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Sgt.  st Class x0kTR[BITI] x0kTR
TR BR 21

KDR: 2.21

Score: 18.5m

Last Seen: Jul 20th, 2019 1:06 AM
- OFFLINE - 41.5 hour(s)

Prestige 1, Battle Rank 21 - Terran Republic on Cobalt - Outfit Member of Briganti[BITI] Briganti
TR outfit on Cobalt

Members: 17
Level Progress (to 22): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-11A TAR TSAR-42 NS-15M2 T9 CARV TMG-50 MSW-R T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,431,493 MLG Score: 2743
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.392%36.453%99928118631,2162.4628-0.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.536%1.21B**2.343A*-0.139CHEAD ++ (~22.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.528B+9.60.326C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.983%1.847%31921212758282472.678451579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.977%-0.358C-0.247C++1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.726B++150.717B++29.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.147%7.825%381712071,3935275022.64326277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.352%0.46B+0.826B++0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.543B+22.50.436B32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.738%64.435%381212122,958108362.7313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%-0.488D-0.164C1.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.2C3.8-0.185C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.946%15.553%3812121286891360.949672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.243%1.528A+0.181C++1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++2.30.523B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Briganti[BITI] Briganti
TR outfit on Cobalt

Members: 17
18.5m235.3%456 (27.4k)362 (21.7k)2.213744,48220,0942.3384621 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214344724.695%32.137%79402:3319

36% Combat Medic9% Engineer23% Heavy Assault17% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2016 2:10 PMMay 19th, 2017 6:40 PMJul 21st, 2019 3:43 AM (2d) (PST)Jul 20th, 2019 2:58 AM (3d) (PST)Jul 19th, 2019 9:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6472883590.8690.3930.2792.1330.0372743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,80217,27821,524522417128221,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
853h/35.5d 2,507 14,295 13,338 109.2k 1,196 3,463 1,907 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,879
Deaths:590
KDR:3.185
Accuracy:27.347% B++
HSR:39.489% A++
T9 CARV
A
Kills:1,547
Deaths:551
KDR:2.808
Accuracy:25.601% A
HSR:30.769% B**
TMG-50
A+
Kills:1,380
Deaths:413
