Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,138)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Corporal xFloo[BLHR] xFloo
NC BR 30

KDR: 2.13

Score: 36.6m

Last Seen: Oct 6th, 2019 1:53 PM
- OFFLINE - 312.5 hour(s)

Prestige 1, Battle Rank 30 - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 20
Level Progress (to 31): 35%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS AF-4 Cyclone Blitz GD-10 LA1 Anchor Tempest Titan-150 AP Gauss Prime NS-15M1 E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:xFloo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $659,277 MLG Score: 527
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.188%18.435%52027118932,7312.71536-0.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.188%1.37A-0.369C--0.229CHEAD + (~4.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.559B+9.30.352C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.451%0.839%157212145967611350.78318438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.967%2.122A*-0.693D-1.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.908B*8.50.84B++6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.019%2.29%683512113,494112730773.09752114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%2.14A*-0.174C0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++5.80.533B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.56%3.218%6421112053,32578923094.21419144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.504%0.681B+-0.304C0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.713B++150.625B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.098%77.713%642312131,898104971.80762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.665%1.069B**0.691B+-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+20.382C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.675%17.614%64211215352108930.322936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.34A0.588B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.67B+2.50.484B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 20
36.6m285.9%344 (20.6k)302 (18.1k)2.1267849,50523,2772.5676830 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216250016.49%16.643%27405:1325

33% Combat Medic32% Engineer14% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 8:06 PMJan 18th, 2014 10:11 AMOct 17th, 2019 10:34 AM (2d) (PST)Oct 6th, 2019 9:54 AM (13d) (PST)Oct 6th, 2019 9:53 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301403900.4090.1920.0681.3460.062527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7848,40523,3792512481418,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2019.2h/84.1d 10,263 8,239 19,152 163.1k 3,755 5,874 7,523 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,910
