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Operant Grand Ambassador xItZMuRdA[AC] xItZMuRdA
VS BR 29

KDR: 3.43

Score: 22.1m

Last Seen: Feb 18th, 2019 2:29 AM
- OFFLINE - 73.9 hour(s)

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Emerald - Outfit Officer of AC[AC] AC
VS outfit on Emerald

Members: 11
Level Progress (to 30): 2%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VX6-7 M40 Fury-F Solstice SF Blueshift VM5 Blueshift VM5 Pulsar C Artemis VX26 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,209,615 MLG Score: 3365
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.278%16.968%5823398926,2324.15919-0.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.433%2.58A**-0.572D-1.149D*MIXED (~0.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.672B+8.40.411B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.411%1.83%1197310191,9132532707.5315706%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.824%0.839B++0.21C++1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.837B++11.90.775B++14.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.037%0.941%29921020850517591.640931417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.304%1.087B**-1.077D*0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.40.808B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.935%1.923%261102152407600.12776485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.115A*-0.62D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.905B*6.60.833B++4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.77%67.23%263101959239711.49118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.216%2.991M+0.006C+3.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+20.361C**1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
127.106%10.882%26310193,29957615.72743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±21.379%7.129S-0.725D-5.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+5.6-0.144C-1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 11
22.1m229.3%729 (43.7k)700 (42k)3.4346449,16014,3133.6997129 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102222634.134%13.647%46602:1224

13% Engineer12% Heavy Assault28% Infiltrator39% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:43 PMNov 20th, 2012 7:56 PMFeb 19th, 2019 10:03 AM (2d) (PST)Feb 17th, 2019 10:29 PM (3d) (PST)Feb 17th, 2019 10:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0344905441.5610.4540.2133.6440.0283365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,04529,41032,635942713219242,016

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
525h/21.9d 3,794 6,709 4,675 114.8k 347 2,134 893 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A+
Kills:1,171
Deaths:166
KDR:7.054
Accuracy:30.586% A+
HSR:16.140% D--
Flare VE6
A++
Kills:1,167
Deaths:293
KDR:3.983
Accuracy:31.984% A++
HSR:20.651% C--
SVA-88
A
Kills:1,166
Deaths:247
