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Overseer Loyal Soldier xExcel007[ANTM] xExcel007
NC BR 68

KDR: 3.77

Score: 3.9m

Last Seen: Feb 4th, 2019 6:50 PM
- OFFLINE - 1901.6 hour(s)

Battle Rank 68 - New Conglomerate on Emerald
Level Progress (to 69): 46%
Level 100 Progress: 21% 631h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock L100 Python HESH Breaker Rocket Pods LA1 Anchor M12 Kobalt AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,220,074 MLG Score: 2574
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.133%35.855%9371210232,6832.091191.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.666%0.981B*2.321A*-0.583DHEAD ++ (~22.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.522B+9.30.346C**26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.006%0.974%4091410312,56610125825.4059991%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.577%0.906B*-0.575D0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.855B*10.70.798B++12.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.617%0.417%1274110349601731315.54913727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.404A**-1.403D**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.904B*2.40.806B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.632%20.673%14821033208111301.87387671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.803%-1.256D**4.087S-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.339C**17.80.551B+60.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.549%76.963%1484103176419413.91795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.067%0.981B*0.644B+0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.10.344C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.304%11.864%1482103317713301.3209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.041%0.155C++-0.534D1.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.371C**3.60.259C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m272.6%396 (23.8k)323 (19.4k)3.7657111,7493,1204.0169968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035111526.54%19.151%50803:513

