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Harbinger Praetor xDrakus[BRAC] xDrakus
VS BR 88

KDR: 1.37

Score: 43.3m

Last Seen: Jul 20th, 2019 12:24 AM
- OFFLINE - 804.9 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Connery
Level Progress (to 89): 42%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Darkstar Terminus VX-9 H-V45 C-4 Auraxium Force-Blade Equinox VE2 NSX Yumi NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 323TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.817%21.318%52940117448,2231.68677-0.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.266%0.713B++0.07C+-1.006D*HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.386C**11.30.205C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.938%3.209%1221012041,34014907200.898726186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.142%0.253C*-0.306C0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.466B+24.90.377C**39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.738%58.82%122312111,5762308200.682547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.342%0.405B-0.542D0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.141C++3.2-0.006C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.011%18.188%122212121,5012672270.561751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%-0.044C+0.701B++0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*3.70.234C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m304.7%365 (21.9k)304 (18.2k)1.3715973,14053,3251.5678288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214297515.906%17.356%27602:4037

53% Combat Medic17% Engineer10% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:24 PMMay 13th, 2015 1:17 AMAug 17th, 2019 9:47 PM (4d) (PST)Jul 19th, 2019 8:26 PM (33d) (PST)Jul 19th, 2019 8:24 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5162602560.5130.3740.0891.7010.045381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,95615,59515,36131225102318,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2376.2h/99d 10,464 12,694 27,603 242.5k 3,362 8,604 6,467 73.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:1,175
Deaths:436
KDR:2.695
Accuracy:29.341% B++
HSR:32.340% B++
VX29 Polaris
B++
Kills:1,172
Deaths:608
KDR:1.928
Accuracy:24.521% C++
HSR:28.754% B++
SVA-88
D
Kills:1,160
Deaths:694
KDR:1.671
Accuracy:20.564% D
HSR:20.862% D
Orion VS54
C
Kills:1,156
Deaths:582
KDR:1.986
Accuracy:19.527% C
HSR:17.907% D--
Pulsar LSW
C
Kills:1,151
Deaths:631
KDR:1.824
Accuracy:20.082% D
HSR:21.633% C
Betelgeuse 54-A
B*
Kills:452
Deaths:163
KDR:2.773
Accuracy:29.840% B*
HSR:28.319% C
NSX Naginata
C*
Kills:159
Deaths:106
KDR:1.500
Accuracy:20.763% C
HSR:29.560% C*
Kills:6,425
Deaths (as Heavy Assault):3,220
Deaths (to Heavy Assaults):16,287
KDR:1.99534
Kill Difference:3,205
Playtime:242.399 hours
Usage:10%
Score:4.740m
Score/min:326
Accuracy (listed only):23.520%