KDR:4.721
Accuracy:30.094% A
HSR:22.127% C-
Orion VS54
A*
Kills:816
Deaths:199
KDR:4.101
Accuracy:31.415% A*
HSR:28.431% B+
Lasher X2
A**
Kills:712
Deaths:224
KDR:3.179
Accuracy:43.127% A**
HSR:4.494% C**
Ursa
A++
Kills:233
Deaths:74
KDR:3.149
Accuracy:32.325% A++
HSR:29.614% B*
VX29 Polaris
A++
Kills:76
Deaths:19
KDR:4
Accuracy:34.241% A++
HSR:15.790% D--
Kills:5,341
Deaths (as Heavy Assault):1,222
Deaths (to Heavy Assaults):4,402
KDR:4.3707
Kill Difference:4,119
Playtime:62.110 hours
Usage:12%
Score:2.941m
Score/min:789
Accuracy (listed only):33.396%
HSR (listed only):19.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:1,229
Deaths:349
KDR:3.521
Accuracy:32.275% A+
HSR:9.194% D**
Eridani SX5G
A+
Kills:1,184
Deaths:235
KDR:5.038
Accuracy:36.077% A+
HSR:19.595% C+
Nova
S
Kills:1,162
Deaths:4
KDR:290.500
Accuracy:159.848% S
HSR:11.876% D
Phobos VX86
A
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:74.402% A
HSR:8.692% D*
NS-7G PDW
M
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:39.644% M
HSR:18.519% C++
NS-7B PDW
A*
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:38.571% A*
HSR:12.414% D-
Eridani SX5
A+
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:34.675% A+
HSR:8.448% F
Thanatos VE70
S
Kills:975
Deaths:214
KDR:4.556
Accuracy:114.084% S
HSR:12.308% D
NS-7 PDW
M
Kills:564
Deaths:139
KDR:4.058
Accuracy:38.731% M
HSR:21.809% B++
H-V45
A++
Kills:333
Deaths:99
KDR:3.364
Accuracy:31.995% A++
HSR:12.913% D*
Skorpios
A++
Kills:285
Deaths:166
KDR:1.717
Accuracy:34.691% A++
HSR:20.702% C+
Corvus VA55
A**
Kills:284
Deaths:77
KDR:3.688
Accuracy:37.024% A**
HSR:17.958% D
Eridani SX5-AE
B*
Kills:130
Deaths:55
KDR:2.364
Accuracy:33.765% B*
HSR:18.462% D
Pulsar VS1
B+
Kills:96
Deaths:
KDR:
Accuracy:26.062% B+
HSR:14.583% D-
NS-11P
A*
Kills:94
Deaths:32
KDR:2.938
Accuracy:33.833% A*
HSR:25.532% B**
CME
A*
Kills:65
Deaths:18
KDR:3.611
Accuracy:38.017% A*
HSR:18.462% D
Kills:11,044
Deaths (as Combat Medic):2,694
Deaths (to Combat Medics):1,942
KDR:4.09948
Kill Difference:8,350
Playtime:12.426 hours
Usage:2%
Score:0.484m
Score/min:649
Accuracy (listed only):50.231%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:2,116
Deaths:235
KDR:9.004
Accuracy:26.720% B+
HSR:13.894% D*
Solstice SF
M+
Kills:1,372
Deaths:294
KDR:4.667
Accuracy:38.827% M+
HSR:15.379% C
Pulsar C
A++
Kills:1,291
Deaths:319
KDR:4.047
Accuracy:33.513% A++
HSR:19.055% D
Serpent VE92
B++
Kills:1,180
Deaths:
KDR:
Accuracy:26.795% B++
HSR:12.966% D*
NS-11CP
A++
Kills:1,168
Deaths:282
KDR:4.142
Accuracy:38.415% A++
HSR:18.151% D
Nova
S
Kills:1,162
Deaths:4
KDR:290.500
Accuracy:159.848% S
HSR:11.876% D
Phobos VX86
A
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:74.402% A
HSR:8.692% D*
NS-11C
M+
Kills:1,161
Deaths:290
KDR:4.003
Accuracy:38.371% M+
HSR:16.107% C--
Solstice Burst
A**
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:38.694% A**
HSR:22.759% C+
