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Executor Surfer xGreattank[VBUX] xGreattank
NC BR 169

KDR: 2.95

Score: 70.9m

Last Seen: Mar 24th, 2020 9:45 PM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang C150 Dalton Hornet Missiles CAS30 Tank Buster Vortek Rotary AP30 Shredder Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $945,756 MLG Score: 756
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.617%22.292%59331124526,0091.485721.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.351%1.045B**0.19C++-0.332C-HEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.476B+10.40.275C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.374%1.449%11816127031,9433350139629.53522229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.027%-0.2C-0.115C+0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.90.453B+31.40.409B57.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.467%3.511%341712696,067264128442.29637213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.04%0.138C++0.642B+0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.521B+7.80.374C**10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.401%2.22%135620125625,00224791064810.0855235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.625%0.201C++-0.555D0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.766B++10.80.731B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.809%70.482%1356512714,4211815282.43581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.339%0.58B+0.223C++-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.30.29C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.485%12.914%1356412722,8961124462.57651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.41%1.471A+-0.363C-1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.653B+2.70.441B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.9m219.6%419 (25.1k)364 (21.8k)2.94758121,05441,0693.5847169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276621822.915%9.203%21104:4436

73% Engineer10% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2013 12:07 AMApr 30th, 2019 4:15 PMMar 25th, 2020 9:23 AM (10d) (PST)Mar 24th, 2020 5:55 PM (11d) (PST)Mar 24th, 2020 5:45 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,109911,0180.6210.2110.0571.7670.184756

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,5415,45661,085371331061121,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3249.6h/135.4d 26,166 11,141 35,145 344.5k 2,198 7,100 35,847 216.2m

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:1,882
Deaths:1,690
KDR:1.114
Accuracy:26.773% C*
HSR:21.892% C+
AF-19 Mercenary
A
Kills:1,598
Deaths:1,460
KDR:1.095
Accuracy:28.904% A
HSR:18.273% D
GD-7F
D-
Kills:1,303
Deaths:1,205
KDR:1.081
Accuracy:19.255% D*
HSR:15.196% D-
GD-66 Claw
B+
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B+
HSR:11.701% C--
19A Fortuna
C+
Kills:1,270
Deaths:1,185
KDR:1.072
Accuracy:25.805% C
HSR:20.394% C+
Razor GD-23
B+
Kills:1,158
Deaths:939
KDR:1.233
Accuracy:25.788% C++
HSR:24.266% B+
AF-4A Bandit
C*
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:26.493% C++
HSR:25.195% C*
LA39 Bruiser
A
Kills:1,123
Deaths:801
KDR:1.402
Accuracy:75.733% A
HSR:13.891% C+
NSX-P Tanto
B+
Kills:429
Deaths:609
KDR:0.704
Accuracy:26.099% C+
HSR:29.604% B+
Mauler S6
C*
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% C*
HSR:13.433% C
Warden
B+
Kills:226
Deaths:185
KDR:1.222
Accuracy:26.533% C+
HSR:28.761% B+
MGR-M1 Bishop
B+
Kills:170
Deaths:157
KDR:1.083
