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Overseer Loyal Soldier xExcel007[ANTM] xExcel007
NC BR 69

KDR: 3.71

Score: 4.1m

Last Seen: May 13th, 2019 6:12 PM
- OFFLINE - 1560.4 hour(s)

Battle Rank 69 - New Conglomerate on Emerald
Level Progress (to 70): 64%
Level 100 Progress: 22% 610h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock L100 Python HESH LA1 Anchor NC6 Gauss SAW Breaker Rocket Pods AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,257,604 MLG Score: 2604
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.247%35.419%9301212022,9732.195721.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.618%0.992B*2.219A*-0.539DHEAD ++ (~22.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.525B+9.30.35C**26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.991%1.031%4091412102,61810226425.4175988%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.56%0.913B*-0.515D0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.857B*10.60.799B++12.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.539%0.416%1226112139621801315.34444729%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.385A*-1.381D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.904B*2.40.805B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.632%20.673%14521212208114301.82456671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.803%-1.254D**4.003M**-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.343C**17.80.554B+60.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.443%76.762%1454121076620913.66507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.106%0.971B*0.629B+0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+2.10.343C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.304%11.864%1452121217714301.22917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.041%0.146C++-0.547D1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.369C**3.60.259C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m271.1%404 (24.2k)331 (19.9k)3.7127212,1743,2793.9542569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214115526.544%19.369%51403:463

