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Executor xGunuku[PS1B] xGunuku
NC BR 140

KDR: 7.95

Score: 44m

Last Seen: Oct 4th, 2019 11:10 PM
- OFFLINE - 292.6 hour(s)

Prestige 1, Battle Rank 100 (140 total) - New Conglomerate on Emerald - Outfit Leader of PS1 Was Better[PS1B] PS1 Was Better
NC outfit on Emerald

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt-H AF-34 Mattock AF-34 Mattock Titan-150 AP VLG Missile Launcher M12 Kobalt L-30R Vektor C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $115,092 MLG Score: 92
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.067%13.559%516212141770.9267017.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±14.243%3.225M++-1.101D*-9.048T*BODY + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.632B+10.60.275C*17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.402%1.653%103411215242281408.34483172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.174C-0.129C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.60.169C++47.30.097C+86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.311%0.742%118621214539802246.7375240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.913%0.931B*-1.284D**-1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*2.70.784B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.366%22.079%1470412121,0106015216.5574660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.375%-1.039D*4.248S2.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.683B+9.90.763B++29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PS1 Was Better[PS1B] PS1 Was Better
NC outfit on Emerald

Members: 1
44m7425.5%1785 (107.1k)1408 (84.5k)7.951927,4439369.06838140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12166878.021%7.363%5933:200

85% Engineer6% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 2:32 PMJan 10th, 2019 5:08 PMOct 14th, 2019 8:47 PM (2d) (PST)Oct 4th, 2019 8:43 PM (12d) (PST)Oct 4th, 2019 7:10 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
205271780.2380.0300.01820.1990.03492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,3021,60910,69314211,212284,461

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
520.7h/21.7d 1,045 548 12,010 631.1k 191 493 1,055 6.4m