Deaths:568
KDR:3.363
Accuracy:28.957% B++
HSR:23.089% C
NS-15M1
B*
Kills:1,523
Deaths:811
KDR:1.878
Accuracy:27.412% B*
HSR:17.794% D
NC6A GODSAW
C*
Kills:1,326
Deaths:402
KDR:3.299
Accuracy:30.328% C*
HSR:24.284% C-
GD-22S
B**
Kills:1,197
Deaths:599
KDR:1.998
Accuracy:29.136% B**
HSR:19.632% D
NC6 Gauss SAW
A+
Kills:1,165
Deaths:515
KDR:2.262
Accuracy:27.842% A+
HSR:20.944% C-
NC6S Gauss SAW S
B*
Kills:1,156
Deaths:393
KDR:2.941
Accuracy:28.553% B*
HSR:18.599% D
Kills:8,277
Deaths (as Heavy Assault):3,288
Deaths (to Heavy Assaults):6,521
KDR:2.51734
Kill Difference:4,989
Playtime:289.132 hours
Usage:14%
Score:5.520m
Score/min:318
Accuracy (listed only):28.705%
HSR (listed only):20.724%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:1,175
Deaths:655
KDR:1.794
Accuracy:26.889% B*
HSR:23.660% B
NS-11C
A
Kills:378
Deaths:223
KDR:1.695
Accuracy:30.542% A
HSR:18.519% C+
GD-66 Claw
B+
Kills:352
Deaths:281
KDR:1.253
Accuracy:57.675% C+
HSR:17.614% B+
Warden
A+
Kills:316
Deaths:84
KDR:3.762
Accuracy:35.518% A+
HSR:26.899% B
Kills:2,221
Deaths (as Engineer):1,243
Deaths (to Engineers):5,049
KDR:1.78681
Kill Difference:978
Playtime:653.511 hours
Usage:32%
Score:15.283m
Score/min:390
Accuracy (listed only):37.656%
HSR (listed only):21.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:3,277
Deaths:1,685
KDR:1.945
Accuracy:27.622% B+
HSR:14.709% D
Blitz GD-10
B+
Kills:2,139
Deaths:1,510
KDR:1.417
Accuracy:26.724% B+
HSR:11.407% D--
Tempest
B+
Kills:1,686
Deaths:747
KDR:2.257
Accuracy:28.291% B+
HSR:16.607% D
AF-19 Mercenary
B*
Kills:1,175
Deaths:655
KDR:1.794
Accuracy:26.889% B*
HSR:23.660% B
MKV Suppressed
C*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:26.634% C*
HSR:12.792% D--
NS-7 PDW
B+
Kills:1,131
Deaths:943
KDR:1.199
Accuracy:27.987% B+
HSR:14.500% D
NS-11C
A
Kills:378
Deaths:223
KDR:1.695
Accuracy:30.542% A
HSR:18.519% C+
GD-66 Claw
B+
Kills:352
Deaths:281
KDR:1.253
Accuracy:57.675% C+
HSR:17.614% B+
Kills:11,295
Deaths (as Light Assault):6,679
Deaths (to Light Assaults):4,484
KDR:1.69112
Kill Difference:4,616
Playtime:75.624 hours
Usage:4%
Score:0.834m
Score/min:184
Accuracy (listed only):31.546%
HSR (listed only):16.226%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:3,277
Deaths:1,685
KDR:1.945
Accuracy:27.622% B+
HSR:14.709% D
Blitz GD-10
B+
Kills:2,139
Deaths:1,510
KDR:1.417
Accuracy:26.724% B+
HSR:11.407% D--
Tempest
B+
Kills:1,686
Deaths:747
KDR:2.257
Accuracy:28.291% B+
HSR:16.607% D
EM4 Longshot
C**
Kills:1,262
Deaths:200
KDR:6.310
Accuracy:41.459% C**
HSR:78.051% C+
AF-6 Shadow
B++
Kills:1,163
Deaths:337
KDR:3.451
Accuracy:38.794% B++
HSR:21.926% D
NS-30 Vandal
B**
Kills:1,160
Deaths:356
