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Harbinger Snowblower xGreattankx[] xGreattankx
VS BR 90

KDR: 2.34

Score: 12.5m

Last Seen: May 21st, 2020 9:40 PM
- OFFLINE - 153.3 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 42%
Level 100 Progress: 66% 275h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Light PPA Solstice VE3 Serpent VE92 Orion VS54 Hornet Missiles C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $978,282 MLG Score: 782
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.104%19.139%4611112725,9721.48520.853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.851%0.551B+-0.315C-0.012C+HEAD ++ (~7.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.331C**120.163C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.796%2.246%1165412796,67869731409.56734213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.29%-0.259C0.643B+0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1180.268C*41.10.222C++77

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.25%3.327%247412791,0526144721.71335222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.93%-0.013C+0.7B++0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.636B+5.50.541B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.694%1.461%504512781,84852110403.54023178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%-0.07C+-0.572D0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.523B+14.70.495B+21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.871%71.833%5042128195544072.17045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.487%0.74B++0.31C*-1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.10.333C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.471%13.433%504112826728400.235915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.808B++-0.261C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.228C++5.2-0.075C+4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m208.3%388 (23.3k)336 (20.2k)2.3378121,7659,3102.7859390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283151225.533%9.975%25503:596

63% Engineer11% Heavy Assault11% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2013 10:57 AMJun 9th, 2019 5:55 PMMay 26th, 2020 3:50 AM (2d) (PST)May 21st, 2020 6:00 PM (6d) (PST)May 21st, 2020 5:40 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0291109190.5860.2510.0581.5730.170782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,7266,58655,14035154941020,143

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
619.2h/25.8d 4,172 2,171 5,740 58.4k 576 1,696 6,299 38.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,185
Deaths:1,066
KDR:1.112
Accuracy:24.277% C++
HSR:17.637% C-
Serpent VE92
C
Kills:1,175
Deaths:1,103
KDR:1.065
Accuracy:23.418% C
HSR:15.745% D-
NSX-P Tanto
B++
Kills:176
Deaths:246
KDR:0.715
Accuracy:24.506% C
HSR:31.250% B++
VE-C Horizon
C**
Kills:80
Deaths:77
KDR:1.039
Accuracy:25.257% F
HSR:27.500% C**
Thanatos VE70
B**
Kills:67
Deaths:51
KDR:1.314
Accuracy:51.471% B**
HSR:13.433% D
Kills:2,683
Deaths (as Engineer):2,543
Deaths (to Engineers):2,585
KDR:1.05505
Kill Difference:140
Playtime:392.990 hours
Usage:63%
Score:9.173m
Score/min:389
Accuracy (listed only):29.786%
HSR (listed only):21.113%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,170
Deaths:832
KDR:1.406
Accuracy:23.269% C**
HSR:27.180% C++
Pulsar LSW
D--
Kills:545
Deaths:496
