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xLuckylock[DA] xLuckylock
VS BR 131

KDR: 3.12

Score: 37.3m

Last Seen: May 12th, 2019 4:19 PM
- OFFLINE - 1639.2 hour(s)

Battle Rank 103 (131 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 91%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 SVA-88 Orion VS54 H-V45 NS-11A Serpent VE92 M40 Fury-H NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,802,240 MLG Score: 2240
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.481%25.626%83219119575,6844.37101-1.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.882%2.205A*0.727B++-0.73D-HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.617B+9.30.351C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.699%1.627%371312112,45882613622.97219180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.322%-0.174C0.035C+0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.4-0.025C+59.1-0.114C+106.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.832%1.33%134412101,05312592580.836378407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.37%0.471B+-0.793D--0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++4.20.666B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.013%1.226%12091112039,055117923507.67373385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%0.815B++-0.795D-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.833B++90.775B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.728%78.044%120921212460114420.401747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.178%1.014B**0.712B++0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.10.34C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m143.5%406 (24.4k)322 (19.3k)3.1185101,76632,6333.29495131 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214167927.673%20.019%55403:3419

16% Combat Medic20% Engineer48% Heavy Assault12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2013 8:23 PMSep 2nd, 2013 8:55 PMJun 10th, 2019 8:12 AM (39d) (PST)May 12th, 2019 12:24 PM (68d) (PST)May 12th, 2019 12:19 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7702135570.8780.2810.1761.3400.0562240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,21812,77833,44053171180319,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1932.4h/80.5d 5,758 20,372 15,674 155.4k 1,936 6,081 6,543 89.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A*
Kills:17,839
Deaths:4,989
KDR:3.576
Accuracy:34.766% A*
HSR:36.426% A++
SVA-88
A
Kills:16,898
Deaths:5,399
KDR:3.130
Accuracy:30.011% A
HSR:16.570% D*
Orion VS54
A++
Kills:8,726
Deaths:2,684
KDR:3.251
Accuracy:29.935% A++
HSR:22.611% C
Betelgeuse 54-A
A
Kills:2,475
Deaths:514
KDR:4.815
Accuracy:32.302% A
HSR:38.343% B**
Pulsar LSW
M
Kills:1,163
Deaths:204
KDR:5.701
Accuracy:37.840% M
HSR:39.467% A*
VX29 Polaris
M
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:39.105% M
HSR:37.759% A*
Kills:48,261
Deaths (as Heavy Assault):14,050
Deaths (to Heavy Assaults):10,047
KDR:3.43495
Kill Difference:34,211
Playtime:924.853 hours
Usage:48%
