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Executor Surfer xGreattank[VBUX] xGreattank
NC BR 166

KDR: 2.86

Score: 67.4m

Last Seen: Dec 11th, 2019 6:22 PM
- OFFLINE - 23.8 hour(s)

Prestige 1, Battle Rank 100 (166 total) - New Conglomerate on Cobalt - Outfit Leader of VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang C150 Dalton Hornet Missiles CAS30 Tank Buster Vortek Rotary AP30 Shredder Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $936,999 MLG Score: 749
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.592%22.21%59131119625,6191.479931.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.346%1.038B**0.178C++-0.32CHEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.475B+10.40.275C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.93%1.542%11226122128,9323152126589.17893229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.112%-0.267C-0.002C+0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.442B310.409B57.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.431%3.558%351712205,958252328062.36147212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.081%0.128C++0.683B+0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.513B+7.90.365C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.062%2.358%129220120722,939236598059.69527234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.577%0.169C++-0.517D0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.752B++11.20.718B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.762%70.483%1292512224,3941795282.44791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.016%0.568B+0.216C++-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.409B2.30.287C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.482%12.914%1292412232,8961109432.60901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.413%1.481A+-0.35C-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.653B+2.70.441B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VBUX[VBUX] VBUX
NC outfit on Cobalt

Members: 8
67.4m220%414 (24.8k)358 (21.5k)2.8583114,53240,0703.4719166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227585422.563%9.582%21604:4235

72% Engineer11% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2013 12:07 AMApr 30th, 2019 4:15 PMDec 12th, 2019 10:57 AM (1d) (PST)Dec 11th, 2019 3:33 PM (2d) (PST)Dec 11th, 2019 2:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077939840.6080.2130.0581.7290.177749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6035,57559,028371331041121,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3137.4h/130.7d 24,587 10,974 33,479 325.4k 2,172 7,005 33,405 202.7m

EngineerCLASS DETAILS: Engineer
AC-X11
C**
Kills:1,873
Deaths:1,679
KDR:1.116
Accuracy:26.745% C**
HSR:21.837% C+
AF-19 Mercenary
A
Kills:1,590
Deaths:1,435
KDR:1.108
Accuracy:28.917% A
HSR:18.050% D
GD-7F
D--
Kills:1,303
Deaths:1,205
KDR:1.081
Accuracy:19.255% D--
HSR:15.196% D--
GD-66 Claw
B+
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B+
HSR:11.701% D
19A Fortuna
C+
Kills:1,239
Deaths:1,152
KDR:1.076
Accuracy:25.819% C
HSR:20.500% C+
Razor GD-23
B+
Kills:1,158
Deaths:939
KDR:1.233
Accuracy:25.788% C**
HSR:24.266% B+
AF-4A Bandit
B
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:26.493% C*
HSR:25.195% B
LA39 Bruiser
A
Kills:1,123
Deaths:798
KDR:1.407
Accuracy:75.749% A
HSR:13.891% C+
Mauler S6
B
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% B
HSR:13.433% C-
NSX-P Tanto
A
Kills:296
Deaths:409
KDR:0.724
Accuracy:26.046% C++
HSR:34.797% A
