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xCUR5ED[TRID] xCUR5ED
VS BR 131

KDR: 2.52

Score: 36.8m

Last Seen: Feb 13th, 2019 7:48 PM
- OFFLINE - 1562.5 hour(s)

Battle Rank 106 (131 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 90%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 VX6-7 SVA-88 Parsec VX3-A Terminus VX-9 NS-11A H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,683,395 MLG Score: 2145
Fun Score: N/A
Cheeseburgers Flipped: 495TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.362%29.751%7844599057,5752.76923-0.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.67%1.028B**1.388A-0.587DHEAD ++ (~16.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.544B+90.371C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.558%1.685%392410314,688106819694.38541238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.225%-1.247D*0.077C+0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.8-0.19C490.075C+142.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.291%2.929%171510301,74113997811.24446223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.963%-0.158C0.207C++0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+5.40.57B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.767%5.082%143710281,45610273221.41772451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.261%-0.687D0.175C++0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.711B++9.90.75B++24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.121%77.448%1436102911,573133888.64302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.663%1.366A0.676B+-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.4B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.541%14.47%143210331,631156711.04018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.215%0.009C+-0.015C+1.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.10.364C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m164.4%327 (19.6k)280 (16.8k)2.5192991,21636,2072.71569131 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035307623.367%30.702%71703:3844

16% Combat Medic7% Engineer21% Heavy Assault21% Infiltrator32% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 4:37 PMDec 21st, 2018 5:58 PMMar 14th, 2019 7:49 AM (36d) (PST)Feb 13th, 2019 4:14 PM (65d) (PST)Feb 13th, 2019 3:48 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221854370.6930.2750.2131.2070.0412145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,30211,11226,19042161372216,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2194.7h/91.4d 7,111 28,005 19,514 158.9k 3,196 8,030 5,399 81.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:7,971
Deaths:2,135
KDR:3.733
Accuracy:26.757% C++
HSR:40.434% A
SVA-88
B++
Kills:2,431
Deaths:974
KDR:2.496
Accuracy:23.324% C+
HSR:30.564% B++
Flare VE6
C**
