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Legate A.S.P. Operative xDeeX[DHMR] xDeeX
VS BR 75

KDR: 2.41

Score: 67.3m

Last Seen: Jun 27th, 2019 6:42 PM
- OFFLINE - 1244.9 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 L100 Python HESH Solstice SF Orion VS54 C-4 Phobos VX86 Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,823,958 MLG Score: 1458
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.982%21.335%59742117255,5011.943790.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.798%1.33A0.073C+-0.669DHEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.549B+9.40.342C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.126%1.284%912512096,077112275985.4162280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.876%1.138B**-0.282C0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.10.25C++58.3-0.099C+62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.883%1.964%5687120710,031221733684.52458298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.349%-0.495D-0.384C-0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.423B80.362C**14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.328%0.915%8841312017,434142131045.22785239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.309%1.122B**-0.872D--1.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.841B*9.20.77B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.51%80.084%884712076,1862716242.27678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.543%0.83B++0.845B*1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+1.90.388C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.103%13.092%884512097,8522288133.43032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.621%1.043B**-0.305C0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.40.514B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.3m228%370 (22.2k)365 (21.9k)2.41332126,09652,2502.7186875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214322228.224%15.941%45003:3253

7% Combat Medic39% Engineer25% Heavy Assault14% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 7:39 PMMay 2nd, 2017 1:55 PMJul 27th, 2019 2:43 AM (22d) (PST)Jun 27th, 2019 6:34 PM (52d) (PST)Jun 27th, 2019 2:42 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9182097090.6840.2830.1091.8450.1251458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,08112,52042,56141177111821,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3073.4h/128.1d 15,955 20,101 23,665 340.1k 5,310 13,151 23,076 169.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:8,667
Deaths:3,843
KDR:2.255
Accuracy:26.576% C+
HSR:27.322% C-
Orion VS54
B*
Kills:3,522
Deaths:1,315
KDR:2.678
Accuracy:25.667% B*
HSR:20.897% D
SVA-88
B*
Kills:1,768
Deaths:800
KDR:2.210
Accuracy:27.719% B*
HSR:17.081% D*
NS-15M1
B*
Kills:1,378
Deaths:662
KDR:2.082
Accuracy:26.861% B*
HSR:15.167% D--
Pulsar LSW
B+
Kills:1,217
Deaths:554
KDR:2.197
Accuracy:26.305% B+
HSR:14.215% D*
NSX Naginata
B+
Kills:1,181
Deaths:690
KDR:1.712
Accuracy:25.233% B+
HSR:26.842% C+
VX29 Polaris
B*
Kills:1,180
Deaths:627
KDR:1.882
Accuracy:28.902% B*
HSR:19.322% C--
VE-H Maw
C**
Kills:1,170
Deaths:528
KDR:2.216
Accuracy:27.069% C**
HSR:26.581% C+
NS-15M AE
C++
Kills:1,168
Deaths:661
KDR:1.767
Accuracy:26.443% C++
HSR:28.082% C++
Flare VE6
B**
Kills:1,162
Deaths:617
KDR:1.883
Accuracy:28.659% B**
HSR:19.019% D
Ursa
B**
Kills:1,152
Deaths:626
KDR:1.840
Accuracy:28.589% B**
HSR:21.354% C-
Kills:23,565
Deaths (as Heavy Assault):10,923
Deaths (to Heavy Assaults):14,000
KDR:2.15737
Kill Difference:12,642
Playtime:772.708 hours
Usage:25%
Score:18.555m
Score/min:400