Warden
B+
Kills:226
Deaths:185
KDR:1.222
Accuracy:26.533% C+
HSR:28.761% B+
The Little Helper
A+
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.424% F-
HSR:23.669% A+
MGR-M1 Bishop
B+
Kills:161
Deaths:148
KDR:1.088
Accuracy:29.749% C-
HSR:34.162% B+
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C+
HSR:15.730% B+
Gauss Compact Burst
C
Kills:73
Deaths:70
KDR:1.043
Accuracy:25.103% C
HSR:13.699% F-
Kills:12,139
Deaths (as Engineer):10,461
Deaths (to Engineers):11,202
KDR:1.16041
Kill Difference:1,678
Playtime:2,255.642 hours
Usage:72%
Score:51.603m
Score/min:381
Accuracy (listed only):34.399%
HSR (listed only):20.992%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,229
Deaths:661
KDR:1.859
Accuracy:26.614% B+
HSR:26.200% C*
NC6 Gauss SAW
B++
Kills:1,176
Deaths:697
KDR:1.687
Accuracy:23.861% B++
HSR:17.092% D--
LA1 Anchor
A
Kills:1,085
Deaths:700
KDR:1.550
Accuracy:25.702% C++
HSR:36.037% A
EM1
B
Kills:914
Deaths:573
KDR:1.595
Accuracy:23.491% B
HSR:24.398% B
MGR-L1 Promise
A
Kills:374
Deaths:168
KDR:2.226
Accuracy:31.504% A
HSR:33.155% B**
NSX-P Naginata
A
Kills:304
Deaths:164
KDR:1.854
Accuracy:29.831% A
HSR:30.263% C*
Kills:5,082
Deaths (as Heavy Assault):2,963
Deaths (to Heavy Assaults):9,691
KDR:1.71515
Kill Difference:2,119
Playtime:139.681 hours
Usage:4%
Score:2.585m
Score/min:308
Accuracy (listed only):26.834%
HSR (listed only):27.858%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C**
Kills:1,873
Deaths:1,679
KDR:1.116
Accuracy:26.745% C**
HSR:21.837% C+
AF-19 Mercenary
A
Kills:1,590
Deaths:1,435
KDR:1.108
Accuracy:28.917% A
HSR:18.050% D
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
GD-7F
D--
Kills:1,303
Deaths:1,205
KDR:1.081
Accuracy:19.255% D--
HSR:15.196% D--
GD-66 Claw
B+
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B+
HSR:11.701% D
19A Fortuna
C+
Kills:1,239
Deaths:1,152
KDR:1.076
Accuracy:25.819% C
HSR:20.500% C+
MGR-S1 Gladius
B+
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C++
HSR:24.749% B+
MKV Suppressed
B++
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B++
HSR:22.920% B+
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
Razor GD-23
B+
Kills:1,158
Deaths:939
KDR:1.233
Accuracy:25.788% C**
HSR:24.266% B+
AF-4A Bandit
B
Kills:1,155
Deaths:902
KDR:1.280
Accuracy:26.493% C*
HSR:25.195% B
LA39 Bruiser
A
Kills:1,123
Deaths:798
KDR:1.407
Accuracy:75.749% A
HSR:13.891% C+
Mauler S6
B
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% B
HSR:13.433% C-
Tempest
C*
Kills:347
Deaths:321
KDR:1.081
Accuracy:23.977% D-
HSR:22.767% C*
NSX-P Tanto
A
Kills:296
Deaths:409
KDR:0.724
Accuracy:26.046% C++
HSR:34.797% A
NSX-P Tengu
A+
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A+
HSR:19.575% C
The Little Helper
A+
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.424% F-
HSR:23.669% A+
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C+
HSR:15.730% B+
Gauss Compact Burst
C
Kills:73
Deaths:70
KDR:1.043
Accuracy:25.103% C
HSR:13.699% F-
Kills:17,190
Deaths (as Light Assault):13,984
Deaths (to Light Assaults):6,724
KDR:1.22926
Kill Difference:3,206
Playtime:335.433 hours
Usage:11%
Score:6.799m
Score/min:338
Accuracy (listed only):34.080%
HSR (listed only):19.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,605
Deaths:740
KDR:2.169
Accuracy:40.718% C**
HSR:69.533% C+
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
MGR-S1 Gladius
B+
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C++
HSR:24.749% B+
MKV Suppressed
B++
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B++