Kills:1,261
Deaths:587
KDR:2.148
Accuracy:22.388% C+
HSR:26.328% C**
Pulsar LSW
B
Kills:1,242
Deaths:436
KDR:2.849
Accuracy:24.705% B
HSR:24.074% C+
NS-15M1
C*
Kills:1,228
Deaths:526
KDR:2.335
Accuracy:22.614% C+
HSR:23.941% C*
Lasher X2
B++
Kills:1,189
Deaths:660
KDR:1.802
Accuracy:30.943% B++
HSR:4.962% B+
NS-15M2
B**
Kills:1,166
Deaths:279
KDR:4.179
Accuracy:29.450% B**
HSR:32.247% B*
Orion VS54
C*
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:21.968% C*
HSR:21.238% C--
Ursa
C**
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:23.883% C**
HSR:24.376% C+
VX29 Polaris
B+
Kills:1,134
Deaths:482
KDR:2.353
Accuracy:24.632% C*
HSR:25.573% B+
SVA-GG
M++
Kills:735
Deaths:119
KDR:6.176
Accuracy:27.148% C*
HSR:54.422% M++
Kills:20,681
Deaths (as Heavy Assault):7,210
Deaths (to Heavy Assaults):10,311
KDR:2.86838
Kill Difference:13,471
Playtime:465.177 hours
Usage:21%
Score:9.098m
Score/min:326
Accuracy (listed only):25.256%
HSR (listed only):28.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:2,618
Deaths:1,561
KDR:1.677
Accuracy:23.441% C+
HSR:12.911% D**
NS-11C
B+
Kills:1,215
Deaths:434
KDR:2.800
Accuracy:25.794% B+
HSR:17.778% C
MKV Suppressed
B+
Kills:1,164
Deaths:444
KDR:2.622
Accuracy:28.992% B+
HSR:18.299% C+
Pulsar C
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:21.901% C-
HSR:21.907% C+
Solstice SF
A
Kills:1,163
Deaths:368
KDR:3.160
Accuracy:29.594% B**
HSR:25.194% A
NS-7 PDW
C++
Kills:1,162
Deaths:499
KDR:2.329
Accuracy:25.087% C++
HSR:13.167% D
Solstice Burst
B++
Kills:1,161
Deaths:363
KDR:3.198
Accuracy:28.414% B
HSR:27.993% B++
Sirius SX12
B**
Kills:1,161
Deaths:538
KDR:2.158
Accuracy:29.358% B**
HSR:12.575% D-
Solstice VE3
B++
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:26.351% B++
HSR:18.190% C
Serpent VE92
C*
Kills:1,160
Deaths:465
KDR:2.495
Accuracy:24.873% C*
HSR:15.862% D
Eridani SX5
C+
Kills:1,160
Deaths:761
KDR:1.524
Accuracy:25.250% C+
HSR:14.052% D-
Thanatos VE70
C+
Kills:1,137
Deaths:588
KDR:1.934
Accuracy:38.317% C+
HSR:14.952% C
Eclipse VE3A
B+
Kills:717
Deaths:258
KDR:2.779
Accuracy:29.099% B+
HSR:18.689% C
Deimos VA29
B+
Kills:494
Deaths:325
KDR:1.520
Accuracy:67.208% B+
HSR:13.360% D
Zenith VX-5
B*
Kills:467
Deaths:180
KDR:2.594
Accuracy:29.783% B*
HSR:26.767% B*
Skorpios
B++
Kills:96
Deaths:57
KDR:1.684
Accuracy:26.943% C+
HSR:26.042% B++
Kills:17,199
Deaths (as Light Assault):7,561
Deaths (to Light Assaults):7,822
KDR:2.2747
Kill Difference:9,638
Playtime:692.486 hours
Usage:32%
Score:10.890m
Score/min:262
Accuracy (listed only):30.025%
HSR (listed only):18.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:2,618
Deaths:1,561
KDR:1.677
Accuracy:23.441% C+
HSR:12.911% D**
NS-11C
B+
Kills:1,215
Deaths:434
KDR:2.800
Accuracy:25.794% B+
HSR:17.778% C
Eidolon VE33
A
Kills:1,183
Deaths:491
KDR:2.409