KDR:1.099
Accuracy:18.630% D--
HSR:14.679% D**
Kills:1,715
Deaths (as Heavy Assault):1,328
Deaths (to Heavy Assaults):2,242
KDR:1.29142
Kill Difference:387
Playtime:70.886 hours
Usage:11%
Score:1.123m
Score/min:264
Accuracy (listed only):20.949%
HSR (listed only):20.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,185
Deaths:1,066
KDR:1.112
Accuracy:24.277% C++
HSR:17.637% C-
Serpent VE92
C
Kills:1,175
Deaths:1,103
KDR:1.065
Accuracy:23.418% C
HSR:15.745% D-
NSX-P Tanto
B++
Kills:176
Deaths:246
KDR:0.715
Accuracy:24.506% C
HSR:31.250% B++
MKV Suppressed
B+
Kills:99
Deaths:118
KDR:0.839
Accuracy:28.774% B+
HSR:16.162% D
VE-C Horizon
C**
Kills:80
Deaths:77
KDR:1.039
Accuracy:25.257% F
HSR:27.500% C**
Thanatos VE70
B**
Kills:67
Deaths:51
KDR:1.314
Accuracy:51.471% B**
HSR:13.433% D
Kills:2,782
Deaths (as Light Assault):2,661
Deaths (to Light Assaults):1,637
KDR:1.04547
Kill Difference:121
Playtime:68.198 hours
Usage:11%
Score:0.861m
Score/min:211
Accuracy (listed only):29.617%
HSR (listed only):20.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:679
Deaths:366
KDR:1.855
Accuracy:40.294% C+
HSR:71.576% C++
Artemis VX26
B+
Kills:532
Deaths:328
KDR:1.622
Accuracy:30.461% B+
HSR:19.549% D
NS-357 Underboss
D
Kills:493
Deaths:483
KDR:1.021
Accuracy:31.626% D
HSR:13.387% D*
XM98
C+
Kills:276
Deaths:177
KDR:1.559
Accuracy:38.917% C+
HSR:72.464% C
Beamer VS3
C
Kills:207
Deaths:195
KDR:1.062
Accuracy:25.377% C
HSR:13.527% D*
MKV Suppressed
B+
Kills:99
Deaths:118
KDR:0.839
Accuracy:28.774% B+
HSR:16.162% D
Kills:2,286
Deaths (as Infiltrator):1,667
Deaths (to Infiltrators):1,288
KDR:1.37133
Kill Difference:619
Playtime:66.045 hours
Usage:11%
Score:0.997m
Score/min:252
Accuracy (listed only):32.575%
HSR (listed only):34.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:199
Deaths:204
KDR:0.975
Accuracy:27.695% B++
HSR:17.588% D
NS-11P
C*
Kills:191
Deaths:189
KDR:1.011
Accuracy:24.651% C+
HSR:24.607% C*
MKV Suppressed
B+
Kills:99
Deaths:118
KDR:0.839
Accuracy:28.774% B+
HSR:16.162% D
Thanatos VE70
B**
Kills:67
Deaths:51
KDR:1.314
Accuracy:51.471% B**
HSR:13.433% D
Kills:556
Deaths (as Combat Medic):562
Deaths (to Combat Medics):867
KDR:0.98932
Kill Difference:6
Playtime:15.079 hours
Usage:2%
Score:0.247m
Score/min:273
Accuracy (listed only):33.148%
HSR (listed only):17.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):455
KDR:0
Kill Difference:UNR
Playtime:3.998 hours
Usage:1%
Score:0.070m
Score/min:294
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:2,696
V. Kills:1,850 146%
Deaths:873
KDR:3.088
Accuracy:32.582% C*
KPH:32.400 A+
VKPH:22.200 A++
Dual Photon Pods
B**
Kills:1,849
V. Kills:586 315%
Deaths:185
KDR:9.995
Accuracy:63.422% B**
KPH:111.700 C**
VKPH:35.400 B**
Light PPA
M*
Kills:1,295
V. Kills:207 N/A
Deaths:153
KDR:8.464
Accuracy:41.760% C+
KPH:72.200 B+
VKPH:11.500 M*
Hornet Missiles
A+
Kills:1,104
V. Kills:532 207%
Deaths:83
KDR:13.301
Accuracy:70.471% B*
KPH:152.600 A+
VKPH:73.500 B**
Maelstrom Turbo Laser
A+
Kills:838
V. Kills:433 193%
Deaths:223
KDR:3.758
Accuracy:32.446% C++
KPH:41.100 A+
VKPH:21.200 B**
Antares LC
A+
Kills:225
V. Kills:124 180%
Deaths:39
KDR:5.769
Accuracy:30.865% C+
KPH:46.200 A+
VKPH:25.500 B**
Kills:8,007 (5,054 + 0)
Deaths:1,556
KDR:5.146
VKDR:2.398
Vehicle Kills:3,732
Kill Difference:6,451
Playtime:150.158 hours
Usage:24%
Score:3.536m
Score/min:393
