Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 16 (18,946)players online:
LatrodectusVS (71)  mkaine (17)  TrueImpHunter (17)  uamadman (5)  ALandWhale_ (5)  Nellyb1991 (4) 119
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (71 days). The data shown below may not be accurate.

Harbinger Immortal xEnlightenedOne[DA] xEnlightenedOne
VS BR 92

KDR: 2.7

Score: 13.9m

Last Seen: May 4th, 2019 8:11 PM
- OFFLINE - 1730.4 hour(s)

Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 68%
Level 100 Progress: 74% 148h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 NS-15M1 Flare VE6 Pulsar LSW Nemesis VSH9 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xEnlightenedOne



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,228,031 MLG Score: 1781
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.753%33.053%75212120215,9084.55686-1.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.156%0.311C*1.858A++0.515B+HEAD ++ (~21.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.402B10.10.29C*34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.097%78.761%01121311344200.255656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.317C*0.759B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.60.489B+2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m338.5%562 (33.7k)454 (27.2k)2.7049318,7566,9342.8419492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121474821.931%30.358%66604:246

6% Combat Medic80% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 1:25 AMJan 23rd, 2016 2:37 AMJun 2nd, 2019 4:20 PM (43d) (PST)May 5th, 2019 4:59 AM (72d) (PST)May 4th, 2019 4:11 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441702740.6130.2270.1862.1290.0161781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,63010,21916,411371411128127,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.7h/21.2d 950 5,694 4,225 65.1k 634 2,280 475 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:5,239
Deaths:1,529
KDR:3.426
Accuracy:25.772% C+
HSR:37.755% B*
Orion VS54
B+
Kills:3,687
Deaths:1,459
KDR:2.527
Accuracy:20.706% C+
HSR:28.478% B+
SVA-88
B
Kills:1,948
Deaths:795
KDR:2.450
Accuracy:20.044% D
HSR:28.337% B
NS-15M1
A*
Kills:1,165
Deaths:307
KDR:3.795
Accuracy:22.571% C+
HSR:38.026% A*
Flare VE6
A*
Kills:1,164
Deaths:339
KDR:3.434
Accuracy:21.622% C+
HSR:39.605% A*
Pulsar LSW
A+
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:23.241% C+
HSR:35% A+
Kills:14,363
Deaths (as Heavy Assault):4,750
Deaths (to Heavy Assaults):2,074
KDR:3.02379
Kill Difference:9,613
Playtime:407.352 hours
Usage:80%
Score:11.803m
Score/min:483
Accuracy (listed only):22.326%
HSR (listed only):34.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:434
Deaths:138
KDR:3.145
Accuracy:25.558% C*
HSR:26.498% B*
Solstice VE3
C+
Kills:364
Deaths:189
KDR:1.926
Accuracy:23.009% C+
HSR:18.132% C
Zenith VX-5
C*
Kills:105
Deaths:29
KDR:3.621
Accuracy:22.993% C--
HSR:22.857% C*
Kills:903
Deaths (as Light Assault):356
Deaths (to Light Assaults):1,445
KDR:2.53652
Kill Difference:547
Playtime:33.386 hours
Usage:7%
Score:0.595m
Score/min:297
Accuracy (listed only):23.853%
HSR (listed only):22.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:401
Deaths:173
KDR:2.318
Accuracy:25.697% C+
HSR:31.172% B+
Pulsar VS1
C--
Kills:121
Deaths:74
KDR:1.635
Accuracy:18.577% D--
HSR:17.355% C--
Kills:522
Deaths (as Combat Medic):247
Deaths (to Combat Medics):769
KDR:2.11336
Kill Difference:275
Playtime:31.246 hours
Usage:6%
Score:0.580m
Score/min:309