Accuracy:28.864% C++
HSR:34.320% A
Pulsar C
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:21.901% C-
HSR:21.907% C+
Solstice SF
A
Kills:1,163
Deaths:368
KDR:3.160
Accuracy:29.594% B**
HSR:25.194% A
Solstice Burst
B++
Kills:1,161
Deaths:363
KDR:3.198
Accuracy:28.414% B
HSR:27.993% B++
Solstice VE3
B++
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:26.351% B++
HSR:18.190% C
Serpent VE92
C*
Kills:1,160
Deaths:465
KDR:2.495
Accuracy:24.873% C*
HSR:15.862% D
Thanatos VE70
C+
Kills:1,137
Deaths:588
KDR:1.934
Accuracy:38.317% C+
HSR:14.952% C
Eclipse VE3A
B+
Kills:717
Deaths:258
KDR:2.779
Accuracy:29.099% B+
HSR:18.689% C
Deimos VA29
B+
Kills:494
Deaths:325
KDR:1.520
Accuracy:67.208% B+
HSR:13.360% D
Zenith VX-5
B*
Kills:467
Deaths:180
KDR:2.594
Accuracy:29.783% B*
HSR:26.767% B*
Kills:13,639
Deaths (as Engineer):5,753
Deaths (to Engineers):6,504
KDR:2.37076
Kill Difference:7,886
Playtime:147.056 hours
Usage:7%
Score:2.122m
Score/min:240
Accuracy (listed only):31.137%
HSR (listed only):20.660%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:2,157
Deaths:955
KDR:2.259
Accuracy:25.986% C++
HSR:36.161% A
NS-11A
A+
Kills:1,923
Deaths:740
KDR:2.599
Accuracy:27.138% B+
HSR:32.085% A+
H-V45
B++
Kills:1,641
Deaths:735
KDR:2.233
Accuracy:25.856% B
HSR:26.691% B++
Pulsar VS1
B**
Kills:1,299
Deaths:542
KDR:2.397
Accuracy:26.635% B+
HSR:27.252% B**
NS-11P
S
Kills:1,171
Deaths:277
KDR:4.227
Accuracy:30.336% A+
HSR:49.018% S
MKV Suppressed
B+
Kills:1,164
Deaths:444
KDR:2.622
Accuracy:28.992% B+
HSR:18.299% C+
Equinox VE2 Burst
A+
Kills:1,162
Deaths:575
KDR:2.021
Accuracy:24.756% C--
HSR:39.673% A+
NS-7 PDW
C++
Kills:1,162
Deaths:499
KDR:2.329
Accuracy:25.087% C++
HSR:13.167% D
Darkstar
A**
Kills:1,162
Deaths:527
KDR:2.205
Accuracy:27.893% C++
HSR:41.911% A**
Equinox VE2
A*
Kills:1,161
Deaths:586
KDR:1.981
Accuracy:26.819% C++
HSR:37.037% A*
Sirius SX12
B**
Kills:1,161
Deaths:538
KDR:2.158
Accuracy:29.358% B**
HSR:12.575% D-
Corvus VA55
C++
Kills:1,161
Deaths:535
KDR:2.170
Accuracy:24.799% C++
HSR:20.758% C
Eridani SX5
C+
Kills:1,160
Deaths:761
KDR:1.524
Accuracy:25.250% C+
HSR:14.052% D-
CME
A++
Kills:1,160
Deaths:601
KDR:1.930
Accuracy:25.965% C+
HSR:34.483% A++
Thanatos VE70
C+
Kills:1,137
Deaths:588
KDR:1.934
Accuracy:38.317% C+
HSR:14.952% C
Deimos VA29
B+
Kills:494
Deaths:325
KDR:1.520
Accuracy:67.208% B+
HSR:13.360% D
Skorpios
B++
Kills:96
Deaths:57
KDR:1.684
Accuracy:26.943% C+
HSR:26.042% B++
Kills:20,371
Deaths (as Combat Medic):9,285
Deaths (to Combat Medics):4,796
KDR:2.19397
Kill Difference:11,086
Playtime:358.490 hours
Usage:16%
Score:7.423m
Score/min:345
Accuracy (listed only):29.843%
HSR (listed only):26.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:4,715
Deaths:1,142
KDR:4.129
Accuracy:44.747% B*
HSR:77.985% C++
Parsec VX3-A
B+
Kills:2,204
