Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,270)players online:
Myian (43)  Massai_Games (8)  ari_ess (4)  Dobreyshiy (3)  TOFIX_ZERG (3)  EmpressBSG (1) 62
stats.dasanfall.com
Maj. General wuzzwuzzPanda[] wuzzwuzzPanda
TR BR 85

KDR: 8.68

Score: 9.4m

Last Seen: Oct 18th, 2018 4:08 PM
- OFFLINE - 4.4 hour(s)

Battle Rank 85 - Terran Republic on Miller
Level Progress (to 86): 87%
Level 100 Progress: 50% 634h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 HESH M14 Banshee Hellfire Rocket Pods MSW-R T9 CARV M77-B LC2 Lynx Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:wuzzwuzzPanda



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.392%19.28%316310103,1952.761455.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.179%-0.903D---0.213C1.248B**HEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.8-0.075C+13.20.074C+67.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.595%0.886%62423101011,06516578167.06061415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.703%-1.07D*-0.618D0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.59B+16.90.66B+46.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.535%1.165%42432101110,991295133937.2576820%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.427%-0.788D--0.943D---0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.564B+5.50.559B+11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.284%78.81%01101268917953.84916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.173F--0.672B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.249C2.60.203C++10.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m153.2%249 (14.9k)181 (10.9k)8.6762227,2523,1419.6609485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013318618.548%5.273%9816:406

