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Commander xHOJx[AYNL] xHOJx
TR BR 54

KDR: 6.09

Score: 2.4m

Last Seen: Jan 12th, 2020 9:47 PM
- OFFLINE - 1007.8 hour(s)

Battle Rank 54 - Terran Republic on Emerald
Level Progress (to 55): 84%
Level 100 Progress: 13% 1192h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H L100 Python HESH M12 Kobalt TRAC-5 S Frag Grenade M60-G Bulldog-H P2-120 HESH M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.575%16.379%255212811160.5658545.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.494%-1.1D*-0.711D-0.989B*HEAD ++ (~8.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.8-1.388D**27.5-0.931D--149.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.279%1.59%2103212815663620615.2973273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.286%-0.171C-0.59D-1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++3.90.686B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.816%0.767%1660212816524123115.9024281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.852%-0.592D-0.908D--1.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.8B++7.20.821B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m390.7%230 (13.8k)203 (12.2k)6.085893,9686527.7960154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128335914.405%5.544%8018:110

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2016 9:48 PMJun 22nd, 2016 5:24 PMJan 24th, 2020 11:49 PM (134d) (PST)Jan 12th, 2020 6:23 PM (146d) (PST)Jan 12th, 2020 5:47 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
593375560.3320.0550.0181.5330.060183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5872,21133,376203192412,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.2h/8.3d 1,115 220 1,262 18.3k 140 493 721 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):121
KDR:0
Kill Difference:UNR
Playtime:6.751 hours
Usage:3%
Score:0.040m
Score/min:99
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C*
Kills:182
Deaths:70
KDR:2.600
Accuracy:25.077% C*
HSR:5.495% F-
LC2 Lynx
D--
Kills:56
Deaths:56
KDR:1
Accuracy:14.821% F-
HSR:16.071% D--
Kills:238
Deaths (as Engineer):126
Deaths (to Engineers):151
KDR:1.88889
Kill Difference:112
Playtime:181.711 hours
Usage:91%
Score:2.260m
Score/min:207
Accuracy (listed only):19.949%
HSR (listed only):10.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:60
Deaths:45
KDR:1.333
Accuracy:16.218% D**
HSR:16.667% C+
Kills:60
Deaths (as Combat Medic):45
Deaths (to Combat Medics):53
KDR:1.33333
Kill Difference:15
Playtime:3.373 hours
Usage:2%
Score:0.036m
Score/min:177
Accuracy (listed only):16.218%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):30
KDR:0
Kill Difference:UNR
Playtime:5.424 hours
Usage:3%
Score:0.084m
Score/min:257
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:474
V. Kills:103 456%
Deaths:6
KDR:79
Accuracy:38.564% D*
KPH:32.500 D-
VKPH:7.100 C
L100 Python AP
D-
Kills:92
V. Kills:44 204%
Deaths:3
KDR:30.667
Accuracy:42.200% F
KPH:21.800 D-
VKPH:10.400 D*
Kills:566 (566 + 0)
Deaths:9
KDR:62.889
VKDR:16.333
Vehicle Kills:147
Kill Difference:557
Playtime:18.785 hours
Usage:9%
Score:0.145m
Score/min:128
Driving Accuracy:42.200%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:142
V. Kills:26 N/A
Deaths:
KDR:
Accuracy:34.663% D-
KPH:43.700 C
VKPH:8 C
E540 Halberd
A+
Kills:78
V. Kills:35 217%
Deaths:1
KDR:78
Accuracy:53.223% A+
KPH:32.600 B+
VKPH:14.600 B
Kills:220 (142 + 78)
Deaths:1
KDR:220
VKDR:61
Vehicle Kills:61
Kill Difference:219
Playtime:5.645 hours
Usage:3%
Score:0.057m
Score/min:168
Driving Accuracy:34.663%
Gunner Accuracy:53.223%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:574
V. Kills:42 N/A
Deaths:7
KDR:82
Accuracy:28.187% D*
KPH:102 C+
VKPH:7.500 C++
M60-G Bulldog-H
B+
Kills:150
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:54.270% B+
KPH:77.500 C+
VKPH:4.100 D*
M12 Kobalt-H
D-
Kills:132
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:16.067% D*
KPH:66.900 D--
VKPH:2.500 D-
MR11 Gatekeeper-H
B+
Kills:97
V. Kills:66 145%
Deaths:2
KDR:48.500
Accuracy:49.858% C--
KPH:40.100 B+
VKPH:27.300 C+
Kills:953 (0 + 953)
Deaths:9
KDR:105.889
VKDR:13.444
Vehicle Kills:121
Kill Difference:944
Playtime:11.954 hours
Usage:6%
Score:0.203m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:49.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:83
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:43.204% B+
KPH:61.700 A+
VKPH:9.700 B+
Kills:83 (0 + 83)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:83
Playtime:1.346 hours
Usage:1%
Score:0.021m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:43.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 616574782M**75.9128.187%D*N/A102.5C+7.5C++3155.6h7.2C+25.6C--
L100 Python HESH 577474679S72.9138.564%D*1.688%C*32.5D-7.1C11914.6h3.7C9.5D-
M12 Kobalt 3233151315U308.9118.875%C--21.905%B*75D1.9D--1834.2h21.3C-112.8C--
TRAC-5 S 199182702.6A++3.4925.077%C*5.495%F-20.4C+1.9A++548.9h6.7A+26.8B*
Frag Grenade 1771671167N/A160.9150.671%B+N/A556.7C++33.3A**18140.3h2.9B++5.8B+
M60-G Bulldog-H 1581501150U143.9154.27%B+3.333%M*78.9C+4.2D*2401.9h5.3C++9.7C**
P2-120 HESH 1681421142S135.9134.663%D-1.408%B*44.4C8.1C1723.2h4.5C++13.1C
M12 Kobalt-H 1371321132M++125.9116.067%D*20.455%B+66D--2.5D-1712h21.1D--131.1D**
MR11 Gatekeeper-H 16397248.5U42.4149.858%C--1.031%D40.4B+27.5C+3362.4h41.7B++83.7B+
L100 Python AP 13692330.667A**24.5842.2%F1.087%D21.9D-10.5D*1624.2h5.1B12.1C
M60-G Bulldog 9683183U76.9143.204%B+N/A63.8A+10B+2571.3h4.7B**10.9B*
M60-G Bulldog 8881181A++74.9145.925%D--N/A101.3B8.8D--2830.8h4.4B+9.5B+
Tank Mine 11880516S9.9130.38%CN/A160B*76B10350.5h1.8C++5.9C+
E540 Halberd 11378178S71.9153.223%A+1.282%D--32.5B+14.6B1612.4h7D--13.1C**
PDW-16 Hailstorm 6160451.333C**4.7516.218%D**16.667%C+5.5D*N/A1711h29.9F**184.5F*
LC2 Lynx 5756561C+5.0914.821%F-16.071%D--4.5D--N/A2012.5h25F--168.7T
Claymore 5050225M18.9118.318%FN/A71.4D*N/A2510.7h1.2C++6.7F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit173163,96317.9h
Aspis Anti-Aircraft Phalanx Turret01650h
CAS 14-E0920h
T7 Mini-Chaingun01,3430.5h
Welding Device05900h
Spitfire Auto-Turret07320.6h
Ammunition Package31,7090.5h
Chainblade20014435.7h
TX1 Repeater0780.1h
Medical Applicator911,7541.1h
Nano-Repair Grenade01250h
Ectoblaster0720h

Check the help document for the dictionary if you want to learn more about words used here.


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