Accuracy:30.422% C--
HSR:35.882% B+
The Little Helper
A
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.424% F--
HSR:23.669% A
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C
HSR:15.730% B+
Gauss Compact Burst
C--
Kills:73
Deaths:70
KDR:1.043
Accuracy:25.103% C--
HSR:13.699% F-
Kills:12,329
Deaths (as Engineer):10,742
Deaths (to Engineers):11,695
KDR:1.14774
Kill Difference:1,587
Playtime:2,362.839 hours
Usage:73%
Score:54.959m
Score/min:388
Accuracy (listed only):34.446%
HSR (listed only):20.772%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,229
Deaths:661
KDR:1.859
Accuracy:26.614% B+
HSR:26.200% C*
LA1 Anchor
A
Kills:1,207
Deaths:765
KDR:1.578
Accuracy:25.991% C++
HSR:35.874% A
NC6 Gauss SAW
B+
Kills:1,176
Deaths:697
KDR:1.687
Accuracy:23.861% B+
HSR:17.092% D--
EM1
B
Kills:914
Deaths:573
KDR:1.595
Accuracy:23.484% C**
HSR:24.398% B
MGR-L1 Promise
A
Kills:397
Deaths:186
KDR:2.134
Accuracy:31.415% A
HSR:33.501% B**
NSX-P Naginata
A
Kills:304
Deaths:164
KDR:1.854
Accuracy:29.831% A
HSR:30.263% C++
Kills:5,227
Deaths (as Heavy Assault):3,046
Deaths (to Heavy Assaults):9,859
KDR:1.71602
Kill Difference:2,181
Playtime:143.207 hours
Usage:4%
Score:2.662m
Score/min:310
Accuracy (listed only):26.866%
HSR (listed only):27.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C*
Kills:1,882
Deaths:1,690
KDR:1.114
Accuracy:26.773% C*
HSR:21.892% C+
AF-19 Mercenary
A
Kills:1,598
Deaths:1,460
KDR:1.095
Accuracy:28.904% A
HSR:18.273% D
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
GD-7F
D-
Kills:1,303
Deaths:1,205
KDR:1.081
Accuracy:19.255% D*
HSR:15.196% D-
GD-66 Claw
B+
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B+
HSR:11.701% C--
19A Fortuna
C+
Kills:1,270
Deaths:1,185
KDR:1.072
Accuracy:25.805% C
HSR:20.394% C+
MGR-S1 Gladius
C**
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C+
HSR:24.749% C**
MKV Suppressed
B+
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B+
HSR:22.920% B+
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
Razor GD-23
B+
Kills:1,158
Deaths:939
KDR:1.233
Accuracy:25.788% C++
HSR:24.266% B+
AF-4A Bandit
C*
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:26.493% C++
HSR:25.195% C*
LA39 Bruiser
A
Kills:1,123
Deaths:801
KDR:1.402
Accuracy:75.733% A
HSR:13.891% C+
NSX-P Tanto
B+
Kills:429
Deaths:609
KDR:0.704
Accuracy:26.099% C+
HSR:29.604% B+
Mauler S6
C*
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% C*
HSR:13.433% C
Tempest
C++
Kills:347
Deaths:321
KDR:1.081
Accuracy:23.971% D-
HSR:22.767% C++
NSX-P Tengu
A+
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A+
HSR:19.575% C
The Little Helper
A
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.424% F--
HSR:23.669% A
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C
HSR:15.730% B+
Gauss Compact Burst
C--
Kills:73
Deaths:70
KDR:1.043
Accuracy:25.103% C--
HSR:13.699% F-
Kills:17,371
Deaths (as Light Assault):14,256
Deaths (to Light Assaults):6,821
KDR:1.2185
Kill Difference:3,115
Playtime:335.776 hours
Usage:10%
Score:6.806m
Score/min:338
Accuracy (listed only):34.082%
HSR (listed only):19.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,605
Deaths:740
KDR:2.169
Accuracy:40.718% C++
HSR:69.533% C++
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
NS-44 Commissioner
C**
Kills:1,214
Deaths:1,109
KDR:1.095
Accuracy:39.060% C**
HSR:24.218% C*
MGR-S1 Gladius
C**
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C+
HSR:24.749% C**
MKV Suppressed
B+
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B+