Deaths:527
KDR:4.182
Accuracy:45.503% B+
HSR:77.178% C
Ghost
B+
Kills:1,457
Deaths:534
KDR:2.728
Accuracy:41.787% B+
HSR:72.615% B+
NS-44 Commissioner
B*
Kills:1,338
Deaths:1,108
KDR:1.208
Accuracy:43.352% B*
HSR:24.141% C**
V10
B+
Kills:1,181
Deaths:247
KDR:4.781
Accuracy:44.078% B+
HSR:81.964% B+
MKV Suppressed
B+
Kills:1,164
Deaths:444
KDR:2.622
Accuracy:28.992% B+
HSR:18.299% C+
Artemis VX26
B++
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:28.591% C**
HSR:27.577% B++
NS-61 Emissary
S
Kills:1,163
Deaths:724
KDR:1.606
Accuracy:31.505% B+
HSR:54.428% S
Nyx VX31
C++
Kills:1,162
Deaths:338
KDR:3.438
Accuracy:34.242% C++
HSR:30.034% C+
NS-7 PDW
C++
Kills:1,162
Deaths:499
KDR:2.329
Accuracy:25.087% C++
HSR:13.167% D
Sirius SX12
B**
Kills:1,161
Deaths:538
KDR:2.158
Accuracy:29.358% B**
HSR:12.575% D-
XM98
B*
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:42.933% B*
HSR:71.379% C
Eridani SX5
C+
Kills:1,160
Deaths:761
KDR:1.524
Accuracy:25.250% C+
HSR:14.052% D-
Beamer VS3
S
Kills:1,158
Deaths:820
KDR:1.412
Accuracy:34.916% B**
HSR:53.454% S
Phantom VA23
B+
Kills:1,152
Deaths:435
KDR:2.648
Accuracy:38.072% B+
HSR:17.795% D**
Phaseshift VX-S
B**
Kills:856
Deaths:196
KDR:4.367
Accuracy:43.421% B**
HSR:85.397% B++
Cerberus
S
Kills:854
Deaths:595
KDR:1.435
Accuracy:35.785% B+
HSR:63.466% S
Manticore SX40
C++
Kills:622
Deaths:565
KDR:1.101
Accuracy:30.222% C++
HSR:22.508% C++
NS-357 Underboss
B
Kills:590
Deaths:630
KDR:0.937
Accuracy:39.556% B
HSR:17.288% C--
NS-30 Vandal
B
Kills:254
Deaths:82
KDR:3.098
Accuracy:34.984% B
HSR:27.559% C++
NS-357P Underboss
A*
Kills:129
Deaths:60
KDR:2.150
Accuracy:44.681% B
HSR:46.512% A*
Skorpios
B++
Kills:96
Deaths:57
KDR:1.684
Accuracy:26.943% C+
HSR:26.042% B++
Spiker
M*
Kills:73
Deaths:55
KDR:1.327
Accuracy:27.403% C
HSR:43.836% M*
Kills:25,975
Deaths (as Infiltrator):10,979
Deaths (to Infiltrators):4,574
KDR:2.36588
Kill Difference:14,996
Playtime:463.945 hours
Usage:21%
Score:6.135m
Score/min:220
Accuracy (listed only):35.713%
HSR (listed only):42.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,072
Deaths:289
KDR:3.709
Accuracy:21.627% B+
HSR:21.549% C++
Blueshift VM5
B*
Kills:782
Deaths:210
KDR:3.724
Accuracy:22.152% B+
HSR:25.576% B*
Quasar VM1
A
Kills:286
Deaths:90
KDR:3.178
Accuracy:21.831% A
HSR:21.678% B+
NS-10 Burster
A*
Kills:184
Deaths:76
KDR:2.421
Accuracy:30.999% C**
HSR:17.391% A*
NS-10 Burster
M*
Kills:128
Deaths:70
KDR:1.829
Accuracy:30.843% C*
HSR:17.188% M*
Vortex VM21
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:39.126% C+
HSR:4.918% B+
Kills:2,513
Deaths (as MAX Suit):394.500
Deaths (to MAX Suits):1,817
KDR:6.37009
Kill Difference:2,118.500
Playtime:62.037 hours
Usage:3%
Score:1.172m
Score/min:315
Accuracy (listed only):27.763%
HSR (listed only):18.050%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,617
