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Executor Surfer xGreattank[VBUX] xGreattank
NC BR 163

KDR: 2.79

Score: 64.6m

Last Seen: Oct 12th, 2019 1:43 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Cobalt - Outfit Leader of VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang C150 Dalton Hornet Missiles Vortek Rotary CAS30 Tank Buster AP30 Shredder Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.5%21.949%58230118624,9121.464121.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.36%1.02B**0.118C+-0.344C-HEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.469B+10.40.269C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.456%1.641%10486121026,2713023118358.69037222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.097%-0.353C-0.17C++0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
920.409B31.70.388C**60.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.312%3.624%354712095,850244527642.39166212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.053%0.118C+0.72B++0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.505B+80.356C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.999%2.392%124320119621,320228091379.34678233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%0.186C++-0.508D0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.731B++11.80.692B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.727%70.421%1243412124,3241748282.47227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.061%0.574B+0.24C++-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.413B2.30.292C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.471%12.898%1243412122,8611074422.6614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.521%1.427A-0.313C1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.646B+2.70.436B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 5
64.6m219.7%411 (24.7k)355 (21.3k)2.78613108,73739,0283.38534163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216546622.4%9.788%21904:4034

71% Engineer11% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2013 12:07 AMApr 30th, 2019 4:15 PMOct 13th, 2019 1:32 PM (3d) (PST)Oct 12th, 2019 10:47 AM (4d) (PST)Oct 12th, 2019 9:43 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,058949640.5970.2140.0581.6940.174738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,5065,64657,860361341021021,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3036.2h/126.5d 23,386 10,643 31,974 308.6k 2,134 6,906 31,721 192.8m

EngineerCLASS DETAILS: Engineer
AC-X11
C**
Kills:1,765
Deaths:1,616
KDR:1.092
Accuracy:26.507% C**
HSR:22.096% C+
AF-19 Mercenary
A
Kills:1,535
Deaths:1,346
KDR:1.140
Accuracy:28.997% A
HSR:17.134% D
GD-66 Claw
B++
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B++
HSR:11.701% C--
GD-7F
D--
Kills:1,260
Deaths:1,126
KDR:1.119
Accuracy:19.078% D--
HSR:14.841% D--
19A Fortuna
C+
Kills:1,239
Deaths:1,152
KDR:1.076
Accuracy:25.819% C+
HSR:20.500% C+
Razor GD-23
B++
Kills:1,158
Deaths:939
KDR:1.233
Accuracy:25.788% C**
HSR:24.266% B++
AF-4A Bandit
B+
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:26.493% C*
HSR:25.195% B+
LA39 Bruiser
A
Kills:1,088
Deaths:766
KDR:1.420
Accuracy:76.322% A
HSR:13.879% C+
Mauler S6
B
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% B
HSR:13.433% C
NSX-P Tanto
A
Kills:289
Deaths:407
KDR:0.710
Accuracy:25.858% C+
HSR:34.256% A
Warden
B+
Kills:226
Deaths:184
KDR:1.228
Accuracy:26.533% C+
HSR:28.761% B+
The Little Helper
