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Harbinger xFluffyPuck[BWAE] xFluffyPuck
VS BR 93

KDR: 2.18

Score: 5.4m

Last Seen: May 20th, 2019 10:54 PM
- OFFLINE - 105.3 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 94): 58%
Level 100 Progress: 29% 392h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS H-V45 AE VE-H Maw NS-15M1 Eridani SX5-AE NS-15M AE Orion VS54 NS-44P Commissioner Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,822,605 MLG Score: 3855
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.479%40.942%116613118411,9123.1664-0.989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.185%1.279A3.176M++-1.498FHEAD ++ (~26.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.566B+8.70.371C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.647%83.273%01119627541700.659472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.207B**0.754B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.602B+1.60.467B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
5.4m542.2%571 (34.3k)385 (23.1k)2.177113,2156,0702.2438293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119778728.208%38.971%109902:1910

11% Combat Medic80% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2018 10:54 PMNov 18th, 2018 3:05 AMMay 24th, 2019 8:09 AM (19h) (PST)May 20th, 2019 6:59 PM (4d) (PST)May 20th, 2019 6:54 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6062843220.9390.4310.3665.2090.0223855

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,37517,04319,332562622313123,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
234.7h/9.8d 405 5,150 3,302 73.3k 468 858 312 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A++
Kills:1,169
Deaths:441
KDR:2.651
Accuracy:27.436% B
HSR:41.916% A++
NS-15M1
A**
Kills:1,168
Deaths:430
KDR:2.716
Accuracy:27.865% B**
HSR:40.582% A**
NS-15M AE
A++
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:29.740% B*
HSR:42.060% A++
Orion VS54
A*
Kills:1,165
Deaths:410
KDR:2.841
Accuracy:28.263% A+
HSR:38.970% A*
Flare VE6
M
Kills:1,164
Deaths:499
KDR:2.333
Accuracy:27.575% B**
HSR:42.096% M
NS-15MP
A+
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:26.218% C
HSR:45.314% A+
SVA-88
A**
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:27.799% B*
HSR:43.325% A**
Betelgeuse 54-A
A+
Kills:106
Deaths:53
KDR:2
Accuracy:27.537% B
HSR:42.453% A+
Kills:8,261
Deaths (as Heavy Assault):3,399
Deaths (to Heavy Assaults):2,014
KDR:2.43042
Kill Difference:4,862
Playtime:188.771 hours
Usage:80%
Score:4.404m
Score/min:389
Accuracy (listed only):27.804%
HSR (listed only):42.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:28.556% C
HSR:34.075% B**
Pulsar C
M+
Kills:51
Deaths:30
KDR:1.700
Accuracy:28.143% B++
HSR:39.216% M+
Kills:1,219
Deaths (as Light Assault):479
Deaths (to Light Assaults):977
KDR:2.54489
Kill Difference:740
Playtime:1.516 hours
Usage:1%
Score:0.010m
Score/min:115
Accuracy (listed only):28.350%
HSR (listed only):36.646%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:1,174
Deaths:492
KDR:2.386
Accuracy:29.183% C*
HSR:39.182% A+
Eridani SX5-AE
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:28.556% C
HSR:34.075% B**
Kills:2,342
Deaths (as Combat Medic):941
Deaths (to Combat Medics):906
KDR:2.48884
Kill Difference:1,401
Playtime:26.568 hours
