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Operant wusl[DWHQ] wusl
VS BR 30

KDR: 2.05

Score: 20.9m

Last Seen: Nov 16th, 2018 6:21 PM
- OFFLINE - 3700.6 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Miller
Level Progress (to 31): 12%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Ursa Nova Flare VE6 XM98 CME NS-11A H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,024,569 MLG Score: 819
Fun Score: N/A
Cheeseburgers Flipped: 574TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.639%18.188%44823101218,0122.95424-0.901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.981%0.692B+-0.387C--0.085C+HEAD + (~5.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.428B10.50.262C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.462%1.429%521103470232470.301724146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.269A-0.159C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.654B+27.60.479B+28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.682%2.06%157310325344851301.10103408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.024%-0.022C+-0.351C--0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.825B++2.70.781B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.983%1.639%149210333052863351.0627291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.855%0.354C**-0.692D-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.842B*7.50.81B++11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.129%86.901%149310321,87854733.43327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.105%3.02M++1.295A1.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.697B+1.60.482B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.703%10.231%149510304,809580128.27711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.602%3.435M*-0.857D--3.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.369C**6.9-0.418C--1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m265.5%218 (13.1k)276 (16.6k)2.0531636,14817,6062.5384530 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103534623.822%16.734%39904:1912

28% Combat Medic20% Engineer27% Heavy Assault13% Infiltrator6% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 11:03 PMMay 6th, 2018 9:39 AMDec 15th, 2018 8:31 AM (125d) (PST)Nov 16th, 2018 2:22 PM (154d) (PST)Nov 16th, 2018 2:21 PM (154d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4542941600.4770.2320.0801.3440.029819

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,24617,6679,5792914581216,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1263.5h/52.6d 8,544 6,049 3,573 101.9k 2,706 4,780 2,230 34.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:1,906
Deaths:469
KDR:4.064
Accuracy:22.023% C+
HSR:18.468% D-
Flare VE6
C+
Kills:1,205
Deaths:471
KDR:2.558
Accuracy:22.370% C+
HSR:21.494% C-
SVA-88
C+
Kills:1,184
Deaths:339