Solstice VE3
A*
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:34.923% A*
HSR:12.586% D*
Eclipse VE3A
A++
Kills:1,045
Deaths:376
KDR:2.779
Accuracy:33.902% A++
HSR:16.077% D
Thanatos VE70
S
Kills:975
Deaths:214
KDR:4.556
Accuracy:114.084% S
HSR:12.308% D
Zenith VX-5
A++
Kills:734
Deaths:220
KDR:3.336
Accuracy:33.927% A++
HSR:19.619% C
NSX Tanto
A
Kills:274
Deaths:142
KDR:1.930
Accuracy:33.035% A
HSR:25.183% C+
Eidolon VE33
A+
Kills:97
Deaths:8
KDR:12.125
Accuracy:36.370% A+
HSR:10.309% F--
Kills:16,057
Deaths (as Engineer):3,385
Deaths (to Engineers):2,992
KDR:4.74357
Kill Difference:12,672
Playtime:67.091 hours
Usage:13%
Score:2.399m
Score/min:596
Accuracy (listed only):50.788%
HSR (listed only):15.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:2,116
Deaths:235
KDR:9.004
Accuracy:26.720% B+
HSR:13.894% D*
Solstice SF
M+
Kills:1,372
Deaths:294
KDR:4.667
Accuracy:38.827% M+
HSR:15.379% C
Pulsar C
A++
Kills:1,291
Deaths:319
KDR:4.047
Accuracy:33.513% A++
HSR:19.055% D
Sirius SX12
A+
Kills:1,229
Deaths:349
KDR:3.521
Accuracy:32.275% A+
HSR:9.194% D**
Eridani SX5G
A+
Kills:1,184
Deaths:235
KDR:5.038
Accuracy:36.077% A+
HSR:19.595% C+
Serpent VE92
B++
Kills:1,180
Deaths:
KDR:
Accuracy:26.795% B++
HSR:12.966% D*
NS-11CP
A++
Kills:1,168
Deaths:282
KDR:4.142
Accuracy:38.415% A++
HSR:18.151% D
Nova
S
Kills:1,162
Deaths:4
KDR:290.500
Accuracy:159.848% S
HSR:11.876% D
Phobos VX86
A
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:74.402% A
HSR:8.692% D*
NS-11C
M+
Kills:1,161
Deaths:290
KDR:4.003
Accuracy:38.371% M+
HSR:16.107% C--
NS-7G PDW
M
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:39.644% M
HSR:18.519% C++
Solstice Burst
A**
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:38.694% A**
HSR:22.759% C+
NS-7B PDW
A*
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:38.571% A*
HSR:12.414% D-
Solstice VE3
A*
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:34.923% A*
HSR:12.586% D*
Eridani SX5
A+
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:34.675% A+
HSR:8.448% F
Eclipse VE3A
A++
Kills:1,045
Deaths:376
KDR:2.779
Accuracy:33.902% A++
HSR:16.077% D
Thanatos VE70
S
Kills:975
Deaths:214
KDR:4.556
Accuracy:114.084% S
HSR:12.308% D
Zenith VX-5
A++
Kills:734
Deaths:220
KDR:3.336
Accuracy:33.927% A++
HSR:19.619% C
NS-7 PDW
M
Kills:564
Deaths:139
KDR:4.058
Accuracy:38.731% M
HSR:21.809% B++
Skorpios
A++
Kills:285
Deaths:166
KDR:1.717
Accuracy:34.691% A++
HSR:20.702% C+
NSX Tanto
A
Kills:274
Deaths:142
KDR:1.930
Accuracy:33.035% A
HSR:25.183% C+
Eridani SX5-AE
B*
Kills:130
Deaths:55
KDR:2.364
Accuracy:33.765% B*
HSR:18.462% D
Kills:22,833
Deaths (as Light Assault):5,274
Deaths (to Light Assaults):2,592
KDR:4.32935
Kill Difference:17,559
Playtime:207.334 hours
Usage:39%
Score:7.572m
Score/min:609
Accuracy (listed only):46.086%
HSR (listed only):16.081%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A*
Kills:1,251