HSR (listed only):25.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,195
Deaths:767
KDR:1.558
Accuracy:29.751% B**
HSR:23.180% B**
Serpent VE92
A
Kills:1,184
Deaths:500
KDR:2.368
Accuracy:29.782% A
HSR:23.902% B++
Sirius SX12
A
Kills:1,180
Deaths:668
KDR:1.766
Accuracy:30.715% A
HSR:22.542% B++
VE-S Canis
B++
Kills:1,177
Deaths:963
KDR:1.222
Accuracy:25.021% C
HSR:26.083% B++
Solstice VE3
B*
Kills:1,177
Deaths:746
KDR:1.578
Accuracy:27.506% B*
HSR:20.646% C++
Pulsar C
C+
Kills:1,172
Deaths:793
KDR:1.478
Accuracy:24.253% C+
HSR:22.184% C+
Thanatos VE70
B+
Kills:1,169
Deaths:996
KDR:1.174
Accuracy:39.653% C+
HSR:18.221% B+
Eridani SX5
D
Kills:1,157
Deaths:857
KDR:1.350
Accuracy:21.948% D-
HSR:14.348% D
NS-7 PDW
C
Kills:1,154
Deaths:964
KDR:1.197
Accuracy:22.706% C
HSR:14.298% D
Zenith VX-5
C--
Kills:1,144
Deaths:1,052
KDR:1.087
Accuracy:20.994% D-
HSR:18.619% C--
Skorpios
B+
Kills:357
Deaths:221
KDR:1.615
Accuracy:28.641% C*
HSR:26.331% B+
Phobos VX86
C**
Kills:332
Deaths:233
KDR:1.425
Accuracy:54.913% C
HSR:18.072% C**
NSX-P Tanto
A
Kills:174
Deaths:148
KDR:1.176
Accuracy:31.994% A
HSR:24.713% C+
NSX Tanto
C+
Kills:172
Deaths:78
KDR:2.205
Accuracy:25.629% C+
HSR:23.256% C
The Little Helper
A
Kills:160
Deaths:111
KDR:1.441
Accuracy:59.651% A
HSR:11.250% D-
NSX-P Tengu
C++
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.994% C++
HSR:13.333% D*
Kills:12,964
Deaths (as Light Assault):9,156
Deaths (to Light Assaults):9,298
KDR:1.4159
Kill Difference:3,808
Playtime:121.729 hours
Usage:5%
Score:2.692m
Score/min:369
Accuracy (listed only):31.822%
HSR (listed only):20.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:1,217
Deaths:667
KDR:1.825
Accuracy:38.214% B**
HSR:36.483% B+
Solstice SF
B**
Kills:1,195
Deaths:767
KDR:1.558
Accuracy:29.751% B**
HSR:23.180% B**
Serpent VE92
A
Kills:1,184
Deaths:500
KDR:2.368
Accuracy:29.782% A
HSR:23.902% B++
Solstice VE3
B*
Kills:1,177
Deaths:746
KDR:1.578
Accuracy:27.506% B*
HSR:20.646% C++
Pulsar C
C+
Kills:1,172
Deaths:793
KDR:1.478
Accuracy:24.253% C+
HSR:22.184% C+
Eidolon VE33
C**
Kills:1,172
Deaths:893
KDR:1.312
Accuracy:29.521% C**
HSR:25.256% C+
Thanatos VE70
B+
Kills:1,169
Deaths:996
KDR:1.174
Accuracy:39.653% C+
HSR:18.221% B+
Zenith VX-5
C--
Kills:1,144
Deaths:1,052
KDR:1.087
Accuracy:20.994% D-
HSR:18.619% C--
Phobos VX86
C**
Kills:332
Deaths:233
KDR:1.425
Accuracy:54.913% C
HSR:18.072% C**
NSX-P Tanto
A
Kills:174
Deaths:148
KDR:1.176
Accuracy:31.994% A
HSR:24.713% C+
NSX Tanto
C+
Kills:172
Deaths:78
KDR:2.205
Accuracy:25.629% C+
HSR:23.256% C
The Little Helper
A
Kills:160
Deaths:111
KDR:1.441
Accuracy:59.651% A
HSR:11.250% D-
Kills:10,268
Deaths (as Engineer):6,984
Deaths (to Engineers):9,481
KDR:1.47022
Kill Difference:3,284
Playtime:412.538 hours
Usage:17%
Score:6.536m
Score/min:264
Accuracy (listed only):34.322%
HSR (listed only):22.148%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C--
Kills:4,031
Deaths:3,001