KDR:3.493
Accuracy:23.110% C+
HSR:19.341% D-
Orion VS54
B++
Kills:1,170
Deaths:370
KDR:3.162
Accuracy:24.534% B++
HSR:20.684% D
Pulsar LSW
B+
Kills:1,144
Deaths:381
KDR:3.003
Accuracy:25.404% B+
HSR:22.640% C+
VX29 Polaris
B+
Kills:488
Deaths:224
KDR:2.179
Accuracy:26.283% B+
HSR:14.139% D*
Lasher X2
C
Kills:420
Deaths:288
KDR:1.458
Accuracy:24.032% C
HSR:2.381% D-
Betelgeuse 54-A
B+
Kills:199
Deaths:97
KDR:2.052
Accuracy:27.980% B+
HSR:24.121% D-
Kills:7,716
Deaths (as Heavy Assault):2,639
Deaths (to Heavy Assaults):5,208
KDR:2.92383
Kill Difference:5,077
Playtime:337.329 hours
Usage:27%
Score:5.385m
Score/min:266
Accuracy (listed only):24.467%
HSR (listed only):17.908%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
M**
Kills:2,554
Deaths:708
KDR:3.607
Accuracy:75.837% M**
HSR:10.454% D*
Nova
S
Kills:1,261
Deaths:63
KDR:20.016
Accuracy:118.921% S
HSR:9.754% D*
Serpent VE92
C*
Kills:690
Deaths:367
KDR:1.880
Accuracy:24.591% C*
HSR:13.768% D--
Thanatos VE70
A
Kills:470
Deaths:324
KDR:1.451
Accuracy:51.003% A
HSR:12.128% D-
Phobos VX86
D-
Kills:399
Deaths:226
KDR:1.765
Accuracy:48.052% D-
HSR:8.271% D*
Pulsar C
B*
Kills:365
Deaths:254
KDR:1.437
Accuracy:28.862% B*
HSR:25.480% B+
VX6-7
C
Kills:359
Deaths:6
KDR:59.833
Accuracy:22.571% C
HSR:13.928% D*
Solstice SF
B+
Kills:311
Deaths:220
KDR:1.414
Accuracy:27.199% B+
HSR:10.933% D--
NS-11C
C
Kills:231
Deaths:160
KDR:1.444
Accuracy:22.320% C
HSR:9.524% F
Deimos VA29
C
Kills:125
Deaths:77
KDR:1.623
Accuracy:58.070% C
HSR:9.600% D*
Solstice VE3
D
Kills:89
Deaths:
KDR:
Accuracy:16.615% D*
HSR:15.730% D
Kills:6,854
Deaths (as Engineer):2,405
Deaths (to Engineers):4,078
KDR:2.8499
Kill Difference:4,449
Playtime:247.421 hours
Usage:20%
Score:4.181m
Score/min:282
Accuracy (listed only):44.913%
HSR (listed only):12.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
M**
Kills:2,554
Deaths:708
KDR:3.607
Accuracy:75.837% M**
HSR:10.454% D*
Nova
S
Kills:1,261
Deaths:63
KDR:20.016
Accuracy:118.921% S
HSR:9.754% D*
Sirius SX12
B
Kills:1,173
Deaths:693
KDR:1.693
Accuracy:26.063% B
HSR:18.500% C++
Eridani SX5
B*
Kills:937
Deaths:510
KDR:1.837
Accuracy:30.626% B*
HSR:18.783% C+
Serpent VE92
C*
Kills:690
Deaths:367
KDR:1.880
Accuracy:24.591% C*
HSR:13.768% D--
Thanatos VE70
A
Kills:470
Deaths:324
KDR:1.451
Accuracy:51.003% A
HSR:12.128% D-
Phobos VX86
D-
Kills:399
Deaths:226
KDR:1.765
Accuracy:48.052% D-
HSR:8.271% D*
Pulsar C
B*
Kills:365
Deaths:254
KDR:1.437
Accuracy:28.862% B*
HSR:25.480% B+
VX6-7
C
Kills:359
Deaths:6
KDR:59.833
Accuracy:22.571% C
HSR:13.928% D*
Solstice SF
B+
Kills:311
Deaths:220
KDR:1.414
Accuracy:27.199% B+
HSR:10.933% D--
NS-11C
C
Kills:231
Deaths:160
KDR:1.444
Accuracy:22.320% C
HSR:9.524% F
NS-7 PDW
B*
Kills:201
Deaths:127
KDR:1.583
Accuracy:29.132% B*
HSR:12.438% D-
Deimos VA29
C
Kills:125
Deaths:77
KDR:1.623