35% Engineer20% Heavy Assault11% Infiltrator17% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2018 7:48 AMAug 14th, 2018 5:25 AMMar 6th, 2019 2:19 AM (50d) (PST)Feb 4th, 2019 2:53 PM (79d) (PST)Feb 4th, 2019 2:50 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8412895520.9780.2600.1872.8290.0592574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,45117,35533,096591611170419,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.2h/8.3d 784 2,250 3,416 34k 165 642 714 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:541
Deaths:234
KDR:2.312
Accuracy:25.050% C+
HSR:36.414% A+
NC6 Gauss SAW
A**
Kills:408
Deaths:198
KDR:2.061
Accuracy:22.909% B+
HSR:38.235% A**
EM1
M+
Kills:140
Deaths:65
KDR:2.154
Accuracy:24.733% B+
HSR:40% M+
NS-15M1
A*
Kills:72
Deaths:39
KDR:1.846
Accuracy:25.772% B+
HSR:38.889% A*
NC05 Jackhammer
A++
Kills:59
Deaths:27
KDR:2.185
Accuracy:44.672% C++
HSR:22.034% A++
Kills:1,220
Deaths (as Heavy Assault):563
Deaths (to Heavy Assaults):702
KDR:2.16696
Kill Difference:657
Playtime:39.874 hours
Usage:20%
Score:0.597m
Score/min:250
Accuracy (listed only):28.627%
HSR (listed only):35.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:415
Deaths:167
KDR:2.485
Accuracy:27.449% B+
HSR:33.976% A*
Razor GD-23
M+
Kills:361
Deaths:185
KDR:1.951
Accuracy:29.357% B**
HSR:35.457% M+
GD-7F
A*
Kills:164
Deaths:141
KDR:1.163
Accuracy:26.037% B
HSR:31.098% A*
AF-19 Mercenary
M
Kills:155
Deaths:115
KDR:1.348
Accuracy:25.081% B+
HSR:36.129% M
AC-X11
M**
Kills:152
Deaths:89
KDR:1.708
Accuracy:25.618% C++
HSR:42.763% M**
AF-57 Piston
C+
Kills:117
Deaths:53
KDR:2.208
Accuracy:38.591% C+
HSR:11.966% C--
LA39 Bruiser
B*
Kills:60
Deaths:27
KDR:2.222
Accuracy:69.820% B*
HSR:11.667% D
Kills:1,424
Deaths (as Light Assault):777
Deaths (to Light Assaults):504
KDR:1.83269
Kill Difference:647
Playtime:33.882 hours
Usage:17%
Score:0.587m
Score/min:289
Accuracy (listed only):34.565%
HSR (listed only):29.008%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M+
Kills:361
Deaths:185
KDR:1.951
Accuracy:29.357% B**
HSR:35.457% M+
GD-7F
A*
Kills:164
Deaths:141
KDR:1.163
Accuracy:26.037% B
HSR:31.098% A*
AF-19 Mercenary
M
Kills:155
Deaths:115
KDR:1.348
Accuracy:25.081% B+
HSR:36.129% M
AC-X11
M**
Kills:152
Deaths:89
KDR:1.708
Accuracy:25.618% C++
HSR:42.763% M**
AF-57 Piston
C+
Kills:117
Deaths:53
KDR:2.208
Accuracy:38.591% C+
HSR:11.966% C--
Warden
A+
Kills:111
Deaths:40
KDR:2.775
Accuracy:32.099% B*
HSR:34.234% A+
LA39 Bruiser
B*
Kills:60
Deaths:27
KDR:2.222
Accuracy:69.820% B*
HSR:11.667% D
Kills:1,120
Deaths (as Engineer):650
Deaths (to Engineers):595
KDR:1.72308
Kill Difference:470
Playtime:70.751 hours
Usage:35%
Score:1.510m
Score/min:356
Accuracy (listed only):35.229%
HSR (listed only):29.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:415
Deaths:167
KDR:2.485
Accuracy:27.449% B+
HSR:33.976% A*
AF-57 Piston
C+
Kills:117
Deaths:53
KDR:2.208
Accuracy:38.591% C+
HSR:11.966% C--
LA39 Bruiser
B*
Kills:60
Deaths:27
KDR:2.222
Accuracy:69.820% B*
HSR:11.667% D
NC1 Gauss Rifle
M
Kills:51
Deaths:38
KDR:1.342
Accuracy:28.764% B**
HSR:39.216% M
Kills:643
Deaths (as Combat Medic):285
Deaths (to Combat Medics):234
KDR:2.25614
Kill Difference:358