Usage:11%
Score:0.623m
Score/min:391
Accuracy (listed only):28.870%
HSR (listed only):36.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M+
Kills:51
Deaths:30
KDR:1.700
Accuracy:28.143% B++
HSR:39.216% M+
Kills:51
Deaths (as Engineer):30
Deaths (to Engineers):770
KDR:1.7
Kill Difference:21
Playtime:3.753 hours
Usage:2%
Score:0.069m
Score/min:307
Accuracy (listed only):28.143%
HSR (listed only):39.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B**
Kills:1,168
Deaths:449
KDR:2.601
Accuracy:28.556% C
HSR:34.075% B**
NS-44P Commissioner
A++
Kills:1,164
Deaths:843
KDR:1.381
Accuracy:52.003% A
HSR:42.096% A++
Ghost
A+
Kills:275
Deaths:93
KDR:2.957
Accuracy:43.647% B++
HSR:83.273% A+
NS-44 Commissioner
A*
Kills:94
Deaths:90
KDR:1.044
Accuracy:48.204% A+
HSR:38.298% A*
Kills:2,701
Deaths (as Infiltrator):1,475
Deaths (to Infiltrators):833
KDR:1.83119
Kill Difference:1,226
Playtime:14.548 hours
Usage:6%
Score:0.315m
Score/min:360
Accuracy (listed only):43.103%
HSR (listed only):49.436%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:73
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.202% A+
KPH:74.600 C**
VKPH:0 D**
Kills:73 (0 + 73)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:73
Playtime:0.979 hours
Usage:0%
Score:0.014m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:26.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 AE 1,1881,1744922.386B+0.2129.183%C*39.182%A+55.6C*N/A16421.1h9.9B*34.1B+
VE-H Maw 1,1741,1694412.651B*0.4727.436%B41.916%A++74.9B*N/A17115.6h8.3B*30.2B+
NS-15M1 1,1741,1684302.716B*0.5427.865%B**40.582%A**77.9A+N/A36615h9A32.2B*
Eridani SX5-AE 1,1771,1684492.601B*0.4228.556%C34.075%B**52.1C+N/A16122.4h9.7B+34B
NS-15M AE 1,1701,1654162.8B+0.6229.74%B*42.06%A++68.1B+N/A22217.1h9.3B**31.4B++
Orion VS54 1,1711,1654102.841B*0.6628.263%A+38.97%A*63.7A+N/A26118.3h9.3B**32.9B
NS-44P Commissioner 1,1681,1648431.381C++0.8052.003%A42.096%A++71.4B+N/A21416.3h2.8B++5.5B*
Flare VE6 1,1691,1644992.333B**0.1627.575%B**42.096%M76.6AN/A21915.2h8.6B*31.3B++
NS-15MP 1,1681,1636441.806C0.3726.218%C45.314%A+49.3C--N/A18223.6h10.5C*39.9C++
SVA-88 1,1631,1615062.294C**0.1227.799%B*43.325%A**71.2B**N/A18816.3h9.9B*35.5B++
NS Decimator 6124241722.465A++0.2959.641%C+1.887%C51.1B**22.7B*3408.3h3.2B**5.4B**
Ghost 275275932.957C++0.7843.647%B++83.273%A+76.4A++N/A2473.6h1.6A3.7B**
Lumine Edge AE 1331323,7770.035D2.1438.105%BN/A1C--N/A3137.9h1.5D3.9C*
Betelgeuse 54-A 106106532C0.1827.537%B42.453%A+81.5B+N/A7021.3h9B**32.8B++
NS-44 Commissioner 9494901.044C++1.1348.204%A+38.298%A*58.8B**N/A3071.6h2.7B**5.6B**
M12 Kobalt 7373173S70.8226.202%A+21.918%B*73C*N/A2411h13.7B**52.4B*
Damascus Edge 70702,2420.031C+2.1538.889%B*N/A0.8C+N/A384.9h1.4B**3.6B++
Pulsar C 5151301.7B+0.4828.143%B++39.216%M+72.9A*N/A6730.7h9.6B++34B++
NS "Jackpot" Decimator 8350242.083C*0.0960.8%C--2%C*62.5B+41.3B*2460.8h3B*5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45150.4h
Nano-Armor Kit01220h
AE Nano-Armor Kit01,6100.3h
AE Medical Applicator84,4100.3h
Nanite Revive Grenade0980h
Motion Spotter01150.1h
Medical Kit3953,87423.3h
Medical Applicator01890h
Recon Detection Device01880.3h

Check the help document for the dictionary if you want to learn more about words used here.


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