A+
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.562% F-
HSR:23.669% A+
MGR-M1 Bishop
B+
Kills:161
Deaths:147
KDR:1.095
Accuracy:29.769% C--
HSR:34.162% B+
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C+
HSR:15.730% B+
Gauss Compact Burst
C
Kills:73
Deaths:70
KDR:1.043
Accuracy:25.103% C
HSR:13.699% F
Kills:11,891
Deaths (as Engineer):10,194
Deaths (to Engineers):10,853
KDR:1.16647
Kill Difference:1,697
Playtime:2,161.927 hours
Usage:71%
Score:48.948m
Score/min:377
Accuracy (listed only):34.412%
HSR (listed only):20.888%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B++
Kills:1,229
Deaths:661
KDR:1.859
Accuracy:26.614% B++
HSR:26.200% C**
NC6 Gauss SAW
B++
Kills:1,176
Deaths:697
KDR:1.687
Accuracy:23.861% B++
HSR:17.092% D--
LA1 Anchor
A
Kills:1,083
Deaths:699
KDR:1.549
Accuracy:25.704% C++
HSR:35.919% A
EM1
B+
Kills:914
Deaths:573
KDR:1.595
Accuracy:23.491% B
HSR:24.398% B+
NSX-P Naginata
A+
Kills:304
Deaths:164
KDR:1.854
Accuracy:29.831% A+
HSR:30.263% C*
Kills:4,706
Deaths (as Heavy Assault):2,794
Deaths (to Heavy Assaults):9,476
KDR:1.68432
Kill Difference:1,912
Playtime:134.877 hours
Usage:4%
Score:2.457m
Score/min:304
Accuracy (listed only):25.900%
HSR (listed only):26.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C**
Kills:1,765
Deaths:1,616
KDR:1.092
Accuracy:26.507% C**
HSR:22.096% C+
AF-19 Mercenary
A
Kills:1,535
Deaths:1,346
KDR:1.140
Accuracy:28.997% A
HSR:17.134% D
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
GD-66 Claw
B++
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B++
HSR:11.701% C--
GD-7F
D--
Kills:1,260
Deaths:1,126
KDR:1.119
Accuracy:19.078% D--
HSR:14.841% D--
19A Fortuna
C+
Kills:1,239
Deaths:1,152
KDR:1.076
Accuracy:25.819% C+
HSR:20.500% C+
MGR-S1 Gladius
B+
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C++
HSR:24.749% B+
MKV Suppressed
B++
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B++
HSR:22.920% B+
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
Razor GD-23
B++
Kills:1,158
Deaths:939
KDR:1.233
Accuracy:25.788% C**
HSR:24.266% B++
AF-4A Bandit
B+
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:26.493% C*
HSR:25.195% B+
LA39 Bruiser
A
Kills:1,088
Deaths:766
KDR:1.420
Accuracy:76.322% A
HSR:13.879% C+
Mauler S6
B
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% B
HSR:13.433% C
Tempest
C++
Kills:304
Deaths:263
KDR:1.156
Accuracy:23.986% D
HSR:22.368% C++
NSX-P Tanto
A
Kills:289
Deaths:407
KDR:0.710
Accuracy:25.858% C+
HSR:34.256% A
NSX-P Tengu
A++
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A++
HSR:19.575% C
The Little Helper
A+
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.562% F-
HSR:23.669% A+
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C+
HSR:15.730% B+
Gauss Compact Burst
C
Kills:73
Deaths:70
KDR:1.043
Accuracy:25.103% C
HSR:13.699% F
Kills:16,899
Deaths (as Light Assault):13,661
Deaths (to Light Assaults):6,587
KDR:1.23703
Kill Difference:3,238
Playtime:334.362 hours
Usage:11%
Score:6.778m
Score/min:338
Accuracy (listed only):34.090%
HSR (listed only):19.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,604
Deaths:738
KDR:2.173
Accuracy:40.713% C**
HSR:69.514% C++
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
MGR-S1 Gladius
B+
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C++
HSR:24.749% B+
MKV Suppressed
B++
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B++
HSR:22.920% B+
NC14 Bolt Driver
B+
Kills:1,170
Deaths:645
KDR:1.814