KDR:1.343
Accuracy:24.936% C--
HSR:20.144% D
Terminus VX-9
C+
Kills:3,832
Deaths:2,858
KDR:1.341
Accuracy:25.631% C+
HSR:21.790% D
H-V45
C*
Kills:3,405
Deaths:2,650
KDR:1.285
Accuracy:25.242% C*
HSR:17.768% C-
Equinox VE2
D
Kills:1,505
Deaths:1,403
KDR:1.073
Accuracy:21.612% D-
HSR:16.013% D
NSX Yumi
B+
Kills:1,333
Deaths:956
KDR:1.394
Accuracy:29.245% B+
HSR:26.032% C+
Corvus VA55
D
Kills:1,275
Deaths:989
KDR:1.289
Accuracy:20.404% D
HSR:14.745% D*
NS-11P
C
Kills:1,245
Deaths:892
KDR:1.396
Accuracy:21.695% C
HSR:16.787% C-
Pulsar VS1
C+
Kills:1,189
Deaths:851
KDR:1.397
Accuracy:22.649% C+
HSR:17.410% C--
Sirius SX12
A
Kills:1,180
Deaths:668
KDR:1.766
Accuracy:30.715% A
HSR:22.542% B++
VE-S Canis
B++
Kills:1,177
Deaths:963
KDR:1.222
Accuracy:25.021% C
HSR:26.083% B++
NS-11A
D--
Kills:1,170
Deaths:1,189
KDR:0.984
Accuracy:19.230% D--
HSR:14.274% D--
Thanatos VE70
B+
Kills:1,169
Deaths:996
KDR:1.174
Accuracy:39.653% C+
HSR:18.221% B+
Eridani SX5
D
Kills:1,157
Deaths:857
KDR:1.350
Accuracy:21.948% D-
HSR:14.348% D
NS-7 PDW
C
Kills:1,154
Deaths:964
KDR:1.197
Accuracy:22.706% C
HSR:14.298% D
CME
C+
Kills:1,153
Deaths:945
KDR:1.220
Accuracy:25.728% C+
HSR:16.652% D-
Equinox VE2 Burst
D
Kills:1,152
Deaths:757
KDR:1.522
Accuracy:21.965% D--
HSR:21.962% D
Skorpios
B+
Kills:357
Deaths:221
KDR:1.615
Accuracy:28.641% C*
HSR:26.331% B+
Phobos VX86
C**
Kills:332
Deaths:233
KDR:1.425
Accuracy:54.913% C
HSR:18.072% C**
The Little Helper
A
Kills:160
Deaths:111
KDR:1.441
Accuracy:59.651% A
HSR:11.250% D-
NSX-P Tengu
C++
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.994% C++
HSR:13.333% D*
Kills:28,036
Deaths (as Combat Medic):21,563
Deaths (to Combat Medics):6,068
KDR:1.30019
Kill Difference:6,473
Playtime:1,261.736 hours
Usage:53%
Score:23.915m
Score/min:316
Accuracy (listed only):28.879%
HSR (listed only):18.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:1,295
Deaths:1,645
KDR:0.787
Accuracy:28.307% D--
HSR:16.757% D
Sirius SX12
A
Kills:1,180
Deaths:668
KDR:1.766
Accuracy:30.715% A
HSR:22.542% B++
VE-S Canis
B++
Kills:1,177
Deaths:963
KDR:1.222
Accuracy:25.021% C
HSR:26.083% B++
Spiker
B*
Kills:1,176
Deaths:1,103
KDR:1.066
Accuracy:30.388% C++
HSR:27.806% B*
Artemis VX26
C
Kills:1,165
Deaths:686
KDR:1.698
Accuracy:26.248% C
HSR:20.515% C
Cerberus
C+
Kills:1,161
Deaths:1,110
KDR:1.046
Accuracy:26.653% D
HSR:23.514% C+
Eridani SX5
D
Kills:1,157
Deaths:857
KDR:1.350
Accuracy:21.948% D-
HSR:14.348% D
Phantom VA23
C
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:33.407% C
HSR:19.307% D*
NS-357 Underboss
D
Kills:1,155
Deaths:1,426
KDR:0.810
Accuracy:29.794% D-
HSR:17.316% D
NS-7 PDW
C
Kills:1,154
Deaths:964
KDR:1.197
Accuracy:22.706% C
HSR:14.298% D
NS-30 Vandal
B+
Kills:851
Deaths:382
KDR:2.228
Accuracy:36.682% B+
HSR:23.502% C
Beamer VS3
C+
Kills:847
Deaths:651
KDR:1.301
Accuracy:26.035% C+
HSR:18.536% C--
XM98
C**
Kills:790
Deaths:207
KDR:3.816
Accuracy:37.405% C+