Accuracy (listed only):27.093%
HSR (listed only):21.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:4,925
Deaths:1,284
KDR:3.836
Accuracy:26.834% B+
HSR:16.772% D
Solstice SF
A
Kills:3,560
Deaths:1,527
KDR:2.331
Accuracy:30.472% A
HSR:6.124% F-
Phobos VX86
B++
Kills:2,618
Deaths:1,101
KDR:2.378
Accuracy:66.570% B++
HSR:9.091% D*
Pandora VX25
B
Kills:2,128
Deaths:890
KDR:2.391
Accuracy:43.596% B
HSR:15.743% C++
NS Baron G5
A
Kills:1,346
Deaths:885
KDR:1.521
Accuracy:57.866% A
HSR:13.002% C
Serpent VE92
B++
Kills:1,274
Deaths:824
KDR:1.546
Accuracy:27.143% B++
HSR:15.542% D-
Eclipse VE3A
B+
Kills:1,166
Deaths:731
KDR:1.595
Accuracy:29.015% B+
HSR:16.810% D
Deimos VA29
B**
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:73.263% B**
HSR:10.834% D--
NS-11C
B**
Kills:1,162
Deaths:816
KDR:1.424
Accuracy:29.381% B**
HSR:11.790% D*
Pulsar C
B++
Kills:1,160
Deaths:685
KDR:1.693
Accuracy:28.278% B++
HSR:24.569% C*
Thanatos VE70
A++
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:56.097% A++
HSR:16.466% C++
Solstice VE3
A
Kills:1,159
Deaths:563
KDR:2.059
Accuracy:29.814% A
HSR:18.378% C
Chaos
B++
Kills:783
Deaths:463
KDR:1.691
Accuracy:58.234% B++
HSR:17.625% B
NS Baron G5AE
A++
Kills:751
Deaths:492
KDR:1.526
Accuracy:62.884% A++
HSR:17.976% B+
Zenith VX-5
A
Kills:490
Deaths:284
KDR:1.725
Accuracy:32.092% A
HSR:19.388% C
NSX-P Tanto
B*
Kills:364
Deaths:261
KDR:1.395
Accuracy:30.023% B*
HSR:27.747% B
Eidolon VE33
C**
Kills:321
Deaths:241
KDR:1.332
Accuracy:29.707% C**
HSR:22.430% C-
VE-LR Obelisk
A*
Kills:59
Deaths:19
KDR:3.105
Accuracy:27.052% D
HSR:49.153% A*
Kills:25,589
Deaths (as Engineer):12,283
Deaths (to Engineers):10,477
KDR:2.08329
Kill Difference:13,306
Playtime:1,193.029 hours
Usage:39%
Score:28.685m
Score/min:401
Accuracy (listed only):41.018%
HSR (listed only):18.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:4,925
Deaths:1,284
KDR:3.836
Accuracy:26.834% B+
HSR:16.772% D
Solstice SF
A
Kills:3,560
Deaths:1,527
KDR:2.331
Accuracy:30.472% A
HSR:6.124% F-
Phobos VX86
B++
Kills:2,618
Deaths:1,101
KDR:2.378
Accuracy:66.570% B++
HSR:9.091% D*
Sirius SX12
A+
Kills:2,205
Deaths:1,239
KDR:1.780
Accuracy:31.587% A+
HSR:15.828% C
Pandora VX25
B
Kills:2,128
Deaths:890
KDR:2.391
Accuracy:43.596% B
HSR:15.743% C++
NS Baron G5
A
Kills:1,346
Deaths:885
KDR:1.521
Accuracy:57.866% A
HSR:13.002% C
Serpent VE92
B++
Kills:1,274
Deaths:824
KDR:1.546
Accuracy:27.143% B++
HSR:15.542% D-
Eclipse VE3A
B+
Kills:1,166
Deaths:731
KDR:1.595
Accuracy:29.015% B+
HSR:16.810% D
Deimos VA29
B**
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:73.263% B**
HSR:10.834% D--
NS-11C
B**
Kills:1,162
Deaths:816
KDR:1.424
Accuracy:29.381% B**
HSR:11.790% D*
Pulsar C
B++
Kills:1,160
Deaths:685
KDR:1.693
Accuracy:28.278% B++
HSR:24.569% C*
Thanatos VE70
A++
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:56.097% A++
HSR:16.466% C++
Solstice VE3
A
Kills:1,159
Deaths:563
KDR:2.059
Accuracy:29.814% A
HSR:18.378% C
Skorpios
C++
Kills:1,159
Deaths:741
KDR:1.564
Accuracy:27.893% C++
HSR:21.657% C+
MKV Suppressed
B**
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:30.845% B**
HSR:18.896% C+
Eridani SX5
C**
Kills:1,157
Deaths:667
KDR:1.735
Accuracy:27.929% C**
HSR:13.742% D-
NS-7 PDW
A++
Kills:1,146
Deaths:854
KDR:1.342
Accuracy:33.628% A++
HSR:19.546% C**
Chaos
B++
Kills:783
Deaths:463
KDR:1.691
Accuracy:58.234% B++
HSR:17.625% B
NS Baron G5AE
A++
Kills:751
Deaths:492
KDR:1.526
Accuracy:62.884% A++
HSR:17.976% B+
Zenith VX-5
A
Kills:490
Deaths:284
KDR:1.725
Accuracy:32.092% A
HSR:19.388% C
NSX-P Tanto
B*
Kills:364
Deaths:261
KDR:1.395
Accuracy:30.023% B*