Accuracy:58.070% C
HSR:9.600% D*
Solstice VE3
D
Kills:89
Deaths:
KDR:
Accuracy:16.615% D*
HSR:15.730% D
Kills:9,165
Deaths (as Light Assault):3,735
Deaths (to Light Assaults):2,953
KDR:2.45382
Kill Difference:5,430
Playtime:79.407 hours
Usage:6%
Score:1.176m
Score/min:247
Accuracy (listed only):41.419%
HSR (listed only):13.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
M**
Kills:2,554
Deaths:708
KDR:3.607
Accuracy:75.837% M**
HSR:10.454% D*
Nova
S
Kills:1,261
Deaths:63
KDR:20.016
Accuracy:118.921% S
HSR:9.754% D*
CME
C
Kills:1,195
Deaths:23
KDR:51.957
Accuracy:25.192% C
HSR:16.485% D-
NS-11A
C+
Kills:1,195
Deaths:252
KDR:4.742
Accuracy:24.018% C+
HSR:15.565% D-
H-V45
C++
Kills:1,187
Deaths:514
KDR:2.309
Accuracy:24.823% C++
HSR:12.637% D*
Sirius SX12
B
Kills:1,173
Deaths:693
KDR:1.693
Accuracy:26.063% B
HSR:18.500% C++
Corvus VA55
B+
Kills:1,164
Deaths:494
KDR:2.356
Accuracy:26.545% B+
HSR:17.526% D-
Eridani SX5
B*
Kills:937
Deaths:510
KDR:1.837
Accuracy:30.626% B*
HSR:18.783% C+
Pulsar VS1
C+
Kills:800
Deaths:251
KDR:3.187
Accuracy:21.458% C
HSR:19.750% C+
Thanatos VE70
A
Kills:470
Deaths:324
KDR:1.451
Accuracy:51.003% A
HSR:12.128% D-
Phobos VX86
D-
Kills:399
Deaths:226
KDR:1.765
Accuracy:48.052% D-
HSR:8.271% D*
Equinox VE2
C++
Kills:251
Deaths:110
KDR:2.282
Accuracy:26.714% C++
HSR:13.147% D*
NS-7 PDW
B*
Kills:201
Deaths:127
KDR:1.583
Accuracy:29.132% B*
HSR:12.438% D-
Deimos VA29
C
Kills:125
Deaths:77
KDR:1.623
Accuracy:58.070% C
HSR:9.600% D*
Kills:12,912
Deaths (as Combat Medic):4,372
Deaths (to Combat Medics):1,920
KDR:2.95334
Kill Difference:8,540
Playtime:359.323 hours
Usage:28%
Score:6.063m
Score/min:281
Accuracy (listed only):41.890%
HSR (listed only):13.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
M*
Kills:1,203
Deaths:134
KDR:8.978
Accuracy:59.967% M*
HSR:87.864% A+
Sirius SX12
B
Kills:1,173
Deaths:693
KDR:1.693
Accuracy:26.063% B
HSR:18.500% C++
Eridani SX5
B*
Kills:937
Deaths:510
KDR:1.837
Accuracy:30.626% B*
HSR:18.783% C+
NS-44 Commissioner
B
Kills:607
Deaths:441
KDR:1.376
Accuracy:39.401% B
HSR:18.122% D
Parallax VX3
A*
Kills:442
Deaths:95
KDR:4.653
Accuracy:53.819% A*
HSR:89.819% A+
Manticore SX40
C+
Kills:347
Deaths:214
KDR:1.622
Accuracy:24.964% D
HSR:21.902% C+
Ghost
B++
Kills:233
Deaths:56
KDR:4.161
Accuracy:43.706% B++
HSR:76.395% B++
NS-7 PDW
B*
Kills:201
Deaths:127
KDR:1.583
Accuracy:29.132% B*
HSR:12.438% D-
Beamer VS3
D
Kills:135
Deaths:37
KDR:3.649
Accuracy:21.213% D-
HSR:17.778% D
Artemis VX26
B+
Kills:130
Deaths:89
KDR:1.461
Accuracy:28.406% C*
HSR:26.923% B+
Kills:5,408
Deaths (as Infiltrator):2,396
Deaths (to Infiltrators):2,038
KDR:2.2571
Kill Difference:3,012
Playtime:162.774 hours
Usage:13%
Score:2.421m
Score/min:248
Accuracy (listed only):35.730%
HSR (listed only):38.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:634