Playtime:3.773 hours
Usage:2%
Score:0.056m
Score/min:246
Accuracy (listed only):41.156%
HSR (listed only):24.206%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:415
Deaths:167
KDR:2.485
Accuracy:27.449% B+
HSR:33.976% A*
SAS-R
B++
Kills:362
Deaths:88
KDR:4.114
Accuracy:44.065% B++
HSR:75.691% B++
NC14 Bolt Driver
B**
Kills:208
Deaths:49
KDR:4.245
Accuracy:39.695% B++
HSR:84.135% B**
NSX Daimyo
B**
Kills:116
Deaths:48
KDR:2.417
Accuracy:49.114% B**
HSR:93.966% C+
NS-44 Commissioner
B*
Kills:113
Deaths:75
KDR:1.507
Accuracy:42.999% B*
HSR:23.009% C++
Gauss SPR
B+
Kills:78
Deaths:17
KDR:4.588
Accuracy:34.738% B
HSR:38.462% B+
Impetus
N/A
Kills:50
Deaths:17
KDR:2.941
Accuracy:32.554% N/A
HSR:46% N/A
Kills:1,342
Deaths (as Infiltrator):461
Deaths (to Infiltrators):451
KDR:2.91106
Kill Difference:881
Playtime:22.980 hours
Usage:11%
Score:0.410m
Score/min:297
Accuracy (listed only):38.659%
HSR (listed only):56.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,307
Deaths:397
KDR:3.292
Accuracy:28.776% D
HSR:16.220% C+
AF-34 Mattock
C-
Kills:1,249
Deaths:397
KDR:3.146
Accuracy:31.430% C--
HSR:15.933% C-
NCM3 Raven
A**
Kills:58
Deaths:48
KDR:1.208
Accuracy:60.726% A**
HSR:0% F-
Kills:2,614
Deaths (as MAX Suit):421
Deaths (to MAX Suits):140
KDR:6.20903
Kill Difference:2,193
Playtime:27.914 hours
Usage:14%
Score:0.724m
Score/min:432
Accuracy (listed only):40.311%
HSR (listed only):10.718%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,858
V. Kills:119 N/A
Deaths:285
KDR:6.519
Accuracy:63.213% B**
KPH:97.600 A+
VKPH:6.200 B+
Breaker Rocket Pods
B*
Kills:544
V. Kills:60 N/A
Deaths:52
KDR:10.462
Accuracy:55.970% B*
KPH:160 B++
VKPH:17.600 C++
Vortek Rotary
A+
Kills:104
V. Kills:48 212%
Deaths:50
KDR:2.080
Accuracy:28.783% C
KPH:35.600 A+
VKPH:16.400 B++
M20 Mustang
A**
Kills:60
V. Kills:31 188%
Deaths:25
KDR:2.400
Accuracy:32.049% C*
KPH:41.200 A**
VKPH:21.300 A++
Kills:2,566 (2,022 + 0)
Deaths:412
KDR:6.228
VKDR:0.626
Vehicle Kills:258
Kill Difference:2,154
Playtime:26.822 hours
Usage:13%
Score:0.426m
Score/min:265
Piloting Accuracy:32.049%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:960
V. Kills:107 N/A
Deaths:60
KDR:16
Accuracy:65.617% A++
KPH:111.900 A**
VKPH:12.500 B**
Kills:960 (960 + 0)
Deaths:60
KDR:16
VKDR:1.783
Vehicle Kills:107
Kill Difference:900
Playtime:8.583 hours
Usage:4%
Score:0.147m
Score/min:285
Driving Accuracy:65.617%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:57
V. Kills:5 N/A
Deaths:3
KDR:19
Accuracy:59.621% A
KPH:62.400 A
VKPH:5.500 D
Kills:57 (57 + 0)
Deaths:3
KDR:19
VKDR:1.667
Vehicle Kills:5
Kill Difference:54
Playtime:0.914 hours
Usage:0%
Score:0.010m
Score/min:186
Driving Accuracy:59.621%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:149
V. Kills:5 N/A
Deaths:5
KDR:29.800
Accuracy:21.899% B*
KPH:117.800 A++
VKPH:4 B**
M12 Kobalt
M*
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:24.170% A
KPH:90.300 B+
VKPH:7.700 M*
Kills:208 (0 + 208)
Deaths:6
KDR:34.667
VKDR:1.667
Vehicle Kills:10
Kill Difference:202
Playtime:1.918 hours
Usage:1%
Score:0.043m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:24.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,9771,8582856.519C*2.7563.213%B**N/A97.8A+6.3B+23119h7B+11B+