HSR:27.747% B
NSX Tengu
B+
Kills:290
Deaths:131
KDR:2.214
Accuracy:39.710% B+
HSR:24.828% B+
Kills:32,325
Deaths (as Light Assault):16,337
Deaths (to Light Assaults):10,343
KDR:1.97864
Kill Difference:15,988
Playtime:406.821 hours
Usage:13%
Score:8.241m
Score/min:338
Accuracy (listed only):39.689%
HSR (listed only):16.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:2,618
Deaths:1,101
KDR:2.378
Accuracy:66.570% B++
HSR:9.091% D*
Sirius SX12
A+
Kills:2,205
Deaths:1,239
KDR:1.780
Accuracy:31.587% A+
HSR:15.828% C
Pandora VX25
B
Kills:2,128
Deaths:890
KDR:2.391
Accuracy:43.596% B
HSR:15.743% C++
NS Baron G5
A
Kills:1,346
Deaths:885
KDR:1.521
Accuracy:57.866% A
HSR:13.002% C
Terminus VX-9
C+
Kills:1,261
Deaths:929
KDR:1.357
Accuracy:25.964% C+
HSR:21.253% D
Deimos VA29
B**
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:73.263% B**
HSR:10.834% D--
Thanatos VE70
A++
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:56.097% A++
HSR:16.466% C++
Skorpios
C++
Kills:1,159
Deaths:741
KDR:1.564
Accuracy:27.893% C++
HSR:21.657% C+
MKV Suppressed
B**
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:30.845% B**
HSR:18.896% C+
H-V45
C+
Kills:1,159
Deaths:885
KDR:1.310
Accuracy:23.565% C+
HSR:18.378% C
Equinox VE2
B++
Kills:1,158
Deaths:662
KDR:1.749
Accuracy:29.383% B++
HSR:21.330% C+
Eridani SX5
C**
Kills:1,157
Deaths:667
KDR:1.735
Accuracy:27.929% C**
HSR:13.742% D-
NS-11A
B*
Kills:1,157
Deaths:745
KDR:1.553
Accuracy:28.877% B*
HSR:19.879% C
NS-11P
B*
Kills:1,157
Deaths:786
KDR:1.472
Accuracy:26.941% B*
HSR:21.781% B
Pulsar VS1
B*
Kills:1,157
Deaths:638
KDR:1.813
Accuracy:27.672% B*
HSR:17.978% C-
NS-7 PDW
A++
Kills:1,146
Deaths:854
KDR:1.342
Accuracy:33.628% A++
HSR:19.546% C**
Chaos
B++
Kills:783
Deaths:463
KDR:1.691
Accuracy:58.234% B++
HSR:17.625% B
NS Baron G5AE
A++
Kills:751
Deaths:492
KDR:1.526
Accuracy:62.884% A++
HSR:17.976% B+
NSX Tengu
B+
Kills:290
Deaths:131
KDR:2.214
Accuracy:39.710% B+
HSR:24.828% B+
Darkstar
C++
Kills:279
Deaths:223
KDR:1.251
Accuracy:27.456% C++
HSR:18.638% D-
Equinox VE2 Burst
C+
Kills:160
Deaths:151
KDR:1.060
Accuracy:27.150% C+
HSR:20% D-
Corvus VA55
B+
Kills:82
Deaths:64
KDR:1.281
Accuracy:26.364% B+
HSR:14.634% D*
Kills:24,635
Deaths (as Combat Medic):14,445
Deaths (to Combat Medics):6,343
KDR:1.70543
Kill Difference:10,190
Playtime:222.134 hours
Usage:7%
Score:4.167m
Score/min:313
Accuracy (listed only):38.794%
HSR (listed only):17.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:2,205
Deaths:1,239
KDR:1.780
Accuracy:31.587% A+
HSR:15.828% C
Phaseshift VX-S
B+
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:39.502% B+
HSR:82.620% B+
Artemis VX26
A
Kills:1,163
Deaths:557
KDR:2.088
Accuracy:33.929% A
HSR:18.573% D
Ghost
B+
Kills:1,161
Deaths:434
KDR:2.675
Accuracy:40.878% C**
HSR:72.782% B+
V10
B**
Kills:1,161
Deaths:231
KDR:5.026
Accuracy:38.308% C
HSR:86.822% B**
XM98
B+
Kills:1,159
Deaths:212
KDR:5.467
Accuracy:40.108% B+
HSR:75.669% C++
Skorpios
C++
Kills:1,159
Deaths:741
KDR:1.564
Accuracy:27.893% C++
HSR:21.657% C+
MKV Suppressed
B**
Kills:1,159
Deaths:682
KDR:1.699
Accuracy:30.845% B**
HSR:18.896% C+
Eridani SX5
C**
Kills:1,157
Deaths:667
KDR:1.735
Accuracy:27.929% C**
HSR:13.742% D-
NS-44 Commissioner
B**
Kills:1,153
Deaths:1,269
KDR:0.909
Accuracy:43.085% B*
HSR:30.356% B**
Parallax VX3
A*
Kills:1,146
Deaths:235
KDR:4.877
Accuracy:54.452% A*
HSR:87.784% A
NS-7 PDW
A++
Kills:1,146
Deaths:854
KDR:1.342
Accuracy:33.628% A++
HSR:19.546% C**
Beamer VS3
C*
Kills:1,145
Deaths:427
KDR:2.682
Accuracy:28.536% C*
HSR:20.699% C
NS-61 Emissary
B**
Kills:866
Deaths:748
KDR:1.158
Accuracy:34.661% B**
