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Lt. Commander x0kTR[IRBS] x0kTR
TR BR 47

KDR: 2.19

Score: 20.1m

Last Seen: Oct 16th, 2019 5:12 PM
- OFFLINE - 829.2 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Cobalt
Level Progress (to 48): 7%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-11A TAR TSAR-42 NS-15M2 T9 CARV TMG-50 MSW-R T1 Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,332,664 MLG Score: 2664
Fun Score: N/A
Cheeseburgers Flipped: 292TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.338%37.045%101328119833,0792.42195-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.434%1.191B**2.434A**-1.107D*HEAD ++ (~23.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.521B+9.70.318C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.983%1.847%30421224758296472.552191579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.977%-0.35C-0.248C++1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.727B++150.717B++29.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.187%7.174%464812181,8265665983.22046305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.127%0.459B+0.653B+0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.614B+19.10.525B+27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.777%64.629%464212242,977116862.5488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.266%-0.481D-0.155C1.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.192C3.8-0.178C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.946%15.553%4642122486897660.888434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.243%1.52A+0.163C++1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++2.30.524B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m239.8%459 (27.5k)365 (21.9k)2.1863347,54621,7472.3183447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1226360524.195%32.276%78102:3221

36% Combat Medic10% Engineer24% Heavy Assault16% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2016 2:10 PMAug 23rd, 2019 5:33 PMOct 18th, 2019 11:59 AM (33d) (PST)Oct 16th, 2019 1:16 PM (35d) (PST)Oct 16th, 2019 1:12 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6522903620.8620.3940.2782.1600.0382664

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,10017,37021,730522417130221,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
918.8h/38.3d 2,871 15,346 14,586 119.1k 1,288 3,720 2,120 35.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,888
Deaths:595
KDR:3.173
Accuracy:27.297% B+
HSR:39.725% A++
T9 CARV
B**
Kills:1,547
Deaths:551
KDR:2.808
Accuracy:25.602% B**
HSR:30.769% B**
TMG-50
A+
Kills:1,380
Deaths:415
KDR:3.325
Accuracy:27.312% B**
HSR:34.130% A+
MSW-R
B*
Kills:1,343
Deaths:439
KDR:3.059
Accuracy:27.386% B*
HSR:30.454% B*