KDR:3.258
Accuracy:38.991% B**
HSR:21.897% D
AF-18 Stalker
B++
Kills:1,159
Deaths:271
KDR:4.277
Accuracy:31.310% B++
HSR:24.159% B+
MKV Suppressed
C*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:26.634% C*
HSR:12.792% D--
NS-7 PDW
B+
Kills:1,131
Deaths:943
KDR:1.199
Accuracy:27.987% B+
HSR:14.500% D
NS-44 Commissioner
C+
Kills:1,091
Deaths:1,052
KDR:1.037
Accuracy:36.155% C+
HSR:18.790% C--
NC14 Bolt Driver
A
Kills:421
Deaths:42
KDR:10.024
Accuracy:43.312% A
HSR:78.385% B+
LA3 Desperado
A+
Kills:289
Deaths:272
KDR:1.063
Accuracy:37.682% A+
HSR:15.225% D
SAS-R
B*
Kills:215
Deaths:37
KDR:5.811
Accuracy:44.039% B*
HSR:74.419% B+
NC4 Mag-Shot
D-
Kills:149
Deaths:168
KDR:0.887
Accuracy:21.540% D-
HSR:12.752% D--
Kills:16,299
Deaths (as Infiltrator):8,255
Deaths (to Infiltrators):3,256
KDR:1.97444
Kill Difference:8,044
Playtime:290.638 hours
Usage:14%
Score:4.387m
Score/min:252
Accuracy (listed only):33.610%
HSR (listed only):29.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:3,277
Deaths:1,685
KDR:1.945
Accuracy:27.622% B+
HSR:14.709% D
Blitz GD-10
B+
Kills:2,139
Deaths:1,510
KDR:1.417
Accuracy:26.724% B+
HSR:11.407% D--
Tempest
B+
Kills:1,686
Deaths:747
KDR:2.257
Accuracy:28.291% B+
HSR:16.607% D
Gauss Prime
C*
Kills:1,533
Deaths:651
KDR:2.355
Accuracy:27.666% C*
HSR:21.722% C
NS-11A
B*
Kills:1,221
Deaths:847
KDR:1.442
Accuracy:28.545% B*
HSR:16.052% D-
Gauss Rifle S
B*
Kills:1,163
Deaths:547
KDR:2.126
Accuracy:29.449% B*
HSR:21.926% C++
Carnage AR
B+
Kills:1,162
Deaths:722
KDR:1.609
Accuracy:27.606% B+
HSR:13.511% D--
NS-11P
A
Kills:1,159
Deaths:599
KDR:1.935
Accuracy:29.006% A
HSR:20.708% C*
GR-22
B++
Kills:1,158
Deaths:773
KDR:1.498
Accuracy:27.733% B++
HSR:14.249% D
MKV Suppressed
C*
Kills:1,157
Deaths:635
KDR:1.822
Accuracy:26.634% C*
HSR:12.792% D--
NC1 Gauss Rifle
C+
Kills:1,151
Deaths:482
KDR:2.388
Accuracy:22.156% C+
HSR:16.855% D
NS-7 PDW
B+
Kills:1,131
Deaths:943
KDR:1.199
Accuracy:27.987% B+
HSR:14.500% D
NC9 A-Tross
B**
Kills:800
Deaths:291
KDR:2.749
Accuracy:31.102% B**
HSR:26.625% C**
GD-66 Claw
B+
Kills:352
Deaths:281
KDR:1.253
Accuracy:57.675% C+
HSR:17.614% B+
Kills:19,089
Deaths (as Combat Medic):10,713
Deaths (to Combat Medics):2,468
KDR:1.78185
Kill Difference:8,376
Playtime:665.403 hours
Usage:33%
Score:10.055m
Score/min:252
Accuracy (listed only):29.871%
HSR (listed only):17.091%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:187
Deaths:108
KDR:1.731
Accuracy:48.574% A+
HSR:16.578% B+
AF-41 Hacksaw
A+
Kills:182
Deaths:108
KDR:1.685
Accuracy:47.155% A+
HSR:10.989% D--
NCM2 Falcon
A
Kills:102
Deaths:62
KDR:1.645
Accuracy:50.975% A
HSR:6.863% B*
NS-10 Burster
A+
Kills:51
Deaths:72
KDR:0.708
Accuracy:40.549% A+