HSR:18.476% B
NS-30 Vandal
B++
Kills:806
Deaths:392
KDR:2.056
Accuracy:33.792% C++
HSR:32.630% B++
Nyx VX31
B+
Kills:677
Deaths:240
KDR:2.821
Accuracy:35.943% C**
HSR:34.417% B+
NS-357 Underboss
A
Kills:485
Deaths:488
KDR:0.994
Accuracy:47.578% A
HSR:31.959% A
NS-44L Blackhand
B**
Kills:323
Deaths:145
KDR:2.228
Accuracy:51.069% B**
HSR:51.703% B++
NSX Tengu
B+
Kills:290
Deaths:131
KDR:2.214
Accuracy:39.710% B+
HSR:24.828% B+
Parsec VX3-A
B+
Kills:237
Deaths:29
KDR:8.172
Accuracy:41.200% C+
HSR:82.279% B+
VA39 Spectre
C+
Kills:154
Deaths:54
KDR:2.852
Accuracy:30.483% C
HSR:37.662% C+
NS CandyCannon 3000
C*
Kills:54
Deaths:69
KDR:0.783
Accuracy:36.364% C++
HSR:38.889% C*
Kills:19,974
Deaths (as Infiltrator):10,027
Deaths (to Infiltrators):7,692
KDR:1.99202
Kill Difference:9,947
Playtime:425.191 hours
Usage:14%
Score:6.387m
Score/min:250
Accuracy (listed only):37.340%
HSR (listed only):41.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,174
Deaths:170
KDR:6.906
Accuracy:20.874% B**
HSR:20.528% B
Quasar VM1
B+
Kills:1,154
Deaths:175
KDR:6.594
Accuracy:20.671% B+
HSR:19.757% C
Nebula VM20
B*
Kills:369
Deaths:103
KDR:3.583
Accuracy:23.023% B*
HSR:17.073% D
Nebula VM20
B*
Kills:363
Deaths:98
KDR:3.704
Accuracy:22.701% B*
HSR:20.386% C+
Comet VM2
B+
Kills:117
Deaths:58
KDR:2.017
Accuracy:44.615% C*
HSR:5.128% B+
Comet VM2
A*
Kills:111
Deaths:58
KDR:1.914
Accuracy:46.735% C++
HSR:9.009% A*
NS-10 Burster
C+
Kills:59
Deaths:26
KDR:2.269
Accuracy:29.766% C+
HSR:0% F
Kills:3,347
Deaths (as MAX Suit):344
Deaths (to MAX Suits):2,728
KDR:9.72965
Kill Difference:3,003
Playtime:53.431 hours
Usage:2%
Score:1.273m
Score/min:397
Accuracy (listed only):29.769%
HSR (listed only):13.126%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:2,515
V. Kills:626 401%
Deaths:112
KDR:22.455
Accuracy:71.893% A*
KPH:105.900 B+
VKPH:26.400 B++
Light PPA
S
Kills:1,429
V. Kills:350 407%
Deaths:157
KDR:9.102
Accuracy:60.782% M
KPH:60.800 B+
VKPH:14.900 S
Maelstrom Turbo Laser
A
Kills:899
V. Kills:1,337 67%
Deaths:436
KDR:2.062
Accuracy:44.112% A*
KPH:14.500 C+
VKPH:21.600 A
Saron Laser Cannon
B*
Kills:852
V. Kills:1,148 74%
Deaths:438
KDR:1.945
Accuracy:38.259% B**
KPH:10.800 C
VKPH:14.600 B*
Photon A2A Missile Pods
M
Kills:279
V. Kills:282 99%
Deaths:11
KDR:25.364
Accuracy:83.962% B*
KPH:118.700 A++
VKPH:120 M
Hornet Missiles
A
Kills:264
V. Kills:111 236%
Deaths:20
KDR:13.200
Accuracy:73.001% A
KPH:99 B+
VKPH:41.600 C++
Kills:6,238 (3,180 + 0)
Deaths:1,174
KDR:5.313
VKDR:3.283
Vehicle Kills:3,854
Kill Difference:5,064
Playtime:193.059 hours
Usage:6%
Score:3.902m
Score/min:337
Piloting Accuracy:38.259%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,451
V. Kills:283 N/A
Deaths:9
KDR:161.222
Accuracy:62.479% A**
KPH:5,223,600 U
VKPH:1,018,800 U
C150 Dalton
U
Kills:556
V. Kills:278 199%
Deaths:42
KDR:13.238
Accuracy:52.263% A+
KPH:2,001,600 U
VKPH:1,000,800 U
CAS30 Tank Buster
U
Kills:382
V. Kills:3,799 10%
Deaths:184
KDR:2.076
Accuracy:79.958% M*
KPH:6.600 C
VKPH:65.700 U
Kills:2,389 (382 + 2,007)
Deaths:235
KDR:10.166
VKDR:18.553
Vehicle Kills:4,360
Kill Difference:2,154
Playtime:57.829 hours
Usage:2%
Score:1.861m
Score/min:536
Piloting Accuracy:79.958%
Gunner Accuracy:52.263%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:3,608
V. Kills:313 N/A
Deaths:107
KDR:33.720
Accuracy:54.270% B+
KPH:82.500 A
VKPH:7.200 C
L100 Python HEAT
A
Kills:1,199
V. Kills:310 386%
Deaths:84
KDR:14.274
Accuracy:51.856% C+
KPH:47.200 A
VKPH:12.200 C++
L100 Python AP
B++
Kills:1,103
V. Kills:985 112%
Deaths:186
KDR:5.930
Accuracy:59.671% B
KPH:25 C-
VKPH:22.300 B++
Skyguard
B**