HSR:22.920% B+
NC14 Bolt Driver
B
Kills:1,170
Deaths:645
KDR:1.814
Accuracy:38.542% B
HSR:75.812% C++
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
EM4 Longshot
C+
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:38.594% C
HSR:77.281% C+
Impetus
B++
Kills:1,153
Deaths:517
KDR:2.230
Accuracy:35.807% C++
HSR:35.386% B++
AF-18 Stalker
B+
Kills:1,144
Deaths:777
KDR:1.472
Accuracy:30.053% B+
HSR:20.892% C+
LA3 Desperado
D
Kills:866
Deaths:804
KDR:1.077
Accuracy:20.251% D**
HSR:15.704% D
LA8 Rebel
C+
Kills:548
Deaths:461
KDR:1.189
Accuracy:30.648% C+
HSR:18.066% C-
NC4 Mag-Shot
B*
Kills:430
Deaths:420
KDR:1.024
Accuracy:32.868% B*
HSR:19.767% C++
Gauss SPR
B
Kills:391
Deaths:208
KDR:1.880
Accuracy:35.636% B
HSR:37.084% B
Tempest
C++
Kills:347
Deaths:321
KDR:1.081
Accuracy:23.971% D-
HSR:22.767% C++
Soldier Soaker
C**
Kills:247
Deaths:179
KDR:1.380
Accuracy:28.921% D
HSR:15.790% C**
NSX-P Tengu
A+
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A+
HSR:19.575% C
NS-357 Underboss
B+
Kills:184
Deaths:156
KDR:1.179
Accuracy:40.922% B+
HSR:17.935% D
NS-61 Emissary
C-
Kills:135
Deaths:96
KDR:1.406
Accuracy:25.807% C-
HSR:14.074% D
LA80
C*
Kills:93
Deaths:23
KDR:4.043
Accuracy:42.791% C*
HSR:75.269% C
NS CandyCannon 3000
C-
Kills:78
Deaths:116
KDR:0.672
Accuracy:27.295% D-
HSR:26.923% C-
Kills:15,858
Deaths (as Infiltrator):10,702
Deaths (to Infiltrators):5,721
KDR:1.48178
Kill Difference:5,156
Playtime:330.692 hours
Usage:10%
Score:5.280m
Score/min:266
Accuracy (listed only):33.130%
HSR (listed only):31.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
GD-66 Claw
B+
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B+
HSR:11.701% C--
MGR-S1 Gladius
C**
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C+
HSR:24.749% C**
MKV Suppressed
B+
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B+
HSR:22.920% B+
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
LA39 Bruiser
A
Kills:1,123
Deaths:801
KDR:1.402
Accuracy:75.733% A
HSR:13.891% C+
NC1 Gauss Rifle
B*
Kills:510
Deaths:417
KDR:1.223
Accuracy:27.137% B*
HSR:18.039% C--
Mauler S6
C*
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% C*
HSR:13.433% C
Carnage AR
C++
Kills:357
Deaths:268
KDR:1.332
Accuracy:25.115% C+
HSR:21.569% C++
Tempest
C++
Kills:347
Deaths:321
KDR:1.081
Accuracy:23.971% D-
HSR:22.767% C++
NSX-P Tengu
A+
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A+
HSR:19.575% C
The Little Helper
A
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.424% F--
HSR:23.669% A
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C
HSR:15.730% B+
NS-11P
B*
Kills:78
Deaths:67
KDR:1.164
Accuracy:28.227% B*
HSR:20.513% C+
Kills:9,448
Deaths (as Combat Medic):6,948
Deaths (to Combat Medics):3,586
KDR:1.35982
Kill Difference:2,500
Playtime:44.998 hours
Usage:1%
Score:0.806m
Score/min:298
Accuracy (listed only):37.415%
HSR (listed only):18.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:189
Deaths:98
KDR:1.929
Accuracy:41.675% B+
HSR:16.402% C**
AF-23 Grinder
C*
Kills:183
Deaths:88
KDR:2.080
Accuracy:43.512% C*
HSR:16.940% C+
NCM2 Falcon
B+
Kills:140
Deaths:107
KDR:1.308
Accuracy:38.733% C
HSR:5.714% B+
NCM1 Scattercannon
B++
Kills:91
Deaths:59
KDR:1.542
Accuracy:38.240% C+
HSR:18.681% B++
NCM2 Falcon
C+
Kills:78
Deaths:84
KDR:0.929
Accuracy:41.651% C+
HSR:2.564% D--
NCM1 Scattercannon
A++
Kills:67
Deaths:19
KDR:3.526
Accuracy:30.210% D--
HSR:23.881% A++
Kills:748
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):1,707
KDR:3.28791
