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Executor xGunuku[PS1B] xGunuku
NC BR 140

KDR: 8.11

Score: 43.7m

Last Seen: Jun 12th, 2019 11:23 PM
- OFFLINE - 952.1 hour(s)

Prestige 1, Battle Rank 100 (140 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt-H AF-34 Mattock AF-34 Mattock Titan-150 AP VLG Missile Launcher M12 Kobalt C85 Canister-H L-30R Vektor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.718%13.636%514212121760.9513517.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±14.421%3.225M++-1.101D*-9.048T*BODY + (~5.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.632B+10.30.275C*17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.691%1.449%99511213207251247.96154166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.174C-0.129C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.20.169C++47.90.097C+86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.566%0.567%126521212529732187.14865242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.925%0.931B*-1.284D**-1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.861B*2.70.784B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.953%21.667%1421412109605813616.2712701%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.454%-1.039D*4.248S2.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.683B+9.50.763B++28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.7m7680%1846 (110.8k)1455 (87.3k)8.111617,1958879.22435140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12146658.124%7.186%5834:290

85% Engineer6% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 2:32 PMJan 10th, 2019 5:08 PMJun 27th, 2019 10:41 AM (55d) (PST)Jun 12th, 2019 8:19 PM (70d) (PST)Jun 12th, 2019 7:23 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
201271740.2390.0290.01720.9370.03391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,0381,60410,43414211,256287,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
501.1h/20.9d 987 517 11,849 629.5k 181 472 1,001 6m