HSR:76.962% C**
NS-AM7 Archer
B*
Kills:611
Deaths:955
KDR:0.640
Accuracy:55.896% C
HSR:25.205% B*
VA39 Spectre
B*
Kills:590
Deaths:190
KDR:3.105
Accuracy:37.050% B*
HSR:31.695% D
Skorpios
B+
Kills:357
Deaths:221
KDR:1.615
Accuracy:28.641% C*
HSR:26.331% B+
Ghost
B**
Kills:196
Deaths:83
KDR:2.361
Accuracy:45.333% B**
HSR:67.347% C+
NSX Tomoe
B
Kills:160
Deaths:109
KDR:1.468
Accuracy:28.018% C
HSR:40.625% B
Soldier Soaker
A*
Kills:129
Deaths:93
KDR:1.387
Accuracy:22.057% D*
HSR:26.357% A*
NSX-P Tengu
C++
Kills:60
Deaths:59
KDR:1.017
Accuracy:35.994% C++
HSR:13.333% D*
Kills:16,366
Deaths (as Infiltrator):12,979
Deaths (to Infiltrators):6,994
KDR:1.26096
Kill Difference:3,387
Playtime:287.339 hours
Usage:12%
Score:4.500m
Score/min:261
Accuracy (listed only):31.415%
HSR (listed only):27.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:235
Deaths:87
KDR:2.701
Accuracy:13.478% C--
HSR:20.851% B+
Blueshift VM5
D
Kills:227
Deaths:74
KDR:3.068
Accuracy:15.204% D-
HSR:18.062% D
NS-10 Burster
B+
Kills:163
Deaths:56
KDR:2.911
Accuracy:32.981% B+
HSR:1.227% D*
Nebula VM20
B+
Kills:142
Deaths:40
KDR:3.550
Accuracy:15.479% D
HSR:22.535% B+
NS-10 Burster
B++
Kills:133
Deaths:51
KDR:2.608
Accuracy:34.452% B++
HSR:3.759% D
Nebula VM20
D
Kills:108
Deaths:40
KDR:2.700
Accuracy:14.538% D
HSR:16.667% D-
Comet VM2
D
Kills:101
Deaths:58
KDR:1.741
Accuracy:37.029% D
HSR:1.980% D--
Comet VM2
D
Kills:78
Deaths:50
KDR:1.560
Accuracy:37.748% D-
HSR:2.564% D
Vortex VM21
C
Kills:62
Deaths:34
KDR:1.824
Accuracy:38.014% C
HSR:1.613% D-
Kills:1,249
Deaths (as MAX Suit):245
Deaths (to MAX Suits):3,072
KDR:5.09796
Kill Difference:1,004
Playtime:40.505 hours
Usage:2%
Score:0.925m
Score/min:381
Accuracy (listed only):26.547%
HSR (listed only):9.918%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:76
V. Kills:57 131%
Deaths:141
KDR:0.539
Accuracy:23.896% D*
KPH:4.400 D-
VKPH:3.300 D--
Kills:76 (76 + 0)
Deaths:141
KDR:0.539
VKDR:0.404
Vehicle Kills:57
Kill Difference:65
Playtime:17.353 hours
Usage:1%
Score:0.098m
Score/min:94
Piloting Accuracy:23.896%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:97
V. Kills:5 N/A
Deaths:6
KDR:16.167
Accuracy:43.259% C++
KPH:36.400 C-
VKPH:1.900 D-
Kills:97 (0 + 97)
Deaths:6
KDR:16.167
VKDR:0.833
Vehicle Kills:5
Kill Difference:91
Playtime:2.669 hours
Usage:0%
Score:0.032m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:43.259%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:342
V. Kills:205 166%
Deaths:55
KDR:6.218
Accuracy:48.720% D-
KPH:25 C--
VKPH:15 C--
Skyguard
D
Kills:154
V. Kills:133 115%
Deaths:54
KDR:2.852
Accuracy:28.023% C
KPH:8.900 D-
VKPH:7.700 D
Kills:496 (496 + 0)
Deaths:109
KDR:4.550
VKDR:3.101
Vehicle Kills:338
Kill Difference:387
Playtime:31.048 hours
Usage:1%
Score:0.303m
Score/min:163
Driving Accuracy:28.023%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C-
Kills:289
V. Kills:150 191%
Deaths:31
KDR:9.323