T9 CARV-S
B*
Kills:1,198
Deaths:281
KDR:4.263
Accuracy:25.736% B++
HSR:30.467% B*
NSX Naginata
A
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:25.911% B++
HSR:36.897% A
T9A "Butcher"
A*
Kills:829
Deaths:397
KDR:2.088
Accuracy:25.372% C++
HSR:45.115% A*
Kills:9,345
Deaths (as Heavy Assault):3,152
Deaths (to Heavy Assaults):6,797
KDR:2.96478
Kill Difference:6,193
Playtime:219.939 hours
Usage:24%
Score:4.862m
Score/min:368
Accuracy (listed only):26.374%
HSR (listed only):35.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
S
Kills:1,175
Deaths:576
KDR:2.040
Accuracy:27.224% B+
HSR:46.298% S
MG-S1 Jackal
M**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.602% B
HSR:45.602% M**
SMG-46 Armistice
A+
Kills:1,168
Deaths:428
KDR:2.729
Accuracy:32.082% A
HSR:25.771% A+
NSX Tengu
A
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:39.855% B+
HSR:28.485% A
NSX Tanto
B**
Kills:1,158
Deaths:520
KDR:2.227
Accuracy:26.607% C++
HSR:31.693% B**
NS-7 PDW
M**
Kills:1,099
Deaths:593
KDR:1.853
Accuracy:26.676% B
HSR:41.401% M**
TRS-12 Uppercut
B++
Kills:786
Deaths:436
KDR:1.803
Accuracy:65.906% B++
HSR:14.758% C+
TRAC-5
M
Kills:619
Deaths:261
KDR:2.372
Accuracy:27.453% B**
HSR:34.087% M
NS-11CB
A*
Kills:410
Deaths:210
KDR:1.952
Accuracy:27.781% B+
HSR:36.342% A*
HC1 Cougar
A*
Kills:300
Deaths:170
KDR:1.765
Accuracy:29.228% B**
HSR:36% A*
FA1 Barrage
A+
Kills:82
Deaths:48
KDR:1.708
Accuracy:42.590% C**
HSR:23.171% A+
Kills:9,130
Deaths (as Light Assault):4,400
Deaths (to Light Assaults):3,981
KDR:2.075
Kill Difference:4,730
Playtime:93.216 hours
Usage:10%
Score:1.860m
Score/min:333
Accuracy (listed only):34.000%
HSR (listed only):33.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,160
Deaths:637
KDR:3.391
Accuracy:40.342% C*
HSR:72.870% B+
NS-44 Commissioner AE
C++
Kills:1,195
Deaths:1,009
KDR:1.184
Accuracy:41.984% C++
HSR:25.272% C+
PDW-16 Hailstorm
S
Kills:1,175
Deaths:576
KDR:2.040
Accuracy:27.224% B+
HSR:46.298% S
MG-S1 Jackal
M**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.602% B
HSR:45.602% M**
SMG-46 Armistice
A+
Kills:1,168
Deaths:428
KDR:2.729
Accuracy:32.082% A
HSR:25.771% A+
NSX Tengu
A
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:39.855% B+
HSR:28.485% A
NSX Tomoe
A+
Kills:1,157
Deaths:398
KDR:2.907
Accuracy:30.823% B+
HSR:53.068% A+
NS-7 PDW
M**
Kills:1,099
Deaths:593
KDR:1.853
Accuracy:26.676% B
HSR:41.401% M**
NS-44 Commissioner
B+
Kills:1,062
Deaths:1,151
KDR:0.923
Accuracy:39.328% B
HSR:27.025% B+
TRAP-M1
A*
Kills:817
Deaths:347
KDR:2.354
Accuracy:28.277% C
HSR:42.840% A*
Soldier Soaker
B+
Kills:106
Deaths:97
KDR:1.093
Accuracy:35.254% C++
HSR:16.981% B+
NS-AM7 Archer
C++
Kills:60
Deaths:104
KDR:0.577
Accuracy:57.536% C+
HSR:18.333% C++