35% Engineer17% Heavy Assault7% Infiltrator37% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2015 10:54 PMDec 31st, 1969 6:00 PMOct 19th, 2018 5:38 PM (4d) (PST)Oct 18th, 2018 2:22 PM (5d) (PST)Oct 18th, 2018 12:08 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
624305940.5240.0600.0280.8730.045327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4691,82935,640314252310,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
866.5h/36.1d 3,093 1,437 5,237 45.4k 455 1,807 2,362 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,416
Deaths:674
KDR:2.101
Accuracy:16.075% D*
HSR:17.938% D
T9 CARV
C-
Kills:1,200
Deaths:544
KDR:2.206
Accuracy:16.558% C-
HSR:19.917% C-
Kills:2,616
Deaths (as Heavy Assault):1,218
Deaths (to Heavy Assaults):785
KDR:2.14778
Kill Difference:1,398
Playtime:149.892 hours
Usage:17%
Score:1.112m
Score/min:124
Accuracy (listed only):16.316%
HSR (listed only):18.927%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:579
Deaths:342
KDR:1.693
Accuracy:16.773% D*
HSR:21.244% C+
TRAC-5
N/A
Kills:50
Deaths:67
KDR:0.746
Accuracy:13.972% N/A
HSR:14% N/A
Kills:629
Deaths (as Engineer):409
Deaths (to Engineers):806
KDR:1.5379
Kill Difference:220
Playtime:304.764 hours
Usage:35%
Score:4.195m
Score/min:229
Accuracy (listed only):15.372%
HSR (listed only):17.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B
Kills:689
Deaths:131
KDR:5.260
Accuracy:20.284% F--
HSR:78.810% B
Kills:689
Deaths (as Infiltrator):131
Deaths (to Infiltrators):481
KDR:5.25954
Kill Difference:558
Playtime:63.737 hours
Usage:7%
Score:0.381m
Score/min:100
Accuracy (listed only):20.284%
HSR (listed only):78.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:579
Deaths:342
KDR:1.693
Accuracy:16.773% D*
HSR:21.244% C+
TRAC-5
N/A
Kills:50
Deaths:67
KDR:0.746
Accuracy:13.972% N/A
HSR:14% N/A
Kills:629
Deaths (as Light Assault):409
Deaths (to Light Assaults):544
KDR:1.5379
Kill Difference:220
Playtime:318.039 hours
Usage:37%
Score:3.618m
Score/min:190
Accuracy (listed only):15.372%
HSR (listed only):17.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:107
Deaths:50
KDR:2.140
Accuracy:12.503% D-
HSR:12.150% F
MRC3 Mercy
D-
Kills:99
Deaths:51
KDR:1.941
Accuracy:12.036% D-
HSR:14.141% D*
Kills:206
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):167
KDR:4.07921
Kill Difference:155.500
Playtime:6.957 hours
Usage:1%
Score:0.088m
Score/min:210
Accuracy (listed only):12.269%
HSR (listed only):13.145%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:8,240
V. Kills:330 N/A
Deaths:607
KDR:13.575
Accuracy:22.722% D*
KPH:58.900 B+
VKPH:2.400 C--
Hellfire Rocket Pods
B+
Kills:2,711
V. Kills:346 N/A
Deaths:131
KDR:20.695
Accuracy:51.104% B+
KPH:91.100 C**
VKPH:11.600 C
M18 Needler
D
Kills:114
V. Kills:105 108%
Deaths:73
KDR:1.562
Accuracy:26.531% D-
KPH:6.400 D
VKPH:5.900 D
Kills:11,065 (8,354 + 0)
Deaths:811
KDR:13.644
VKDR:0.963
Vehicle Kills:781
Kill Difference:10,254
Playtime:187.587 hours
Usage:22%
Score:1.861m
Score/min:165
Piloting Accuracy:26.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:110
V. Kills:8 N/A
Deaths:4
KDR:27.500
Accuracy:25.806% D*
KPH:46.700 B**
VKPH:3.400 D--
Kills:110 (110 + 0)
Deaths:4
KDR:27.500
VKDR:2
Vehicle Kills:8
Kill Difference:106
Playtime:2.355 hours
Usage:0%
Score:0.029m
Score/min:202
Driving Accuracy:25.806%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B
Kills:10,881
V. Kills:1,329 N/A
Deaths:329
KDR:33.073
Accuracy:32.671% D-
KPH:56.500 B
VKPH:6.900 C
Kills:10,881 (10,881 + 0)
Deaths:329
KDR:33.073
VKDR:4.040
Vehicle Kills:1,329
Kill Difference:10,552
Playtime:192.461 hours
Usage:22%
Score:2.016m
Score/min:175
Driving Accuracy:32.671%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 12,21010,88132933.073B**24.4032.671%D-1.158%C*56.5B6.9C175192.5h5.5C16.7D
M14 Banshee 8,5708,24060713.575B**4.9022.722%D*N/A58.9B+2.4C--148140h14.6B++64.2B+
Hellfire Rocket Pods 3,0572,71113120.695A++12.0251.104%B+N/A91C**11.6C30029.8h15.8B*30.9B++
MSW-R 1,4231,4166742.101C++6.5816.075%D*17.938%D19.2DN/A4573.6h12.6C+78.2C-
T9 CARV 1,2121,2005442.206B*6.4716.558%C-19.917%C-17.9C--N/A4167h13.5C**81.5C++
M77-B 6946891315.26A*3.4220.284%F--78.81%B12.3D-N/A3256.1h2.6C+12.7F
LC2 Lynx 5835793421.693B+6.9816.773%D*21.244%C+4.2D*N/A10137.9h14.4C**85.6C
Frag Grenade 2622571257N/A248.3249.49%B+N/A642.5B++12.5B*16490.4h3.2B+6.5B+
M18 Needler 219114731.562C+7.1126.531%D-3.509%B*6.4D5.9D7917.8h211C795.1D
C75 Viper 118110427.5S18.8225.806%D*1.818%C**45.8B**3.3D--2022.4h8.7B++33.6B
MRC3 Mercy 107107502.14C++6.5412.503%D-12.15%F17.3DN/A446.2h22.8D182.6D
MRC3 Mercy 10399511.941C+6.7412.036%D-14.141%D*15.7D-N/A416.3h23.8D--197.6D-
ML-7 11172421.714A++6.9644.622%D*2.778%C+17.6C--9.5C1634.1h7.8C17.4D--
Spear Anti-Vehicle Phalanx Turret 6752226M++17.3239.846%C1.923%D*52B*15D4841h6B+15B++
TRAC-5 5250670.746C+7.9313.972%D**14%D-1.1D*N/A947.2h12.5B++89.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74402,08536.6h
Medical Applicator01,0110.1h
Anti-Infantry MANA Turret0520.2h
G40-F Ranger01050h
Medical Kit728874.4h
Ammunition Package53290.3h
Recon Detection Device17241.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 1.41s on queries, 1.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.