KDR:3.341
Accuracy:27.321% B**
HSR:34.130% A+
MSW-R
B*
Kills:1,320
Deaths:418
KDR:3.158
Accuracy:27.366% B*
HSR:30.455% B*
T9 CARV-S
B*
Kills:1,198
Deaths:281
KDR:4.263
Accuracy:25.736% B++
HSR:30.467% B*
NSX Naginata
A
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:25.911% B++
HSR:36.897% A
T9A "Butcher"
A*
Kills:811
Deaths:384
KDR:2.112
Accuracy:25.392% C++
HSR:45.006% A*
Kills:9,295
Deaths (as Heavy Assault):3,111
Deaths (to Heavy Assaults):6,262
KDR:2.98779
Kill Difference:6,184
Playtime:195.640 hours
Usage:23%
Score:4.378m
Score/min:373
Accuracy (listed only):26.382%
HSR (listed only):35.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.602% B+
HSR:45.602% M**
SMG-46 Armistice
A+
Kills:1,168
Deaths:428
KDR:2.729
Accuracy:32.082% A
HSR:25.771% A+
NSX Tengu
A
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:39.855% B+
HSR:28.485% A
NSX Tanto
B*
Kills:1,158
Deaths:520
KDR:2.227
Accuracy:26.607% C++
HSR:31.693% B*
NS-7 PDW
M**
Kills:801
Deaths:409
KDR:1.958
Accuracy:26.803% B+
HSR:39.576% M**
TRS-12 Uppercut
B++
Kills:786
Deaths:436
KDR:1.803
Accuracy:65.906% B++
HSR:14.758% C+
TRAC-5
M
Kills:619
Deaths:261
KDR:2.372
Accuracy:27.453% B**
HSR:34.087% M
PDW-16 Hailstorm
S
Kills:424
Deaths:200
KDR:2.120
Accuracy:28.445% B*
HSR:46.462% S
NS-11CB
A*
Kills:408
Deaths:210
KDR:1.943
Accuracy:27.721% B+
HSR:36.275% A*
HC1 Cougar
A**
Kills:300
Deaths:170
KDR:1.765
Accuracy:29.228% B**
HSR:36% A**
FA1 Barrage
A+
Kills:82
Deaths:48
KDR:1.708
Accuracy:42.590% C*
HSR:23.171% A+
Kills:8,079
Deaths (as Light Assault):3,840
Deaths (to Light Assaults):3,710
KDR:2.10391
Kill Difference:4,239
Playtime:92.887 hours
Usage:11%
Score:1.846m
Score/min:331
Accuracy (listed only):34.117%
HSR (listed only):32.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,141
Deaths:628
KDR:3.409
Accuracy:40.284% C**
HSR:72.676% B+
NS-44 Commissioner AE
C++
Kills:1,195
Deaths:1,009
KDR:1.184
Accuracy:41.984% C++
HSR:25.272% C+
MG-S1 Jackal
M**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.602% B+
HSR:45.602% M**
SMG-46 Armistice
A+
Kills:1,168
Deaths:428
KDR:2.729
Accuracy:32.082% A
HSR:25.771% A+
NSX Tengu
A
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:39.855% B+
HSR:28.485% A
NSX Tomoe
A+
Kills:1,157
Deaths:398
KDR:2.907
Accuracy:30.823% B+
HSR:53.068% A+
NS-44 Commissioner
B+
Kills:1,020
Deaths:1,114
KDR:0.916
Accuracy:39.426% B+
HSR:26.275% B+
TRAP-M1
A*
Kills:817
Deaths:347
KDR:2.354
Accuracy:28.277% C+
HSR:42.840% A*
NS-7 PDW
M**
Kills:801
Deaths:409
KDR:1.958
Accuracy:26.803% B+
HSR:39.576% M**
PDW-16 Hailstorm
S
Kills:424
Deaths:200
KDR:2.120
Accuracy:28.445% B*
HSR:46.462% S
Soldier Soaker
B+
Kills:76
Deaths:70
KDR:1.086