Kills:369
V. Kills:345 107%
Deaths:98
KDR:3.765
Accuracy:28.223% C+
KPH:13.700 C+
VKPH:12.800 B**
C75 Viper
A+
Kills:254
V. Kills:90 279%
Deaths:35
KDR:7.257
Accuracy:55.563% A+
KPH:42.800 B++
VKPH:15.200 A+
Kills:6,533 (6,533 + 0)
Deaths:510
KDR:12.810
VKDR:4.006
Vehicle Kills:2,043
Kill Difference:6,023
Playtime:146.171 hours
Usage:5%
Score:2.451m
Score/min:279
Driving Accuracy:55.563%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,514
V. Kills:144 N/A
Deaths:71
KDR:21.324
Accuracy:56.944% B++
KPH:54.700 B+
VKPH:5.200 D
Supernova PC
A**
Kills:1,325
V. Kills:300 440%
Deaths:84
KDR:15.774
Accuracy:52.080% B
KPH:49.900 A**
VKPH:11.300 B++
Supernova FPC
B++
Kills:913
V. Kills:881 104%
Deaths:133
KDR:6.865
Accuracy:57.847% B+
KPH:19.400 D
VKPH:18.700 B++
Saron HRB
A
Kills:763
V. Kills:757 101%
Deaths:95
KDR:8.032
Accuracy:59.519% A++
KPH:26.900 C*
VKPH:26.700 A
Proton II PPA
B**
Kills:350
V. Kills:12 N/A
Deaths:19
KDR:18.421
Accuracy:27.105% B+
KPH:89.100 B**
VKPH:3.100 C
E540 Halberd
B**
Kills:307
V. Kills:243 126%
Deaths:25
KDR:12.280
Accuracy:58.508% A+
KPH:29.400 C+
VKPH:23.300 B**
Kills:5,172 (3,752 + 1,420)
Deaths:427
KDR:12.112
VKDR:5.473
Vehicle Kills:2,337
Kill Difference:4,745
Playtime:144.053 hours
Usage:5%
Score:3.280m
Score/min:379
Driving Accuracy:57.847%
Gunner Accuracy:58.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,028
V. Kills:44 N/A
Deaths:47
KDR:21.872
Accuracy:41.130% B+
KPH:117.500 B++
VKPH:5 C
E540 Halberd-H
S
Kills:935
V. Kills:1,006 93%
Deaths:23
KDR:40.652
Accuracy:91.245% S
KPH:77.500 A++
VKPH:83.300 S
Aphelion VEX-4H
C++
Kills:581
V. Kills:491 118%
Deaths:87
KDR:6.678
Accuracy:57.275% A
KPH:32.800 C-
VKPH:27.800 C++
M40 Fury-H
C+
Kills:490
V. Kills:48 N/A
Deaths:24
KDR:20.417
Accuracy:40.099% C
KPH:85.200 C+
VKPH:8.300 C--
G40-F Ranger
B++
Kills:117
V. Kills:64 180%
Deaths:9
KDR:13
Accuracy:25.536% D*
KPH:45.900 B++
VKPH:25.100 B+
Kills:3,151 (0 + 3,151)
Deaths:190
KDR:16.584
VKDR:8.700
Vehicle Kills:1,653
Kill Difference:2,961
Playtime:46.814 hours
Usage:2%
Score:0.908m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:25.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:506
V. Kills:43 N/A
Deaths:33
KDR:15.333
Accuracy:42.525% B*
KPH:42.100 B*
VKPH:3.600 D
M40 Fury
C**
Kills:492
V. Kills:77 N/A
Deaths:34
KDR:14.471
Accuracy:37.488% C++
KPH:51.200 C**
VKPH:8 C
M40 Fury
B+
Kills:414
V. Kills:74 N/A
Deaths:25
KDR:16.560
Accuracy:40.798% B+
KPH:61.300 B
VKPH:11 C+
M60-G Bulldog
C+
Kills:80
V. Kills:6 N/A
Deaths:2
KDR:40
Accuracy:37.345% C+
KPH:32.800 C
VKPH:2.500 D--
M20 Basilisk
C
Kills:80
V. Kills:32 242%
Deaths:17
KDR:4.706
Accuracy:41.578% C**
KPH:15.900 C
VKPH:6.400 C
M12 Kobalt
C*
Kills:62
V. Kills:4 N/A
Deaths:5
KDR:12.400
Accuracy:15.546% C--
KPH:58.300 C+
VKPH:3.800 C*
Kills:1,634 (0 + 1,634)
Deaths:116
KDR:14.086
VKDR:2.034
Vehicle Kills:236
Kill Difference:1,518
Playtime:36.898 hours
Usage:1%
Score:0.810m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:15.546%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:1,142
V. Kills:154 N/A
Deaths:378
KDR:3.021
Accuracy:55.111% B+
KPH:50 A++
VKPH:6.700 C++
S12 Renegade
B+
Kills:446
V. Kills:10 N/A
Deaths:176
KDR:2.534
Accuracy:46.328% B+
KPH:31.200 D
VKPH:0.700 D--
M20 Basilisk-F
B+
Kills:99
V. Kills:122 80%
Deaths:99
KDR:1
Accuracy:70.981% A++
KPH:8.800 C--
VKPH:10.800 B+
Kills:1,687 (1,687 + 0)
Deaths:653
KDR:2.583
VKDR:0.438
Vehicle Kills:286
Kill Difference:1,034
Playtime:48.451 hours
Usage:2%
Score:0.436m
Score/min:150
Driving Accuracy:70.981%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,7208,6673,8432.255C+0.1626.576%C+27.322%C-58CN/A181149.5h9.8B+36.7B+