EngineerCLASS DETAILS: Engineer
NS Baron G5
A
Kills:201
Deaths:61
KDR:3.295
Accuracy:57.247% A
HSR:11.443% D
AF-19 Mercenary
B+
Kills:87
Deaths:37
KDR:2.351
Accuracy:25.510% B+
HSR:21.839% C+
Kills:288
Deaths (as Engineer):98
Deaths (to Engineers):258
KDR:2.93878
Kill Difference:190
Playtime:443.490 hours
Usage:85%
Score:20.112m
Score/min:756
Accuracy (listed only):41.378%
HSR (listed only):16.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):166
KDR:0
Kill Difference:UNR
Playtime:29.890 hours
Usage:6%
Score:0.021m
Score/min:12
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
A
Kills:201
Deaths:61
KDR:3.295
Accuracy:57.247% A
HSR:11.443% D
Kills:201
Deaths (as Combat Medic):61
Deaths (to Combat Medics):43
KDR:3.29508
Kill Difference:140
Playtime:5.413 hours
Usage:1%
Score:22.318m
Score/min:68,715
Accuracy (listed only):57.247%
HSR (listed only):11.443%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
A
Kills:201
Deaths:61
KDR:3.295
Accuracy:57.247% A
HSR:11.443% D
AF-19 Mercenary
B+
Kills:87
Deaths:37
KDR:2.351
Accuracy:25.510% B+
HSR:21.839% C+
Kills:288
Deaths (as Light Assault):98
Deaths (to Light Assaults):96
KDR:2.93878
Kill Difference:190
Playtime:7.072 hours
Usage:1%
Score:0.172m
Score/min:405
Accuracy (listed only):41.378%
HSR (listed only):16.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B**
Kills:90
Deaths:50
KDR:1.800
Accuracy:65.796% B**
HSR:5.556% D*
Kills:90
Deaths (as Infiltrator):50
Deaths (to Infiltrators):72
KDR:1.8
Kill Difference:40
Playtime:32.391 hours
Usage:6%
Score:0.825m
Score/min:425
Accuracy (listed only):65.796%
HSR (listed only):5.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:488
Deaths:77
KDR:6.338
Accuracy:45.298% A
HSR:14.344% C--
AF-34 Mattock
A+
Kills:414
Deaths:75
KDR:5.520
Accuracy:49.949% A+
HSR:16.667% C
NCM1 Scattercannon
A++
Kills:74
Deaths:13
KDR:5.692
Accuracy:55.721% A++
HSR:10.811% D*
NCM1 Scattercannon
A
Kills:69
Deaths:11
KDR:6.273
Accuracy:50.494% A
HSR:8.696% F
Kills:1,045
Deaths (as MAX Suit):88
Deaths (to MAX Suits):47
KDR:11.875
Kill Difference:957
Playtime:12.267 hours
Usage:2%
Score:0.534m
Score/min:726
Accuracy (listed only):50.365%
HSR (listed only):12.629%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:242
V. Kills:114 210%
Deaths:30
KDR:8.067
Accuracy:35.402% C
KPH:11.100 C++
VKPH:5.200 C+
L-24R Spur
C-
Kills:118
V. Kills:14 N/A
Deaths:19
KDR:6.211
Accuracy:37.075% C
KPH:15.500 D-
VKPH:1.800 C-
C150 Dalton
A
Kills:80
V. Kills:48 163%
Deaths:3
KDR:26.667
Accuracy:35.364% C
KPH:57 A
VKPH:34.200 B*
Kills:440 (360 + 80)
Deaths:52
KDR:8.462
VKDR:3.385
Vehicle Kills:176
Kill Difference:388
Playtime:30.821 hours
Usage:6%
Score:0.273m
Score/min:147
Piloting Accuracy:37.075%
Gunner Accuracy:35.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:180
V. Kills:23 N/A
Deaths:2
KDR:90
Accuracy:48.577% C+
KPH:82.700 A
VKPH:10.600 B++
L100 Python AP
M+
Kills:57
V. Kills:25 219%
Deaths:4
KDR:14.250
Accuracy:58.436% B+
KPH:71.300 M+
VKPH:31.300 A*
Kills:237 (237 + 0)
Deaths:6
KDR:39.500
VKDR:8
Vehicle Kills:48
Kill Difference:231
Playtime:2.976 hours
Usage:1%
Score:0.061m
Score/min:343
Driving Accuracy:58.436%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:359
V. Kills:154 232%
Deaths:6
KDR:59.833
Accuracy:51.159% C++
KPH:42.400 A++
VKPH:18.200 B++
Kills:359 (359 + 0)
Deaths:6
KDR:59.833
VKDR:25.667
Vehicle Kills:154
Kill Difference:353
Playtime:8.466 hours
Usage:2%
Score:0.159m
Score/min:313
Driving Accuracy:51.159%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:617
V. Kills:18 N/A
Deaths:5
KDR:123.400
Accuracy:22.552% C++
KPH:208.100 A++
VKPH:6.100 B+