Deaths:145
KDR:4.372
Accuracy:17.305% C*
HSR:14.353% D--
Cosmos VM3
C++
Kills:626
Deaths:145
KDR:4.317
Accuracy:16.653% C++
HSR:18.051% C
Blueshift VM5
B*
Kills:381
Deaths:114
KDR:3.342
Accuracy:22.927% B*
HSR:17.060% D
Blueshift VM5
B++
Kills:377
Deaths:114
KDR:3.307
Accuracy:23.176% B++
HSR:14.854% D*
NS-10 Burster
B
Kills:219
Deaths:92
KDR:2.380
Accuracy:31.321% B
HSR:4.566% D
Nebula VM20
A
Kills:208
Deaths:58
KDR:3.586
Accuracy:24.609% A
HSR:16.346% D
NS-10 Burster
B
Kills:200
Deaths:92
KDR:2.174
Accuracy:31.926% B
HSR:7% C**
Nebula VM20
A+
Kills:199
Deaths:58
KDR:3.431
Accuracy:24.801% A+
HSR:16.583% D-
Quasar VM1
C
Kills:67
Deaths:
KDR:
Accuracy:14.268% C
HSR:16.418% C-
Kills:2,911
Deaths (as MAX Suit):409
Deaths (to MAX Suits):1,208
KDR:7.11736
Kill Difference:2,502
Playtime:71.831 hours
Usage:6%
Score:1.695m
Score/min:393
Accuracy (listed only):22.998%
HSR (listed only):13.915%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:70
V. Kills:24 280%
Deaths:13
KDR:5.385
Accuracy:49.462% C
KPH:67.100 C+
VKPH:23 B+
Kills:70 (0 + 0)
Deaths:13
KDR:5.385
VKDR:1.846
Vehicle Kills:24
Kill Difference:57
Playtime:1.043 hours
Usage:0%
Score:0.060m
Score/min:961
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:747
V. Kills:133 N/A
Deaths:
KDR:
Accuracy:47.819% B+
KPH:2,689,200 U
VKPH:478,800 U
C150 Dalton
U
Kills:51
V. Kills:33 150%
Deaths:6
KDR:8.500
Accuracy:69.360% M*
KPH:183,600 U
VKPH:118,800 U
Kills:798 (0 + 798)
Deaths:6
KDR:133
VKDR:27.667
Vehicle Kills:166
Kill Difference:792
Playtime:0.001 hours
Usage:0%
Score:0.357m
Score/min:7,146,200
Piloting Accuracy:N/A%
Gunner Accuracy:69.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:151
V. Kills:23 N/A
Deaths:9
KDR:16.778
Accuracy:40.078% D*
KPH:29 C+
VKPH:4.400 D**
C75 Viper
D
Kills:62
V. Kills:15 388%
Deaths:2
KDR:31
Accuracy:25.358% D**
KPH:17.300 D
VKPH:4.200 D-
Kills:213 (213 + 0)
Deaths:11
KDR:19.364
VKDR:3.455
Vehicle Kills:38
Kill Difference:202
Playtime:8.782 hours
Usage:1%
Score:0.116m
Score/min:221
Driving Accuracy:25.358%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:253
V. Kills:19 N/A
Deaths:10
KDR:25.300
Accuracy:46.532% C--
KPH:26.600 D-
VKPH:2 D**
Saron HRB
C
Kills:146
V. Kills:105 138%
Deaths:14
KDR:10.429
Accuracy:44.781% C++
KPH:18.900 D
VKPH:13.600 C
Supernova PC
C+
Kills:130
V. Kills:27 464%
Deaths:18
KDR:7.222
Accuracy:34.445% F
KPH:19.900 C+
VKPH:4.100 D*
Kills:529 (383 + 146)
Deaths:42
KDR:12.595
VKDR:3.595
Vehicle Kills:151
Kill Difference:487
Playtime:23.792 hours
Usage:2%
Score:0.355m
Score/min:249
Driving Accuracy:34.445%
Gunner Accuracy:44.781%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:159
V. Kills:11 N/A
Deaths:10
KDR:15.900
Accuracy:33.877% C+
KPH:24.400 C
VKPH:1.700 D*
Kills:159 (0 + 159)
Deaths:10
KDR:15.900
VKDR:1.100
Vehicle Kills:11
Kill Difference:149
Playtime:6.526 hours