Score:17.154m
Score/min:309
Accuracy (listed only):33.993%
HSR (listed only):31.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:8,597
Deaths:3,336
KDR:2.577
Accuracy:33.172% A++
HSR:18.379% C
NS-11A
A**
Kills:4,649
Deaths:1,633
KDR:2.847
Accuracy:36.160% A**
HSR:29.340% B**
NS-7 PDW
M++
Kills:1,427
Deaths:473
KDR:3.017
Accuracy:40.470% M++
HSR:21.864% B++
NS-11P
A*
Kills:1,180
Deaths:434
KDR:2.719
Accuracy:33.939% A*
HSR:21.610% B
Pulsar VS1
C++
Kills:270
Deaths:232
KDR:1.164
Accuracy:24.018% C++
HSR:12.222% D*
Kills:16,123
Deaths (as Combat Medic):6,108
Deaths (to Combat Medics):4,099
KDR:2.63965
Kill Difference:10,015
Playtime:317.453 hours
Usage:16%
Score:7.440m
Score/min:391
Accuracy (listed only):33.552%
HSR (listed only):20.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:3,747
Deaths:2,062
KDR:1.817
Accuracy:29.363% B**
HSR:14.038% D--
NS-11C
A**
Kills:2,865
Deaths:1,086
KDR:2.638
Accuracy:36.332% A**
HSR:28.935% A++
Eidolon VE33
M++
Kills:1,343
Deaths:524
KDR:2.563
Accuracy:45.588% M++
HSR:33.805% B**
VX6-7
A++
Kills:775
Deaths:281
KDR:2.758
Accuracy:34.136% A++
HSR:18.194% C--
Solstice VE3
B++
Kills:486
Deaths:394
KDR:1.234
Accuracy:26.583% B++
HSR:16.255% D
Kills:9,216
Deaths (as Engineer):4,347
Deaths (to Engineers):6,495
KDR:2.12008
Kill Difference:4,869
Playtime:385.474 hours
Usage:20%
Score:8.026m
Score/min:347
Accuracy (listed only):34.400%
HSR (listed only):22.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:3,747
Deaths:2,062
KDR:1.817
Accuracy:29.363% B**
HSR:14.038% D--
NS-11C
A**
Kills:2,865
Deaths:1,086
KDR:2.638
Accuracy:36.332% A**
HSR:28.935% A++
NS-7 PDW
M++
Kills:1,427
Deaths:473
KDR:3.017
Accuracy:40.470% M++
HSR:21.864% B++
VX6-7
A++
Kills:775
Deaths:281
KDR:2.758
Accuracy:34.136% A++
HSR:18.194% C--
Solstice VE3
B++
Kills:486
Deaths:394
KDR:1.234
Accuracy:26.583% B++
HSR:16.255% D
Kills:9,300
Deaths (as Light Assault):4,296
Deaths (to Light Assaults):5,731
KDR:2.1648
Kill Difference:5,004
Playtime:227.285 hours
Usage:12%
Score:3.485m
Score/min:256
Accuracy (listed only):33.377%
HSR (listed only):19.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
M++
Kills:1,427
Deaths:473
KDR:3.017
Accuracy:40.470% M++
HSR:21.864% B++
NS-44 Commissioner
B**
Kills:1,177
Deaths:815
KDR:1.444
Accuracy:44.777% B**
HSR:15.463% D-
NSX Tomoe
M++
Kills:577
Deaths:229
KDR:2.520
Accuracy:31.447% B+
HSR:69.324% M++
Beamer VS3
A*
Kills:330
Deaths:250
KDR:1.320
Accuracy:28.018% C++
HSR:37.273% A*
XM98
B+
Kills:255
Deaths:102
KDR:2.500
Accuracy:39.927% B+
HSR:78.431% B+
Ghost
B**
Kills:205
Deaths:85
KDR:2.412
Accuracy:46.086% B**
HSR:77.561% B*
Kills:3,971
Deaths (as Infiltrator):1,954
Deaths (to Infiltrators):3,568
KDR:2.03224
Kill Difference:2,017
Playtime:44.956 hours
Usage:2%
Score:0.746m
Score/min:276
Accuracy (listed only):38.454%
HSR (listed only):49.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:579
Deaths:161
KDR:3.596
Accuracy:24.680% A*
HSR:18.826% C+
Blueshift VM5
A*
Kills:572
Deaths:142
KDR:4.028
Accuracy:28.486% A*
HSR:22.203% C*
Blueshift VM5