Accuracy:37.412% B+
HSR:14.474% C+
NS-AM7 Archer
C**
Kills:55
Deaths:68
KDR:0.809
Accuracy:58.938% C+
HSR:20% C**
Kills:11,187
Deaths (as Infiltrator):5,829
Deaths (to Infiltrators):3,217
KDR:1.9192
Kill Difference:5,358
Playtime:142.837 hours
Usage:17%
Score:2.935m
Score/min:342
Accuracy (listed only):36.078%
HSR (listed only):36.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M+
Kills:4,479
Deaths:2,318
KDR:1.932
Accuracy:26.675% B+
HSR:42.376% M+
TAR
A+
Kills:2,412
Deaths:1,121
KDR:2.152
Accuracy:26.586% B+
HSR:32.711% A+
T1 Cycler
A++
Kills:1,289
Deaths:548
KDR:2.352
Accuracy:27.776% B**
HSR:32.816% A++
MG-S1 Jackal
M**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:28.602% B+
HSR:45.602% M**
NSX Yumi
A++
Kills:1,170
Deaths:813
KDR:1.439
Accuracy:24.170% C--
HSR:42.222% A++
SMG-46 Armistice
A+
Kills:1,168
Deaths:428
KDR:2.729
Accuracy:32.082% A
HSR:25.771% A+
NSX Tengu
A
Kills:1,162
Deaths:591
KDR:1.966
Accuracy:39.855% B+
HSR:28.485% A
TORQ-9
A+
Kills:1,158
Deaths:557
KDR:2.079
Accuracy:28.965% B**
HSR:35.320% A+
SABR-13
A++
Kills:1,158
Deaths:544
KDR:2.129
Accuracy:28.294% B+
HSR:38.256% A++
NS-7 PDW
M**
Kills:801
Deaths:409
KDR:1.958
Accuracy:26.803% B+
HSR:39.576% M**
TRS-12 Uppercut
B++
Kills:786
Deaths:436
KDR:1.803
Accuracy:65.906% B++
HSR:14.758% C+
Cycler TRV
A*
Kills:599
Deaths:345
KDR:1.736
Accuracy:25.503% B+
HSR:35.726% A*
PDW-16 Hailstorm
S
Kills:424
Deaths:200
KDR:2.120
Accuracy:28.445% B*
HSR:46.462% S
T1A Unity
A++
Kills:127
Deaths:79
KDR:1.608
Accuracy:21.877% D--
HSR:38.583% A++
FA1 Barrage
A+
Kills:82
Deaths:48
KDR:1.708
Accuracy:42.590% C*
HSR:23.171% A+
T1S Cycler
A++
Kills:54
Deaths:35
KDR:1.543
Accuracy:24.348% C++
HSR:33.333% A++
Kills:18,040
Deaths (as Combat Medic):9,039
Deaths (to Combat Medics):2,517
KDR:1.9958
Kill Difference:9,001
Playtime:311.163 hours
Usage:36%
Score:6.959m
Score/min:373
Accuracy (listed only):31.155%
HSR (listed only):34.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B*
Kills:1,158
Deaths:520
KDR:2.227
Accuracy:26.607% C++
HSR:31.693% B*
TRS-12 Uppercut
B++
Kills:786
Deaths:436
KDR:1.803
Accuracy:65.906% B++
HSR:14.758% C+
TRAC-5
M
Kills:619
Deaths:261
KDR:2.372
Accuracy:27.453% B**
HSR:34.087% M
NS-11CB
A*
Kills:408
Deaths:210
KDR:1.943
Accuracy:27.721% B+
HSR:36.275% A*
HC1 Cougar
A**
Kills:300
Deaths:170
KDR:1.765
Accuracy:29.228% B**
HSR:36% A**
FA1 Barrage
A+
Kills:82
Deaths:48
KDR:1.708
Accuracy:42.590% C*
HSR:23.171% A+
AMR-66
S
Kills:53
Deaths:18
KDR:2.944
Accuracy:29.061% B
HSR:62.264% S
Kills:3,406
Deaths (as Engineer):1,663
Deaths (to Engineers):2,524
KDR:2.04811
Kill Difference:1,743
Playtime:73.169 hours
Usage:9%
Score:1.521m
Score/min:347