HSR:22.920% B+
NS-44 Commissioner
C**
Kills:1,172
Deaths:1,086
KDR:1.079
Accuracy:38.909% C**
HSR:24.147% C*
NC14 Bolt Driver
B+
Kills:1,170
Deaths:645
KDR:1.814
Accuracy:38.542% B+
HSR:75.812% C++
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
EM4 Longshot
C+
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:38.594% C+
HSR:77.281% C+
Impetus
B*
Kills:1,153
Deaths:517
KDR:2.230
Accuracy:35.807% C*
HSR:35.386% B*
AF-18 Stalker
B+
Kills:1,144
Deaths:777
KDR:1.472
Accuracy:30.053% B+
HSR:20.892% C+
LA3 Desperado
D
Kills:863
Deaths:803
KDR:1.075
Accuracy:20.214% D**
HSR:15.643% D
LA8 Rebel
C+
Kills:548
Deaths:461
KDR:1.189
Accuracy:30.648% C+
HSR:18.066% C--
NC4 Mag-Shot
B*
Kills:430
Deaths:420
KDR:1.024
Accuracy:32.868% B*
HSR:19.767% C+
Gauss SPR
B+
Kills:391
Deaths:208
KDR:1.880
Accuracy:35.636% B+
HSR:37.084% B+
Tempest
C*
Kills:347
Deaths:321
KDR:1.081
Accuracy:23.977% D-
HSR:22.767% C*
Soldier Soaker
B
Kills:247
Deaths:179
KDR:1.380
Accuracy:28.921% D
HSR:15.790% B
NSX-P Tengu
A+
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A+
HSR:19.575% C
NS-357 Underboss
B+
Kills:184
Deaths:156
KDR:1.179
Accuracy:40.922% B+
HSR:17.935% C--
NS-61 Emissary
C
Kills:135
Deaths:96
KDR:1.406
Accuracy:25.807% C
HSR:14.074% C-
NS CandyCannon 3000
C--
Kills:78
Deaths:116
KDR:0.672
Accuracy:27.326% D
HSR:26.923% C--
LA80
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:40.453% C+
HSR:77.273% C+
Kills:15,786
Deaths (as Infiltrator):10,669
Deaths (to Infiltrators):5,655
KDR:1.47961
Kill Difference:5,117
Playtime:330.220 hours
Usage:11%
Score:5.256m
Score/min:265
Accuracy (listed only):33.011%
HSR (listed only):31.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,314
Deaths:864
KDR:1.521
Accuracy:32.423% A
HSR:11.492% D*
GD-66 Claw
B+
Kills:1,282
Deaths:898
KDR:1.428
Accuracy:66.075% B+
HSR:11.701% D
MGR-S1 Gladius
B+
Kills:1,196
Deaths:837
KDR:1.429
Accuracy:27.602% C++
HSR:24.749% B+
MKV Suppressed
B++
Kills:1,178
Deaths:847
KDR:1.391
Accuracy:29.295% B++
HSR:22.920% B+
Blitz GD-10
B*
Kills:1,168
Deaths:848
KDR:1.377
Accuracy:28.929% B*
HSR:16.781% C+
LA39 Bruiser
A
Kills:1,123
Deaths:798
KDR:1.407
Accuracy:75.749% A
HSR:13.891% C+
NC1 Gauss Rifle
B++
Kills:500
Deaths:413
KDR:1.211
Accuracy:26.982% B++
HSR:18% C--
Mauler S6
B
Kills:402
Deaths:332
KDR:1.211
Accuracy:43.926% B
HSR:13.433% C-
Carnage AR
C+
Kills:357
Deaths:268
KDR:1.332
Accuracy:25.115% C+
HSR:21.569% C+
Tempest
C*
Kills:347
Deaths:321
KDR:1.081
Accuracy:23.977% D-
HSR:22.767% C*
NSX-P Tengu
A+
Kills:235
Deaths:139
KDR:1.691
Accuracy:45.597% A+
HSR:19.575% C
The Little Helper
A+
Kills:169
Deaths:197
KDR:0.858
Accuracy:28.424% F-
HSR:23.669% A+
NC12 Sweeper
B+
Kills:89
Deaths:112
KDR:0.795
Accuracy:41.359% C+
HSR:15.730% B+
NS-11P
B**
Kills:78
Deaths:67
KDR:1.164
Accuracy:28.227% B**
HSR:20.513% C++
Kills:9,438
Deaths (as Combat Medic):6,941
Deaths (to Combat Medics):3,551
KDR:1.35975
Kill Difference:2,497
Playtime:44.763 hours
Usage:1%
Score:0.793m
Score/min:295
Accuracy (listed only):37.406%
HSR (listed only):18.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:189
Deaths:98
KDR:1.929
Accuracy:41.675% B+
HSR:16.402% C**
AF-23 Grinder
B+
Kills:183
Deaths:88
KDR:2.080
Accuracy:43.512% B+
HSR:16.940% C++
NCM2 Falcon
B+
Kills:140
Deaths:107
KDR:1.308
Accuracy:38.733% C+
HSR:5.714% B+
NCM1 Scattercannon
B++
Kills:91
Deaths:59
KDR:1.542
Accuracy:38.240% C+
HSR:18.681% B++
NCM2 Falcon
C+
Kills:78
Deaths:84
KDR:0.929
Accuracy:41.651% C+
HSR:2.564% D-
