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Colonel xAka007x[OO] xAka007x
TR BR 73

KDR: 4.98

Score: 26.1m

Last Seen: Aug 25th, 2019 9:01 PM
- OFFLINE - 515.4 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 58
Level Progress (to 74): 31%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS HC1 Cougar T9 CARV LC3 Jaguar TRAC-5 ML-7 T7 Mini-Chaingun T5 AMC NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,830,562 MLG Score: 3062
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 13.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.393%19.666%53917119761,4107.6849-2.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.212%1.202B**-0.196C-0.973D--HEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.54B+9.40.344C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.3%1.342%209212124474221441.05924308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.346%1.859A++-0.767D-2.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.615B+25.90.351C**20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.519%70.896%2091121313468600.195051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.381C**0.248C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+1.80.433B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 58
26.1m201.5%357 (21.4k)427 (25.6k)4.9833570,03114,0535.1458873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214456327.825%17.906%49804:218

51% Heavy Assault46% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 11:57 PMNov 11th, 2016 3:02 AMSep 15th, 2019 8:51 PM (7h) (PST)Aug 25th, 2019 5:42 PM (21d) (PST)Aug 25th, 2019 5:01 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8862945921.1460.2300.2052.4130.0523062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,14517,65235,493691412145325,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1018.9h/42.5d 2,284 12,540 13,904 147.5k 2,313 4,198 3,162 54.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:20,540
Deaths:4,781
KDR:4.296
Accuracy:23.254% B*
HSR:14.309% D*
MSW-R
B++
Kills:92
Deaths:23
KDR:4
Accuracy:25.727% B+
HSR:29.348% B++
TMG-50
C++
Kills:81
Deaths:44
KDR:1.841
Accuracy:22.140% C++
HSR:17.284% D--
Kills:20,713
Deaths (as Heavy Assault):4,848
Deaths (to Heavy Assaults):4,185
KDR:4.27248
Kill Difference:15,865
Playtime:522.676 hours
Usage:51%
Score:10.269m
Score/min:327
Accuracy (listed only):23.707%
HSR (listed only):20.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:23,528
Deaths:3,198
KDR:7.357
Accuracy:31.212% A
HSR:23.002% C++
LC3 Jaguar
B**
Kills:9,112
Deaths:955
KDR:9.541
Accuracy:28.605% B**
HSR:19.842% C+
TRAC-5
A
Kills:3,564
Deaths:354
KDR:10.068
Accuracy:28.596% A
HSR:24.074% B*
T5 AMC
A*
Kills:1,183
Deaths:171
KDR:6.918
Accuracy:33.215% A*
HSR:23.753% B++
NS-11C
A+
Kills:1,164
Deaths:114
KDR:10.211
Accuracy:31.905% A+
HSR:25.086% B**
LC2 Lynx
B**
Kills:461
Deaths:70
KDR:6.586
Accuracy:28.319% B**
HSR:22.560% C++
SMG-46 Armistice
B**
Kills:344
Deaths:41
KDR:8.390
Accuracy:30.087% B*
HSR:23.547% B**
PDW-16 Hailstorm
B**
Kills:158
Deaths:51
KDR:3.098
Accuracy:29.453% B**
HSR:15.823% C+
TRAC-5 Burst
B*
Kills:69
Deaths:11
KDR:6.273
Accuracy:26.867% C**
HSR:28.986% B*
TRAC-Shot
A*
Kills:57
Deaths:7
KDR:8.143
Accuracy:27.250% B+
HSR:29.825% A*
Kills:39,640
Deaths (as Light Assault):4,972
Deaths (to Light Assaults):3,239
KDR:7.97265
Kill Difference:34,668
Playtime:471.841 hours
Usage:46%
Score:15.507m
Score/min:548
Accuracy (listed only):29.551%
HSR (listed only):23.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:23,528
Deaths:3,198
KDR:7.357
Accuracy:31.212% A
HSR:23.002% C++
LC3 Jaguar
B**
Kills:9,112
Deaths:955
KDR:9.541
Accuracy:28.605% B**
HSR:19.842% C+
TRAC-5
A
Kills:3,564
Deaths:354
KDR:10.068
Accuracy:28.596% A
HSR:24.074% B*
T5 AMC
A*
Kills:1,183
Deaths:171
KDR:6.918
Accuracy:33.215% A*
HSR:23.753% B++
NS-11C
A+
Kills:1,164
Deaths:114
KDR:10.211
Accuracy:31.905% A+
HSR:25.086% B**
LC2 Lynx
B**
Kills:461
Deaths:70
KDR:6.586
Accuracy:28.319% B**
HSR:22.560% C++
TRAC-5 Burst
B*
Kills:69
Deaths:11
KDR:6.273
Accuracy:26.867% C**
HSR:28.986% B*
TRAC-Shot
A*
Kills:57
Deaths:7
KDR:8.143
Accuracy:27.250% B+
HSR:29.825% A*
Kills:39,138
Deaths (as Engineer):4,880
Deaths (to Engineers):2,659
KDR:8.02008
Kill Difference:34,258