Kills:12,332
Deaths (as Infiltrator):6,498
Deaths (to Infiltrators):3,441
KDR:1.89781
Kill Difference:5,834
Playtime:146.029 hours
Usage:16%
Score:3.002m
Score/min:343
Accuracy (listed only):35.665%
HSR (listed only):36.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M
Kills:4,560
Deaths:2,365
KDR:1.928
Accuracy:26.681% B+
HSR:42.456% M
TAR
A++
Kills:3,012
Deaths:1,474
KDR:2.043
Accuracy:26.531% B+
HSR:35.890% A++
T1 Cycler
A++
Kills:1,289
Deaths:548
KDR:2.352
Accuracy:27.776% B**
HSR:32.816% A++
PDW-16 Hailstorm
S
Kills:1,175
Deaths:576
KDR:2.040
Accuracy:27.224% B+
HSR:46.298% S
MG-S1 Jackal
M**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.602% B
HSR:45.602% M**
NSX Yumi
A++
Kills:1,170
Deaths:813
KDR:1.439
Accuracy:24.170% D
HSR:42.222% A++
SMG-46 Armistice
A+
Kills:1,168
Deaths:428
KDR:2.729
Accuracy:32.082% A
HSR:25.771% A+
SABR-13
A++
Kills:1,166
Deaths:550
KDR:2.120
Accuracy:28.227% B
HSR:38.508% A++
NSX Tengu
A
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:39.855% B+
HSR:28.485% A
TORQ-9
A+
Kills:1,158
Deaths:557
KDR:2.079
Accuracy:28.965% B*
HSR:35.320% A+
NS-7 PDW
M**
Kills:1,099
Deaths:593
KDR:1.853
Accuracy:26.676% B
HSR:41.401% M**
TRS-12 Uppercut
B++
Kills:786
Deaths:436
KDR:1.803
Accuracy:65.906% B++
HSR:14.758% C+
Cycler TRV
A*
Kills:599
Deaths:345
KDR:1.736
Accuracy:25.503% B+
HSR:35.726% A*
T1A Unity
A++
Kills:127
Deaths:79
KDR:1.608
Accuracy:21.877% D--
HSR:38.583% A++
FA1 Barrage
A+
Kills:82
Deaths:48
KDR:1.708
Accuracy:42.590% C**
HSR:23.171% A+
T1S Cycler
A++
Kills:54
Deaths:35
KDR:1.543
Accuracy:24.348% C+
HSR:33.333% A++
Kills:19,778
Deaths (as Combat Medic):10,005
Deaths (to Combat Medics):2,723
KDR:1.97681
Kill Difference:9,773
Playtime:326.606 hours
Usage:36%
Score:7.378m
Score/min:376
Accuracy (listed only):31.063%
HSR (listed only):35.021%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,158
Deaths:520
KDR:2.227
Accuracy:26.607% C++
HSR:31.693% B**
TRS-12 Uppercut
B++
Kills:786
Deaths:436
KDR:1.803
Accuracy:65.906% B++
HSR:14.758% C+
TRAC-5
M
Kills:619
Deaths:261
KDR:2.372
Accuracy:27.453% B**
HSR:34.087% M
NS-11CB
A*
Kills:410
Deaths:210
KDR:1.952
Accuracy:27.781% B+
HSR:36.342% A*
HC1 Cougar
A*
Kills:300
Deaths:170
KDR:1.765
Accuracy:29.228% B**
HSR:36% A*
FA1 Barrage
A+
Kills:82
Deaths:48
KDR:1.708
Accuracy:42.590% C**
HSR:23.171% A+
AMR-66
S
Kills:79
Deaths:39
KDR:2.026
Accuracy:28.211% C++
HSR:54.430% S
Kills:3,434
Deaths (as Engineer):1,684
Deaths (to Engineers):2,764
KDR:2.03919
Kill Difference:1,750
Playtime:93.884 hours
Usage:10%
Score:2.096m
Score/min:372
Accuracy (listed only):35.396%
HSR (listed only):32.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:615
Deaths:141
KDR:4.362
Accuracy:21.674% B**