NCM1 Scattercannon
A++
Kills:67
Deaths:19
KDR:3.526
Accuracy:30.210% D
HSR:23.881% A++
Kills:748
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):1,677
KDR:3.28791
Kill Difference:520.500
Playtime:23.374 hours
Usage:1%
Score:0.412m
Score/min:294
Accuracy (listed only):39.004%
HSR (listed only):14.030%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:12,038
V. Kills:2,440 493%
Deaths:1,218
KDR:9.883
Accuracy:65.330% A
KPH:77.900 B*
VKPH:15.800 M*
M20 Mustang
A++
Kills:10,072
V. Kills:6,227 162%
Deaths:2,096
KDR:4.805
Accuracy:30.929% C+
KPH:35.300 A++
VKPH:21.800 A++
Hornet Missiles
B*
Kills:3,404
V. Kills:1,855 183%
Deaths:289
KDR:11.779
Accuracy:66.693% B*
KPH:111.900 B*
VKPH:61 B+
Vortek Rotary
B**
Kills:2,383
V. Kills:1,397 170%
Deaths:769
KDR:3.099
Accuracy:32.976% C**
KPH:31.600 B**
VKPH:18.500 B*
Breaker Rocket Pods
C++
Kills:1,341
V. Kills:301 444%
Deaths:151
KDR:8.881
Accuracy:58.733% B**
KPH:73.400 C+
VKPH:16.500 C++
M20 Kestrel
B+
Kills:759
V. Kills:542 140%
Deaths:211
KDR:3.597
Accuracy:30.280% C++
KPH:29.800 B+
VKPH:21.300 B+
M202 Wyrm
B+
Kills:753
V. Kills:343 219%
Deaths:41
KDR:18.366
Accuracy:49.489% C-
KPH:128.200 B+
VKPH:58.400 B+
Coyote Missiles
B
Kills:355
V. Kills:151 234%
Deaths:54
KDR:6.574
Accuracy:52.511% C+
KPH:55.100 B
VKPH:23.400 C+
Kills:31,105 (25,252 + 0)
Deaths:4,829
KDR:6.441
VKDR:2.745
Vehicle Kills:13,256
Kill Difference:26,276
Playtime:601.821 hours
Usage:19%
Score:12.071m
Score/min:334
Piloting Accuracy:30.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:7,837
V. Kills:4,433 177%
Deaths:719
KDR:10.900
Accuracy:42.429% B+
KPH:60 A
VKPH:33.900 B++
CAS30 Tank Buster
A
Kills:2,560
V. Kills:1,954 131%
Deaths:1,000
KDR:2.560
Accuracy:48.325% C**
KPH:15.400 A
VKPH:11.700 B**
AP30 Shredder
A++
Kills:2,216
V. Kills:1,071 207%
Deaths:228
KDR:9.719
Accuracy:32.663% C++
KPH:59.500 A++
VKPH:28.700 B**
L105 Zephyr
A++
Kills:1,667
V. Kills:386 431%
Deaths:136
KDR:12.257
Accuracy:42.912% C++
KPH:85.200 A
VKPH:19.700 A++
L-30R Vektor
C+
Kills:538
V. Kills:318 169%
Deaths:166
KDR:3.241
Accuracy:37.357% C+
KPH:9.100 C+
VKPH:5.400 C+
Dual-75 Duster
A++
Kills:269
V. Kills:36 N/A
Deaths:15
KDR:17.933
Accuracy:43.035% B+
KPH:80.800 C*
VKPH:10.800 A++
Kills:15,087 (3,098 + 11,989)
Deaths:2,264
KDR:6.664
VKDR:3.621
Vehicle Kills:8,198
Kill Difference:12,823
Playtime:416.126 hours
Usage:13%
Score:7.821m
Score/min:313
Piloting Accuracy:37.357%
Gunner Accuracy:43.035%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,333
V. Kills:740 180%
Deaths:136
KDR:9.801
Accuracy:51.706% C
KPH:46.900 B**
VKPH:26 A
L100 Python HEAT
A++
Kills:841
V. Kills:326 257%
Deaths:63
KDR:13.349
Accuracy:53.226% C*
KPH:54.800 A+
VKPH:21.200 A++
Skyguard
A++
Kills:246
V. Kills:157 156%
Deaths:34
KDR:7.235
Accuracy:36.648% A
KPH:23.500 A
VKPH:15 A++
C75 Viper
C++
Kills:148
V. Kills:34 423%
Deaths:22
KDR:6.727
Accuracy:35.968% C
KPH:32.100 C++
VKPH:7.400 C+
Kills:2,568 (2,568 + 0)
Deaths:255
KDR:10.071
VKDR:4.929
Vehicle Kills:1,257
Kill Difference:2,313
Playtime:58.863 hours
Usage:2%
Score:1.290m
Score/min:365
Driving Accuracy:35.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,144
V. Kills:1,128 190%
Deaths:221
KDR:9.701
Accuracy:51.278% C++
KPH:42.600 A++
VKPH:22.400 A++
E540 Halberd
A++
Kills:1,487
V. Kills:765 194%
Deaths:125
KDR:11.896
Accuracy:51.980% B**
KPH:43.500 A+
VKPH:22.400 A++
Titan-150 HEAT
A++
Kills:904
V. Kills:364 248%
Deaths:82
KDR:11.024
Accuracy:52.997% B++
KPH:38.700 A++
VKPH:15.600 A+
Titan-150 HESH
A+
Kills:342