Playtime:9.149 hours
Usage:1%
Score:0.157m
Score/min:287
Accuracy (listed only):29.496%
HSR (listed only):24.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:825
Deaths:257
KDR:3.210
Accuracy:51.151% A++
HSR:20% C
SMG-46 Armistice
B**
Kills:344
Deaths:41
KDR:8.390
Accuracy:30.087% B*
HSR:23.547% B**
PDW-16 Hailstorm
B**
Kills:158
Deaths:51
KDR:3.098
Accuracy:29.453% B**
HSR:15.823% C+
TSAR-42
C**
Kills:134
Deaths:21
KDR:6.381
Accuracy:37.519% C+
HSR:70.896% C**
TX1 Repeater
C+
Kills:93
Deaths:72
KDR:1.292
Accuracy:24.342% C+
HSR:12.903% D*
TS2 Inquisitor
B*
Kills:74
Deaths:38
KDR:1.947
Accuracy:33.967% B*
HSR:17.568% C
TX2 Emperor
C++
Kills:65
Deaths:45
KDR:1.444
Accuracy:28.830% C++
HSR:13.846% D-
Kills:1,693
Deaths (as Infiltrator):525
Deaths (to Infiltrators):1,685
KDR:3.22476
Kill Difference:1,168
Playtime:9.676 hours
Usage:1%
Score:0.153m
Score/min:263
Accuracy (listed only):33.621%
HSR (listed only):24.940%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:61
V. Kills:62 97%
Deaths:16
KDR:3.813
Accuracy:67.293% A**
KPH:28.200 D
VKPH:28.700 C*
Kills:61 (0 + 61)
Deaths:16
KDR:3.813
VKDR:3.875
Vehicle Kills:62
Kill Difference:45
Playtime:2.161 hours
Usage:0%
Score:0.048m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:67.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:386
V. Kills:45 N/A
Deaths:17
KDR:22.706
Accuracy:35.203% C+
KPH:63.900 B*
VKPH:7.500 C
Kills:386 (0 + 386)
Deaths:17
KDR:22.706
VKDR:2.647
Vehicle Kills:45
Kill Difference:369
Playtime:6.039 hours
Usage:1%
Score:0.113m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:35.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 23,88623,5283,1987.357S2.3731.212%A23.002%C++138.8S2.1S355169.5h8.8B**28.1B*
T9 CARV 20,58420,5404,7814.296A*0.6923.254%B*14.309%D*56.5AN/A218363.7h9.8B**42.2B*
LC3 Jaguar 9,1399,1129559.541S4.5628.605%B**19.842%C+117.1M**N/A40277.8h10B++35B*
TRAC-5 3,5893,56435410.068U5.0828.596%A24.074%B*125.5SN/A35728.4h9.6B**33.5B**
ML-7 4,7123,0519093.356S1.6361.497%B+3.736%B+49.4A**26.9A*47461.8h4.1A6.7A
T7 Mini-Chaingun 1,3521,3502944.592S0.3929.304%A**11.482%C-72.2A*N/A22618.7h10.8B**36.8B*
T5 AMC 1,2001,1831716.918S1.9333.215%A*23.753%B++112.7S1.6M**32710.5h10.5B**31.5B**
NS-11C 1,1721,16411410.211U5.2331.905%A+25.086%B**166.3S1.1A++4007h9.1A28.6B**
Frag Grenade 1,0231,01511015N/A1,010.0244.495%C+N/A780.8A6.2C25281.3h3.1B++6.9B+
C-4 1,3069933572.782B**2.2024.693%C+N/A66.6C21D65514.9h1.4C*5.7C*
NS-44 Commissioner 8328252573.21A*1.7751.151%A++20%C125M**1.1A+3676.6h3B*6B**
LC2 Lynx 463461706.586S1.6028.319%B**22.56%C++112.4M**N/A4904.1h11.4B*40.3B*
Rocklet Rifle 719404924.391S0.5961.413%B**N/A57.7A*45A++5897h31B+50.5B++
M40 Fury 4313861722.706A*17.7235.203%C+N/A64.3B*7.5C3126h6.4A18.2B**
SMG-46 Armistice 348344418.39S3.4130.087%B*23.547%B**122.9S1.4M+3682.8h12.1B++40.1B++
PDW-16 Hailstorm 158158513.098A**1.8929.453%B**15.823%C+32.9C**N/A1824.8h11.7B*39.7B++
TSAR-42 134134216.381B++1.4037.519%C+70.896%C**55.8B*N/A2862.4h1.8B**4.8B+
Hexedge 1231194,6830.025C+4.9624.922%CN/A0.4C-N/A1286.8h1.3B**5.4B+
TX1 Repeater 9393721.292B++3.6924.342%C+12.903%D*71.5A*N/A4301.3h9B**37.2B++
MSW-R 9392234B*0.9825.727%B+29.348%B++76.7A+N/A14571.2h7.4A++28.8B**
Spear Anti-Vehicle Phalanx Turret 11685155.667C0.6852.625%B*4.706%B94.4M*34.4A8000.9h4.6B**8.7A
TMG-50 8181441.841B++3.1422.14%C++17.284%D--21.9C--N/A3223.7h9.2B*41.7B+
Tank Mine 11479239.5U34.52174.324%UN/A790U350U74340.1h3.3F--1.9A**
TS2 Inquisitor 7574381.947B++3.0433.967%B*17.568%C67.3B**N/A2621.1h8.7B+25.6B++
M12 Kobalt 7169234.5C*29.5213.181%F15.942%C-76.7D2.2C--1440.9h12.1B*91.8C+
TRAC-5 Burst 6969116.273A++1.2926.867%C**28.986%B*138M**N/A5000.5h8.8A32.8B*
TX2 Emperor 6565451.444B+3.5428.83%C++13.846%D-8.8D--N/A367.4h6.4B**22.1B+
G20 Vulcan-H 12361163.813C++1.1767.293%A**4.918%A+27.7D28.2C++3662.2h149.1D*221.5C++
TRAC-Shot 575778.143S3.1627.25%B+29.825%A*142.5SN/A3750.4h9.7B++35.5B++
Chainblade 94528,2100.006C--4.9857.254%A*N/A0.1DN/A1607.3h4.3D--7.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon153,9653.8h
Nano-Armor Kit2031,2463.4h
Motion Spotter11930.2h
Medical Kit2,02915,134137.6h
Medical Applicator01560h
Recon Detection Device0620.2h

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