Piloting Accuracy:30.865%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:920
V. Kills:464 198%
Deaths:27
KDR:34.074
Accuracy:41.291% C*
KPH:86.600 A*
VKPH:43.700 B**
AP30 Shredder
A
Kills:318
V. Kills:156 203%
Deaths:18
KDR:17.667
Accuracy:38.272% B+
KPH:60.100 A
VKPH:29.500 B++
Kills:1,238 (0 + 1,238)
Deaths:45
KDR:27.511
VKDR:13.778
Vehicle Kills:620
Kill Difference:1,193
Playtime:15.910 hours
Usage:3%
Score:0.534m
Score/min:559
Piloting Accuracy:N/A%
Gunner Accuracy:38.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:196
V. Kills:55 350%
Deaths:34
KDR:5.765
Accuracy:34.860% C--
KPH:20.700 D
VKPH:5.800 D
L100 Python HEAT
B**
Kills:180
V. Kills:73 243%
Deaths:32
KDR:5.625
Accuracy:49.940% C
KPH:43 B+
VKPH:17.500 B**
Kills:376 (376 + 0)
Deaths:66
KDR:5.697
VKDR:1.939
Vehicle Kills:128
Kill Difference:310
Playtime:13.670 hours
Usage:2%
Score:0.127m
Score/min:155
Driving Accuracy:49.940%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:513
V. Kills:274 187%
Deaths:73
KDR:7.027
Accuracy:49.703% C--
KPH:33.600 B+
VKPH:18 B
Saron HRB
B*
Kills:225
V. Kills:152 147%
Deaths:28
KDR:8.036
Accuracy:50.832% B++
KPH:37.800 B*
VKPH:25.600 B*
Supernova PC
C--
Kills:163
V. Kills:56 286%
Deaths:38
KDR:4.289
Accuracy:37.896% D*
KPH:19.200 C--
VKPH:6.600 D
E540 Halberd
B+
Kills:111
V. Kills:44 247%
Deaths:9
KDR:12.333
Accuracy:46.500% C
KPH:41.100 B+
VKPH:16.300 C+
Kills:1,012 (676 + 336)
Deaths:148
KDR:6.838
VKDR:3.554
Vehicle Kills:526
Kill Difference:864
Playtime:32.406 hours
Usage:5%
Score:0.517m
Score/min:266
Driving Accuracy:37.896%
Gunner Accuracy:46.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:263
V. Kills:111 235%
Deaths:29
KDR:9.069
Accuracy:35.081% D**
KPH:70.900 A
VKPH:29.900 C++
G40-F Ranger
C+
Kills:88
V. Kills:51 169%
Deaths:13
KDR:6.769
Accuracy:41.465% B*
KPH:37.800 C+
VKPH:21.900 C+
E540 Halberd-H
C**
Kills:85
V. Kills:39 213%
Deaths:9
KDR:9.444
Accuracy:60.062% C**
KPH:51.100 C++
VKPH:23.400 C++
Kills:436 (0 + 436)
Deaths:51
KDR:8.549
VKDR:3.941
Vehicle Kills:201
Kill Difference:385
Playtime:7.707 hours
Usage:1%
Score:0.147m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:60.062%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:309
V. Kills:64 475%
Deaths:134
KDR:2.306
Accuracy:53.026% B
KPH:47.700 A
VKPH:9.900 B++
Kills:309 (309 + 0)
Deaths:134
KDR:2.306
VKDR:0.478
Vehicle Kills:64
Kill Difference:175
Playtime:6.480 hours
Usage:1%
Score:0.073m
Score/min:188
Driving Accuracy:53.026%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:118
V. Kills:10 N/A
Deaths:5
KDR:23.600
Accuracy:38.058% B+
KPH:98.600 B+
VKPH:8.400 B++
M20 Wyvern
B
Kills:99
V. Kills:55 177%
Deaths:15
KDR:6.600
Accuracy:38.273% C+
KPH:30.900 B
VKPH:17.200 B
Kills:217 (0 + 217)
Deaths:20
KDR:10.850
VKDR:3.250
Vehicle Kills:65
Kill Difference:197
Playtime:4.397 hours
Usage:1%
Score:0.075m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:38.273%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,5462,6968733.088C*0.7532.582%C*2.596%C**32.4A+22.2A++28983.2h71.4B++219.1B*
Dual Photon Pods 2,4351,8491859.995B7.6663.422%B**1.19%C+111.4C**35.3B**71416.6h15B++23.6B*
Light PPA 1,5021,2951538.464B+6.1341.76%C+1.622%B+72.3B+11.6M*28817.9h14.6C+34.9C+
Solstice VE3 1,2151,1851,0661.112B1.2324.277%C++17.637%C-21.1C+N/A7056.2h13.6B56.1C++
Serpent VE92 1,1801,1751,1031.065C+1.2723.418%C15.745%D-30.1CN/A7639h12.9C+54.9C+