Deaths:300
KDR:4.170
Accuracy:36.882% A*
HSR:11.751% F
Sirius SX12
A+
Kills:1,229
Deaths:349
KDR:3.521
Accuracy:32.275% A+
HSR:9.194% D**
Eridani SX5G
A+
Kills:1,184
Deaths:235
KDR:5.038
Accuracy:36.077% A+
HSR:19.595% C+
NS-7G PDW
M
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:39.644% M
HSR:18.519% C++
Nyx VX31
M+
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:51.133% M+
HSR:15.517% D**
NS-7B PDW
A*
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:38.571% A*
HSR:12.414% D-
Eridani SX5
A+
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:34.675% A+
HSR:8.448% F
Beamer VS3
A*
Kills:831
Deaths:308
KDR:2.698
Accuracy:41.917% A*
HSR:20.337% C
NS-7 PDW
M
Kills:564
Deaths:139
KDR:4.058
Accuracy:38.731% M
HSR:21.809% B++
NS-357B Underboss
A*
Kills:337
Deaths:214
KDR:1.575
Accuracy:55.087% A*
HSR:14.837% D-
Ghost
M**
Kills:289
Deaths:209
KDR:1.383
Accuracy:64.835% M**
HSR:56.401% D*
Skorpios
A++
Kills:285
Deaths:166
KDR:1.717
Accuracy:34.691% A++
HSR:20.702% C+
XM98
A++
Kills:223
Deaths:65
KDR:3.431
Accuracy:49.674% A++
HSR:79.821% B+
NS-44G Commissioner
A*
Kills:169
Deaths:79
KDR:2.139
Accuracy:59.975% A*
HSR:15.385% D--
Eridani SX5-AE
B*
Kills:130
Deaths:55
KDR:2.364
Accuracy:33.765% B*
HSR:18.462% D
VA39 Spectre
C**
Kills:97
Deaths:
KDR:
Accuracy:34.203% C**
HSR:32.990% C-
V10
C+
Kills:80
Deaths:16
KDR:5
Accuracy:40.189% C+
HSR:71.250% D
NS Deep Freeze
B+
Kills:61
Deaths:87
KDR:0.701
Accuracy:52.381% B+
HSR:8.197% D
VS Patriot Flare Gun
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:72.593% N/A
HSR:0% N/A
Kills:11,421
Deaths (as Infiltrator):3,488
Deaths (to Infiltrators):1,432
KDR:3.27437
Kill Difference:7,933
Playtime:145.651 hours
Usage:28%
Score:6.495m
Score/min:743
Accuracy (listed only):44.595%
HSR (listed only):23.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,311
Deaths:208
KDR:6.303
Accuracy:24.858% A
HSR:13.196% D**
Blueshift VM5
A
Kills:1,307
Deaths:201
KDR:6.502
Accuracy:25.567% A
HSR:12.777% D**
Nebula VM20
A
Kills:550
Deaths:104
KDR:5.288
Accuracy:25.300% A
HSR:20.364% C+
Nebula VM20
A+
Kills:541
Deaths:97
KDR:5.577
Accuracy:25.139% A+
HSR:22.921% B+
Comet VM2
B*
Kills:165
Deaths:60
KDR:2.750
Accuracy:53.348% B*
HSR:3.030% D
Comet VM2
B++
Kills:159
Deaths:60
KDR:2.650
Accuracy:49.047% B++
HSR:4.403% C++
Kills:4,033
Deaths (as MAX Suit):365
Deaths (to MAX Suits):887
KDR:11.04932
Kill Difference:3,668
Playtime:25.318 hours
Usage:5%
Score:2.167m
Score/min:1,427
Accuracy (listed only):33.876%
HSR (listed only):12.782%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,123
V. Kills:145 N/A
Deaths:45
KDR:24.956
Accuracy:68.496% A++
KPH:180.900 A++
VKPH:23.400 B+
Light PPA
M
Kills:526
V. Kills:4 N/A
Deaths:93
KDR:5.656
Accuracy:60.222% M
KPH:76.800 B**
VKPH:0.600 D*
Maelstrom Turbo Laser
C++
Kills:264
V. Kills:112 234%
Deaths:185
KDR:1.427
Accuracy:27.555% D
KPH:15.300 C++
VKPH:6.500 D
Coyote Missiles
U