Accuracy:38.542% B+
HSR:75.812% C++
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
EM4 Longshot
C+
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:38.594% C+
HSR:77.281% C+
Impetus
B*
Kills:1,153
Deaths:517
KDR:2.230
Accuracy:35.807% C**
HSR:35.386% B*
AF-18 Stalker
B+
Kills:1,144
Deaths:777
KDR:1.472
Accuracy:30.053% B+
HSR:20.892% C+
NS-44 Commissioner
C**
Kills:1,097
Deaths:1,043
KDR:1.052
Accuracy:38.606% C**
HSR:23.336% C++
LA3 Desperado
D
Kills:863
Deaths:803
KDR:1.075
Accuracy:20.214% D**
HSR:15.643% D
LA8 Rebel
C+
Kills:548
Deaths:461
KDR:1.189
Accuracy:30.648% C+
HSR:18.066% C-
NC4 Mag-Shot
B*
Kills:430
Deaths:420
KDR:1.024
Accuracy:32.872% B*
HSR:19.767% C+
Gauss SPR
B+
Kills:388
Deaths:205
KDR:1.893
Accuracy:35.551% B+
HSR:37.371% B+
Tempest
C++
Kills:304
Deaths:263
KDR:1.156
Accuracy:23.986% D
HSR:22.368% C++
Soldier Soaker
C**
Kills:247
Deaths:179
KDR:1.380
Accuracy:28.921% C--
HSR:15.790% C**
NSX-P Tengu
A++
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A++
HSR:19.575% C
NS-357 Underboss
B+
Kills:184
Deaths:156
KDR:1.179
Accuracy:40.922% B+
HSR:17.935% C--
NS-61 Emissary
C
Kills:135
Deaths:96
KDR:1.406
Accuracy:25.807% C
HSR:14.074% C-
NS CandyCannon 3000
C--
Kills:78
Deaths:116
KDR:0.672
Accuracy:27.534% D
HSR:26.923% C--
Kills:15,598
Deaths (as Infiltrator):10,549
Deaths (to Infiltrators):5,543
KDR:1.47862
Kill Difference:5,049
Playtime:329.118 hours
Usage:11%
Score:5.233m
Score/min:265
Accuracy (listed only):32.631%
HSR (listed only):29.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
GD-66 Claw
B++
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B++
HSR:11.701% C--
MGR-S1 Gladius
B+
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C++
HSR:24.749% B+
MKV Suppressed
B++
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B++
HSR:22.920% B+
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
LA39 Bruiser
A
Kills:1,088
Deaths:766
KDR:1.420
Accuracy:76.322% A
HSR:13.879% C+
NC1 Gauss Rifle
B*
Kills:500
Deaths:413
KDR:1.211
Accuracy:26.982% B*
HSR:18% C--
Mauler S6
B
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% B
HSR:13.433% C
Carnage AR
C++
Kills:357
Deaths:268
KDR:1.332
Accuracy:25.115% C+
HSR:21.569% C++
Tempest
C++
Kills:304
Deaths:263
KDR:1.156
Accuracy:23.986% D
HSR:22.368% C++
NSX-P Tengu
A++
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A++
HSR:19.575% C
The Little Helper
A+
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.562% F-
HSR:23.669% A+
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C+
HSR:15.730% B+
NS-11P
B**
Kills:78
Deaths:67
KDR:1.164
Accuracy:28.227% B**
HSR:20.513% C++
Kills:9,360
Deaths (as Combat Medic):6,851
Deaths (to Combat Medics):3,475
KDR:1.36622
Kill Difference:2,509
Playtime:44.704 hours
Usage:1%
Score:0.792m
Score/min:295
Accuracy (listed only):37.457%
HSR (listed only):18.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:189
Deaths:98
KDR:1.929
Accuracy:41.675% B++
HSR:16.402% B
AF-23 Grinder
B+
Kills:183
Deaths:88
KDR:2.080
Accuracy:43.512% B+
HSR:16.940% C++
NCM2 Falcon
B+
Kills:140
Deaths:107
KDR:1.308
Accuracy:38.733% C+
HSR:5.714% B+
NCM1 Scattercannon
B*
Kills:87
Deaths:58
KDR:1.500
Accuracy:37.968% C+
HSR:19.540% B*
NCM2 Falcon
C+
Kills:78
Deaths:84
KDR:0.929
Accuracy:41.651% C+
HSR:2.564% D-
NCM1 Scattercannon
A*
Kills:61
Deaths:18
KDR:3.389
Accuracy:28.966% D-
HSR:24.590% A*
Kills:738
Deaths (as MAX Suit):226.500
Deaths (to MAX Suits):1,620
KDR:3.25828
Kill Difference:511.500