A**
Kills:130
Deaths:26
KDR:5
Accuracy:31.360% A**
HSR:27.692% B**
Comet VM2
B+
Kills:85
Deaths:69
KDR:1.232
Accuracy:48.226% B+
HSR:3.529% C
Kills:1,366
Deaths (as MAX Suit):199
Deaths (to MAX Suits):2,525
KDR:6.86432
Kill Difference:1,167
Playtime:21.846 hours
Usage:1%
Score:0.440m
Score/min:336
Accuracy (listed only):33.188%
HSR (listed only):18.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:1,075
V. Kills:196 N/A
Deaths:63
KDR:17.064
Accuracy:59.779% B*
KPH:149.900 A+
VKPH:27.300 B*
Maelstrom Turbo Laser
B+
Kills:963
V. Kills:782 123%
Deaths:468
KDR:2.058
Accuracy:32.434% C*
KPH:16.700 C++
VKPH:13.600 B+
Saron Laser Cannon
C**
Kills:420
V. Kills:364 115%
Deaths:313
KDR:1.342
Accuracy:37.027% B*
KPH:12.800 C+
VKPH:11.100 C**
Kills:2,458 (1,383 + 0)
Deaths:844
KDR:2.912
VKDR:1.590
Vehicle Kills:1,342
Kill Difference:1,614
Playtime:97.591 hours
Usage:5%
Score:1.343m
Score/min:229
Piloting Accuracy:37.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,429
V. Kills:568 251%
Deaths:122
KDR:11.713
Accuracy:57.302% A*
KPH:63.200 A+
VKPH:25.100 C+
L105 Zephyr
M
Kills:318
V. Kills:19 N/A
Deaths:22
KDR:14.455
Accuracy:53.829% A
KPH:112.700 M
VKPH:6.700 C
AP30 Shredder
U
Kills:117
V. Kills:141 82%
Deaths:29
KDR:4.034
Accuracy:33.472% C+
KPH:421,200 U
VKPH:507,600 U
Kills:1,864 (0 + 1,864)
Deaths:173
KDR:10.775
VKDR:4.208
Vehicle Kills:728
Kill Difference:1,691
Playtime:25.434 hours
Usage:1%
Score:0.662m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:33.472%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:664
V. Kills:56 N/A
Deaths:23
KDR:28.870
Accuracy:41.724% C*
KPH:85.100 M++
VKPH:7.200 C
L100 Python HEAT
C
Kills:163
V. Kills:82 196%
Deaths:48
KDR:3.396
Accuracy:58.133% B++
KPH:19.400 D
VKPH:9.800 C
L100 Python AP
B+
Kills:142
V. Kills:71 197%
Deaths:19
KDR:7.474
Accuracy:50.912% D
KPH:37.300 B+
VKPH:18.700 C++
Kills:969 (969 + 0)
Deaths:90
KDR:10.767
VKDR:2.322
Vehicle Kills:209
Kill Difference:879
Playtime:20.000 hours
Usage:1%
Score:0.268m
Score/min:223
Driving Accuracy:50.912%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:761
V. Kills:362 210%
Deaths:63
KDR:12.079
Accuracy:47.541% B+
KPH:44.200 A++
VKPH:21 B++
Proton II PPA
A+
Kills:488
V. Kills:33 N/A
Deaths:26
KDR:18.769
Accuracy:36.811% A*
KPH:95.700 A
VKPH:6.500 A+
Supernova PC
B++
Kills:84
V. Kills:19 420%
Deaths:12
KDR:7
Accuracy:51.397% C**
KPH:29.500 B++
VKPH:6.700 C--
Kills:1,333 (84 + 1,249)
Deaths:101
KDR:13.198
VKDR:4.099
Vehicle Kills:414
Kill Difference:1,232
Playtime:25.168 hours
Usage:1%
Score:0.473m
Score/min:313
Driving Accuracy:51.397%
Gunner Accuracy:36.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M*
Kills:3,537
V. Kills:85 N/A
Deaths:39
KDR:90.692
Accuracy:50.212% B++
KPH:236.200 M*
VKPH:5.700 D
E540 Halberd-H
A**
Kills:1,819
V. Kills:838 217%
Deaths:71
KDR:25.620
Accuracy:69.164% A+
KPH:90.700 A*
VKPH:41.800 A**
Proton II PPA-H
B**
Kills:58
V. Kills:1 N/A
Deaths:2
KDR:29
Accuracy:47.167% B**
KPH:115.700 B+
VKPH:2 D*
Kills:5,414 (0 + 5,414)
Deaths:112
KDR:48.339
VKDR:8.250