EngineerCLASS DETAILS: Engineer
NS Baron G5
A
Kills:196
Deaths:60
KDR:3.267
Accuracy:57.302% A
HSR:11.735% D
AF-19 Mercenary
B+
Kills:87
Deaths:36
KDR:2.417
Accuracy:25.510% B+
HSR:21.839% C+
Kills:283
Deaths (as Engineer):96
Deaths (to Engineers):242
KDR:2.94792
Kill Difference:187
Playtime:425.575 hours
Usage:85%
Score:19.882m
Score/min:779
Accuracy (listed only):41.406%
HSR (listed only):16.787%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):159
KDR:0
Kill Difference:UNR
Playtime:29.454 hours
Usage:6%
Score:0.019m
Score/min:11
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
A
Kills:196
Deaths:60
KDR:3.267
Accuracy:57.302% A
HSR:11.735% D
Kills:196
Deaths (as Combat Medic):60
Deaths (to Combat Medics):41
KDR:3.26667
Kill Difference:136
Playtime:5.413 hours
Usage:1%
Score:22.318m
Score/min:68,715
Accuracy (listed only):57.302%
HSR (listed only):11.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
A
Kills:196
Deaths:60
KDR:3.267
Accuracy:57.302% A
HSR:11.735% D
AF-19 Mercenary
B+
Kills:87
Deaths:36
KDR:2.417
Accuracy:25.510% B+
HSR:21.839% C+
Kills:283
Deaths (as Light Assault):96
Deaths (to Light Assaults):94
KDR:2.94792
Kill Difference:187
Playtime:6.548 hours
Usage:1%
Score:0.170m
Score/min:432
Accuracy (listed only):41.406%
HSR (listed only):16.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B**
Kills:89
Deaths:46
KDR:1.935
Accuracy:66.298% B**
HSR:5.618% D*
Kills:89
Deaths (as Infiltrator):46
Deaths (to Infiltrators):69
KDR:1.93478
Kill Difference:43
Playtime:32.337 hours
Usage:6%
Score:0.825m
Score/min:425
Accuracy (listed only):66.298%
HSR (listed only):5.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:472
Deaths:73
KDR:6.466
Accuracy:45.479% A
HSR:14.195% D
AF-34 Mattock
A+
Kills:405
Deaths:71
KDR:5.704
Accuracy:50.274% A+
HSR:16.296% C
NCM1 Scattercannon
A++
Kills:74
Deaths:13
KDR:5.692
Accuracy:55.721% A++
HSR:10.811% D*
NCM1 Scattercannon
A
Kills:69
Deaths:11
KDR:6.273
Accuracy:50.494% A
HSR:8.696% F
Kills:1,020
Deaths (as MAX Suit):84
Deaths (to MAX Suits):45
KDR:12.14286
Kill Difference:936
Playtime:11.835 hours
Usage:2%
Score:0.525m
Score/min:740
Accuracy (listed only):50.492%
HSR (listed only):12.499%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:207
V. Kills:98 209%
Deaths:30
KDR:6.900
Accuracy:35.691% C
KPH:11.200 C++
VKPH:5.300 C+
L-24R Spur
C
Kills:116
V. Kills:14 N/A
Deaths:19
KDR:6.105
Accuracy:37.143% C+
KPH:16.900 D-
VKPH:2 C
C150 Dalton
A+
Kills:80
V. Kills:48 163%
Deaths:3
KDR:26.667
Accuracy:35.020% C
KPH:57.700 A+
VKPH:34.600 B*
Kills:403 (323 + 80)
Deaths:52
KDR:7.750
VKDR:3.077
Vehicle Kills:160
Kill Difference:351
Playtime:26.799 hours
Usage:5%
Score:0.253m
Score/min:158
Piloting Accuracy:37.143%
Gunner Accuracy:35.020%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:177
V. Kills:22 N/A
Deaths:2
KDR:88.500
Accuracy:48.794% C+
KPH:84.600 A
VKPH:10.500 B+
L100 Python AP
M+
Kills:57
V. Kills:25 219%
Deaths:4
KDR:14.250
Accuracy:58.436% B+
KPH:71.300 M+
VKPH:31.300 A*
Kills:234 (234 + 0)
Deaths:6
KDR:39
VKDR:7.833
Vehicle Kills:47
Kill Difference:228
Playtime:2.893 hours
Usage:1%
Score:0.061m
Score/min:349
Driving Accuracy:58.436%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:352
V. Kills:152 230%
Deaths:6
KDR:58.667
Accuracy:51.409% C++
KPH:42 A++
VKPH:18.100 B++
Kills:352 (352 + 0)
Deaths:6
KDR:58.667
VKDR:25.333
Vehicle Kills:152
Kill Difference:346
Playtime:8.381 hours
Usage:2%
Score:0.156m
Score/min:310
Driving Accuracy:51.409%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:567
V. Kills:14 N/A
Deaths:5
KDR:113.400
Accuracy:21.685% C+
KPH:205.100 A++
VKPH:5.100 C*