Accuracy:46.094% C
KPH:25.900 C--
VKPH:13.400 C-
Saron HRB
B+
Kills:173
V. Kills:99 173%
Deaths:50
KDR:3.460
Accuracy:48.308% B+
KPH:22.100 C
VKPH:12.700 C
Proton II PPA
B+
Kills:67
V. Kills:10 N/A
Deaths:6
KDR:11.167
Accuracy:18.945% D-
KPH:33 D-
VKPH:4.900 B+
Kills:529 (0 + 529)
Deaths:87
KDR:6.080
VKDR:2.977
Vehicle Kills:259
Kill Difference:442
Playtime:21.012 hours
Usage:1%
Score:0.260m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:18.945%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D*
Kills:55
V. Kills:40 134%
Deaths:21
KDR:2.619
Accuracy:33.957% D**
KPH:20.200 D*
VKPH:14.700 D*
Kills:55 (0 + 55)
Deaths:21
KDR:2.619
VKDR:1.905
Vehicle Kills:40
Kill Difference:34
Playtime:2.720 hours
Usage:0%
Score:0.041m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:33.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:216
V. Kills:72 296%
Deaths:29
KDR:7.448
Accuracy:33.640% C+
KPH:25.400 C
VKPH:8.500 B++
M20 Basilisk
B+
Kills:152
V. Kills:47 317%
Deaths:30
KDR:5.067
Accuracy:44.823% B+
KPH:23.900 C**
VKPH:7.400 C+
M60-G Bulldog
C+
Kills:123
V. Kills:44 273%
Deaths:18
KDR:6.833
Accuracy:30.867% D
KPH:20.400 D-
VKPH:7.300 C+
M40 Fury
C--
Kills:113
V. Kills:40 276%
Deaths:29
KDR:3.897
Accuracy:43.219% B++
KPH:19.100 D--
VKPH:6.800 C--
M20 Basilisk
C++
Kills:75
V. Kills:34 214%
Deaths:23
KDR:3.261
Accuracy:41.782% C**
KPH:21.200 C+
VKPH:9.600 C++
M12 Kobalt
B+
Kills:71
V. Kills:5 N/A
Deaths:5
KDR:14.200
Accuracy:27.552% A++
KPH:62.600 C+
VKPH:4.400 B+
G30 Walker
C
Kills:65
V. Kills:39 163%
Deaths:12
KDR:5.417
Accuracy:31.518% C**
KPH:13 C
VKPH:7.800 C
M12 Kobalt
C
Kills:61
V. Kills:6 N/A
Deaths:5
KDR:12.200
Accuracy:24.133% B**
KPH:27.900 D--
VKPH:2.700 C
Kills:876 (0 + 876)
Deaths:151
KDR:5.801
VKDR:1.901
Vehicle Kills:287
Kill Difference:725
Playtime:38.639 hours
Usage:2%
Score:0.366m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:24.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:225
V. Kills:13 N/A
Deaths:230
KDR:0.978
Accuracy:16.380% D-
KPH:8.500 D-
VKPH:0.500 D
M40 Fury-F
D-
Kills:66
V. Kills:23 275%
Deaths:107
KDR:0.617
Accuracy:38.162% D--
KPH:7.700 D-
VKPH:2.700 D-
Kills:291 (291 + 0)
Deaths:337
KDR:0.864
VKDR:0.107
Vehicle Kills:36
Kill Difference:46
Playtime:34.993 hours
Usage:1%
Score:0.080m
Score/min:38
Driving Accuracy:38.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:54
V. Kills:35 150%
Deaths:39
KDR:1.385
Accuracy:22.514% F-
KPH:6.400 D*
VKPH:4.200 D*
Kills:54 (0 + 54)
Deaths:39
KDR:1.385
VKDR:0.897
Vehicle Kills:35
Kill Difference:15
Playtime:8.382 hours
Usage:0%
Score:0.049m
Score/min:97
Piloting Accuracy:N/A%
Gunner Accuracy:22.514%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Darkstar 4,1384,0313,0011.343C+0.0324.936%C--20.144%D34.6C-N/A103116.6h13.8C55.5C
Terminus VX-9 3,9023,8322,8581.341C+0.0325.631%C+21.79%D39.3C+N/A11197.4h12.5C++48.6C++
H-V45 3,4643,4052,6501.285C+0.0925.242%C*17.768%C-30.5C+N/A95111.5h13.9C+55.1C*