Playtime:23.261 hours
Usage:1%
Score:0.409m
Score/min:293
Accuracy (listed only):38.751%
HSR (listed only):14.292%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:10,651
V. Kills:2,253 473%
Deaths:1,218
KDR:8.745
Accuracy:65.056% A
KPH:75 B*
VKPH:15.900 M*
M20 Mustang
A++
Kills:9,051
V. Kills:5,695 159%
Deaths:2,096
KDR:4.318
Accuracy:30.503% C+
KPH:34 A++
VKPH:21.400 A++
Hornet Missiles
B**
Kills:3,395
V. Kills:1,850 183%
Deaths:289
KDR:11.747
Accuracy:66.692% B*
KPH:111.700 B**
VKPH:60.900 B*
Vortek Rotary
A
Kills:2,373
V. Kills:1,392 170%
Deaths:769
KDR:3.086
Accuracy:32.989% B
KPH:31.500 A
VKPH:18.500 B**
Breaker Rocket Pods
C++
Kills:1,341
V. Kills:301 444%
Deaths:151
KDR:8.881
Accuracy:58.733% B**
KPH:73.400 C+
VKPH:16.500 C++
M20 Kestrel
B++
Kills:759
V. Kills:542 140%
Deaths:211
KDR:3.597
Accuracy:30.280% C+
KPH:29.800 B++
VKPH:21.300 B+
M202 Wyrm
B+
Kills:753
V. Kills:343 219%
Deaths:41
KDR:18.366
Accuracy:49.489% C
KPH:128.200 B+
VKPH:58.400 B+
Coyote Missiles
C**
Kills:355
V. Kills:151 234%
Deaths:54
KDR:6.574
Accuracy:52.511% C+
KPH:55.100 C**
VKPH:23.400 C+
Kills:28,678 (22,834 + 0)
Deaths:4,829
KDR:5.939
VKDR:2.594
Vehicle Kills:12,527
Kill Difference:23,849
Playtime:570.189 hours
Usage:19%
Score:11.382m
Score/min:333
Piloting Accuracy:30.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:6,763
V. Kills:3,918 173%
Deaths:719
KDR:9.406
Accuracy:42.358% B
KPH:57.100 A+
VKPH:33.100 B++
CAS30 Tank Buster
A+
Kills:2,363
V. Kills:1,874 126%
Deaths:1,000
KDR:2.363
Accuracy:47.573% C**
KPH:15.300 A+
VKPH:12.200 A
AP30 Shredder
A*
Kills:2,201
V. Kills:1,068 206%
Deaths:228
KDR:9.654
Accuracy:32.580% C**
KPH:59.500 A*
VKPH:28.900 A
L105 Zephyr
A++
Kills:1,667
V. Kills:386 431%
Deaths:136
KDR:12.257
Accuracy:42.899% C++
KPH:85.200 A
VKPH:19.700 A++
L-30R Vektor
C+
Kills:492
V. Kills:299 164%
Deaths:166
KDR:2.964
Accuracy:37.487% C+
KPH:9.200 C+
VKPH:5.600 C+
Dual-75 Duster
A*
Kills:259
V. Kills:36 N/A
Deaths:15
KDR:17.267
Accuracy:42.608% B+
KPH:78.900 C*
VKPH:11 A*
Kills:13,745 (2,855 + 10,890)
Deaths:2,264
KDR:6.071
VKDR:3.348
Vehicle Kills:7,581
Kill Difference:11,481
Playtime:385.967 hours
Usage:13%
Score:7.290m
Score/min:315
Piloting Accuracy:37.487%
Gunner Accuracy:42.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,331
V. Kills:739 180%
Deaths:136
KDR:9.787
Accuracy:51.685% C
KPH:46.800 B**
VKPH:26 A
L100 Python HEAT
A*
Kills:827
V. Kills:320 258%
Deaths:63
KDR:13.127
Accuracy:52.956% C*
KPH:54.300 A+
VKPH:21 A*
Skyguard
A++
Kills:246
V. Kills:157 156%
Deaths:34
KDR:7.235
Accuracy:36.648% A
KPH:23.500 A
VKPH:15 A++
C75 Viper
C++
Kills:148
V. Kills:34 423%
Deaths:22
KDR:6.727
Accuracy:35.968% C
KPH:32.100 C++
VKPH:7.400 C+
Kills:2,552 (2,552 + 0)
Deaths:255
KDR:10.008
VKDR:4.902
Vehicle Kills:1,250
Kill Difference:2,297
Playtime:58.717 hours
Usage:2%
Score:1.271m
Score/min:361
Driving Accuracy:35.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,052
V. Kills:1,093 188%
Deaths:221
KDR:9.285
Accuracy:50.866% C++
KPH:41.900 A++
VKPH:22.300 A++
E540 Halberd
A++
Kills:1,424
V. Kills:745 191%
Deaths:125
KDR:11.392
Accuracy:51.948% B**
KPH:43.300 A
VKPH:22.700 A++
Titan-150 HEAT
A++
Kills:904
V. Kills:364 248%
Deaths:82
KDR:11.024
Accuracy:52.997% B++
KPH:38.700 A++
VKPH:15.600 A++
Titan-150 HESH
A++
Kills:342
V. Kills:57 N/A
Deaths:18
KDR:19
Accuracy:55.024% B*
KPH:69.100 A++
VKPH:11.500 B++
Enforcer ML85
A++
Kills:299
V. Kills:197 151%
Deaths:22
KDR:13.591