Kills:156
V. Kills:4 N/A
Deaths:4
KDR:39
Accuracy:60.831% B**
KPH:973.300 U
VKPH:25 C++
Hornet Missiles
U
Kills:148
V. Kills:8 N/A
Deaths:1
KDR:148
Accuracy:75.407% A+
KPH:727.900 U
VKPH:39.300 C++
Kills:2,217 (790 + 0)
Deaths:328
KDR:6.759
VKDR:0.832
Vehicle Kills:273
Kill Difference:1,889
Playtime:30.641 hours
Usage:6%
Score:0.976m
Score/min:531
Piloting Accuracy:27.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:221
V. Kills:26 N/A
Deaths:2
KDR:110.500
Accuracy:59.400% A*
KPH:795,600 U
VKPH:93,600 U
Kills:221 (0 + 221)
Deaths:2
KDR:110.500
VKDR:13
Vehicle Kills:26
Kill Difference:219
Playtime:0.001 hours
Usage:0%
Score:0.069m
Score/min:2,057,700
Piloting Accuracy:N/A%
Gunner Accuracy:59.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:584
V. Kills:27 N/A
Deaths:
KDR:
Accuracy:60.591% A
KPH:110.200 A**
VKPH:5.100 D-
C75 Viper
U
Kills:583
V. Kills:21 N/A
Deaths:28
KDR:20.821
Accuracy:48.513% B*
KPH:236.900 U
VKPH:8.500 C*
Kills:1,167 (1,167 + 0)
Deaths:28
KDR:41.679
VKDR:1.714
Vehicle Kills:48
Kill Difference:1,139
Playtime:7.762 hours
Usage:1%
Score:0.395m
Score/min:848
Driving Accuracy:48.513%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:267
V. Kills:9 N/A
Deaths:2
KDR:133.500
Accuracy:60.686% B**
KPH:67.800 A
VKPH:2.300 D**
Kills:267 (267 + 0)
Deaths:2
KDR:133.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:265
Playtime:3.938 hours
Usage:1%
Score:0.140m
Score/min:593
Driving Accuracy:60.686%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
S
Kills:79
V. Kills:2 N/A
Deaths:4
KDR:19.750
Accuracy:46.278% B
KPH:416.400 S
VKPH:10.500 C
Saron HRB-H
S
Kills:52
V. Kills:7 N/A
Deaths:3
KDR:17.333
Accuracy:58.935% B+
KPH:176.600 S
VKPH:23.800 C+
Kills:131 (0 + 131)
Deaths:7
KDR:18.714
VKDR:1.286
Vehicle Kills:9
Kill Difference:124
Playtime:0.484 hours
Usage:0%
Score:0.053m
Score/min:1,835
Driving Accuracy:N/A%
Gunner Accuracy:58.935%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
U
Kills:1,732
V. Kills:64 N/A
Deaths:232
KDR:7.466
Accuracy:48.617% C+
KPH:232.500 U
VKPH:8.600 B+
M12 Kobalt-F
S
Kills:505
V. Kills:1 N/A
Deaths:80
KDR:6.313
Accuracy:31.511% A
KPH:191.100 S
VKPH:0.400 D-
S12 Renegade
S
Kills:102
V. Kills: N/A
Deaths:25
KDR:4.080
Accuracy:55.325% A+
KPH:198.800 S
VKPH:0 F
Kills:2,339 (2,339 + 0)
Deaths:337
KDR:6.941
VKDR:0.193
Vehicle Kills:65
Kill Difference:2,002
Playtime:10.607 hours
Usage:2%
Score:0.727m
Score/min:1,142
Driving Accuracy:55.325%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,1172,1162359.004S5.5726.72%B+13.894%D*54.8B*N/A25338.6h9.5B*35.6B++
M40 Fury-F 1,7961,7322327.466M++4.0348.617%C+N/A230.9U8.5B+12777.5h2.7A5.6A
Solstice SF 1,3751,3722944.667M**1.2338.827%M+15.379%C101.6SN/A56813.5h7.2B++18.5B**
Blueshift VM5 1,3181,3112086.303A++2.8724.858%A13.196%D**83M++N/A61415.8h10A++40.3B**
Blueshift VM5 1,3101,3072016.502A++3.0725.567%A12.777%D**83.8M++N/A64115.6h10A++39.1B**