Kill Difference:520.500
Playtime:23.381 hours
Usage:1%
Score:0.412m
Score/min:294
Accuracy (listed only):39.004%
HSR (listed only):14.030%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:12,685
V. Kills:2,513 N/A
Deaths:1,218
KDR:10.415
Accuracy:65.351% A
KPH:79.800 B*
VKPH:15.800 M++
M20 Mustang
A**
Kills:12,286
V. Kills:7,390 166%
Deaths:2,096
KDR:5.862
Accuracy:31.832% C*
KPH:38.300 A**
VKPH:23.100 A*
Hornet Missiles
B*
Kills:3,405
V. Kills:1,856 183%
Deaths:289
KDR:11.782
Accuracy:66.696% B*
KPH:111.900 B*
VKPH:61 B*
Vortek Rotary
A
Kills:2,397
V. Kills:1,404 171%
Deaths:769
KDR:3.117
Accuracy:32.945% B+
KPH:31.700 A
VKPH:18.500 B**
Breaker Rocket Pods
C++
Kills:1,341
V. Kills:301 444%
Deaths:151
KDR:8.881
Accuracy:58.621% B**
KPH:73.400 C
VKPH:16.500 C++
M202 Wyrm
B+
Kills:769
V. Kills:348 220%
Deaths:41
KDR:18.756
Accuracy:49.670% D
KPH:128.900 B+
VKPH:58.300 C*
M20 Kestrel
B*
Kills:759
V. Kills:542 140%
Deaths:211
KDR:3.597
Accuracy:30.280% C++
KPH:29.800 B*
VKPH:21.300 B*
Coyote Missiles
C*
Kills:355
V. Kills:151 234%
Deaths:54
KDR:6.574
Accuracy:52.511% C+
KPH:55.100 C*
VKPH:23.400 C+
Kills:33,997 (28,127 + 0)
Deaths:4,829
KDR:7.040
VKDR:3.004
Vehicle Kills:14,505
Kill Difference:29,168
Playtime:641.725 hours
Usage:20%
Score:13.067m
Score/min:339
Piloting Accuracy:30.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:9,120
V. Kills:5,015 182%
Deaths:719
KDR:12.684
Accuracy:42.612% C**
KPH:63.300 A+
VKPH:34.800 B*
CAS30 Tank Buster
A+
Kills:2,679
V. Kills:2,007 133%
Deaths:1,000
KDR:2.679
Accuracy:48.630% B+
KPH:15.400 A+
VKPH:11.500 B**
AP30 Shredder
A
Kills:2,328
V. Kills:1,130 206%
Deaths:228
KDR:10.211
Accuracy:33.233% B+
KPH:59.700 A
VKPH:29 A
L105 Zephyr
A++
Kills:1,669
V. Kills:387 430%
Deaths:136
KDR:12.272
Accuracy:42.892% C+
KPH:85 B*
VKPH:19.700 A++
L-30R Vektor
C+
Kills:555
V. Kills:326 170%
Deaths:166
KDR:3.343
Accuracy:37.281% C+
KPH:9.100 C+
VKPH:5.400 C+
Dual-75 Duster
A
Kills:269
V. Kills:36 N/A
Deaths:15
KDR:17.933
Accuracy:43.035% B+
KPH:80.800 C+
VKPH:10.800 A
Kills:16,620 (3,234 + 13,386)
Deaths:2,264
KDR:7.341
VKDR:3.932
Vehicle Kills:8,901
Kill Difference:14,356
Playtime:441.172 hours
Usage:14%
Score:8.439m
Score/min:319
Piloting Accuracy:37.281%
Gunner Accuracy:43.035%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,340
V. Kills:743 180%
Deaths:136
KDR:9.853
Accuracy:51.743% C
KPH:47 B*
VKPH:26 B**
L100 Python HEAT
A++
Kills:898
V. Kills:342 262%
Deaths:63
KDR:14.254
Accuracy:52.613% C++
KPH:55.800 A
VKPH:21.200 A++
Skyguard
A++
Kills:246
V. Kills:157 156%
Deaths:34
KDR:7.235
Accuracy:36.648% A
KPH:23.500 A
VKPH:15 A++
C75 Viper
C+
Kills:148
V. Kills:34 423%
Deaths:22
KDR:6.727
Accuracy:36.061% C
KPH:32.100 C+
VKPH:7.400 C+
Kills:2,632 (2,632 + 0)
Deaths:255
KDR:10.322
VKDR:5.004
Vehicle Kills:1,276
Kill Difference:2,377
Playtime:59.728 hours
Usage:2%
Score:1.324m
Score/min:370
Driving Accuracy:36.061%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,189
V. Kills:1,147 191%
Deaths:221
KDR:9.905
Accuracy:51.266% C*
KPH:42.700 A++
VKPH:22.400 A+
E540 Halberd
A+
Kills:1,627
V. Kills:815 199%
Deaths:125
KDR:13.016
Accuracy:52.014% B**
KPH:45.200 A+
VKPH:22.600 A+
Titan-150 HEAT
A+
Kills:904
V. Kills:364 248%
Deaths:82
KDR:11.024
Accuracy:52.997% B++
KPH:38.700 A+
VKPH:15.600 A+
Titan-150 HESH
A+
Kills:342
V. Kills:57 N/A
Deaths:18
KDR:19
Accuracy:55.024% B*
KPH:69.100 A+
VKPH:11.500 B*
Enforcer ML85
A++
Kills:302
V. Kills:198 152%
Deaths:22
KDR:13.727
Accuracy:48.996% B**
KPH:40.500 A++
VKPH:26.500 A++