Accuracy:48.992% B**
KPH:40.300 A++
VKPH:26.500 A++
C85 Canister
B*
Kills:276
V. Kills:26 N/A
Deaths:11
KDR:25.091
Accuracy:42.389% B
KPH:69.300 C+
VKPH:6.500 B*
Kills:5,297 (3,298 + 1,999)
Deaths:479
KDR:11.058
VKDR:5.182
Vehicle Kills:2,482
Kill Difference:4,818
Playtime:121.563 hours
Usage:4%
Score:2.855m
Score/min:391
Driving Accuracy:55.024%
Gunner Accuracy:42.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,584
V. Kills:778 203%
Deaths:183
KDR:8.656
Accuracy:59.971% B+
KPH:54.400 B++
VKPH:26.700 B++
M60-G Bulldog-H
C+
Kills:1,541
V. Kills:198 N/A
Deaths:143
KDR:10.776
Accuracy:47.826% C*
KPH:72.300 C+
VKPH:9.300 C+
C85 Canister-H
B*
Kills:1,317
V. Kills:129 N/A
Deaths:77
KDR:17.104
Accuracy:48.384% C
KPH:121.300 B
VKPH:11.900 B*
Enforcer ML65-H
B**
Kills:797
V. Kills:577 138%
Deaths:82
KDR:9.720
Accuracy:56.493% C+
KPH:51.900 B**
VKPH:37.500 B*
M40 Fury-H
C*
Kills:594
V. Kills:119 495%
Deaths:50
KDR:11.880
Accuracy:42.649% C*
KPH:75.300 C
VKPH:15.100 C*
M96 Mjolnir-H
C+
Kills:429
V. Kills:250 171%
Deaths:76
KDR:5.645
Accuracy:48.533% C+
KPH:48.400 C+
VKPH:28.200 C+
M12 Kobalt-H
M
Kills:121
V. Kills:11 N/A
Deaths:7
KDR:17.286
Accuracy:24.388% B+
KPH:130.200 C**
VKPH:11.800 M
G30 Walker
C*
Kills:84
V. Kills:52 158%
Deaths:18
KDR:4.667
Accuracy:36.360% C++
KPH:26 C
VKPH:16.100 C*
Halberd-H SE
C++
Kills:75
V. Kills:20 357%
Deaths:10
KDR:7.500
Accuracy:60.721% C++
KPH:55.900 D
VKPH:14.900 D*
Kills:6,542 (0 + 6,542)
Deaths:646
KDR:10.127
VKDR:3.303
Vehicle Kills:2,134
Kill Difference:5,896
Playtime:98.911 hours
Usage:3%
Score:1.906m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:60.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:503
V. Kills:117 426%
Deaths:32
KDR:15.719
Accuracy:40.579% B+
KPH:62 B++
VKPH:14.400 B**
M40 Fury
B+
Kills:320
V. Kills:62 N/A
Deaths:12
KDR:26.667
Accuracy:39.569% B+
KPH:69.200 B+
VKPH:13.400 B+
M20 Basilisk
A++
Kills:260
V. Kills:104 248%
Deaths:31
KDR:8.387
Accuracy:45.469% B*
KPH:31.900 B**
VKPH:12.800 A++
M20 Basilisk
M*
Kills:219
V. Kills:115 189%
Deaths:15
KDR:14.600
Accuracy:46.864% B**
KPH:43.800 A*
VKPH:23 M*
M60-G Bulldog
B+
Kills:128
V. Kills:32 388%
Deaths:16
KDR:8
Accuracy:31.425% C
KPH:29.600 C+
VKPH:7.400 B+
M12 Kobalt
A*
Kills:112
V. Kills:12 N/A
Deaths:9
KDR:12.444
Accuracy:19.110% C**
KPH:51.900 C--
VKPH:5.600 A*
M12 Kobalt
A+
Kills:111
V. Kills:8 N/A
Deaths:4
KDR:27.750
Accuracy:20.676% B+
KPH:66.800 C++
VKPH:4.800 A+
Kills:1,653 (0 + 1,653)
Deaths:119
KDR:13.891
VKDR:3.782
Vehicle Kills:450
Kill Difference:1,534
Playtime:34.035 hours
Usage:1%
Score:0.703m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:20.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:459
V. Kills:162 282%
Deaths:203
KDR:2.261
Accuracy:59.544% B*
KPH:42.800 B**
VKPH:15.100 A++
Kills:459 (459 + 0)
Deaths:203
KDR:2.261
VKDR:0.798
Vehicle Kills:162
Kill Difference:256
Playtime:10.719 hours
Usage:0%
Score:0.135m
Score/min:210
Driving Accuracy:59.544%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B++
Kills:208
V. Kills:50 408%
Deaths:22
KDR:9.455
Accuracy:48.696% B+
KPH:71.600 B++
VKPH:17.200 C+
VLG Missile Launcher
C*
Kills:124
V. Kills:34 354%
Deaths:8
KDR:15.500
Accuracy:54.305% C++
KPH:67.700 C*
VKPH:18.600 C-
M20 Wyvern
C+
Kills:113
V. Kills:77 145%
Deaths:27
KDR:4.185
Accuracy:38.091% C*
KPH:20.600 C
VKPH:14 C+
Kills:445 (0 + 445)
Deaths:57
KDR:7.807
VKDR:2.825
Vehicle Kills:161
Kill Difference:388
Playtime:10.217 hours
Usage:0%
