 PDW 5645546310.878C+1.0221.932%D18.592%C++15.1DN/A4836.6h17.7D80.7C-
VA39 Spectre 5084952691.84C++0.0632.086%C+23.636%D*18.8CN/A5826.4h6.6C20.6C+
VE-S Canis 5054944371.13C0.7718.878%D**15.182%D-13.8D-N/A4235.8h13.9C--73.6D
Ursa 4864793311.447C+0.4521.255%C--16.493%D*18.4D-N/A5726.1h14.2D--66.8D
Blueshift VM5 4894751144.167B++2.2717.441%D-19.79%C27.6DN/A8417.2h13.2B*75.8C++
Beamer VS3 4754707610.618C1.2820.959%D--18.511%C--16.6DN/A5728.3h9.4C+44.7C
Spear Anti-Vehicle Phalanx Turret 5614112020.55A++18.6533.252%D*1.946%D--23.6D-8.6D*15317.4h8C*23.9C
NS-61 Emissary 4194064320.94C++0.9623.73%D13.054%D12.5DN/A3332.4h16.2C68.2C-
Pulsar VS1 3973913351.167C++0.7321.69%D15.857%D17.6DN/A7622.2h15.5C71.6C
Proton II PPA 3903723112C+10.1023.279%C3.495%A+64.1C+3.1C-2225.8h7.5B+32B+
M20 Basilisk 5423652813.036S11.1438.4%C+5.753%C+17.3C-8.4C12521.1h126.3D328.9C-
CAS 14-E 4003642813C+11.1028.982%D-2.198%B+48.5D4.8C1947.5h38.7C--133.5D
E540 Halberd 5203633012.1C++10.2040.77%D--1.928%C30.8C+13.3D17311.8h6C14.8D
Dual Photon Pods 409355438.256C++6.3645.587%D-N/A93.4C++14.2C3833.8h16.1B++35.3B
M20 Basilisk 439352487.333A++5.4329.303%D*9.375%A+21.1C+5.2D10816.7h55.1B*188B+
Comet VM2 4183492611.337C++0.5632.37%D**2.865%D10.4C-2.1F5033.6h20.7B+63.9C+
Supernova PC 459346635.492C+3.5939.369%D*5.78%M+19.7C-6.4D16317.6h4.5C**11.3C+
NS-11P 3393373530.955C0.9418.946%D--16.617%D16.6DN/A6020.3h16.3D-86D-
M20 Wyvern 509321585.534C+3.6431.43%D3.738%C+22.4C+13.1C+22714.3h82.6C+262.7C
C150 Dalton 644317923.446D1.5527.48%D*N/A20.5D-21.1C39915.5h4.3C+15.5D-
Saron HRB 456295446.705C*4.8131.676%D**1.356%C22.5C12.3C-17813.1h21.4C+67.7D--
Plasma Grenade 2792741274N/A272.1035.907%D**N/A228.3D*4.2C-9111.2h5.7F--15.8F--
Proton II PPA-H 2822602211.818C+9.9225.694%D**1.154%C--50D--4.2D1245.2h12.4D48.4D**
M60-A Bulldog 2972541025.4B+23.5041.27%D2.756%B+29.9C5.1C**1338.5h7.5D*18.1D--
S1 3212542990.849C++1.0542.515%F-4.331%B**12.3D--3.2D*9320.7h5.5B+13C
Eidolon VE33 2282252350.957C+0.9420.817%D*24.444%C12.4DN/A4918.2h10.1C48.7D
Pulsar LSW 2182141671.281C0.6219.646%D-17.29%D--17.4D--N/A7212.3h16.2D**82.6D--
VE-H Maw 2132091131.85C+0.0518.512%F21.053%D-22D--N/A869.5h13D-70.2D--
Blueshift VM5 205196316.323A+4.4216.054%D--15.306%D*26.8D1.2B**1107.3h12.6B*78.2C++
Spear Anti-Vehicle Phalanx Tower 232163354.333A++52.4328.154%F-5.521%B++20.6D8.7D-1857.9h5.2B**18.5C++
M12 Kobalt 1611511212.583C10.6815.887%D15.232%D45.8D-3C1513.3h17.9C+112.6C+
L105 Zephyr 165137275.074C-3.1837.058%DN/A37C--7.6C1983.7h8.4D-22.7D