Accuracy (listed only):22.137%
HSR (listed only):24.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:434
Deaths:138
KDR:3.145
Accuracy:25.558% C*
HSR:26.498% B*
Solstice VE3
C+
Kills:364
Deaths:189
KDR:1.926
Accuracy:23.009% C+
HSR:18.132% C
Zenith VX-5
C*
Kills:105
Deaths:29
KDR:3.621
Accuracy:22.993% C--
HSR:22.857% C*
Kills:903
Deaths (as Engineer):356
Deaths (to Engineers):1,213
KDR:2.53652
Kill Difference:547
Playtime:9.384 hours
Usage:2%
Score:0.247m
Score/min:439
Accuracy (listed only):23.853%
HSR (listed only):22.496%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
D*
Kills:120
Deaths:119
KDR:1.008
Accuracy:24.357% F
HSR:14.167% D*
Ghost
B**
Kills:113
Deaths:13
KDR:8.692
Accuracy:37.097% C
HSR:78.761% B**
Kills:233
Deaths (as Infiltrator):132
Deaths (to Infiltrators):904
KDR:1.76515
Kill Difference:101
Playtime:7.419 hours
Usage:1%
Score:0.106m
Score/min:237
Accuracy (listed only):30.727%
HSR (listed only):46.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:455
Deaths:195
KDR:2.333
Accuracy:19.091% C+
HSR:27.033% B**
Blueshift VM5
B+
Kills:431
Deaths:195
KDR:2.210
Accuracy:19.870% C+
HSR:23.898% B+
Kills:886
Deaths (as MAX Suit):195
Deaths (to MAX Suits):465
KDR:4.54359
Kill Difference:691
Playtime:17.079 hours
Usage:3%
Score:0.556m
Score/min:542
Accuracy (listed only):19.480%
HSR (listed only):25.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.585% C-
KPH:180.800 M+
VKPH:3.100 C+
Kills:58 (0 + 58)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:58
Playtime:0.321 hours
Usage:0%
Score:0.040m
Score/min:2,069
Driving Accuracy:N/A%
Gunner Accuracy:15.585%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2665,2391,5293.426C*0.7225.772%C+37.755%B*59.9C+N/A29887.5h10B+38.8C**
Orion VS54 3,6963,6871,4592.527B++0.1820.706%C+28.478%B+32.9C+N/A190111.9h10.4B*50.1C*
SVA-88 1,9541,9487952.45B0.2520.044%D28.337%B31.2C--N/A17162.4h10.8B+54C++
NS-15M1 1,1681,1653073.795A++1.0922.571%C+38.026%A*53.4B+N/A34721.8h9.3B**41.3B+
Flare VE6 1,1681,1643393.434A*0.7321.622%C+39.605%A*58.8B+N/A52319.8h8.3B**38.5B+
Pulsar LSW 1,1621,1603213.614A++0.9123.241%C+35%A+61.4B++N/A29918.9h9.8B*42.1B+
Nemesis VSH9 6074792571.864A*0.8452.094%D**3.132%C**27.1B+7.2C28317.7h4.8A+9.2B**
Blueshift VM5 4614551952.333C+0.3719.091%C+27.033%B**28.6CN/A17415.9h14.7B76.8C**
VX6-7 4344341383.145A0.4425.558%C*26.498%B*38.4C*N/A21411.3h11.2B+43.8B+
Blueshift VM5 4344311952.21C+0.4919.87%C+23.898%B+27.1CN/A17115.9h16.1C++81.1C*
S1 5084061742.333M+0.3757.869%C++1.724%D41B**10.3C4999.9h4.4B**7.6B*
Terminus VX-9 4044011732.318B+0.3925.697%C+31.172%B+19.8DN/A12020.3h11.7B45.5C**
Solstice VE3 3643641891.926A++0.7823.009%C+18.132%C23.6C*N/A20915.4h13.9B60.4C*
NS Decimator 4353451841.875B**0.8351.046%D*2.609%B41.1B+10.7D4678.4h3.7B++7.2B
Pulsar VS1 121121741.635B++1.0718.577%D--17.355%C--19.2CN/A1866.3h11.4B**61.3C*
NS-44P Commissioner 1201201191.008C+1.7024.357%F14.167%D*12.8D--N/A709.4h2.7B*11C+
Ghost 113113138.692A*5.9937.097%C78.761%B**49.1B+N/A4972.3h1.6B**4.4B++
Zenith VX-5 106105293.621A**0.9222.993%C--22.857%C*21.9C-N/A1704.8h11.5B+50C*
M12 Kobalt 5958158M55.3015.585%C-18.966%C++193.3M*3.3C+20550.3h8.7A++55.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21590.1h
Nano-Armor Kit710,8870.9h
Medical Applicator3422,3091.9h
Ammunition Package21000.1h
Medical Kit4164,43711.8h
Shield Recharging Field11680.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.04s on queries, 0.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.