Pulsar C 1,2911,2913194.047A++0.6133.513%A++19.055%D101.7M++N/A48312.7h8B**23.8B*
Artemis VX26 1,2511,2513004.17A**0.7436.882%A*11.751%F96.2M++N/A41313h9B**24.3B**
Sirius SX12 1,2291,2293493.521A*0.0932.275%A+9.194%D**82.5MN/A36114.9h10.1B**31.2B*
Eridani SX5G 1,1851,1842355.038M**1.6036.077%A+19.595%C+128.7A*N/A5309.2h8.1B**22.4B**
Serpent VE92 1,1811,18011180U1,176.5726.795%B++12.966%D*52.9B**N/A45722.3h9.4B**35.2B++
Pulsar LSW 1,1711,1711667.054S3.6230.586%A+16.14%D--96A++N/A59812.2h9.2B**29.9B*
NS-11CP 1,1681,1682824.142A++0.7138.415%A++18.151%D122.9A++N/A5359.5h8.4B*21.9B**
Flare VE6 1,1681,1672933.983M0.5531.984%A++20.651%C--125.5M++N/A7399.3h7.1A22.1B*
SVA-88 1,1671,1662474.721A++1.2930.094%A22.127%C-112.1A**N/A53610.4h9.2B**30.7B*
Nova 1,1631,1624290.5U287.07159.848%S11.876%D93A**N/A51112.5h9.2F*5.8B*
Hunter QCX-G 1,1641,1625522.105A++1.3362.172%B*20.654%D87.4SN/A37013.3h2.2B+3.5C**
Phobos VX86 1,1621,1623533.292A++0.1474.402%A8.692%D*122.3M+N/A5219.5h1.9B*2.6B++
NS-11C 1,1611,1612904.003M*0.5738.371%M+16.107%C--99.2M**N/A43311.7h8.9A23.2B**
NS-7G PDW 1,1611,1613003.87M*0.4439.644%M18.519%C++120.9SN/A5829.6h9.2A23.2B**
Solstice Burst 1,1611,1602894.014A*0.5838.694%A**22.759%C+100A*N/A56811.6h8.5A+22A
Nyx VX31 1,1621,1602884.028B*0.5951.133%M+15.517%D**110.5M+N/A44710.5h3.8B**7.3A
NS-7B PDW 1,1611,1603263.558A*0.1238.571%A*12.414%D-104.5M+N/A44511.1h9.7B**25B*
Solstice VE3 1,1601,1603593.231M**0.2034.923%A*12.586%D*73M*N/A36815.9h8.9A25.6B++
Eridani SX5 1,1611,1603273.547A*0.1134.675%A+8.448%F77.3A++N/A45715h9.3B*26.8B*
Dual Photon Pods 1,2681,1234524.956M+21.5268.496%A++1.514%B181.1A++23.4B+12426.2h10.9A15.9B**
Eclipse VE3A 1,0451,0453762.779A+0.6633.902%A++16.077%D90.9A*N/A51911.5h8.7B**25.6A
Thanatos VE70 9759752144.556S1.12114.084%S12.308%D126.6SN/A7657.7h5.5C4.8A
Force-Blade 8618419,4570.089A*3.3556.847%A*N/A2.9A*N/A12292.8h2B+3.4B*
Beamer VS3 8338313082.698A**0.7441.917%A*20.337%C118.7SN/A6137h6B**14.2B+
Orion VS54 8168161994.101A++0.6731.415%A*28.431%B+106M*N/A6967.7h8.4A26.6B+
C-4 926799859.4S5.9713.371%F--N/A266.3S42.3B*19093h0.3A*2.4A
Zenith VX-5 7357342203.336A*0.1033.927%A++19.619%C104.9M+N/A4107h8.6A+25.4B**
Lasher X2 7137122243.179M*0.2643.127%A**4.494%C**104.7M++N/A4696.8h8.9A*20.6A
Frag Grenade 7177111711N/A707.5739.009%D-N/A2370S20A+51820.3h1.1A**2.9A+
L100 Python HESH 6115841584U580.5760.591%AN/A110.2A**5.1D-6525.3h2.1A3.4A
C75 Viper 6045832820.821M**17.3948.513%B*N/A233.2U8.4C*12692.5h2.3A*4.8A+
NS-7 PDW 5645641394.058M**0.6238.731%M21.809%B++128.2SN/A6204.4h8.6A+22.1B**
Nebula VM20 5525501045.288A++1.8525.3%A20.364%C+107.8SN/A5185.1h9.6A++37.9B**
Nebula VM20 542541975.577A++2.1425.139%A+22.921%B+112.7SN/A5424.8h9.2A*36.5B**
Light PPA 530526935.656C**2.2260.222%M1.141%C+76.2B**N/A3936.9h5.8B*9.6B*
M12 Kobalt-F 506505806.313A**2.8831.511%A7.525%C--194.2SN/A7952.6h7.8B**24.9B*
NS-357B Underboss 3373372141.575B+1.8655.087%A*14.837%D-129.6A*N/A5432.6h3.2B*5.8B**