C85 Canister
B++
Kills:276
V. Kills:26 N/A
Deaths:11
KDR:25.091
Accuracy:42.389% C*
KPH:69.300 C+
VKPH:6.500 B++
Kills:5,640 (3,435 + 2,205)
Deaths:479
KDR:11.775
VKDR:5.443
Vehicle Kills:2,607
Kill Difference:5,161
Playtime:127.052 hours
Usage:4%
Score:3.016m
Score/min:396
Driving Accuracy:55.024%
Gunner Accuracy:42.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,909
V. Kills:917 208%
Deaths:183
KDR:10.432
Accuracy:61.391% B++
KPH:59.300 B*
VKPH:28.500 B*
M60-G Bulldog-H
C+
Kills:1,671
V. Kills:221 N/A
Deaths:143
KDR:11.685
Accuracy:47.904% C+
KPH:74.500 C
VKPH:9.900 C
C85 Canister-H
B**
Kills:1,326
V. Kills:130 N/A
Deaths:77
KDR:17.221
Accuracy:48.446% C
KPH:121.700 C**
VKPH:11.900 B**
Enforcer ML65-H
B**
Kills:810
V. Kills:583 139%
Deaths:82
KDR:9.878
Accuracy:56.818% C+
KPH:52.300 B**
VKPH:37.600 B*
M40 Fury-H
B
Kills:594
V. Kills:119 495%
Deaths:50
KDR:11.880
Accuracy:42.649% C*
KPH:75.300 C
VKPH:15.100 B
M96 Mjolnir-H
C*
Kills:507
V. Kills:286 177%
Deaths:76
KDR:6.671
Accuracy:49.714% C+
KPH:53.100 C*
VKPH:30 C+
M12 Kobalt-H
M**
Kills:247
V. Kills:25 N/A
Deaths:7
KDR:35.286
Accuracy:26.673% B**
KPH:131.100 C**
VKPH:13.300 M**
Halberd-H SE
B+
Kills:219
V. Kills:85 255%
Deaths:10
KDR:21.900
Accuracy:64.526% B+
KPH:75.100 C+
VKPH:29.200 C+
G30 Walker
C+
Kills:84
V. Kills:52 158%
Deaths:18
KDR:4.667
Accuracy:36.360% C+
KPH:26 C
VKPH:16.100 C+
G40-F Ranger
C+
Kills:58
V. Kills:35 161%
Deaths:
KDR:
Accuracy:34.839% C+
KPH:33 C+
VKPH:19.900 C+
Kills:7,425 (0 + 7,425)
Deaths:646
KDR:11.494
VKDR:3.797
Vehicle Kills:2,453
Kill Difference:6,779
Playtime:108.231 hours
Usage:3%
Score:2.146m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:34.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:503
V. Kills:117 426%
Deaths:32
KDR:15.719
Accuracy:40.604% B+
KPH:62 B+
VKPH:14.400 B**
M40 Fury
B+
Kills:320
V. Kills:62 N/A
Deaths:12
KDR:26.667
Accuracy:39.569% B+
KPH:69.200 B+
VKPH:13.400 B+
M20 Basilisk
A++
Kills:261
V. Kills:105 246%
Deaths:31
KDR:8.419
Accuracy:45.478% B*
KPH:31.500 B*
VKPH:12.700 A++
M20 Basilisk
M**
Kills:223
V. Kills:116 191%
Deaths:15
KDR:14.867
Accuracy:46.946% B**
KPH:44.300 A*
VKPH:23.100 M**
M60-G Bulldog
B+
Kills:128
V. Kills:32 388%
Deaths:16
KDR:8
Accuracy:31.419% C
KPH:29.500 C+
VKPH:7.400 B+
M12 Kobalt
A+
Kills:115
V. Kills:8 N/A
Deaths:4
KDR:28.750
Accuracy:20.775% B+
KPH:67 C+
VKPH:4.700 A+
M12 Kobalt
A++
Kills:112
V. Kills:12 N/A
Deaths:9
KDR:12.444
Accuracy:19.100% C*
KPH:51.700 D
VKPH:5.500 A++
Kills:1,662 (0 + 1,662)
Deaths:119
KDR:13.966
VKDR:3.798
Vehicle Kills:452
Kill Difference:1,543
Playtime:34.271 hours
Usage:1%
Score:0.709m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:19.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:459
V. Kills:162 282%
Deaths:203
KDR:2.261
Accuracy:59.544% B**
KPH:42.800 B*
VKPH:15.100 A*
Kills:459 (459 + 0)
Deaths:203
KDR:2.261
VKDR:0.798
Vehicle Kills:162
Kill Difference:256
Playtime:10.719 hours
Usage:0%
Score:0.136m
Score/min:212
Driving Accuracy:59.544%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:242
V. Kills:61 390%
Deaths:22
KDR:11
Accuracy:49.305% B+
KPH:76.800 B*
VKPH:19.400 C++
VLG Missile Launcher
B+
Kills:186
V. Kills:59 310%
Deaths:8
KDR:23.250
Accuracy:56.210% C*
KPH:70.200 B+
VKPH:22.300 C**
M20 Wyvern
C+
Kills:113
V. Kills:77 145%
Deaths:27
KDR:4.185
Accuracy:38.079% C**
KPH:20.500 C
VKPH:14 C+
Kills:541 (0 + 541)
Deaths:57
KDR:9.491
VKDR:3.456
Vehicle Kills:197
Kill Difference:484
Playtime:11.314 hours
Usage:0%