Usage:1%
Score:0.077m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:33.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,5622,5547083.607M1.5575.837%M**10.454%D*31.2C+N/A20881.8h7.1F9.3B+
Ursa 1,9091,9064694.064M*2.0122.023%C+18.468%D-34.7C+N/A22455h9.4B++42.5B+
Nova 1,2611,2616320.016U17.96118.921%S9.754%D*33C+N/A26938.2h9.4T7.9B+
Flare VE6 1,2101,2054712.558A0.5022.37%C+21.494%C-36.7C+N/A15032.8h8.9B*39.8B+
XM98 1,2031,2031348.978M++6.9259.967%M*87.864%A+41.5B**N/A20329h1.5A+2.5A+
CME 1,1971,1952351.957U49.9025.192%C16.485%D-23.3C--N/A23051.2h11.7B++46.5B+
NS-11A 1,1971,1952524.742M++2.6924.018%C+15.565%D-32.2C++N/A23037.1h10.8B**44.9B++
H-V45 1,1921,1875142.309B+0.2624.823%C++12.637%D*29.7C+N/A15439.9h11.3B*45.4B+
SVA-88 1,1881,1843393.493B*1.4423.11%C+19.341%D-37.8CN/A21631.3h11.9C++51.5C++
Sirius SX12 1,1781,1736931.693B+0.3626.063%B18.5%C++34C**N/A15134.5h11.4B*43.6B+
Orion VS54 1,1721,1703703.162B**1.1124.534%B++20.684%D36.9C**N/A19731.7h10.7B++43.5B++
Corvus VA55 1,1711,1644942.356A++0.3026.545%B+17.526%D-28C+N/A18441.5h10.4B*39.2B++
Pulsar LSW 1,1481,1443813.003A+0.9525.404%B+22.64%C+41.3C+N/A17427.7h10.8B+42.5B+
Frag Grenade 9559501950N/A947.9529.328%F-N/A4750U25A++91390.2h1.2A*3.9A
Eridani SX5 9449375101.837B+0.2230.626%B*18.783%C+42.8BN/A12321.9h10.1B++33B+
C-4 1,0518332683.108A1.0511.859%F--N/A88.6C*23.2C8519.4h0.6A++5.5C**
Proximity Mine 8068061037.825A5.7744.906%BN/A217.8A*N/A7223.7h1.2A*2.6A+
Pulsar VS1 8068002513.187A*1.1321.458%C19.75%C+20CN/A14940.1h13.5B+62.8C*
L105 Zephyr 8807471747U744.9547.819%B+N/A7470U1330U32132800.1h4.8B**10B*
Serpent VE92 6916903671.88B*0.1724.591%C*13.768%D--25.7C+N/A14226.8h11.7B+47.5B+
Cosmos VM3 6356341454.372A+2.3217.305%C*14.353%D--31.9BN/A21619.9h12.2B*70.4B+
Cosmos VM3 6296261454.317A2.2616.653%C++18.051%C31.5C*N/A21819.9h12.1B++72.4B+
NS-44 Commissioner 6086074411.376B+0.6839.401%B18.122%D21.8C-N/A6527.9h3.5B+8.9B+
NS Decimator 7655323381.574B++0.4864.267%B+1.504%D32C+14C35716.6h4.2B+6.6B+
VX29 Polaris 4914882242.179B++0.1326.283%B+14.139%D*48.8C**N/A22010h11.9C**45.3B+
Thanatos VE70 4724703241.451B++0.6051.003%A12.128%D-34.3B+N/A14413.7h4B++7.7B*
Parallax VX3 443442954.653B+2.6053.819%A*89.819%A+38.8B++N/A17911.4h1.7B**3.2B**
Lasher X2 4224202881.458B*0.6024.032%C2.381%D-29.2C+N/A13114.4h18B+74.7C**
Phobos VX86 3993992261.765B0.2948.052%D-8.271%D*34.7CN/A20011.5h2.4C*5C+
Blueshift VM5 3853811143.342B+1.2922.927%B*17.06%D37.4C**N/A16710.2h13.1B*57.2B++
Blueshift VM5 3803771143.307B+1.2523.176%B++14.854%D*37C**N/A15410.2h13.3B**57.3B++
Pulsar C 3723652541.437C*0.6228.862%B*25.48%B+32C*N/A12111.4h12C++41.5B+
VX6-7 359359659.833U57.7822.571%C13.928%D*24.6CN/A23714.6h10.2B++45.4B+
Tank Mine 5733563410.471S8.4213.077%D**N/A148.3B*90.4B**6712.4h0.5A*3.7A+
Manticore SX40 3473472141.621B++0.4324.964%D21.902%C+16.5DN/A10021h6.4B++25.8C**