V. Kills:42 N/A
Deaths:117
KDR:13.821
Accuracy:39.678% C+
KPH:100.300 A++
VKPH:2.600 C
Dual Photon Pods
M
Kills:1,170
V. Kills:141 N/A
Deaths:49
KDR:23.878
Accuracy:53.711% C*
KPH:221.800 M
VKPH:26.700 B++
Saron Laser Cannon
C+
Kills:1,076
V. Kills:1,084 99%
Deaths:513
KDR:2.097
Accuracy:24.170% D*
KPH:9.200 C
VKPH:9.300 C+
Maelstrom Turbo Laser
C
Kills:825
V. Kills:676 122%
Deaths:496
KDR:1.663
Accuracy:23.284% D**
KPH:9.700 C-
VKPH:7.900 C
Coyote Missiles
B++
Kills:222
V. Kills:65 336%
Deaths:26
KDR:8.538
Accuracy:58.213% B++
KPH:38.700 C+
VKPH:11.300 D-
Antares LC
C++
Kills:114
V. Kills:150 75%
Deaths:46
KDR:2.478
Accuracy:22.457% D**
KPH:10.800 D
VKPH:14.200 C++
Kills:5,024 (3,632 + 0)
Deaths:1,247
KDR:4.029
VKDR:1.731
Vehicle Kills:2,158
Kill Difference:3,777
Playtime:239.876 hours
Usage:11%
Score:2.557m
Score/min:178
Piloting Accuracy:22.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:699
V. Kills:86 N/A
Deaths:50
KDR:13.980
Accuracy:32.671% D
KPH:47.700 B**
VKPH:5.900 C-
L100 Python HEAT
B+
Kills:79
V. Kills:60 130%
Deaths:16
KDR:4.938
Accuracy:58.013% B++
KPH:18.900 D
VKPH:14.400 B+
L100 Python AP
C+
Kills:55
V. Kills:42 128%
Deaths:17
KDR:3.235
Accuracy:54.557% C
KPH:22.500 D
VKPH:17.200 C+
Kills:833 (833 + 0)
Deaths:83
KDR:10.036
VKDR:2.265
Vehicle Kills:188
Kill Difference:750
Playtime:21.293 hours
Usage:1%
Score:0.292m
Score/min:228
Driving Accuracy:54.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:609
V. Kills:425 143%
Deaths:88
KDR:6.920
Accuracy:44.724% D--
KPH:19.700 C-
VKPH:13.700 C
Proton II PPA
B++
Kills:507
V. Kills:18 N/A
Deaths:25
KDR:20.280
Accuracy:25.398% C*
KPH:73.600 B++
VKPH:2.600 D
Supernova PC
C++
Kills:299
V. Kills:135 220%
Deaths:25
KDR:11.960
Accuracy:44.716% C--
KPH:19.700 C
VKPH:8.900 C++
Saron HRB
B
Kills:275
V. Kills:127 215%
Deaths:28
KDR:9.821
Accuracy:32.202% D*
KPH:28.200 B
VKPH:13 C
E540 Halberd
C--
Kills:148
V. Kills:69 211%
Deaths:26
KDR:5.692
Accuracy:42.288% D
KPH:26 C--
VKPH:12.100 D
M20 Basilisk
B+
Kills:55
V. Kills:15 344%
Deaths:8
KDR:6.875
Accuracy:26.440% C--
KPH:22 B+
VKPH:6 C
Kills:1,893 (908 + 985)
Deaths:200
KDR:9.465
VKDR:3.945
Vehicle Kills:789
Kill Difference:1,693
Playtime:70.895 hours
Usage:3%
Score:0.939m
Score/min:221
Driving Accuracy:44.716%
Gunner Accuracy:26.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:209
V. Kills:5 N/A
Deaths:6
KDR:34.833
Accuracy:35.431% C
KPH:129.100 B*
VKPH:3.100 D-
Kills:209 (0 + 209)
Deaths:6
KDR:34.833
VKDR:0.833
Vehicle Kills:5
Kill Difference:203
Playtime:1.619 hours
Usage:0%
Score:0.036m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:35.431%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:186
V. Kills: N/A
Deaths:9
KDR:20.667
Accuracy:21.508% B++
KPH:85.500 B+
VKPH:0 D-
M40 Fury
A++
Kills:76
V. Kills:13 N/A