Score:0.173m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:38.079%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 15,19812,6851,21810.415B+7.4765.351%AN/A79.8B*15.8M++352159h7.6C**11.7B+
M20 Mustang 19,67612,2862,0965.862A2.9131.832%C*1.66%C38.3A**23.1A*291320.4h53.6B*168.4B**
C150 Dalton 14,1359,12071912.684B++9.7442.612%C**N/A63.3A+34.8B*503144h2.9B*6.8B**
Hornet Missiles 5,2613,40528911.782B*8.8366.696%B*1.351%C112B*61.1B*72730.4h7.7B*11.6B*
CAS30 Tank Buster 4,6862,6791,0002.679B+0.2748.63%B+2.352%A++15.4A+11.5B**190174.5h38.4B++78.9B++
Vortek Rotary 3,8012,3977693.117B+0.1732.945%B+2.295%C+31.7A18.5B**31075.7h41B*124.4B*
AP30 Shredder 3,4582,32822810.211C**7.2633.233%B+1.933%C+59.7A29A50739h46.8B*140.7B**
Titan-150 AP 3,3362,1892219.905B+6.9651.266%C*2.878%C++42.7A++22.4A+46251.3h3.6B++7B*
M60-A Bulldog 2,2651,9717725.597M22.6552.403%A++1.015%C--85.7A*12.8A+57923h4.8B+9.1B**
E540 Halberd-H 2,8261,90918310.432C*7.4861.391%B++N/A59.3B*28.5B*32432.2h4.8B+7.8B*
AC-X11 1,9231,8821,6901.114C+1.8326.773%C*21.892%C+21.6CN/A6287.2h10.3C+38.7C*
M60-G Bulldog-H 1,8921,67114311.685C+8.7447.904%C+N/A74.6C9.9C28822.4h4.8C*9.9C**
L105 Zephyr 2,0561,66913612.272C++9.3242.892%C+N/A85.2B*19.7A++47619.6h4.6B*10.7B+
C-4 2,2841,6437962.064B0.8827.847%C**N/A102C**39.8B++78916.1h1.2B+4.2B+
E540 Halberd 2,4421,62712513.016B+10.0752.014%B**2.827%C+45.2A+22.6A+37136h4.4B**8.5B**
SAS-R 1,6101,6057402.169C0.7840.718%C++69.533%C++46.7C++N/A13134.4h2.1C**5.2B
AF-19 Mercenary 1,6151,5981,4601.095C*1.8528.904%A18.273%D17.4C+N/A7392h11.6B+40.3B+
Breaker Rocket Pods 1,6421,3411518.881C++5.9358.621%B**1.417%B++73.3C16.4C++47018.3h12.2B+20.8B++
L100 Python AP 2,0831,3401369.853B+6.9151.743%C4.776%A47B*26.1B**38528.5h4.4B+8.5B+
C85 Canister-H 1,4561,3267717.221C++14.2748.446%C12.519%B+121.7C**11.9B**30810.9h5.9B12.2B
AF-4 Cyclone 1,3181,3148641.521C++1.4332.423%A11.492%D*41.5C*N/A12031.7h10.2B31.3B+
GD-7F 1,3261,3031,2051.081C+1.8719.255%D*15.196%D-17.2DN/A6175.8h14.1C73.2C--
GD-66 Claw 1,2981,2828981.428C++1.5266.075%B+11.701%C--47.3C++N/A14927.1h2.4C*3.6B+
19A Fortuna 1,2941,2701,1851.072C1.8825.805%C20.394%C+24.5DN/A6451.9h10.6C40.9C
GD-22S 1,2421,2296611.859C++1.0926.614%B+26.2%C*52.7B+N/A18823.3h9.8B+36.7B+
NS-44 Commissioner 1,2351,2141,1091.095C++1.8539.06%C**24.218%C*66B**1.1A20318.4h4.1C10.6C++
LA1 Anchor 1,2291,2077651.578C1.3725.991%C++35.874%A60.4B1.1B**18920h10C++38.6C*
MGR-S1 Gladius 1,2161,1968371.429C+1.5227.602%C+24.749%C**33CN/A11536.2h9.9C++36C*
MKV Suppressed 1,2131,1788471.391C*1.5629.295%B+22.92%B+50.6B+1.5M+13823.3h13.8C++47.1C**
NC6 Gauss SAW 1,1791,1766971.687C*1.2623.861%B+17.092%D--49.2B++N/A20423.9h8.1B+34B+
NC14 Bolt Driver 1,1741,1706451.814C+1.1338.542%B75.812%C++30.4BN/A10938.5h2.2B+5.7B+
Blitz GD-10 1,1851,1688481.377C**1.5728.929%B*16.781%C+36.8C*N/A14631.7h14.9C++51.6B+
EM4 Longshot 1,1761,1625951.953C0.9938.594%C77.281%C+41.4B+N/A11128.1h2B5.1C**
Razor GD-23 1,1821,1589391.233C*1.7125.788%C++24.266%B+18.9CN/A6161.3h11.8C++45.9C*
AF-4A Bandit 1,1751,1559021.28C+1.6726.493%C++25.195%C*30.4CN/A7538h11.7C44.1C+
Impetus 1,1661,1535172.23C++0.7235.807%C++35.386%B++56.5B+N/A12920.4h4.1B+11.5B+
AF-18 Stalker 1,1481,1447771.472C++1.4830.053%B+20.892%C+44.5B+N/A10825.7h11.5B38.4B+
LA39 Bruiser 1,1421,1238011.402C*1.5575.733%A13.891%C+66.1B*1.1A15817h2.3C**3B+
EM1 9289145731.595C**1.3523.484%C**24.398%B43.7C*N/A12520.9h12.1B+51.3B+
Titan-150 HEAT 1,2689048211.024B**8.0852.997%B++4.093%B*38.6A+15.6A+29423.4h3.8B++7.2B**