V. Kills:57 N/A
Deaths:18
KDR:19
Accuracy:55.024% B*
KPH:69.100 A+
VKPH:11.500 B++
Enforcer ML85
A++
Kills:302
V. Kills:198 152%
Deaths:22
KDR:13.727
Accuracy:48.996% B**
KPH:40.500 A++
VKPH:26.500 A+
C85 Canister
B*
Kills:276
V. Kills:26 N/A
Deaths:11
KDR:25.091
Accuracy:42.389% C**
KPH:69.300 C+
VKPH:6.500 B*
Kills:5,455 (3,390 + 2,065)
Deaths:479
KDR:11.388
VKDR:5.299
Vehicle Kills:2,538
Kill Difference:4,976
Playtime:124.294 hours
Usage:4%
Score:2.930m
Score/min:393
Driving Accuracy:55.024%
Gunner Accuracy:42.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,703
V. Kills:829 205%
Deaths:183
KDR:9.306
Accuracy:60.426% B+
KPH:56.500 B++
VKPH:27.500 B*
M60-G Bulldog-H
C+
Kills:1,593
V. Kills:213 N/A
Deaths:143
KDR:11.140
Accuracy:47.767% C++
KPH:72.800 C+
VKPH:9.700 C+
C85 Canister-H
B*
Kills:1,326
V. Kills:130 N/A
Deaths:77
KDR:17.221
Accuracy:48.446% C
KPH:121.700 B
VKPH:11.900 B*
Enforcer ML65-H
B**
Kills:797
V. Kills:577 138%
Deaths:82
KDR:9.720
Accuracy:56.493% C+
KPH:51.900 B**
VKPH:37.500 B*
M40 Fury-H
C++
Kills:594
V. Kills:119 495%
Deaths:50
KDR:11.880
Accuracy:42.649% C*
KPH:75.300 C
VKPH:15.100 C++
M96 Mjolnir-H
C++
Kills:443
V. Kills:257 172%
Deaths:76
KDR:5.829
Accuracy:48.716% C+
KPH:49.400 C++
VKPH:28.600 C+
M12 Kobalt-H
M*
Kills:225
V. Kills:21 N/A
Deaths:7
KDR:32.143
Accuracy:25.954% B*
KPH:134 B+
VKPH:12.500 M*
G30 Walker
C*
Kills:84
V. Kills:52 158%
Deaths:18
KDR:4.667
Accuracy:36.360% C++
KPH:26 C
VKPH:16.100 C*
Halberd-H SE
D
Kills:75
V. Kills:20 357%
Deaths:10
KDR:7.500
Accuracy:60.721% C+
KPH:55.900 D
VKPH:14.900 D
Kills:6,840 (0 + 6,840)
Deaths:646
KDR:10.588
VKDR:3.433
Vehicle Kills:2,218
Kill Difference:6,194
Playtime:101.374 hours
Usage:3%
Score:1.972m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:60.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:503
V. Kills:117 426%
Deaths:32
KDR:15.719
Accuracy:40.579% B+
KPH:62 B+
VKPH:14.400 B**
M40 Fury
B+
Kills:320
V. Kills:62 N/A
Deaths:12
KDR:26.667
Accuracy:39.569% B+
KPH:69.200 B+
VKPH:13.400 B+
M20 Basilisk
A+
Kills:261
V. Kills:105 246%
Deaths:31
KDR:8.419
Accuracy:45.478% B*
KPH:31.500 B**
VKPH:12.700 A+
M20 Basilisk
M*
Kills:223
V. Kills:116 191%
Deaths:15
KDR:14.867
Accuracy:46.946% B**
KPH:44.300 A*
VKPH:23.100 M*
M60-G Bulldog
B+
Kills:128
V. Kills:32 388%
Deaths:16
KDR:8
Accuracy:31.419% C
KPH:29.500 C+
VKPH:7.400 B+
M12 Kobalt
A+
Kills:115
V. Kills:8 N/A
Deaths:4
KDR:28.750
Accuracy:20.795% B+
KPH:67 C++
VKPH:4.700 A+
M12 Kobalt
A++
Kills:112
V. Kills:12 N/A
Deaths:9
KDR:12.444
Accuracy:19.100% C**
KPH:51.700 C--
VKPH:5.500 A++
Kills:1,662 (0 + 1,662)
Deaths:119
KDR:13.966
VKDR:3.798
Vehicle Kills:452
Kill Difference:1,543
Playtime:34.269 hours
Usage:1%
Score:0.708m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:19.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:459
V. Kills:162 282%
Deaths:203
KDR:2.261
Accuracy:59.544% B*
KPH:42.800 B**
VKPH:15.100 A++
Kills:459 (459 + 0)
Deaths:203
KDR:2.261
VKDR:0.798
Vehicle Kills:162
Kill Difference:256
Playtime:10.719 hours
Usage:0%
Score:0.135m
Score/min:210
Driving Accuracy:59.544%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B*
Kills:236
V. Kills:59 393%
Deaths:22
KDR:10.727
Accuracy:49.086% B+
KPH:75.900 B*
VKPH:19 C++
VLG Missile Launcher
B
Kills:124
V. Kills:34 354%
Deaths:8
KDR:15.500
Accuracy:54.305% C++
KPH:67.700 B
VKPH:18.600 C
M20 Wyvern
C+
Kills:113
V. Kills:77 145%
Deaths:27
KDR:4.185
Accuracy:38.079% C*
KPH:20.500 C
VKPH:14 C+
Kills:473 (0 + 473)
Deaths:57
KDR:8.298
VKDR:2.982