C-4 3,1432,3441,6151.451C+0.0819.078%D*N/A78.4C+26.7C+59629.9h1.2B+6.3C+
Auraxium Force-Blade 1,9571,90323,1380.082B**1.2920.864%D3.573%D2.2C+N/A6867.3h1.9B+8.9C++
Equinox VE2 1,5211,5051,4031.073C+0.3021.612%D-16.013%D16.5DN/A5091.1h13.6C+62.8C
NSX Yumi 1,3811,3339561.394C+0.0229.245%B+26.032%C+43.1C**1.6B+10530.9h12.8C+43.9C**
NS-44 Commissioner 1,3101,2951,6450.787C+0.5828.307%D--16.757%D24.9CN/A7652h3.6B12.8C+
Corvus VA55 1,2911,2759891.289C**0.0820.404%D14.745%D*32C++N/A9439.9h13.2C64.7C
NS-11P 1,2651,2458921.396C*0.0221.695%C16.787%C-35.3BN/A10235.3h13.6C**62.6C++
Auraxium Slasher 1,2771,24410,0840.123B1.2518.761%D-4.743%D3.7B+N/A10339.2h1.7B*9.3C++
VE-LR Obelisk 1,2431,2176671.825C++0.4538.214%B**36.483%B+43.8B+N/A12427.8h5.1B*13.4B*
Solstice SF 1,2331,1957671.558B+0.1929.751%B**23.18%B**50.9A++1.6A**15023.5h9.4B+31.8B*
Pulsar VS1 1,2021,1898511.397B+0.0322.649%C+17.41%C--30.3C**N/A11739.2h14C**61.8C*
Serpent VE92 1,2121,1845002.368B**1.0029.782%A23.902%B++69.2A++1.6M++27717.1h10.7B++35.8B++
Frag Grenade 1,2261,18411184N/A1,182.6362.642%A*N/A1076.4A**38.2M*35371.1h2.1A+3.4A
Sirius SX12 1,2061,1806681.766B++0.3930.715%A22.542%B++59.3A+1.3M20019.9h13.8B44.8B+
VE-S Canis 1,2001,1779631.222C++0.1525.021%C26.083%B++43.1C++N/A14127.3h10.8B+43.3C*
Solstice VE3 1,2071,1777461.578A0.2127.506%B*20.646%C++39.4A1A++19529.9h12.1B++44.1B+
Spiker 1,2111,1761,1031.066C++0.3130.388%C++27.806%B*47.8B+1.4B*12824.6h8.6C*28.3B
VE-H Maw 1,1911,1754362.695B**1.3229.341%B++32.34%B++79.4B**1.1B+27914.8h8.7B*29.8B++
Pulsar C 1,2091,1727931.478C++0.1124.253%C+22.184%C+34.3C*1.1A++11134.2h11.3C**46.6C**
Eidolon VE33 1,1991,1728931.312C*0.0629.521%C**25.256%C+38.6B*N/A10330.4h7.5B++25.5B+
VX29 Polaris 1,1901,1726081.928B+0.5624.521%C++28.754%B++54.5B+N/A16321.5h11.9C**48.6B
NS-11A 1,1741,1701,1890.984C+0.3919.23%D--14.274%D--24.4CN/A7348h14.1C+73.4C
Thanatos VE70 1,1931,1699961.174B0.2039.653%C+18.221%B+42.5B++N/A12627.5h4.2B+10.6B+
Artemis VX26 1,1731,1656861.698B0.3326.248%C20.515%C41.2BN/A12428.3h12.6C+48.2C+
Cerberus 1,1761,1611,1101.046C+0.3326.653%D23.514%C+48B+N/A13924.2h5.4B+20.3C++
SVA-88 1,1781,1606941.671C+0.3020.564%D20.862%D50.2C*N/A16723.1h12.1C+58.9C+
Eridani SX5 1,1741,1578571.35C*0.0221.948%D-14.348%D33.3C+N/A10934.7h12.8C+58.5C
Orion VS54 1,1731,1565821.986B+0.6119.527%C17.907%D--40.8BN/A24528.3h12.3C**62.8C++
Phantom VA23 1,1691,1556071.903C++0.5333.407%C19.307%D*38C+N/A11630.4h5.2C-15.6C+
NS-357 Underboss 1,1761,1551,4260.81C+0.5629.794%D-17.316%D36.4C+N/A10131.7h4.1C*13.7C+
NS-7 PDW 1,1591,1549641.197B0.1722.706%C14.298%D27C+N/A8342.8h15.8C+69.4C+
CME 1,1681,1539451.22C+0.1525.728%C+16.652%D-33.8C+N/A8334.1h13.8C++53.5C++
Equinox VE2 Burst 1,1661,1527571.522C+0.1521.965%D--21.962%D22.7DN/A7950.8h13.5C+61.3C-
Pulsar LSW 1,2021,1516311.824C**0.4520.082%D21.633%C44.1C+2M*16226.1h11.8C**59C++