HSR:3.922% C--
Kills:522
Deaths (as MAX Suit):175
Deaths (to MAX Suits):1,337
KDR:2.98286
Kill Difference:347
Playtime:31.279 hours
Usage:2%
Score:0.499m
Score/min:266
Accuracy (listed only):46.813%
HSR (listed only):9.588%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:442
V. Kills:52 N/A
Deaths:42
KDR:10.524
Accuracy:57.847% B**
KPH:107.200 C*
VKPH:12.600 C
M30 Mustang AH
C+
Kills:154
V. Kills:8 N/A
Deaths:52
KDR:2.962
Accuracy:55.110% C+
KPH:28.400 D
VKPH:1.500 D--
Kills:596 (154 + 0)
Deaths:94
KDR:6.340
VKDR:0.638
Vehicle Kills:60
Kill Difference:502
Playtime:9.550 hours
Usage:0%
Score:0.154m
Score/min:269
Piloting Accuracy:55.110%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:125
V. Kills:6 N/A
Deaths:21
KDR:5.952
Accuracy:53.197% A
KPH:73.600 B*
VKPH:3.500 D-
C150 Dalton
D
Kills:73
V. Kills:49 146%
Deaths:34
KDR:2.147
Accuracy:57.458% A++
KPH:19.900 D
VKPH:13.400 D
L105 Zephyr PX
C**
Kills:67
V. Kills:4 N/A
Deaths:2
KDR:33.500
Accuracy:41.704% D--
KPH:99 C**
VKPH:5.900 C
Kills:265 (0 + 265)
Deaths:57
KDR:4.649
VKDR:1.035
Vehicle Kills:59
Kill Difference:208
Playtime:6.045 hours
Usage:0%
Score:0.115m
Score/min:317
Piloting Accuracy:N/A%
Gunner Accuracy:41.704%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,180
V. Kills:1,117 106%
Deaths:170
KDR:6.941
Accuracy:70.965% A++
KPH:28.800 C
VKPH:27.300 A+
C75 Viper
B**
Kills:310
V. Kills:30 N/A
Deaths:18
KDR:17.222
Accuracy:44.385% B++
KPH:47.600 B**
VKPH:4.600 D
Skyguard
C--
Kills:159
V. Kills:166 95%
Deaths:60
KDR:2.650
Accuracy:31.065% C**
KPH:7.700 D--
VKPH:8 C--
L100 Python HEAT
B+
Kills:146
V. Kills:46 311%
Deaths:24
KDR:6.083
Accuracy:56.460% B+
KPH:27 C
VKPH:8.500 D
Kills:1,795 (1,795 + 0)
Deaths:272
KDR:6.599
VKDR:4.996
Vehicle Kills:1,359
Kill Difference:1,523
Playtime:73.623 hours
Usage:4%
Score:1.382m
Score/min:313
Driving Accuracy:56.460%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,652
V. Kills:1,627 101%
Deaths:329
KDR:5.021
Accuracy:62.206% A+
KPH:20.400 C-
VKPH:20.100 B**
E540 Halberd
A+
Kills:1,465
V. Kills:1,181 124%
Deaths:239
KDR:6.130
Accuracy:59.748% A*
KPH:28 C+
VKPH:22.600 A+
Enforcer ML85
A+
Kills:613
V. Kills:601 102%
Deaths:79
KDR:7.759
Accuracy:59.234% A*
KPH:25.700 C**
VKPH:25.200 A+
Titan-150 HEAT
A+
Kills:206
V. Kills:91 224%
Deaths:22
KDR:9.364
Accuracy:59.210% A
KPH:34 A
VKPH:15 A+
C85 Canister
B**
Kills:76
V. Kills:4 N/A
Deaths:5
KDR:15.200
Accuracy:42.442% B
KPH:109.400 B**
VKPH:5.800 B+
Kills:4,012 (1,858 + 2,154)
Deaths:674
KDR:5.953
VKDR:5.199
Vehicle Kills:3,504
Kill Difference:3,338
Playtime:163.821 hours
Usage:8%
Score:4.718m
Score/min:480
Driving Accuracy:59.210%
Gunner Accuracy:42.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:134
