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Executor Gunner wreckahhgrrl[TENC] wreckahhgrrl
NC BR 124

KDR: 1.76

Score: 32m

Last Seen: Aug 19th, 2019 4:25 PM
- OFFLINE - 1341.6 hour(s)

Prestige 1, Battle Rank 100 (124 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt-H Razor GD-23 Enforcer ML85 E540 Halberd-H M60-A Bulldog MANA Anti-Personnel Turret Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.113%22.078%488612101,8480.342731.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.25%0.188C++0.186C++0.446BHEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.003C+16.4-0.151C57.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.434%4.175%163016120015,234930770716.3806198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%-0.685D-0.094C+0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.73B++9.30.767B++23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32m902.9%467 (28k)413 (24.8k)1.7632824,03013,6282.80789124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216132712.461%5.647%7005:413

98% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2015 4:46 PMDec 24th, 2016 7:55 PMSep 17th, 2019 6:14 PM (27d) (PST)Aug 19th, 2019 4:25 PM (56d) (PST)Aug 19th, 2019 12:25 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
729636660.3100.1760.0173.9000.122130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7343,80339,93119111234724,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1293.2h/53.9d 14,236 1,357 13,794 302.6k 1,091 2,824 9,483 56.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C*
Kills:1,180
Deaths:3,516
KDR:0.336
Accuracy:23.416% C+
HSR:21.695% C*
AC-X11
C**
Kills:253
Deaths:965
KDR:0.262
Accuracy:22.004% D
HSR:23.715% C**
AF-19 Mercenary
D
Kills:74
Deaths:260
KDR:0.285
Accuracy:19.527% D
HSR:12.162% F
Kills:1,507
Deaths (as Engineer):4,741
Deaths (to Engineers):3,550
KDR:0.31787
Kill Difference:3,234
Playtime:1,263.835 hours
Usage:98%
Score:31.362m
Score/min:414
Accuracy (listed only):21.649%
HSR (listed only):19.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:196
Deaths:541
KDR:0.362
Accuracy:20.640% D
HSR:29.082% A++
NSX Tengu
C+
Kills:96
Deaths:414
KDR:0.232
Accuracy:23.864% F-
HSR:20.833% C+
NC1 Gauss Rifle
D**
Kills:92
Deaths:312
KDR:0.295
Accuracy:16.298% D**
HSR:9.783% F
AF-4 Cyclone
A*
Kills:53
Deaths:262
KDR:0.202
Accuracy:18.844% D*
HSR:32.076% A*
Kills:437
Deaths (as Combat Medic):1,529
Deaths (to Combat Medics):992
KDR:0.28581
Kill Difference:1,092
Playtime:24.315 hours
Usage:2%
Score:0.623m
Score/min:427
Accuracy (listed only):19.911%
HSR (listed only):22.943%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:413
V. Kills:501 82%
Deaths:132
KDR:3.129
Accuracy:29.292% C+
KPH:23 C
VKPH:27.900 B**
L105 Zephyr
A
Kills:346
V. Kills:41 N/A
Deaths:49
KDR:7.061
Accuracy:51.957% A
KPH:52.300 C++
VKPH:6.200 C
C150 Dalton
C
Kills:84
V. Kills:61 135%
Deaths:17
KDR:4.941
Accuracy:32.859% D
KPH:25.400 C-
VKPH:18.400 C
Kills:843 (0 + 843)
Deaths:198
KDR:4.258
VKDR:3.045
Vehicle Kills:603
Kill Difference:645
Playtime:27.873 hours
Usage:2%
Score:0.802m
Score/min:479
Piloting Accuracy:N/A%
Gunner Accuracy:32.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:10,056
V. Kills:5,270 191%
Deaths:1,129
KDR:8.907
Accuracy:47.791% B+
KPH:31 C++
VKPH:16.300 B
Enforcer ML85
C+
Kills:962
V. Kills:810 119%
Deaths:251
KDR:3.833
Accuracy:39.161% C
KPH:18.400 D
VKPH:15.500 C+
C85 Canister
C
Kills:108
V. Kills:11 N/A
Deaths:26
KDR:4.154