H-V45 333333993.364B**0.0731.995%A++12.913%D*79.3A++N/A4974.2h10A31.3B**
Ghost 2892892091.383C2.0564.835%M**56.401%D*59B*N/A2784.9h2.2C**3.5B**
Skorpios 2852851661.717C++1.7234.691%A++20.702%C+64.8B*N/A3404.4h9.7B++28B**
Corvus VA55 285284773.688M++0.2537.024%A**17.958%D109.2M**N/A4912.6h7.5A++20.3A
NSX Tanto 2752741421.93B*1.5033.035%A25.183%C+80.6A++N/A2133.4h9.3B*28.1B+
Supernova VPC 2762672133.5U130.0760.686%B**1.498%C+68.5A2.3D**5933.9h2.6B++4.3B*
Maelstrom Turbo Laser 3762641851.427C+2.0127.555%D4.545%A15.3C++6.5D23317.2h28.5A103.5B**
Ursa 233233743.149A*0.2932.325%A++29.614%B*129.4M**N/A5971.8h7.6A23.6B**
NS Decimator 277228842.714A*0.7269.367%B**3.947%A78.6M16.9C++7102.9h2.7A4A
XM98 223223653.431B++0.0049.674%A++79.821%B+69.7A++N/A3403.2h1.7A3.4A
L105 Zephyr 2472212110.5U107.0759.4%A*N/A2210U260U6859000.1h4A+6.8A
Sticky Grenade 1871871187N/A183.5770%A*N/A1870A++N/A177410.1h0.7A++1.1A
NS-44G Commissioner 169169792.139B++1.3059.975%A*15.385%D--140.8A++N/A6041.2h2.8B++4.7B*
Comet VM2 196165602.75A*0.6853.348%B*3.03%D43.4S8.2A++4543.8h7.6A++14.3A
Comet VM2 195159602.65A*0.7849.047%B++4.403%C++40.8S9.2A**4823.9h7.3A+14.8B**
Coyote Missiles 160156439U35.5760.831%B**N/A780U20C+43890.2h8A++13.1A+
Hornet Missiles 1561481148U144.5775.407%A+2.027%B+740U40C++55830.2h2.8B*3.7B**
Eridani SX5-AE 130130552.364B++1.0733.765%B*18.462%D92.9B**N/A4401.4h7.6B*22.6B*
S12 Renegade 102102254.08C**0.6555.325%A+3.922%C-204SN/A9620.5h1.8A+3.3A
Icikill 1001001470.68U2.7528.265%C27%A++27.8AN/A2263.6h1.6B**5.6B+
The Slasher 98973850.252S3.1870.042%MN/A11.8A++N/A508.2h1.7B++2.4B++
Eidolon VE33 9897812.125S8.6936.37%A+10.309%F--69.3A**N/A5761.4h5.4A14.8B**
VA39 Spectre 9897197U93.5734.203%C**32.99%C-48.5A+N/A2312h3.5A10.3B**
Pulsar VS1 9696196U92.5726.062%B+14.583%D-68.6MN/A6441.4h8.6A++32.9B**
NS-11P 9494322.938A+0.5033.833%A*25.532%B**85.5M++N/A3981.1h9.6A+28.4A
V10 8080165B++1.5740.189%C+71.25%D33.3C+N/A2302.4h2.1B5.3C**
M40 Fury-H 8179419.75B+16.3246.278%BN/A395S10C24450.2h2.9A6.3A+
VX29 Polaris 7676194A*0.5734.241%A++15.79%D--108.6A**N/A8270.7h8.6A25.1B*
CME 6565183.611A*0.1838.017%A*18.462%D81.3A++N/A3910.8h8.9A+23.4A
NS Deep Freeze 6161870.701C2.7352.381%B+8.197%D76.3BN/A2940.8h2.2B4.1B+
Blackheart 6060461.304C*2.1355.187%B++20%D75A**N/A3430.8h2.2B4B+
Heartstring 6060391.538B+1.9057.872%B**31.667%C**75MN/A3570.8h2.3B3.9B++
Saron HRB-H 5952317.333A**13.9058.935%B+1.923%B+173.3S23.3C+14170.3h6.6A*11.2A++
S1 6650133.846S0.4161.423%B+4%B+62.5M20B**15470.8h3.3A++5.3A
VS Patriot Flare Gun 5050252A+1.4372.593%SN/A125SN/A5350.4h2B*2.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01020.1h
Restoration Kit91710.1h
Nano-Armor Kit1225,5364.9h
Medical Applicator116,0541h
Medical Kit7366,3367.7h
Recon Detection Device212,3502.4h
Ammunition Package0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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