Accuracy (listed only):35.509%
HSR (listed only):34.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:565
Deaths:118
KDR:4.788
Accuracy:21.449% B**
HSR:21.593% C++
MRC3 Mercy
B**
Kills:515
Deaths:103
KDR:5
Accuracy:21.084% B*
HSR:26.019% B**
M3 Pounder HEG
A
Kills:401
Deaths:100
KDR:4.010
Accuracy:49.473% A
HSR:3.990% B+
M3 Pounder HEG
A
Kills:345
Deaths:99
KDR:3.485
Accuracy:51.852% A
HSR:3.188% C++
MR1 Fracture
B*
Kills:60
Deaths:28
KDR:2.143
Accuracy:44.186% B*
HSR:3.333% C
M1 Heavy Cycler
A++
Kills:53
Deaths:16
KDR:3.313
Accuracy:21.272% A++
HSR:26.415% A++
Kills:1,939
Deaths (as MAX Suit):232
Deaths (to MAX Suits):782
KDR:8.35776
Kill Difference:1,707
Playtime:34.836 hours
Usage:4%
Score:0.868m
Score/min:415
Accuracy (listed only):34.886%
HSR (listed only):14.090%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:661
V. Kills:20 N/A
Deaths:134
KDR:4.933
Accuracy:32.091% B+
KPH:65 B++
VKPH:2 D
Hellfire Rocket Pods
A+
Kills:97
V. Kills:11 N/A
Deaths:18
KDR:5.389
Accuracy:60.311% A+
KPH:77.700 C+
VKPH:8.800 D
Kills:758 (661 + 0)
Deaths:152
KDR:4.987
VKDR:0.204
Vehicle Kills:31
Kill Difference:606
Playtime:11.418 hours
Usage:1%
Score:0.152m
Score/min:222
Piloting Accuracy:32.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:128
V. Kills:59 213%
Deaths:12
KDR:10.667
Accuracy:47.463% B*
KPH:37 B**
VKPH:17 B++
Kills:128 (0 + 128)
Deaths:12
KDR:10.667
VKDR:4.917
Vehicle Kills:59
Kill Difference:116
Playtime:3.464 hours
Usage:0%
Score:0.053m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:47.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:487
V. Kills:26 N/A
Deaths:31
KDR:15.710
Accuracy:42.984% B*
KPH:130.900 B+
VKPH:7 C++
G20 Vulcan-H
B*
Kills:274
V. Kills:164 166%
Deaths:60
KDR:4.567
Accuracy:49.200% C*
KPH:62.100 B*
VKPH:37.200 B*
E540 Halberd-H
B**
Kills:201
V. Kills:122 163%
Deaths:16
KDR:12.563
Accuracy:62.002% B+
KPH:50.900 B
VKPH:30.900 B**
Kills:962 (0 + 962)
Deaths:107
KDR:8.991
VKDR:2.916
Vehicle Kills:312
Kill Difference:855
Playtime:12.083 hours
Usage:1%
Score:0.265m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:62.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:281
V. Kills:7 N/A
Deaths:9
KDR:31.222
Accuracy:23.769% A
KPH:92.900 B*
VKPH:2.300 C-
M12 Kobalt
B*
Kills:101
V. Kills:1 N/A
Deaths:8
KDR:12.625
Accuracy:21.244% B*
KPH:92.800 B+
VKPH:0.900 D--
M40 Fury
B+
Kills:96
V. Kills:13 N/A
Deaths:6
KDR:16
Accuracy:39.363% B+
KPH:57.500 B+
VKPH:7.800 C
M20 Basilisk
A++
Kills:69
V. Kills:26 256%
Deaths:8
KDR:8.625
Accuracy:46.167% B*
KPH:39.600 A++
VKPH:14.900 A++
M60-G Bulldog
A++
Kills:53
V. Kills:9 N/A
Deaths:4
KDR:13.250
Accuracy:52.958% A++
KPH:36.600 B+
VKPH:6.200 C+
Kills:600 (0 + 600)
Deaths:35