Zenith VX-5 1,1721,1441,0521.087C+0.2820.994%D-18.619%C--25.1CN/A7345.6h13.2C++62.8C
Force-Blade 1,2201,11414,5390.077A++1.2933.353%C**1.436%D-1.9AN/A5600.4h2.1B+6.2B+
Tank Mine 1,4949505811.635C--0.2634.663%C++N/A100C+57.3C+10489.5h1.5B++4.2B**
NS-30 Vandal 8568513822.228B0.8636.682%B+23.502%C45.3C**N/A12918.8h5.7C++15.4B+
Beamer VS3 8668476511.301B++0.0726.035%C+18.536%C--51.3A1.2B*17516.5h7.6B++29.1C*
XM98 7957902073.816B**2.4437.405%C+76.962%C**23.9C+N/A8833h2.3B+6.2B
Lancer VS22 1,4337614281.778A0.4158.751%CN/A18.8B16.6C**22740.4h11.4B++19.4B+
NS-AM7 Archer 7866119550.64B0.7355.896%C25.205%B*10.5B++3C**6858.1h11.4B*20.4B*
VA39 Spectre 6035901903.105A1.7337.05%B*31.695%D32.8B++N/A11118h4.8B++12.8B++
NS Decimator 7675034171.206C*0.1758.185%C1.988%C+35.9C+18.9B38214h5.1C+8.8C+
Betelgeuse 54-A 4604521632.773C+1.4029.84%B*28.319%C85.3B+1.5A5385.3h10.3C**34.5B+
Lasher X2 4093973251.222B+0.1521.261%D4.03%C++45.6B++1.4B+1878.7h22.8D107C
Skorpios 3653572211.615C++0.2428.641%C*26.331%B+49.6C*1.1A1417.2h11.5C+40.3C++
Spear Anti-Vehicle Phalanx Turret 5133542017.7A++16.3346.82%C*1.695%D*55.3B**24.8C**3906.4h6.6B++14.1B++
L100 Python AP 547342556.218B4.8548.72%D-N/A25C--15C--21013.7h6C*12.3C+
Phobos VX86 3353322331.425C++0.0554.913%C18.072%C**48.1C++N/A1676.9h2B*3.6B+
MANA Anti-Personnel Turret 3323231142.833N/A1.4621.076%UN/A3230U90U6551000.1h19.7T*93.4T*
E540 Halberd 439289319.323C++7.9546.094%C2.768%C*25.8D13.4C-19811.2h5.6C*12.1C*
Rocklet Rifle 4552581641.573A++0.2053.164%C+N/A31.5C**24C+3708.2h35.2C**66.2C**
C-4 ARX 3002541281.984C+0.6133.908%A++N/A127C*23D7222h0.9B**2.7A+
Hunter QCX 2472431761.381B**0.0141.904%C+36.214%B++22.1B*N/A6011h2.8B+6.7B+
Quasar VM1 242235872.701B*1.3313.478%C--20.851%B+20.3CN/A10611.6h16C+118.9C+
Blueshift VM5 228227743.068B1.7015.204%D-18.062%D31.1C+N/A1357.3h16.6C+109.4C
M12 Kobalt-F 2382252300.978C0.3916.38%D-15.556%B**8.5D-N/A3226.5h22.4D137D
M60-G Bulldog 288216297.448B**6.0833.64%C+1.389%D--25.4C8.5B++1708.5h7.6C++22.7C*
Ghost 198196832.361C+0.9945.333%B**67.347%C+51.6B+N/A2453.8h2.1B+4.6B+
Proximity Mine 181181682.662C1.2956.393%A++N/A164.5B*N/A8011.1h1M1.7A*
Sticky Grenade 1821811181N/A179.6349.918%CN/A905C+5D-31980.2h1.7B+3.4B+
NSX-P Tanto 1781741481.176C**0.2031.994%A24.713%C+47B*1.1B*1543.7h16C+49.9B+
Saron HRB 272173503.46C2.0948.308%B+1.734%C++22.2C12.7C2377.8h26.1C-54C++
NSX Tanto 174172782.205B**0.8325.629%C+23.256%C40C**N/A1214.3h12B+46.7C*
NS-10 Burster 280163562.911M++1.5432.981%B+1.227%D*11A*7.9M+13214.8h111.5B+338B++
The Slasher 1641605750.278S1.0935.604%C++8.125%C8.3B*N/A2619.2h2B+5.7C++
The Little Helper 1601601111.441C++0.0759.651%A11.25%D-48.5C*N/A1183.3h3.4A5.7B**
NSX Tomoe 1621601091.468C+0.1028.018%C40.625%B36.4C+N/A1064.4h15.2C+54.4C+
NSX Naginata 1611591061.5C++0.1320.763%C29.56%C*46.8C++N/A2293.4h11.5C**55.4C*
Nightshade 1741592,2580.07C**1.3030.305%D**2.516%D*2.3C+N/A669.8h7.8B+25.8B
S1 2861582100.752C++0.6253.41%C-1.266%D-16D12.9C+3509.9h8.8D-16.5D