Vehicle Kills:170
Kill Difference:416
Playtime:10.453 hours
Usage:0%
Score:0.154m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:38.079%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 14,47812,0381,2189.883B+7.0265.33%AN/A77.9B*15.8M*346154.6h7.7B11.7B+
M20 Mustang 16,29910,0722,0964.805B*1.9530.929%C+1.886%C+35.3A++21.8A++280285.3h55.9B*180.8B*
C150 Dalton 12,2707,83771910.9B+8.0442.429%B+N/A60A33.9B++492130.7h3B++7.1B**
Hornet Missiles 5,2593,40428911.779B**8.9266.693%B*1.351%C112B*61B+72530.4h7.7B*11.6B*
CAS30 Tank Buster 4,5142,5601,0002.56B*0.3048.325%C**2.422%A++15.4A11.7B**192166.4h38.3C*79.3B+
Vortek Rotary 3,7802,3837693.099B0.2432.976%C**2.308%C++31.6B**18.5B*30775.5h41B*124.4B++
AP30 Shredder 3,2872,2162289.719B+6.8632.663%C++1.986%C+59.4A++28.7B**51237.3h46B**140.8B**
Titan-150 AP 3,2722,1442219.701B+6.8451.278%C++2.938%C**42.6A++22.4A++45650.3h3.6B++7.1B*
AC-X11 1,9141,8731,6791.116C++1.7426.745%C**21.837%C+21.6CN/A6286.8h10.3C++38.6C**
M60-A Bulldog 2,0331,7647722.909A**20.0551.259%A+1.077%C--81.3A*12.4A53121.7h4.8B++9.4B**
E540 Halberd-H 2,5321,7031839.306C*6.4560.426%B+N/A56.6B++27.5B*31430.1h4.9B++8.1B*
L105 Zephyr 2,0531,66713612.257C++9.4042.912%C++N/A85.1A19.7A++47719.6h4.6B**10.7B++
SAS-R 1,6101,6057402.169C+0.6940.718%C**69.533%C+46.7C**N/A13034.4h2.1B+5.2B+
M60-G Bulldog-H 1,8061,59314311.14C+8.2847.767%C++N/A72.7C+9.7C+28621.9h4.8C*10.1B+
C-4 2,2081,5927682.073B+0.7927.992%C**N/A102.1B+39.5B++78415.6h1.2B+4.2B++
AF-19 Mercenary 1,6071,5901,4351.108B+1.7528.917%A18.05%D17.5C+N/A7390.9h11.6B+40.2B++
E540 Halberd 2,2521,48712511.896B+9.0451.98%B**3.093%C++43.5A+22.4A++37334.2h4.5B**8.7B**
Breaker Rocket Pods 1,6421,3411518.881C*6.0258.733%B**1.417%B++73.3C+16.4C++46718.3h12.2B++20.7B++
L100 Python AP 2,0731,3331369.801B++6.9451.706%C4.801%A+46.9B**26.1A38228.4h4.4B++8.5B+
C85 Canister-H 1,4561,3267717.221B+14.3648.446%C12.519%B+121.7B11.9B*30610.9h5.9B+12.2B+
AF-4 Cyclone 1,3181,3148641.521C*1.3432.423%A11.492%D*41.5C**N/A12031.7h10.2B31.3B+
GD-7F 1,3261,3031,2051.081C++1.7819.255%D--15.196%D--17.2DN/A6175.8h14.1C+73.2C
GD-66 Claw 1,2981,2828981.428C*1.4366.075%B+11.701%D47.3C*N/A14827.1h2.4C**3.6B+
19A Fortuna 1,2621,2391,1521.076C+1.7825.819%C20.5%C+24.6C--N/A6450.4h10.6C+41.2C+
GD-22S 1,2421,2296611.859C**1.0026.614%B+26.2%C*52.7B+N/A18723.3h9.8B+36.7B+
MGR-S1 Gladius 1,2161,1968371.429C++1.4327.602%C++24.749%B+33C+N/A11436.2h9.9C**36C**
MKV Suppressed 1,2131,1788471.391B+1.4729.295%B++22.92%B+50.6B*1.5M+13723.3h13.8C*47.1B
NC6 Gauss SAW 1,1791,1766971.687B+1.1723.861%B++17.092%D--49.2B*N/A20323.9h8.1B++34B+
NS-44 Commissioner 1,1921,1721,0861.079C++1.7838.909%C**24.147%C*64.8B**1.1A19818.1h4.2C+10.7C*
NC14 Bolt Driver 1,1741,1706451.814C+1.0438.542%B+75.812%C++30.4B+N/A10838.5h2.2B++5.7B++
Blitz GD-10 1,1851,1688481.377B1.4828.929%B*16.781%C+36.8BN/A14531.7h14.9C*51.6B+
EM4 Longshot 1,1761,1625951.953C0.9138.594%C+77.281%C+41.4B+N/A11128.1h2B5.1B
Razor GD-23 1,1821,1589391.233B+1.6325.788%C**24.266%B+18.9CN/A6161.3h11.8B+45.9B
AF-4A Bandit 1,1751,1559021.28C+1.5826.493%C*25.195%B30.4CN/A7538h11.7C+44.1C++
Impetus 1,1661,1535172.23C*0.6335.807%C*35.386%B*56.5B++N/A12920.4h4.1B++11.5B+
AF-18 Stalker 1,1481,1447771.472C++1.3930.053%B+20.892%C+44.5B+N/A10825.7h11.5B+38.4B+
LA39 Bruiser 1,1421,1237981.407C*1.4575.749%A13.891%C+66.1B**1.1B**15817h2.3B3B+
LA1 Anchor 1,1061,0857001.55C1.3125.702%C++36.037%A59B1.1B*18518.4h10.1C++39.3C**
EM1 9289145731.595B+1.2623.491%B24.398%B43.7C**N/A12520.9h12.1B+51.3B+