HSR:22.764% B
MRC3 Mercy
A
Kills:567
Deaths:126
KDR:4.500
Accuracy:21.292% B*
HSR:27.866% A
M3 Pounder HEG
A
Kills:414
Deaths:101
KDR:4.099
Accuracy:49.482% A
HSR:4.348% B*
M3 Pounder HEG
B**
Kills:354
Deaths:100
KDR:3.540
Accuracy:51.808% B**
HSR:3.107% C+
MR1 Fracture
B*
Kills:65
Deaths:35
KDR:1.857
Accuracy:44.637% B*
HSR:3.077% C
M1 Heavy Cycler
A++
Kills:53
Deaths:16
KDR:3.313
Accuracy:21.272% A+
HSR:26.415% A++
Kills:2,068
Deaths (as MAX Suit):259.500
Deaths (to MAX Suits):851
KDR:7.96917
Kill Difference:1,808.500
Playtime:36.567 hours
Usage:4%
Score:0.910m
Score/min:415
Accuracy (listed only):35.027%
HSR (listed only):14.596%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:661
V. Kills:20 N/A
Deaths:134
KDR:4.933
Accuracy:32.091% B+
KPH:65 B+
VKPH:2 D
Hellfire Rocket Pods
A
Kills:97
V. Kills:11 N/A
Deaths:18
KDR:5.389
Accuracy:60.311% A
KPH:77.700 C+
VKPH:8.800 D
Kills:758 (661 + 0)
Deaths:152
KDR:4.987
VKDR:0.204
Vehicle Kills:31
Kill Difference:606
Playtime:11.418 hours
Usage:1%
Score:0.154m
Score/min:225
Piloting Accuracy:32.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:139
V. Kills:63 217%
Deaths:13
KDR:10.692
Accuracy:48.491% B*
KPH:35.600 B**
VKPH:16.100 B*
Kills:139 (0 + 139)
Deaths:13
KDR:10.692
VKDR:4.846
Vehicle Kills:63
Kill Difference:126
Playtime:3.904 hours
Usage:0%
Score:0.057m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:48.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:544
V. Kills:31 N/A
Deaths:31
KDR:17.548
Accuracy:43.334% B*
KPH:134.300 B++
VKPH:7.700 C*
E540 Halberd-H
B**
Kills:277
V. Kills:162 170%
Deaths:17
KDR:16.294
Accuracy:63.266% B++
KPH:54 B+
VKPH:31.600 B**
G20 Vulcan-H
B*
Kills:276
V. Kills:166 165%
Deaths:61
KDR:4.525
Accuracy:49.420% C*
KPH:61.200 B*
VKPH:36.800 B*
M40 Fury-H
B+
Kills:68
V. Kills:24 272%
Deaths:1
KDR:68
Accuracy:63.623% A*
KPH:73.100 C
VKPH:25.800 B+
Kills:1,165 (0 + 1,165)
Deaths:110
KDR:10.591
VKDR:3.482
Vehicle Kills:383
Kill Difference:1,055
Playtime:14.620 hours
Usage:2%
Score:0.351m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:63.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:302
V. Kills:8 N/A
Deaths:9
KDR:33.556
Accuracy:23.926% A
KPH:88.100 B++
VKPH:2.300 C-
M12 Kobalt
B*
Kills:136
V. Kills:4 N/A
Deaths:8
KDR:17
Accuracy:21.823% B*
KPH:85.900 B+
VKPH:2.500 C
M40 Fury
B+
Kills:99
V. Kills:13 N/A
Deaths:6
KDR:16.500
Accuracy:40.326% B+
KPH:56.400 B+
VKPH:7.400 C
M60-G Bulldog
A*
Kills:76
V. Kills:10 N/A
Deaths:4
KDR:19
Accuracy:54.268% A*
KPH:39.600 B+
VKPH:5.200 C
M20 Basilisk
A*
Kills:76
V. Kills:28 262%
Deaths:8
KDR:9.500
Accuracy:45.182% B++
KPH:40.700 A++
VKPH:15 A*
Kills:689 (0 + 689)
Deaths:35
KDR:19.686
VKDR:1.800
Vehicle Kills:63
Kill Difference:654
Playtime:10.554 hours
