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Executor xGunuku[PS1B] xGunuku
NC BR 132

KDR: 7.84

Score: 38.1m

Last Seen: Feb 16th, 2019 3:24 PM
- OFFLINE - 27.9 hour(s)

Prestige 1, Battle Rank 100 (132 total) - New Conglomerate on Emerald - Outfit Leader of PS1 Was Better[PS1B] PS1 Was Better
NC outfit on Emerald

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock M12 Kobalt Titan-150 AP M20 Basilisk-H L-30R Vektor M12 Kobalt-H Orbital Strike Uplink
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.525%22.892%58411021830.9120886.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.87B*0.341C**1.361AHEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+100.302C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.235%2.609%153911021115106611.5172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.085C+0.923B*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.30.29C*43.70.175C++70.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.686%1.111%130111021180251106.92308162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.248B**-0.968D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.848B*3.20.748B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.82%14.352%210321020216108221.6260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.492%-0.774D-2.531A**0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.652B+11.50.709B++29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PS1 Was Better[PS1B] PS1 Was Better
NC outfit on Emerald

Members: 1
38.1m18944.6%3244 (194.6k)2364 (141.8k)7.841462,5723289.12195132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10222777.772%10.692%8350:000

77% Engineer9% Heavy Assault10% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 2:32 PMJan 10th, 2019 5:08 PMFeb 18th, 2019 2:31 AM (2d) (PST)Feb 16th, 2019 8:28 PM (3d) (PST)Feb 16th, 2019 11:24 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
173351380.1600.0200.01734.7320.02488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,3982,1038,29510112,0841141,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
268.5h/11.2d 420 275 8,689 559.4k 56 194 380 2.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:83
Deaths:32
KDR:2.594
Accuracy:25.525% B++
HSR:22.892% C**
Kills:83
Deaths (as Engineer):32
Deaths (to Engineers):74
KDR:2.59375
Kill Difference:51
Playtime:206.478 hours
Usage:77%
Score:14.569m
Score/min:1,176
Accuracy (listed only):25.525%
HSR (listed only):22.892%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):50
KDR:0
Kill Difference:UNR
Playtime:23.768 hours
Usage:9%
Score:0.010m
Score/min:7
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):17
KDR:0
Kill Difference:UNR
Playtime:5.200 hours
Usage:2%
Score:22.303m
Score/min:71,485
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:83
Deaths:32
KDR:2.594
Accuracy:25.525% B++
HSR:22.892% C**
Kills:83
Deaths (as Light Assault):32
Deaths (to Light Assaults):35
KDR:2.59375
Kill Difference:51
Playtime:3.672 hours
Usage:1%
Score:0.126m
Score/min:574
Accuracy (listed only):25.525%
HSR (listed only):22.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):36
KDR:0
Kill Difference:UNR
Playtime:27.322 hours
Usage:10%
Score:0.602m
Score/min:367
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:427
Deaths:68
KDR:6.279
Accuracy:45.514% A+
HSR:15.223% C
AF-34 Mattock
A+
Kills:361
Deaths:66
KDR:5.470
Accuracy:50.261% A+
HSR:16.344% C
Kills:788
Deaths (as MAX Suit):67
Deaths (to MAX Suits):15
KDR:11.76119
Kill Difference:721
Playtime:9.088 hours
Usage:3%
Score:0.465m
Score/min:853
Accuracy (listed only):47.888%
HSR (listed only):15.783%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:115
V. Kills:54 209%
Deaths:5
KDR:23
Accuracy:38.235% C+
KPH:13.700 C++
VKPH:6.400 C+
C150 Dalton
A++
Kills:80
V. Kills:48 163%
Deaths:3
KDR:26.667
Accuracy:36.042% C
KPH:61.400 A++
VKPH:36.800 B**
Kills:195 (115 + 80)
Deaths:8
KDR:24.375
VKDR:12.750
Vehicle Kills:102
Kill Difference:187
Playtime:9.686 hours
Usage:4%
Score:0.155m
Score/min:267
Piloting Accuracy:38.235%
Gunner Accuracy:36.042%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:180
V. Kills:81 220%
Deaths:3
KDR:60
Accuracy:53.686% B+
KPH:38.100 A+
VKPH:17.100 B+
Kills:180 (180 + 0)
Deaths:3
KDR:60
VKDR:27
Vehicle Kills:81
Kill Difference:177
Playtime:4.727 hours
Usage:2%
Score:0.062m
Score/min:218
Driving Accuracy:53.686%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:36.753% D
KPH:276.400 S
VKPH:18.300 C++
M12 Kobalt-H
C+
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:21.219% C+
KPH:115.400 C+
VKPH:2.400 D
Kills:216 (0 + 216)
Deaths:15
KDR:14.400
VKDR:0.667
Vehicle Kills:10
Kill Difference:201
Playtime:1.261 hours
Usage:0%
Score:0.058m
Score/min:763
Driving Accuracy:N/A%
Gunner Accuracy:21.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:87
V. Kills:2 N/A
Deaths:8
KDR:10.875
Accuracy:31.249% C
KPH:104.900 B**
VKPH:2.400 D*
Kills:87 (0 + 87)
Deaths:8
KDR:10.875
VKDR:0.250
Vehicle Kills:2
Kill Difference:79
Playtime:0.830 hours
Usage:0%
Score:0.028m
Score/min:572
Piloting Accuracy:N/A%
Gunner Accuracy:31.249%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 438427686.279B**1.5645.514%A+15.223%C51.4B+1.3A+2388.3h5.5C*12.1B*
AF-34 Mattock 368361665.47B*2.3750.261%A+16.344%C44C*N/A2348.2h7.2C14.3B+
M12 Kobalt 2011991199A*191.1620.353%C15.075%D180.9A+1.8D-7871.1h11.3B**55.3B*
Titan-150 AP 261180360S52.1653.686%B+1.111%D--38.3A+17.2B+2184.7h3.2B**5.9A
M20 Basilisk-H 129121139.308B++1.4736.753%D10.744%B**302.5S20C**14900.4h11.5A31.3A+
L-30R Vektor 169115523S15.1638.235%C+2.609%C*13.7C++6.4C+1318.4h43.7B*114.3B++
M12 Kobalt-H 9795247.5A++39.6621.219%C+18.947%B+118.8C++2.5D3720.8h11.4B++53.9B++
Orbital Strike Uplink 11692192N/A84.16983.333%UN/A920U240U62930.1h0.6T*0.1T*
CAS 14-E 8987810.875C+3.0331.249%C3.448%A+108.8B**2.5D--5710.8h17.5B**56.1B*
AF-19 Mercenary 8583322.594A*5.2525.525%B++22.892%C**4.6D-N/A41018h10B*39B++
C150 Dalton 12880326.667M++18.8336.042%CN/A61.5A++36.9B**11381.3h2.2A6A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0560h
Spawn Beacon11400.1h
Nano-Armor Kit35258,00753.9h
Medical Applicator11,8442.5h
Spitfire Auto-Turret0600.1h
Welding Device02901.3h
Ammunition Package0700.1h
WLT-Howler Mining Laser02570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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