VX6-7 4,9544,9251,2843.836A++1.4226.834%B+16.772%D31.9C+N/A129154.6h9.3B*34.8B++
L100 Python HESH 3,9213,60810733.72A*31.3154.27%B+1.33%C82.6A7.2C34443.7h2.4B+4.4B*
Solstice SF 3,6173,5601,5272.331A+0.0830.472%A6.124%F-50.2A++N/A26670.9h5.8B*19.2B**
Orion VS54 3,5303,5221,3152.678B*0.2625.667%B*20.897%D54.4B*N/A21664.8h8.8A34.3B
C-4 3,3172,6607023.789A++1.3832.738%AN/A201.5M49.8A+175213.2h0.8A2.4A
Phobos VX86 2,6222,6181,1012.378B**0.0466.57%B++9.091%D*76.1B**N/A45734.4h1.8B**2.6B*
Dual Photon Pods 3,1412,51511222.455A**20.0471.893%A*1.233%C+106.1B+26.4B++78723.7h13.6B**19B**
Sirius SX12 2,2162,2051,2391.78B++0.6331.587%A+15.828%C45.7B*N/A18548.2h10.4B**32.9B*
Pandora VX25 2,1302,1288902.391B*0.0243.596%B15.743%C++71.4AN/A28329.8h3.1B**7.2B*
Tank Mine 3,4981,8793675.12A2.7136.924%C*N/A229.1A**197.4S39228.2h1.2A3.2A++
SVA-88 1,7721,7688002.21C*0.2027.719%B*17.081%D*61.8B+N/A34428.6h9.2B**33.1B*
Lasher X2 1,6851,6491,0491.572B*0.8430.48%B+4.245%C++52B**1.1C**17131.7h18.1B+59.4B+
Supernova VPC 1,6581,5147121.324B*18.9156.944%B++1.123%C-54.7B+5.2D28427.7h2.5B*4.5B*
L105 Zephyr 1,7341,4519161.222U158.8162.479%A**N/A14510U2830U45782600.1h4A+6.5A+
Light PPA 1,7791,4291579.102B*6.6960.782%M1.61%B+60.8B+14.9S32023.5h15C+24.7B+
NS-15M1 1,3841,3786622.082B+0.3326.861%B*15.167%D--48C**N/A20228.7h9.8B**36.6B++
NS Baron G5 1,3461,3468851.521B+0.8957.866%A13.002%C25.9CN/A8552h3.4B**5.9C++
Proximity Mine 1,3321,3302036.552B*4.1453.548%AN/A289.1M*N/A10744.6h0.9M+1.7A*
Supernova PC 1,6251,3258415.774A+13.3652.08%B2.264%C+49.8A**11.3B++37926.6h2.8A+5.4A
Serpent VE92 1,2771,2748241.546B+0.8727.143%B++15.542%D-38BN/A11633.5h10.1B*37.2B++
Terminus VX-9 1,2761,2619291.357C+1.0625.964%C+21.253%D39C+N/A10232.3h11B+42.3B+
Pulsar LSW 1,2191,2175542.197B+0.2226.305%B+14.215%D*57.7B+N/A29821.1h9.3B**35.3B++
L100 Python HEAT 1,5091,1998414.274A*11.8651.856%C+2.669%C++47.2A12.2C++24825.4h4.1B**8B*
NS Decimator 1,9471,1871,1191.061C+1.3570.308%B**2.19%C+40.7B26B**56829.2h4B+5.7B*
NSX Naginata 1,2021,1816901.712B0.7025.233%B+26.842%C+56.5B+1B+12420.9h10.7B+42.5B+
VX29 Polaris 1,1831,1806271.882B0.5328.902%B*19.322%C--66.3B*N/A24117.8h8.8A30.4B*
Quasar VM1 1,1781,1741706.906M**4.4920.874%B**20.528%B49.3A*N/A21323.8h11.2B**53.6B+
VE-H Maw 1,1811,1705282.216B+0.2027.069%C**26.581%C+50.9C++N/A18723h9.8B+36.3B+
NS-15M AE 1,1761,1686611.767C+0.6526.443%C++28.082%C++47.9C+N/A10524.4h11.7C++44.4C*
Phaseshift VX-S 1,1711,1681836.383A3.9739.502%B+82.62%B+53.1A+N/A12922h2B*5.2B++
Eclipse VE3A 1,1731,1667311.595C++0.8229.015%B+16.81%D42.2C++N/A11627.6h9.2B**31.6B*
Deimos VA29 1,1631,1636151.891B+0.5273.263%B**10.834%D--63.6B++N/A27018.3h1.6A2.1B*
Artemis VX26 1,1651,1635572.088B++0.3333.929%A18.573%D49.3B++N/A15623.6h8.6A25.4B**
NS-11C 1,1651,1628161.424B+0.9929.381%B**11.79%D*22.5C+N/A11351.7h10.1B**34.5B*
Flare VE6 1,1641,1626171.883B+0.5328.659%B**19.019%D64.6B*N/A32918h8B**28B*
Ghost 1,1671,1614342.675C+0.2640.878%C**72.782%B+37.2C+N/A10431.2h2B+4.8B+
V10 1,1611,1612315.026B++2.6138.308%C86.822%B**46.4B+N/A11725h1.7B**4.4B++
Pulsar C 1,1691,1606851.693C**0.7228.278%B++24.569%C*38.3B+N/A15030.3h8.9B*31.5B++
Thanatos VE70 1,1601,1606021.927A0.4956.097%A++16.466%C++75.3A**N/A40915.4h2.6A++4.7A
XM98 1,1711,1592125.467A++3.0540.108%B+75.669%C++30.5C*N/A9238h2.2B+5.4B+
Solstice VE3 1,1631,1595632.059A++0.3529.814%A18.378%C37.5B**N/A17730.9h10.1B**33.8B+
Skorpios 1,1731,1597411.564C++0.8527.893%C++21.657%C+47.5C++N/A11724.4h9.7B++34.6B+
MKV Suppressed 1,1741,1596821.699B*0.7130.845%B**18.896%C+55.5B**N/A15920.9h11.5B++37.3B+