Tank Mine 1,5649002813.203C*0.2646.368%B*N/A86.5C-63.8C+97210.4h2.3D4.9B++
L100 Python HEAT 1,2408986314.254B**11.3152.613%C++2.004%C55.8A21.2A++28116.1h4.4B+8.3B++
LA3 Desperado 8848668041.077C++1.8720.251%D**15.704%D32.2C+N/A9426.9h8B+39.5C
Enforcer ML65-H 1,393810829.878A+6.9356.818%C+1.852%C++52.3B**37.6B*41615.5h11.6B+20.4B++
M202 Wyrm 1,1177694118.756A15.8149.67%D3.251%B**128.2B+58C*6746h22.9B**46B**
M20 Kestrel 1,3017592113.597C++0.6530.28%C++3.426%A+29.9B*21.3B*30425.4h73.6B+243.1B+
M40 Fury-H 7135945011.88C8.9342.649%C*N/A75.2C15.1B2837.9h9.7C--22.8C
M60-A Bulldog 6725651733.235B*30.2963.061%A++2.124%C+67.3B**12.7M+2618.4h5.3C**8.4B*
L-30R Vektor 8815551663.343B+0.4037.281%C+2.703%C**9.1C+5.4C+7360.7h55.9B+149.8B++
LA8 Rebel 5595484611.189C**1.7630.648%C+18.066%C-43.5B+N/A11012.6h5.8B18.8B
NC1 Gauss Rifle 5165104171.223C++1.7227.137%B*18.039%C--34.9B+N/A15514.6h11.8B43.5B+
M96 Mjolnir-H 793507766.671B+3.7249.714%C+N/A53.4C*30.1C+3829.5h30.4B+61.1B++
M40 Fury 6205033215.719A12.7740.604%B+1.59%C+62.1B+14.4B**3478.1h12.3C++30.3B+
MANA Anti-Vehicle Turret 8504741573.019M**0.0756.882%D1.899%D4740S3760S14194450.1h7.5B+13.2C*
M40 Fury-F 6214592032.261B0.6959.544%B**N/A42.9B*15.1A*21210.7h10.9C++18.3B+
NC4 Mag-Shot 4474304201.024B1.9232.868%B*19.767%C++50.6A2A*1778.5h8.2C++25B+
NSX-P Tanto 4444296090.704C2.2426.099%C+29.604%B+18.3DN/A7423.4h15.7C+60.3C+
Mauler S6 4074023321.211C**1.7443.926%C*13.433%C40.2B+N/A13610h4.5B10.2B+
MGR-L1 Promise 4063971862.134B+0.8131.415%A33.501%B**94.5A+2.1A*3264.2h10.8B*34.4B*
Gauss SPR 3963912081.88C+1.0735.636%B37.084%B59.2AN/A2386.6h4.2B*11.7B++
Auraxium Slasher 41838712,3290.031C2.9212.133%D**1.034%D--0.8CN/A2468.1h2.3C+19.3D-
Carnage AR 3663572681.332C+1.6225.115%C+21.569%C++35.7C++N/A12210h12.5B49.8C**
Coyote Missiles 506355546.574A3.6352.511%C+N/A55.5C*23.6C+4116.4h20.2A38.4B**
Tempest 3543473211.081C--1.8723.971%D-22.767%C++29.7DN/A7511.7h10.9C-45.5D
Frag Grenade 3513471347N/A344.0541.155%DN/A385.6D4.4D-15090.9h3.9C9.4C
Titan-150 HESH 3993421819B+16.0555.024%B*4.971%A**69.8A+11.6B*4514.9h2.7B++4.9B*
Mag-Cutter 43734012,4730.027C++2.922.426%F--1.765%D0.4CN/A1803.5h3.7D-151.6T*
Shrike 5923304630.713C+2.2353.142%C-3.636%B+19C--15.1B+33017.4h6.8C+12.9C+
M40 Fury 3823201226.667A**23.7239.569%B+N/A69.6B+13.5B+4384.6h10.9B27.5B+
NSX-P Naginata 3093041641.854B1.0929.831%A30.263%C++74.1B++1.2C++2064.1h10.6B+35.6B++
Enforcer ML85 5003022213.727A++10.7848.996%B**1.325%D40.3A++26.4A++4577.5h9.8B*20B**
Hunter QCX 4092912970.98B1.9751.526%B+6.186%D*35.1A++14.2A*1748.3h7C+13.5C*
C85 Canister 3022761125.091B22.1442.389%C*14.13%C*69C+6.5B++1814h7.2C*16.9B
Dual-75 Duster 3052691517.933C++14.9943.035%B+N/A81.5C++10.9A4623.3h5.8C+13.4B
M20 Basilisk 366261318.419A**5.4745.478%B*6.897%B+31.4B*12.7A++3138.3h86.1C*189.3B+
M12 Kobalt-H 272247735.286B+32.3426.673%B**17.814%C++130C*13.2M*3501.9h16.9C+63.5B+
Soldier Soaker 2592471791.38C*1.5728.921%D15.79%C**102.9A+5S2432.4h6.3C+21.7C
Skyguard 403246347.235A+4.2936.648%A4.878%A*23.4A15A++39710.5h97B+264.8B*
NS Decimator 3402451631.503B1.4457.991%C-1.224%D-53.3B*20.7B+4834.6h3B**5.2B*
Pelter Rocket Pod 3032422211C++8.0549.305%B+N/A75.6B++19.1C++3173.2h16.4B++33.3B++
NSX-P Tengu 2352351391.691B++1.2645.597%A+19.575%C71.2B*N/A1803.3h10.4B++22.9B++
Bouncing Betty 234232673.463C0.5252.121%B*N/A89.2DN/A3032.6h2.2D-4.3C++
Warden 2372261851.222C++1.7326.533%C+28.761%B+14C--N/A6116.1h7.6B++28.7B+
Spear Anti-Vehicle Phalanx Turret 3912242011.2B+8.2548.755%B+2.232%D-53.3B+39.8A++6894.2h7.3C**14.9B+