Deaths:5
KDR:15.200
Accuracy:51.451% A++
KPH:66.100 B*
VKPH:11.300 B+
Kills:262 (0 + 262)
Deaths:14
KDR:18.714
VKDR:0.929
Vehicle Kills:13
Kill Difference:248
Playtime:3.326 hours
Usage:0%
Score:0.054m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:51.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9957,9712,1353.733C**1.2126.757%C++40.434%A90.9B*N/A24787.7h8.4A31.5B*
Parallax VX3 4,7194,7151,1424.129B1.6144.747%B*77.985%C++34.3B+N/A95137.6h2.1B4.6B+
VX6-7 2,6312,6181,5611.677B+0.8423.441%C+12.911%D**23.7CN/A71110.5h11.9B50.8C**
SVA-88 2,4422,4319742.496B+0.0223.324%C+30.564%B++55.4B+N/A15943.9h9B**38.6B+
Parsec VX3-A 2,2052,2045274.182C+1.6645.503%B+77.178%C54.4B+N/A14640.5h1.6B*3.6B*
Terminus VX-9 2,1622,1579552.259B*0.2625.986%C++36.161%A63.4B**N/A15934h9.2A35.4B++
NS-11A 1,9291,9237402.599A0.0827.138%B+32.085%A+51.3B**N/A14137.5h9.9A36.3B*
H-V45 1,6451,6417352.233B+0.2925.856%B26.691%B++42.6B+N/A12038.5h10.2B**39.3B++
Light PPA 1,6591,61711713.821A++11.3039.678%C+N/A100.4A++2.6C30216.1h8.8B+22.2B+
Ghost 1,4571,4575342.728C+0.2141.787%B+72.615%B+41.2C++N/A11935.4h1.9B++4.5B++
NS-44 Commissioner 1,3401,3381,1081.208C**1.3143.352%B*24.141%C**53.1B*N/A14725.2h2.9B**6.6B*
Pulsar VS1 1,3011,2995422.397A+0.1226.635%B+27.252%B**52.2A++N/A17424.9h10A+37.7B**
Flare VE6 1,2651,2615872.148B*0.3722.388%C+26.328%C**44.6C*N/A12828.3h8.7B*38.7B+
Pulsar LSW 1,2431,2424362.849A0.3324.705%B24.074%C+60.3B++N/A18220.6h9.6B**38.7B+
NS-15M1 1,2301,2285262.335B++0.1822.614%C+23.941%C*47.2C**N/A13426h9.5B**42.2B+
NS-11C 1,2191,2154342.8A*0.2825.794%B+17.778%C42.9B*N/A13228.3h10.6B**41.1B++
Lasher X2 1,1951,1896601.802A0.7230.943%B++4.962%B+47B**N/A21425.3h13.4A+43.2B*
Eidolon VE33 1,1871,1834912.409B**0.1128.864%C++34.32%A36.4B++N/A10432.5h6.2B**21.3B*
V10 1,1841,1812474.781B*2.2644.078%B+81.964%B+42.8B+N/A11127.6h1.7B**3.8B*
NS-11P 1,1781,1712774.227M+1.7130.336%A+49.018%S96M**N/A25212.2h8.3A++27.4A
Dual Photon Pods 1,3111,1704923.878A**21.3653.711%C*1.111%C+220.8M26.6B++8365.3h15.1B*28.1B++
NS-15M2 1,1771,1662794.179A+1.6629.45%B**32.247%B*78.3AN/A23614.9h9.1B**30.9B*
MKV Suppressed 1,1651,1644442.622A*0.1028.992%B+18.299%C+64.7A+N/A17118h11.2B++38.7B+
Artemis VX26 1,1651,1644022.896A0.3828.591%C**27.577%B++59.7AN/A16119.5h10.2B*35.7B+
Pulsar C 1,1661,1642065.65M*3.1321.901%C-21.907%C+30.6C++N/A13438h8.8B*40.3B+
Orion VS54 1,1671,1635861.985B+0.5321.968%C*21.238%C--37.8C**N/A20930.8h10.7B++48.6B+
Solstice SF 1,1761,1633683.16A*0.6429.594%B**25.194%A54.1A*N/A14921.5h10.9C*36.7B++
NS-61 Emissary 1,1661,1637241.606B**0.9131.505%B+54.428%S68.8A*N/A16916.9h11.3B+35.7B++
Equinox VE2 Burst 1,1631,1625752.021C*0.5024.756%C--39.673%A+48.8C*N/A13223.8h9A36.4B++
Nyx VX31 1,1631,1623383.438B*0.9234.242%C++30.034%C+74A+N/A21315.7h4.3B**12.5B++