Score:0.147m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:38.091%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,90410,6511,2188.745B+5.9665.056%AN/A75.1B*15.9M*342141.9h7.6B11.6B+
M20 Mustang 14,7469,0512,0964.318B*1.5330.503%C+2.055%C+34A++21.4A++276266.5h57.4B*188.3B*
C150 Dalton 10,6816,7637199.406B+6.6242.358%BN/A57.1A+33.1B++484118.5h3.2B++7.5B*
Hornet Missiles 5,2453,39528911.747B**8.9666.692%B*1.355%C111.7B**60.9B*72430.4h7.7B*11.6B*
Vortek Rotary 3,7652,3737693.086B+0.3032.989%B2.318%C+31.5A18.5B**30475.4h41.1B*124.6B*
CAS30 Tank Buster 4,2372,3631,0002.363B*0.4247.573%C**2.412%A+15.3A+12.2A199154.2h38C*79.9B+
AP30 Shredder 3,2692,2012289.654B+6.8732.58%C**1.908%C+59.5A*28.9A51137h45.9B*140.9B**
Titan-150 AP 3,1452,0522219.285B+6.5050.866%C++3.07%C**41.9A++22.3A++45249h3.6B++7.2B*
AC-X11 1,8041,7651,6161.092C+1.6926.507%C**22.096%C+20.8CN/A6084.9h10.5C+39.6C*
L105 Zephyr 2,0531,66713612.257C*9.4742.899%C++N/A85.1A19.7A++47719.6h4.6B**10.7B++
SAS-R 1,6091,6047382.173C+0.6140.713%C**69.514%C++46.6BN/A13034.4h2.1B+5.2B+
M60-A Bulldog 1,8311,5937720.688M+17.9050.317%A++1.13%C-77.7A*11.6A+50020.5h4.8B++9.6B**
E540 Halberd-H 2,3621,5841838.656C*5.8759.971%B+N/A54.4B++26.7B++30529.1h5B+8.3B++
M60-G Bulldog-H 1,7391,54114310.776C+7.9947.826%C*N/A72.3C+9.3C+28621.3h4.8C*10.1B+
AF-19 Mercenary 1,5521,5351,3461.14B+1.6528.997%A17.134%D17.7C+N/A7586.5h11.7B+40.3B++
C-4 2,1311,5347552.032B+0.7527.907%BN/A100.9B+39.3B++78315.2h1.2B+4.2B++
E540 Halberd 2,1691,42412511.392B+8.6151.948%B**3.23%C++43.3A22.6A+37832.9h4.5B**8.7B**
Breaker Rocket Pods 1,6421,3411518.881C**6.0958.733%B**1.417%B++73.3C+16.4C++46518.3h12.2B++20.7B++
L100 Python AP 2,0701,3311369.787B*7.0051.685%C4.808%A46.9B**26A37728.4h4.4B++8.5B++
C85 Canister-H 1,4461,3177717.104B+14.3248.384%C12.604%B+120.8C**11.8B*30510.9h5.9B+12.2B+
AF-4 Cyclone 1,3181,3148641.521C*1.2732.423%A11.492%D*41.5C**N/A11931.7h10.2B+31.3B+
GD-66 Claw 1,2981,2828981.428C*1.3666.075%B++11.701%C--47.3C**N/A14827.1h2.4C**3.6B+
GD-7F 1,2811,2601,1261.119C++1.6719.078%D--14.841%D--17.1C--N/A6073.8h14.2C+74.3C
19A Fortuna 1,2621,2391,1521.076C+1.7125.819%C+20.5%C+24.6C--N/A6450.4h10.6C+41.2C+
GD-22S 1,2421,2296611.859C*0.9326.614%B++26.2%C**52.7B+N/A18623.3h9.8B+36.7B+
MGR-S1 Gladius 1,2161,1968371.429C++1.3627.602%C++24.749%B+33C+N/A11336.2h9.9C*36B
MKV Suppressed 1,2131,1788471.391B+1.4029.295%B++22.92%B+50.6B*1.5M+13723.3h13.8C*47.1B+
NC6 Gauss SAW 1,1791,1766971.687B+1.1023.861%B++17.092%D--49.2B*N/A20123.9h8.1B++34B+
NC14 Bolt Driver 1,1741,1706451.814C+0.9738.542%B+75.812%C++30.4B+N/A10838.5h2.2B++5.7B++
Blitz GD-10 1,1851,1688481.377B+1.4128.929%B*16.781%C+36.8BN/A14531.7h14.9C*51.6B+
EM4 Longshot 1,1761,1625951.953C0.8338.594%C+77.281%C+41.4B+N/A11028.1h2B+5.1B
Razor GD-23 1,1821,1589391.233B1.5525.788%C**24.266%B++18.9CN/A6161.3h11.8B45.9B+
AF-4A Bandit 1,1751,1559021.28C+1.5126.493%C*25.195%B+30.5CN/A7537.9h11.7C+44.1C++
Impetus 1,1661,1535172.23C**0.5635.807%C**35.386%B*56.5B++N/A12920.4h4.1B+11.5B+
AF-18 Stalker 1,1481,1447771.472C++1.3130.053%B+20.892%C+44.5B+N/A10825.7h11.5B+38.4B+
NS-44 Commissioner 1,1161,0971,0431.052C++1.7338.606%C**23.336%C++63B**1.1B**19417.4h4.2C+11C*
LA39 Bruiser 1,1061,0887661.42C*1.3776.322%A13.879%C+65.9B**1.1A15616.5h2.3B3B+
LA1 Anchor 1,1041,0836991.549C1.2425.704%C++35.919%A59.2B+1.1A18418.3h10.1C++39.3C**
EM1 9289145731.595B+1.1923.491%B24.398%B+43.7BN/A12520.9h12.1C++51.3B+