V. Kills: N/A
Deaths:8
KDR:16.750
Accuracy:20.181% C
KPH:69.200 D-
VKPH:0 F
E540 Halberd-H
D
Kills:90
V. Kills:61 145%
Deaths:19
KDR:4.737
Accuracy:62.866% B*
KPH:22.600 D--
VKPH:15.300 D
C85 Canister-H
C
Kills:83
V. Kills:9 N/A
Deaths:6
KDR:13.833
Accuracy:56.472% B+
KPH:61.300 D
VKPH:6.600 C
Kills:307 (0 + 307)
Deaths:33
KDR:9.303
VKDR:2.121
Vehicle Kills:70
Kill Difference:274
Playtime:7.274 hours
Usage:0%
Score:0.091m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:56.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:271
V. Kills:54 N/A
Deaths:16
KDR:16.938
Accuracy:40.091% B+
KPH:51.300 C*
VKPH:10.200 C*
M40 Fury
B+
Kills:200
V. Kills:38 N/A
Deaths:11
KDR:18.182
Accuracy:39.535% B+
KPH:45.200 C
VKPH:8.600 C
M20 Basilisk
D
Kills:180
V. Kills:82 217%
Deaths:20
KDR:9
Accuracy:39.770% C*
KPH:11.700 D
VKPH:5.300 D
M60-G Bulldog
C+
Kills:141
V. Kills:21 N/A
Deaths:16
KDR:8.813
Accuracy:34.371% C+
KPH:16 D-
VKPH:2.400 D-
G30 Walker
B
Kills:88
V. Kills:71 122%
Deaths:9
KDR:9.778
Accuracy:32.142% B+
KPH:14 C+
VKPH:11.300 B
M20 Basilisk
C+
Kills:72
V. Kills:56 126%
Deaths:13
KDR:5.538
Accuracy:42.728% B+
KPH:10.800 D--
VKPH:8.400 C+
Kills:952 (0 + 952)
Deaths:85
KDR:11.200
VKDR:3.788
Vehicle Kills:322
Kill Difference:867
Playtime:46.866 hours
Usage:2%
Score:0.514m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:42.728%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:274
V. Kills:5 N/A
Deaths:70
KDR:3.914
Accuracy:46.713% B+
KPH:54.600 C++
VKPH:1 D
Kills:274 (274 + 0)
Deaths:70
KDR:3.914
VKDR:0.071
Vehicle Kills:5
Kill Difference:204
Playtime:5.019 hours
Usage:0%
Score:0.034m
Score/min:113
Driving Accuracy:46.713%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 3,3143,2771,6851.945B+0.1827.622%B+14.709%D25.2CN/A67130h9.3B++33.8B+
Blitz GD-10 2,1442,1391,5101.417B+0.7126.724%B+11.407%D--18.7C--N/A55114.4h13.4B+50.1B+
LA1 Anchor 1,9221,9105683.363B+1.2428.957%B++23.089%C58.6B+N/A17232.6h8B**27.6B++
Tempest 1,6911,6867472.257B++0.1328.291%B+16.607%D35.7C-N/A9247.2h8.6B*30.4B++
Titan-150 AP 3,2791,6523295.021C+2.8962.206%A+2.179%C20.4C-20.1B**53281h5.1C+8.2B+
Gauss Prime 1,5421,5336512.355B+0.2327.666%C*21.722%C37.1CN/A9541.3h9.5B*34.5B+
NS-15M1 1,5241,5238111.878B0.2527.412%B*17.794%D29.9CN/A10850.9h10.5B*38.2B++
E540 Halberd 2,6461,4652396.13C+4.0059.748%A*2.457%C28C+22.6A+43352.3h6.1C10.2B++
NC6A GODSAW 1,3321,3264023.299B+1.1730.328%C*24.284%C-57.4C+N/A15723.1h7C*23.2B+
EM4 Longshot 1,2661,2622006.31B**4.1841.459%C**78.051%C+34.9C*N/A9336.2h2B+4.9B+
NS-11A 1,2221,2218471.442C*0.6828.545%B*16.052%D-22.2C-N/A5755h11.8B++41.3B++
GD-22S 1,1981,1975991.998C**0.1329.136%B**19.632%D42C*N/A19128.5h9.3B*32B++