H-V45 1,1711,1598851.31C+1.1023.565%C+18.378%C36.4C*N/A10831.8h11.6B++49.2B+
Equinox VE2 1,1661,1586621.749B+0.6629.383%B++21.33%C+51.9B**N/A12122.3h10.8B++36.8B++
Eridani SX5 1,1681,1576671.735B+0.6827.929%C**13.742%D-41.6C*N/A12827.8h10.2B++36.4B+
NS-11A 1,1611,1577451.553C*0.8628.877%B*19.879%C45.4B++N/A17825.5h9.3A+32.3B**
NS-11P 1,1711,1577861.472C**0.9426.941%B*21.781%B45.2B*N/A10525.6h10.9B**40.5B*
Pulsar VS1 1,1661,1576381.813B*0.6027.672%B*17.978%C-43.7B**N/A15226.5h10.1A+36.4B**
Quasar VM1 1,1631,1541756.594A*4.1820.671%B+19.757%C49.7B**N/A19023.2h11.4B*54.9B++
NS-44 Commissioner 1,1621,1531,2690.909C+1.5043.085%B*30.356%B**26CN/A10844.3h3.6B8.5B+
Ursa 1,1521,1526261.84B+0.5728.589%B**21.354%C-59.1B++N/A31119.5h8B**28.2B*
Parallax VX3 1,1471,1462354.877B+2.4654.452%A*87.784%A51.2A+N/A25122.4h1.5A2.7A
NS-7 PDW 1,1521,1468541.342B+1.0733.628%A++19.546%C**44.4B*N/A16325.8h9.9A29.6B**
Beamer VS3 1,1501,1454272.681M0.2728.536%C*20.699%C30.7C*N/A16037.3h5.8B**20.3B
M40 Fury-F 1,2961,1423783.021B*0.6155.111%B+1.051%C++49.9A++6.7C++24822.9h4.4B**8.1A
L100 Python AP 2,0881,1031865.93C**3.5259.671%B2.901%C*25C-22.3B++25244.2h7C+11.8C+
Proton II PPA-H 1,0721,0284721.872B*19.4641.13%B+1.848%C++118.2B++5.1C3428.7h7.2B*17.5B*
E540 Halberd-H 1,9419352340.652M+38.2491.245%SN/A77.3A++83.1S28712.1h9.9F10.8C++
S1 1,4719237441.241B**1.1770.317%A+2.6%C+34.2B++20.3B**43327h5.6B+8B*
Supernova FPC 1,7949131336.865C++4.4557.847%B+3.614%B*19.4D18.7B++38447.1h6.2C-10.8C+
Maelstrom Turbo Laser 2,2368994362.062C*0.3544.112%A*1.224%D-14.5C+21.6A28661.9h120.4C+272.9B+
Frag Grenade 8938851885N/A882.5948.556%B+N/A983.3A*8.9C+29330.9h2.2A+4.5B**
NS-61 Emissary 8898667481.158B+1.2634.661%B**18.476%B46.1B**1.2B**11518.8h12.2B35.1B++
Saron Laser Cannon 2,0008524381.945C++0.4738.259%B**1.408%C--10.8C14.6B*19678.9h146.1C+381.8B
Force-Blade 1,25882125,1270.033C**2.3868.087%M++N/A0.8C++N/A31006.5h4.2D--6.2B+
NS-30 Vandal 8258063922.056C*0.3633.792%C++32.63%B++45.3C**1.1A++12617.8h5.5C**16.2B
Chaos 7907834631.691C*0.7258.234%B++17.625%B64.7B++N/A16812.1h3A+5.2A
Saron HRB 1,520763958.032B+5.6259.519%A++N/A26.9C*26.7A47628.4h22.3C++37.4B*
NS Baron G5AE 7597514921.526C++0.8962.884%A++17.976%B+31.4C-N/A9123.9h4B+6.3C++
Nyx VX31 6876772402.821B0.4135.943%C**34.417%B+47.3C**N/A16114.3h4.9B+13.5B+
Spear Anti-Vehicle Phalanx Turret 1,000592609.867B+7.4559.075%A+2.872%D61.7A+42.5A*6979.6h7.8B+13.2B++
Aphelion VEX-4H 1,072581876.678C++4.2657.275%A1.377%D--32.8C-27.7C++26617.7h75.9C-132.5C++
C150 Dalton 8345564213.238B*10.8252.263%A+N/A5560U2780U36116500.1h3.7B+7B**
MANA Anti-Personnel Turret 5565441314.153N/A1.7427.179%UN/A5440U120U12668800.1h24T*88.2T*
NS Decimator-B 8615372002.685B*0.2772.479%B**N/A58.4C++35.2B*4189.2h4.4C6.1C++
M60-G Bulldog 5495063315.333M*12.9242.525%B*1.976%D42.2B*3.6D20712h4.4A10.4B**
M12 Kobalt 528493861.625A++59.2117.98%D15.213%C--117.4C*8.3B**3694.2h15.3B+85.4C++
M40 Fury 5694923414.471A+12.0637.488%C++N/A51.3C**8C5149.6h10.5B++27.9B++
Zenith VX-5 5004902841.725B+0.6932.092%A19.388%C34.8C+N/A8914.1h11.6B+36B++
M40 Fury-H 5384902420.417B*18.0040.099%CN/A84.5C+8.3C--5535.8h5.8B++14.5B++
NS-357 Underboss 4994854880.994C+1.4247.578%A31.959%A51.6B1.5A*1549.4h4.4C+9.3B+
The Slasher 54445619,9440.023D2.3947.359%B**5.263%D0.5C-N/A1865.9h2.2C++4.6C++
S12 Renegade 4564461762.534C+0.1246.328%B+3.363%D31.2DN/A7314.3h2.8B++6B+
M40 Fury 4884142516.56A+14.1540.798%B+N/A60.9C**10.9C+6776.8h11.3B+27.8B+
C-4 ARX 5284021442.792B+0.3828.242%B+N/A114.9C+36C++6383.5h1B++3.5B*
CAS30 Tank Buster 4,1813821842.076B+0.3479.958%M*N/A6.6C65.7U30057.8h172T*215.1D
Skyguard 714369983.765B1.3528.223%C+1.355%C--13.7C+12.8B**22027h123C++435.7C++