Titan-150 HEAT 1,2689048211.024A8.2452.997%B++4.093%B*38.6A++15.6A++29023.4h3.8B*7.2B**
LA3 Desperado 8818638031.075C*1.7120.214%D**15.643%D32.1C+N/A9426.9h8B+39.5C
Tank Mine 1,5068572673.21B0.4245.748%B*N/A83.2C--63C++96510.3h2.3D5B++
L100 Python HEAT 1,1478276313.127B**10.3452.956%C*2.056%C54.4A+21.1A*27515.2h4.4B++8.3B*
Enforcer ML65-H 1,374797829.72A++6.9356.493%C+1.882%C+51.8B**37.5B*41415.4h11.6B++20.5B*
M20 Kestrel 1,3017592113.597B+0.8130.28%C+3.426%A+29.9B++21.3B+29925.4h73.6B+243.1B+
M202 Wyrm 1,0967534118.366A*15.5849.489%C3.32%B++127.6B+58.1B+6655.9h22.8B**46.1B*
M40 Fury-H 7135945011.88C+9.0942.649%C*N/A75.2C15.1C*2827.9h9.7C22.8C+
M60-A Bulldog 6725651733.235B+30.4563.052%A++2.124%C+67.3A12.7M++2628.4h5.3B+8.4B*
LA8 Rebel 5595484611.189B1.6030.648%C+18.066%C-43.5B++N/A11012.6h5.8B+18.8B
M40 Fury 6205033215.719A++12.9340.579%B+1.59%C+62.1B++14.4B**3478.1h12.3C**30.3B+
NC1 Gauss Rifle 5065004131.211C*1.5826.982%B*18%C--34.5B++N/A14914.5h11.9B+43.9B++
L-30R Vektor 7914921662.964C**0.1837.487%C+3.049%B++9.2C+5.6C+6953.4h57.7B+154B++
MANA Anti-Vehicle Turret 8264601523.026S0.2456.782%M+1.957%F--4600U3660U13851250.1h7.5A+13.3A*
M40 Fury-F 6214592032.261B++0.5359.544%B*N/A42.9B**15.1A++21010.7h10.9C*18.3B+
NC4 Mag-Shot 4474304201.024B+1.7632.872%B*19.767%C+50.6A+2A*1758.5h8.2C*25B+
M96 Mjolnir-H 679429765.645B+2.8648.533%C+N/A48.2C+28.1C3618.9h31.7B+65.2B+
Mauler S6 4074023321.211C**1.5843.926%B13.433%C40.2B++N/A13510h4.5B+10.2B+
Gauss SPR 3933882051.893C++0.8935.551%B+37.371%B+59.7A++N/A2366.5h4.2B*11.7B*
Auraxium Slasher 39436510,4330.035C+2.7512.085%D**N/A0.9CN/A3418.4h2.3C+19.4D-
Carnage AR 3663572681.332C++1.4525.115%C+21.569%C++35.7C*N/A12110h12.5B+49.8B+
Coyote Missiles 506355546.574A++3.7952.511%C+N/A55.5B23.6C+4046.4h20.2A38.4B**
Frag Grenade 3513471347N/A344.2141.258%DN/A385.6C4.4D14830.9h3.9C++9.4C+
Titan-150 HESH 3993421819B*16.2155.024%B*4.971%M69.8A++11.6B++4394.9h2.7B*4.9B*
Mag-Cutter 43734012,4730.027C++2.762.426%F--1.765%D0.4CN/A1803.2h3.7D151.6T*
Shrike 5923304630.713C++2.0753.142%C3.636%B+19C-15.1B32617.4h6.8C+12.9C+
M40 Fury 3823201226.667M**23.8839.569%B+N/A69.6B+13.5B+4384.6h10.9B+27.5B+
NSX-P Naginata 3093041641.854B0.9329.831%A+30.263%C*74.1B**1.2C++2034.1h10.6B++35.6B*
Tempest 3083042631.156C1.6323.986%D22.368%C++34.2C--N/A838.9h11.1C--46.3D
Enforcer ML85 4962992213.591A++10.8048.992%B**1.338%D40.4A++26.6A++4517.4h9.8B**20.1B**
NSX-P Tanto 2952894070.71C2.0825.858%C+34.256%A19.8CN/A8514.6h17.3C67C+
C85 Canister 3022761125.091B+22.3042.389%B14.13%C*69C+6.5B*1804h7.2C**16.9B+
M20 Basilisk 364260318.387M5.6045.469%B*6.923%B+31.7B**12.7A++3128.2h85.4B187.9B++
Dual-75 Duster 2952591517.267C**14.4842.608%B+N/A78.5C*10.9A*4543.3h5.8C++13.5B+
Soldier Soaker 2592471791.38C*1.4128.921%C--15.79%C**102.9A++5S2432.4h6.3C+21.7C+
Skyguard 403246347.235A++4.4536.648%A4.878%A*23.4A15A++38010.5h97B+264.8B*
NSX-P Tengu 2352351391.691B++1.1045.597%A++19.575%C71.2B**N/A1783.3h10.4B*22.9B*
Bouncing Betty 234232673.463C+0.6852.077%B**N/A89.2DN/A2992.6h2.2D4.3B
Warden 2372261841.228C*1.5626.533%C+28.761%B+14.1C-N/A6116h7.6B++28.7B+
Spear Anti-Vehicle Phalanx Turret 3912242011.2B+8.4148.738%B+2.232%D-53.3B*39.8A++6834.2h7.2B+14.9B++
Hunter QCX 3002232240.996B+1.7950.408%B+6.278%D*33.3A*11.5A++1616.7h6.7C++13.2C*
M20 Basilisk 3342191514.6S11.8146.864%B**5.023%C43.8A*23M*4815h72.5B++154.6B**
Pelter Rocket Pod 258208229.455C++6.6748.696%B+N/A71.7B++17.2C+3082.9h17.1B++35.2B+
Rocklet Rifle 3642081471.415A+1.3752.409%C+N/A49.5A++37.1A5564.2h24.1B**45.9B*