L100 Python AP 2,2971,1801706.941B+4.8170.965%A++2.542%C+28.9C27.3A+40840.9h7.5D10.6C++
AF-19 Mercenary 1,1861,1756551.794A0.3326.889%B*23.66%B24.5C**N/A8547.9h9.2B**34.1B*
NC6 Gauss SAW 1,1691,1655152.262B**0.1427.842%A+20.944%C-37.6BN/A18531h7.8B*28B++
AF-6 Shadow 1,1741,1633373.451B**1.3238.794%B++21.926%D48.3C**N/A13124.1h4.6B*11.9B*
Gauss Rifle S 1,1731,1635472.126B**0.0029.449%B*21.926%C++42.8B++N/A16027.2h9.2B*31.2B*
Carnage AR 1,1631,1627221.609C**0.5227.606%B+13.511%D--26CN/A6344.7h11.2B*40.4B++
NS-30 Vandal 1,1611,1603563.258B*1.1338.991%B**21.897%D42C++N/A9627.6h4.3B**11.1B*
AF-18 Stalker 1,1651,1592714.277A**2.1531.31%B++24.159%B+61A+N/A13819h8.5A+27.2B**
NS-11P 1,1651,1595991.935B++0.1929.006%A20.708%C*34.7BN/A10633.4h10.4A35.9B**
GR-22 1,1651,1587731.498C*0.6327.733%B++14.249%D29.2C+N/A12339.7h11.4B*41.1B++
MKV Suppressed 1,1621,1576351.822B**0.3026.634%C*12.792%D--24.2CN/A9447.9h11.7B++43.7B+
NC6S Gauss SAW S 1,1631,1563932.941A0.8128.553%B*18.599%D61.8B++N/A14818.7h8.5B**29.8B++
NC1 Gauss Rifle 1,1571,1514822.388A0.2622.156%C+16.855%D20.3CN/A6256.6h10.7B*48.3B+
NS-7 PDW 1,1331,1319431.199B0.9327.987%B+14.5%D15.8DN/A4571.6h12.6B+45.1B+
NS-44 Commissioner 1,1071,0911,0521.037C++1.0936.155%C+18.79%C--26.9CN/A8440.6h3.2B++8.8B+
NC9 A-Tross 8128002912.749A0.6231.102%B**26.625%C**32.4C+N/A14524.7h8.1B**26B*
Enforcer ML85 1,214613797.759B+5.6359.234%A*N/A25.8C**25.3A+39323.8h12.3C*20.7B**
C-4 8015513551.552C++0.578.094%T-N/A61.9C-28.1C+6428.9h1.5C++18.8T*
Breaker Rocket Pods 4944424210.524B+8.4057.847%B**N/A107.8C*12.7C4504.1h9.9B**17B*
NC14 Bolt Driver 4234214210.024S7.9043.312%A78.385%B+37.3B**N/A12111.3h2B*4.5B**
NS-11C 3833782231.695B*0.4330.542%A18.519%C+14.9DN/A5725.3h12B+39.4B++
GD-66 Claw 3553522811.253C+0.8757.675%C+17.614%B+28.2C--N/A7812.5h2.5C++4.3C*
NS Decimator 4983253141.035C+1.0967.448%B*3.077%B*28.3C-15C+33211.5h4.8C+7.1B
Warden 321316843.762A*1.6435.518%A+26.899%B45.8A+N/A1956.9h5.8A16.2B**
MANA Anti-Vehicle Turret 6173131352.319M++0.1958.356%M++1.278%T3130S3040S14588350.1h10.8B**18.5A++
C75 Viper 3403101817.222M++15.1044.385%B++1.29%C+47.7B**4.6D2746.5h5.9A13.2A
LA3 Desperado 2942892721.063C*1.0637.682%A+15.225%D13.8D-N/A4020.9h8.8C*23.3B++
S12 Renegade 279274703.914C**1.7946.713%B+2.19%D--54.8C++1D1135h2.2A4.7B**
M40 Fury 3252711616.938A*14.8140.091%B+N/A51.1C*10.2C*3565.3h12.1C**30.1B+
MANA Anti-Personnel Turret 257252852.965N/A0.8426.651%UN/A2520U50U5028100.1h19.4T*72.9T*
Mag-Cutter 29323417,9980.013C2.1132.255%C**N/A0.2DN/A11201.7h4.9F15.3C+
SAS-R 216215375.811A3.6844.039%B*74.419%B+48.9B+N/A1514.4h1.7B**3.8B**
Tank Mine 385214623.452B+1.3348.276%B**N/A89.2C71.3B13922.4h2.7D*5.7B
Spear Anti-Vehicle Phalanx Turret 287209729.857M*27.7352.974%B**2.392%D-63.3A+23.6C**5823.3h5.9B++11.2B**