AF-34 Mattock 1,3201,3073973.292C++0.4728.776%D16.22%C+55.4B++N/A13823.6h4.4B*15.2B+
AF-34 Mattock 1,2591,2493973.146C++0.6231.43%C--15.933%C-52.9B++N/A14123.6h5B*15.8B+
L100 Python HESH 1,0679606016B+12.2365.617%A++N/A111.6A**12.4B**2858.6h2.4B**3.7B**
Breaker Rocket Pods 6045445210.462B+6.7055.97%B*N/A160B++17.6C++4773.4h10.9B*19.5B++
LA1 Anchor 5435412342.312C+1.4525.05%C+36.414%A+55.8BN/A1549.7h9.5B+37.9B
M12 Kobalt 426416669.333B+65.5726.285%B*20.433%B+231.1A*5.6B5941.8h12.9B*49B*
AF-4 Cyclone 4164151672.485B**1.2827.449%B+33.976%A*49.4B++N/A1238.4h8.8B*32B+
NC6 Gauss SAW 4104081982.061B**1.7022.909%B+38.235%A**46.9B*N/A1438.7h8.4B++36.6B+
SAS-R 363362884.114B+0.3544.065%B++75.691%B++71AN/A1695.1h1.7B**3.9B*
Razor GD-23 3623611851.951B**1.8129.357%B**35.457%M+45.7B**N/A1067.9h10.3B++35B+
NC14 Bolt Driver 208208494.245A+0.4839.695%B++84.135%B**61.2A**N/A1763.4h1.9B**4.7B*
GD-7F 1671641411.163C++2.6026.037%B31.098%A*14DN/A3811.7h11.4B++43.7B+
AF-19 Mercenary 1571551151.348B++2.4225.081%B+36.129%M15CN/A5510.3h10.5B++41.7B+
AC-X11 152152891.708B++2.0625.618%C++42.763%M**46.1B*N/A1163.3h8.7B++34.1B+
M12 Kobalt 154149529.8A+26.0321.899%B*22.819%B**114.6A+3.8B*3741.3h16.3B++74.3B+
EM1 140140652.154B**1.6124.733%B+40%M+66.7A+N/A2012.1h12.7C++51.5B+
AF-57 Piston 117117532.208B**1.5638.591%C+11.966%C--61.6AN/A1571.9h4.1B+10.7C*
NSX Daimyo 116116482.417C1.3549.114%B**93.966%C+77.3B**N/A2071.5h2.4C**4.9B+
NS-44 Commissioner 113113751.507B+2.2642.999%B*23.009%C++40.4C**N/A1682.8h3.1B*7.1B*
Warden 113111402.775A++0.9932.099%B*34.234%A+48.3A++N/A1252.3h6.6B**20.7B*
Vortek Rotary 152104502.08C*1.6928.783%C2.885%B+35.9A++16.6B++2122.9h47.4B++164.8B++
Gauss SPR 7878174.588A++0.8234.738%B38.462%B+86.7M**N/A2090.9h3.9B**11.3B*
Orbital Strike Uplink 11375175N/A71.23307.143%UN/A750U380U37550.1h1.1T*0.4T*
NS-15M1 7272391.846B1.9225.772%B+38.889%A*60B++N/A1291.2h10.9B++42.3B+
M20 Mustang 9160252.4C**1.3732.049%C*1.667%C40A*20.7A++3121.5h62.1B++193.8B*
LA39 Bruiser 6060272.222B*1.5469.82%B*11.667%D54.5B++N/A1741.1h2.6C+3.7B
M12 Kobalt 6459159S55.2324.17%A15.254%D-84.3B+7.1M+3820.7h21.6C89.3B
NC05 Jackhammer 6059272.185B**1.5844.672%C++22.034%A++45.4C*N/A1111.3h5.5C12.4C+
NCM3 Raven 8358481.208B+2.5660.726%A**N/A17.1A*7.4B++853.4h19.6B**32.3A
Titan-150 HESH 6257319B*15.2359.621%AN/A63.3A5.6D1850.9h3.3C++5.6B++
NS Decimator 6952153.467M++0.3062.439%C*1.923%C65A*21.3B++3640.8h2.5A+3.9A
M20 Basilisk 7052152S48.2357.413%B+1.923%D--130M**45M5980.4h57.9B**100.8B**
Frag Grenade 5451151N/A47.2359.659%A++N/A510C*30M**19190.1h4.1C+6.9B+
NC1 Gauss Rifle 5151381.342C**2.4228.764%B**39.216%M31.9B+N/A2071.6h13.4C+46.6B+
Impetus 5050172.941B++0.8232.554%C46%A*62.5B**N/A1930.8h3.9B*12B+

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart142681.6h
Spawn Beacon0680.1h
Nano-Armor Kit4963,6605.8h
Turret AI Module0510.1h
Medical Kit1631,0792.8h
Spitfire Auto-Turret2900.1h
Welding Device09940h
Deconstruction Tool08040h
Ammunition Package11470.1h
Medical Applicator2511,7810.8h
Nano-Repair Grenade01250h
Recon Detection Device84660.7h

Check the help document for the dictionary if you want to learn more about words used here.


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