NS-7 PDW 1,1651,1624992.329A++0.1925.087%C++13.167%D43.4B*N/A22226.8h12.1B++48.4B+
Darkstar 1,1661,1625272.205B+0.3127.893%C++41.911%A**67.6B*N/A15717.2h9.3A+33.4B**
Solstice Burst 1,1651,1613633.198A0.6828.414%B27.993%B++44C**N/A11726.4h9.4A33.2B*
Equinox VE2 1,1621,1615861.981B*0.5426.819%C++37.037%A*51.4B**N/A14122.6h9.9B**37B+
Sirius SX12 1,1631,1615382.158B**0.3629.358%B**12.575%D-67.1A++N/A24417.3h10.5B**35.7B++
Corvus VA55 1,1621,1615352.17A+0.3524.799%C++20.758%C48B**N/A13124.2h8.7A+35.3B*
Ursa 1,1611,1614262.725A++0.2123.883%C**24.376%C+55.3B*N/A18421h8.2B**34.5B++
Solstice VE3 1,1611,1605142.257A*0.2626.351%B++18.19%C24.9B+N/A12346.6h10.6B**40.3B++
Serpent VE92 1,1631,1604652.495A0.0224.873%C*15.862%D44.1B++N/A25126.3h11B++44.3B+
XM98 1,1601,1602205.273A+2.7542.933%B*71.379%C35.7B++N/A11032.5h2B*4.7B*
Eridani SX5 1,1611,1607611.524B1.0025.25%C+14.052%D-25.5CN/A7045.5h11.5B45.7C*
CME 1,1601,1606011.93B++0.5925.965%C+34.483%A++50.2B*N/A13823.1h9.5A36.8B*
Beamer VS3 1,1581,1588201.412B*1.1134.916%B**53.454%S51AN/A16822.7h7.9B+22.7C**
Phantom VA23 1,1521,1524352.648B+0.1338.072%B+17.795%D**66.6B**N/A15517.3h3.8B++10.1B+
Thanatos VE70 1,1381,1375881.934A0.5938.317%C+14.952%C42.7B*N/A14026.6h3.6B**9.5B++
VX29 Polaris 1,1351,1344822.353B*0.1724.632%C*25.573%B+58.5B++N/A26819.4h9.6B**38.9B+
Saron Laser Cannon 2,1601,0765132.097C++0.4224.17%D*2.695%C**9.2C9.3C+166116.7h116.2B480.8C+
Blueshift VM5 1,0731,0722893.709B++1.1921.627%B+21.549%C++30.7C+N/A10234.9h14B++64.8B+
C-4 1,2899414062.318B++0.2025.666%C+N/A63.6C23.5C54114.8h1.4C**5.5C**
Phaseshift VX-S 8568561964.367B+1.8543.421%B**85.397%B++63.4A*N/A14213.5h1.9B++4.3B*
Cerberus 8558545951.435B+1.0835.785%B+63.466%S59.7B*N/A13914.3h5.6B+15.7B+
Maelstrom Turbo Laser 1,5018254961.663C+0.8623.284%D**3.152%B9.7C-7.9C11985.4h88.4B+379.7C++
Blueshift VM5 7837822103.724B++1.2022.152%B+25.576%B*30.2C+N/A10825.9h15B+67.8B+
SVA-GG 7357351196.176M**3.6627.148%C*54.422%M++133.6A++N/A2885.5h7.7B**28.4B+
Eclipse VE3A 7217172582.779B+0.2629.099%B+18.689%C43.5C**N/A11416.5h10.5B++36B++
C75 Viper 7856995013.98A*11.4632.671%DN/A47.6B**5.9C-21014.7h5.8A+17.8B**
Manticore SX40 6246225651.101C++1.4230.222%C++22.508%C++45.4B*N/A11213.7h6.4B++21.2B+
Supernova FPC 1,034609886.92C*4.4044.724%D--4.105%B**19.7C-13.8C21630.9h4.7B+10.5C++
NS-357 Underboss 5905906300.937C+1.5839.556%B17.288%C--51.8BN/A15311.4h3.3B*8.3B++
NS Decimator 8015703821.492B+1.0352.166%D--1.93%C36.5C++14.8C+35815.6h4.1B+7.8C++
Proton II PPA 5255072520.28B+17.7625.398%C*2.761%B++73.5B++2.6D2226.9h6B**23.7B**
Deimos VA29 4944943251.52C**1.0067.208%B+13.36%D52B+N/A1679.5h1.8B**2.7B++
Zenith VX-5 4714671802.594A+0.0729.783%B*26.767%B*37.4C*N/A13512.5h11.3B++38B++
Spear Anti-Vehicle Phalanx Turret 5623642315.826A13.3142.522%C+4.396%C*44.9B+24.4C**3358.1h7.2B++16.8B+