35% Engineer21% Heavy Assault11% Infiltrator17% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2018 7:48 AMAug 14th, 2018 5:25 AMMay 13th, 2019 5:45 PM (99d) (PST)May 13th, 2019 2:54 PM (99d) (PST)May 13th, 2019 2:12 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8402895510.9840.2650.1912.8270.0592604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,42017,36833,052591611170419,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
206.2h/8.6d 792 2,358 3,512 35k 167 671 727 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:609
Deaths:262
KDR:2.324
Accuracy:25.278% C+
HSR:35.632% A
NC6 Gauss SAW
A*
Kills:569
Deaths:256
KDR:2.223
Accuracy:23.828% B++
HSR:36.380% A*
EM1
M+
Kills:140
Deaths:65
KDR:2.154
Accuracy:24.733% B+
HSR:40% M+
NS-15M1
A*
Kills:72
Deaths:39
KDR:1.846
Accuracy:25.772% B+
HSR:38.889% A*
Kills:1,390
Deaths (as Heavy Assault):622
Deaths (to Heavy Assaults):752
KDR:2.23473
Kill Difference:768
Playtime:43.587 hours
Usage:21%
Score:0.741m
Score/min:283
Accuracy (listed only):24.903%
HSR (listed only):37.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:457
Deaths:187
KDR:2.444
Accuracy:27.468% B
HSR:33.917% A*
Razor GD-23
M
Kills:361
Deaths:185
KDR:1.951
Accuracy:29.357% B**
HSR:35.457% M
GD-7F
A++
Kills:175
Deaths:146
KDR:1.199
Accuracy:26.594% B+
HSR:30.286% A++
AC-X11
M**
Kills:157
Deaths:91
KDR:1.725
Accuracy:25.660% C++
HSR:42.675% M**
AF-19 Mercenary
A**
Kills:155
Deaths:115
KDR:1.348
Accuracy:25.081% B+
HSR:36.129% A**
AF-57 Piston
C+
Kills:117
Deaths:53
KDR:2.208
Accuracy:38.591% C+
HSR:11.966% C--
LA39 Bruiser
B++
Kills:60
Deaths:27
KDR:2.222
Accuracy:69.820% B++
HSR:11.667% D
Kills:1,482
Deaths (as Light Assault):804
Deaths (to Light Assaults):531
KDR:1.84328
Kill Difference:678
Playtime:34.882 hours
Usage:17%
Score:0.613m
Score/min:293
Accuracy (listed only):34.653%
HSR (listed only):28.871%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M
Kills:361
Deaths:185
KDR:1.951
Accuracy:29.357% B**
HSR:35.457% M
GD-7F
A++
Kills:175
Deaths:146
KDR:1.199
Accuracy:26.594% B+
HSR:30.286% A++
AC-X11
M**
Kills:157
Deaths:91
KDR:1.725
Accuracy:25.660% C++
HSR:42.675% M**
AF-19 Mercenary
A**
Kills:155
Deaths:115
KDR:1.348
Accuracy:25.081% B+
HSR:36.129% A**
AF-57 Piston
C+
Kills:117
Deaths:53
KDR:2.208
Accuracy:38.591% C+
HSR:11.966% C--
Warden
A+
Kills:111
Deaths:40
KDR:2.775
Accuracy:32.099% B*
HSR:34.234% A+
LA39 Bruiser
B++
Kills:60
Deaths:27
KDR:2.222
Accuracy:69.820% B++
HSR:11.667% D
Kills:1,136
Deaths (as Engineer):657
Deaths (to Engineers):609
KDR:1.72907
Kill Difference:479
Playtime:71.594 hours
Usage:35%
Score:1.529m
Score/min:356
Accuracy (listed only):35.315%
HSR (listed only):28.916%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:457
Deaths:187
KDR:2.444
Accuracy:27.468% B
HSR:33.917% A*
AF-57 Piston
C+
Kills:117
Deaths:53
KDR:2.208
Accuracy:38.591% C+
HSR:11.966% C--
LA39 Bruiser
B++
Kills:60
Deaths:27
KDR:2.222
Accuracy:69.820% B++
HSR:11.667% D
NC1 Gauss Rifle
M+
Kills:52
Deaths:39
KDR:1.333
Accuracy:28.670% B**
HSR:40.385% M+
Kills:686
Deaths (as Combat Medic):306
Deaths (to Combat Medics):255
KDR:2.24183
Kill Difference:380
Playtime:3.796 hours
Usage:2%
Score:0.056m
Score/min:246