Vehicle Kills:924
Kill Difference:5,302
Playtime:35.534 hours
Usage:2%
Score:1.696m
Score/min:795
Driving Accuracy:N/A%
Gunner Accuracy:47.167%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:284
V. Kills:139 203%
Deaths:10
KDR:28.400
Accuracy:45.737% B++
KPH:31.800 B**
VKPH:15.600 A*
M20 Basilisk
A+
Kills:157
V. Kills:92 169%
Deaths:16
KDR:9.813
Accuracy:43.614% B+
KPH:28.100 B+
VKPH:16.500 A+
M40 Fury
B+
Kills:122
V. Kills:7 N/A
Deaths:2
KDR:61
Accuracy:36.612% C+
KPH:65.900 B+
VKPH:3.800 D*
M40 Fury
A
Kills:87
V. Kills:11 N/A
Deaths:6
KDR:14.500
Accuracy:42.403% B++
KPH:78.500 A
VKPH:9.900 C++
Kills:650 (0 + 650)
Deaths:34
KDR:19.118
VKDR:7.324
Vehicle Kills:249
Kill Difference:616
Playtime:17.488 hours
Usage:1%
Score:0.302m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:42.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 17,89017,8394,9893.576A+0.4634.766%A*36.426%A++78.1AN/A189228.4h8.5A+24.4B**
SVA-88 16,95616,8985,3993.13B++0.0130.011%A16.57%D*57.8B+N/A138292.2h10.1B++33.5B++
Orion VS54 8,7538,7262,6843.251B**0.1329.935%A++22.611%C57.4B**N/A164152.1h9.6B**32.1B
H-V45 8,6108,5973,3362.577B++0.5433.172%A++18.379%C60.3AN/A212142.5h9.9A29.9B**
NS-11A 4,6534,6491,6332.847B**0.2736.16%A**29.34%B**65.3A++N/A17071.2h8.6A++23.9A
Serpent VE92 3,7703,7472,0621.817B++1.3029.363%B**14.038%D--28.2C+N/A68133h11.1B+37.9B++
M40 Fury-H 3,6223,5373990.692S87.5750.212%B++N/A235.8M*5.7D76615h3.5B**6.9A+
NS-11C 2,8782,8651,0862.638A++0.4836.332%A**28.935%A++47.8B**N/A12160h9.7B**26.8B**
Betelgeuse 54-A 2,4932,4755144.815B+1.7032.302%A38.343%B**112.5AN/A33922h9B**27.8B**
Force-Blade 1,9471,90030,3940.063A3.0647.93%A+N/A1.3B++N/A41432.4h1.6B*3.4B++
E540 Halberd-H 2,6571,8197125.62A+22.5069.164%A+2.859%B++90.5A*41.7A**82220.1h4.1B**6A
NS Decimator 2,0931,6258791.849B**1.2769.725%B**3.631%B**54.7A15.8C+36929.7h3.6B*5.1B**
C150 Dalton 1,9971,42912211.713B++8.5957.302%A*N/A63.2A+25.1C+37422.6h3.2B++5.6A
NS-7 PDW 1,4291,4274733.017A**0.1040.47%M++21.864%B++82.5M+N/A22717.3h9.8A24.2B**
Eidolon VE33 1,3441,3435242.563A++0.5645.588%M++33.805%B**51.5A+N/A20426.1h5.4A11.9A
NS-11P 1,1801,1804342.719A+0.4033.939%A*21.61%B74.7A**N/A20715.8h9.1A++26.8A
NS-44 Commissioner 1,1831,1778151.444B+1.6744.777%B**15.463%D-64B**N/A19118.4h3.2B++7.2B*
Pulsar LSW 1,1631,1632045.701M**2.5837.84%M39.467%A*133.7M++N/A4648.7h8.4A22.2B**
VX29 Polaris 1,1661,1602604.462A**1.3439.105%M37.759%A*114.9MN/A34310.1h8.6A22B**
Dual Photon Pods 1,2711,0756317.063A+13.9459.779%B*1.674%B+149.3A+27.2B*6907.2h14.7B*24.6B*
C-4 1,4241,0544352.423B++0.7030.52%B*N/A130.1B**45.7B**11828.1h1.4C*4.7B+
Maelstrom Turbo Laser 1,7459634682.058C++1.0632.434%C*1.35%D16.7C++13.6B+20357.7h83.7B+257.9B+
VX6-7 7767752812.758B**0.3634.136%A++18.194%C--42.8BN/A13818.1h9.5B**27.7B**
Saron HRB 1,1237616312.079A+8.9647.541%B+1.445%C+44.2A++21B++32117.2h13.4A28.3A
C75 Viper 7206642328.87S25.7541.724%C*1.054%C-85.1M++7.2C2817.8h4.1A++9.7A
M60-A Bulldog 707652881.5M78.3868.141%A*1.227%D-123M**10.4A++4245.3h3.7A5.4A