Orion VS54 1,1841,1708321.406C+0.9323.269%C**27.18%C++39.4C+N/A13529.7h11.4B49.1C++
Hornet Missiles 1,6361,1048313.301A10.9670.471%B*1.902%C**153.3A+73.9A9907.2h6.3B**8.9B**
C150 Dalton 1,3849202734.074A++31.7441.291%C*N/A86.8A*43.8B**65910.6h2.1B**5.1B**
Maelstrom Turbo Laser 1,2718382233.758B+1.4232.446%C++4.415%A41.1A+21.2B**46120.4h42.1B**129.6B*
Ghost 6836793661.855C0.4840.294%C+71.576%C++35.5C-N/A9419.1h2.1C*5.2C*
Pulsar LSW 5465454961.099C--1.2418.63%D--14.679%D**34.3DN/A8915.9h11.3C*60.7C
Artemis VX26 5355323281.622C+0.7230.461%B+19.549%D45.1C*N/A12411.8h11.7C+38.3B
Supernova FPC 787513737.027C+4.6949.703%C--3.314%B+33.5B+17.9B30815.3h3.9B*7.9B+
NS-357 Underboss 5054934831.021C+1.3231.626%D13.387%D*50.3C+1.2A1409.8h3.6B+11.5C++
AP30 Shredder 4743181817.667B**15.3338.272%B+2.83%B+60A29.4B++3585.3h59.8B++156.2B*
M40 Fury-F 3733091342.306C*0.0353.026%BN/A47.5A9.8B++1876.5h9B17B+
XM98 2782761771.559C0.7838.917%C+72.464%C32.9C++N/A968.4h2.2B5.7B
M60-A Bulldog 302274645.667S43.3350.206%B**1.095%C88.4A+9B5973.1h4.4B*8.8B*
Aphelion VEX-4H 374263299.069B*6.7335.081%D**3.422%C*71.1A30C*3343.7h31.7B**90.3B+
Saron HRB 377225288.036B+5.7050.832%B++2.222%B++38.1B**25.8B*3545.9h19.6C**38.5B+
Antares LC 349225395.769A+3.4330.865%C+N/A45.9A+25.3B**2834.9h61B++197.7B++
S1 3942133660.582C1.7651.595%DN/A18.7D15.9C*22011.4h7.2C14C
Beamer VS3 2152071951.062C**1.2825.377%C13.527%D*36.3C*1.4B++1285.7h10.2C40C+
Pulsar VS1 2031992040.975C+1.3627.695%B++17.588%D32.6C++N/A1226.1h15.2C54.8B
C75 Viper 251196345.765C++3.4334.86%C--1.02%C--20.6D5.8D1019.5h12.2C++34.9C+
NS-11P 2021911891.011C1.3324.651%C+24.607%C*36.7C+2.1A*735.2h13.4C++54.3C*
L100 Python HEAT 253180325.625C+3.2949.94%C5%A++42.9B+17.4B**2794.2h4.6B+9.3B
NSX-P Tanto 1821762460.715C1.6224.506%C31.25%B++11.6D-N/A3015.2h17.6C-71.6C
Supernova PC 219163384.289C1.9537.896%D*4.294%A++19.2C--6.6D1288.5h3.4B*9.1B
Force-Blade 1411216,7310.018C2.321.255%F--10.744%B++0.4CN/A1306h3C235.7T*
CAS 14-E 128118523.6C++21.2638.058%B+N/A98.3B+8.3B++4491.2h29.4C+77.3B
E540 Halberd 155111912.333C++10.0046.5%C2.703%C**41.1B+16.3C+2632.7h4.8B+10.4B+
Plasma Grenade 1001001100N/A97.6635.812%D**N/A333.3D--N/A11200.3h3.4C++9.6C-
MKV Suppressed 105991180.839C-1.5028.774%B+16.162%D21.5D1.3A++664.6h18.2D--63.3C+
M20 Wyvern 15499156.6C++4.2638.273%C+3.03%C30.9B17.2B2233.2h61.3B+160B++
C-4 155981140.86C-1.4821.441%DN/A44.5D-25.9C6462.2h1.2B+5.8C++
Tank Mine 14391362.528C+0.1961.307%A++N/A41.4D**23.6D**4502.2h2.7D*4.4B*
G40-F Ranger 13988136.769D4.4341.465%B*N/A38.3C+22.2C++2732.3h67.1C++161.8B+
E540 Halberd-H 1248599.444C+7.1160.062%C**N/A50C++22.9C++3481.7h4.6B++7.6B++
VE-C Horizon 8280771.039C1.3025.257%F27.5%C**13.3D--N/A376h18.1D71.7D--
Lasher X2 8179741.068C+1.2726.656%C+2.532%D29.3CN/A1132.7h15.3B*57.3B+
MANA Anti-Vehicle Turret 12975501.5C0.8454.973%CN/A750C540B+2061950.1h8.3C**15C*
Thanatos VE70 6767511.314C**1.0251.471%B**13.433%D41.9BN/A1861.6h5.2C10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit330381,14162.1h
Anti-Vehicle MANA Turret116951.4h
Spawn Beacon84160.6h
Nanite Revive Grenade01050h
Motion Spotter02060.1h
Recon Detection Device151,1741.9h
Ammunition Package131,0132.1h
Medical Kit817161.6h
Anti-Infantry MANA Turret43901.1h
M12 Kobalt-F1690.1h
Medical Applicator3915,2131.2h
Snowman Soldier81390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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