M40 Fury 154134206.7C+4.8023.461%F2.239%B++25.3D-3.8D*1275.3h12.6C++53.7D
M40 Fury 1491321013.2B+11.3021.661%F-3.03%A40D5.2D--2043.3h8.6C**39.6C+
M60-A Bulldog 173132168.25C6.3542.961%C-2.273%C+26.4C--8.2B**1345h9F-20.9D*
Hunter QCX 1161092050.532C1.3730.948%D19.266%C-4.3D-N/A2225.1h6.2C++20.1C+
Serpent VE92 104103581.776B+0.1218.058%D**24.272%B+11.7D-N/A868.8h13.6C+75.1D
M60-A Bulldog 12999422.357D0.4633.156%C--2.02%C**19D-5.8C1105.2h9.4F*28.5D**
NS Decimator 12096402.4B**0.5044.416%F--3.125%B*21.8D-5.5D*2104.4h3.6B++8.2C+
M20 Drake 19291731.247D--0.6522.118%FN/A6.9D**7.7D--10713.1h142.5F**644.2T*
Skyguard 17289273.296C+1.4021.157%D**1.124%D4.9D**4.6F8818h210F-992.5F**
MAX Punch 83821,3170.062C1.8428.6%D*N/A0.5DN/A1159.5h1.7C++6C+
M40 Fury-F 107811060.764C--1.1336.506%D--N/A11.4D3.7C-577.1h12.6C34.6D-
E540 Halberd-H 13379515.8B+13.9053.485%DN/A24.7D--16.9D2143.2h8.6D--16.2D**
M60-G Bulldog 8877107.7B+5.8027.098%D--1.299%D--24.1C-3.4D1403.2h5.7B++20.9C++
NS-10 Burster 10673531.377C*0.5225.292%D-5.479%C4.8C--2.2D--4515.1h108.5B*429C*
NS-10 Burster 9867341.971B+0.0724.105%D*2.985%D-5.4C2.5D*4712.4h94.6A392.3B+
Nebula VM20 6767144.786A2.8913.321%D*16.418%D-35.3C+N/A2221.9h12.6B**94.6C+
Nebula VM20 6765183.611B++1.7114.759%D--16.923%D-32.5C1B+2142h16.2C++110C
Saron HRB-H 11964213.048C-1.1541.222%F-N/A20.6D--17.7D2353.1h38.5F93.4F*
Force-Blade 59596,0360.01C-1.8913.431%D**8.475%B0.2DN/A1311.9h2.2B16.2D
Coyote Missiles 10458183.222C++1.3242.534%FN/A30.5C-24.2C+2981.9h63D--148D**
NS Annihilator 8653192.789S0.8977.512%DN/A11.3C*7D1284.7h6.1A*7.9A++
Saron Laser Cannon 98521070.486C1.4125.934%D--3.846%B**5.7D5D1229.2h161.7C623.5D
Spear Anti-Vehicle Phalanx Turret 7452152B**50.1036.372%D*9.615%A*21.7D9.2D-2062.4h7.9B*21.7C++
AP30 Shredder 10951261.962D0.0631.097%C-1.961%C+8.9D**10.2D*2305.7h216.9T*697.4T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,1841.7h
Nano-Armor Kit471589,06860.7h
Motion Spotter04150.6h
Skywall Shield Emitter0520.3h
Turret AI Module11100.6h
Repair Module1710.3h
Nanite Revive Grenade09600.3h
Medical Applicator7448,4124.2h
Auraxium Force-Blade27126426.4h
Spitfire Auto-Turret292,4594.2h
Xiphos Anti-Personnel Tower2720.7h
Rampart Wall11091.6h
G30 Walker0610h
Deconstruction Tool02,4880.3h
Recon Detection Device6611,60131.6h
Ammunition Package702,9722.2h
Anti-Infantry MANA Turret91360.5h
M12 Kobalt-F0850.3h
Nano-Repair Grenade01050h
IPC Targeting Dart01361.9h

Check the help document for the dictionary if you want to learn more about words used here.


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