Accuracy:24.342% F
KPH:36 D-
VKPH:3.700 C
M20 Basilisk
C+
Kills:94
V. Kills:49 188%
Deaths:71
KDR:1.324
Accuracy:28.639% C
KPH:12.400 D
VKPH:6.500 C+
M96 Mjolnir
D
Kills:90
V. Kills:58 153%
Deaths:30
KDR:3
Accuracy:29.684% D
KPH:18.600 D-
VKPH:12 D
Kills:11,310 (0 + 11,310)
Deaths:1,507
KDR:7.505
VKDR:4.113
Vehicle Kills:6,198
Kill Difference:9,803
Playtime:391.730 hours
Usage:30%
Score:4.320m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:29.684%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:1,594
V. Kills:72 N/A
Deaths:92
KDR:17.326
Accuracy:16.019% D*
KPH:72.400 D
VKPH:3.300 C-
E540 Halberd-H
C+
Kills:660
V. Kills:296 222%
Deaths:118
KDR:5.593
Accuracy:53.868% C
KPH:41 C+
VKPH:18.400 C
M96 Mjolnir-H
C--
Kills:196
V. Kills:149 131%
Deaths:69
KDR:2.841
Accuracy:50.815% C++
KPH:31.500 D-
VKPH:24 C--
C85 Canister-H
D
Kills:174
V. Kills:18 N/A
Deaths:52
KDR:3.346
Accuracy:31.282% F-
KPH:47.400 D--
VKPH:4.900 D
Enforcer ML65-H
D
Kills:65
V. Kills:66 97%
Deaths:39
KDR:1.667
Accuracy:54.298% C
KPH:19.800 D--
VKPH:20.100 D
G40-F Ranger
N/A
Kills:50
V. Kills:29 167%
Deaths:13
KDR:3.846
Accuracy:30.490% N/A
KPH:11.800 N/A
VKPH:6.800 N/A
Kills:2,739 (0 + 2,739)
Deaths:383
KDR:7.151
VKDR:1.645
Vehicle Kills:630
Kill Difference:2,356
Playtime:55.526 hours
Usage:4%
Score:0.742m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:30.490%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:345
V. Kills:14 N/A
Deaths:38
KDR:9.079
Accuracy:12.441% D--
KPH:39.900 D
VKPH:1.600 D
M40 Fury
D
Kills:260
V. Kills:54 473%
Deaths:79
KDR:3.291
Accuracy:30.002% D
KPH:27.800 D
VKPH:5.800 D
M20 Basilisk
C
Kills:185
V. Kills:70 261%
Deaths:73
KDR:2.534
Accuracy:31.718% D
KPH:17.300 C
VKPH:6.500 C
M40 Fury
D
Kills:147
V. Kills:35 408%
Deaths:63
KDR:2.333
Accuracy:34.917% C+
KPH:25.200 D--
VKPH:6 D
M12 Kobalt
D-
Kills:127
V. Kills:3 N/A
Deaths:11
KDR:11.546
Accuracy:10.906% D**
KPH:39.100 D-
VKPH:0.900 D*
M20 Basilisk
C
Kills:87
V. Kills:43 198%
Deaths:62
KDR:1.403
Accuracy:33.243% C--
KPH:14.700 D
VKPH:7.300 C
M60-G Bulldog
C
Kills:65
V. Kills:13 464%
Deaths:25
KDR:2.600
Accuracy:32.338% C+
KPH:23.800 C
VKPH:4.800 C
Kills:1,216 (0 + 1,216)
Deaths:351
KDR:3.464
VKDR:0.661
Vehicle Kills:232
Kill Difference:865
Playtime:46.441 hours
Usage:4%
Score:0.504m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:32.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:153
V. Kills:24 N/A
Deaths:15
KDR:10.200
Accuracy:28.683% D
KPH:62.600 C+
VKPH:9.800 A
M20 Wyvern
C+
Kills:56
V. Kills:27 200%
Deaths:16
KDR:3.500
Accuracy:36.859% C+
KPH:21.900 C
VKPH:10.600 C--
Kills:209 (0 + 209)
Deaths:31
KDR:6.742
VKDR:1.645
Vehicle Kills:51
Kill Difference:178
Playtime:4.998 hours
Usage:0%
Score:0.058m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:36.859%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 15,32610,0561,1298.907C*7.1447.791%B+1.392%D-31C++16.3B187324.1h5.1B+10.7B++
M12 Kobalt-H 1,6661,5949217.326C++15.5616.019%D*17.88%C*72.5D3.3C-16822h14.7C*91.9C
Razor GD-23 1,2211,1803,5160.336D1.4323.416%C+21.695%C*7.6D-N/A25156.2h16.2D69.1C
Enforcer ML85 1,7729622513.833C2.0739.161%C2.183%C++18.4D15.5C+18452.2h12.6C++32.3C++
E540 Halberd-H 9566601185.593C+3.8353.868%CN/A41C+18.4C24716.1h4.9B+9.1B+
M60-A Bulldog 7316354314.767C+13.0055.971%B**1.732%C-42.1B+6.4B**23715.1h5.5B9.9B++
MANA Anti-Personnel Turret 6196066051.002N/A0.7611.479%UN/A6060U130U11342300.1h22.3T*194.4T*