M20 Basilisk 3392231514.867S11.9246.946%B**4.933%C44.6A*23.2M**4835h71.6B*152.5B**
Halberd-H SE 3042191021.9C18.9564.526%B+N/A75.5C+29.3C+4052.9h4C**6.3B+
Rocklet Rifle 3662091491.403A1.5452.432%C+N/A48.6A++36.5B**5714.3h24.1B**46B*
AF-23 Grinder 189189981.929C+1.0241.675%B+16.402%C**25.5C-N/A887.4h9D-21.7C+
VLG Missile Launcher 245186823.25C++20.3056.21%C*N/A71.5B+22.7B3322.6h5.1C*9.1B+
NS-357 Underboss 1841841561.179C++1.7740.922%B+17.935%D38.3CN/A1264.8h3.9C*9.5B+
AF-23 Grinder 183183882.08C+0.8743.512%C*16.94%C+27.3C-N/A856.7h9.7D22.3C
MGR-M1 Bishop 1731701571.083C1.8630.422%C--35.882%B+18.5DN/A639.2h5.6B+18.5C**
The Little Helper 1721691970.858C-2.0928.424%F--23.669%A20.9D--N/A508.1h4.9C17.2D*
Auraxium Mag-Cutter 1721653,7350.044C**2.9023.769%C-1.212%D-1.6B+N/A4102.3h1.9B+7.9C*
C75 Viper 182148226.727B+3.7836.061%C1.351%C+32.2C+7.4C+5174.6h10.1B+28B+
NCM2 Falcon 2101401071.308C++1.6438.733%C5.714%B+17.5C**8.8A++1458h8.5B+21.9B+
NS-61 Emissary 135135961.406B*1.5425.807%C-14.074%D75A*N/A2691.8h8.8B++34.2B+
M60-G Bulldog 160128168B+5.0531.419%C2.344%C29.8C+7.4B+1704.3h7.6C24.3C+
A30 Walker 210128158.533A*5.5931.319%AN/A27.8B**17.8B++5214.6h101.5B+324.1B++
MANA Anti-Personnel Turret 142127632.016N/A0.9339.765%UN/A1270U150U3810400.1h80.9T*203.4T*
Hyena Missile Launcher 186119157.933S4.9937.527%B+N/A45.8A*25.8A++5522.6h20.8A+55.4A
The Slasher 1241161,1430.101B**2.8515.513%D**7.759%C2.2C+N/A552.4h2.4C+15.4D
M12 Kobalt 123115428.75B**25.8020.775%B+13.044%D*67.6C++4.7A+3371.7h23.5D113.3C++
M20 Wyvern 190113274.185C+1.2438.079%C**2.655%D20.5C14C+1815.5h92.5C--242.8C+
M12 Kobalt 124112912.444C9.5019.1%C*23.214%B*50.9D5.5A++2892.2h27.9F146C--
Aspis Anti-Aircraft Phalanx Turret 222103166.438B**3.4930.736%B+1.942%C+15.6B+18B**4216.6h134.6B438B+
Sticky Grenade 1031011101N/A98.0541.679%D**N/A505D--10C14520.2h2.8D6.7D-
Fatestealer 101101971.041S1.9131.163%D18.812%C53.2A+N/A1191.9h2.2C**7.1C+
A30 Walker 199100214.762B**1.8129.279%B**N/A13.7B+13.6B*2187.3h154.9B++529B*
M60-A Bulldog 10797519.4C++16.4554.424%B*1.031%D--74.6A+7.7A2961.3h4.6B*8.5B*
LA80 9393234.043C*1.1042.791%C*75.269%C77.5A++N/A2481.2h2B4.6B+
NCM1 Scattercannon 9291591.542C+1.4138.24%C+18.681%B++23.3C+N/A1303.9h8.2C+21.4C++
NC12 Sweeper 92891120.795C2.1541.359%C15.73%B+30.7C+1A++1032.9h5.4C--13.1C
G30 Walker 13684184.667C+1.7236.36%C+5.952%B**26.3C16.3C++2403.2h149.9C++412.4C*
NS-11P 8378671.164C+1.7828.227%B*20.513%C+37.1C++2.4M++1372.1h15.6D55.2C*
NS CandyCannon 3000 78781160.672C++2.2827.295%D-26.923%C-22.3C++N/A483.5h4.2B+15.5C+
NCM2 Falcon 12278840.929C+2.0241.651%C+2.564%D--11.5C6.5B++1056.8h14C++33.7C++
Gauss Compact Burst 7373701.043C1.9025.103%C--13.699%F-23.5DN/A903.1h12.5C49.8C
NCM1 Scattercannon 6767193.526B+0.5830.21%D--23.881%A++60.9AN/A2141.1h4.7B*15.6C*
G40-F Ranger 9358158S55.0534.839%C+N/A32.2C+19.4C+3371.8h65.7C**188.6B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret283,4024.4h
Spawn Beacon172,4342.5h
Nightshade531973.9h
Nano-Armor Kit2,6092,728,731360.2h
Nanite Revive Grenade03530.1h
Medical Kit7453,5377.9h
Medical Applicator14160,2105.5h
Restoration Kit2580.3h
Spitfire Auto-Turret1770h
Motion Spotter307,2863.5h
Xiphos Anti-Personnel Phalanx Tower0500h
Deconstruction Tool01920h
Welding Device01060h
Shield Recharging Field159090.4h
Recon Detection Device262,1683.2h
Ammunition Package356,2635h
Anti-Infantry MANA Turret252,0734.2h
M20 Basilisk-F0560h
Nano-Repair Grenade01,8380.5h
Snowman Soldier51780.2h

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