KDR:17.143
VKDR:1.600
Vehicle Kills:56
Kill Difference:565
Playtime:8.969 hours
Usage:1%
Score:0.153m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:52.958%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 4,5284,4792,3181.932B+0.2826.675%B+42.376%M+50.5B*N/A13988.7h10.4B**39B*
TAR 2,4382,4121,1212.152B+0.0626.586%B+32.711%A+53.6B**N/A14545h10A37.7B*
TSAR-42 2,1442,1416283.409C++1.2040.284%C**72.676%B+54.1B++N/A14239.6h1.9B*4.7B++
NS-15M2 1,8981,8795903.185B*0.9727.347%B++39.489%A++65B++N/A17728.9h9.5B**34.7B++
T9 CARV 1,5561,5475512.808B**0.5925.601%A30.769%B**63.9A++N/A30924.2h9.6A37.5B*
TMG-50 1,3881,3804133.341A*1.1327.321%B**34.13%A+60.8AN/A17622.7h9.2B*33.5B++
MSW-R 1,3321,3204183.158B+0.9427.366%B*30.455%B*66.7B**N/A24519.8h10B*36.4B++
T1 Cycler 1,2991,2895482.352A0.1427.776%B**32.816%A++51.6A++N/A15625h10.4A37.3B**
T9 CARV-S 1,2031,1982814.263A**2.0525.736%B++30.467%B*66.9B**N/A17517.9h9.3B**36B++
NS-44 Commissioner AE 1,2041,1951,0091.184C+1.0341.984%C++25.272%C+46.7C+N/A13225.6h2.8B**6.7B+
MG-S1 Jackal 1,1831,1715672.065B*0.1528.602%B+45.602%M**58.8B**N/A13819.9h9.5B33.1B+
NSX Yumi 1,1811,1708131.439C+0.7724.17%C--42.222%A++42.9C**N/A9927.3h10.2B++42.1B
SMG-46 Armistice 1,1771,1684282.729A+0.5232.082%A25.771%A+66.4A++N/A17317.6h11.4B*35.5B++
NSX Tengu 1,1641,1625911.966B*0.2539.855%B+28.485%A52.6B++N/A13622.1h10.9B+27.4B+
NSX Naginata 1,1681,1604742.447B**0.2325.911%B++36.897%A68.6B**N/A17316.9h9.4B*36.2B++
NSX Tanto 1,1681,1585202.227B**0.0126.607%C++31.693%B*51.5B++N/A11422.5h10.4B++39.2B
TORQ-9 1,1681,1585572.079B+0.1328.965%B**35.32%A+56.2B**N/A16720.6h11.3B**39.1B**
SABR-13 1,1641,1585442.129B0.0828.294%B+38.256%A++47.5B++N/A13224.4h9.3B**32.7B*
NSX Tomoe 1,1621,1573982.907B*0.6930.823%B+53.068%A+58.4B*N/A18719.8h11.1B*36.1B++
C-4 1,4741,1195791.933B+0.2824.476%CN/A134.8A42.8B**8688.3h1.3B+5.3B
NS-44 Commissioner 1,0221,0201,1140.916C+1.3039.426%B+26.275%B+46.6B+N/A13521.9h3B*7.6B++
TRAP-M1 8208173472.354B+0.1428.277%C+42.84%A*53.4B*N/A13515.3h8.7B30.6C**
T9A "Butcher" 8188113842.112C++0.1025.392%C++45.006%A*77.2B++N/A24510.5h9.8B*38.4B+
NS-7 PDW 8068014091.958A0.2626.803%B+39.576%M**56.8A+N/A18014.1h11.5B*43B++
TRS-12 Uppercut 7927864361.803B+0.4165.906%B++14.758%C+68.9B**N/A16911.4h2.1B*3.2B++
M14 Banshee 6816611344.933C+2.7232.091%B+1.815%A64.8B++2D20610.2h15.2B+47.4B++
TRAC-5 6236192612.372A*0.1627.453%B**34.087%M50.3A*N/A21812.3h10.8B*39.5B*
The Slasher 60360215,2500.039C2.1718.657%D*1.827%D--1.1CN/A3530.5h1.5B**8.2C+
Cycler TRV 6085993451.736B+0.4825.503%B+35.726%A*54.5B**N/A15211h10.5B**41.3B++
MRC3 Mercy 5705651184.788B**2.5721.449%B**21.593%C++34.7B+N/A11516.3h14.6A68.3B*