Tank Mine 9305554511.231D0.5326.606%C--N/A67.7D-45.7D7558.2h2.4D-8.9D**
M60-A Bulldog 6135364113.073C+11.3153.378%B*3.918%A31.3C+4.5C**14417.1h5.5B10.2B+
Spear Anti-Vehicle Phalanx Turret 709498746.73C+4.9736.981%D6.024%B**30.6C-12.9D-19316.3h7.5B20.2C*
AP30 Shredder 9144131323.129C1.3729.292%C+N/A22.9C-27.8B**33218h82.5C++281.5C++
L105 Zephyr 387346497.061C5.3051.957%AN/A52.4C++6.2C3356.6h5.3B+10.1B*
M12 Kobalt 359345389.079C7.3212.441%D--23.478%B**40.1D1.6D1668.6h19.4C++156.3C
M60-A Bulldog 367305833.675C1.9140.855%B+1.967%B+26.1C-5.3C+12011.7h6.6D16.1C**
Bouncing Betty 271271763.566C+1.8037.44%DN/A117.8C+N/A4022.3h1.7B*4.6C++
M40 Fury 314260793.291D1.5330.002%D2.308%B+27.7D5.7D1939.4h11.2B+37.2C*
AC-X11 2592539650.262D-1.5022.004%D23.715%C**4.9D--N/A2251.8h15.8F71.7D-
M12 Kobalt 2462362210.727C8.9613.238%F15.678%C--54.9D--2.3D1324.3h14.7B+111.1C
A30 Walker 4712211161.905C+0.1426.005%C**N/A8C9.1C*18127.6h176C**676.9B+
M96 Mjolnir-H 345196692.841C1.0850.815%C++N/A31.6D-24C--3956.2h42.2C+83C+
NS-7 PDW 2021965410.362D1.4020.64%D29.082%A++6.4D--N/A131130.7h19.1D92.4D
M20 Basilisk 255185732.534C+0.7731.718%D8.108%B*17.3C6.5C15810.7h71.6B++225.7B+
C85 Canister-H 192174523.346D1.5831.282%F-8.621%D47D--4.9D1973.7h7.3C+23.4D*
CAS 14-E 1771531510.2C+8.4428.683%D3.268%A63.8C+10A2102.4h28.1C*97.9C+
M40 Fury 182147632.333D-0.5734.917%C+2.721%B**25.3D--6D1875.8h13.5C+38.7C++
M12 Kobalt 1301271111.545C+9.7810.906%D**22.835%B*38.5D-N/A2183.3h16B+146.7C
C85 Canister 119108264.154D2.3924.342%F9.259%D--36D-3.7C1133h8.5C+34.8D
NSX Tengu 101964140.232D--1.5323.864%F-20.833%C+4D*N/A1124.2h20.6D**86.2F
M20 Drake 20896214.571C2.8137.41%C+N/A8.7C--10.2C+13211h121C++323.5C*
M20 Basilisk 14394711.324D0.4428.639%C6.383%B12.4D6.4C+967.6h102.8D358.9C-
NC1 Gauss Rifle 93923120.295D1.4716.298%D**9.783%F7D--N/A6113.1h12.7C*77.7C--
M96 Mjolnir 14890303C--1.2429.684%DN/A18.8D-12.1D1524.8h35.2C**118.7C+
M20 Basilisk 13087621.403D0.3633.243%C--8.046%B*14.7D7.3C1995.9h98.6C++296.7C+
Hyena Missile Launcher 14685412.073B++0.3132.94%C+N/A9.2D6.6D939.2h42.3C+128.5C+
C-4 12485501.7C*0.0638.05%A*N/A56.7D26C+10061.5h1.4C*3.7B*
C150 Dalton 14584174.941C+3.1832.859%DN/A25.5C-18.5C15703.3h3.3B++10B+
A30 Walker 14076601.267C+0.5022.555%C+N/A8.1D6.8D1159.4h186.8D828.1C
AF-19 Mercenary 75742600.285D1.4819.527%D12.162%F3.6D--N/A4420.5h16.2C--82.9C
Enforcer ML65-H 13165391.667D0.1054.298%C1.538%C19.7D--20D2863.3h18.1C+33.3C
M60-G Bulldog 7865252.6C--0.8432.338%C+12.308%S24.1C4.8C1782.7h5.8B++18B+
Sticky Grenade 6558158N/A56.2451.638%C+N/A290D**35A*12530.2h4.6F-8.9D*
Spear Anti-Vehicle Phalanx Tower 9957157A**55.2439.42%D--7.018%A+27.1D20C-2402.1h8.8C++22.4C
M20 Wyvern 8356163.5C1.7436.859%C+3.571%C+21.5C10.4C--1782.6h61.5B++166.8B+
AF-4 Cyclone 54532620.202D1.5618.844%D*32.076%A*3.3D*N/A2216.1h22T*116.8F--
M20 Drake 9752124.333B**2.5726.039%CN/A10.6D9.2C--994.9h85.9C330C
G40-F Ranger 7950133.846D2.0830.49%DN/A11.6D**6.7F1354.3h72.3C+237C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon264460.8h
Nano-Armor Kit1,3851,457,865145.9h
Anti-Vehicle MANA Turret6960.2h
Nanite Revive Grenade0580h
Nanite Healing Grenade0640h
Medical Applicator22273,3767.2h
Spitfire Auto-Turret782,0382.3h
Welding Device01240h
Deconstruction Tool02780.1h
M20 Basilisk-F1610.3h
Ammunition Package18711,3827.2h
Anti-Infantry MANA Turret1062,1764.1h
Nano-Repair Grenade01,4390.4h
Shield Recharging Field207790.6h
WLT-Howler Mining Laser03,1421h

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