Titan-150 HEAT 1,2689048211.024B**8.1752.997%B++4.093%B*38.6A++15.6A+29223.4h3.8B*7.2B**
Tank Mine 1,5308752693.253B0.390.023%F--N/A85C-63.6C+97210.3h0M++4.9B++
LA3 Desperado 8818638031.075C*1.7820.214%D**15.643%D32.1C+N/A9426.9h8B+39.5C+
L100 Python HEAT 1,1678416313.349A10.4953.226%C*2.021%C55A+21.3A++27815.3h4.4B++8.2B*
Enforcer ML65-H 1,374797829.72A++6.8656.493%C+1.882%C++51.8B**37.5B*41415.4h11.6B++20.5B++
M20 Kestrel 1,3017592113.597C*0.7430.28%C++3.426%A+29.9B+21.3B+30025.4h73.6B+243.1B+
M202 Wyrm 1,0967534118.366B*15.5149.489%C-3.32%B++127.6B+58.1B+6675.9h22.8B**46.1B*
M40 Fury-H 7135945011.88C+9.0242.649%C*N/A75.2C15.1C++2827.9h9.7C+22.8C+
M60-A Bulldog 6725651733.235B+30.3863.061%A++2.124%C+67.3A12.7A*2618.4h5.3B8.4B*
LA8 Rebel 5595484611.189B1.6730.648%C+18.066%C--43.5B+N/A11012.6h5.8B+18.8B+
L-30R Vektor 8565381663.241B++0.3837.357%C+2.788%B+9.1C+5.4C+7158.9h55.9B+149.7B+
M40 Fury 6205033215.719A++12.8640.579%B+1.59%C+62.1B+14.4B**3478.1h12.3B30.3B+
NC1 Gauss Rifle 5065004131.211C*1.6526.982%B++18%C--34.5B+N/A15014.5h11.9B+43.9B+
MANA Anti-Vehicle Turret 8334641543.013C+0.1556.913%C1.94%F**4640D3690C--27891000.1h7.6B+13.3B
M40 Fury-F 6214592032.261C**0.6059.544%B*N/A42.9B**15.1A++21010.7h10.9C*18.3B+
M96 Mjolnir-H 700443765.829B+2.9748.716%C+N/A49.2C++28.6C+3679h31.3B+64.3B+
NC4 Mag-Shot 4474304201.024B+1.8332.868%B*19.767%C+50.6A2A*1768.5h8.2C*25B+
Mauler S6 4074023321.211C**1.6543.926%B13.433%C-40.2B+N/A13610h4.5B+10.2B+
Gauss SPR 3963912081.88C++0.9835.636%B+37.084%B+59.2A++N/A2376.6h4.2B**11.7B*
Auraxium Slasher 41138011,3770.033C+2.8312.3%D**1.053%D*0.9CN/A3441.1h2.3C++19.1D
MGR-L1 Promise 3823741682.226B++0.6331.504%A33.155%B**101.1A*2.2A++3453.7h10.5B**33.2B*
Carnage AR 3663572681.332C++1.5325.115%C+21.569%C+35.7C++N/A12210h12.5B+49.8B
Coyote Missiles 506355546.574A++3.7252.511%C+N/A55.5B23.6C+4056.4h20.2A38.4B**
Frag Grenade 3513471347N/A344.1441.225%DN/A385.6C4.4D15000.9h3.9C++9.4C+
Tempest 3543473211.081C1.7823.977%D-22.767%C*29.9DN/A7511.6h10.9C45.4C-
Titan-150 HESH 3993421819B++16.1455.024%B*4.971%M69.8A++11.6B++4494.9h2.7B++4.9B*
Mag-Cutter 43734012,4730.027C*2.832.426%F--1.765%D0.4C+N/A1803.4h3.7D151.6T*
Shrike 5923304630.713C++2.1553.142%C3.636%B+19C-15.1B+32717.4h6.8C++12.9C+
M40 Fury 3823201226.667M**23.8139.569%B+N/A69.6B+13.5B+4384.6h10.9B+27.5B+
NSX-P Naginata 3093041641.854B+1.0029.831%A30.263%C*74.1B*1.2C++2044.1h10.6B+35.6B*
Enforcer ML85 5003022213.727A++10.8748.996%B**1.325%D40.3A++26.4A+4547.5h9.8B**20B**
NSX-P Tanto 3022964090.724C2.1326.046%C++34.797%A20.1CN/A8714.7h17.2C66.1C+
C85 Canister 3022761125.091B+22.2342.389%C**14.13%C++69C+6.5B*1804h7.2B16.9B+
Dual-75 Duster 3052691517.933B15.0743.035%B+N/A81.5C*10.9A++4593.3h5.8C*13.4B+
M20 Basilisk 366261318.419M5.5645.478%B*6.897%B+31.4B**12.7A+3128.3h86.1C**189.3B++
Hunter QCX 3572582640.977B+1.8851.195%B+6.202%D*34.9A*13.4A*1717.4h6.8C++13.3C*
Soldier Soaker 2592471791.38C**1.4828.921%D15.79%B102.9A++5M2432.4h6.3C+21.7C+
Skyguard 403246347.235A++4.3836.648%A4.878%A**23.4A15A++38510.5h97B+264.8B*
Pelter Rocket Pod 2952362210.727C*7.8749.086%B+N/A76.1B*19C++3143.1h16.4B*33.4B++
NSX-P Tengu 2352351391.691B++1.1745.597%A+19.575%C71.2B**N/A1783.3h10.4B++22.9B++
Bouncing Betty 234232673.463C+0.6052.178%B**N/A89.2DN/A3002.6h2.2D4.3C**
Warden 2372261851.222C*1.6426.533%C+28.761%B+14C-N/A6116.1h7.6B++28.7B+
M12 Kobalt-H 246225732.143A+29.2825.954%B*18.667%C*132.4B+12.4M++3511.7h16.2C+62.4B+
Spear Anti-Vehicle Phalanx Turret 3912242011.2B++8.3448.755%B+2.232%D-53.3B*39.8A++6864.2h7.3B+14.9B++