Frag Grenade 3643611361N/A358.4854.47%AN/A722B**6C33310.5h2.7B**5B**
Supernova PC 4342992511.96B**9.4444.716%C--3.344%B*19.7C8.9C++19115.2h5B11.2C++
S1 4392873230.889B1.6351.16%D2.787%C+20.2C10.7C25614.2h6.5C*12.8C+
Quasar VM1 286286903.178B**0.6621.831%A21.678%B+31.1B*N/A1389.2h12.6B*57.9B++
Saron HRB 402275289.821B**7.3032.202%D*1.091%C-28.4B13.1C2759.7h13.4A+41.5B++
Force-Blade 31027123,1460.012C2.5165.399%M+N/A0.2DN/A11229.5h3.9D-5.9B+
Anti-Vehicle Grenade 2832701270N/A267.4869.634%A*N/A900A**43.3D44200.3h3A4.2A
NS-30 Vandal 255254823.098B**0.5834.984%B27.559%C++81.9A*N/A2683.1h4.3B**12.4B++
Coyote Missiles 287222268.538M+6.0258.213%B++N/A38.9C+11.4D-2765.7h26B**44.7B*
Proton II PPA-H 214209634.833A*32.3135.431%C1.914%C*130.6B*3.1D-3731.6h6.2B**17.5B++
M12 Kobalt 186186920.667B18.1521.508%B++22.043%B*84.5B+N/A2162.2h10.7A+49.9B*
NS-10 Burster 241184762.421A*0.1030.999%C**17.391%A*11.7A**3.6C++11515.7h57.3A++184.7A
Auraxium Force-Blade 15415410,2120.015C--2.5051.92%A++2.597%D0.4C--N/A1376.5h2.2C+4.2B+
E540 Halberd 217148265.692C3.1742.288%D4.73%A+26C--12.1D2685.7h5.6C**13.2C+
NS-357P Underboss 129129602.15B+0.3744.681%B46.512%A*80.6C**N/A1721.6h3.4B+7.7B+
NS-10 Burster 180128701.829B**0.6930.843%C*17.188%M*8.6A3.5C+9414.9h76.4A++247.8B**
Proximity Mine 1151151110.455A*7.9466.165%M+N/A287.5M**N/A14230.4h1.5A2.3A++
Antares LC 264114462.478B+0.0422.457%D**N/A10.8D14.2C++21510.6h109.4C**487.3C+
Nemesis VSH9 200113981.153B*1.3766.357%B+3.54%B++15.5C+11.9C**3477.3h8.8C+13.3C++
Skorpios 9696571.684C++0.8426.943%C+26.042%B++48C**N/A1522h8.8A32.7B*
NS Annihilator 17594980.959B**1.5681.573%C*N/A10.4C+9C++1999h14.8D-18.1D
L100 Python HEAT 13979164.938C++2.4258.013%B++7.595%M*18.8D14.3B+2224.2h6.9C+11.8C**
M40 Fury 8976515.2A+12.6851.451%A++2.632%B**63.3B*10.8C**3771.2h12.1B+23.6B*
Spiker 7373551.327B1.1927.403%C43.836%M*45.6B+N/A1501.6h7.6B+27.8B
Aspis Anti-Aircraft Phalanx Turret 15672145.143B++2.6226.522%C*1.389%C--12C**14B++3046h134.6B+507.4B+
Lancer VS22 14467541.241B++1.2855.649%DN/A10.8C12.4C+2106.2h18.8B33.8C**
Hades VSH4 132631000.63C++1.8976.703%AN/A10.3C11.3C+1966.1h15.7F--20.5D**
Vortex VM21 9661541.13C**1.3939.126%C+4.918%B+8.5C**4.9C+817.2h27.2B*69.4B+
L100 Python AP 9755173.235C0.7254.557%C9.091%M**22.9D17.5C+3472.4h7.6C14C
M20 Basilisk 705586.875M++4.3626.44%C--5.455%C*22B+6C1412.5h47.3A178.7B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit151490.4h
Motion Spotter0870h
Nano-Armor Kit124242,27318.2h
Spawn Beacon21980.1h
Nanite Revive Grenade01,1790.3h
Medical Applicator519291,12721.3h
Deconstruction Tool0870h
Ammunition Package8670.4h
Medical Kit1,0677,12421.2h
Anti-Infantry MANA Turret2910.2h
Recon Detection Device466,8358.6h

Check the help document for the dictionary if you want to learn more about words used here.


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