C85 Canister-H
M**
Kills:219
V. Kills:6 N/A
Deaths:5
KDR:43.800
Accuracy:65.418% A+
KPH:301.700 M**
VKPH:8.300 C++
M20 Basilisk-H
S
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:36.753% D
KPH:276.400 S
VKPH:18.300 C*
G40-F Ranger
A+
Kills:56
V. Kills:32 170%
Deaths:
KDR:
Accuracy:34.793% C*
KPH:57.900 A+
VKPH:33.100 A+
Kills:963 (0 + 963)
Deaths:23
KDR:41.870
VKDR:2.609
Vehicle Kills:60
Kill Difference:940
Playtime:4.895 hours
Usage:1%
Score:0.296m
Score/min:1,008
Driving Accuracy:N/A%
Gunner Accuracy:34.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:53
V. Kills:1 N/A
Deaths:1
KDR:53
Accuracy:20.486% B+
KPH:110 A
VKPH:2.100 C
M12 Kobalt
A++
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.567% C+
KPH:132.100 A++
VKPH:5.100 A++
Kills:105 (0 + 105)
Deaths:1
KDR:105
VKDR:3
Vehicle Kills:3
Kill Difference:104
Playtime:0.876 hours
Usage:0%
Score:0.054m
Score/min:1,025
Driving Accuracy:N/A%
Gunner Accuracy:17.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:259
V. Kills:107 240%
Deaths:4
KDR:64.750
Accuracy:50.451% C-
KPH:68.700 C**
VKPH:28.400 B++
CAS 14-E
B**
Kills:88
V. Kills:2 N/A
Deaths:8
KDR:11
Accuracy:31.198% C
KPH:105.700 B**
VKPH:2.400 D*
Kills:347 (0 + 347)
Deaths:12
KDR:28.917
VKDR:9.083
Vehicle Kills:109
Kill Difference:335
Playtime:4.602 hours
Usage:1%
Score:0.102m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:31.198%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 5815675113.4S105.2921.685%C+28.042%A*202.5A++5C*6942.8h10.5B++48.3B*
AF-34 Mattock 483472736.466B**1.6545.479%A14.195%D50.8B+1.2A+2259.3h5.4B+11.9B*
AF-34 Mattock 412405715.704B*2.4150.274%A+16.296%C44C**N/A2209.2h7C+14B++
Titan-150 AP 504352658.667S50.5651.409%C++N/A41.9A++18.1B++3108.4h2.8B**5.4A
VLG Missile Launcher 366259464.75M**56.6450.451%C-N/A68.2C*28.2B++3083.8h4.5C**9B
M12 Kobalt 2312281228A*219.8920.102%C14.474%D-175.4A2.3D7401.3h11.2B**55.9B++
C85 Canister-H 225219543.8M35.6965.418%A+12.785%B+312.9M**8.6C++12040.7h4.5B*6.9B**
L-30R Vektor 305207306.9A++1.2135.691%C1.449%C-11.2C++5.3C+10918.5h47.9B*134.2B*
NS Baron G5 199196603.267M+4.8457.302%A11.735%D30.2C+N/A8306.5h5.5D9.6C+
C-4 268182652.8B**5.3125.063%C+N/A53.5D25.3C5633.4h1.1B*4.3B++
L100 Python HESH 199177288.5S80.3948.794%C+N/A84.3A10.5B+3012.1h2.5B*5.2B++
Orbital Strike Uplink 1901471147N/A138.891000%UN/A1470U430U66880.1h0.8T*0.1T*
M20 Basilisk-H 129121139.308B++1.2036.753%D10.744%A302.5S20B14910.4h11.5A31.3A+
L-24R Spur 130116196.105C++2.0137.143%C+1.724%C16.8D-2C846.9h31.5C+84.9C++
NS-AM7 Archer 13889461.935M*6.1866.298%B**5.618%D*1D*N/A991.9h10.8B*16.2B**
CAS 14-E 9088811C+2.8931.198%C3.409%A+110B**2.5D*6380.8h17.4B**55.9B*
AF-19 Mercenary 8987362.417A*5.6925.51%B+21.839%C+3.5D--N/A31024.6h9.9B*38.9B++
C150 Dalton 12880326.667M+18.5635.02%CN/A57.1A+34.3B*11661.4h2.2A6.2B**
NCM1 Scattercannon 7474135.692A**2.4255.721%A++10.811%D*41.1A+N/A1231.8h6.6B+11.8B*
NCM1 Scattercannon 6969116.273A*1.8450.494%A8.696%F40.6BN/A1221.7h5.9C*11.7B*
L100 Python AP 8257414.25A++6.1458.436%B+N/A71.3M+31.3A*4730.8h2.5A+4.3A++
G40-F Ranger 8856156S47.8934.793%C*N/A56A32A15331h58B+166.8B+
M12 Kobalt 5453153M**44.8920.486%B+15.094%D106A2C10270.5h14.5B**70.7B++
M12 Kobalt 5452152S43.8917.567%C+28.846%A*130A++5A++10150.4h12.3B**70.2B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator22,0952.5h
Spawn Beacon16060.3h
Nano-Armor Kit83501,44492h
Spitfire Auto-Turret04750.4h
Welding Device04141.3h
Ammunition Package01980.1h
Nano-Repair Grenade01050h
WLT-Howler Mining Laser02570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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