Titan-150 HEAT 297206229.364B**7.2459.21%A3.398%B33.8A14.9A+5156.1h3.9B*6.5B**
M40 Fury 2382001118.182A*16.0639.535%B+2%C*45.5C8.6C3294.4h10.7B+27.1B+
AF-41 Hacksaw 1881871081.731C0.4048.574%A+16.578%B+24C-N/A897.8h10.6D*21.7B
AF-41 Hacksaw 1821821081.685C0.4447.155%A+10.989%D--23.6C--N/A917.7h10.3D*21.9C**
M20 Basilisk 262180209M++6.8739.77%C*2.222%D**11.7D5.3D12615.4h86.6C**217.7B+
NC15 Phoenix 3271782020.881C+1.2556.425%B+N/A13.6C+11.4C+18413.1h7.9B++14.1B*
Skyguard 325159602.65C+0.5231.065%C**N/A7.6D--8C--15820.8h149.5D481.4C+
Anti-Vehicle Grenade 1751561156N/A153.8757.895%B*N/A780A*95C+55210.2h3.2A5.5B**
M30 Mustang AH 162154522.962C0.8455.11%C+1.948%B*28.5D1.5D--1315.4h4.6B*8.3B++
NC4 Mag-Shot 1541491680.887C*1.2421.54%D-12.752%D--18CN/A868.3h9.3C+43.2C
L100 Python HEAT 192146246.083C++3.9656.46%B+2.055%C27C8.5D2355.4h3.8B*6.7B**
M60-G Bulldog 162141168.813A6.6934.371%C+2.837%C+16D-2.4D-898.8h6B+17.5B+
M12 Kobalt-H 134134816.75C+14.6220.181%C13.433%D70.5DN/A1371.9h15.1C++75.1C++
Shrike 1921281690.757C++1.3758.054%C*2.344%C18.8C-9.4C--3686.8h5.7B+9.8B+
L105 Zephyr 131125215.952C3.8353.197%AN/A73.5B*3.5D-2921.7h3.1A++5.9A
Frag Grenade 1091081108N/A105.8745.147%C+N/A1080M10C**44140.1h2.8B**6.3B++
NCM2 Falcon 146102621.645B+0.4850.975%A6.863%B*13.2C+5.7B+1387.7h8.5B+16.6B++
E540 Halberd-H 15190194.737C2.6162.866%B*2.222%C*22.5D--15.3D2474h7.2C11.4C+
G30 Walker 1598899.778A**7.6532.142%B+N/A14C+11.3B1906.3h200.5C**623.7B+
C85 Canister-H 9283613.833C*11.7156.472%B+19.277%A*59.3D-6.4C2021.4h5.9B+10.5B+
C85 Canister 8076515.2C+13.0742.442%B18.421%A108.6B**5.7B+6010.7h5.6B++13.1B++
C150 Dalton 12273342.147D0.0257.458%A++N/A19.7D13.2D3293.7h7.5D**13C+
M20 Basilisk 12872135.538A+3.4142.728%B+5.556%C+10.7D--8.4C+1956.7h108.9C254.8C*
L105 Zephyr PX 7167233.5B++31.3741.704%D--N/A95.7C*5.7C3130.7h2.8B**6.7B*
Bouncing Betty 5858115.273B+3.1547.508%B+N/A96.7DN/A5600.6h2.5F5.2C
M60-A Bulldog 6555163.438C1.3135.982%C++N/A30.6C5.6C+2541.8h5.9C+16.5C*
Sticky Grenade 5454154N/A51.8753.192%C+N/A540D-N/A29410.1h2.3C+4.4C++
NS-10 Burster 9951720.708C1.4240.549%A+3.922%C--5.3C+4.9B*1049.7h165.8C+408.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38321h
Anti-Vehicle MANA Turret76271.6h
Nano-Armor Kit492878,69783.2h
Motion Spotter2410,7585.8h
Nanite Revive Grenade07340.2h
Nanite Healing Grenade01440h
Medical Kit3184,7797.7h
Medical Applicator578577,21847.7h
Spitfire Auto-Turret32930.4h
Deconstruction Tool01,0050.1h
Recon Detection Device107491.7h
Shield Recharging Field456,4892.4h
Ammunition Package82,5741.8h
Anti-Infantry MANA Turret24450.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.44s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.