Skyguard 287154542.852C+1.4828.023%CN/A8.9D-7.6D12517.4h147.2C--525.4C
M20 Basilisk 199152305.067B**3.7044.823%B+5.921%C++23.8C**7.3C+1606.4h77.4B+172.7B++
Nemesis VSH9 2611491620.92B+0.4559.92%C2.013%C13.1C+9.8C+22911.4h8C*13.4C++
Nebula VM20 143142403.55B++2.1815.479%D22.535%B+52.6B**N/A1892.7h11.5A+74.4B+
NS-10 Burster 220133512.608A*1.2434.452%B++3.759%D10.6A*6.9A*13412.6h129.6B+376.1B++
Soldier Soaker 134129931.387C*0.0222.057%D*26.357%A*53.8C++2.1A+4112.4h5.7C**26D
M60-G Bulldog 167123186.833B+5.4630.867%D1.626%D-20.5D-7.3C+1466h8.1C+26.4C
MANA Anti-Vehicle Turret 2291141061.075C--0.3051.367%C-1.754%D-1140B1150B+2763730.1h12.2D*23.7D-
M40 Fury 153113293.897C2.5343.219%B++N/A19.2D--6.8C--1445.9h23.4D*54.2C
Nebula VM20 110108402.7C**1.3314.538%D16.667%D-40B+N/A1632.7h14.2B++97.4C++
Fatestealer 109105951.105S0.2732.522%C20.952%C+42B++1.6A**942.5h2.4C+7.4C+
Comet VM2 155101581.741B**0.3737.029%D1.98%D--11.2C+6B**1499h24.7C+66.8C+
L105 Zephyr 10297616.167B**14.8043.259%C++N/A35.9C-1.9D-2002.7h6.2B14.3B+
Comet VM2 11978501.56B++0.1937.748%D-2.564%D11.1C+5.9B+1247h29.5C+78.2C
Saron Laser Cannon 133761410.539C0.8323.896%D*N/A4.4D-3.3D--9417.4h143C+598.3C
M20 Basilisk 10975233.261C*1.8941.782%C**5.333%C+21.4C+9.7C++1803.5h75.2B++179.9B*
M12 Kobalt 7671514.2C+12.8327.552%A++7.042%F--64.5C+4.5B+2361.1h20.9C75.8B+
Aspis Anti-Aircraft Phalanx Turret 13269125.75B*4.3829.366%B+1.449%C--15.7B*14.3B++2794.4h109.4B**372.6B*
Proton II PPA 7767611.167C+9.8018.945%D-2.985%B*33.5D5B++1332h11.4C60.3D
M40 Fury-F 89661070.617C-0.7538.162%D--N/A7.8D-2.7D-568.5h16.6C--43.5D--
G30 Walker 10465125.417B++4.0531.518%C**N/A13C7.8C1355h174.6B++553.8B++
Vortex VM21 11462341.824B+0.4538.014%C1.613%D-11.9B+10A+1585.2h22.4B++58.8B+
M12 Kobalt 6761512.2C+10.8324.133%B**9.836%F-27.7D--2.7C1502.2h36.7F*152.2C
NSX-P Tengu 6060591.017C+0.3535.994%C++13.333%D*42.9C++N/A1081.4h12.3B+34B+
Aphelion VEX-4H 9555212.619C1.2533.957%D**1.818%D-20.4D*14.8D*2492.7h42.9B++126.3C*
M60-A Bulldog 655477.714C6.3438.19%D-1.852%C16.4D-3.3C1373.3h6C++15.8C+
M20 Wyvern 8954391.385D0.0122.514%F-1.852%D-6.4D*4.2D*978.4h109.2D485.2F--
MAX Punch 54512620.195B+1.1826.129%D*N/A1.4C+N/A537h1.6C++6.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,3001.9h
Anti-Vehicle MANA Turret161,1661.4h
Nano-Armor Kit575644,21947.3h
NS-TMC-01 "His Regards"22360.1h
Nanite Revive Grenade02,6280.8h
Nanite Healing Grenade02810.1h
Medical Applicator2,8121,418,042101.9h
Spitfire Auto-Turret11110.1h
Restoration Kit1881,0793.6h
Motion Spotter508,3535.1h
Deconstruction Tool05130h
Shield Recharging Field1388,4493.6h
Recon Detection Device149921.8h
Ammunition Package293,5452.2h
Medical Kit1,8918,27326.2h
Anti-Infantry MANA Turret159111.5h
Nano-Repair Grenade0700h
Snowman Soldier182660.8h

Check the help document for the dictionary if you want to learn more about words used here.


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