Nebula VM20 3763691033.583B++1.1723.023%B*17.073%D45B++N/A1398.2h16C*69.5B+
NSX-P Tanto 3713642611.395B+1.0230.023%B*27.747%B34C**N/A11110.7h12.7B+42.4B++
Nebula VM20 369363983.704B++1.2922.701%B*20.386%C+49.1B**N/A1637.4h14.8B+65.4B++
MANA Anti-Vehicle Turret 1,2343601881.915C+0.5067.112%B*1.389%D*3600M**8740S31900900.1h13.8F-20.6C
Proton II PPA 3623501918.421C**16.0127.105%B+1.714%C89.7B**3.1C3443.9h7.1B*26B*
Nemesis VSH9 5653301971.675A++0.7471.424%AN/A30.6B+21.8B+35310.8h6.9B++9.6B**
NS-44L Blackhand 3283231452.228B*0.1951.069%B**51.703%B++40.4B*N/A928h3.8B+7.4B++
Eidolon VE33 3223212411.332C*1.0829.707%C**22.43%C-32.8B+N/A1179.8h7.3B++24.6B+
Anti-Vehicle Grenade 3403191319N/A316.5965.727%A++N/A1063.3M++70C46170.3h2.3A++3.4A+
E540 Halberd 5503072512.28C**9.8758.508%A+N/A29.5C+23.4B**36410.4h6.3C10.7B+
Sticky Grenade 3042991299N/A296.5960.38%B*N/A1495B**25A45610.2h1.7B+2.8B++
NSX Tengu 2922901312.214B**0.2039.71%B+24.828%B+44.6BN/A1086.5h10.2B*25.7B+
Darkstar 2812792231.251C1.1627.456%C++18.638%D-41.6C+N/A1046.7h11.9B+43.5B+
Photon A2A Missile Pods 5612791125.364S22.9583.962%B*N/A116.3A++117.5M16732.4h7.8B+9.3B++
Hornet Missiles 3752642013.2A++10.7973.001%A1.515%C+97.8B+41.1C+6332.7h8.3B+11.3B++
C75 Viper 344254357.257B++4.8455.563%A+N/A43.1B++15.3A+4155.9h12.6C**22.6B++
Parsec VX3-A 237237298.172B*5.7641.2%C+82.279%B+51.5C++N/A1674.6h1.7B+4.2B
M60-A Bulldog 2331751214.583A+12.1733.588%C-N/A1750U580U5628300.1h5.5C**16.5C++
Equinox VE2 Burst 1611601511.06C1.3527.15%C+20%D-44.4C+N/A1203.6h11.4B+42B+
VA39 Spectre 156154542.852B**0.4430.483%C37.662%C+30.8B+N/A1845h5.2B+16.9B
M60-A Bulldog 137123620.5C*18.0955.793%B**1.626%D47.3B+5.4B1772.6h6.4C+11.4B+
G40-F Ranger 181117913C**10.5925.536%D*N/A45B+24.6B+3112.6h55.8B+218.4C+
Comet VM2 167117582.017A+0.4044.615%C*5.128%B+14.1B+6B*2378.3h19.8B44.4B+
Comet VM2 163111581.914B**0.5046.735%C++9.009%A*14.8B+6.9B**1547.5h21B+44.8B+
M20 Basilisk-F 22199991C++1.4170.981%A++1.01%D8.8C--10.8B+4911.3h93.3C+131.5C*
NS Annihilator 160831070.776B+1.6479.634%CN/A11.5C*10.7B++2797.2h11.5C++14.5C++
Lancer VS22 16482940.872C++1.5459.2%CN/A12.6C+12.6C+2846.5h17.7B+29.9B
Corvus VA55 8282641.281C**1.1326.364%B+14.634%D*29.3C+N/A1722.8h12.3C++46.7B
M60-G Bulldog 8680240S37.5937.345%C+N/A33.3C2.5D--2272.4h5.3B*14.1B++
M20 Basilisk 11280174.706B*2.2941.578%C**3.75%D16C6.4C1505h81.2B195.4B+
M20 Basilisk 10976176U73.5961.606%B**N/A76A++33A+4981h100.3B162.9B++
M12 Kobalt 6662512.4C+9.9915.546%C--14.516%D56.4C3.6C++1781.1h14B**90B+
Hades VSH4 12761421.452A++0.9671.106%B+1.639%C-14.9C+16.1C+3044.1h10.3C14.5C+
M60-A Bulldog 6560512C+9.5955.383%B**3.333%B*33.3C+2.8C1921.8h7.1C-12.9C**
VE-LR Obelisk 5959193.105B*0.6927.052%D49.153%A*53.6B*N/A1171.1h4.9B**18.2B+
NS-10 Burster 11159262.269A+0.1429.766%C+N/A5.4C+4.8B++14310.9h140.7C*472.6C**
G40-F Ranger 8757157M**54.5928.925%DN/A81.4A*42.9A++5250.7h38.3A+132.5B**
NS CandyCannon 3000 5754690.783C*1.6336.364%C++38.889%C*45B+2.5M1461.2h4.7C++13C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon731,3335.9h
Medical Applicator325113,67711.7h
Anti-Vehicle MANA Turret304913.1h
Nanite Revive Grenade02910.1h
Nano-Armor Kit431784,790113.2h
Cortium Silo01300.2h
Restoration Kit1032,9354.7h
Motion Spotter204,5473h
Deconstruction Tool01,1250.1h
Recon Detection Device764,1748h
Shield Recharging Field332,1501.3h
Ammunition Package251,8151.6h
Medical Kit5117,42358.6h
Anti-Infantry MANA Turret358913h
Nano-Repair Grenade01040h

Check the help document for the dictionary if you want to learn more about words used here.


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