NS Decimator 3062231441.549B+1.3157.664%C-1.345%D57.2A21.3B+5163.9h2.8A4.9B**
M20 Basilisk 3392231514.867S12.0146.946%B**4.933%C44.6A*23.2M*4835h71.6B++152.5B**
Rocklet Rifle 3662091481.412A+1.4552.494%C+N/A49.8A++37.4A5594.2h24.1B**45.9B*
AF-23 Grinder 189189981.929C+0.9341.675%B+16.402%C**25.5CN/A887.4h9D21.7C+
NS-357 Underboss 1841841561.179C*1.6840.922%B+17.935%C--38.3C+N/A1244.8h3.9B9.5B+
AF-23 Grinder 183183882.08C+0.7843.512%B+16.94%C++27.3CN/A856.7h9.7D22.3C+
The Little Helper 1721691970.858C2.0028.424%F-23.669%A+20.9D-N/A508.1h4.9C+17.2D--
Auraxium Mag-Cutter 1721653,7350.044B+2.8123.769%C-1.212%D-1.6C*N/A4102.3h1.9B+7.9C**
MGR-M1 Bishop 1641611481.088C+1.7729.749%C-34.162%B+17.9DN/A629h5.5B++18.5B
C75 Viper 182148226.727B++3.8735.968%C1.351%C+32.2C++7.4C+5064.6h10.1B++28B+
NCM2 Falcon 2101401071.308C*1.5538.733%C+5.714%B+17.5B+8.8A++1448h8.5B++21.9B+
NS-61 Emissary 135135961.406B*1.4525.807%C14.074%C-75A**N/A2681.8h8.8B+34.2B+
M60-G Bulldog 160128168A5.1431.419%C2.344%C-29.8C++7.4B+1694.3h7.6C++24.3C++
MANA Anti-Personnel Turret 142127632.016N/A0.8439.765%UN/A1270U150U3781800.1h80.9T*203.4T*
A30 Walker 207126158.4M*5.5431.103%AN/A29.3B++18.8B++5234.3h96.6B+310.6B++
VLG Missile Launcher 158124815.5C+12.6454.305%C++N/A68.9B+18.9C3331.8h5.1C*9.5B+
Hyena Missile Launcher 186119157.933S5.0737.494%B+N/A47.6A*26.8A*5432.5h20.4A++54.5A
The Slasher 1241161,1430.101B**2.7615.513%D**7.759%C-2.2C+N/A552.4h2.4C+15.4C
M12 Kobalt 123115428.75A+25.8920.795%B+13.044%D*67.6C*4.7A+3331.7h23.5C-113.2C*
M20 Wyvern 190113274.185C+1.3338.079%C*2.655%C--20.5C14C+1785.5h92.5C242.8C+
M12 Kobalt 124112912.444C+9.5919.1%C**23.214%B*50.9C--5.5A++2892.2h27.9D**146C
Aspis Anti-Aircraft Phalanx Turret 222103166.438B**3.5830.696%B++1.942%C+15.6B++18A4176.6h134.3B+437.5B+
Sticky Grenade 1031011101N/A98.1441.679%D*N/A505D-10C14520.2h2.8C6.7C--
Fatestealer 101101971.041S1.8231.163%C--18.812%C53.2B**N/A1191.9h2.2B7.1C+
A30 Walker 199100214.762B1.9029.279%B**N/A13.7B+13.6B**2177.3h154.9B++529B*
M60-A Bulldog 10797519.4C++16.5454.424%B*1.031%D--74.6A+7.7B**2951.3h4.6B++8.5B*
NCM1 Scattercannon 9291591.542C+1.3238.24%C+18.681%B++23.3C+N/A1293.9h8.2C+21.4C*
NC12 Sweeper 92891120.795C2.0641.359%C+15.73%B+30.7C+1A++1022.9h5.4C--13.1C+
G30 Walker 13684184.667C+1.8136.36%C++5.952%B**26.3C+16.3C*2403.2h149.9B412.4B+
NS-11P 8378671.164C+1.6928.227%B**20.513%C++37.1B+2.4S1342.1h15.6C55.2B+
NS CandyCannon 3000 78781160.672C+2.1927.326%D26.923%C--22.3C+N/A493.5h4.2C**15.3C++
NCM2 Falcon 12278840.929C+1.9341.651%C+2.564%D-11.5C+6.5B++1046.8h14C**33.7C**
Halberd-H SE 9575107.5D*4.6460.721%C+1.333%B++57.7D15.4D4271.3h4.3C*7B
Gauss Compact Burst 7373701.043C1.8225.103%C13.699%F-23.5DN/A883.1h12.5C49.8C+
NCM1 Scattercannon 6767193.526C**0.6730.21%D23.881%A++60.9AN/A2131.1h4.7B*15.6C**
LA80 6666144.714B+1.8640.453%C+77.273%C+82.5A++N/A2430.8h1.9B+4.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon172,3862.4h
Anti-Vehicle MANA Turret273,3394.3h
Nightshade531973.9h
Nano-Armor Kit2,0952,603,759347.4h
Motion Spotter307,2603.5h
Nanite Revive Grenade03510.1h
Medical Kit7303,4717.8h
Medical Applicator14160,0885.5h
Restoration Kit2580.3h
Xiphos Anti-Personnel Phalanx Tower0500h
Deconstruction Tool01920h
Recon Detection Device262,1683.2h
Shield Recharging Field159090.4h
Ammunition Package346,1124.9h
Anti-Infantry MANA Turret252,0724.2h
M20 Basilisk-F0560h
Snowman Soldier51720.2h
Nano-Repair Grenade01,7090.5h

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