C85 Canister-H
M**
Kills:219
V. Kills:6 N/A
Deaths:5
KDR:43.800
Accuracy:65.418% A+
KPH:301.700 M**
VKPH:8.300 C++
M20 Basilisk-H
S
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:36.753% D
KPH:276.400 S
VKPH:18.300 C*
G40-F Ranger
A
Kills:71
V. Kills:42 165%
Deaths:
KDR:
Accuracy:32.652% C+
KPH:54.300 A
VKPH:32.100 A
Kills:1,028 (0 + 1,028)
Deaths:23
KDR:44.696
VKDR:3.217
Vehicle Kills:74
Kill Difference:1,005
Playtime:5.436 hours
Usage:1%
Score:0.311m
Score/min:954
Driving Accuracy:N/A%
Gunner Accuracy:32.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:53
V. Kills:1 N/A
Deaths:1
KDR:53
Accuracy:20.342% B+
KPH:108.500 A
VKPH:2 C
M12 Kobalt
A++
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.567% C+
KPH:132.100 A++
VKPH:5.100 A++
Kills:105 (0 + 105)
Deaths:1
KDR:105
VKDR:3
Vehicle Kills:3
Kill Difference:104
Playtime:0.883 hours
Usage:0%
Score:0.054m
Score/min:1,020
Driving Accuracy:N/A%
Gunner Accuracy:17.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:259
V. Kills:107 240%
Deaths:4
KDR:64.750
Accuracy:50.451% C-
KPH:68.700 C**
VKPH:28.400 B++
CAS 14-E
B++
Kills:93
V. Kills:2 N/A
Deaths:8
KDR:11.625
Accuracy:29.232% D
KPH:96 B++
VKPH:2.100 D*
Kills:352 (0 + 352)
Deaths:12
KDR:29.333
VKDR:9.083
Vehicle Kills:109
Kill Difference:340
Playtime:4.737 hours
Usage:1%
Score:0.104m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:29.232%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 6356175123.4S115.4522.552%C++28.201%A*205.7A++6B+6933h11B++48.9B*
AF-34 Mattock 499488776.338B**1.6145.298%A14.344%C--50.8B+1.1B**2219.6h5.4B+12B*
AF-34 Mattock 421414755.52B*2.4349.949%A+16.667%C43.6C*N/A2169.5h7.1C+14.2B++
Titan-150 AP 513359659.833S51.8851.159%C++N/A42.2A++18.1B++3138.5h2.8B**5.4A
VLG Missile Launcher 366259464.75M**56.8050.451%C-N/A68.2C*28.2B++3083.8h4.5C**9B
M12 Kobalt 2582521252A**244.0520.229%C16.27%C168B**4C+7071.5h11.4B**56.2B++
L-30R Vektor 356242308.067A*0.1235.402%C1.653%C11.1C++5.2C+10121.8h47.3B*133.6B*
C85 Canister-H 225219543.8M35.8565.418%A+12.785%B+312.9M**8.6C++12100.7h4.5B*6.9B**
NS Baron G5 204201613.295M++4.6657.247%A11.443%D30.5C+N/A8226.6h5.5C--9.6C+
C-4 268182652.8B**5.1525.063%C+N/A53.5D25.3C5633.4h1.1B*4.3B++
L100 Python HESH 203180290S82.0548.577%C+1.111%C-81.8A10.5B+2922.2h2.6B*5.3B++
Orbital Strike Uplink 1901471147N/A139.051000%UN/A1470U430U66880.1h0.8T*0.1T*
M20 Basilisk-H 129121139.308B++1.3636.753%D10.744%A302.5S20B14910.4h11.5A31.3A+
L-24R Spur 132118196.211C++1.7437.075%C1.695%C15.5D-1.8C-777.6h32.1C+86.7C+
CAS 14-E 9593811.625C+3.6729.232%D3.226%A93B++2D*5891h18.4B**62.8B++
NS-AM7 Archer 13990501.8M++6.1565.796%B**5.556%D*1D*N/A993.8h11.2B*17B**
AF-19 Mercenary 8987372.351A++5.6025.51%B+21.839%C+3.5D--N/A30824.8h9.9B*38.9B++
C150 Dalton 12880326.667M+18.7235.364%CN/A57.1A+34.3B*12411.4h2.3B**6.4B**
NCM1 Scattercannon 7474135.692A**2.2655.721%A++10.811%D*41.1A+N/A1221.8h6.6B+11.8B*
G40-F Ranger 11371171S63.0532.652%C+N/A54.6A32.3A12171.3h60.5B+185.4B+
NCM1 Scattercannon 6969116.273A*1.6850.494%A8.696%F40.6BN/A1221.7h5.9C*11.7B*
L100 Python AP 8257414.25A++6.3058.436%B+N/A71.3M+31.3A*4810.8h2.5A+4.3A++
M12 Kobalt 5453153M**45.0520.342%B+15.094%D106A2C10160.5h14.6B*71.8B++
M12 Kobalt 5452152S44.0517.567%C+28.846%A*130A++5A++10190.4h12.3B**70.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16160.3h
Nano-Armor Kit121556,74099.3h
Medical Applicator22,0952.5h
Spitfire Auto-Turret04880.4h
Welding Device04141.3h
Ammunition Package02080.1h
Nano-Repair Grenade01070h
WLT-Howler Mining Laser02570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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