Accuracy (listed only):41.137%
HSR (listed only):24.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:457
Deaths:187
KDR:2.444
Accuracy:27.468% B
HSR:33.917% A*
SAS-R
B*
Kills:362
Deaths:88
KDR:4.114
Accuracy:44.065% B*
HSR:75.691% B++
NC14 Bolt Driver
B**
Kills:208
Deaths:49
KDR:4.245
Accuracy:39.695% B++
HSR:84.135% B**
NSX Daimyo
B**
Kills:116
Deaths:48
KDR:2.417
Accuracy:49.114% B**
HSR:93.966% C+
NS-44 Commissioner
B*
Kills:115
Deaths:75
KDR:1.533
Accuracy:43.032% B*
HSR:23.478% C*
Gauss SPR
B+
Kills:80
Deaths:19
KDR:4.211
Accuracy:34.540% C**
HSR:37.500% B+
Impetus
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:32.554% N/A
HSR:46% N/A
Kills:1,388
Deaths (as Infiltrator):483
Deaths (to Infiltrators):473
KDR:2.87371
Kill Difference:905
Playtime:23.330 hours
Usage:11%
Score:0.423m
Score/min:302
Accuracy (listed only):38.638%
HSR (listed only):56.384%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,310
Deaths:399
KDR:3.283
Accuracy:28.907% D
HSR:16.183% C+
AF-34 Mattock
C-
Kills:1,257
Deaths:399
KDR:3.150
Accuracy:31.578% C--
HSR:15.911% C-
NCM3 Raven
A**
Kills:58
Deaths:48
KDR:1.208
Accuracy:60.726% A**
HSR:0% F-
Kills:2,625
Deaths (as MAX Suit):423
Deaths (to MAX Suits):146
KDR:6.20567
Kill Difference:2,202
Playtime:27.948 hours
Usage:14%
Score:0.727m
Score/min:433
Accuracy (listed only):40.403%
HSR (listed only):10.698%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,906
V. Kills:123 N/A
Deaths:292
KDR:6.527
Accuracy:63.136% B**
KPH:97.600 A+
VKPH:6.300 B+
Breaker Rocket Pods
B*
Kills:544
V. Kills:60 N/A
Deaths:52
KDR:10.462
Accuracy:55.844% B*
KPH:160 B*
VKPH:17.600 C++
Vortek Rotary
A+
Kills:108
V. Kills:50 212%
Deaths:51
KDR:2.118
Accuracy:28.721% C-
KPH:36.300 A+
VKPH:16.800 B++
M20 Mustang
A**
Kills:60
V. Kills:31 188%
Deaths:25
KDR:2.400
Accuracy:32.049% C*
KPH:41.200 A**
VKPH:21.300 A++
Kills:2,618 (2,074 + 0)
Deaths:420
KDR:6.233
VKDR:0.629
Vehicle Kills:264
Kill Difference:2,198
Playtime:27.368 hours
Usage:13%
Score:0.438m
Score/min:266
Piloting Accuracy:32.049%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:962
V. Kills:107 N/A
Deaths:60
KDR:16.033
Accuracy:65.539% A++
KPH:111.300 A**
VKPH:12.400 B**
Kills:962 (962 + 0)
Deaths:60
KDR:16.033
VKDR:1.783
Vehicle Kills:107
Kill Difference:902
Playtime:8.641 hours
Usage:4%
Score:0.147m
Score/min:284
Driving Accuracy:65.539%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:57
V. Kills:5 N/A
Deaths:3
KDR:19
Accuracy:59.621% A+
KPH:62.400 A
VKPH:5.500 D
Kills:57 (57 + 0)
Deaths:3
KDR:19
VKDR:1.667
Vehicle Kills:5
Kill Difference:54
Playtime:0.914 hours
Usage:0%
Score:0.010m
Score/min:186
Driving Accuracy:59.621%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:149
V. Kills:5 N/A
Deaths:5
KDR:29.800
Accuracy:21.899% B*
KPH:117.800 A++
VKPH:4 B**
M12 Kobalt
M*
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:24.170% A+
KPH:90.300 B+
VKPH:7.700 M*
Kills:208 (0 + 208)
Deaths:6
KDR:34.667
VKDR:1.667
Vehicle Kills:10
Kill Difference:202
Playtime:1.918 hours
Usage:1%
Score:0.043m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:24.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,0291,9062926.527C*2.8163.136%B**0.997%C-97.7A+6.3B+23419.5h6.9B+11B+