MRC3 Mercy 5195151035A2.7921.084%B*26.019%B**37.1B+N/A12013.9h14.4A68.4B*
P525 Marauder-H 5134873115.71C*13.5042.984%B*N/A131.6B++7C++3033.7h6.6C**15.3B++
PDW-16 Hailstorm 4264242002.12A0.0928.445%B*46.462%S61.4A++N/A1826.9h11.4B*40.1B++
ML-7 5964092871.425B**0.7962.922%B++3.178%C*40.1A+18.3B*34010.2h5.6B++8.8B*
NS-11CB 4114082101.943B+0.2727.721%B+36.275%A*52.3B*N/A1487.8h10.9B*39.3B++
M3 Pounder HEG 4374011004.01A++1.8049.473%A3.99%B+32.3A++2.9C12312.4h11.5B*23.2B*
M3 Pounder HEG 395345993.485B**1.2751.852%A3.188%C++28.3B**4.1C++10512.2h13.8B++26.6B*
HC1 Cougar 3053001701.765B++0.4529.228%B**36%A**40.5B+N/A1487.4h10.9B+37.5B+
M12 Kobalt 288281931.222B**29.0123.769%A25.267%A+93.7B*2.3C-2563h12.7B**53.3B*
G20 Vulcan-H 438274604.567C*2.3549.2%C*1.095%D*62.3B*37.3B**4504.4h68.2B**138.6B**
E540 Halberd-H 3232011612.563B++10.3562.002%B+N/A51.5B31.3B**3293.9h5.6B9B+
NS-TMC-01 "His Regards" 1771734,0770.042B+2.1740.655%AN/A0.9C+N/A3193.9h1.7B++4.2B+
E540 Halberd 1871281210.667B+8.4547.463%B*2.344%C--36.6B*16.9B++2533.5h4.8B*10B**
T1A Unity 128127791.608B0.6121.877%D--38.583%A++38.5C+N/A1153.3h11.1B++50.9C+
T2 Striker 264125991.263A++0.9551.119%C+N/A14.9C*16.5B+1998.4h48C+94C+
Rocklet Rifle 205106621.71A++0.5046.041%DN/A42.4B**39.6A5172.5h29.9B++64.9B
M12 Kobalt 102101812.625C+10.4121.244%B*25.743%A+91.8B+N/A4101.1h12.2B**57.6B*
Hellfire Rocket Pods 10897185.389C+3.1860.311%A+2.062%A++80.8C++9.2C--3501.2h14B+23.2B++
M40 Fury 10996616B**13.7939.363%B+N/A56.5B+7.6C2991.7h10B++25.5B*
FA1 Barrage 8282481.708B++0.5142.59%C*23.171%A+51.3AN/A3041.6h4.5B+10.5B+
Soldier Soaker 7976701.086C+1.1337.412%B+14.474%C+126.7M5S3940.6h6.3C+16.8B+
T7 Mini-Chaingun AE 7170391.795B0.4224.734%B*28.571%M+46.7C+N/A1681.5h14.3C+57.6B+
M20 Basilisk 956988.625A*6.4146.167%B*2.899%D*40.6A++15.3A*3041.7h53.7B**116.3A
MR1 Fracture 10060282.143A*0.0744.186%B*3.333%C15A+10A**1874h46.3C**104.8B+
NS-AM7 Archer 6855680.809B++1.4058.938%C+20%C**10.4B++2.5C+735.3h12.1B++20.5B*
T1S Cycler 5454351.543B+0.6724.348%C++33.333%A++41.5B++N/A1841.3h12.3C*50.4C**
M60-G Bulldog 6253413.25A*11.0452.958%A++5.66%A++37.9B+6.4C++2031.4h7.1C**13.4B*
AMR-66 5453182.944A*0.7329.061%B62.264%S44.2A+N/A3031.2h6.1B**20.9B*
M1 Heavy Cycler 5353163.313A+1.1021.272%A++26.415%A++20.4C+N/A1172.6h15B*70.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit12,8910.1h
Spawn Beacon106800.6h
AE Nano-Armor Kit53113,9357.4h
AE Medical Applicator344176,97811.5h
Nanite Revive Grenade09770.3h
Motion Spotter124,9432.1h
Ammunition Package83220.2h
Medical Applicator31,9230.1h
Medical Kit7074,5368.9h
Recon Detection Device01590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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