Sticky Grenade 3523471347N/A344.9544.258%D-N/A1735A++25A+44920.2h1.1A2.4B*
Solstice SF 3143112201.414B+0.6427.199%B+10.933%D--29.9B+N/A14910.4h8.4B+30.7B*
Supernova VPC 2722531025.3A+23.2546.532%C--1.581%C++26.6D-2D**2309.5h2.5B*5.5B+
Equinox VE2 2542511102.282B**0.2326.714%C++13.147%D*24.6CN/A14510.2h11.1B+41.7B+
Ghost 235233564.161B+2.1143.706%B++76.395%B++41.6C++N/A1145.6h2.1B+4.8B+
NS-11C 2322311601.444B+0.6122.32%C9.524%F21.8C+N/A11210.6h12.4B+55.5B
NS-10 Burster 360219922.38A*0.3331.321%B4.566%D7.7B*5B**17928.4h103.2B*329.5B++
Nebula VM20 209208583.586B*1.5324.609%A16.346%D53.3AN/A2223.9h12.6B**51.3B*
NS-7 PDW 2022011271.583B*0.4729.132%B*12.438%D-27.9C++N/A1007.2h12.5B++42.7B+
NS-10 Burster 330200922.174A+0.1231.926%B7%C**7.9B**5.1B**17025.3h102.5B**321.2B*
Nebula VM20 200199583.431B*1.3824.801%A+16.583%D-49.8B**N/A2064h13.3B*53.6B*
Betelgeuse 54-A 199199972.052C0.0027.98%B+24.121%D-60.3C+N/A1683.3h11C+39.4C**
Force-Blade 1871858,8140.021C+2.0323.435%DN/A0.3C-N/A1533.4h1.7B*7.1B+
M60-G Bulldog 1701591015.9M++13.8533.877%C+N/A24.5C1.7D*1976.5h5.4B*15.8B++
L100 Python HEAT 174151916.778M+14.7240.078%D*1.325%D-29C+4.4D**2555.2h2.7A++6.8B**
Saron HRB 2511461410.429B**8.3844.781%C++2.74%A19D13.6C3017.7h9.8A*21.9A++
Beamer VS3 136135373.649M**1.6021.213%D-17.778%D15.7C--N/A1398.6h6.6B++31.1C++
Artemis VX26 131130891.461C++0.5928.406%C*26.923%B+32.5C+N/A1404h12.4C++43.8C*
Supernova PC 157130187.222B5.1734.445%F3.846%B**20C+4.2D*2146.5h3.2A9.2B+
Deimos VA29 127125771.623B0.4358.07%C9.6%D*40.3C+N/A1473.1h2.6C+4.6C+
NS Annihilator 282119671.776M++0.2869.68%TN/A7.7D10.6B+16515.4h13.3C19.2D--
Lumine Edge 95942,0570.046C2.0112.453%D*9.574%D--1.1C-N/A287.1h1.4C++11.2C--
Solstice VE3 9089189U86.9516.615%D*15.73%D15.9C+N/A3235.6h9.7B**58.4B+
Lancer VS22 215861250.688C+1.3755.533%DN/A8.2D12.3C+33510.5h25.2C++45.4C++
Spear Anti-Vehicle Phalanx Turret 12979419.75A++17.7035.877%D-1.266%D**34.3C+21.7C+4102.3h7.8B+21.7C++
Dual Photon Pods 9470135.385C+3.3349.462%C1.429%C**70C+24B+9591h27.6C55.8C
Quasar VM1 6867167U64.9514.268%C16.418%C-15.2DN/A2274.4h15.8C+111C++
C75 Viper 7762231S28.9525.358%D**N/A17.2D4.2D-1723.6h10.3B++40.5C+
S1 775286.5U4.4555.943%C+5.769%A++26C++12.5C+6182h5.3B++9.4B++
C150 Dalton 845168.5B6.4569.36%M*N/A510U330U3598200.1h8.1F-11.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,0121.3h
Restoration Kit931,5181.8h
Spawn Beacon62731h
Nano-Armor Kit13080,16122.4h
Nanite Revive Grenade01,5190.4h
Medical Applicator265106,65327.5h
Spitfire Auto-Turret11600.1h
Ammunition Package41,4161h
Shield Recharging Field54420.1h
Medical Kit367201.9h
Anti-Infantry MANA Turret81,3222.5h
Hardlight Barrier31130.1h
Recon Detection Device453,7088.1h
Smoke Grenade03550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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