Nemesis VSH9 9986085651.076B++2.0466.387%B+1.974%C20.9C++13.4C++18129.1h6.6B++10B*
S1 7925895011.176B*1.9471.371%A++2.716%C+41.8A14.4C*35114.1h4.5B**6.3B**
Quasar VM1 5845791613.596A+0.4824.68%A*18.826%C+43.2A++N/A13713.4h11.5B**46.4B++
NSX Tomoe 5805772292.52B++0.6031.447%B+69.324%M++80.1A++N/A1737.2h8.6A+27.2B**
Blueshift VM5 5735721424.028B++0.9128.486%A*22.203%C*48.1B*N/A15911.9h14.6B+51.3B*
M60-A Bulldog 589554692.333M**89.2165.789%A*N/A98.9M++6.3B++3115.6h3.7A5.6A
Proton II PPA 5214882618.769C**15.6536.811%A*N/A95.7A6.5A+2655.1h8.7B+23.6B**
Solstice VE3 4884863941.234B++1.8826.583%B++16.255%D16.8C+N/A7529h11.9B++44.9B+
Saron Laser Cannon 7844203131.342C+1.7837.027%B*2.143%C+12.8C+11.1C**17432.8h116.3B314B+
Beamer VS3 3313302501.32B++1.8028.018%C++37.273%A*50.8AN/A1456.5h6.2B**22.1B
L105 Zephyr 3373182214.455B++11.3453.829%A1.258%B+113.6M6.8C3042.8h3A++5.6A+
M20 Basilisk 4232841028.4U25.2845.737%B++4.577%C-31.9B**15.6A*2668.9h59.4B**130B**
Pulsar VS1 2722702321.164C*1.9524.018%C++12.222%D*20CN/A8313.5h11.9B*49.6B+
XM98 2562551022.5C**0.6239.927%B+78.431%B+28C++N/A809.1h2.6C+6.4C**
Frag Grenade 2132131213N/A209.8853.615%B**N/A710B**N/A25570.3h2.7B**5B**
MANA Anti-Personnel Turret 211211593.576N/A0.4629.632%UN/A2110UN/A4955100.1h18.5T*62.5T*
Ghost 206205852.412C+0.7146.086%B**77.561%B*93.2A*N/A2862.2h1.5A3.3B**
L100 Python HEAT 245163483.396C0.2858.133%B++N/A19.4D9.8C1268.4h5B+8.7B*
M20 Basilisk 249157169.813M*6.6943.614%B+4.459%C-28B+16.4A+2975.6h68.8B**157.6B**
Proximity Mine 1521521113.818M++10.7068.421%M++N/A253.3MN/A8200.6h1.4A+2A++
L100 Python AP 213142197.474B++4.3650.912%D2.817%C++37.4B+18.7C++3193.8h4.3B**8.5B+
Blueshift VM5 130130265B**1.8831.36%A**27.692%B**59.1A+N/A3562.2h15.6C*49.8B*
M40 Fury 129122261S57.8836.612%C+N/A64.2B+3.7D*2531.9h6.7B**18.3B**
MANA Anti-Vehicle Turret 166119512.333B+0.7955.81%C3.361%C+1190C+470C-2883470.1h4.9B+8.8B++
AP30 Shredder 258117294.034C0.9233.472%C+1.709%C1170U1410U10288100.1h112.2C-335.3C
Tank Mine 16589283.179B0.0655.315%A++N/A127.1B+108.6A++23530.7h2.9F5.2B++
M40 Fury 9887614.5A+11.3842.403%B++1.149%D79.1A+10C++4671.1h7.1B**16.6B**
Comet VM2 13085691.232B+1.8948.226%B+3.529%C13.5B+7.1A+2006.3h15B*31.2B++
Supernova PC 10384127C**3.8851.397%C**2.381%C++30B++6.8C--3542.8h3.3B**6.4B**
A30 Walker 15776194B++0.8825.864%C+N/A9.9C*10.5B+1567.7h158.2B*611.5B+
Anti-Vehicle Grenade 7567167N/A63.8846.729%C--N/A335C+40D29250.2h4.5B++9.6B+
Proton II PPA-H 5958229A+25.8847.167%B**1.724%C+116B+2D*6170.5h4.9A+10.3A
M60-A Bulldog 565168.5B+5.3841.27%BN/A46.4B4.5D2941.1h5.6C*13.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon119271.7h
Anti-Vehicle MANA Turret161401.4h
Nano-Armor Kit387531,23334.5h
Nanite Revive Grenade06080.2h
Restoration Kit427930.7h
G40-F Ranger0770.1h
Ammunition Package5740.1h
Medical Kit1,15814,06816.8h
Anti-Infantry MANA Turret6970.6h
Medical Applicator281126,63910.3h
Recon Detection Device87110.9h

Check the help document for the dictionary if you want to learn more about words used here.


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