Usage:1%
Score:0.175m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:45.182%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 4,6104,5602,3651.928B+0.2626.681%B+42.456%M50.4B*N/A13990.4h10.4B**39.1B*
TAR 3,0453,0121,4742.043B+0.1426.531%B+35.89%A++54.8B**N/A15455h10.1B**38.2B*
TSAR-42 2,1632,1606373.391C++1.2040.342%C*72.87%B+54.1B++N/A14239.9h1.9B++4.7B+
NS-15M2 1,9071,8885953.173B*0.9927.297%B+39.725%A++65.1B++N/A17929h9.5B*34.9B++
T9 CARV 1,5561,5475512.808B**0.6225.602%B**30.769%B**63.9A++N/A31324.2h9.6B**37.5B*
TMG-50 1,3881,3804153.325A*1.1427.312%B**34.13%A+60.5B**N/A17722.8h9.2B*33.5B++
MSW-R 1,3561,3434393.059B+0.8727.386%B*30.454%B*66.2B**N/A25020.3h10B*36.6B++
T1 Cycler 1,2991,2895482.352B**0.1727.776%B**32.816%A++51.6A+N/A16025h10.4A37.3B**
T9 CARV-S 1,2031,1982814.263A*2.0825.736%B++30.467%B*66.9B**N/A17617.9h9.3B**36B++
C-4 1,5721,1986231.923B0.2624.696%CN/A136.1B**42.5B**8798.8h1.3B+5.2C**
NS-44 Commissioner AE 1,2041,1951,0091.184C+1.0041.984%C++25.272%C+46.7C+N/A13325.6h2.8B**6.7B+
PDW-16 Hailstorm 1,1891,1755762.04A0.1527.224%B+46.298%S64.6A++N/A18218.2h11.5B*42.3B++
MG-S1 Jackal 1,1831,1715672.065B++0.1228.602%B45.602%M**58.8B**N/A13919.9h9.5B33.1B+
NSX Yumi 1,1811,1708131.439C++0.7524.17%D42.222%A++42.9BN/A9927.3h10.2B++42.1B
SMG-46 Armistice 1,1771,1684282.729A+0.5432.082%A25.771%A+66.4A+N/A17517.6h11.4B*35.5B++
SABR-13 1,1721,1665502.12B+0.0728.227%B38.508%A++47.4B+N/A13324.6h9.3B**32.8B*
NSX Tengu 1,1641,1625911.966B*0.2239.855%B+28.485%A52.6B+N/A13722.1h10.9B++27.4B+
NSX Naginata 1,1681,1604742.447B**0.2625.911%B++36.897%A68.6B*N/A17416.9h9.4B++36.2B++
NSX Tanto 1,1681,1585202.227B**0.0426.607%C++31.693%B**51.5B++N/A11422.5h10.4B+39.2B+
TORQ-9 1,1681,1585572.079B+0.1128.965%B*35.32%A+56.2B**N/A16920.6h11.3B**39.1B**
NSX Tomoe 1,1621,1573982.907B**0.7230.823%B+53.068%A+58.4B++N/A18819.8h11.1B*36.1B++
NS-7 PDW 1,1051,0995931.853A0.3326.676%B41.401%M**53.3AN/A16120.6h11.8B++44.4B+
NS-44 Commissioner 1,0641,0621,1510.923C+1.2639.328%B27.025%B+47B+N/A13822.6h3B*7.7B++
T9A "Butcher" 8368293972.088C++0.1025.372%C++45.115%A*76.1B+N/A24310.9h9.8B*38.5B+
TRAP-M1 8208173472.354B++0.1728.277%C42.84%A*53.4B++N/A13615.3h8.7B30.6C**
TRS-12 Uppercut 7927864361.803B+0.3865.906%B++14.758%C+68.9B**N/A17011.4h2.1B*3.2B++
M14 Banshee 6816611344.933C+2.7532.091%B+1.815%B**64.8B+2D20810.2h15.2B+47.4B+
The Slasher 64864716,8580.038C2.1517.839%D*1.7%D*1.1C-N/A3578.5h1.5B**8.6C+
TRAC-5 6236192612.372A**0.1927.453%B**34.087%M50.3A*N/A22112.3h10.8B**39.5B*
MRC3 Mercy 6206151414.362B**2.1821.674%B**22.764%B36B+N/A11717.1h14.7A67.8B*
Cycler TRV 6085993451.736B+0.4525.503%B+35.726%A*54.5B**N/A15711h10.5B**41.3B++
MRC3 Mercy 5715671264.5B**2.3121.292%B*27.866%A38.6B++N/A12314.7h14.5A67.9B*