AF-23 Grinder 189189981.929C+0.8641.675%B++16.402%B25.5CN/A887.4h9D--21.7C+
NS-357 Underboss 1841841561.179C*1.6140.922%B+17.935%C--38.3C+N/A1234.8h3.9B+9.5B+
AF-23 Grinder 183183882.08C+0.7143.512%B+16.94%C++27.3CN/A856.7h9.7D--22.3C+
NS Decimator 2481801181.525B+1.2657.476%C-1.667%C52.9B**20B+5363.4h3B**5.2B**
The Little Helper 1721691970.858C1.9328.562%F-23.669%A+21.1D-N/A508h4.9C+17.1D*
Auraxium Mag-Cutter 1721653,7350.044C*2.7423.769%C1.212%D--1.6C*N/A4102.3h1.9B+7.9C**
MGR-M1 Bishop 1641611471.095C+1.6929.769%C--34.162%B+17.9DN/A629h5.5B++18.5B
C75 Viper 182148226.727B++3.9435.968%C1.351%C+32.2C++7.4C+4994.6h10.1B++28B+
NCM2 Falcon 2101401071.308C*1.4838.733%C+5.714%B+17.5B+8.8A++1438h8.5B+21.9B+
NS-61 Emissary 135135961.406B*1.3825.807%C14.074%C-75A**N/A2671.8h8.8B++34.2B++
M60-G Bulldog 160128168B**5.2131.425%C2.344%C29.8C++7.4B+1704.3h7.6C+24.3C+
MANA Anti-Personnel Turret 142127632.016N/A0.7739.765%UN/A1270U150U3762800.1h80.9T*203.4T*
VLG Missile Launcher 158124815.5C*12.7154.305%C++N/A68.9C**18.9C3231.8h5.1C*9.5C**
M12 Kobalt-H 132121717.286C+14.5024.388%B+17.355%C++134.4B+12.2M+3490.9h15.1C++62.1B+
The Slasher 1241161,1430.101A2.6915.513%D**7.759%C2.2C+N/A552.4h2.4C+15.4C
M20 Wyvern 190113274.185C+1.4038.091%C*2.655%C--20.5C14C+1775.5h92.4C242.5C+
M12 Kobalt 124112912.444C+9.6619.11%C**23.214%B*50.9D5.5A++2882.2h27.9D*145.9C
Hyena Missile Launcher 175112157.467S4.6838.127%B++N/A50.9A**28.6A*5782.2h20.1A++52.8A
M12 Kobalt 119111427.75A24.9620.676%B+13.514%D--65.3C++4.7A+3361.7h23.5C--113.9C*
Aspis Anti-Aircraft Phalanx Turret 222103166.438B**3.6530.535%B++1.942%C+15.6B++18A4166.6h133.2B+436.2B+
A30 Walker 166101156.733S3.9530.273%A+N/A28.1B**18.1B*5653.6h96.6B++319B*
Sticky Grenade 1031011101N/A98.2141.679%D*N/A505D--10C14460.2h2.8C-6.7D
Fatestealer 101101971.041S1.7531.163%C--18.812%C53.2B**N/A1191.9h2.2B+7.1C+
A30 Walker 199100214.762B+1.9829.273%B**N/A13.7B++13.6A2167.3h154.5B++527.9B*
M60-A Bulldog 10797519.4C++16.6154.424%B**1.031%D--74.6A++7.7A+2951.3h4.6B*8.5B*
NC12 Sweeper 92891120.795C1.9941.359%C+15.73%B+30.7C+1A++1022.9h5.4C--13.1C+
NCM1 Scattercannon 8887581.5C+1.2937.968%C+19.54%B*22.9C+N/A1283.8h8.2C+21.5C++
G30 Walker 13684184.667C*1.8836.36%C++5.952%B**26.3C+16.3C*2393.2h149.9B412.4B+
NS-11P 8378671.164C+1.6228.227%B**20.513%C++37.1B+2.4S1342.1h15.6C55.2B+
NS CandyCannon 3000 78781160.672C++2.1127.534%D26.923%C--22.3C+N/A493.5h4.2B+15.2C++
NCM2 Falcon 12278840.929C+1.8641.651%C+2.564%D-11.5C+6.5B++1046.8h14C**33.7C**
Halberd-H SE 9575107.5C+4.7160.721%C++1.333%C57.7D15.4D*4231.3h4.3C+7C*
Gauss Compact Burst 7373701.043C1.7425.103%C13.699%F23.5C--N/A883.1h12.5C49.8C+
NCM1 Scattercannon 6161183.389B+0.6028.966%D-24.59%A*61A+N/A2101h4.6B*16C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon172,3542.4h
Anti-Vehicle MANA Turret263,2734.3h
Nano-Armor Kit1,6942,490,041338h
Nightshade531973.9h
Nanite Revive Grenade03510.1h
Medical Applicator14159,9685.5h
Restoration Kit2580.3h
Motion Spotter297,2283.5h
Medical Kit7083,3487.6h
Xiphos Anti-Personnel Phalanx Tower0500h
Deconstruction Tool01920h
Recon Detection Device262,1683.2h
Shield Recharging Field159090.4h
M20 Basilisk-F0560h
Ammunition Package335,8184.9h
Anti-Infantry MANA Turret252,0724.2h
Snowman Soldier51720.2h
Nano-Repair Grenade01,5880.4h

Check the help document for the dictionary if you want to learn more about words used here.


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