AF-34 Mattock 1,3231,3103993.283C++0.4328.907%D16.183%C+55.5B*N/A13823.6h4.4B**15.2B+
AF-34 Mattock 1,2671,2573993.15C++0.5631.578%C--15.911%C-53.3B*N/A14323.6h5B**15.8B+
L100 Python HESH 1,0699626016.033B+12.3265.539%A++N/A111.9A**12.4B**2848.6h2.4B**3.7B**
LA1 Anchor 6126092622.324C++1.3925.278%C+35.632%A57.5BN/A16110.6h9.6B37.9C**
NC6 Gauss SAW 5725692562.223B**1.4923.828%B++36.38%A*54.2B**N/A18910.5h8.2B++34.4B+
Breaker Rocket Pods 6045445210.462B+6.7555.844%B*N/A160B*17.6C++4773.4h11B*19.6B++
AF-4 Cyclone 4584571872.444B*1.2727.468%B33.917%A*51.3B++N/A1358.9h8.7B*31.8B+
M12 Kobalt 444434762C**58.2925.954%B*20.046%B+217A*5C++5722h12.8B*49.2B*
SAS-R 363362884.114B+0.4044.065%B*75.691%B++71A+N/A1705.1h1.7B**3.9B*
Razor GD-23 3623611851.951B**1.7629.357%B**35.457%M45.7B**N/A1077.9h10.3B++35B++
NC14 Bolt Driver 208208494.245A+0.5339.695%B++84.135%B**61.2MN/A1773.4h1.9B**4.7B*
GD-7F 1781751461.199C++2.5126.594%B+30.286%A++14.5DN/A4112.1h11.6B+43.7B+
AC-X11 157157911.725B++1.9925.66%C++42.675%M**44.9B*N/A1153.5h8.6B++33.6B+
AF-19 Mercenary 1571551151.348B++2.3625.081%B+36.129%A**14.9CN/A5710.4h10.5B++41.7B++
M12 Kobalt 154149529.8A+26.0921.899%B*22.819%B**114.6A+3.8B*3741.3h16.3B++74.3B+
EM1 140140652.154B**1.5624.733%B+40%M+66.7AN/A2022.1h12.7C++51.5B+
AF-57 Piston 117117532.208B**1.5038.591%C+11.966%C--61.6B**N/A1571.9h4.1B+10.7C*
NSX Daimyo 116116482.417C1.3049.114%B**93.966%C+77.3B*N/A2081.5h2.4C**4.9B+
NS-44 Commissioner 115115751.533B+2.1843.032%B*23.478%C*41.1C**N/A1692.8h3.1B*7.1B*
Warden 113111402.775A+0.9432.099%B*34.234%A+48.3A++N/A1252.3h6.6B**20.7B*
Vortek Rotary 158108512.118C*1.5928.721%C-2.778%B36A+16.7B++2153h46.4B*161.4B++
Gauss SPR 8080194.211A++0.5034.54%C**37.5%B+88.9M**N/A2050.9h3.9B**11.4B*
Orbital Strike Uplink 11375175N/A71.29307.143%UN/A750U380U37550.1h1.1T*0.4T*
NS-15M1 7272391.846C**1.8725.772%B+38.889%A*60B++N/A1291.2h10.9B++42.3B+
NS Decimator 8867193.526M++0.1964.982%B+1.493%D67A*21B+3871h2.7A4.1A
LA39 Bruiser 6060272.222B**1.4969.82%B++11.667%D54.5B+N/A1771.1h2.6C+3.7C**
M20 Mustang 9160252.4C*1.3132.049%C*1.667%C40A*20.7A++3121.5h62.1B*193.8B*
M12 Kobalt 6459159S55.2924.17%A+15.254%D-84.3B+7.1M++3820.7h21.6C89.3B
NC05 Jackhammer 6059272.185B**1.5344.672%C+22.034%A++45.4C++N/A1121.3h5.5C12.4C+
NCM3 Raven 8358481.208B+2.5060.726%A**N/A17.1A*7.4B++853.4h19.6B**32.3A
Titan-150 HESH 6257319B*15.2959.621%A+N/A63.3A5.6D1850.9h3.3C++5.6B++
NC1 Gauss Rifle 5252391.333B2.3828.67%B**40.385%M+32.5B+N/A2131.6h13.6C+47.3B+
M20 Basilisk 7052152S48.2957.413%B+1.923%D*130M**45M5980.4h57.9B**100.8B**
Frag Grenade 5451151N/A47.2959.659%A++N/A510C++30M**19440.1h4.1C+6.9B+
Impetus 5050172.941B++0.7732.554%C46%A*62.5B**N/A1930.8h3.9B*12B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Nano-Armor Kit4964,3285.8h
Turret AI Module0510.1h
Medical Kit1771,1593h
Spitfire Auto-Turret2950.1h
Deconstruction Tool08040h
Welding Device09940h
Ammunition Package11470.1h
Medical Applicator2511,7920.8h
Nano-Repair Grenade01250h
Flail Targeting Dart142681.6h
Recon Detection Device84710.7h

Check the help document for the dictionary if you want to learn more about words used here.


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