P525 Marauder-H 5755443117.548C**15.3643.334%B*N/A132.7B++7.6C*3414.1h6.7C**15.5B+
ML-7 6534493281.369B**0.8262.437%B++2.895%C+39A+17.7B*33811.5h5.8B+9.3B++
M3 Pounder HEG 4534141014.099A++1.9149.482%A4.348%B*32.3A+3C+12412.8h11.4B**23.1B*
NS-11CB 4144102101.952B**0.2327.781%B+36.342%A*51.9B*N/A1487.9h10.9B*39.4B++
M3 Pounder HEG 4053541003.54B**1.3551.808%B**3.107%C+28.1B**4C++10512.6h13.8B*26.6B*
M12 Kobalt 310302933.556A31.3723.926%A25.497%A+88.8B++2.4C2583.4h13B**54.3B*
HC1 Cougar 3053001701.765B*0.4229.228%B**36%A*40.5B+N/A1517.4h10.9B+37.5B+
E540 Halberd-H 4392771716.294B*14.1163.266%B++N/A54.3B+31.8B**3415.1h5.6B+8.8B++
G20 Vulcan-H 442276614.525C++2.3449.42%C*1.087%D*61.3B*36.9B**4714.5h68.5B**138.6B**
T7 Mini-Chaingun 2522441321.848B**0.3423.478%A30.738%S110.9M**3.6S4012.2h11B*46.9B*
NS-TMC-01 "His Regards" 1771734,0770.042B+2.1440.655%AN/A0.9C+N/A3193.9h1.7B++4.2B++
T2 Striker 2931441041.385A++0.8050.376%C+N/A14.7B+15.2B*1889.8h44.7C+88.7C++
E540 Halberd 2021391310.692B+8.5148.491%B*2.158%C--35.6B**16.2B*2433.9h5B++10.3B*
M12 Kobalt 140136817C+14.8121.823%B*28.677%A*85B+2.5C3641.6h13.3B**61.2B*
T1A Unity 128127791.608C++0.5821.877%D--38.583%A++38.5C+N/A1173.3h11.1B++50.9C+
Rocklet Rifle 208108621.742A++0.4446.062%DN/A43.2A40A+5442.5h29.5B++64.1B+
Soldier Soaker 109106971.093C+1.0935.254%C++16.981%B+106A++3A3471h6.3C+17.8C**
M40 Fury 11299616.5B**14.3140.326%B+N/A55B+7.2C2891.8h10.5B++26.1B*
Hellfire Rocket Pods 10897185.389C3.2060.311%A2.062%A*80.8C+9.2D3611.2h14B+23.2B++
FA1 Barrage 8282481.708B++0.4842.59%C**23.171%A+51.3AN/A3071.6h4.5B+10.5B+
AMR-66 8079392.026A0.1628.211%C++54.43%S41.6B**N/A2441.9h6.4B**22.6B++
T7 Mini-Chaingun AE 7978421.857B+0.3323.133%B+29.487%M+45.9C+N/A1621.7h14.9C+64.6B
M60-G Bulldog 8676419M++16.8154.268%A*3.947%B+40B+5.3C+1861.9h6.8B+12.5B**
M20 Basilisk 1047689.5A*7.3145.182%B++5.263%C40A++14.7A++3151.9h51.2A113.3A
M40 Fury-H 9268168M**65.8163.623%A*N/A75.6C26.7B++6350.9h12.9D20.3B+
MR1 Fracture 10765351.857A++0.3344.637%B*3.077%C14.1A9.1A*1754.6h50.3C*112.6B+
NS-AM7 Archer 75601040.577C*1.6157.536%C+18.333%C++7.3C+1.8C--548.2h13.9B+24.2B+
T1S Cycler 5454351.543B+0.6424.348%C+33.333%A++41.5B+N/A1861.3h12.3C*50.4C**
M1 Heavy Cycler 5353163.313A++1.1321.272%A+26.415%A++20.4C+N/A1232.6h15B**70.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit75,7450.3h
Spawn Beacon117660.7h
AE Nano-Armor Kit147159,77010.2h
AE Medical Applicator360186,23012h
Nanite Revive Grenade01,0420.3h
Motion Spotter125,1082.2h
Ammunition Package113760.3h
Medical Applicator31,9230.1h
Medical Kit7855,0579.5h
Recon Detection Device01590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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